The Saturday of a Hobbyist Game Dev

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  • เผยแพร่เมื่อ 7 ก.ย. 2024
  • Welcome to a slightly different kind of devlog for Dauphin! This video takes place over the course of one day. I show how much progress I make on a typical Saturday, and how I balance my time betweek work and play. Hope you enjoy!
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ความคิดเห็น • 646

  • @TheElvinGamer
    @TheElvinGamer 4 ปีที่แล้ว +449

    Voice-over: Dauphin is a game about a marine biologist helping animals...
    Video: *character beats the shit out of a crab with a sword*

    • @sbonel3224
      @sbonel3224 4 ปีที่แล้ว +54

      He's beating the devil out of them.

    • @TuberTugger
      @TuberTugger 4 ปีที่แล้ว +31

      Woh now. He is beating the corruption out of them. Just like when your child has the devil in them.

    • @marta_na_moto
      @marta_na_moto 4 ปีที่แล้ว +3

      would a squeegee instead of a sword make it better? :DDD with a proper sound of course.. ;))

    • @IamVENGANCE1939
      @IamVENGANCE1939 4 ปีที่แล้ว +2

      Yeah that's kinda true

    • @richardwallace996
      @richardwallace996 4 ปีที่แล้ว +2

      Haha funny

  • @SamHogan
    @SamHogan 4 ปีที่แล้ว +146

    I was thinking the devlog was almost over... then he mentions it's only 9 AM. Ben's got this productivity thing down to a science

    • @aleks3449
      @aleks3449 4 ปีที่แล้ว +2

      Sam Hogan so true lol... love your vids btw!!

  • @vedarthdak2353
    @vedarthdak2353 4 ปีที่แล้ว +249

    You inspired me to get into game development

    • @qbasty
      @qbasty 4 ปีที่แล้ว +15

      Yep me too but DevDuck also inspired me into waking up at 6 but I stopped for now, while it is quarantine.

    • @BlueGooGames
      @BlueGooGames 4 ปีที่แล้ว +2

      vedarth dak he inspired me to get up at 5.30 and drink water and have a jog :) need to go to bed no later than 22/10pm for that to work :)

    • @travis.c06
      @travis.c06 4 ปีที่แล้ว +2

      Good job brother

    • @sshvdow6894
      @sshvdow6894 4 ปีที่แล้ว +3

      @@qbasty Quarantine is one of the best times to wake up early

    • @enterthecatverse7905
      @enterthecatverse7905 4 ปีที่แล้ว +2

      Same I'm making a text-based adventure as Unity isn't working on my cpu.

  • @M0rg1t0u
    @M0rg1t0u 4 ปีที่แล้ว +129

    Wouldn't be interesting that the corrupted crabs attack the cured ones ? And if they deal enough damage, corrupt them back ? :)

    • @justswayo
      @justswayo 4 ปีที่แล้ว

      Amazing Idea my dude

    • @gretagivens513
      @gretagivens513 3 ปีที่แล้ว +1

      @The Pro Player I think they meant to say wouldn't it

    • @Dk-Ang
      @Dk-Ang 3 ปีที่แล้ว

      this sound good

  • @Danidev
    @Danidev 4 ปีที่แล้ว +40

    Nice devlog my dude, the text popup made it look much better

  • @MattKander
    @MattKander 4 ปีที่แล้ว +31

    I love how these logs aren’t hustle prn. Rare to find someone this passionate about a side hustle who’s also approaching it from a sustainability standpoint!

  • @thesimg
    @thesimg 4 ปีที่แล้ว +105

    It would be cool if, as you remove the corruption from the crabs, the crabs move slowly from corrupted to regular, so there is slowly more of the normal crab colors as the corruption goes down.

    • @DevDuck
      @DevDuck  4 ปีที่แล้ว +36

      Been toying with that idea for a while now - maybe I'll give it a go!

    • @thesimg
      @thesimg 4 ปีที่แล้ว +8

      I think that would be super cool! Best wishes and stay safe :)

    • @FBI_Master
      @FBI_Master 4 ปีที่แล้ว +1

      @@DevDuck I am working on a simmer mechanic for my game you need a big tree of animations and massive sprite sheets for all possible state and movement animations

    • @matangoldstien5922
      @matangoldstien5922 4 ปีที่แล้ว +1

      and you should also when a crab getting hit, a corraption color particals will fly off the crab

    • @irishbruse
      @irishbruse 4 ปีที่แล้ว +1

      @@DevDuck you could make the corrupted crap sprite lower it alpha

  • @matangoldstien5922
    @matangoldstien5922 4 ปีที่แล้ว +66

    I have two ideas to improve the damging program
    1. change that the attack won't deal allways 10, do that it could deal between 8-12 damage and maybe even a crit attack
    2. you should add a animation to the corraption bar sliding to the middle so you will see how much corraption it had at the begining
    you are doing a great job! keep going :D

    • @Toopa88
      @Toopa88 4 ปีที่แล้ว +2

      The damage is only a placeholder. It's more than obvious that the system is going to change.

