I don't think that was the Marines since they were throwing at the orc band that was closer by about 10 yards. It looks more like either the enemy general model being a chad or one of the throwers from the other great beasts models trying to aim at the general that was very close the model that died. We've seen similar suspicious "friendly fire" cases with the mumakils with Harad
Nice campain🙂. Really fun to see the great beasts and troll/ologhai used as assets. I quite understand why you prefer of other factions with overall higher quality, though - still, this one has been quite fun to look into🙂. Cheers. oh! btw - the Swan thing is real. I'm from Denmark where they are common. Swans are both big, very protective and quite aggressive, so they do attack, chase and can cause injury. Ofc not really dangerous, though. Thoughts - the distance between cities often seem just about one march, so why not assign a general to a govern the nearest city without one, instead of one half the continent away? Simply push the old governors forward without wasting so much downtime on the road? Also, the first generals logically get the most children, so leap-frogging them forward should both save movement-managing and have the best ones at the front to stabilize new cities? And would Troll-catapults be two-for-one - use the rocks, then unleash the Trolls?
24:55 Yeah I remember writing about this. In the end we had proof that both attack commands were getting kills tho, at least on Mumakils. I don't know why it would be different for Great Beasts, but making assumptions in this game is risky business, maybe you can try to give both commands separately so we can see the results? Cheers
I have tested a little. Doesn't seem to make a difference. It just seems that the AI charge obliterates everything it touches and the player charge doesn't. Might just be how the AI implements the attack move.
The token Orc Band reminds me of playing Rome 1. The AI always targeted your least armoured unit so I used to have a unit of Eastern Infantry face backwards in sieges so they took the arrows instead of my pikemen.
This is true, however when you play this mod enough, you get a feel for things. A rank 9 renoun general I've had from turn 1 just shouldn't have problems with a settlement, like ever. I've seen many many times a similar general take over a settlement with similar pop and cultural differences and have upwards of 150% public order by themselves with no army. On occasion, maybe 1 in 10 I see something like methrast where something just doesn't add up. Like there's a hidden mechanic I'm not grasping. I was told that enemy spies in a settlement can add to unrest but that is so hard to test it's still a hypothesis.
I've seen swans kil small animals by beating them with their wings. Swans around me are mean and territorial, and I've seen them attack children and adults. They've tried chasing me and I'm a very big man. 6'2" 310 lb they have no fear. But breaking bones in humans are a long shoot. Maybe small children bones could be broken or an elderly person that's very frail.
If they're anything like geese I can understand how they have no fear but the bone breaking is a stretch, it's a bird wing, they're going to break their wing swinging it at me.
you wanna hear about disappointing allies. I just beat an erebor and it was so easy, so I do a dale campaign...... Anduin vale is ded, Lothlorian is down to 1 settelment left, Kirikgathol is under siege and the woodland realm is down to 3 settlements and only 1 is a starting region. and I have been fighting Dol guldur relentlessly the entire time and am close to Dol Guldur. it is a nightmare. But that is weird you don't get khand units. Harad gets tier 2 units from Khand if they go good and they take their settlements. maybe once you defeat them for good they come back to you?
As Dale, don't fight DG, that is a pointless war in my opinion, no money to be made in mirkwood, regions are so trash. Beeline that sea of Rhun and make the money over there. Getting bogged down in mirkwood is not satisfying at all. I'll have to see for Khand, maybe if they ally again I can recruit from their regions.
1:15:00 DaC: "Alright, alright: you win. I see you've played Knifey-Stakey before!"
I may or may not have run my own cav through my own stakes and hypothetically, lets say it hurts a lot.
The Lebanin Marine range cheese is insane, sometimes the AI aggravates me so much. Good luck in your expansion od Gondor proper!
I don't think that was the Marines since they were throwing at the orc band that was closer by about 10 yards. It looks more like either the enemy general model being a chad or one of the throwers from the other great beasts models trying to aim at the general that was very close the model that died. We've seen similar suspicious "friendly fire" cases with the mumakils with Harad
Balak'nar is the one true king and Lord of the Rings.
