Back when I played it as a kid it actually scared the crap out of me! It created such an oppressive atmosphere! It made me feel really uneasy and especially paired with the environment, I think I had to turn off the game for a bit until I was more grown, haha. Now I still feel that, but I can appreciate it a lot more without shitting myself lol
After lord knows how many years, finally someone gives a true interesting analysis of this game's legendary soundtrack! David Bergeaud was a huge influence on my music back in middle and high school. Heck he's the reason I got into music and fell in love with producing! And now I can finally get a more music theory based and production based insight into how he made this iconic soundtrack. No amount of likes will be enough to express my gratitude for you taking the time to make this.
That subtle detail of the Sly Cooper thieves in time, popping up on screen only to get immediately pushed aside was brilliant, got a big chuckle out of me
That's sad. When people are saying they listen to games soundtrack on regular basis instead of something on a level of music, not soundtrack, and don't even see a problem in telling people they do.
@@meyearsago-lc8bq Then what about the case of soundtracks that are mainly played by singers from other games like Kingdom Hearts, Final Fantasy and Sonic the Hedgehog as an example? you might not like these soundtracks, but how are those pieces any different from music at all?
I'm sure most people watching this video are already well aware, but someone DID upload a complete version of the Rachet & Clank 1 OST and converted the whole thing to stereo. I don't know what black magic they pulled to make that possible, but its sounds incredible.
I’ve never thought that the heavily sampled music is actually a direct reference to the big plot point of the game… That’s fucking genius if that was intentional.
12:50 I don’t think you’re overanalysing. The Veldin soundtrack has always been one of my favourites, but it’s the one planet you can’t visit twice. I was always really glad they included a variation of it, and I also figured they picked Pokitaru because Ratchet really wanted to go there. It had to be intentional, it was a nice touch IMO
veldin and pokitaru were always my favorite tracks as a kid, and twas until more than 10 years later that i realized they were the same. They probably made it for veldin, realized it was a CERTIFIED BANGER and couldn't use it for only 2minutes which is the tutorial and then you can't come back, so they reused it for a long level in the game (one of the few unskippable ones to make sure you hear that masterpiece)
@@jacobobobo4404 they actually made pokitaru first. I see it as pokitaru is, at least in comparison to the other planets, like a second home. therefore the theme is similar to veldin hehe
If you wanted to make thematic reason for sounding the same then you could look at it as polar opposites in ratchets journey. Ratchets home was a barren desert but at least it was peaceful, there was no signs there was fighting or any sort of trouble outside a few pests at home. Meanwhile pokitaru is what ratchet must've dreamed of going to when making his ship, it's a paradise world but when he gets there it's under attack and instead of lounging on the beach he's fighting on land and air every second he's there.
It isn't just the soundtrack, the sound design in RAC is phenomenal all the way through. The enemy sounds, the sound effects the weapons make when you pull them out, the menu sounds etc. Everything just sounds so satisfying.
We can only hope that one beautiful day, Insomniac will finally bring David back... The series just isn't the same without him. Really good video tho, hope you make more of these!
Sadly a lot of media eventually strays from what made it good originally (which isn't necessarily a bad thing in every case) and ends up being more like a fanfic of the original rather than an evolution. The R&C series through the PS2 era feels like an evolution of the series. The PS3 era onward feels like fanfic. Whether you like the PS3 era onward or not, I don't see how anyone can think of it as being in the same canon as the PS2 era.
To a lot of us fans of the series, the Annihilation Nation staging area theme, hold a special space in our hearts. To those that do know, that was the lobby music for Multiplayer.
@@aster6000 You have earned a subscriber, dude if you wanted to make videos like this you could. You are really good at it. You could become a youtuber if you wanted to.
Watched this video right around when it came out but decided to properly rewatch it with my full attention and leave a comment for the algo. Great vid my man, hope you make more.
5:20 the sound of collecting bolts after he smashes the Stereo 🔝🔝🔝🔝😍 The detail of editing in this Video is as awesome as the Soundtracks and skill of David Bergeaud 💯
Glad to see someone so obsessed with this soundtrack as I am. Fun fact, the composer of the Donkey Kong Country soundtracks (1-3) and the composer of R&C are both first named David. Both soundtracks I can listen to on repeat with no issue at all. Absolute legends.
I believe, the first R&C I played as a kid is the reason I love drum n bass and jungle so much as an adult. Revisiting the soundtrack with a better sound system gives me goosebumps.
12:30-13:00 I’ve always noticed that when I was little when playing the game. Apparently from what I’ve heard, Pokitaru was the first planet the R&C team created, so Veldin’s soundtrack paid homage to their first creation.
Those early games had *such* good and memorable soundtracks, it's downright criminal they phased out this early style in later games. ...I think. It's been a few years since I played any of the more modern games and I only started replaying the games I have a little while ago, so who knows, maybe I'm just forgetting something. Anyway, great video! I'd love to see more on the soundtracks of later games!
Absolutely, for A Crack In Time they brought a new composer on board, Michael Bross, replacing Bergeaud. I also feel like the soundtracks haven't been as memorable since, but it's a little bit more complicated because i suspect it was a concious decision by Insomniac to go for a different style. I wish he was brought back though, even just once every other game or so
Bergeaud still composed the soundtrack until Quest for Booty, but after that they've had various composers. One thing I love about A Crack in Time is the radio stations. There's so much good music there! I love Pirate Radio and Deep Space Jams the most, since rock/metal and jazz/swing are some of my favourite musical genres, so I still give ACiT some credit. But aside from that... it just hasn't been the same for so long.
I’ve said it before and I’ll say it again.. all of the soundtracks, and I mean ALL OF THEM are ABSOLUTELY AMAZING ! There’s no game like Ratchet and Clank, it will always have a special place in my heart and will always be my favorite game 🥰
The first thing I did with R&C 2016 was play the RAC1 music as a replacement and it was so enjoyable, and that's not nostalgia talking! It is nothing without David :D Some talent.
15 minutes in, this video is both informative and honestly hilarious. I was listening to the music yesterday, so seeing this post on reddit today was quite a treat
Given that I'm such a big Drum n' Bass head it's all starting to click. I grew up on the R&C games past the second entry and started my first playthrough of the original today. Having sat through the video I can finally put a genre to my love of the soundtrack. I liked the punchy combat orientated soundtracks of 2, 3 and Gladiator (Deadlocked) but the original just has more variety. I would even go as far as to say it has rapidly become one of my favourite OSTs ever, it's just so evocative of the early 2000s. Banger of a video, can't wait to see more.
