Just goes to show how much an Empire 2 Total War would be SO GOOD! What do you think of Pirates Uber Alles? Any other mods you'd like to see me cover for Empire or either of the other Total War games? Let me know your thoughts in the comments below and subscribe for more! ALSO check out the end of the video for an install guide :)
I’d imagine it’s not continued but I’d love to hear another opinion about colonialism 1600 AD mod and there’s also the 1600 world at war sub mod , I enjoy it for the like and shot era but I don’t think I can do campaigns just yet for Shogun 2 pike and shot mod
Hi.My name SWAT, I am the author of sound and smoke effects mod PUA and my sounds are also used by mod Imperial Destroyed. I'm glad you liked this work.))
Ever since you mentioned PuA a couple of months ago in a video I have been running this mod for my Empire campaigns. As an expert in this period of history I have to say that this is the closest mod I have ever seen come to an appropriate balance of historical accuracy and fun. At times it can be a slog but this is more to do with the constraints of Empire than the mod itself. I've run a Russian campaign on short and a British campaign on long both from 1700/1703 start dates. It's a really excellent experience and the best mod for Empire IMO. Factions no longer make unreasonable and ahistorical decisions, alliances last longer, rebellions are a far greater threat and there's even some coded events (the 1715 Jacobite Rising for example). I am on a limited income and run this on a laptop and it is the most stable I have ever seen Empire. Other mods I can run for maybe 70 turns before I start to run into issues, I am almost 200 turns into the British campaign and only on 1735. Thanks for spotlighting it, the button guide can be a bit tricky because of poor translation but once you figure it out it is an absolute dream. For your accuracy rate the author suggests you put it on FIRING battle setting to start and then at about 1750 switch to 50/50 (firing and melee). Most battle run well on this. The only issue are fort battles but you can turn those off. For best results it is recommended to run Very Hard Campaign and Hard Battles.
so you're telling me you prefer sandbox than historical, to be honest I agree. who cares about historical decisions? you see, whenever you repeat the campaign it becomes repetitive and repetitive it becomes predictable
@@deonte9014 Get a permanent Garrison over there who can deal with rebels. That's the only way I thought about because if you let them to form an state and then defeat them the public order goes -90 again 💀 The shit here is that armies are expensive as hell so focus entirely in creating industry and farms to get new cities and money so you can create spare armies. Illust techs in this mod are almost useless other than rushing the modern uni to research faster
PUA is one of the best mods I have played in Total war full stop. They have just added new forts too in the latest patch, you can now recruit from them.
@@Kenanhower Darth mod makes everything easier trowing any kind of challenge trough the window, and Empire 2 is constantly crashing (and actually very unrealistic), so yes, PUA is better, much much better
An Empire 2 from 1600-1899 would be great, the time frame allows for quite a diverse gameplay from early muskets allowing for an initial melee focus (pikemen feel quite useless in Empire) to bolt action rifles with more of a focus on skirmish groups rather than large armies. It would also allow for exploration and the colonisation of America rather than starting with already established colonies. Starting in 1600 would also allow the player to see how the major empires formed from the three English civil wars to the boxer rebellion. Due to the modern capabilities it could support a more in-depth and larger map possibly including most if not all of Asia and Africa and would allow for a much more diverse unit roster without clogging up the UI which is common with most expansion mods. And they would also be able to bring back the village system from EP (which I much prefer) The updated engine would also mean they could bring back stuff like fire by rank/platoon (which was apparently really buggy)
I'm gonna have to disagree with your proposed timeframe, too big with too much change. I would propose an empire 2 with a timeframe of either ~1650-1850 (start of Napoleonic style warfare to the end of it) though other timeframes could possibly work as well ~1550-1750 (beginnings of global empires to full swing of it) or ~1450-1650 (beginning of gunpowder dominance to the end of large scale melee infantry).
@The_13th_Hussar how exactly would it be too big? TW warhammer 3 has 190 odd factions, but nobody says that it's too big also, so what if it changes too much? It's not like you're going to have early bolt action rifles and gatling guns up against Renaissance era units in the campaigns unless you use mods or do custom battles.
@@Robin-sf3gk In some ways, and in other was, Empire 2 offers more. Empire 2 has a culture system which PuA lacks, which is the biggest notable difference. PuA has fire by rank, whereas Empire 2 simply has both 2 front ranks fire a volley at once. Start dates are also different. Empire 2 has a 1690 start date and a 1783 one. PuA like the video says has a 1700, 1772 and 1703 start dates. So you will see more Pike & Shot in Empire 2. PuA generally has a better reputation compared to Empire 2 when it comes to stability and crashes but they're mostly similar from my experience, nowadays.
