Because it wasn't necessary. The game had a different focus and a lot of new gadgets so it didn't matter that much to the gameplay as a whole that there is no grinding.
TGBS in kindergarten: "I find these so called games we play rather non educational and frankly a waste of time which could be used to learn us how to develop our full potential from an early age"
Fun fact: Ratchet not only teleports in and out of vehicles, he actually doesn't have a different model when driving them. When you turn the camera around you can actually see his feet coming out through the floor of car, and his head bobbing around in the same idel animation like when he's just standing around.
Umm, I'm not sure if this problem applies to the original PS2 version. I've never had this problem on the original, and the ports have a lot of displacement issues
Thanks for using my little vocal clip "anime & shiny objects" for your example of the museum part! I was working on some space combat levels for RC3 during my short time on that project. I wasn't particularly happy with the design I was handed, but I tried to do the best I could with it. Roberto Rodriguez was the head of gameplay programming at that point and seemed to think it was fine, but when he left to form his own company, the work I had done was deemed to no longer be "fine". When I was no longer at the company, I understand that all of the work I had done on RC3 space combat was deleted. Did it even show up in the "museum"? I haven't been able to bring myself to play the game to find out.
Nope, there's nothing left about space combat in 3's Museum. I think the guys of Useless Podcast said that they knew there was some space combat, at some point, but that it was scrapped completely. Thanks for your input and insight. Are you by any chance the one that inspired the name of the "Trespasser" from the first game?
Thanks for the info. A shame that all of my hard work was destroyed and no trace of it remains. I really shoulda took some video or something. I am pretty sure the Trespasser naming has nothing to do with me... I didn't code them, and my situation at the company was always precarious, so I doubt that they would be naming anything after me. I never had any clout at Insomniac Games. When I was hired, they were still struggling with a fantasy game concept they called "girl with a stick", and I think they liked my JRPG experience from Working Designs and thought that would be useful. But it takes awhile to move house, so by the time I got there they had already dropped GWAS for Ratchet & Clank. I struggled to keep up, and managed to hold on for three years, but at the end I was completely burned out, and didn't know what was fun any more. Living in fear is a terrible thing.
I mean, there might still be some traces of your work left, but none of them were in the Insomniac Museum in the games, AFAIK, so, yeah.. I'm sorry to hear that. Oh, yeah, GWAS, the project before R&C! See, I wasn't sure if you were on from the very first R&C, and tbh your name was only tangentially similar to "Trespasser" (I think it was named after someone with the surname "Trespass"?), so mine was a long shot, lol, but your surname reminded me of that factoid. Interesting to hear you experience, although I'm sorry to hear that you were "living in fear" 😓.
Sorry to hear you got shafted there Tim. Ratchet 1 and 2 are the best in the series as far as I'm concerned so thanks for contributing to some of my favourite titles! Your line about anime and shiny objects always stuck out to me as a kid, so it was great to finally include it in a video and I'm flattered you'd give my content a watch after I grew up with these games. Best of luck to you!
You know, mike stout and tony garcia did mention, regarding the space combat in Ratchet 3, that there was a bunch of drama which they would rather not talk about. And i was always interested as to what it was, now i know it what it most likely had to do with.
I always thought that Nefarius's hate towards organic life forms is jut his way of dealing with turning into robot himself against his will (that was the thing he decided to do to others) I mean he wants to believe this is better for him now so he started to claim it in very extremist way everywhere to everone, to try shwing he situation like it was his concius choice to "upgrade" and be mechanic life form from now on. He claims that the robots are abused but what he really means is that HE was and now that he is a robot he is going to use it against his former enemies. I mean call it as you want, Qwark did KILL HIM (at least his organic body). Nefarius just tries to justyfy his frustration and his personal vendetta and make it so others will join his "movement" and deep inside is just full of hate towards one particular squishie - Qwark.
I think his hate against Qwark is also a representation of that repudiating organic life mentality, since Nefarious is mechanic and Qwark an organic man, I mean like if those two represent the two parts in conflict, and Ratchet & Clank kinda do too but in a friendly way this case
In the Qwark vid-comic where Nefarious is still human (2nd one I think?) they deal with it very concisely. You see Qwark bullying Nefarious in school, which he says is their '9th grade biology class' and Nefarious says 'I always hated Biology'. Boom, entire origin to squishie genocide dealt with right there
they hint he hated all bio life already since he was squishie thanks to qwark and biology class so is not like it came out of nowhere he probably didnt know how to turn himself into a robot or others until qwark made that happen
Same. I came here to thinking "there's no way he's gonna convince me this game is a disappointment" and he did. He explained why I didn't feel that spark that the first two games gave me.
Up Your Arsenal was a great game, but I never liked it as much as the first 2, even as a kid. Going Commando will always be my favorite, the game is damn near perfect.
It feels incredibly rare to see a content creator discuss Ratchet and Clank and actually treat its story seriously, let alone when done as well as this guy does it. Classy script, genuinely hilarious (Planet Damosel had me in stitches). I may have to get a Patreon account now.
Yeah, Golden Bolt's retrospectives on these games are basically Gaming Brit's reviews but with far deeper dives into development/developer insight and how R&C was formed, was influenced, and influenced the gaming industry. Top notch stuff.
Insomniac Games was pressured by Sony to include multiplayer to the game. This took time and resources away from single player, and they had to do all this in a single year. Their attention was divided and it shows. All thanks to Sony wanting multiplayer included just because everyone else was doing it. Regardless if it had a place there or not. A lot of people didn't even play the multiplayer mode because most people's PS2 consoles did not have the online component, or their internet was not up to snuff to make it work. It was a complete waste. I was among them, internet accessibility was still quite limited for those in rural areas back then. If you did have it, your connection was very poor and not good enough for online gaming. Thankfully those dark days are behind us.
I remember playing split screen multiplayer on a ps2 with the other kids in my family. We would wander around the map aimlessly for hours trying to track each other down, and then taking pot shots at each other with the blaster, getting a kill, and repeating the cycle. It wasn't really a game mode to us, it was more like some disconnected toy parts and you had to sort of make something out of it. I can only assume it was made for more players but even then it felt really barebones. Evolving the weapons was kinda fun I suppose. Ratchet 4's multiplayer ended up being a bit more formed at least, even if I quite dislike the direction that game went in overall.
I can’t help but feel Ratchet 3 got the “Halo” treatment in that Sony wanted this to be more of a bang bang shooty action game with online multiplayer because that’s what focus groups want.
But Nefarious never wanted to turn everyone into robots because of "robotic life rights", that's why you couldn't find discrimination episodes. He wanted to because he was born organic and then he had to become a robot to survive: he just wanted everyone to go through the same thing he did, because he felt bad about it. Insomniac was making fun of "evil guys" by showing they are just insecure, that was the whole point
If that was the intention, then it wasn't conveyed well enough. That just sounds like too much of a long shot. I've been playing these games for nearly my whole life and never got that impression, even if it does sound like an admittedly cool concept if it was the case.
Once again, you've managed to articulate my grievances. Thank you! That said, I had the lack of enemy feedback issue a lot in Going Commando as well, which is why I prefer the first game. Also, as for the HUDs: * R&C 1: Old slab monitors that Ratchet had re-purposed for his garage. Sand got into the AV jacks, causing the fuzzy output. * R&C 2: Megacorp Corporate UI, integrated into his Megacorp Visor. * R&C 3: Galactic Ranger (military) UI. Made by Megacorp, stolen and sold by Gadgetron using a different font and paint job. Integrated into his Me- Galactic Ranger Visor
I replayed the second one recently which was thoroughly enjoyable. There's a line Angela says about the Protopet being rushed into development and how she used to work at Megacorp but things ended poorly. Made we wonder whether the Protopet is a metaphor for a game Insomniac were developing and Megacorp stands for Sony pushing the development, with Fizzwidget being the incomprehensible, bumbling executive haha. Very cleverly written, lots of jokes and subtleties in the dialogue that I didn't pick up on as a kid. Plus it's still one of the funnest games I've played.
Can we just appreciate the title for a second, Ratchet and Clank: Up your Arsenal I don’t know how they got away with this on the front of the box but it’s goddamn brilliant
I think the praise of this game is due to the fact that most people, (including myself) got introduced to the series with that game, and when you put so much time and effort into that one game, its kind of hard to accept that it may not have been the best title in the series. Still my favorite ratchet game tho.
3: most refined gameplay, coolest villain. 2: best mix of level design and gameplay, weak story. 1: most unique levels, enemies, characters and best story. All 3 have amazing soundtracks.
I reall dont understand why ppl think this. GC had and intelligent story and other subplots that actually came together and the level to level plot made more sense. 3s story was basic and generic. And i dont enjoy nefarious more than qwark in a mustache.
@Dylon Vonszxensxzineu I think UYA and deadlockeds stories are amazing tbh. But it's not like GCs story pales in comparison, in fact it does some things better. There's a surprising amount of subplots, lore and twists leading to a single point for the lack of writers in the team. The planets you go to usually add more to the story and the theme of capitalism; Tabora is an abandoned mining facility now completely baren due to megacorp stripping away all of its resources, changing the climate drastically. Planet Barlow shows a broken down gadgetron sign that reflects the effect of megacorps hostile monopoly takeover on competitors. But for half of UYA, Ratchet is dropped on whatever random planet Nefarious set his troops on, the planet itself not telling a story.
I always thought Nefarious' irrational hate for organic life came from him going a little coo-coo from being personally humiliated and defeated by Qwark multiple times and the doctor having been turned into a robot himself as a direct result. So he may have hated Qwark so much that he decided he should just destroy *all* organics, and, now being a robot himself, never stopped to think too hard about it again. So, Qwark = school bully = organic lifeform, Nefarious = bullied nerd = robot. But of course, the game never really comments on it or confirms anything either way. Great video, I wholeheartedly agree with 2 being the better game.
Weren't they trying to convert organic life into robots? In which case it would come from his jealousy of organic life since his organic components were ripped away from him
Ratchet and Clank 3 was my first experience in the series and I loved it so much I immediately buyed 1&2 after finishing it, and I was so suprised that those two were so much stronger in variety. It really felt like I played in the right order in terms of quality progression.
About the planets and the routes and all, I agree with you ; however, I would add that in R&C 3, I saw myself more as a ''Captain'' among soldiers ; while in 1 I was the unknown Hero, in 2, a savior from another galaxy and in 4 a gladiator... I believe these aspects may help us understand some aspects of the game and its construct =)
That‘s the same problem Psychonauts 2 kinda suffered though. In the first game, everything was so new and unknown. And you also decided to go into the brains of random peeps to continue your journey. In the second game… it was pretty much just „Psychonaut has trauma, pls fix trauma“ and less randomness…
@@Adeyum64damn ive been playing psychonauts 2 rn and i was the whole time like bro when does this game end. i mean the part where you are in the libary and on the island are just such a waste of time. the first one was so crazy
So i'm a speedrunner of all 3 ratchet and clank games, and i'd argue the best game for speedrunning in the series is the third one. I feel as if the movement fluidity and control of ratchet was not covered too well in this video. This might just be because i am a technical goon that knows the ins and outs of Ratchets movement, but i felt like it was a fair point to make. UYA is my favourite game casually, but i do think you brought up some interesting points. I disagree with most of what was said about nefarious, i think he's probably the most memorable ratchet villian and it all started with this game. I also think the weapon arsenal is a lot better in this game than most other ratchet games, i feel like that was not mentioned either. I do however agree about the linearity and blandness of each level. I personally don't mind it being linear, because I hate the feeling of doing one route of a planet, then finding out it was better to have done the other one first, although that is rarely an occourance/problem in the RaC series. But i still get left with the feeling sometimes. The soundtrack in UYA is definitely worse than 1 and 2, obviously that's a subjective opinion, but just looking at how 2-3 songs were reused from Rac1&2 in UYA. That should already raise a point. I can name a lot more memorable songs from Rac1&2, but not that many from UYA. I'll tell you why i like it so much though. Starship Phoenix does a lot for me, having a central hub of the game really sort of removes a feel of chaocticness to the games, and the general atmosphere for th ship is really really good. The Vid-Comics are great and fun, the weapon arsenal is great, Instead of upgrading a weapon once, it's to LV5 and eventually LV8 - again really fun and doesn't feel like a grind. I felt like the clank sections were a lot better than the other two games. It's a huge plus for me that you get dropped right in the middle of the action and you get 2 guns instantly within the spand of 1 minute of playing. The game starts off very fast. - Of course the movement is perfect from a speedrun aspect, it's a gigantic plus to an already great casual game in my opinion.
Ayyy, rix fancy seeing you here. I'm interested in what you think about the points he made about Jak 2's movement. I know you run both, and wondered if those extra animations have any impact, or if you generally just cancel most of them
Movement and control improvements are something that's come to be expected when a sequel is made. I can't really give UYA many points for that when GC plays perfectly fine as well. GC also starts you off with two guns right off the bat, not sure what that has to do with anything.
Honestly, as much as I love Up Your Arsenal, I think this video was an eye opener for me. I never actually realized just how much content and mechanics the third game scraps from the first two games, and I feel like I'm going to actually notice it for the first time when I play through the trilogy again. Like for example, the Clank sections were improved upon in Going Commando, with the bridge/hammer/etc Gadgebots, and in the third game... there's exactly two Clank sections in the game, and the Gadgebot improvements are completely removed, and even technically worse than the Clank sections in the first game. However, there's just something about this game that I've always enjoyed more than the second game. I think it's the massive improvements on combat, and I never found the plot or world of Going Commando particularly interesting anyway. The first game is still by far my favorite in the series though, even with how dated it is in comparison to the sequels. It's always had a sort of charm for me, and the worlds and environments, as well as the weapons, are my favorite in the series. I think, in my personal opinion, it's the only game in the trilogy to get basically everything down perfectly, while the two sequels had their own weaknesses that prevented me from fully enjoying the game.