It kinda makes sense. Ratchet & Clank (2002) was literally cobbled together in a few months after "Girl with a Stick," Everything in the game was sampled and stitched together within months! David's music definitely reflected that, and it is beautiful!
I actually can't believe it's taken 3 years for this video to hit my radar - this is the best analysis of ANY game soundtrack I've seen; thank you so much. FINALLY... the video I literally didn't know I needed. Ratchet & Clank was one of the first games I ever played when a demo-disc came out, as you mentioned, and even from then I distinctly remember the way the music and entire atmos' of the game made me feel. It was instrumental in my love and fascination for music and music to moving images - this video perfectly encapsulates everything I've ever thought (or even obsessed about) with this game, having spent countless amounts of years trying to share or explain it. Thank you, this video deserves so many more eyeballs on it.
@@chillingwithshillam That's so good to hear, it's why i made this video! I remember i kept hoping to stumble upon a video on these soundtracks, until one day i woke up and thought "wait a minute.. why not do it myself?". I figured i can't be the only one who's patiently waiting for that, so decided to put an end to the wait for all my fellow obsessed ;)
@@aster6000 you absolute diamond, thank you so much. I absolutely love that accent of yours too, and I've not checked but immediately all I heard was Swedish?? Super easy to listen to and even easier to understand! Thank you again my brother. And yes, honestly, you've done yourself, myself and all of our obsessed comrades and sisters a HUGE solid!! 🤘🏼
Well, this is officially my favorite video on the internet. I'm so glad that someone has finally stuck up for this OST and sang its praises. Kudos to you, man - looking forward to seeing more of your stuff! 👍
I never realised that there is such a large use of tritones in Ratchet. You're right in that totally explaining why it all sounds cohesive. Rift Apart's main theme I felt captured the Ratchet And Clank sound and I didn't know why, I think the main theme uses tritones.
I'm really looking forward to hearing how the Rift Apart soundtrack holds up, sadly can't get my hands on a PS5 atm so i'm trying not to spoil anything big :/
@@aster6000 If you were to listen to the soundtrack on it's own, it doesn't spoil anything. It's much better than Michael Bross' work, but it doesn't hold a candle to the PS2 era.
You should be given an award for managing to use so many licensed songs and to not get flagged! You've threaded the needle very well to avoid the bots. Bravo 👏
The PS2 games had such bangers, the soundtrack is amazing. Everytime I replay the ps2 games at some parts of the ost I just stand still in the games and listen for my favorite parts then continue playing. The ps3 games also had a good soundtrack though I prefer the ps2 games, and Pirate radio in Ratchet and Clank A crack in time is one of my favorite soundtracks in the whole series and my favorite RaC game in the series. I also love the hints of the Kerwan theme in the other ps2 games as well. you can hear the little jingle from Ratchet and clank 1 in Ratchet and clank 2 and 3, and I love that ''wink wink'' detail in the music. Like the Planet Daxx from RaC 3 plays the Kerwan theme in the middle of the song.
You've just described why the first game in the series is my favorite, as much as I love the smooth overall experience of playing RAC 3 or think the weapons/system of Deadlock is brilliant, or believe the RAC 2 upgrades of the first game's gameplay are revolutionary, the first game is just such a beautifully crafted and designed game, both visually and audially that it cannot be denied.
Nostalgia is always a factor, but you are so right when you say part of why the new games don't hit the same is the soundtrack. The new soundtracks are meant to be unnoticed in the background like most standard film/game scores. The original game had soundtracks that got your attention, added to the alien ambience, and made each planet feel like a whole new world (because it was). And people like us still listen to it to this day. Spyro also had a banger soundtrack by Stewart Copeland that I still think about and listen to often. Insomniac should be commended for consistently making great games across decades and console generations. But I miss the heart in the music.
I too, went absolute nuts over this soundtrack since I was young. I go out of my way to find every single track and listen to the whole damn OST several times a year. I love it. Ratchet & Clank defined my childhood, and I'm very happy you touched on that heart string. Happy to share the love of it.
20:19 The "We gonna get this place" is sampled from Adrenaline by N-Joi, where it is sampled from the live version of Hotter Than Hell ( Alive! 1975 ) by KISS. The full line in the original is "We're gonna get this place Hotter Than Hell", which is quite fitting for Umbris considering the fact that you fight the blargian snagglebeast in a volcanic environment that resembles hell.
I'm that one who puts the game soundtrack as background playlist ALL THE TIME, so I've researching for it, and, even if it's soundtrack it's just *So GodDaMnEd GoOd* , I think the bad point of its use in the saga is... That if you're just walking around, you hear it. If you put all volumes off and just let the music, you hear it. If you start shooting, the soundtrack dissappears. In all the games, the soundtrack is played in a lower volume to make it, well, a background music as soundtracks are, but when you put so much effort in a soundtrack made by a God and it's not just junky music made in 5 minutes, playing it just as a background it's like buying a car to just admire how beautiful it is. I love soundtracks, Ratchet and Clank trapped me more than a decade ago and as it keeps goin, I hope soundtrack will become more a part of the level during all the game and not an epic cool moment and then background music you barely hear.
Ratchet and Clank was one of those prominent franchises I remember playing throughout my life. My parents have all the Ratchet And Clank games on the Playstation 2. That and Downhill domination.
Been waiting for someone with some knowledge of music theory (I have none) to ACTUALLY analyse a R&C soundtrack, to see, if it would stand such a test. I am happy how its uniqueness was finally put into words. It was really nice to hear about its "patched up" nature responding to the game's visual aesthetics. Despite the disclaimer at the end, I am subbing, just in case you do get around to take a look at the other titles, perhaps even the PS3 ones. Despite the general "R&C music went to s*** after Bergeaud left", I think some of them would make nice essay topics - I wonder if ACiT, with its more traditional approach to instrumentation (though it's not all typical orchestra) and narrating the story, is hiding some nuances I never noticed. Or maybe something about Bross, combining his own style and influences with DOZENS of refrences to both Bergeaud and Salchow (from instrumentation to actual character themes). I'd be happy to see something about later games' soundtracks even if you were to explain to me why there's nothing actually good about them. Nevertheless, great job, you've already done much with just this one video. Cheers!
Yes, i'm still shaping my opinions on the later soundtracks because just saying "it's bad" isn't the whole story, there's a lot of good there and i think many just dislike that the direction changed. Different doesn't equal bad though!