Nice campain🙂. Really fun to see the great beasts and troll/ologhai used as assets. I quite understand why you prefer of other factions with overall higher quality, though - still, this one has been quite fun to look into🙂. Cheers.
oh! btw - the Swan thing is real. I'm from Denmark where they are common. Swans are both big, very protective and quite aggressive, so they do attack, chase and can cause injury. Ofc not really dangerous, though.
Thoughts - the distance between cities often seem just about one march, so why not assign a general to a govern the nearest city without one, instead of one half the continent away? Simply push the old governors forward without wasting so much downtime on the road? Also, the first generals logically get the most children, so leap-frogging them forward should both save movement-managing and have the best ones at the front to stabilize new cities?
And would Troll-catapults be two-for-one - use the rocks, then unleash the Trolls?
24:55 Yeah I remember writing about this. In the end we had proof that both attack commands were getting kills tho, at least on Mumakils. I don't know why it would be different for Great Beasts, but making assumptions in this game is risky business, maybe you can try to give both commands separately so we can see the results? Cheers
I have tested a little. Doesn't seem to make a difference. It just seems that the AI charge obliterates everything it touches and the player charge doesn't. Might just be how the AI implements the attack move.
The token Orc Band reminds me of playing Rome 1. The AI always targeted your least armoured unit so I used to have a unit of Eastern Infantry face backwards in sieges so they took the arrows instead of my pikemen.
RIP pajama men
Great episode!!
A swans wing is capable of breaking the arm of a child or a weaker person. I have heard of this before whilst living in New Zealand !
So is a heavy morning dew.
It's not true, they have hollow bones.
A swan's wing can generate an average of 80 Newtons of force, the average human bone requires 2000N to break.
@@doma7956 Thank goodness someone is with me here. I'd be more worried about the damn thing pecking me than hitting me with its wing.
Methrast being so unhappy, I think came down to the squalor and the fact that there's almost 16k people in there.
This is true, however when you play this mod enough, you get a feel for things. A rank 9 renoun general I've had from turn 1 just shouldn't have problems with a settlement, like ever. I've seen many many times a similar general take over a settlement with similar pop and cultural differences and have upwards of 150% public order by themselves with no army. On occasion, maybe 1 in 10 I see something like methrast where something just doesn't add up. Like there's a hidden mechanic I'm not grasping. I was told that enemy spies in a settlement can add to unrest but that is so hard to test it's still a hypothesis.
Your wrong commander there aren't 6 thousand horse archers behind us their now in front of us.
I've seen swans kil small animals by beating them with their wings. Swans around me are mean and territorial, and I've seen them attack children and adults. They've tried chasing me and I'm a very big man. 6'2" 310 lb they have no fear. But breaking bones in humans are a long shoot. Maybe small children bones could be broken or an elderly person that's very frail.
If they're anything like geese I can understand how they have no fear but the bone breaking is a stretch, it's a bird wing, they're going to break their wing swinging it at me.
I'd love to see diplomats or spies if they reach 7* or so to be able to build watch towers. Make them a bit more useful in the later game.
Cool suggestion.
@@epmtotalwar lvl 10 spies should be allowed to destroy watch towers
@@zackc3767 NO! I wouldn't deal with the AI destroying my towers.
you wanna hear about disappointing allies. I just beat an erebor and it was so easy, so I do a dale campaign...... Anduin vale is ded, Lothlorian is down to 1 settelment left, Kirikgathol is under siege and the woodland realm is down to 3 settlements and only 1 is a starting region. and I have been fighting Dol guldur relentlessly the entire time and am close to Dol Guldur. it is a nightmare.
But that is weird you don't get khand units. Harad gets tier 2 units from Khand if they go good and they take their settlements. maybe once you defeat them for good they come back to you?
As Dale, don't fight DG, that is a pointless war in my opinion, no money to be made in mirkwood, regions are so trash. Beeline that sea of Rhun and make the money over there. Getting bogged down in mirkwood is not satisfying at all. I'll have to see for Khand, maybe if they ally again I can recruit from their regions.
Yeah you shouldn't ally with the AA especially since Umbar is a place to recruit black numenorians. Plus they killed Harad and must pay.