    • @18wtfomg18
      @18wtfomg18 4 ปีที่แล้ว +2

      i agree, if it had an animation of the bar at full, then to the remaining amount of "corruption" it could show how much damage was dealt, i also like the little numbers that could be green for small damage (1-10) and red for higher 15+. Maybe orange for the mid tier damage

    • @matangoldstien5922
      @matangoldstien5922 4 ปีที่แล้ว

      @@Toopa88 i know it is, he is still working on it. i just give some ideas how to improve the game

  • @ThinMatrix
    @ThinMatrix 4 ปีที่แล้ว +14

    Nice progress! And I absolutely love your little aquarium, I'm very jealous :p

  • @dariel312
    @dariel312 4 ปีที่แล้ว +25

    Was about to ask how he recorded both his hands while cooking, then I saw the reflection of the phone strapped to his forehead lol

  • @mironco9595
    @mironco9595 4 ปีที่แล้ว +49

    For the health bar, I was thinking you could either add a light gray, slightly transparent bar behind the other health bar , and the light gray healthbar is as big as the max size of the colorful health bar before you hit it. (I hope that made sense). Or, you could make the healthbar appear if the enemy is in range of the player, or is moving to attack the player.

    • @DevDuck
      @DevDuck  4 ปีที่แล้ว +16

      A background like this is definitely a good option!

    • @emperorstorm3266
      @emperorstorm3266 4 ปีที่แล้ว +3

      @@DevDuck I personally like the second option and first together.

    • @animationsnowwithcats4761
      @animationsnowwithcats4761 4 ปีที่แล้ว +4

      I was thinking somthing similar but instead of an tranparent bar you disign a border on the side (like brackets) where the full health would be. also I was thinking that the enemies health bar should apear whenever you hower the mouse over the enemy.
      PS: sorry 4 bad english

    • @ebbmo6441
      @ebbmo6441 4 ปีที่แล้ว

      I would prefer a healthbar with that background you mentioned. However it slowly fades if it is not "changing" (health reduces / they heal back up).

  • @Rowie_9
    @Rowie_9 4 ปีที่แล้ว +3

    good stuff

  • @TheGuilhermec3
    @TheGuilhermec3 4 ปีที่แล้ว +50

    A suggestion on the text feedback:
    Destroy() function is slow and can bring performance down at some point. I recommend a object pooling implementation, I think it fits perfectly in your case.
    I Love your videos dude.
    Cheers from Brazil

    • @brosisjk3993
      @brosisjk3993 4 ปีที่แล้ว +1

      object pooling? can you link the documentation for that maybe or something? I'm having fps problems in my game and this might help, thanks

    • @TheGuilhermec3
      @TheGuilhermec3 4 ปีที่แล้ว

      @@brosisjk3993
      There is a lot of content regarding this, it`s very common technique.
      Here is a very good video about it:
      th-cam.com/video/tdSmKaJvCoA/w-d-xo.html

  • @tgsnicholas8817
    @tgsnicholas8817 4 ปีที่แล้ว +17

    4:30, your shrimp is camera shy

  • @ameliaiwan5713
    @ameliaiwan5713 4 ปีที่แล้ว +1

    This video kept me from procrastinating for the rest of the day. It's just so motivating - I can just watch someone's both productive and chilly day and realize that making my day look like that isn't that hard. Thank you for this!

    • @LewisCamprowe
      @LewisCamprowe 4 ปีที่แล้ว +1

      Same here, just the motivation I needed

  • @RobertBMenke
    @RobertBMenke 4 ปีที่แล้ว +4

    Appreciate the focus on balance at the end of the day. Whenever I spend a weekend working crazy hours on a side project it hurts me the next week and I go into the next weekend feeling less motivated. Seemed like an awesome evening and well deserved mental break from the grind!

  • @SunnyTheOpossum
    @SunnyTheOpossum 4 ปีที่แล้ว +1

    Your lifestyle is so motivating. Like seriously. I watch so many creators who stretch themselves too thin and jokingly brag about how little sunlight/sleep/exercise they get, and while I’m sure that it’s pretty much always an exaggeration for the sake of comedy, I find myself subconsciously mimicking that behavior because I admire the people I watch. Your videos are different though, and it’s honestly so refreshing to see! You’re showing off a lifestyle that seems healthy, productive, and fulfilling both physically and mentally, which I can really admire and really want to replicate for myself!

  • @sereneinteractive
    @sereneinteractive 4 ปีที่แล้ว +2

    After 10 years of learning all about digital design and even going to a game school, I finally decided create games too. Your videos are really inspiring and I look forward to the progress you make.

  • @MythicLegionDev
    @MythicLegionDev 4 ปีที่แล้ว

    I like how you took the time to relax and play another game for a while, even one that's completely unrelated to the one your making! I think while doing game dev it's important to do stuff like that

  • @derikdotnet
    @derikdotnet 4 ปีที่แล้ว +1

    I know life's hectic for most people right now but your content is awesome and watching your videos is very relaxing and inspiring. I hope you continue to upload devlogs of this game I think you have a great concept going! Anyway my point is please upload more because I will watch!