Nice ive been hoping you'd do a video on this mod ive played nearly every mod available for Empire and have been recommended this mod many times maybe ill give it a shot now after my Imperial destroyer campaign :)
Super video ! Can you make a video on the Era Mod Napoleon ? This mod is absolutely wonderful and revolutionary in the realism of uniforms !! The equip that work on this mod is ambitious!
I haven't tried this mod to be honest even tho I have tried countless others over the years. It is mainly because of the meme name. If someone cannot come up with a proper name, what can you expect about everything else? But, this video of yours has made me give it a try at least. I am mainly interested in battles and units. What can you comment on those compared to Empire II? It has an amazing roster that is constantly being worked on and I can hardly see anything being better. So, I would appreciate your input. Nice video as always man, keep em coming. I can always look for you to give us amazing and up to date mod news.
Yeah, I think this mod is little known primarily because of the name. In general it's a funny story: originally the author wanted to make just playable pirates, as the name suggests, but then he didn't like how Russia looks in the game, and he made a historically accurate Russia, but then compared to the new Russia the other countries looked bad and the mod turned into a full conversion of the game. But the name never changed for some reason.
EB2 just made an update that “you will have no choice but to check out.” Jokes aside, it kicks ass, but you must install it outside of program files in order for it to be stable. If you do a video on that, I recommend you bring that up.
On the accuracy topic, you have to reduce the distance between your line and the enemy's. It's quite realistic actually. On stability, I agree, Empire II could be better although it's much better now than it was. I'll check this one out. Thanks @TheTerminatorGaming!
Wow this all sounds great 👍 personally I really like the idea of slower battles, I like having time to take it all in and work out flanking strategies :) Question: what have they done with forts? In vanilla forts would completely break the game because the attacking AI would.just sit outside and not do anything and often when a wall was destroyed, the whole thing would freeze up :/
Terminator, I don't care where on your list the Crusader Wars mod is, you need to move it to the top. Can not tell you how much fun I've been having with this mod. 80hours of play time in the last month. Which doesn't sound that impressive until you consider I am a father and a fitness nut who runs his own business. Been having some late nights enjoying this mash up.
This was a pain to set up, reading all the options/settings with sometimes confusing text. I finally got it all sorted and started a campaign as Prussia in 1703. I played one battle, and decided that was enough; One single canister shot repelled my cavalry charge, the "realistic" march speed and run speed is way too slow, I had three general's guard cav. charge a single line infantry from the side, and my main general died immediately, and all three general's guard units retreated. Perhaps I'm being unfair by not giving the thing more of a chance, but that was an infuriating experience, taking so long to set it up only to have a very disappointing battle immediately.
Thank you for covering this incredible, stable, enjoyable mod. I'd never played Empire TW before because of the somewhat bad rap it gets, but Pirates Uber Alles really transforms the game.
Thanks for review, re-installed and have started playing again, apologies if this has been asked before, any idea how to make vdm show in English, great review 👍🏻🏴
Hi Termi as always a top video! :-) Until now I didn't really have PUA on my radar. Thanks for the introduction! I'm currently installing it and thinking about making a video for the German-speaking community. I'm not focused on the Total War series but on strategy and tactics in general, but mods are close to my heart and I love divide et impera and make content for it from time to time. :-) So thanks again for your good work!
Yeah I prefer PUA it just felt more enjoyable with the launcher options than Empire 2 and your recruitment screen isn't cluttered with unnecessary units like Empire 2.
So I downloaded and played the mod, my big critique is that the rebellions are insane. Ex: I, as the Italian States, take Tunis because at war with the Barbary states. The mob peasantry have 11/12 base morale, that’s higher than line infantry at 7/8. I have to canister shot them down to 55/230 for them to finally retreat. Then, when I took Tripoli, and the rebel army spawned, I walked from the city to block their path and take the fight in the desert, and they just walked right around me without the ability to intercept and captured the city with no defensive battle???? I just quit at that point because i was 6 hours into the campaign.
Thanks for the warning. I was thinking about downloading this mod. I experienced something simiar in other mods that for some reason are trying too hard to change (fully working) base game mechanics. OP rebel spam doesn't sounds fun. Maybe try Darthmod? Old mod, but still quite fun and it doesn't have this annoying OP rebel spam system.
the public order is insane too. Alsace loraine had -81 public order on turn 4 normal difficulty for me, while every other province was green. I wanted to disable it but I couldnt.
Here's a question,I can't seem to be able to read the text, it's so small that it's almost blurry. I tried BPfont but it doesn't seem to change it at all. Any suggestions?
Hi there, quick question. Around 11:25 you said it might be possible to set up Multiplayer Campaigns. This still means the way Empire and Napoleon handle Co-op campaigns correct? As in, you cannot play land battles together with one player spectating or gifting units to fight on your team like in newer Total War titles?