"Massive improvements" was definitely an overstatement, I apologize. However, I still feel like combat operates better in R&C3, mainly because I can't just turn on the Tesla Barrier and Kilonoids for free invincibility. Combat has always felt more involved for me in R&C3, especially because of how much harder the enemies hit, regardless of having 200 health and Infernox armor. I always have to go in and plan how I'm going to do a fight, and I also have to set up my defenses a lot more than I do in R&C2. You can easily obliterate any enemy in Going Commando, including the final boss, who can be beaten in literally seconds, but you can't do the same thing in the later stages of Up Your Arsenal, because it doesn't pull any punches or show any mercy. Also the weapon mods being introduced through level ups, instead of being optional content being purchased through Platinum Bolts, was a definite improvement in my eyes. The same thing goes for returning weapons (Suck Cannon, Miniturret Glove, Lava Gun) not being horribly nerfed like they were in R&C2. Those R&C1 weapons were a complete waste of space in that game, because of how horribly weakened they were in comparison to their original forms. I get that it's because of how early you can get the weapons, but I feel like customer loyalty should be rewarded with free weapons of mass destruction, like it is in R&C3, and they're not really much better in their Mega forms either. However, most of my arguments just come from opinion and how I've always been able to play the games, so I understand if you don't see this as a valid argument for what I'm trying to say. It's difficult for me to speak without bias against Going Commando as well, because as I've said in my original post, I've never really liked the game despite giving it many chances over the years.
Interesting. I liked R&C1 as a once in a life experience. R&C2, I could play over and over, like if it was FF (X best in the series, just saying). R&C3, felt really weird. The multiplayer look-ish elements threw me out of balance. Combat wise, I didn't get the "punch" feeling out of R&C3. Weapons felt weak and bland. Quark minigames were super fun at the time.
There is no denying Obani Draco was amazing though. I loved all of the various speaker systems and such. Walking around a disco ball and being surrounded by a sphere of speakers. Everything is this beautiful pink. Then you even get to get close to the gorgeous Courtney Gears. That level is the main saving grace.
This guys rants are so easy to listen to. Sometimes with rants I get bored with the voice or the editing or something but this guy... this guy makes it pretty damn interesting to pay attention to. Nice job.
While I do like this game, it makes me so happy to know that someone else saw these flaws when they first played this game too. That I wasn't the only one that hated the orange, along with how disappointing revisiting Rilgar was, the less organic feeling in the stages, the linearity in the stages, and the lack of variety that 2 had. I missed the grind boot sections, hoverbike races, and especially the space battles. I will say that I thought it was interesting to fight nefarious on his own instead of it being a giant robot or monster; until they ruined it with the true final battle that was so easy, you had to stay completely still if you wanted to risk failing.
My favorite game was 2, but I loved all the first 3 games. 3 was only brought down for me by the orangeish hud and U.I, the RYNO turns into a 1 shot kill everything on the screen with a flash so you cant see, and it feels a bit unfinished . Imagine how good 3 could’ve been with just 1 more year!
As someone who played the first three games religiously, I will say that I adored the games and played the third installment probably the most... But even I, as a kid, felt there was something wrong about the game. As I got older, it suddenly became more clear to me that, while the gameplay mechanics were the most intuitive and accessible of the franchise so far, the game was lacking in the subtle charm that made the first two games so much more enjoyable. What do I mean by this? Well, the music, for starters. I can put tracks from the first two games on in the background while I'm working on things and just enjoy them. I never played hardly any music from the third installment, though, and that's because most of the tracks are, admittedly, pretty damn bland. Most of them are trying to capture the military-esque feel of the game without ever quite matching the diverse and specialized tracks from the first two entries. It tried to hunker down on one theme, and it ended up bogging down the whole soundtrack. There are, of course, enjoyable tracks here and there, but nothing obscenely notable like in the first two games. The music from the first two games was so memorable that just hearing the tune allowed you to immediately associate the song with a setting. In Up Your Arsenal, most of it typically has the same aura about it, and there's a disconnect between the songs and the levels.. And speaking of the levels.. Everything in the first two games was pretty straight forward. Mostly linear paths with a wild card here and there, but the designs had a wonderfully paced fusion of platforming and shooting that all served the purpose for exploration, even on multiple playthrough. The third game almost entirely throws the exploration element completely through the window and makes travel about getting from one fight to the next. Given how streamlined the gunplay is at this point and how useless they were making the wrench as a weapon, the diversity in options was becoming more and more scarce. The guns all felt like slightly different ways to achieve the same means and didn't have any nuanced creative thought put into them. Hell, some of the weapons make others completely redundant. Like, the wrench, why would you ever use it when you have a plasma whip? In the first two games, I actually ENJOYED running through the levels. In R&C3, they're all shooting galleries. The characterization is all still, fortunately, there. But not enough so to save the final product. I will say, I liked having the Starship Phoenix as this "safe" little homeworld to return to, I definitely appreciated that element sand saw it as a welcome addition, but their attempts to smooth out the gameplay ironically enough made the gameplay less interesting because they shifted the focus from weapons with specialized purposes to weapons that all practically serve the same purpose. In the first game, for example, the weapons all had unique and circumstancially different values and purposes. While the Devastator is great, it has low ammo so I wouldn't use it all the time. The Blaster is a lot more appropriate for gunning down enemies in a line while the Devastator is better for tougher enemies that I wanted to kill quickly. The Suck Cannon was a good mix of the two with replenishable ammo in the right circumstances and allowed me to conserve if I needed to. The flamer was great for making short work of smaller enemies in groups, especially in Rilgar. And so on, so forth. In R&C3, fights are basically horde modes. The weapons are less tools and more just another means of killing crowds, and this is resonated down to core elements, such as how many of them will hit multiple enemies at once.
@@mig_wigs8223 I know this comment is six years old but I've never cared for these kinds of comments. I mean, you can watch a 20 minute to hour long video discussing Ratchet and Clank or some other topic but a few paragraphs of considerate thoughts of my own are just off the table? You don't see a lot of people going "Holy sh-- that's a long video my dude" but you always see this sorta thing in comments sections. Why? I'm not saying everyone has to read it, we all got our own lives and not everyone feels like reading on a TH-cam video, but "That comment is big" is such a nothing statement. It isn't assessing quality, arguing points, agreeing with points, building off it with personal experience or difference opinions, it's just, "comment BIG". I'm not specifically targeting you because a lot of people do this and even worse at that. The number of times I've calmly sat there and typed up one of these comments just in the vein of giving my perspective only to have someone immediately assume I "lol why are you so mad" is something I have lost count of. Like... "Chill", I'm just engaging with the video; it hit a personal note with me and I felt like contributing my own experiences, nothing more.
Ratchet and clank 3 was my intro into the series. I played it and loved every fucking moment of it. It was so fun, so fresh, I loved the characters, the humour, the weapons and how the weapons never got old as they could evolve and become more powerful and look different. Suffice to say I loved that game so much that I went ahead and bought the previous games to play. They were incredible, but shockingly I enjoyed them so much more than the later game, it was shocking because as it was the sequel I would never of imagined that it had less variety in it, the racing the space battles, the variety of weapon types like the deplorable spider bot and the awesome remote controlled rocket, I also loved how much harder they were, as ratchet and clank 3 was mind numbingly easy with the best gun in the game which when fired turn the screen white and killed everything on it. While I still love all 3, I can’t help but feel that the third was the weakest of the original trilogy, with 2 as my personal favourite. Thanks for reading.
@korrok i was 4 when ratchet & clank came out and i played it and 6 by the time the 3rd one dropped and the 3rd one by far was the easiest to beat over and over and over again. I never even fully beat the first 2 games until a few years later when I eventually had to get new disc copies. Still a good game, but was definitely the easiest of the trio.
Facts 3 was easy af. For instance I know the first game of the series R&C had the sewer level where you had certain amount of time to escape before you drowned that was painfully hard. The second game had the game area as where the challenges grew harder and harder as your progressed where one challenge you had to use your wrench for many many rounds without getting a single hit from the enemy or when you had to fly that one level in the training facility using clank, remembered dying a damn ton. For RC nothing really felt difficult and memorable yk. However the mechanics of the game personally felt different for instance in RC 1, there were no checkpoints for many of the levels so when you died, you had to start over, it was dreadful or had a small limited slots for nano-health since ratchet didn’t have armor in the first game. RC 2 felt like the enemies hit harder and clump on you like crazy with tons of enemies in that game, I enjoyed it.
Going Commando was definitely the best one. Great level design, awesome soundtrack and atmosphere, and a massive selection of weapons. I agree that 3 was too easy. The only challenging part was the combat, which could be pretty easily negated by just leveling up your weapons and health. Compare that to the previous games, which had parts like the flooded sewer section and that level with the destroyed city where you had to jump around a bunch of icy platforms without Clank and his gliding abilities. The first 2 games also had much harder skill points and gold bolts, especially GC, which were some of of the best parts of the original games.
I always noticed something off about 3, i found out later why i didnt enjoy 3 as much as the previous 2 ratchets and this video basically is on point on how i felt about up your arsenal
I don't think he claimed that, he just meant that it was overly edgy and didn't actually thematically make sense. For comparison, imagine if there was a Dark Ratchet crate that gave him an evil demon form for 20 seconds and they wrote nothing to justify or explain it. Same kind of thing, it just feels thrown in for gameplay's sake.
@korrok well, its been a trend to hate on the "third" of any franchise for god knows how long. If the title has a "3" in it, or if its the third, then its automatically bad or impossible for it to be better than the 2nd or god forbid it be the best. Its really irritating and stupid. Jackasses really are allergic to 3.
Keon Slide 3 is my favorite in the trilogy, i do enjoy jak 3. But Ratchet and clank clank up your arsenal...Quite disappointing. The only feature did Brong was the multiplayer but it’s not on impressive, I enjoyed deadlocks multiplayer more.
I’m just glad I’m not the only one. Don’t get me wrong, RC3 is still a good game but Going Commando has this grittier shine and same satire that we loved from the first game. 3 was more like “stop villain from being villain.”
I appreciate Ratchet & Clank 3, but after playing all three games of the original trilogy, I now consider this game to be my least favourite of the three. It's mainly because of the smaller number of levels, the smaller variety of enemies compared to the previous games, the lack of grind rail paths. I like how the game expanded on the Solana Galaxy with different locations compared to the first game, but they didn't feel new. There is a lot to talk about, but these are the things i didn't like about Ratchet & Clank 3.
@@jeremybriggs6951 No, they've never said that. It is in the video, but the youtuber manipulated the audio ^^ What they've actually said is "2 weeks before launching the game was a totally mess (in terms of bugs and unfinished things) and we really thought it could be a failure. But when it came out it has acclaimed as the best game RC, so it means you can do a lot of work in 2 weeks" In fact, a guy of the commentary has stayed in the studio working on the bugs for 3 days straight without sleeping :) That demonstrate how weak and untrastable the youtuber's opinions are. Some things that he says are right, but most of it are shit talk and a lot of people agree with him because can't use their brain when it seems that someone has brought a big and complicated analysis, more over bringing some fake-estrapolated audio from some developers. If you want to check the fact i've brought to you, you just need to watch the developer commentary episode 8 of RC3
@@jeremybriggs6951 You can always catch upon it in the video too. They clearly say "The game was a disaster *until* 2 weeks before go" I don't know if he did it intentionally, but the way he put it, it really seems they're saying that the game is shit and in fact i've read lot of comments saying "man even the developers thought the game was bad". Anyway, i suggest you to watch all the series, very fun and full of interesting knowledge :) Moreover, they explain a lot of thngs (why this has changed, why this gos cut etc)
I agree completely. I played the original trilogy once back in the day, and felt like what was so special about the first was slowly diluted in the sequels.
One thing he didn't mention was the music... ratchet 3 control room and daxx bossfights music are so cool but i can't remenber any from ratchet and clank 2, ratchet's 3 bosses were overall better handled than the previous title
shafkat azim And 3 had dragged on Hacker sections and an annoying-to-navigate sewer for crystals that, while it does require you to come back with the Gravity Boots if you really want to get all the crystals, it’s still a bit annoying and tedious to get around.
The 2nd had better enemy variety and the blue colour theme gave it a real advanced technology feel. Plus so many mini games and things to do. Races, 2 arenas, introduced weapon upgrading through use and platinum bolts which they never introduced again :(
Up Your Arsenal isn't the weakest simply because it contains less gameplay elements. The way I see it, for every element from the first two that was removed, an equal amount of effort went into refining the elements they kept. -You now have more than one page for quick select. -Weapons now upgrade multiple times with a different effect each time. -They got rid of the ship levels. I don't care what anyone says, Going Commando's ship levels were abysmal. -Lock-strafe mode was introduced, making combat in this game simply superior to its predecessors. This game clearly has a focus on combat, but I believe the developers knew this and put a lot of effort into improving the combat system. Going Commando may have been better than the original due to the inclusion of strafing, but Up Your Arsenal's combat system just feels.......natural. Like it should have been this way from the start. I don't know what you meant by the story being less memorable, I think it was great. Sure, the pop culture references like Courtney Gears and the president essentially being Bill Clinton were hilarious as is, but character interactions in cutscenes were extremely memorable and Nefarious is easily the greatest villain in the series. I find Going Commando's story to be rushed in every meaning of the word. Sure, there's some decent commentary on corrupt corporations, and Thugs-4-Less is hilarious, but it felt half baked and simply forgettable. Especially due to the fact that we don't get a clear villain until literally the end of the game. A reason for that being that Qwark even APPEARING in Going Commando was a last-minute decision. Up Your Arsenal isn't inferior to its predecessors, just more streamlined. It knows what it wants to do and ONLY does that, rather than try 30 different things at once and only succeed in about half of them like the first two. There's less here, but what IS here feels more refined.