@@aster6000 A lot depends on the context, and thus the discussion about the musical direction of the series becomes inherently connected to the subject of the direction of the series as a whole, making it more problematic. People often seem to ignore the shift in tone and storytelling and just complain that they don’t have a funky beat they can put in their mp3 library. If the music of R&C lost some of its identity, it’s because the same thing happened to these games in general. And yet, in the works of Salchow and Bross (haven’t played Rift Apart yet) I can hear these composers took time to familiarise themselves with the Bergeaud soundtracks (for example, Salchow uses not only the theremin for Nefarious, but also a slightly modified Qwark theme from the UYA vid-comics and ToD). Despite all the changes, there is a sense of continuity to me and that’s why I’m waiting for a “fair trial” of Salchow and Bross - their works might not be the greatest masterpieces of video game scoring, but I’m tired of the discussion that pretty much limits itself to “generic orchestra bad, funky PS2 beats good”. I don’t want to seem, like I’m putting some pressure on you in regard to the future videos, this essay just inspired me to try and voice my opinions on the R&C music as well, to the extent that my non-existent musical knowledge and vocabulary allow ;)
@@kubak5463 You make some very good points! The funny thing is, for me the style of the music started shifting around ToD already, while Bergeaud was still the composer. To me that indicates that Insomniac themselves wanted to push the series and its soundtrack into another direction, and it wasn't any composer's fault of "not knowing how to make good Ratchet type beats" or something like that. I feel like it also explains why Bergeaud left, Insomniac was just looking for something else and both parties were fine with that. In the end, the composers job is to realize the director's vision and not to make memorable songs. (Unless that's the vision, of course!) The question if i LIKE that change in direction is a different one.. Perhaps i'll really have to make a video some time ;)
@@aster6000 Oh yes, you can definitely hear the shift in ToD, though it is seems to me that the major changes are in the instrumentation (more heavily focued on the orchestra) and the cutscenes receiving more music. The approach to the in-game music seems to be pretty much the same as before - there's a bunch of looping tracks for different sections of the level, but not an abundance of them. They are pretty much a collection of "gamey Ratchet tunes" similar to those from the PS2 games, only now they aspire to be more "epic" thorugh the instrumentation. At the same time, the soundtrack doesn't really tell a story any more than the previous osts did - it only goes as far as a puzzle section receiving its puzzle section track, a boss receiving his boss theme and so on (at least that's how I remember it, maybe David did sneak in some nuances that went over my head). I think that is what makes the ToD one of the weaker of Bergeaud's scores, if not the weakest one - he strayed away from the style that made his soundtracks so beloved, but the "cinematicness" we got in return was basically superficial. While the music of Ratchet 1 managed to reflect the game's "patched-up" aesthetics, the music of ToD (to me) reflects the game's uncertainty with how to blend the traditional Ratchet formula with the whole "playable Pixar movie" concept. So yeah, I certainly agree that Insomniacs and David Bergeaud parting their ways was a natural consequence of the franchise's evolution (and, of course, you don't have to like this change in direction). That's why I think that in the context of the game Boris Salchow's score for ACiT really deserves more appreciation. While on the first glance it had a similar approach as the earlier scores (just different looped tracks for different sections of the levels), the devil's in the details. The ACiT score had a bunch of recurring themes/leitmotifs/musical ideas/whatever that it didn't use caresssly - they appeared in appropriate conexts both in the cutscenes AND the gameplay. With my friend (though we both have no real musical knowledge) we actually tried to dive into the recurring elements of this score. Next to the obvious musical representations of Nefarious, Clank or the Fongoids we actually managed to identify the leitmotif of Tachyon, a character that doesn't even appear in the game! You can hear it when he is mentioned by Qwark in the prologue and then when Alister talks about his rise to power on Lumos. In the first situation it is played quickly with some high-pitched synthesisers, in the second one it's slow, quiet, arranged for brass and strings. This is some pretty standard film scoring stuff, but shows AT LEAST the competence and actual care that was put by Salchow into the project. This comment turned out much longer than I intended it to be, but hey, maybe some of this rambling will prove useful to you xD
@@kubak5463 Wow, sounds like that's just your topic! I've listened to Bergeauds soundtracks up and down but sadly can't say the same for the others, so making a video on them seems like quite a daunting task, for now at least! If you like we could talk a bit more in depth about the soundtracks when i get to making a vid about those (hoping that won't be in like 10 years or so lol). I think that would be a great help. At the moment i think my next topic would be the GC soundtrack, and how the formula's been changed up, so kinda doing it one step at a time atm
When I was young I did not payed attencion to the music at the time But with time I realize how good it was Even now Gemlik base themes makes me feel alone, exactely how I felt the first time when I heard it
I have such a special place in my heart for this game. It's my all time favorite, and I still go back for a 100% playthrough roughly once a year. This was a phenomenal analysis of what is easily (at least for me) one of the greatest video game soundtracks of all time. Thanks a lot for making this; it's awesome to see others reflect on, analyze, and appreciate this game as much as I do. In addition to the content, the editing is stellar. This video is masterful, and it deserves a lot more views than it has. Man literally makes this one video and then peaces out of YT. Absolute legend.
This is literally the best music analysis for a game I have ever seen. Such a great feeling of eureka when you tied the music aesthetic to the aesthetic of the rest of the game. This is without a doubt one of the best videos on R&C and a testament to its greatness. I never realized how much influence this game has had on my musical taste until now. Thank you for making this.
Coming back to watch this a year later. This is probably my favorite video on the entire RaC series, even rivaling The Golden Bolt's retrospectives. The level of expertise and skillful deep analysis just blows me away. And your humor is just absolutely on point. Also, pro tip: the ps2-era RaC game are a goldmine for music-based games like Audiosurf 2. These tracks are so layered and complex that the algorithms create some really nice layouts.
Man, I am doing a research for school. And I picked ratchet and clank. For this research I have to connect more subjects possible. I wanted to connect music an I didn't know where to start, since in Italy, ratchet isn't well known. You saved me. Thanks a lot.
This game was absolutely my childhood, and seeing video essays about it now as an adult is just such a special feeling. The soundtrack ha stuck with me through the years, and now your video has given me a new appreciation for just how incredible the soundtrack (and the game as a whole) really is.
I had every soundtrack David Bergeaud made for the PS2 R&C games downloaded on my old computer (now stored away on a flash drive I have no memory of placing). After watching this, it made sense how there were always bits & pieces of the music found throughout the planets. It all blended so well, very catchy and coherent with the game. R&C 2002 will always be a favorite of mine and the music is a huge factor of that. Awesome analysis, super enjoyable and well thought out!
The music in Ratchet 1 and 2 has influenced my taste in music far more than I realised. Thank you for this analysis, really easy to follow for someone who doesn't know much about music at all.
R&C1 and 2 rank as some of the best soundtracks I ever heard in any video game ever. Nothing will beat the feeling of landing on Gemlik Base and having the music and the wide shot showing you how vast the station is. It's a space adventure, but it's dangerous and it let you know shit has gotten real. I miss that sort of downtime and atmosphere in the newer games, even 2 and 3.