PUA does a fantastic job with the AI, I love the improvements, but the accuracy no matter what setting for muskets is ridiculous, I know it gets better with skill, better soldiers, and technology, but its frankly sad to see 200 men shoot, even with no fire lines setting and miss every person in front of them point blank. I love the graphics updates, as in the water and building textures have a nice update, and I love the units and the way they look, I can't get myself to play with how bad the accuracy is. Some say its historically accurate, but soldiers could hit a 20 inch diameter at 300 ft, so a point blank shot should be lethal enough.
I tried this and it really annoyed me when your soldiers instantly routed from a cavalry charge and never came back. It pissed me really off when my unit ran away through the whole map and never tried to came back. Tried too with default tactics options = the same. Didnt found a solution for that.
as much as i would like to play this mod i cant seem to launch it seeing how when i run the launcher it crashes within a few seconds, it pops up two small coding windows then a smaller box after it crashes indicating how long it ran and what errors occurred (which would say 0) and time ran. idk what im doing wrong, ive followed all the steps. i will note the ETW-PUA folder wasnt in the data files in the Empire total war directory idk if that makes a difference and i also extracted the two files ater the main one to see if that changes anything, but sadly it didnt so any help on this would be great.
Okay I loved this Game.... But the Original bug, in which a whole AI army would just stay frozen until you walked up and kicked it..... was a TOTAL game killer.... I may have to load er back up eh,..... Thanks for the video
I really wanted to like this mod, but certain things frustrate me, I tried playing campaigns with the British Empire. What really discouraged me was that the USA appears in 1701??? Does anyone know if this is normal for the mod? It doesn't make any sense, at the beginning of the game you already have a new enemy and it makes no sense at all, I started the game because they said it was the most historically correct, it certainly isn't.
I really wanna play this mod and this game but is there a way to fix the slowdown in siege battles? That has been the one thing that has kept me from playing empire but i really want to cuz of how much there is over napoleon
Welp, I guess it's time for another GB run. Jokes aside, I recently ragequited my 100turn Empire 2 campaign because of a crash in an important battle. I wish there was a proper Empire 2. Can you configure a number of models in a unit? ~150 units per unit seems low.
Looks cool! But what about that good old bug where AI-factions who is in control of regions around land bridges (like Gibraltar, the strait between Denmark and Sweden, and the crossing at Istanbul) wigs out, and keeps sending their units back and forth across the land bridge when its their turn, causing end-turn to take forever, or the game to straight up crash? We still have to contend with that..?
I cannot for the love of god get this mod to work. I followed all the tutorials and instructions I could find... as soon as I choose a campaign in the launcher and start a game with any faction, I cannot end the turn. the end. I click end turn and nothing happens. no idea what the problem is but I have given up on this mod
The only thing holding this back is the poor translation on many units and even some countries. The launcher too could use a touch up, perhaps with better translation.
That launcher window is presented in a way which appears intimidating.... Maybe after some tweaks to make it more approachable without having to read and interpret what each button means would be an amazing step forward, it just looks like developer WIP launcher mode :D
Still no Africa, which is essential for an empire based game. Now modders have worked out how to edit the campaign map and add settlements anywhere they want, it should be doable.
In the PUA mod manager can anyone tell me how to be able to assign more than one mod such as smoke and sound. When I try, the second mod I click cancels out the first clicked mod.
Honestly, if CA was still committed to cost savings and not changing their engine (which they probably are, sadly), they could just go back and fix Empire. Fix the bugs, improve the graphics, and add some features, maybe. Use all the knowledge they have learned about this game engine over the years to hopefully fix it and give the game engine a proper send out.
To fix the bugs, they'd have to change the engine. That after all has been the cause of most of the bugs for years. CA isn't 'committed to cost savings' by the way. That's shorthand for firing a bunch of workers so that they can get other workers to do more for less. In other words, they're lying. Again.
Well you should explain all the submods and options of this mod. Because I tried it and everything is in broken english. I do see some potential, it does look more stable than Empire 2. But it also looks far less complete than Empire 2. The tech tree is much smaller, the progression stops at late 1700s whereas Empire 2 goes well into Napoleonic warfare. And the unit sizes seem far smaller/weirder, even modifying the multiplier. The artillery is less developed and realistic. It doesn't delete the UI visuals, and the formations are weird, leaving some weird spacing between units that can be annoying.
Are you supposed to drag the folders in to empire or extract, cause it doesn’t work for me, and it looked like you only draged the data folder in the desktop fix to the empire folder to the other one. Pls help
Not sure it's the right niche but if anyone's interested in hardcore Modern warfare from a PhD in military history & a TW modder, I strongly recommend Schwerpunkt's videos series. He also made an episode about pirates and corsair in the same period
I have a question, I'm trying to download pirates uber alles, imperial splender and imperial destroyer, but I don't know where to begin and in what order I should install these. I was curious to know how you went about installing them?