I personally prefer using 3rd person mode and lock on mods in 2 and 3, so that you have the perfect mix of platforming and shooting. But I leave the lock strafe on with Deadlocked since that one is mostly combat.
Jake Carlstad I remember when my dad gave me a PS2 and some games so I searched through a load of PS2 games and I found ratchet and clank up your arsenal the best game ive ever played the first time I ever played it was in 2011 still to this day i play it
This was probably my favorite one cause of the more combat elements and dropping out the ship with battle robots and landing into combat is just badass
@@calbin6309True. Then again, his appearence in ACiT still made more sense than in Rift Apart. It was only a matter of time (pun not intended), until that Asteroid landed. Rift Apart however, he was kinda... just there?
Heres why I think this is the best in the series: Theme. While you are right in that the theme is less prevalent then in 1 & 2, the gameplay suites it more. The theme, for the most part, focuses on Military combat, with themes of Celebrity status and Racism. This also ties into why there are less paths in levels. The game takes a much more combat based approach then a platformer approach. In a game where the main focus is getting guns and leveling them up, a focus on combat suites it better. They doubled down on making combat as fluent as possible, as well as giving us as many weapons to change combat as we can. Two types of shields? Check. A gun to turn enemies against each other? Check. Most of the gadgets are more action packed to continue this. The hacker is fast paced, forcing you to constantly move around and collect green orbs while destroying red orbs, and threw in some barriers to make it more intense. The reflector is not only a puzzle tool, but can be used against enemies. Hell, it can even reflect one type of enemies attack into a powerful beam. I feel the theme suites the game as much, if not more then the first two. Arsenal. The main attraction to me for these games is the guns that come with it. While all games have a weapon I favour over the rest, UYA has my two favourite guns, and overall more guns that I like then other games. It has an amazing pistol, one of the only good Shotguns, my personal favourite RYNO, and lets not forget the best guns in the entire franchise. Liquid Nitrogen Gun. And the Black Hole gun. These two are by far the best guns to appear in this series. They're just so sastifying to use. Story. One thing I felt the first two lacked was a good story. Sure, the story itself was decent, but it never really felt like you where continuing the plot. The villians felt scattered around and the lack of a theme between levels made it feel like you where just hopping planet to planet at random. However, in UYA, this was different. You see Nefarious a lot. The low enemy count makes it feel like your always fighting him, and hes always there. It is a somewhat personal story because Ratchet is one of the people being targeted, unlike the other games where you just kinda try to stop them. Sure, the original took the fight to Ratchet's home planet, but it never felt like the stakes where high at any other point. In this, the entire galaxy is being threatened, so Ratchet was also as an extension. The way Drek took down planets felt slow, so you never feel threatened. This, however, feels like your trapped. That you have to fight him and stop him there, before the entire galaxy where turned into robots. It feels personal because not many would like to be forced into a robotic body. It feels like a much larger threat, despite it not being too deadly Levels. There is one point that you made that is undeniable. The art style of levels have gone down. Way less detail. However, they have improved a lot. Plenty of enemies to mow through, following the war theme going on. Some levels have destructable pieces. There isn't much to talk about in terms of levels, the only downgrade I can think of is the art downgrade. The single path levels aren't that big of a deal, as the one path is generally longer and feels like you accomplished something. Characters. One thing you pointed out is the lack of one-off characters. People who only showed up once in the entire game, and adds almost nothing to the plot. However, this continues the war theme. I mean, think about it. If there was a galaxy-wide war going on with soldiers on almost all of the planets you go to, you won't be seeing many characters out in the open. In the war planet in the original, the characters you find are a general and a soldier running away from the war. In UYA, almost all of the characters you meet are a part of it. All of the planets have either hostile habitants or are infested with Nefarious's troops, leaving almost no room for these characters to appear. Which further drives in the giant war going on. And the few characters we get are amazing. Some fan favourites make a return, new characters are added that really stick out, and they feel much more developed. The popular characters get more personality. Villian. Ok, this is one of my favourite parts of the game. Dr. Nefarious is the single best villian this franchise has ever gotten. A funny gag that runs through the game, general quirkiness that makes the character likable, an amazing butler, I could go on. He is so good, that he is the first Main Villian to appear more then once (Outside of reboots) if you dont count the guy from Going Commando that turns into a villian. And notice I said Main Villian, because while Captain Quark was a villian in 1 & 2, he was only a side villian in 1. Anyways, he also has the hardest boss fight of the trilogy. Drek had a unique gimmick where you had to boost slam the button every time he activated it, but besides that it was just shoot and jump. 2 had the most boring boss fight of the three, taking less strategy and more run and jump. UYA however, you had to memorize his moveset. Learn what moves he does and what they do at the start. If you couldn't do this, you would be hit for lots of damage. Then you chase him down in a kinda pointless section, and fight him again, this time you REALLY had to learn his moves. He has all of his moves from before, as well as missiles that rain from above, and lasers you had to find and dodge. All at the same time. It is very intense, very hard, and very fun. Until the last part, which is just boring. What was left out. You made a huge point about how space levels where removed. And to that I reply; this is a complaint? I always hated those levels, and to this day, A Crack In Time has the only space levels I enjoy. ONLY because its a flat plane your on. I am so glad they cut those levels, they where shit. Racetracks where meh, they didn't add anything but something to memorize. Sure, they are fun, but only for like 10 minutes. And grind rails? Really? This is so tiny its not even worth bringing up. Overall game. Aside from the Original, this game has my favourite Hud. The colour scheme looks nice, and this is coming from someone who hates the colour orange. I found that in Going Commando, there was a lot of blue in the game already, making it feel overdone. UYA's colours where much different then the Hud's colours, making it feel different and nice. The game has the best feel to it, combat is the best, its very percise, and you actually feel like your in the story, not just planet hopping while the story goes. This is my favourite game of the entire series, and I feel that most of your complaints are it being different from the first two. Less paths, less one time characters, ect. But all of that fits it's overall theme.
And for the record I agree to spy everything on this video especially I do like the variety and part 2 ( yes even the ship levels though don't control as good as Star Fox but they do got some awesome weapons if you learn how to actually use it on your enemies to take them down quick ). You do got some interesting points counter arguments
Huh. Makes sense, actually. I remember feeling less enthusiastic as I played a good number of stages at the start of Ratchet 3, immediately after Ratchets 1 and 2. I attributed the feeling to burnout and just decided to play the game later instead. But now that I think about it, yeah, there's a lot of shortfalls here. - Lewis
I guess contrarian means "someone who likes what I dislike and vice versa." Aside from liking Resident Evil 6, Brit seems to like popular stuff. If he was a real contrarian he would put out videos sating how awesome Other M and how awful Metroid prime is. oh wait, he didn't. maybe...just maybe....he has a point about Ratchet 3.
I've never played R&C Up Your Arsenal. I've just noticed how everyone suddenly starts hating on a game because he says its not good and it's quite odd. It makes it easy for contrarians like Brit to become trend-setters, when everyone else is a bandwagon-jumper with no opinion of their own.
Carsonj13 I mean, if people really value his opinions that much than more to them. I find I agree with him on some points and disagree that him on others. Hell, the fact he can articulate why my favorite games are awesome in ways that I couldn't is one of the reasons I subscribe to him.
My only criticism towards R&C3 is - Graphics looks awful -UI looks even worse and doesn't fit in at all. -the story is trying too hard to make ratchet cool -levels are fun but it's mostly just corridor shooting
After replaying the original three games I can understand your disappointments with Up Your Arsenal. However, there are a few reasons why I prefer Up Your Arsenal over other R&C titles: 1) No racing. The racing in R&C always infuriated me, it's monotonous and overly difficult. In my opinion it takes away from the gunplay of the core game, an unnecessary mini game. Worse is that they are unavoidable, they are mandatory in order to progress in the game. The Hoverboard races in R&C are tolerable, but the Hoverbike races in R&C2 are unforgivable 2) To me Up Your Arsenal & Deadlocked felt like a maturity of the R&C franchise. You mention that the theme of R&C 1 and 2 is consumerism, which is very much true. In Up Your Arsenal however I think they went for a war theme. You feel like a soldier when jumping out of the aircraft and avoiding missiles. You feel like a general leading the Galactic Rangers in battle against the Thyranoids. I don't think changing the theme was necessarily a bad thing, in fact I think it was a good thing. Why make the same jokes about consumerism over and over again? IMO the shift to war was appropriate, especially considering current events at the time (2004 saw the Bush Administration, Iraq War, Afghan War, etc). It was a time of war in America. You talk as if change is a bad thing, but in reality it was an innovation. I do agree however that there was a shift in themes between Going Commando and Up Your Arsenal Other than that I think your review is flawless. as you said the levels in R&C 3 are too linear and the planets Metropolis, Rilgar and Aridia are all multiplayer maps put into the campaign for filler. I also think R&C3 is either too short or too easy, because it only took me 10 hours to complete. In contrast it took me 16 hours to beat R&C1 and 20 hours to beat R&C2.
I thought I liked R&C3 as a kid, but once I replayed the whole trilogy not long ago, I felt quite disappointed after playing through the 3rd game. From the first moment, R&C3 felt like a weird multiplayer game. The guns felt really weak, they had no effect on the enemies. Imho, R&C2 is the most enjoyable out of the trilogy.
You accurately described so many things I noticed even when I was younger. I grew up with the first two games and got the third one when I was a little bit older and although I enjoyed it, I definitely felt a decline of content from the previous two games.
I remember being BLOWN away with Going Commando at the age of like...8 and so fucking impressed. Then 3 came out and I looked at my copy of game informer and it was a 10. The back of box had all these 10/10's on the back and I was ready for it to happen again. It just wasn't. I mean it was good, it was fun. It wasn't that leap forward that 2 was that totally reinvented the series and it was lesser than 2 at the end of the day.
Huh... Tools of Destruction ends up feeling more like an oldschool Ratchet & Clank game than this oldschool Ratchet & Clank game does. I still love this game, but I always knew something was off about it. Like I SHOULD consider it the best because everyone says it is, but deep down I don't really feel that way. I just get more out of Going Commando.
tools of destruction was boring and crack in time too it has all these space fights i dont give a fk about and these dumb interactive cutscenes which kinda kills the cinematic aspect of the game. 1 was the best in my opinion
I think everyone says its the best because it had a large scale feeling to it that the other games didn't. They were small fun adventures but Ratchet 3 had these huge but barren playgrounds to run around in. I remember really liking that I could just drive everywhere and shoot at random shit. Didn't really notice the lack of enemy variety or dull colors. When I played the HD edition the horde mode milking and shorter length were a bit more apparent especially since I had played through 1 and 2 right before and it ended up being the most forgettable. I also think this is the game that introduced me to the annoyance of bullet sponges. Thanks Insomniac.
I've played the original 3 games at least 10 times each (though that's including challenge mode a lot of the time, so... more like five or six sittings I guess) and the things that make each one different become more apparent each time, especially if you tackle them back to back to back like one giant game.
You've actually talked a lot about Ratchet and Clank 1 but I wanna suggest you to do a video about the the 2nd game, telling the good things and if it had bad stuff you could mention it too. :)
Best single player experience I had in the series was with the second, Going Commando. However, Ratchet: Deadlocked will hold a special place in my heart because of the co-op and the relentless fun and laughs I had with my brothers. Even if the 4th installment gets some hate or is brushed off I'll always enjoy it because of the memories it made.
Ratchet and Clank 3 is by far my favourite. I just think it's the best of them all in ever way. It's the most fun, with the best characters, best villain, best jokes. I love the Starship Phoenix and everything else about the game. I hope this video doesn't somehow put a damper on my love for this game. Qwark's funeral will always be one of my favourite moments in the entire series.
Being open minded doesn't mean I can't have an opinion. When somebody brings out their point of view I like to look at things from a different perspective. Ratchet & Clank 3 will probably still be my favorite, since the gunplay was the best until that point, but I can't argue with how shallow it actually is compared to previous titles. Also, I played that game as a kid, so I didn't have a valid opinion back then.
falsepracticevideos Well, most of the time videogame critique is mostly subjective, I have friends that play Arma 3: Altis Life *seriously.* And I can't think of a logical reason of why you would enjoy that. And there's people that love to comb bald people.
I am replaying the first Ratchet lately and besides the gameplay being the most clunky from the original 3 it is amazing how atmospheric that game is, the exploration is so much better compared to 3 or hell even the 1 remake is not as good as the original 1.
As a big og trilogy fan, I never understood how some people say Going Commando is a bad game because it's rushed, and yet those same people have Up Your Arsenal as their favorite in the series, it's totally valid to prefer UYA over GC but using that argument makes no sense when UYA is so noticeably the most rushed game of the original series 💀
I think whether you prefer the third or second game in the series depends on your stance on two factors from 2 1. The shitty ship sections. 2. That thugs for less guy in the mech that was a super boring boss that takes like 15 minutes to kill. Basically for me Going Commando had more content, but I always hated replaying it because I would have fun in a level only to dread the return to the space ship/whatever minigame they had in store for me this time. The Quark levels in 3 are also annoying, but to me they are very fast to deal with so I get to enjoy more pew pewing that I signed up for.
