The Corner Method - Fire Emblem Map Design - Vision Quest Part 1 Analysis

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  • เผยแพร่เมื่อ 14 ม.ค. 2021
  • Using the space of a map well is important to strong map design. I was looking at VQ earlier and felt that it'd be helpful to illustrate the "Corner method" to helping you make maps more interesting.
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ความคิดเห็น • 12

  • @warpath2273
    @warpath2273 3 ปีที่แล้ว +8

    2:35 Smh Pandan parroting a stealable vulnerary in the fog as a reason to split

    • @nadnap
      @nadnap  3 ปีที่แล้ว +4

      the pros of being the guy who made the game :sunglasses:

  • @azureknightmoris776
    @azureknightmoris776 3 ปีที่แล้ว +8

    "Babe wake up, new Pandan vid just dropped"

  • @vhscrust7872
    @vhscrust7872 3 ปีที่แล้ว +6

    Pandan's back! woo!

  • @edfmed1080
    @edfmed1080 3 ปีที่แล้ว +6

    Good to see you back, man.

  • @MageKnight404
    @MageKnight404 3 ปีที่แล้ว +7

    So what you're telling me is that I must practice my corner combos when I make my maps...
    (welcome back Dan (^ ' v')^ )

  • @justintsui2522
    @justintsui2522 3 ปีที่แล้ว +4

    Essentially ways to use corners
    Rewards: putting chests, villages or recruits there
    Spawn points: Multiple spawn points means units are forced into different paths
    Objectives: making objectives that force the player to go through multiple paths
    Enemies: placing dangerous enemies to force the player to send units to deal with them before they overwhelm your army
    I think that's the takeaway of your video. Though personally, I like using multiple narrow paths and mountains to force splitting.
    Pretty good work!

    • @nadnap
      @nadnap  3 ปีที่แล้ว +3

      Thanks! Mountains and narrow paths can work well too.

  • @Coreyographed
    @Coreyographed 3 ปีที่แล้ว +4

    Love this video idea! Welcome back Pandan

  • @DarknessChampion
    @DarknessChampion 3 ปีที่แล้ว +4

    Stoked to see you back at it! Corner-talk or not, I think it's a great idea to go through your VQ maps and explain your design choices throughout. I think that would make a great series! Like an "in practice" version showing what you describe throughout your excellent design series - there's so much more to it than corners as your DAGDAR philosophy shows, though I also appreciate the focused look. Corners certainly play into that philosophy. Even a more casual "behind the scenes" laid back, anecdotal approach on your iterations and goals for each map would be cool. Welcome back!

  • @vhscrust7872
    @vhscrust7872 3 ปีที่แล้ว +5

    Pretty nice video, would definitely watch more of these

  • @DaniDoyle
    @DaniDoyle ปีที่แล้ว +2

    I actually split on ch2 to steal the vulnaries every time 😂 I'm greedy like that