I follow the download step by step. I have done it multiple time (deleted the base game and everything and reinstalled). It keeps crashing at the launch screen. Not sure what I am doing wrong at this point.
Looks amazing however my campaign gets stuck on end turn on Russia's turn. I'm forced to return to Darthmod since I do not have the issue on that mod. If anyone had the same issue and managed to fix I would love to know how😅
@@TheTerminatorGaming I've looked all through the discord i have not found anything that fixes the pathing issue that results in the crashing at start up
Just goes to show how much an Empire 2 Total War would be SO GOOD! What do you think of Pirates Uber Alles? Any other mods you'd like to see me cover for Empire or either of the other Total War games? Let me know your thoughts in the comments below and subscribe for more! ALSO check out the end of the video for an install guide :)
1100 AD for Rome 2. That is a great mod... everyone loves 1212 AD for Attila but 1100 AD is up there.
I’d imagine it’s not continued but I’d love to hear another opinion about colonialism 1600 AD mod and there’s also the 1600 world at war sub mod , I enjoy it for the like and shot era but I don’t think I can do campaigns just yet for Shogun 2 pike and shot mod
Nice... love the Pike and Shot era. Shogun 2 is a good platform. Waiting for the Carlist Wars... I think it will be on Shogun 2@@Chuck12312
Why dont you do a video on how to install/get this mod.
Wasted so much of my time.
empire 2 will not come out till 2040 at the earliest. CA is not intrested in making another historical title like that due to other projects.
Hi.My name SWAT, I am the author of sound and smoke effects mod PUA and my sounds are also used by mod Imperial Destroyed.
I'm glad you liked this work.))
Thank you for all the work you do.
Modders like you are the heroes of the Total War community.
Ever since you mentioned PuA a couple of months ago in a video I have been running this mod for my Empire campaigns. As an expert in this period of history I have to say that this is the closest mod I have ever seen come to an appropriate balance of historical accuracy and fun. At times it can be a slog but this is more to do with the constraints of Empire than the mod itself. I've run a Russian campaign on short and a British campaign on long both from 1700/1703 start dates.
It's a really excellent experience and the best mod for Empire IMO. Factions no longer make unreasonable and ahistorical decisions, alliances last longer, rebellions are a far greater threat and there's even some coded events (the 1715 Jacobite Rising for example). I am on a limited income and run this on a laptop and it is the most stable I have ever seen Empire. Other mods I can run for maybe 70 turns before I start to run into issues, I am almost 200 turns into the British campaign and only on 1735.
Thanks for spotlighting it, the button guide can be a bit tricky because of poor translation but once you figure it out it is an absolute dream. For your accuracy rate the author suggests you put it on FIRING battle setting to start and then at about 1750 switch to 50/50 (firing and melee). Most battle run well on this. The only issue are fort battles but you can turn those off. For best results it is recommended to run Very Hard Campaign and Hard Battles.
Excellent comment, thank you. I was very informative and helpful to read! I might definitely have to get this mod
so you're telling me you prefer sandbox than historical, to be honest I agree. who cares about historical decisions? you see, whenever you repeat the campaign it becomes repetitive and repetitive it becomes predictable
I'm running a Russian campaign now and cannot get the public order in the southern provinces under control. Any tips?
Is a Multiplayer Campeign available?
@@deonte9014 Get a permanent Garrison over there who can deal with rebels. That's the only way I thought about because if you let them to form an state and then defeat them the public order goes -90 again 💀
The shit here is that armies are expensive as hell so focus entirely in creating industry and farms to get new cities and money so you can create spare armies. Illust techs in this mod are almost useless other than rushing the modern uni to research faster
PUA is one of the best mods I have played in Total war full stop.
They have just added new forts too in the latest patch, you can now recruit from them.
better than darthmod or empire 2?
@@Kenanhower
Darth mod makes everything easier trowing any kind of challenge trough the window, and Empire 2 is constantly crashing (and actually very unrealistic), so yes, PUA is better, much much better
@@Leo-ok3ujIn what ways is it unrealistic?
@@Leo-ok3uj for me PUA is crashing. Empire in general is just broken game.
Probably it's underrated because of the misleading name, it seems a mod based on pirates only.
An Empire 2 from 1600-1899 would be great, the time frame allows for quite a diverse gameplay from early muskets allowing for an initial melee focus (pikemen feel quite useless in Empire) to bolt action rifles with more of a focus on skirmish groups rather than large armies. It would also allow for exploration and the colonisation of America rather than starting with already established colonies. Starting in 1600 would also allow the player to see how the major empires formed from the three English civil wars to the boxer rebellion.