That's basically the same for me! It's my least favourite in the trilogy for those reasons, but it's still in my top 25 because the rest of the game is so dam good.
Pachy The Pirate that's a pretty good summary of it actually. This one might be just me but I always hated and still hate the start of going commando just because clank isn't there. No double jumping is ok but ratchet should have company
Imo the ship segments were actually pretty fun. The Snivelak boss can be entirely cheesed by going to the upper right corner of the area and Charge Booting down to the end of the Dynamo / Grindboot section. You can get out of the boss and go back to the bridge entering the city, where you can sit at the top of the bridge and shoot the Mech without it being able to fight back unless it uses the red laser.
Really I can still recommend the original trilogy in their entirety because they're all worth playing. 3 isn't as memorable mind you but the gameplay is still tight and as a result the same is still damn good fun. Also the multiplayer
I think a lot of people, like me, loved the Starship Phoenix to death. I only ever screwed around there for a lot of game before actually finishing it.
The drab level design and lack of enemy diversity made the game so much less immersive. I think overall, Going Commando was the best. An action masterpiece.
Super Lombax I feel guilty for overlooking the flaws I believe Kingdom Hearts 2 isn’t as good as people think it has less content than the others and the game is still easy on the hardest difficultly.
Man, if this is how he felt about 3 then he must have been completely disappointed with Deadlocked/Gladiator. Most of those levels were literally just multiplayer maps.
I've also thought it a bit odd that people liked 3 more than 2. Personally I hated the mission-structure of most levels, I think deadlocked/gladiator is an improvement of what 3 tried to do.
All these points are accurate as to why I feel Going Commando was the best in the series. It use to irritate me hearing people say that 3 was the best in the series. Then I look at this video and I'm reminded why 3 didn't really have much to remember in comparison to 1 or 2.
Personally I think R+C 2 was a disappointment and one of the weaker of the series. Why? - Storyline was so terrible the rest of the series essentially treats it as if it's not even canon. Protopets were a cool idea in an otherwise boring central storyline. - Quark (suddenly an evil genius) and Ratchet (suddenly bereft of bravado and doesn't care about going on adventures) are so out of character it's not even funny. - Crap final boss. - Angela's "reveal" was contrived bollocks. So she dresses up as a masked evil-doer just for a "surprise!" moment? It makes no sense! - The Zodiac is the worst weapon in the entire series. There it sits with a massive price tag, tempting you to not buy the RYNO, but buy it instead. So you grind and grind and save up... And... it only holds 4 ammo, has bad range, and is practically useless against bigger enemies and bosses. - The game is chock full of weapons but some of them feel like leftovers from the cutting room floor. The hoverbomb launcher? 2ND worst weapon in the series. The weapon list could have been just slightly trimmed. - Nowhere near as many funny moments as other games in the series. - Weapon levelling is bull. With no intermediate transformations or modding opportunity, you're left to grind an eternity as one pixel moves for every hundred enemies killed, with nothing in between to spice things up. - Aside from Silver City none of the levels feel all that memorable. Not saying it's a bad game, but if any of the original trilogy are a disappointment, R+C 2 would be an easy pick for me. I found 3 to be the best of the PS2 games.
Around 8:35 when you're talking about Jak II, illustrates one reason why I ultimately liked the Jak and Daxter series over the Ratchet & Clank series. Jak and Daxter ' s animations were just so much smoother and fun to look at. There was a lot more Squash and Stretch on their movements and it just makes them so much more expressive than Ratchet & Clank.
Honestly, I prefer 3's story to 2's. Yes, thematically, the trophy goes to 2, and 2 had a really good mystery and some nice twists. But 3 had more of an emotional root and better character work. Qwark's character arc was a huge payoff and Ratchet's relationship with Clank was shown to be flawed and still developing (Secret Agent Clank, Ratchet not recognising Klunk). I think the decision to set 2 in Bogon was a wrong move. It removed all the emotional stakes for me. In 1, everything going wrong was going wrong in Ratchet's home. In 2, there's no emotional connection until Qwark turns up. That's why I have to give the story to 3. Yes, there were less characters, but that allowed to spend more time with the characters we had. It raised the emotional stakes, including the relationship with Sasha and the doubt in what Qwark would do. Qwark was more than just a villain in 3. This emotional connection culminates in Nefarious threatening Veldin, creating an emotional climax I was invested in. If everything went wrong in 2, Ratchet could fly home to Veldin and live life as if nothing happened. There was no personal threat. (This is just my opinion and Ratchet and Clank 3 is my childhood, so I'm probably biased. The second game is still awesome. Also I really love the Rift Inducer. Congrats on reading this entire thing.)
The team was branched in half just to include the multiplayer, meaning they technically had way less people to work on the actual gameplay just from that. There is also the fact that numerous team members were moved to start working on Resistance and many others left to work in other parts of the industry (like Mike and Tony who started doing those uselesspodcast ratchet and clank Developer Commentaries, as an example of people who left that studio. Granted they did this at the end of 3 but again they are just examples).
Gonna be honest, the thing that sold me on this title was the multiplayer. I must've put in over 100 hours in that with my brothers. Truly an underappreciated gem.
On RC Lombax's channel, he posted a gameplay video where he played the Florana level but the beta version instead. And we were shown a cutscene of Skidd racing off-road. You were originally meant to get the reflector from the Florana Jungle, but then it was changed to Marcadia because they didn't have enough time to make a race, though they were almost done. They had the cutscene finished (Just needed to animate the models) but they needed to make a Skidd NPC to race against. You could still obtain the Reflector in the same level (The Beta version only) but you don't need to race for it. It would've been pretty interesting, the fact if there was going to be Space-Combat or Grind-Boot segments is still in the air though, but since they've changed from the original's excellent style, I don't think there would be any Grind-Boot segments or Space-Combat
I literally NEVER noticed that R&C 3 had no grind rails until you mentioned it
Same
and I played those games on repeat as a kid
Same here and replayed that game at least 3 times.
I did but that's alright, I never noticed how many levels only had one path in the third game until watching this video.
same
Because it wasn't necessary. The game had a different focus and a lot of new gadgets so it didn't matter that much to the gameplay as a whole that there is no grinding.
0:15
TGBS as a child: "Mother, I find this game severely lacking in content and polish in comparison to the previous two titles"
LOL.
TGBS at school lunch:
"I specifically requested my macaroni and cheese Al Dente"
Lmao
I like to think he sounded exactly like he does now too
TGBS in kindergarten: "I find these so called games we play rather non educational and frankly a waste of time which could be used to learn us how to develop our full potential from an early age"
The Starship Pheonix was top tier comfy tho.
the phoenix theme is the most nostalgic music ever.
Uuuuugh the theme! The best thing to come from 3 is that feckin orchestral magnificence.
Facts I always felt safe there
Yea I like having a Hub
Every time I hear that theme, it just soothes me and is so iconic that when you hear it, you already know what series it came from. Truly amazing🏆
Fun fact: Ratchet not only teleports in and out of vehicles, he actually doesn't have a different model when driving them. When you turn the camera around you can actually see his feet coming out through the floor of car, and his head bobbing around in the same idel animation like when he's just standing around.
Umm, I'm not sure if this problem applies to the original PS2 version. I've never had this problem on the original, and the ports have a lot of displacement issues
@@ajduong I had this happen on my PS2-Version at least. Didn't bother me too much back then, just found it funny.
Thanks for using my little vocal clip "anime & shiny objects" for your example of the museum part!
I was working on some space combat levels for RC3 during my short time on that project. I wasn't particularly happy with the design I was handed, but I tried to do the best I could with it. Roberto Rodriguez was the head of gameplay programming at that point and seemed to think it was fine, but when he left to form his own company, the work I had done was deemed to no longer be "fine".
When I was no longer at the company, I understand that all of the work I had done on RC3 space combat was deleted. Did it even show up in the "museum"? I haven't been able to bring myself to play the game to find out.
Nope, there's nothing left about space combat in 3's Museum. I think the guys of Useless Podcast said that they knew there was some space combat, at some point, but that it was scrapped completely.
Thanks for your input and insight. Are you by any chance the one that inspired the name of the "Trespasser" from the first game?
Thanks for the info. A shame that all of my hard work was destroyed and no trace of it remains. I really shoulda took some video or something.
I am pretty sure the Trespasser naming has nothing to do with me... I didn't code them, and my situation at the company was always precarious, so I doubt that they would be naming anything after me. I never had any clout at Insomniac Games.
When I was hired, they were still struggling with a fantasy game concept they called "girl with a stick", and I think they liked my JRPG experience from Working Designs and thought that would be useful. But it takes awhile to move house, so by the time I got there they had already dropped GWAS for Ratchet & Clank. I struggled to keep up, and managed to hold on for three years, but at the end I was completely burned out, and didn't know what was fun any more. Living in fear is a terrible thing.
I mean, there might still be some traces of your work left, but none of them were in the Insomniac Museum in the games, AFAIK, so, yeah.. I'm sorry to hear that.
Oh, yeah, GWAS, the project before R&C!
See, I wasn't sure if you were on from the very first R&C, and tbh your name was only tangentially similar to "Trespasser" (I think it was named after someone with the surname "Trespass"?), so mine was a long shot, lol, but your surname reminded me of that factoid.
Interesting to hear you experience, although I'm sorry to hear that you were "living in fear" 😓.
Sorry to hear you got shafted there Tim. Ratchet 1 and 2 are the best in the series as far as I'm concerned so thanks for contributing to some of my favourite titles! Your line about anime and shiny objects always stuck out to me as a kid, so it was great to finally include it in a video and I'm flattered you'd give my content a watch after I grew up with these games. Best of luck to you!
You know, mike stout and tony garcia did mention, regarding the space combat in Ratchet 3, that there was a bunch of drama which they would rather not talk about. And i was always interested as to what it was, now i know it what it most likely had to do with.
Nothing tops Annihilation Nation though
Dolan Darker First
creates memes and plays ratchet and clank 3, will you be my step-bro
I prefer Dreadzone but ok.
Oh hi Dolan
Megacorp Games
I always thought that Nefarius's hate towards organic life forms is jut his way of dealing with turning into robot himself against his will (that was the thing he decided to do to others) I mean he wants to believe this is better for him now so he started to claim it in very extremist way everywhere to everone, to try shwing he situation like it was his concius choice to "upgrade" and be mechanic life form from now on. He claims that the robots are abused but what he really means is that HE was and now that he is a robot he is going to use it against his former enemies. I mean call it as you want, Qwark did KILL HIM (at least his organic body). Nefarius just tries to justyfy his frustration and his personal vendetta and make it so others will join his "movement" and deep inside is just full of hate towards one particular squishie - Qwark.
I think his hate against Qwark is also a representation of that repudiating organic life mentality, since Nefarious is mechanic and Qwark an organic man, I mean like if those two represent the two parts in conflict, and Ratchet & Clank kinda do too but in a friendly way this case
In the Qwark vid-comic where Nefarious is still human (2nd one I think?) they deal with it very concisely. You see Qwark bullying Nefarious in school, which he says is their '9th grade biology class' and Nefarious says 'I always hated Biology'. Boom, entire origin to squishie genocide dealt with right there
they hint he hated all bio life already since he was squishie thanks to qwark and biology class so is not like it came out of nowhere he probably didnt know how to turn himself into a robot or others until qwark made that happen
Great theory but the guy in the video mainly issues in how they don't explain it or tie it in atleast very well
its not a theory its in game in the qwark comics and you have to play those to beaat the game@@jarhead8028
Not gonna lie, I really liked the Galactic Ranger missions. Despite how limited they were, I felt like I was a commander.
They certainly gave it some life with the quirky radio chatter of the rangers.
Avatar is a bad franchise
@@galten7361 Kinda yeah
That's true.
@@galten7361 avatar james cameron, avatar atla is an amazing series
I still love this game but damn some of what he says is fact and I'm not ready for that
Same. I came here to thinking "there's no way he's gonna convince me this game is a disappointment" and he did. He explained why I didn't feel that spark that the first two games gave me.
Up Your Arsenal was a great game, but I never liked it as much as the first 2, even as a kid. Going Commando will always be my favorite, the game is damn near perfect.
@korrok Ya, presenting an argument in a reasonable fashion, 'Brainwashing', sure.
@korrok You sir are a clown.
@korrok Are you okay?
It feels incredibly rare to see a content creator discuss Ratchet and Clank and actually treat its story seriously, let alone when done as well as this guy does it. Classy script, genuinely hilarious (Planet Damosel had me in stitches). I may have to get a Patreon account now.
Yeah, Golden Bolt's retrospectives on these games are basically Gaming Brit's reviews but with far deeper dives into development/developer insight and how R&C was formed, was influenced, and influenced the gaming industry. Top notch stuff.
Insomniac Games was pressured by Sony to include multiplayer to the game. This took time and resources away from single player, and they had to do all this in a single year. Their attention was divided and it shows.
All thanks to Sony wanting multiplayer included just because everyone else was doing it. Regardless if it had a place there or not.
A lot of people didn't even play the multiplayer mode because most people's PS2 consoles did not have the online component, or their internet was not up to snuff to make it work. It was a complete waste.
