For Khand I suggest more Halbards because Khand can recruit dwarves this time around and Halbards can deal with both cav and dwarves somewhat effectively.
you know, I just now realized where you got your archer point blank shooting the enemy as the come at you strategy. they did that in return of the king! good to see you turning gondors nasty tricks back on them.
2:33:00 There's no way you would get an xp rank by capturing 26 units without the kill/capture count carrying over from previous battles. I also remember a marchwarden unit getting 2 ranks in a single battle while having fewer kills than another marchwarden unit in that same battle 3:05:44 It gives free upkeep but doesn't give free troops, it's a tradeoff. Well, it's objectively less powerfull, especially early game but it's more interesting to play with. That building change coupled with re-enabling coastal invasions would make a great "challenge mode" gondor campaign once you've exhauster base DaC, I hope :p
Makes sense with the xp, I'm happy to believe it does carry over. The no troops makes it objectively worse. Even late game, the upgraded garrison is a huge boon and is better than most tier 1/2 units. Often just having any troops is huge and having to build the garrison and then recruit the troops on top, that is very slow to comes online and when it does it's pathetic. No free units for repeat sieges is the real issue.
At Tarnost he didn't. If you noticed in Captain Curador's death scene he was surrounded by territorial guardsmen. Thats why you thought it was the tarnost guy that died. If it really was him you'd see Gondor spearmen not territorial guardsmen, also the captain was the leader of the battle not the Tarnost dude. So no it wasn't a stitch up it was the army routing early because temple wards+ witch king plus the other two army commanders dying+ balance of power being skewed in your favor.
Was public order maintained in Methrast after the spies were moved out? Another good episode, with you taking Dol Amroth, Tarnost and Brethil. Man, that army is pretty beaten up in Dol Amroth. It still has work to do. I am puzzled why you think taking Edhellond will give you a secure border with Gondor, when Gondor has three coastal settlement south of the mountains that can launch amphibious attacks on any of your coastal settlements. You ought to be able to hire a mercenary boat in Linhir or Methrast which will allow you to get troops to Tolfalas. I think after you've taken Edhellond, Dol Amroth should peace out giving up Tolfalas. Me, I'd have no wish to fight a Dol Amroth doomstack. I've no objection to it being sent against Khand. I think the Dol Amroth fleet will come in handy against the Ardunaim. Advance on Calembel, I'm sure you did, but don't take it. You might have. I don't know. I would suggest recruiting merc boats at Dol Amroth and Edhellond and then send two armies at two coastal settlements. Then move inland. I'd be gambling that Gondor has not garrisoned those coastal and inland settlements. Then take the third coastal town and then Calembel and peace out. Let someone else fight the doomstack that will form. I am probably 'teaching grandma to suck eggs'. You're slowly building up Gelebrin with troops and buildings. Rohan does not appear to have the troops to breakthrough, there or at Calenhal.
Peace is pretty hard to get unless I give a settlement, which I really don't like doing. I'd like to make them a vassal but it's nigh impossible to make the AI do that unless they are down to 1 or 2 settlements which at that point you may as well finish the job.
You also should've attacked Tarnost itself when there were 5 soldiers there you could've slaughtered the militia army on the red line as they came in on you left and the taken the city since there were 5 soldiers and 4 units.
Bring me a horse to skewer
-Leofric the defender
For Khand I suggest more Halbards because Khand can recruit dwarves this time around and Halbards can deal with both cav and dwarves somewhat effectively.
Love this campaign!!
I feel better about the anime than I did about Rings of Power.
Animes are typically pretty good quality. I expect to be happy with it but not necessarily blown away.
you know, I just now realized where you got your archer point blank shooting the enemy as the come at you strategy. they did that in return of the king! good to see you turning gondors nasty tricks back on them.
2:33:00 There's no way you would get an xp rank by capturing 26 units without the kill/capture count carrying over from previous battles. I also remember a marchwarden unit getting 2 ranks in a single battle while having fewer kills than another marchwarden unit in that same battle
3:05:44 It gives free upkeep but doesn't give free troops, it's a tradeoff. Well, it's objectively less powerfull, especially early game but it's more interesting to play with. That building change coupled with re-enabling coastal invasions would make a great "challenge mode" gondor campaign once you've exhauster base DaC, I hope :p
Makes sense with the xp, I'm happy to believe it does carry over. The no troops makes it objectively worse. Even late game, the upgraded garrison is a huge boon and is better than most tier 1/2 units. Often just having any troops is huge and having to build the garrison and then recruit the troops on top, that is very slow to comes online and when it does it's pathetic. No free units for repeat sieges is the real issue.
At Tarnost he didn't. If you noticed in Captain Curador's death scene he was surrounded by territorial guardsmen. Thats why you thought it was the tarnost guy that died. If it really was him you'd see Gondor spearmen not territorial guardsmen, also the captain was the leader of the battle not the Tarnost dude. So no it wasn't a stitch up it was the army routing early because temple wards+ witch king plus the other two army commanders dying+ balance of power being skewed in your favor.
It's not Gondor, more like Gonedor
Mydoors now.
gone door is so terrible 🤣
Was public order maintained in Methrast after the spies were moved out? Another good episode, with you taking Dol Amroth, Tarnost and Brethil. Man, that army is pretty beaten up in Dol Amroth. It still has work to do. I am puzzled why you think taking Edhellond will give you a secure border with Gondor, when Gondor has three coastal settlement south of the mountains that can launch amphibious attacks on any of your coastal settlements.
You ought to be able to hire a mercenary boat in Linhir or Methrast which will allow you to get troops to Tolfalas. I think after you've taken Edhellond, Dol Amroth should peace out giving up Tolfalas. Me, I'd have no wish to fight a Dol Amroth doomstack. I've no objection to it being sent against Khand. I think the Dol Amroth fleet will come in handy against the Ardunaim.
Advance on Calembel, I'm sure you did, but don't take it. You might have. I don't know. I would suggest recruiting merc boats at Dol Amroth and Edhellond and then send two armies at two coastal settlements. Then move inland. I'd be gambling that Gondor has not garrisoned those coastal and inland settlements. Then take the third coastal town and then Calembel and peace out. Let someone else fight the doomstack that will form. I am probably 'teaching grandma to suck eggs'.
You're slowly building up Gelebrin with troops and buildings. Rohan does not appear to have the troops to breakthrough, there or at Calenhal.
Peace is pretty hard to get unless I give a settlement, which I really don't like doing. I'd like to make them a vassal but it's nigh impossible to make the AI do that unless they are down to 1 or 2 settlements which at that point you may as well finish the job.
EPM autoresolving 3:07:38 and getting once again fked by AI. AI is cheating all the time, we been trying to tell you :D
I know, fighting every siege takes so long though. For every autoresolve that is painful I have probably 15 that are fine so it isn't that bad.
You also should've attacked Tarnost itself when there were 5 soldiers there you could've slaughtered the militia army on the red line as they came in on you left and the taken the city since there were 5 soldiers and 4 units.