Due to the modern capabilities it could support a more in-depth and larger map possibly including most if not all of Asia and Africa and would allow for a much more diverse unit roster without clogging up the UI which is common with most expansion mods. And they would also be able to bring back the village system from EP (which I much prefer) The updated engine would also mean they could bring back stuff like fire by rank/platoon (which was apparently really buggy)
I agree, imagine playing shogun 2 except it’s Europe, All of the Americas, Africa, India, Japan, Coast of China, Australia. It would be so much fun.
Hi there, what's EP2? Racking my brain but coming up with nothing.
You idea sounds badass, what a shame CA is completely worthless as a company.
@@auctor9165He’s talking a sequel to Total War Empire
I'm gonna have to disagree with your proposed timeframe, too big with too much change. I would propose an empire 2 with a timeframe of either ~1650-1850 (start of Napoleonic style warfare to the end of it) though other timeframes could possibly work as well ~1550-1750 (beginnings of global empires to full swing of it) or ~1450-1650 (beginning of gunpowder dominance to the end of large scale melee infantry).
@The_13th_Hussar how exactly would it be too big? TW warhammer 3 has 190 odd factions, but nobody says that it's too big also, so what if it changes too much? It's not like you're going to have early bolt action rifles and gatling guns up against Renaissance era units in the campaigns unless you use mods or do custom battles.
Been playing this mod 4 years Legendary! The modders are Legend!"
is it better than the Empire 2 Mod?
@@Robin-sf3gk In some ways, and in other was, Empire 2 offers more. Empire 2 has a culture system which PuA lacks, which is the biggest notable difference. PuA has fire by rank, whereas Empire 2 simply has both 2 front ranks fire a volley at once.
Start dates are also different. Empire 2 has a 1690 start date and a 1783 one. PuA like the video says has a 1700, 1772 and 1703 start dates. So you will see more Pike & Shot in Empire 2. PuA generally has a better reputation compared to Empire 2 when it comes to stability and crashes but they're mostly similar from my experience, nowadays.
It is the best Empire mod full stop!@@Robin-sf3gk
@@michalis7023Thank you very much for the comparison! I have only played Darthomd yet. I guess it's time for these two Mods. :)
This looks amazing. Next on my To-Play.
Thanks Termi.
Thank you for covering this mod. I have been looking at it and wasn't totally sure. Think I might give it a go now
I agree, the most anticipated game for me is Empire 2.
This mod is truly incredible. Been playing it for months now
Im gonna try this now, and credits for making such a quality reveiw!
How do you like the mod now?
I only ever played darthmod so seeing there is a lot more mods and all give me want to play it again
Imperial Spleandor is my favorite. Great stuff, especially for naval history buffs.
Heard allegations ETW 2 mod stole a lot from different mods, including a lot from PUA. So I'm glad that this mod got a shoutout.
they're true
loved the intro, you are gonna grow bigger man keep it up
Appreciate it
Nice ive been hoping you'd do a video on this mod ive played nearly every mod available for Empire and have been recommended this mod many times maybe ill give it a shot now after my Imperial destroyer campaign :)
Pirates is an awesome mod.
Wait, Pirate uber alles included expanded regions from Imperial Destroyer? Sounds fkn solid!
Yeah, and it’s got everything in Empire 2 but more stable and up to date
@@charlesmiv3842 I heard Empire 2 still has major stability issues up to date.
To be precise both PUA and ID took expanded regions from Ultima Ratio Regum mod.
That's the Call of Duty Modern Warfare 3 (2011) theme playing in the background, isn't it?
Super video ! Can you make a video on the Era Mod Napoleon ? This mod is absolutely wonderful and revolutionary in the realism of uniforms !! The equip that work on this mod is ambitious!
I haven't tried this mod to be honest even tho I have tried countless others over the years. It is mainly because of the meme name. If someone cannot come up with a proper name, what can you expect about everything else? But, this video of yours has made me give it a try at least.
I am mainly interested in battles and units. What can you comment on those compared to Empire II? It has an amazing roster that is constantly being worked on and I can hardly see anything being better. So, I would appreciate your input.
Nice video as always man, keep em coming. I can always look for you to give us amazing and up to date mod news.
Yeah, I think this mod is little known primarily because of the name. In general it's a funny story: originally the author wanted to make just playable pirates, as the name suggests, but then he didn't like how Russia looks in the game, and he made a historically accurate Russia, but then compared to the new Russia the other countries looked bad and the mod turned into a full conversion of the game. But the name never changed for some reason.
Been playing it for a week now. Best Mod i have ever Played.
EB2 just made an update that “you will have no choice but to check out.” Jokes aside, it kicks ass, but you must install it outside of program files in order for it to be stable. If you do a video on that, I recommend you bring that up.