I was among them, internet accessibility was still quite limited for those in rural areas back then. If you did have it, your connection was very poor and not good enough for online gaming. Thankfully those dark days are behind us.
Ghoffman91 Explains a lot
I still remember playing the multiplayer with my friends, it was the first game I ever played online and gave me great memories, awesome multiplayer
@@MizzzyMike second that. I have fond memories playing online
I remember playing split screen multiplayer on a ps2 with the other kids in my family. We would wander around the map aimlessly for hours trying to track each other down, and then taking pot shots at each other with the blaster, getting a kill, and repeating the cycle.
It wasn't really a game mode to us, it was more like some disconnected toy parts and you had to sort of make something out of it. I can only assume it was made for more players but even then it felt really barebones. Evolving the weapons was kinda fun I suppose.
Ratchet 4's multiplayer ended up being a bit more formed at least, even if I quite dislike the direction that game went in overall.
@@PrismTheKid
Gladiator is the best of the PS2 Ratchet games. Just so we're clear.
I can’t help but feel Ratchet 3 got the “Halo” treatment in that Sony wanted this to be more of a bang bang shooty action game with online multiplayer because that’s what focus groups want.
Yeah, it definitely started to go that route. Then there was Deadlocked...
As the 2 developers said in their gameplays, was Insomniac itself who wanted to take the shooting route instead of the platform one.
Gheorghe Blanaru Which explains a major flaw in the game
@@Jackrabbit7 Which flaw?
Gheorghe Blanaru The linear levels, lack of platforming, and poorly designed levels
But Nefarious never wanted to turn everyone into robots because of "robotic life rights", that's why you couldn't find discrimination episodes. He wanted to because he was born organic and then he had to become a robot to survive: he just wanted everyone to go through the same thing he did, because he felt bad about it.
Insomniac was making fun of "evil guys" by showing they are just insecure, that was the whole point
Yeaaaah but that kinda all falls by the wayside when the character isn't entertaining nor does he reflect his motivation in his characterization
Nefarious not entertaining? What? He is by far the best villain in R&C and one of the best Villains ever made.
@@lehtokurppa7824 One of the best villains ever made? Lul what?
@@AndrewLowry You heard the guy
If that was the intention, then it wasn't conveyed well enough. That just sounds like too much of a long shot. I've been playing these games for nearly my whole life and never got that impression, even if it does sound like an admittedly cool concept if it was the case.
A Ratchet and Clank video that's not an hour and a half long? Blasphemy.
Once again, you've managed to articulate my grievances. Thank you!
That said, I had the lack of enemy feedback issue a lot in Going Commando as well, which is why I prefer the first game.
Also, as for the HUDs:
* R&C 1: Old slab monitors that Ratchet had re-purposed for his garage. Sand got into the AV jacks, causing the fuzzy output.
* R&C 2: Megacorp Corporate UI, integrated into his Megacorp Visor.
* R&C 3: Galactic Ranger (military) UI. Made by Megacorp, stolen and sold by Gadgetron using a different font and paint job. Integrated into his Me- Galactic Ranger Visor
See i would have said they'd stolen it from Deus Ex: Human Revolution.
And I would say Megacorp stole it from Mass Effect, but in both cases R&C did it first.
I replayed the second one recently which was thoroughly enjoyable. There's a line Angela says about the Protopet being rushed into development and how she used to work at Megacorp but things ended poorly. Made we wonder whether the Protopet is a metaphor for a game Insomniac were developing and Megacorp stands for Sony pushing the development, with Fizzwidget being the incomprehensible, bumbling executive haha. Very cleverly written, lots of jokes and subtleties in the dialogue that I didn't pick up on as a kid. Plus it's still one of the funnest games I've played.
I think they meant it generally more likely
Can we just appreciate the title for a second, Ratchet and Clank: Up your Arsenal
I don’t know how they got away with this on the front of the box but it’s goddamn brilliant
Like Going Commando, A Crack in Time, Full Frontal Assault, and Size Matters, the R&C games usually have a sex related title.
@@Joostinonline Explain Going Commando please?
@@Joostinonline i dont get the going commando or crack in time plz explain i just laughed so hard when i realized these titles that i lost my throat
spoonerism 21 going Commando is when you wear pants without underwear on
@@rileyoftheharris i dont kinda find that sexual tho
Main problems:
-Not enough exploration
-Too many Tyhrranoids
-Excessive use of brown and orange(this game's hud is so painful to look at)
It's piss color. It's teh same reason Fallout: NV hud is bad BUT they let you change the hud color much better colors like Green, Blue, or White.
Funnily enough I dislike Going Commando's excessive use of dark blues and Grey's and dull colours in general
And I feel like none of these are problems, just personal preferences.
I really like the yellow hud
@@weepinggiraffe New Vegas had good HUD the amber color perfectly complimented the setting just like 3's colder blue for its setting the fuck you mean
I think the praise of this game is due to the fact that most people, (including myself) got introduced to the series with that game, and when you put so much time and effort into that one game, its kind of hard to accept that it may not have been the best title in the series. Still my favorite ratchet game tho.
I'm the same. And whenever I go back I go to that game, because I forget about 1 and 2 because I played them after. That being said I prefer Gladiator
number 1 and 2 were far far better than the 3rd
@@raldrid8264 I like Deadlock. It has the best weapons and level designs. That said, I love all PS2 R&C games and a few of the PS3 games :/
First game I played was the 1st one, and 3 is still my favorite. I just find it the most fun.
Im so sorry to hear that :(
Ratchet 3 will forever be my favorite ratchet game, but you make some great points. Awesome work!
yeah true, but still the best one, i had pretty fun in the Multiplayer, but i played just myself only single player 🥲🙏
3: most refined gameplay, coolest villain.
2: best mix of level design and gameplay, weak story.
1: most unique levels, enemies, characters and best story.
All 3 have amazing soundtracks.
The story on 2 was pretty great, Ratchet spent most of his time trying to unveil this truth about a company that he once though to be the good guys.
@@mig_wigs8223 I agree 2 probably had the best story in the series imo.
I reall dont understand why ppl think this. GC had and intelligent story and other subplots that actually came together and the level to level plot made more sense. 3s story was basic and generic. And i dont enjoy nefarious more than qwark in a mustache.
@Dylon Vonszxensxzineu I think UYA and deadlockeds stories are amazing tbh. But it's not like GCs story pales in comparison, in fact it does some things better. There's a surprising amount of subplots, lore and twists leading to a single point for the lack of writers in the team. The planets you go to usually add more to the story and the theme of capitalism; Tabora is an abandoned mining facility now completely baren due to megacorp stripping away all of its resources, changing the climate drastically. Planet Barlow shows a broken down gadgetron sign that reflects the effect of megacorps hostile monopoly takeover on competitors.
But for half of UYA, Ratchet is dropped on whatever random planet Nefarious set his troops on, the planet itself not telling a story.
2 had the best story personally
I always thought Nefarious' irrational hate for organic life came from him going a little coo-coo from being personally humiliated and defeated by Qwark multiple times and the doctor having been turned into a robot himself as a direct result. So he may have hated Qwark so much that he decided he should just destroy *all* organics, and, now being a robot himself, never stopped to think too hard about it again. So, Qwark = school bully = organic lifeform, Nefarious = bullied nerd = robot. But of course, the game never really comments on it or confirms anything either way. Great video, I wholeheartedly agree with 2 being the better game.
XylitoI At first i was like
Wait wasn't he already trying to exterminate live?
Then i'm like ah ok
He's a mad scientist
AND I FREAKIN' LOVE HIM
XylitoI so true
Weren't they trying to convert organic life into robots? In which case it would come from his jealousy of organic life since his organic components were ripped away from him
Ratchet and Clank 3 was my first experience in the series and I loved it so much I immediately buyed 1&2 after finishing it, and I was so suprised that those two were so much stronger in variety.
It really felt like I played in the right order in terms of quality progression.
About the planets and the routes and all, I agree with you ; however, I would add that in R&C 3, I saw myself more as a ''Captain'' among soldiers ; while in 1 I was the unknown Hero, in 2, a savior from another galaxy and in 4 a gladiator... I believe these aspects may help us understand some aspects of the game and its construct =)
Joseph. That’s a good point
@@masonoliver8833 thanks!
@korrok that shouldn't define the level design though. Would rather the story take a backseat to the gameplay.
That‘s the same problem Psychonauts 2 kinda suffered though. In the first game, everything was so new and unknown. And you also decided to go into the brains of random peeps to continue your journey. In the second game… it was pretty much just „Psychonaut has trauma, pls fix trauma“ and less randomness…
@@Adeyum64damn ive been playing psychonauts 2 rn and i was the whole time like bro when does this game end. i mean the part where you are in the libary and on the island are just such a waste of time. the first one was so crazy
So i'm a speedrunner of all 3 ratchet and clank games, and i'd argue the best game for speedrunning in the series is the third one. I feel as if the movement fluidity and control of ratchet was not covered too well in this video. This might just be because i am a technical goon that knows the ins and outs of Ratchets movement, but i felt like it was a fair point to make.
UYA is my favourite game casually, but i do think you brought up some interesting points. I disagree with most of what was said about nefarious, i think he's probably the most memorable ratchet villian and it all started with this game. I also think the weapon arsenal is a lot better in this game than most other ratchet games, i feel like that was not mentioned either. I do however agree about the linearity and blandness of each level. I personally don't mind it being linear, because I hate the feeling of doing one route of a planet, then finding out it was better to have done the other one first, although that is rarely an occourance/problem in the RaC series. But i still get left with the feeling sometimes. The soundtrack in UYA is definitely worse than 1 and 2, obviously that's a subjective opinion, but just looking at how 2-3 songs were reused from Rac1&2 in UYA. That should already raise a point. I can name a lot more memorable songs from Rac1&2, but not that many from UYA.
I'll tell you why i like it so much though. Starship Phoenix does a lot for me, having a central hub of the game really sort of removes a feel of chaocticness to the games, and the general atmosphere for th ship is really really good. The Vid-Comics are great and fun, the weapon arsenal is great, Instead of upgrading a weapon once, it's to LV5 and eventually LV8 - again really fun and doesn't feel like a grind. I felt like the clank sections were a lot better than the other two games. It's a huge plus for me that you get dropped right in the middle of the action and you get 2 guns instantly within the spand of 1 minute of playing. The game starts off very fast. - Of course the movement is perfect from a speedrun aspect, it's a gigantic plus to an already great casual game in my opinion.
ThaRixer What exactly made Nefarious memorable for you? Just curious.
I hate to only have one point to bring up. But he's hilarious, it made him more memorable. Also him and lawrence make for a great duo
ThaRixer this is a good point thanks for enlighting us on this aspect never thought about this
Ayyy, rix fancy seeing you here. I'm interested in what you think about the points he made about Jak 2's movement. I know you run both, and wondered if those extra animations have any impact, or if you generally just cancel most of them
Movement and control improvements are something that's come to be expected when a sequel is made. I can't really give UYA many points for that when GC plays perfectly fine as well. GC also starts you off with two guns right off the bat, not sure what that has to do with anything.
Honestly, as much as I love Up Your Arsenal, I think this video was an eye opener for me. I never actually realized just how much content and mechanics the third game scraps from the first two games, and I feel like I'm going to actually notice it for the first time when I play through the trilogy again. Like for example, the Clank sections were improved upon in Going Commando, with the bridge/hammer/etc Gadgebots, and in the third game... there's exactly two Clank sections in the game, and the Gadgebot improvements are completely removed, and even technically worse than the Clank sections in the first game.
However, there's just something about this game that I've always enjoyed more than the second game. I think it's the massive improvements on combat, and I never found the plot or world of Going Commando particularly interesting anyway. The first game is still by far my favorite in the series though, even with how dated it is in comparison to the sequels. It's always had a sort of charm for me, and the worlds and environments, as well as the weapons, are my favorite in the series. I think, in my personal opinion, it's the only game in the trilogy to get basically everything down perfectly, while the two sequels had their own weaknesses that prevented me from fully enjoying the game.
The combat of Up Your Arsenal isn't improved in anyway whatsoever over Going Commando.
"Massive improvements" was definitely an overstatement, I apologize. However, I still feel like combat operates better in R&C3, mainly because I can't just turn on the Tesla Barrier and Kilonoids for free invincibility. Combat has always felt more involved for me in R&C3, especially because of how much harder the enemies hit, regardless of having 200 health and Infernox armor. I always have to go in and plan how I'm going to do a fight, and I also have to set up my defenses a lot more than I do in R&C2. You can easily obliterate any enemy in Going Commando, including the final boss, who can be beaten in literally seconds, but you can't do the same thing in the later stages of Up Your Arsenal, because it doesn't pull any punches or show any mercy.
Also the weapon mods being introduced through level ups, instead of being optional content being purchased through Platinum Bolts, was a definite improvement in my eyes. The same thing goes for returning weapons (Suck Cannon, Miniturret Glove, Lava Gun) not being horribly nerfed like they were in R&C2. Those R&C1 weapons were a complete waste of space in that game, because of how horribly weakened they were in comparison to their original forms. I get that it's because of how early you can get the weapons, but I feel like customer loyalty should be rewarded with free weapons of mass destruction, like it is in R&C3, and they're not really much better in their Mega forms either.
However, most of my arguments just come from opinion and how I've always been able to play the games, so I understand if you don't see this as a valid argument for what I'm trying to say. It's difficult for me to speak without bias against Going Commando as well, because as I've said in my original post, I've never really liked the game despite giving it many chances over the years.
The only way the combat in UYA is improved is the multiple weapon upgrade levels. Although its a great thing, there is literally nothing else.