Been a huge fan of the PS2 era Ratchet & Clank music and SO HAPPY to see someone give it some respect and analysis!! Also interesting looking at the different sounds of tri-tone! So much you just see it talked about one way! Loved the vid!! Would love to see one on R&C2 and I would be ALL FOR that longer video dissecting how he got back to the home key you mentioned at 7:40 ;)
I have loved the R&C OST since I was a kid, and I mean really, really loved it. If it was an album, I would have bought it. I’m really pleased to see someone go into the details of this awesome musical artwork. This video gives the music, the art, and the artist (David Bergeaud) the credit and recognition that’s been needed on popular media for so long. Thank you so much for making this.
Man i was 8 years old when i saw this game the first time and what catched me at first was how incredible the music and the gameplay matched together! Thats ratchet and clank
This channel is extremeley underrated. Funny and non-forced jokes with actually great flowed informative stuff, plus interesting topic easily a gem on youtube
These tracks are so complicated in the best of ways. And yes, I've absolutely noticed the similarities between Veldin and Pokitaru. And I would love for this to become a series, even leading into what may have gone wrong with the music in games that David didn't work on.
I actually have all the ost saved in a playlist and use them when playing other games sometimes. Gran turismo, ratchet and clank, sonic, and pokemon mystery dungeon have some of my favorite music.
Damn this was dope. You explained it pretty well ;) I've always loved the ratchet and clank soundtrack it's been a big inspiration to me with the music I make, even sampled a ratchet and clank song once the tracks are just groovy and filthy as hell
When I heard that stereo version from the Beta at the start I feel like I've been robbed, to hear some of my favourite tracks in more dynamic way made me ascend - I'd never would have known this existed without this video, thank you so much ❤️
Going back now as a technofile and listening to chemical Brothers and one of my other favorite soundtracks timesplitters 1 and 2. I talked to graeme northgate the one who did those sound tracks and he claims exit planet dust and underworld to be huge influeces which I also love
Wow. I was just searching up old RaC soundtrack videos for the nostalgia whilst flying a ship in another game and stumbled upon this video explaining why the soundtracks are so good and reenforces the style of a ratchet and clank game world. I already had a love for the music but your breakdown has really helped me appreciate the thought process which must have went into producing it all. I love it even more now!
There's a lot I don't like about Rift Apart, but replacing Bergeaud's incredible, catchy, unique style of music with generic orchestral cinematic stuff might be my biggest gripe with it.
I'm glad the soundtrack of this game (and these games) gets the recognation they deserve, you put it into words so well what makes the music of R&C so special.
Not only have I finally found a vid that speaks about this, but it was also hilarious With R&C as one of my favourite videogames, and in my opinion, a golden standard to what a game should aim to be, I've noticed that there are repeated melodies in some songs, like you pointed out with Veldin's first track and then its last one. If I recall correctly there were several of those throughout the whole thing. I'm certain that the musical phrase in Kalebo III - Gadgetron Site at 1:05 appears on other songs in other planets too
13:00 IIRC i think pokitaru was the first level developed for a demo disc/extra feature for another game. Then when the game was fully developed, the first soundtrack you here (after the ambiance of the menu screen) is a call back/remix of the soundtrack of the demo.
Gemlik base is so damn good, that beat drop just activates all kinds of satisfying emotions
Back when I played it as a kid it actually scared the crap out of me! It created such an oppressive atmosphere! It made me feel really uneasy and especially paired with the environment, I think I had to turn off the game for a bit until I was more grown, haha.
Now I still feel that, but I can appreciate it a lot more without shitting myself lol
@@Dunzificationsame for me but for orxon. The first time I saw that O2 message and the music as a kid I got scared and turned off the PS2 😂
After lord knows how many years, finally someone gives a true interesting analysis of this game's legendary soundtrack! David Bergeaud was a huge influence on my music back in middle and high school. Heck he's the reason I got into music and fell in love with producing! And now I can finally get a more music theory based and production based insight into how he made this iconic soundtrack. No amount of likes will be enough to express my gratitude for you taking the time to make this.
Is R&C why your music account is called Afrolizer?
This analysis was fucking amazing, the whole Ratchet and Clank fanbase needs to watch this.
That subtle detail of the Sly Cooper thieves in time, popping up on screen only to get immediately pushed aside was brilliant, got a big chuckle out of me
Hah and to think i almost left it out cause i thought nobody would notice
Yeah that cracked me up too 😂
Thieves in Time might have suffered storywise, but I think the game still played pretty good. I wish people wouldn't dump on it so much
@@koen632 i actually had a great time with Thieves in Time, but i just knew if i didn't comment on that someone would point it out :p
where? i lost it lol
It’s about time someone talks this absolute BANGER of an ost. I listen to this shit all the time in my car
That's sad. When people are saying they listen to games soundtrack on regular basis instead of something on a level of music, not soundtrack, and don't even see a problem in telling people they do.
@@meyearsago-lc8bq damn bro who hurt you?
@@meyearsago-lc8bq Huh, I had no idea people could be so bitter towards others based on their own short comings in life. Pretty crazy
@@meyearsago-lc8bq what's wrong with you? Lol
@@meyearsago-lc8bq Then what about the case of soundtracks that are mainly played by singers from other games like Kingdom Hearts, Final Fantasy and Sonic the Hedgehog as an example? you might not like these soundtracks, but how are those pieces any different from music at all?
I'm sure most people watching this video are already well aware, but someone DID upload a complete version of the Rachet & Clank 1 OST and converted the whole thing to stereo.
I don't know what black magic they pulled to make that possible, but its sounds incredible.
Do you know wich channel?
I’ve never thought that the heavily sampled music is actually a direct reference to the big plot point of the game… That’s fucking genius if that was intentional.
12:50 I don’t think you’re overanalysing. The Veldin soundtrack has always been one of my favourites, but it’s the one planet you can’t visit twice. I was always really glad they included a variation of it, and I also figured they picked Pokitaru because Ratchet really wanted to go there. It had to be intentional, it was a nice touch IMO
You could see it as a home away from home. like a vacation... which is the theme of pokitaru.