On the accuracy topic, you have to reduce the distance between your line and the enemy's. It's quite realistic actually. On stability, I agree, Empire II could be better although it's much better now than it was. I'll check this one out. Thanks @TheTerminatorGaming!
Wow this all sounds great 👍 personally I really like the idea of slower battles, I like having time to take it all in and work out flanking strategies :)
Question: what have they done with forts? In vanilla forts would completely break the game because the attacking AI would.just sit outside and not do anything and often when a wall was destroyed, the whole thing would freeze up :/
I know you don't usually make videos about Warhammer total war, that said, I believe the old world mod deserves a few shout-outs
you know whats interesting is ive found empire gun references in rome 2s db files.
я 6-7 лет назад принимал участие в разработке этого мода
Terminator, I don't care where on your list the Crusader Wars mod is, you need to move it to the top. Can not tell you how much fun I've been having with this mod. 80hours of play time in the last month. Which doesn't sound that impressive until you consider I am a father and a fitness nut who runs his own business. Been having some late nights enjoying this mash up.
thanks for make this known to me the chrashes turned my ayway. also loved the eu4 music.
Oh shit you're gonna make me play Empire: Total War again!
This was a pain to set up, reading all the options/settings with sometimes confusing text. I finally got it all sorted and started a campaign as Prussia in 1703. I played one battle, and decided that was enough; One single canister shot repelled my cavalry charge, the "realistic" march speed and run speed is way too slow, I had three general's guard cav. charge a single line infantry from the side, and my main general died immediately, and all three general's guard units retreated. Perhaps I'm being unfair by not giving the thing more of a chance, but that was an infuriating experience, taking so long to set it up only to have a very disappointing battle immediately.
Thank you for covering this incredible, stable, enjoyable mod. I'd never played Empire TW before because of the somewhat bad rap it gets, but Pirates Uber Alles really transforms the game.
Do I want an Empire total war 2? Yes.
Do I want an Empire total war 2 with today's CA? Absolutely not.
My heart can only be broke so many times.
Same with Medieval 3.
I would rather remasters for med 2 and empire instead of new additions.
Thanks for review, re-installed and have started playing again, apologies if this has been asked before, any idea how to make vdm show in English, great review 👍🏻🏴
Hi Termi as always a top video! :-)
Until now I didn't really have PUA on my radar. Thanks for the introduction! I'm currently installing it and thinking about making a video for the German-speaking community.
I'm not focused on the Total War series but on strategy and tactics in general, but mods are close to my heart and I love divide et impera and make content for it from time to time. :-)
So thanks again for your good work!
Yep count me in, I really wish the developer would revive the series.
Now if I can only figure out how to make it run correctly (I’m new to run mods and it’s a process lol)
Great video... Slightly related note: can Paradox just buy CA already? Just wondering.
fuck paradox too
we need one significant feature which that is when someone crash or leave an other player must control the army rather than ai
I have a question. Could I have the names of all the mods you used please.
this mod is my go-to mod when i want to do a pirate playthrough.
This is my go to mod for any nation, frankly. They do pirates as well as everyone else
Thanks Mr. Terminator
agree, PUA is best mod
Oh man I would love a game like this but starting with the 30 years war...
6:56 you just need to let the rebels take the province and than take it back a no more rebels afterwards
Cool mod even if(Darthmod Maybe a "Slugfest...")[Maratha Campaign Going Very Well Despite Crysis...
This is the best Empire mod hands down it is amazing!!!!!
Yeah I prefer PUA it just felt more enjoyable with the launcher options than Empire 2 and your recruitment screen isn't cluttered with unnecessary units like Empire 2.
wish there would be a mod that would allow Italy and Greece to restore Byzatium/Rome
So I downloaded and played the mod, my big critique is that the rebellions are insane. Ex: I, as the Italian States, take Tunis because at war with the Barbary states. The mob peasantry have 11/12 base morale, that’s higher than line infantry at 7/8. I have to canister shot them down to 55/230 for them to finally retreat. Then, when I took Tripoli, and the rebel army spawned, I walked from the city to block their path and take the fight in the desert, and they just walked right around me without the ability to intercept and captured the city with no defensive battle???? I just quit at that point because i was 6 hours into the campaign.
Thanks for the warning. I was thinking about downloading this mod.
I experienced something simiar in other mods that for some reason are trying too hard to change (fully working) base game mechanics. OP rebel spam doesn't sounds fun.
Maybe try Darthmod? Old mod, but still quite fun and it doesn't have this annoying OP rebel spam system.
Have you tried fiddling with the launcher options? Some of your issues have settings in the launcher which change them.
@@CheriShin21 So you can disable new rebel/public order system and return to vanilla system?