Interesting. I liked R&C1 as a once in a life experience.
R&C2, I could play over and over, like if it was FF (X best in the series, just saying).
R&C3, felt really weird. The multiplayer look-ish elements threw me out of balance.
Combat wise, I didn't get the "punch" feeling out of R&C3. Weapons felt weak and bland.
Quark minigames were super fun at the time.
His criticisms for this game are legit... which makes me very confused as to how he loves Metroid Prime 3 so much, when it has the same kind of flaws.
STOP RUINING MY CHILDHOOD WITH FACTS
Marco Verrocchi lol :D
STOP LETTING NOSTALGIA BLIND YOU
lmao most of this is opinion, and some almost objectivly wrong, like the fact that the side stories didnt come work their way into the main missions.
@singular on1 I never said it isn't worse, im saying this video is pure shit, as its filled with lies and presents the subjective as objective
Ehila Marco!
Imagine if Up Your Arsenal got more time. I'm sure it would've been more amazing
There is no denying Obani Draco was amazing though. I loved all of the various speaker systems and such. Walking around a disco ball and being surrounded by a sphere of speakers. Everything is this beautiful pink. Then you even get to get close to the gorgeous Courtney Gears. That level is the main saving grace.
This guys rants are so easy to listen to. Sometimes with rants I get bored with the voice or the editing or something but this guy... this guy makes it pretty damn interesting to pay attention to. Nice job.
Lance Sterling probably because he actually means it and not just do it for views
While I do like this game, it makes me so happy to know that someone else saw these flaws when they first played this game too. That I wasn't the only one that hated the orange, along with how disappointing revisiting Rilgar was, the less organic feeling in the stages, the linearity in the stages, and the lack of variety that 2 had. I missed the grind boot sections, hoverbike races, and especially the space battles. I will say that I thought it was interesting to fight nefarious on his own instead of it being a giant robot or monster; until they ruined it with the true final battle that was so easy, you had to stay completely still if you wanted to risk failing.
The space battles were atrocious i dont know what you guys that prefer ratchet 2 are smoking in this comment section.
@@JohnnyBoy7267quit lying
Used to role play with different skins and replay the missions where you drop in with the galactic rangers. So cool at the time.
It legit felt like you were part of the Galactic Rangers and you feel like a soldier just trying to protect the universe.
*gunshots, explosions, screaming* i sleep
*new gaming brit video* real shit?!
*new gaming brit video on ratchet and clank* ASCENDED.
Cynical Toast Your dp fits this comment so well
Cynical Toast OH NO
It works better with the "sleeping shaq" pic.
You just reminded me of why going commando is my favorite Ratchet and Clank
My Initial response to title : *Fuming with anger*
Me halfway through video: "...There... there where no grind boot sections in R&C3?... Fuck."
my reaction exactly but i actually watched the video and listened to him give valid points LOL
ISetYourFaceOnFire Yeah.. So did I?.. That was the entire point of my comment..
My God
My favorite game was 2, but I loved all the first 3 games. 3 was only brought down for me by the orangeish hud and U.I, the RYNO turns into a 1 shot kill everything on the screen with a flash so you cant see, and it feels a bit unfinished . Imagine how good 3 could’ve been with just 1 more year!
As someone who played the first three games religiously, I will say that I adored the games and played the third installment probably the most...
But even I, as a kid, felt there was something wrong about the game.
As I got older, it suddenly became more clear to me that, while the gameplay mechanics were the most intuitive and accessible of the franchise so far, the game was lacking in the subtle charm that made the first two games so much more enjoyable. What do I mean by this?
Well, the music, for starters. I can put tracks from the first two games on in the background while I'm working on things and just enjoy them. I never played hardly any music from the third installment, though, and that's because most of the tracks are, admittedly, pretty damn bland. Most of them are trying to capture the military-esque feel of the game without ever quite matching the diverse and specialized tracks from the first two entries. It tried to hunker down on one theme, and it ended up bogging down the whole soundtrack. There are, of course, enjoyable tracks here and there, but nothing obscenely notable like in the first two games. The music from the first two games was so memorable that just hearing the tune allowed you to immediately associate the song with a setting. In Up Your Arsenal, most of it typically has the same aura about it, and there's a disconnect between the songs and the levels.. And speaking of the levels..
Everything in the first two games was pretty straight forward. Mostly linear paths with a wild card here and there, but the designs had a wonderfully paced fusion of platforming and shooting that all served the purpose for exploration, even on multiple playthrough. The third game almost entirely throws the exploration element completely through the window and makes travel about getting from one fight to the next. Given how streamlined the gunplay is at this point and how useless they were making the wrench as a weapon, the diversity in options was becoming more and more scarce. The guns all felt like slightly different ways to achieve the same means and didn't have any nuanced creative thought put into them. Hell, some of the weapons make others completely redundant. Like, the wrench, why would you ever use it when you have a plasma whip? In the first two games, I actually ENJOYED running through the levels. In R&C3, they're all shooting galleries.
The characterization is all still, fortunately, there.
But not enough so to save the final product. I will say, I liked having the Starship Phoenix as this "safe" little homeworld to return to, I definitely appreciated that element sand saw it as a welcome addition, but their attempts to smooth out the gameplay ironically enough made the gameplay less interesting because they shifted the focus from weapons with specialized purposes to weapons that all practically serve the same purpose. In the first game, for example, the weapons all had unique and circumstancially different values and purposes. While the Devastator is great, it has low ammo so I wouldn't use it all the time. The Blaster is a lot more appropriate for gunning down enemies in a line while the Devastator is better for tougher enemies that I wanted to kill quickly. The Suck Cannon was a good mix of the two with replenishable ammo in the right circumstances and allowed me to conserve if I needed to. The flamer was great for making short work of smaller enemies in groups, especially in Rilgar. And so on, so forth.
In R&C3, fights are basically horde modes. The weapons are less tools and more just another means of killing crowds, and this is resonated down to core elements, such as how many of them will hit multiple enemies at once.
Crucillus Thorn Holy shit that's a big comment my dude.
Crucillus Thorn same here it always felt that there was something missing. Like more exploring.
@@mig_wigs8223 I know this comment is six years old but I've never cared for these kinds of comments.
I mean, you can watch a 20 minute to hour long video discussing Ratchet and Clank or some other topic but a few paragraphs of considerate thoughts of my own are just off the table? You don't see a lot of people going "Holy sh-- that's a long video my dude" but you always see this sorta thing in comments sections. Why?
I'm not saying everyone has to read it, we all got our own lives and not everyone feels like reading on a TH-cam video, but "That comment is big" is such a nothing statement. It isn't assessing quality, arguing points, agreeing with points, building off it with personal experience or difference opinions, it's just, "comment BIG". I'm not specifically targeting you because a lot of people do this and even worse at that. The number of times I've calmly sat there and typed up one of these comments just in the vein of giving my perspective only to have someone immediately assume I "lol why are you so mad" is something I have lost count of. Like... "Chill", I'm just engaging with the video; it hit a personal note with me and I felt like contributing my own experiences, nothing more.
Ratchet and clank 3 was my intro into the series. I played it and loved every fucking moment of it. It was so fun, so fresh, I loved the characters, the humour, the weapons and how the weapons never got old as they could evolve and become more powerful and look different.
Suffice to say I loved that game so much that I went ahead and bought the previous games to play. They were incredible, but shockingly I enjoyed them so much more than the later game, it was shocking because as it was the sequel I would never of imagined that it had less variety in it, the racing the space battles, the variety of weapon types like the deplorable spider bot and the awesome remote controlled rocket, I also loved how much harder they were, as ratchet and clank 3 was mind numbingly easy with the best gun in the game which when fired turn the screen white and killed everything on it. While I still love all 3, I can’t help but feel that the third was the weakest of the original trilogy, with 2 as my personal favourite. Thanks for reading.
You found 1 harder than 2 or 3, really?! That game is so easy. It doesn't even get remotely challenging until the Blarg Station.
@korrok sounds like you were just shit at the spacebattles and racing 😁
@korrok i was 4 when ratchet & clank came out and i played it and 6 by the time the 3rd one dropped and the 3rd one by far was the easiest to beat over and over and over again. I never even fully beat the first 2 games until a few years later when I eventually had to get new disc copies. Still a good game, but was definitely the easiest of the trio.
Facts 3 was easy af. For instance I know the first game of the series R&C had the sewer level where you had certain amount of time to escape before you drowned that was painfully hard. The second game had the game area as where the challenges grew harder and harder as your progressed where one challenge you had to use your wrench for many many rounds without getting a single hit from the enemy or when you had to fly that one level in the training facility using clank, remembered dying a damn ton. For RC nothing really felt difficult and memorable yk.
However the mechanics of the game personally felt different for instance in RC 1, there were no checkpoints for many of the levels so when you died, you had to start over, it was dreadful or had a small limited slots for nano-health since ratchet didn’t have armor in the first game. RC 2 felt like the enemies hit harder and clump on you like crazy with tons of enemies in that game, I enjoyed it.
Going Commando was definitely the best one. Great level design, awesome soundtrack and atmosphere, and a massive selection of weapons. I agree that 3 was too easy. The only challenging part was the combat, which could be pretty easily negated by just leveling up your weapons and health. Compare that to the previous games, which had parts like the flooded sewer section and that level with the destroyed city where you had to jump around a bunch of icy platforms without Clank and his gliding abilities. The first 2 games also had much harder skill points and gold bolts, especially GC, which were some of of the best parts of the original games.
I always noticed something off about 3, i found out later why i didnt enjoy 3 as much as the previous 2 ratchets and this video basically is on point on how i felt about up your arsenal
"there is no place for a forced melee and 1 hit ko powerup in a shooter"
*Doomguy intensifies*
I don't think he claimed that, he just meant that it was overly edgy and didn't actually thematically make sense. For comparison, imagine if there was a Dark Ratchet crate that gave him an evil demon form for 20 seconds and they wrote nothing to justify or explain it. Same kind of thing, it just feels thrown in for gameplay's sake.
How did I not notice the lack of any grinding in 3 :(
Gary Bell same for me i felt weird that 3 did not have that.
well at least Deadlocked (or whatever you call it) brought it back and probably overused it
There was Grinding, it happened at the end of Planet Daxx.
Wasn't that a wrench zipline?
If you did not notice it than it was probably not realy that important
I might be a bit biased towards this game due to it being the first one I played.
That's fair.
Can never forget the first time... in general.
@korrok well, its been a trend to hate on the "third" of any franchise for god knows how long. If the title has a "3" in it, or if its the third, then its automatically bad or impossible for it to be better than the 2nd or god forbid it be the best.
Its really irritating and stupid. Jackasses really are allergic to 3.
Keon Slide 3 is my favorite in the trilogy, i do enjoy jak 3. But Ratchet and clank clank up your arsenal...Quite disappointing. The only feature did Brong was the multiplayer but it’s not on impressive, I enjoyed deadlocks multiplayer more.
korrok Hey man I feel the same way☹️
@korrok its the curse of the "3" >_>
Deadlocked/Gladiator: Best bosses and overall gameplay.
Crack In Time: Best story & characters.
Arsenal: Best guns & humor.
Can't really remember much about Deadlocked's bosses, were they on par level design wise with Drek's Mech or the Planet Daxx Stealth Fighter?
The Technical Miracle Arsenal best weapons that's DAMN RIGHT MA MAN
HASEnoncorperated they were arena battles, though only one boss had his own arena while the others were fought in Dreadzone itself.
Kinda sucked not having clank with you but it was pretty good.
Deadlocked is my favorite
Going commando as a child was my favorite, I never liked up your arsenal that much either
GC is definitely the best one. I would put the first one above UYA as well.
Couldn’t agree with you more
I loved the story in RC3 but found myself going back to RC2 way more
I disliked Going Commando because the space levels were too fucking hard for me as a kid
All of you dont know shit or even a real game when you see one. Rc 1,2,3,4 are all great
1 and 2 are my favorites, if i had to choose between those, id choose 1
Sence you said this I'll be honest "size matters" is my favorite and I never see anyone talk about it
I’m just glad I’m not the only one.
Don’t get me wrong, RC3 is still a good game but Going Commando has this grittier shine and same satire that we loved from the first game. 3 was more like “stop villain from being villain.”
Thank you for articulating everyhting I've felt aboot R&C 3, I've been waitin' for a video like this for a billion years
I appreciate Ratchet & Clank 3, but after playing all three games of the original trilogy, I now consider this game to be my least favourite of the three. It's mainly because of the smaller number of levels, the smaller variety of enemies compared to the previous games, the lack of grind rail paths. I like how the game expanded on the Solana Galaxy with different locations compared to the first game, but they didn't feel new.
There is a lot to talk about, but these are the things i didn't like about Ratchet & Clank 3.
This guy actually has some good points, I will say I agree with him. Even though I still think every game is amazing.
F NL Dude even the developers themselves said that this game was and finish, it’s even in this video.
@@jeremybriggs6951 No, they've never said that.
It is in the video, but the youtuber manipulated the audio ^^
What they've actually said is "2 weeks before launching the game was a totally mess (in terms of bugs and unfinished things) and we really thought it could be a failure. But when it came out it has acclaimed as the best game RC, so it means you can do a lot of work in 2 weeks"
In fact, a guy of the commentary has stayed in the studio working on the bugs for 3 days straight without sleeping :)
That demonstrate how weak and untrastable the youtuber's opinions are.