In size matters?
veldin and pokitaru were always my favorite tracks as a kid, and twas until more than 10 years later that i realized they were the same. They probably made it for veldin, realized it was a CERTIFIED BANGER and couldn't use it for only 2minutes which is the tutorial and then you can't come back, so they reused it for a long level in the game (one of the few unskippable ones to make sure you hear that masterpiece)
@@jacobobobo4404 they actually made pokitaru first. I see it as pokitaru is, at least in comparison to the other planets, like a second home. therefore the theme is similar to veldin hehe
If you wanted to make thematic reason for sounding the same then you could look at it as polar opposites in ratchets journey. Ratchets home was a barren desert but at least it was peaceful, there was no signs there was fighting or any sort of trouble outside a few pests at home. Meanwhile pokitaru is what ratchet must've dreamed of going to when making his ship, it's a paradise world but when he gets there it's under attack and instead of lounging on the beach he's fighting on land and air every second he's there.
Man you are hilarious. It's crazy how you have managed to be so funny yet still so informative, really good flow. Definitely subscribing!
Lmao didn't expect to see those eyes here! Thanks so much!
"Put it in the slot... the weapons you need upgraded... put it in the slot"
@@hennyzhi2261 “I can take your puny little weapon, and turn it into a powerful piece of equipment…”
Just make sure you ask for ID....cant be selling deadly weapons to a minor.
@@memorizedvisions Listen I swear the kid LOOKED 18…
this was a great video man. hope to see more!
Holopee? Oh shit
It isn't just the soundtrack, the sound design in RAC is phenomenal all the way through. The enemy sounds, the sound effects the weapons make when you pull them out, the menu sounds etc. Everything just sounds so satisfying.
We can only hope that one beautiful day, Insomniac will finally bring David back... The series just isn't the same without him. Really good video tho, hope you make more of these!
unfortunately insomniac wants more of cinematic music
Yeah, I really don't get it... It just sounds really generic
i fall asleep to the new games soundtrack. it's so boring.
They wont Sony have turned them into some crappy Marvel studio now.
Sadly a lot of media eventually strays from what made it good originally (which isn't necessarily a bad thing in every case) and ends up being more like a fanfic of the original rather than an evolution.
The R&C series through the PS2 era feels like an evolution of the series. The PS3 era onward feels like fanfic.
Whether you like the PS3 era onward or not, I don't see how anyone can think of it as being in the same canon as the PS2 era.
To a lot of us fans of the series, the Annihilation Nation staging area theme, hold a special space in our hearts. To those that do know, that was the lobby music for Multiplayer.
yuppp! And that spaced out Multiplayer Menu music was so otherworldly
Finally, someone is talking about the R&C soundtrack! These games have the most under-the-radar top-tier soundtracks ever!
i love how you sprinkle in so much music theory!!!! can't wait for the going commando vid!
oooh you're gonna have to, i don't even know where i would start with GC haha
@@otspect yes that entire second soundtrack is filled with super interesting rhythmic ideas, it's super fascinating!
@@aster6000 I look forward to hearing it when you finally get your head around it!
@@aster6000 You have earned a subscriber, dude if you wanted to make videos like this you could. You are really good at it. You could become a youtuber if you wanted to.
Gladiator “ghost station” will go down in history
Me who understands nothing about music and is just enjoying the beeps and the boops from one of the best games ever made
Watched this video right around when it came out but decided to properly rewatch it with my full attention and leave a comment for the algo. Great vid my man, hope you make more.
hey wait a minute I know this guy
5:20 the sound of collecting bolts after he smashes the Stereo 🔝🔝🔝🔝😍 The detail of editing in this Video is as awesome as the Soundtracks and skill of David Bergeaud 💯
The bee showing up whenever you mentioned the B-Part is gold.
"This drop is just to good to cut" I felt that 100% ♥
time?
Glad to see someone so obsessed with this soundtrack as I am. Fun fact, the composer of the Donkey Kong Country soundtracks (1-3) and the composer of R&C are both first named David. Both soundtracks I can listen to on repeat with no issue at all. Absolute legends.
I believe, the first R&C I played as a kid is the reason I love drum n bass and jungle so much as an adult. Revisiting the soundtrack with a better sound system gives me goosebumps.
Interesting... I played this game when it was first released as a kid, and I now too have a huge love for dnb 😅
Wow. Didn't even realize that... Grew up on the PS2 R&C games and I also love Jungle/DnB
I always thought of Veldin and Pokitaru being similar because it's meant to be a 'Home away from Home"
12:30-13:00 I’ve always noticed that when I was little when playing the game. Apparently from what I’ve heard, Pokitaru was the first planet the R&C team created, so Veldin’s soundtrack paid homage to their first creation.
The first level produced was Kerwan, as it was the level produced for sony to green light R&C
Those early games had *such* good and memorable soundtracks, it's downright criminal they phased out this early style in later games.
...I think. It's been a few years since I played any of the more modern games and I only started replaying the games I have a little while ago, so who knows, maybe I'm just forgetting something.
Anyway, great video! I'd love to see more on the soundtracks of later games!
Absolutely, for A Crack In Time they brought a new composer on board, Michael Bross, replacing Bergeaud. I also feel like the soundtracks haven't been as memorable since, but it's a little bit more complicated because i suspect it was a concious decision by Insomniac to go for a different style. I wish he was brought back though, even just once every other game or so
Bergeaud still composed the soundtrack until Quest for Booty, but after that they've had various composers. One thing I love about A Crack in Time is the radio stations. There's so much good music there! I love Pirate Radio and Deep Space Jams the most, since rock/metal and jazz/swing are some of my favourite musical genres, so I still give ACiT some credit. But aside from that... it just hasn't been the same for so long.
@@SlyJak2 my 2 favourite are Zolar Forrest and Clank's Subconscious.
I literally can't NOT watch this video when it comes up in my recommended - it's too good!
This video is absolutely top notch! Really funny, entertaining yet informative at the same time. Great work!
I’ve said it before and I’ll say it again.. all of the soundtracks, and I mean ALL OF THEM are ABSOLUTELY AMAZING ! There’s no game like Ratchet and Clank, it will always have a special place in my heart and will always be my favorite game 🥰
I always describe the OST of all Ratchet & Clank games in 4 words: Unique, Fast paced, Futuristic
The first thing I did with R&C 2016 was play the RAC1 music as a replacement and it was so enjoyable, and that's not nostalgia talking! It is nothing without David :D Some talent.
Unironically one of the best industrial soundtracks of our time
15 minutes in, this video is both informative and honestly hilarious. I was listening to the music yesterday, so seeing this post on reddit today was quite a treat
Glad you're liking it! Yea i personally keep coming back to the soundtrack aswell whenever i need to focus
Given that I'm such a big Drum n' Bass head it's all starting to click. I grew up on the R&C games past the second entry and started my first playthrough of the original today. Having sat through the video I can finally put a genre to my love of the soundtrack. I liked the punchy combat orientated soundtracks of 2, 3 and Gladiator (Deadlocked) but the original just has more variety. I would even go as far as to say it has rapidly become one of my favourite OSTs ever, it's just so evocative of the early 2000s. Banger of a video, can't wait to see more.