@@inquerion8867don’t think so. Just grab another settlement.
the public order is insane too. Alsace loraine had -81 public order on turn 4 normal difficulty for me, while every other province was green. I wanted to disable it but I couldnt.
Here's a question,I can't seem to be able to read the text, it's so small that it's almost blurry. I tried BPfont but it doesn't seem to change it at all. Any suggestions?
Great mod and thanks for covering the mod this year. muchas gracias
Hi there, quick question. Around 11:25 you said it might be possible to set up Multiplayer Campaigns. This still means the way Empire and Napoleon handle Co-op campaigns correct? As in, you cannot play land battles together with one player spectating or gifting units to fight on your team like in newer Total War titles?
After, I played this for the first time last month, I can never go back to Darth mod 😅. Although installing this 30GB beast was a bitch and a half 😢
PUA does a fantastic job with the AI, I love the improvements, but the accuracy no matter what setting for muskets is ridiculous, I know it gets better with skill, better soldiers, and technology, but its frankly sad to see 200 men shoot, even with no fire lines setting and miss every person in front of them point blank. I love the graphics updates, as in the water and building textures have a nice update, and I love the units and the way they look, I can't get myself to play with how bad the accuracy is. Some say its historically accurate, but soldiers could hit a 20 inch diameter at 300 ft, so a point blank shot should be lethal enough.
How are Fort Battles in this mod, did they remedy the terrible ai movement that grinds the game down to ultra slow motion?
I tried this and it really annoyed me when your soldiers instantly routed from a cavalry charge and never came back. It pissed me really off when my unit ran away through the whole map and never tried to came back. Tried too with default tactics options = the same. Didnt found a solution for that.
Does darthmod still work for steam version of empire? I heard that it doesnt work after the latest update.
I believe it does now
Does anyone know how to turn off the garrison script on this mod? Every time I attack a settlement, more garrison spawns in the city…
as much as i would like to play this mod i cant seem to launch it seeing how when i run the launcher it crashes within a few seconds, it pops up two small coding windows then a smaller box after it crashes indicating how long it ran and what errors occurred (which would say 0) and time ran. idk what im doing wrong, ive followed all the steps. i will note the ETW-PUA folder wasnt in the data files in the Empire total war directory idk if that makes a difference and i also extracted the two files ater the main one to see if that changes anything, but sadly it didnt so any help on this would be great.
Okay I loved this Game.... But the Original bug, in which a whole AI army would just stay frozen until you walked up and kicked it..... was a TOTAL game killer....
I may have to load er back up eh,..... Thanks for the video
As of now, is this mod still relatively better than Empire II?
Also, is it possible to play the US Campaigns with this mod?
Thanks!
I really wanted to like this mod, but certain things frustrate me, I tried playing campaigns with the British Empire. What really discouraged me was that the USA appears in 1701??? Does anyone know if this is normal for the mod? It doesn't make any sense, at the beginning of the game you already have a new enemy and it makes no sense at all, I started the game because they said it was the most historically correct, it certainly isn't.
I really wanna play this mod and this game but is there a way to fix the slowdown in siege battles? That has been the one thing that has kept me from playing empire but i really want to cuz of how much there is over napoleon
Welp, I guess it's time for another GB run.
Jokes aside, I recently ragequited my 100turn Empire 2 campaign because of a crash in an important battle. I wish there was a proper Empire 2.
Can you configure a number of models in a unit? ~150 units per unit seems low.
Looks cool!
But what about that good old bug where AI-factions who is in control of regions around land bridges (like Gibraltar, the strait between Denmark and Sweden, and the crossing at Istanbul) wigs out, and keeps sending their units back and forth across the land bridge when its their turn, causing end-turn to take forever, or the game to straight up crash?
We still have to contend with that..?
Haven’t encountered it myself
@@TheTerminatorGaming Yeah, it eventually happens if you play like 30+ turns.
hello term may i know what settings in the launcher you chose for those graphics bc mine looks pretty bad ngl
I really wanted to give this a shot. And I like a lot of things it does, it just changes a bit too much for my liking... I'm too used to Darthmod lol.
What does it change?
please give us empire 2 and make it more immersive and big than ever.
Лучший мод на Империю и один из лучших в серии Тотал вар
@TheTerminatorGaming does PUA have 40 unit armies?
I cannot for the love of god get this mod to work. I followed all the tutorials and instructions I could find... as soon as I choose a campaign in the launcher and start a game with any faction, I cannot end the turn. the end. I click end turn and nothing happens. no idea what the problem is but I have given up on this mod
Oh wow... this is great! And what is the best mod for Napoleon TW in your opinion?
Era mod Napoleon ! Absolutely wonderful, try it now !
Tough one, FCN is very good :)
The only thing holding this back is the poor translation on many units and even some countries. The launcher too could use a touch up, perhaps with better translation.
