At 1:24, I had to use Shift + Rightclick instead of Ctrl + Shift + Rightclick to add the base nodes. But a nice tutorial that sums up your process pretty well. Thanks for sharing!
Okay, my model have 30+ materials with more few textures, you mean i need one year to bake all? Its looks very many actions. Also my base texture mixed with other texture, need make node on each textrure or after mixed? Also my material have modifiers after shader - need do something special or just bake?
Wait, why did you bake your color and roughness textures? They're already in image format because it is a PBR material, you can just import the images themselves
I didnt understand the purpose of that either. Usually you only bake what has extra nodes to it that wont transfer over. There is no reason to bake that color diffuse map because nothing is attached to it. If you were to remove all nodes between it would import as it shows.
@@younifyvii5532 yeah i cat get the "viewer" node and it wont let me control click etc, it created another dot on the line but doesnt do anything. I cant find viewer in any options either
At 1:24, I had to use Shift + Rightclick instead of Ctrl + Shift + Rightclick to add the base nodes. But a nice tutorial that sums up your process pretty well. Thanks for sharing!
You legend. Thanks.
Thankss mate
thanks
thanks
I dont believable there still no plugin to make this process automatic
Okay, my model have 30+ materials with more few textures, you mean i need one year to bake all? Its looks very many actions.
Also my base texture mixed with other texture, need make node on each textrure or after mixed?
Also my material have modifiers after shader - need do something special or just bake?
I have been searching for this thanks alot
Why are you using emit as bake type. No other baking guide has ever said to use emit unless doing metalics.
Wait, why did you bake your color and roughness textures? They're already in image format because it is a PBR material, you can just import the images themselves
I didnt understand the purpose of that either. Usually you only bake what has extra nodes to it that wont transfer over. There is no reason to bake that color diffuse map because nothing is attached to it. If you were to remove all nodes between it would import as it shows.
the audio is like a robot explaining how to do things, i think its cool
Man, I tried a thousand ways of doing that. You just saved me. Thank you!
Btw, I kinda liked the robotic voice. hahahahaha
@@rendermystic3300 I did this and it made my colors black in the map?
RenderMystic, I also have a black picture after baking. what is the reason, tell me
3:10
It isnt working for me
When i clikc on it it goes totaly black
Idk why it isn't working can u help???pls???
HOW THE HELL DID THIS WORK WITH MANY TYPES OF DIFFRENT STUFF (ARRIVAL. MIRROR, ETC...)
BUT NOT WITH A SIMPLE PLATE?!?!?!?!?!?!?
i loled very hard at the introtext! thank you
Finaly i found something that explains a simple tranfere and without bugs + it explains how to import own made textures
TYSM💫
i cant shift control right click to get viewer. is there any other way to get viewer
or left click lol
@@Josh729J try using only shift plus right click
this is my other account btw lmao
@@younifyvii5532 yeah i cat get the "viewer" node and it wont let me control click etc, it created another dot on the line but doesnt do anything. I cant find viewer in any options either
@@younifyvii5532 Hey I figured it out, i had to add the "node wrangler" add-on to my project
thanks for tutorial , all recpect for C4D one click your materials welcom in most engin !
The mic sounds pretty cool haha
This is export textures, not materials. Try export something like eyes shader. Textures won't help you.
its low quality but its still 4k lol
id rather shovel shit than listen to this audio
ngl this broken mic sounds pretty cool
I hate blender.