Some things that he says are right, but most of it are shit talk and a lot of people agree with him because can't use their brain when it seems that someone has brought a big and complicated analysis, more over bringing some fake-estrapolated audio from some developers.
If you want to check the fact i've brought to you, you just need to watch the developer commentary episode 8 of RC3
Gheorghe Blanaru Interesting, I’ll give it a look see.
@@jeremybriggs6951 You can always catch upon it in the video too.
They clearly say "The game was a disaster *until* 2 weeks before go"
I don't know if he did it intentionally, but the way he put it, it really seems they're saying that the game is shit and in fact i've read lot of comments saying "man even the developers thought the game was bad".
Anyway, i suggest you to watch all the series, very fun and full of interesting knowledge :)
Moreover, they explain a lot of thngs (why this has changed, why this gos cut etc)
@@BioTheHuman not every heroes wear capes
I agree completely. I played the original trilogy once back in the day, and felt like what was so special about the first was slowly diluted in the sequels.
*Basically to sum it up*
Ratchet & Clank 3 is still GOOD.
Just not as good as Ratchet and Clank 2 👍
Sorry but I disagree
One thing he didn't mention was the music... ratchet 3 control room and daxx bossfights music are so cool but i can't remenber any from ratchet and clank 2, ratchet's 3 bosses were overall better handled than the previous title
Nah, 3 was better. 2 had some annoying spaceship battles and frustrating glyder and levitator sections.
Lol no
shafkat azim And 3 had dragged on Hacker sections and an annoying-to-navigate sewer for crystals that, while it does require you to come back with the Gravity Boots if you really want to get all the crystals, it’s still a bit annoying and tedious to get around.
Finally, someone with the same mindset with me! The third game was too linear and had too much arena levels! The 2nd game was my favourite!
The 2nd had better enemy variety and the blue colour theme gave it a real advanced technology feel. Plus so many mini games and things to do. Races, 2 arenas, introduced weapon upgrading through use and platinum bolts which they never introduced again :(
@@Ben-fx9kx Platinum Bolts were life
How could you do this to me, Brit? I thought our playthrough of 3 was great :(
Up Your Arsenal isn't the weakest simply because it contains less gameplay elements. The way I see it, for every element from the first two that was removed, an equal amount of effort went into refining the elements they kept.
-You now have more than one page for quick select.
-Weapons now upgrade multiple times with a different effect each time.
-They got rid of the ship levels. I don't care what anyone says, Going Commando's ship levels were abysmal.
-Lock-strafe mode was introduced, making combat in this game simply superior to its predecessors. This game clearly has a focus on combat, but I believe the developers knew this and put a lot of effort into improving the combat system. Going Commando may have been better than the original due to the inclusion of strafing, but Up Your Arsenal's combat system just feels.......natural. Like it should have been this way from the start.
I don't know what you meant by the story being less memorable, I think it was great. Sure, the pop culture references like Courtney Gears and the president essentially being Bill Clinton were hilarious as is, but character interactions in cutscenes were extremely memorable and Nefarious is easily the greatest villain in the series. I find Going Commando's story to be rushed in every meaning of the word. Sure, there's some decent commentary on corrupt corporations, and Thugs-4-Less is hilarious, but it felt half baked and simply forgettable. Especially due to the fact that we don't get a clear villain until literally the end of the game. A reason for that being that Qwark even APPEARING in Going Commando was a last-minute decision.
Up Your Arsenal isn't inferior to its predecessors, just more streamlined. It knows what it wants to do and ONLY does that, rather than try 30 different things at once and only succeed in about half of them like the first two. There's less here, but what IS here feels more refined.
+Olli hey I was going to point out the lock-strafe mechanic too ya beat me to it.
I personally prefer using 3rd person mode and lock on mods in 2 and 3, so that you have the perfect mix of platforming and shooting. But I leave the lock strafe on with Deadlocked since that one is mostly combat.
This is very well put and I agree on all of it.
The ship combat levels are really good, so I don’t know what you’re talking about.
They become a lot easier once you get the upgraded primary fire.
dapperfan44 - Same.
Ratchet 3 was the first one I played so it's still my favourite. I can recognize you're opinions but it still holds a special place in my heart
Jake Carlstad i feel you brother..same!
Jake Carlstad
I remember when my dad gave me a PS2 and some games so I searched through a load of PS2 games and I found ratchet and clank up your arsenal the best game ive ever played the first time I ever played it was in 2011 still to this day i play it
This was probably my favorite one cause of the more combat elements and dropping out the ship with battle robots and landing into combat is just badass
ABabyBottle It is the funniest and has the best villain, but doesn’t have the best story or gameplay
RAC3 did give us Dr Nefarious though. I'd forgive it on that fact alone.
Yeah, and then after A Crack in Time started overusing him because they knew he'd draw in a lot of fans.
@@calbin6309True.
Then again, his appearence in ACiT still made more sense than in Rift Apart. It was only a matter of time (pun not intended), until that Asteroid landed.
Rift Apart however, he was kinda... just there?
Heres why I think this is the best in the series:
Theme. While you are right in that the theme is less prevalent then in 1 & 2, the gameplay suites it more. The theme, for the most part, focuses on Military combat, with themes of Celebrity status and Racism. This also ties into why there are less paths in levels. The game takes a much more combat based approach then a platformer approach. In a game where the main focus is getting guns and leveling them up, a focus on combat suites it better. They doubled down on making combat as fluent as possible, as well as giving us as many weapons to change combat as we can. Two types of shields? Check. A gun to turn enemies against each other? Check. Most of the gadgets are more action packed to continue this. The hacker is fast paced, forcing you to constantly move around and collect green orbs while destroying red orbs, and threw in some barriers to make it more intense. The reflector is not only a puzzle tool, but can be used against enemies. Hell, it can even reflect one type of enemies attack into a powerful beam. I feel the theme suites the game as much, if not more then the first two.
Arsenal. The main attraction to me for these games is the guns that come with it. While all games have a weapon I favour over the rest, UYA has my two favourite guns, and overall more guns that I like then other games. It has an amazing pistol, one of the only good Shotguns, my personal favourite RYNO, and lets not forget the best guns in the entire franchise. Liquid Nitrogen Gun. And the Black Hole gun. These two are by far the best guns to appear in this series. They're just so sastifying to use.
Story. One thing I felt the first two lacked was a good story. Sure, the story itself was decent, but it never really felt like you where continuing the plot. The villians felt scattered around and the lack of a theme between levels made it feel like you where just hopping planet to planet at random. However, in UYA, this was different. You see Nefarious a lot. The low enemy count makes it feel like your always fighting him, and hes always there. It is a somewhat personal story because Ratchet is one of the people being targeted, unlike the other games where you just kinda try to stop them. Sure, the original took the fight to Ratchet's home planet, but it never felt like the stakes where high at any other point. In this, the entire galaxy is being threatened, so Ratchet was also as an extension. The way Drek took down planets felt slow, so you never feel threatened. This, however, feels like your trapped. That you have to fight him and stop him there, before the entire galaxy where turned into robots. It feels personal because not many would like to be forced into a robotic body. It feels like a much larger threat, despite it not being too deadly
Levels. There is one point that you made that is undeniable. The art style of levels have gone down. Way less detail. However, they have improved a lot. Plenty of enemies to mow through, following the war theme going on. Some levels have destructable pieces. There isn't much to talk about in terms of levels, the only downgrade I can think of is the art downgrade. The single path levels aren't that big of a deal, as the one path is generally longer and feels like you accomplished something.
Characters. One thing you pointed out is the lack of one-off characters. People who only showed up once in the entire game, and adds almost nothing to the plot. However, this continues the war theme. I mean, think about it. If there was a galaxy-wide war going on with soldiers on almost all of the planets you go to, you won't be seeing many characters out in the open. In the war planet in the original, the characters you find are a general and a soldier running away from the war. In UYA, almost all of the characters you meet are a part of it. All of the planets have either hostile habitants or are infested with Nefarious's troops, leaving almost no room for these characters to appear. Which further drives in the giant war going on. And the few characters we get are amazing. Some fan favourites make a return, new characters are added that really stick out, and they feel much more developed. The popular characters get more personality.
Villian. Ok, this is one of my favourite parts of the game. Dr. Nefarious is the single best villian this franchise has ever gotten. A funny gag that runs through the game, general quirkiness that makes the character likable, an amazing butler, I could go on. He is so good, that he is the first Main Villian to appear more then once (Outside of reboots) if you dont count the guy from Going Commando that turns into a villian. And notice I said Main Villian, because while Captain Quark was a villian in 1 & 2, he was only a side villian in 1. Anyways, he also has the hardest boss fight of the trilogy. Drek had a unique gimmick where you had to boost slam the button every time he activated it, but besides that it was just shoot and jump. 2 had the most boring boss fight of the three, taking less strategy and more run and jump. UYA however, you had to memorize his moveset. Learn what moves he does and what they do at the start. If you couldn't do this, you would be hit for lots of damage. Then you chase him down in a kinda pointless section, and fight him again, this time you REALLY had to learn his moves. He has all of his moves from before, as well as missiles that rain from above, and lasers you had to find and dodge. All at the same time. It is very intense, very hard, and very fun. Until the last part, which is just boring.
What was left out. You made a huge point about how space levels where removed. And to that I reply; this is a complaint? I always hated those levels, and to this day, A Crack In Time has the only space levels I enjoy. ONLY because its a flat plane your on. I am so glad they cut those levels, they where shit. Racetracks where meh, they didn't add anything but something to memorize. Sure, they are fun, but only for like 10 minutes. And grind rails? Really? This is so tiny its not even worth bringing up.
Overall game. Aside from the Original, this game has my favourite Hud. The colour scheme looks nice, and this is coming from someone who hates the colour orange. I found that in Going Commando, there was a lot of blue in the game already, making it feel overdone. UYA's colours where much different then the Hud's colours, making it feel different and nice. The game has the best feel to it, combat is the best, its very percise, and you actually feel like your in the story, not just planet hopping while the story goes. This is my favourite game of the entire series, and I feel that most of your complaints are it being different from the first two. Less paths, less one time characters, ect. But all of that fits it's overall theme.
Thanks a ton, good sir! You summed up my feelings on why UYA is my favorite in the franchise even today!
Can't disagree more but well explained
@singular on1 Exactly
I'm asking you directly if this is the best game in the series then why does this game almost put me to sleep whenever I go back to it?
And for the record I agree to spy everything on this video especially I do like the variety and part 2 ( yes even the ship levels though don't control as good as Star Fox but they do got some awesome weapons if you learn how to actually use it on your enemies to take them down quick ). You do got some interesting points counter arguments
Huh. Makes sense, actually. I remember feeling less enthusiastic as I played a good number of stages at the start of Ratchet 3, immediately after Ratchets 1 and 2. I attributed the feeling to burnout and just decided to play the game later instead. But now that I think about it, yeah, there's a lot of shortfalls here.
- Lewis
BrainScratch Commentaries I wild Brainscratch appears
He's a contrarian. Don't let him decide what games you should like for you.
I guess contrarian means "someone who likes what I dislike and vice versa."
Aside from liking Resident Evil 6, Brit seems to like popular stuff. If he was a real contrarian he would put out videos sating how awesome Other M and how awful Metroid prime is. oh wait, he didn't.
maybe...just maybe....he has a point about Ratchet 3.
I've never played R&C Up Your Arsenal. I've just noticed how everyone suddenly starts hating on a game because he says its not good and it's quite odd. It makes it easy for contrarians like Brit to become trend-setters, when everyone else is a bandwagon-jumper with no opinion of their own.
Carsonj13 I mean, if people really value his opinions that much than more to them. I find I agree with him on some points and disagree that him on others. Hell, the fact he can articulate why my favorite games are awesome in ways that I couldn't is one of the reasons I subscribe to him.
My only criticism towards R&C3 is - Graphics looks awful
-UI looks even worse and doesn't fit in at all.
-the story is trying too hard to make ratchet cool
-levels are fun but it's mostly just corridor shooting
After replaying the original three games I can understand your disappointments with Up Your Arsenal. However, there are a few reasons why I prefer Up Your Arsenal over other R&C titles:
1) No racing. The racing in R&C always infuriated me, it's monotonous and overly difficult. In my opinion it takes away from the gunplay of the core game, an unnecessary mini game. Worse is that they are unavoidable, they are mandatory in order to progress in the game. The Hoverboard races in R&C are tolerable, but the Hoverbike races in R&C2 are unforgivable
2) To me Up Your Arsenal & Deadlocked felt like a maturity of the R&C franchise. You mention that the theme of R&C 1 and 2 is consumerism, which is very much true. In Up Your Arsenal however I think they went for a war theme. You feel like a soldier when jumping out of the aircraft and avoiding missiles. You feel like a general leading the Galactic Rangers in battle against the Thyranoids. I don't think changing the theme was necessarily a bad thing, in fact I think it was a good thing. Why make the same jokes about consumerism over and over again? IMO the shift to war was appropriate, especially considering current events at the time (2004 saw the Bush Administration, Iraq War, Afghan War, etc). It was a time of war in America. You talk as if change is a bad thing, but in reality it was an innovation. I do agree however that there was a shift in themes between Going Commando and Up Your Arsenal
Other than that I think your review is flawless. as you said the levels in R&C 3 are too linear and the planets Metropolis, Rilgar and Aridia are all multiplayer maps put into the campaign for filler. I also think R&C3 is either too short or too easy, because it only took me 10 hours to complete. In contrast it took me 16 hours to beat R&C1 and 20 hours to beat R&C2.