It kinda makes sense. Ratchet & Clank (2002) was literally cobbled together in a few months after "Girl with a Stick," Everything in the game was sampled and stitched together within months! David's music definitely reflected that, and it is beautiful!
I actually can't believe it's taken 3 years for this video to hit my radar - this is the best analysis of ANY game soundtrack I've seen; thank you so much. FINALLY... the video I literally didn't know I needed. Ratchet & Clank was one of the first games I ever played when a demo-disc came out, as you mentioned, and even from then I distinctly remember the way the music and entire atmos' of the game made me feel. It was instrumental in my love and fascination for music and music to moving images - this video perfectly encapsulates everything I've ever thought (or even obsessed about) with this game, having spent countless amounts of years trying to share or explain it. Thank you, this video deserves so many more eyeballs on it.
@@chillingwithshillam That's so good to hear, it's why i made this video! I remember i kept hoping to stumble upon a video on these soundtracks, until one day i woke up and thought "wait a minute.. why not do it myself?". I figured i can't be the only one who's patiently waiting for that, so decided to put an end to the wait for all my fellow obsessed ;)
@@aster6000 you absolute diamond, thank you so much. I absolutely love that accent of yours too, and I've not checked but immediately all I heard was Swedish?? Super easy to listen to and even easier to understand! Thank you again my brother. And yes, honestly, you've done yourself, myself and all of our obsessed comrades and sisters a HUGE solid!! 🤘🏼
Bergeau was a genius, through and through all interactions of R&C franchise he composed for.
TH-cam literally starting to read my mind of what im asking for.
Well, this is officially my favorite video on the internet. I'm so glad that someone has finally stuck up for this OST and sang its praises. Kudos to you, man - looking forward to seeing more of your stuff! 👍
Thank you for making this video. I always found R&C 1 soundtrack outstanding and memorable but I am too dumb to put it into words
I have been listening to the ratchet & clank OST for almost every day since 2008
I never realised that there is such a large use of tritones in Ratchet. You're right in that totally explaining why it all sounds cohesive. Rift Apart's main theme I felt captured the Ratchet And Clank sound and I didn't know why, I think the main theme uses tritones.
I'm really looking forward to hearing how the Rift Apart soundtrack holds up, sadly can't get my hands on a PS5 atm so i'm trying not to spoil anything big :/
@@aster6000 If you were to listen to the soundtrack on it's own, it doesn't spoil anything. It's much better than Michael Bross' work, but it doesn't hold a candle to the PS2 era.
@@normietwiceremoved Alright! I was a little scared there could be tracks called "Nefarious kisses Clank" or something spolery haha
I always think of the soundtrack in Jak 2 where it gets a bit more intense with effects whenever you draw a weapon
Yes or lego star wars, that's the first game i noticed it in
Ratchet & Clank and Sonic the Hedgehog have the best video game music
You should be given an award for managing to use so many licensed songs and to not get flagged! You've threaded the needle very well to avoid the bots. Bravo 👏
The PS2 games had such bangers, the soundtrack is amazing. Everytime I replay the ps2 games at some parts of the ost I just stand still in the games and listen for my favorite parts then continue playing. The ps3 games also had a good soundtrack though I prefer the ps2 games, and Pirate radio in Ratchet and Clank A crack in time is one of my favorite soundtracks in the whole series and my favorite RaC game in the series.
I also love the hints of the Kerwan theme in the other ps2 games as well. you can hear the little jingle from Ratchet and clank 1 in Ratchet and clank 2 and 3, and I love that ''wink wink'' detail in the music. Like the Planet Daxx from RaC 3 plays the Kerwan theme in the middle of the song.
Man i played the demo of R&C 1 on repeat for a year until i got Going Commando and it blew my mind
You've just described why the first game in the series is my favorite, as much as I love the smooth overall experience of playing RAC 3 or think the weapons/system of Deadlock is brilliant, or believe the RAC 2 upgrades of the first game's gameplay are revolutionary, the first game is just such a beautifully crafted and designed game, both visually and audially that it cannot be denied.
Nostalgia is always a factor, but you are so right when you say part of why the new games don't hit the same is the soundtrack. The new soundtracks are meant to be unnoticed in the background like most standard film/game scores. The original game had soundtracks that got your attention, added to the alien ambience, and made each planet feel like a whole new world (because it was). And people like us still listen to it to this day. Spyro also had a banger soundtrack by Stewart Copeland that I still think about and listen to often. Insomniac should be commended for consistently making great games across decades and console generations. But I miss the heart in the music.
I too, went absolute nuts over this soundtrack since I was young. I go out of my way to find every single track and listen to the whole damn OST several times a year.
I love it.
Ratchet & Clank defined my childhood, and I'm very happy you touched on that heart string. Happy to share the love of it.
i swear to god ratchet 1's soundtrack is one of the ost which will randomply pop up in my mind and i'll be jamming it out to metropolis for example
This man's work was simply masterful and you can tell he had a ton of experience as a DJ to make all these great tracks. I remember most to this day
Hell yes. A video rightfully praising DB's gift to mankind with such detail and explanation. Loved it man, thank you for bringing back my nostalgia!
20:19 The "We gonna get this place" is sampled from Adrenaline by N-Joi, where it is sampled from the live version of Hotter Than Hell ( Alive! 1975 ) by KISS. The full line in the original is "We're gonna get this place Hotter Than Hell", which is quite fitting for Umbris considering the fact that you fight the blargian snagglebeast in a volcanic environment that resembles hell.
Yes
I'm that one who puts the game soundtrack as background playlist ALL THE TIME, so I've researching for it, and, even if it's soundtrack it's just *So GodDaMnEd GoOd* , I think the bad point of its use in the saga is...
That if you're just walking around, you hear it. If you put all volumes off and just let the music, you hear it. If you start shooting, the soundtrack dissappears. In all the games, the soundtrack is played in a lower volume to make it, well, a background music as soundtracks are, but when you put so much effort in a soundtrack made by a God and it's not just junky music made in 5 minutes, playing it just as a background it's like buying a car to just admire how beautiful it is.
I love soundtracks, Ratchet and Clank trapped me more than a decade ago and as it keeps goin, I hope soundtrack will become more a part of the level during all the game and not an epic cool moment and then background music you barely hear.
Ratchet and Clank was one of those prominent franchises I remember playing throughout my life. My parents have all the Ratchet And Clank games on the Playstation 2. That and Downhill domination.