That launcher window is presented in a way which appears intimidating.... Maybe after some tweaks to make it more approachable without having to read and interpret what each button means would be an amazing step forward, it just looks like developer WIP launcher mode :D
Idk man, there’s literally a button on the top left of the launcher window that tells you what all the buttons means. It’s pretty simple.
hi ! @theterminatorgaming (and others), what is your preference btw Empire 2, darthmod and PUA ? Thanks :D
PUA
This looks great but what the hell is going on with the lighting?
Still no Africa, which is essential for an empire based game. Now modders have worked out how to edit the campaign map and add settlements anywhere they want, it should be doable.
Dear Terminator. Everytime I tried to install NTW3 It just Download For Days or just doesn’t Download. Whats the Reason?
Ask the modders? No idea haha. I haven’t downloaded it for a while but I’ll have a look later :)
In the PUA mod manager can anyone tell me how to be able to assign more than one mod such as smoke and sound. When I try, the second mod I click cancels out the first clicked mod.
Honestly, if CA was still committed to cost savings and not changing their engine (which they probably are, sadly), they could just go back and fix Empire. Fix the bugs, improve the graphics, and add some features, maybe. Use all the knowledge they have learned about this game engine over the years to hopefully fix it and give the game engine a proper send out.
To fix the bugs, they'd have to change the engine. That after all has been the cause of most of the bugs for years. CA isn't 'committed to cost savings' by the way. That's shorthand for firing a bunch of workers so that they can get other workers to do more for less. In other words, they're lying. Again.
What’s the additional reigons splendour adds wanna get back into empire
Hey terminator I did what you said in the tutorial but nothing. I really wanna play this mod so if you could please help me
Well you should explain all the submods and options of this mod. Because I tried it and everything is in broken english. I do see some potential, it does look more stable than Empire 2. But it also looks far less complete than Empire 2. The tech tree is much smaller, the progression stops at late 1700s whereas Empire 2 goes well into Napoleonic warfare. And the unit sizes seem far smaller/weirder, even modifying the multiplier. The artillery is less developed and realistic. It doesn't delete the UI visuals, and the formations are weird, leaving some weird spacing between units that can be annoying.
Empire 2 is very stable. So long as you run the LGA patch at least.
Are you supposed to drag the folders in to empire or extract, cause it doesn’t work for me, and it looked like you only draged the data folder in the desktop fix to the empire folder to the other one. Pls help
Yep you should be able to drag folders. No idea why you might be having trouble with that tbh. Might be worth asking the modders in the discord!
Read the readme that comes with the mod.
Not sure it's the right niche but if anyone's interested in hardcore Modern warfare from a PhD in military history & a TW modder, I strongly recommend Schwerpunkt's videos series. He also made an episode about pirates and corsair in the same period
whats with these botted comments
That guy needs to hire an editor.
my only question is, do i move the RAR file itself ? or only whats inside the RAR file after unpacking ?? that part has always screwed me up mod wise.
i literally follow his guide and when it comes time to click on the launcher theres just no launcher to be found lol
and now that i got the launcher up, theres no option for play, and clicking anything just crashes it, yeaaaaaaaahhhhhh less bugs he says lol
Why every game on darthmod stop working after turn 100?
I have a question, I'm trying to download pirates uber alles, imperial splender and imperial destroyer, but I don't know where to begin and in what order I should install these. I was curious to know how you went about installing them?
It's not a good idea to install more than one major mod. Decide which one you want and then install that one alone.
Out of all the empire mods for me darthmod is still king.
Just wish the territory of France was not just Paris
sadly it is impossible to make new cities because of shitty engine
Can just hope CA does a remaster lol, also allows more moding. @@emrecanarduc4378
You didn't talk about language issues. A lot of the scripts are almost unreadable to me unfortunately.
I follow the download step by step. I have done it multiple time (deleted the base game and everything and reinstalled). It keeps crashing at the launch screen.
Not sure what I am doing wrong at this point.
Sorry to hear mate, might be worth jumping into the mod discord to ask the modders. They can help :)
Is there a mod yet that prevents and Indian superpower that I always seem to run into later in the game?
Looks amazing however my campaign gets stuck on end turn on Russia's turn. I'm forced to return to Darthmod since I do not have the issue on that mod. If anyone had the same issue and managed to fix I would love to know how😅
Since I have Empire through Steam, how do I use this mod?
Hi all, can I get some advice please? I've followed the instructions but mine keeps crashing every time I try to launch it
Try asking the modders in the discord :)
@@TheTerminatorGaming I've looked all through the discord i have not found anything that fixes the pathing issue that results in the crashing at start up
Can this mod be played Multiplayer like Empire II mod ?