I strongly have to disagree on the racing stages but I respect your opinion, though racing in 3D platform game can be infamous
+Olli that true man and thanks for replying back
Olli Also the trick to winning the hoverbike races was to constantly pick up and use boosts.
Racing was overly difficult? what?
1st game was about a war, 2nd game was essentially avoiding a war, 3rd game was, as a you say, also a war..... So....
Loved 3 as a kid, should be interesting to hear a different opinion.
Disappointing =/= bad
Was Ratchet 3 your first R&C game?
He said different, not bad.
I thought I liked R&C3 as a kid, but once I replayed the whole trilogy not long ago, I felt quite disappointed after playing through the 3rd game. From the first moment, R&C3 felt like a weird multiplayer game. The guns felt really weak, they had no effect on the enemies.
Imho, R&C2 is the most enjoyable out of the trilogy.
Moulz But he never said that he thought TGBS was calling it bad. Him finding it disappointing is still a disappointment
You accurately described so many things I noticed even when I was younger. I grew up with the first two games and got the third one when I was a little bit older and although I enjoyed it, I definitely felt a decline of content from the previous two games.
I remember being BLOWN away with Going Commando at the age of like...8 and so fucking impressed. Then 3 came out and I looked at my copy of game informer and it was a 10. The back of box had all these 10/10's on the back and I was ready for it to happen again. It just wasn't. I mean it was good, it was fun. It wasn't that leap forward that 2 was that totally reinvented the series and it was lesser than 2 at the end of the day.
Huh... Tools of Destruction ends up feeling more like an oldschool Ratchet & Clank game than this oldschool Ratchet & Clank game does. I still love this game, but I always knew something was off about it. Like I SHOULD consider it the best because everyone says it is, but deep down I don't really feel that way. I just get more out of Going Commando.
tools of destruction was boring and crack in time too it has all these space fights i dont give a fk about and these dumb interactive cutscenes which kinda kills the cinematic aspect of the game. 1 was the best in my opinion
I think everyone says its the best because it had a large scale feeling to it that the other games didn't. They were small fun adventures but Ratchet 3 had these huge but barren playgrounds to run around in. I remember really liking that I could just drive everywhere and shoot at random shit. Didn't really notice the lack of enemy variety or dull colors. When I played the HD edition the horde mode milking and shorter length were a bit more apparent especially since I had played through 1 and 2 right before and it ended up being the most forgettable. I also think this is the game that introduced me to the annoyance of bullet sponges. Thanks Insomniac.
fishywtf I disagree. I think those games are fine, though I do like Tools of Destruction more than a Crack in Time.
I've played the original 3 games at least 10 times each (though that's including challenge mode a lot of the time, so... more like five or six sittings I guess) and the things that make each one different become more apparent each time, especially if you tackle them back to back to back like one giant game.
Nick on Planet Ripple Tools of destruction was very glitchy though, and it didn't seem to have good collision, but that's just my opinion
Your last Ratchet video was amazing and this one did not disappoint. I would love to see you do a video on Jak and Daxter and Sly Cooper.
Yeah I want to see him cover the Jak games as well
please no
You've actually talked a lot about Ratchet and Clank 1 but I wanna suggest you to do a video about the the 2nd game, telling the good things and if it had bad stuff you could mention it too. :)
RacoonOnInternet He kinda talked about it in this video, it’s a perfect sequel and a very great game, even though it still can’t top the OG
A true fan should never be afraid to criticise something he loves. It is your opinion.
Though he does bring up good points.
Well he loved it to a certain degree
Best single player experience I had in the series was with the second, Going Commando. However, Ratchet: Deadlocked will hold a special place in my heart because of the co-op and the relentless fun and laughs I had with my brothers. Even if the 4th installment gets some hate or is brushed off I'll always enjoy it because of the memories it made.
Ratchet and Clank 3 is by far my favourite. I just think it's the best of them all in ever way. It's the most fun, with the best characters, best villain, best jokes. I love the Starship Phoenix and everything else about the game. I hope this video doesn't somehow put a damper on my love for this game. Qwark's funeral will always be one of my favourite moments in the entire series.
Its a great game. Ive yet to play a Ratchet and clank game I didn't like. If you like it thats all that matters
i remember playing 3 and thinking halfway through the game "man, i am getting bored of killing these same bug eyed aliens the whole time"
All I remember from no.3 was feeling like it lost it’s style and the enemies/planets were so MEH to me. R&C2 will always be my fav.
I just want to leave this fact here:
Dr. Nefarious is voiced by the same person that voices Andrew Ryan.
Before watching video: Ratchet & Clank 3 was my favourite.
After watching video: Ratchet & Clank 3 had my favourite *gameplay*
Being open minded doesn't mean I can't have an opinion. When somebody brings out their point of view I like to look at things from a different perspective. Ratchet & Clank 3 will probably still be my favorite, since the gunplay was the best until that point, but I can't argue with how shallow it actually is compared to previous titles.
Also, I played that game as a kid, so I didn't have a valid opinion back then.
falsepracticevideos
Well, most of the time videogame critique is mostly subjective, I have friends that play Arma 3: Altis Life *seriously.* And I can't think of a logical reason of why you would enjoy that.
And there's people that love to comb bald people.
Imagine what this game could have been if it had another year at least
I like how everyone is taking this like he "hates the game". Almost like no one is bothered to actually listen.
Yeah. There's a difference between hating a game and just being disappointed with it. Even my most disliked game KH3, I'd still never say I hate it.
I am replaying the first Ratchet lately and besides the gameplay being the most clunky from the original 3 it is amazing how atmospheric that game is, the exploration is so much better compared to 3 or hell even the 1 remake is not as good as the original 1.
As a big og trilogy fan, I never understood how some people say Going Commando is a bad game because it's rushed, and yet those same people have Up Your Arsenal as their favorite in the series, it's totally valid to prefer UYA over GC but using that argument makes no sense when UYA is so noticeably the most rushed game of the original series 💀
I have never heard going commando being rush, just only up your arsenal.
WHO in their roght mind has ever used that argument? lmao that's insane
I don’t remember anyone saying Going Commando was bad
I think whether you prefer the third or second game in the series depends on your stance on two factors from 2
1. The shitty ship sections.
2. That thugs for less guy in the mech that was a super boring boss that takes like 15 minutes to kill.
Basically for me Going Commando had more content, but I always hated replaying it because I would have fun in a level only to dread the return to the space ship/whatever minigame they had in store for me this time. The Quark levels in 3 are also annoying, but to me they are very fast to deal with so I get to enjoy more pew pewing that I signed up for.
That's basically the same for me! It's my least favourite in the trilogy for those reasons, but it's still in my top 25 because the rest of the game is so dam good.
Pachy The Pirate that's a pretty good summary of it actually. This one might be just me but I always hated and still hate the start of going commando just because clank isn't there. No double jumping is ok but ratchet should have company
Imo the ship segments were actually pretty fun.
The Snivelak boss can be entirely cheesed by going to the upper right corner of the area and Charge Booting down to the end of the Dynamo / Grindboot section. You can get out of the boss and go back to the bridge entering the city, where you can sit at the top of the bridge and shoot the Mech without it being able to fight back unless it uses the red laser.
Alondiite holy shit!! I didn't even know that!! I'm gonna look it up now. Thanks
No problem. It makes the boss so much more tolerable. Still doesn't excuse it taking about 3 RYNO rounds to bring down though.
Really I can still recommend the original trilogy in their entirety because they're all worth playing. 3 isn't as memorable mind you but the gameplay is still tight and as a result the same is still damn good fun.
Also the multiplayer
While I still love UYA, your video is definitely well researched and helps give more perspective on why it's not perfect.
Ratchet: Deadlocked is my favorite
A man of culture I see.
I think a lot of people, like me, loved the Starship Phoenix to death. I only ever screwed around there for a lot of game before actually finishing it.
The drab level design and lack of enemy diversity made the game so much less immersive. I think overall, Going Commando was the best. An action masterpiece.
no cap.
I myself prefer Going Commando over Up Your Arsenal.
Super Lombax I feel guilty for overlooking the flaws I believe Kingdom Hearts 2 isn’t as good as people think it has less content than the others and the game is still easy on the hardest difficultly.
Super Lombax Agreed
Haha the sexual innuendo of your comment pleases me.
I found Going Commando to be vastly overrated. I don't see the appeal.
@@HaveButOneLife same can be said with up Your Arsenal
Man, if this is how he felt about 3 then he must have been completely disappointed with Deadlocked/Gladiator. Most of those levels were literally just multiplayer maps.
oof
Actually he loves Deadlocked
I've also thought it a bit odd that people liked 3 more than 2. Personally I hated the mission-structure of most levels, I think deadlocked/gladiator is an improvement of what 3 tried to do.
Desmond DeLeon and that's completely fine. I's all about personal preference anyway.
All these points are accurate as to why I feel Going Commando was the best in the series. It use to irritate me hearing people say that 3 was the best in the series. Then I look at this video and I'm reminded why 3 didn't really have much to remember in comparison to 1 or 2.
The captain Quark comic book levels were the highlight of the game
Personally I think R+C 2 was a disappointment and one of the weaker of the series. Why?
- Storyline was so terrible the rest of the series essentially treats it as if it's not even canon. Protopets were a cool idea in an otherwise boring central storyline.
- Quark (suddenly an evil genius) and Ratchet (suddenly bereft of bravado and doesn't care about going on adventures) are so out of character it's not even funny.
- Crap final boss.
- Angela's "reveal" was contrived bollocks. So she dresses up as a masked evil-doer just for a "surprise!" moment? It makes no sense!
- The Zodiac is the worst weapon in the entire series. There it sits with a massive price tag, tempting you to not buy the RYNO, but buy it instead. So you grind and grind and save up... And... it only holds 4 ammo, has bad range, and is practically useless against bigger enemies and bosses.
- The game is chock full of weapons but some of them feel like leftovers from the cutting room floor. The hoverbomb launcher? 2ND worst weapon in the series. The weapon list could have been just slightly trimmed.
- Nowhere near as many funny moments as other games in the series.
- Weapon levelling is bull. With no intermediate transformations or modding opportunity, you're left to grind an eternity as one pixel moves for every hundred enemies killed, with nothing in between to spice things up.
- Aside from Silver City none of the levels feel all that memorable.
Not saying it's a bad game, but if any of the original trilogy are a disappointment, R+C 2 would be an easy pick for me. I found 3 to be the best of the PS2 games.
Thank you! I remember being so confused when people kept saying this was the best of the series.
I'm glad I'm not the only one. 1&2 are by far my favorites, although 1 is probably the best imo
Around 8:35 when you're talking about Jak II, illustrates one reason why I ultimately liked the Jak and Daxter series over the Ratchet & Clank series. Jak and Daxter ' s animations were just so much smoother and fun to look at. There was a lot more Squash and Stretch on their movements and it just makes them so much more expressive than Ratchet & Clank.
Honestly, I prefer 3's story to 2's. Yes, thematically, the trophy goes to 2, and 2 had a really good mystery and some nice twists. But 3 had more of an emotional root and better character work. Qwark's character arc was a huge payoff and Ratchet's relationship with Clank was shown to be flawed and still developing (Secret Agent Clank, Ratchet not recognising Klunk).
I think the decision to set 2 in Bogon was a wrong move. It removed all the emotional stakes for me. In 1, everything going wrong was going wrong in Ratchet's home. In 2, there's no emotional connection until Qwark turns up. That's why I have to give the story to 3. Yes, there were less characters, but that allowed to spend more time with the characters we had. It raised the emotional stakes, including the relationship with Sasha and the doubt in what Qwark would do. Qwark was more than just a villain in 3.
This emotional connection culminates in Nefarious threatening Veldin, creating an emotional climax I was invested in. If everything went wrong in 2, Ratchet could fly home to Veldin and live life as if nothing happened. There was no personal threat.
(This is just my opinion and Ratchet and Clank 3 is my childhood, so I'm probably biased. The second game is still awesome. Also I really love the Rift Inducer. Congrats on reading this entire thing.)
I feel like no one talks about ratchet dead locked
Blade Gaming, Is that's the running man knockoff. If so I loved that one.
The team was branched in half just to include the multiplayer, meaning they technically had way less people to work on the actual gameplay just from that. There is also the fact that numerous team members were moved to start working on Resistance and many others left to work in other parts of the industry (like Mike and Tony who started doing those uselesspodcast ratchet and clank Developer Commentaries, as an example of people who left that studio. Granted they did this at the end of 3 but again they are just examples).
Looks like the TH-cam app is fucking with me again.
Infinite buffering in normal videos but adverts load fine
Well you know they've gotta focus on the important bit, which is making money off of your views.
Gonna be honest, the thing that sold me on this title was the multiplayer. I must've put in over 100 hours in that with my brothers. Truly an underappreciated gem.
I agree when the game is trying to blend multiplayer maps and modes into the single player, you get a product that feels rushed.
On RC Lombax's channel, he posted a gameplay video where he played the Florana level but the beta version instead. And we were shown a cutscene of Skidd racing off-road. You were originally meant to get the reflector from the Florana Jungle, but then it was changed to Marcadia because they didn't have enough time to make a race, though they were almost done. They had the cutscene finished (Just needed to animate the models) but they needed to make a Skidd NPC to race against. You could still obtain the Reflector in the same level (The Beta version only) but you don't need to race for it. It would've been pretty interesting, the fact if there was going to be Space-Combat or Grind-Boot segments is still in the air though, but since they've changed from the original's excellent style, I don't think there would be any Grind-Boot segments or Space-Combat