Watched this before but now someone has made the original R&C soundtrack stereo and uploaded it on YT :)
Been waiting for someone with some knowledge of music theory (I have none) to ACTUALLY analyse a R&C soundtrack, to see, if it would stand such a test. I am happy how its uniqueness was finally put into words. It was really nice to hear about its "patched up" nature responding to the game's visual aesthetics.
Despite the disclaimer at the end, I am subbing, just in case you do get around to take a look at the other titles, perhaps even the PS3 ones. Despite the general "R&C music went to s*** after Bergeaud left", I think some of them would make nice essay topics - I wonder if ACiT, with its more traditional approach to instrumentation (though it's not all typical orchestra) and narrating the story, is hiding some nuances I never noticed. Or maybe something about Bross, combining his own style and influences with DOZENS of refrences to both Bergeaud and Salchow (from instrumentation to actual character themes). I'd be happy to see something about later games' soundtracks even if you were to explain to me why there's nothing actually good about them.
Nevertheless, great job, you've already done much with just this one video. Cheers!
Yes, i'm still shaping my opinions on the later soundtracks because just saying "it's bad" isn't the whole story, there's a lot of good there and i think many just dislike that the direction changed. Different doesn't equal bad though!
@@aster6000 A lot depends on the context, and thus the discussion about the musical direction of the series becomes inherently connected to the subject of the direction of the series as a whole, making it more problematic. People often seem to ignore the shift in tone and storytelling and just complain that they don’t have a funky beat they can put in their mp3 library. If the music of R&C lost some of its identity, it’s because the same thing happened to these games in general. And yet, in the works of Salchow and Bross (haven’t played Rift Apart yet) I can hear these composers took time to familiarise themselves with the Bergeaud soundtracks (for example, Salchow uses not only the theremin for Nefarious, but also a slightly modified Qwark theme from the UYA vid-comics and ToD). Despite all the changes, there is a sense of continuity to me and that’s why I’m waiting for a “fair trial” of Salchow and Bross - their works might not be the greatest masterpieces of video game scoring, but I’m tired of the discussion that pretty much limits itself to “generic orchestra bad, funky PS2 beats good”. I don’t want to seem, like I’m putting some pressure on you in regard to the future videos, this essay just inspired me to try and voice my opinions on the R&C music as well, to the extent that my non-existent musical knowledge and vocabulary allow ;)
@@kubak5463 You make some very good points! The funny thing is, for me the style of the music started shifting around ToD already, while Bergeaud was still the composer. To me that indicates that Insomniac themselves wanted to push the series and its soundtrack into another direction, and it wasn't any composer's fault of "not knowing how to make good Ratchet type beats" or something like that. I feel like it also explains why Bergeaud left, Insomniac was just looking for something else and both parties were fine with that. In the end, the composers job is to realize the director's vision and not to make memorable songs. (Unless that's the vision, of course!)
The question if i LIKE that change in direction is a different one.. Perhaps i'll really have to make a video some time ;)
@@aster6000 Oh yes, you can definitely hear the shift in ToD, though it is seems to me that the major changes are in the instrumentation (more heavily focued on the orchestra) and the cutscenes receiving more music. The approach to the in-game music seems to be pretty much the same as before - there's a bunch of looping tracks for different sections of the level, but not an abundance of them. They are pretty much a collection of "gamey Ratchet tunes" similar to those from the PS2 games, only now they aspire to be more "epic" thorugh the instrumentation. At the same time, the soundtrack doesn't really tell a story any more than the previous osts did - it only goes as far as a puzzle section receiving its puzzle section track, a boss receiving his boss theme and so on (at least that's how I remember it, maybe David did sneak in some nuances that went over my head). I think that is what makes the ToD one of the weaker of Bergeaud's scores, if not the weakest one - he strayed away from the style that made his soundtracks so beloved, but the "cinematicness" we got in return was basically superficial. While the music of Ratchet 1 managed to reflect the game's "patched-up" aesthetics, the music of ToD (to me) reflects the game's uncertainty with how to blend the traditional Ratchet formula with the whole "playable Pixar movie" concept. So yeah, I certainly agree that Insomniacs and David Bergeaud parting their ways was a natural consequence of the franchise's evolution (and, of course, you don't have to like this change in direction).
That's why I think that in the context of the game Boris Salchow's score for ACiT really deserves more appreciation. While on the first glance it had a similar approach as the earlier scores (just different looped tracks for different sections of the levels), the devil's in the details. The ACiT score had a bunch of recurring themes/leitmotifs/musical ideas/whatever that it didn't use caresssly - they appeared in appropriate conexts both in the cutscenes AND the gameplay. With my friend (though we both have no real musical knowledge) we actually tried to dive into the recurring elements of this score. Next to the obvious musical representations of Nefarious, Clank or the Fongoids we actually managed to identify the leitmotif of Tachyon, a character that doesn't even appear in the game! You can hear it when he is mentioned by Qwark in the prologue and then when Alister talks about his rise to power on Lumos. In the first situation it is played quickly with some high-pitched synthesisers, in the second one it's slow, quiet, arranged for brass and strings. This is some pretty standard film scoring stuff, but shows AT LEAST the competence and actual care that was put by Salchow into the project.
This comment turned out much longer than I intended it to be, but hey, maybe some of this rambling will prove useful to you xD
@@kubak5463 Wow, sounds like that's just your topic! I've listened to Bergeauds soundtracks up and down but sadly can't say the same for the others, so making a video on them seems like quite a daunting task, for now at least! If you like we could talk a bit more in depth about the soundtracks when i get to making a vid about those (hoping that won't be in like 10 years or so lol). I think that would be a great help.
At the moment i think my next topic would be the GC soundtrack, and how the formula's been changed up, so kinda doing it one step at a time atm
When I was young I did not payed attencion to the music at the time
But with time I realize how good it was
Even now Gemlik base themes makes me feel alone, exactely how I felt the first time when I heard it
I have such a special place in my heart for this game. It's my all time favorite, and I still go back for a 100% playthrough roughly once a year. This was a phenomenal analysis of what is easily (at least for me) one of the greatest video game soundtracks of all time. Thanks a lot for making this; it's awesome to see others reflect on, analyze, and appreciate this game as much as I do.
In addition to the content, the editing is stellar. This video is masterful, and it deserves a lot more views than it has. Man literally makes this one video and then peaces out of YT. Absolute legend.
Glad you enjoyed it, this really put a smile on my face!
This video came out 2 years ago? Whatt??!!! Dude what an amazing watch!
This is literally the best music analysis for a game I have ever seen. Such a great feeling of eureka when you tied the music aesthetic to the aesthetic of the rest of the game. This is without a doubt one of the best videos on R&C and a testament to its greatness. I never realized how much influence this game has had on my musical taste until now. Thank you for making this.
Probably the greatest music for a video game series I've ever heard.
Coming back to watch this a year later. This is probably my favorite video on the entire RaC series, even rivaling The Golden Bolt's retrospectives. The level of expertise and skillful deep analysis just blows me away. And your humor is just absolutely on point.
Also, pro tip: the ps2-era RaC game are a goldmine for music-based games like Audiosurf 2. These tracks are so layered and complex that the algorithms create some really nice layouts.
Man, I am doing a research for school. And I picked ratchet and clank. For this research I have to connect more subjects possible. I wanted to connect music an I didn't know where to start, since in Italy, ratchet isn't well known. You saved me. Thanks a lot.
6:15 Holy shit.... the Internet Historian was a music composer!? :O
Ngl bro, I could sleep like a baby listening to this video. It's just THAT good.
After i'd watch this I went to the soundtrack instantly and I could not stop bopping! I even took it to school every day! Somebody help me!
Those soundtracks got me through an embarassing amount of assignments..!
We need you once again, king
Deserves way more views, an incredible view of David Bergeaud’s work. Just wish you’d focus on more on of the later games and Size Matters.
This is definetely one of my TOP 10 videos on TH-cam. So many valuable informations, thank you. 🙏
This game was absolutely my childhood, and seeing video essays about it now as an adult is just such a special feeling. The soundtrack ha stuck with me through the years, and now your video has given me a new appreciation for just how incredible the soundtrack (and the game as a whole) really is.
I had every soundtrack David Bergeaud made for the PS2 R&C games downloaded on my old computer (now stored away on a flash drive I have no memory of placing). After watching this, it made sense how there were always bits & pieces of the music found throughout the planets. It all blended so well, very catchy and coherent with the game. R&C 2002 will always be a favorite of mine and the music is a huge factor of that. Awesome analysis, super enjoyable and well thought out!
Why aren't you making more videos? 😡
The music in Ratchet 1 and 2 has influenced my taste in music far more than I realised. Thank you for this analysis, really easy to follow for someone who doesn't know much about music at all.
R&C1 and 2 rank as some of the best soundtracks I ever heard in any video game ever. Nothing will beat the feeling of landing on Gemlik Base and having the music and the wide shot showing you how vast the station is. It's a space adventure, but it's dangerous and it let you know shit has gotten real. I miss that sort of downtime and atmosphere in the newer games, even 2 and 3.
R&C 3 had most action based music ever David really went full DJ mode on it ,music till this day sounds fanstastic to listen
@@TopMike55 Don't forget Deadlocked though! I think that one takes the crown with the action but i agree R&C 3's music had a special place in my heart
Been a huge fan of the PS2 era Ratchet & Clank music and SO HAPPY to see someone give it some respect and analysis!!
Also interesting looking at the different sounds of tri-tone! So much you just see it talked about one way!
Loved the vid!! Would love to see one on R&C2 and I would be ALL FOR that longer video dissecting how he got back to the home key you mentioned at 7:40 ;)
I have loved the R&C OST since I was a kid, and I mean really, really loved it. If it was an album, I would have bought it. I’m really pleased to see someone go into the details of this awesome musical artwork.
This video gives the music, the art, and the artist (David Bergeaud) the credit and recognition that’s been needed on popular media for so long.
Thank you so much for making this.
Man i was 8 years old when i saw this game the first time and what catched me at first was how incredible the music and the gameplay matched together!
Thats ratchet and clank
20:18, he's saying, "we're gonna get this place." I know this because of Alex Yard.
"I apologize for the memes" How DARE you sir. You will do NO SUCH apologizing!
I love the RNC soundtracks, Davids use of musical motifs is masterful
This channel is extremeley underrated.
Funny and non-forced jokes with actually great flowed informative stuff, plus interesting topic easily a gem on youtube
I have never heard the first game’s music in stereo before, that was ungodly beautiful. We were robbed.
These tracks are so complicated in the best of ways. And yes, I've absolutely noticed the similarities between Veldin and Pokitaru.
And I would love for this to become a series, even leading into what may have gone wrong with the music in games that David didn't work on.
I actually have all the ost saved in a playlist and use them when playing other games sometimes. Gran turismo, ratchet and clank, sonic, and pokemon mystery dungeon have some of my favorite music.
Damn this was dope. You explained it pretty well ;) I've always loved the ratchet and clank soundtrack it's been a big inspiration to me with the music I make, even sampled a ratchet and clank song once the tracks are just groovy and filthy as hell
Wow 🙌🏼🙌🏼 amazing video. That Gemlik Base opening will always give me chills
When I heard that stereo version from the Beta at the start I feel like I've been robbed, to hear some of my favourite tracks in more dynamic way made me ascend - I'd never would have known this existed without this video, thank you so much ❤️
I shudder to think of the dark timeline where Going Commando's was also in mono and we never got a stereo release of Boldan's theme.
I'm now sweating uncontrollably.
Going back now as a technofile and listening to chemical Brothers and one of my other favorite soundtracks timesplitters 1 and 2. I talked to graeme northgate the one who did those sound tracks and he claims exit planet dust and underworld to be huge influeces which I also love
Wow. I was just searching up old RaC soundtrack videos for the nostalgia whilst flying a ship in another game and stumbled upon this video explaining why the soundtracks are so good and reenforces the style of a ratchet and clank game world. I already had a love for the music but your breakdown has really helped me appreciate the thought process which must have went into producing it all. I love it even more now!
There's a lot I don't like about Rift Apart, but replacing Bergeaud's incredible, catchy, unique style of music with generic orchestral cinematic stuff might be my biggest gripe with it.
Gemilk base, Obani Gemini, and the Pokitaru jet fighter theme were my favorite soundtracks from the series
I'm glad the soundtrack of this game (and these games) gets the recognation they deserve, you put it into words so well what makes the music of R&C so special.
Not only have I finally found a vid that speaks about this, but it was also hilarious
With R&C as one of my favourite videogames, and in my opinion, a golden standard to what a game should aim to be, I've noticed that there are repeated melodies in some songs, like you pointed out with Veldin's first track and then its last one. If I recall correctly there were several of those throughout the whole thing. I'm certain that the musical phrase in Kalebo III - Gadgetron Site at 1:05 appears on other songs in other planets too
This is the best video on this site and I've watched it at least 5 times already, good work
13:00 IIRC i think pokitaru was the first level developed for a demo disc/extra feature for another game.
Then when the game was fully developed, the first soundtrack you here (after the ambiance of the menu screen) is a call back/remix of the soundtrack of the demo.
its a shame you don't upload more, your editing is absolutely amazing, love the vid