  • @el_duck6577
    @el_duck6577 4 ปีที่แล้ว +1

    To show the original corruption bar's length, you can do one or both of these things
    1) slow down how fast bar shrinks so that you can see the maximum size for, maybe a quarter of a second
    2) show a kind of dark, somewhat see-through color to show the size of the bar, kind of like how a fighting game has a red section in the HP bar showing how much HP can be regained.

  • @willratcliff6111
    @willratcliff6111 4 ปีที่แล้ว +1

    Awww that "my better half" thing was very cute! Good job at being a good man, mate! Love it!

  • @lifebyagelaise89
    @lifebyagelaise89 4 ปีที่แล้ว +3

    i just wanted to let you know that this was so damn beautiful and inspiring!! it makes me wanna start working on all my projects while keeping a healthy and sustainable life balance. it’s time to binge all your series! thank you for this wonderful video!

  • @nothingiseverperfect
    @nothingiseverperfect 4 ปีที่แล้ว +9

    dude; this was I like beautiful bruh
    Like he doesn’t just GRIND CODE FOR HOURS and like the greenery in the video was LIKE SOO SOOTHING, and the shots for your set up and like the vibrant wallpapers and keyboard and ahhh it was so nice
    and HE COOKS?!! WORKS OUT: IS PRODUCTIVE
    I literally wanna marry this guy haha
    btw where did u learn to cook?

  • @scroomergriffin890
    @scroomergriffin890 4 ปีที่แล้ว +11

    Idea for how to show full healthbar :
    The healthbar apears not only when you attack an enemy but it also apears when an enemy agros onto you and or gets close. To prevent this animation from looking too "instant" you can make it so that when the enemy gets close or agros the bar apears as if it was filling up (if that makes sense)
    Also I love watching your videos they are very relaxing and i hope you enjoy making them as much as we enjoy watching them.

  • @noe9250
    @noe9250 4 ปีที่แล้ว +1

    I think the corruption bar should really telegraph to the player what is going on - what if when you hit you see the full bar animate and drain to its new size.
    This will help show the player everything you need to, and adding the right kind of animation could make those hits feel really satisfying.

  • @yoavraman8919
    @yoavraman8919 4 ปีที่แล้ว +2

    Every time I watch your videos I become more relaxed, want to code, want to mace a morning/night routine, and general improve my life, the problem is, I am a procrastinator, so I never do..

  • @thiccfish6669
    @thiccfish6669 4 ปีที่แล้ว +1

    Adding a white flash around the corruption bar can visualize how much it shrinked from the previous state

  • @RobLang
    @RobLang 4 ปีที่แล้ว +1

    Beautifully crafted dev log as usual! Great work, sir!

  • @eastkoastgames1553
    @eastkoastgames1553 4 ปีที่แล้ว

    Game dev is a challenge all around. It takes a long time to make something you’re proud of and ready and happy to share with the world. Props to you in your endeavors, I wish you and everyone who shares this dream the best 🤘🏻

  • @qbasty
    @qbasty 4 ปีที่แล้ว +11

    Suggestion:
    When attacking someone with a stick, after the attack the character should still have it in hand for 2-3 more seconds and if he attacks again then he has the stick in hand again for 2-3 more seconds.

  • @GamesBySaul
    @GamesBySaul 4 ปีที่แล้ว +1

    As always amazing video! Love the look of the damage text :)
    Also you asked a good question at the end, to balance my burn out I usually do 3 things, take breaks, work on something else either a little project or just a mechanic I like and I tend to re-evaluate the project and see if I actually think its good enough

  • @u_ziben
    @u_ziben 4 ปีที่แล้ว +1

    I have no suggestions on Dauphin. I just wanted to say that your life looks awesome. May you enjoy the rest of your life man!

  • @-sorta
    @-sorta 4 ปีที่แล้ว +2

    im just binge watching all your videos starting with the first dauphin video...

  • @studyingasyouwere
    @studyingasyouwere ปีที่แล้ว

    I am watching the dev log playlist from the beginning and this was my favourite episode so far! I love that you show your lifestyle as well as your dev progress! I hope to create contents like you some day. Much Love!

  • @owl5052
    @owl5052 4 ปีที่แล้ว +3

    I love watching your videos. Keeps me motivated on doing my game.

  • @dutluk1552
    @dutluk1552 4 ปีที่แล้ว +1

    Mouse hover for corruption bar would be pleasing to see in your game. When you aim for the corrupted crab, player can see the level of corruption on that crab, and may put priority on which crab to normalize first.

  • @mickgerritsen1664
    @mickgerritsen1664 4 ปีที่แล้ว +1

    Hey good work. You are very productive and nice how the game is updating.
    And I got two ideas:
    - To improve feedback on the enemy drops, you could give it a sparkle or high light.
    - For the corruption bar: You could show it when you are near an enemy so the player knows how big the bar is. And when you hit, it interpolates to its new value to show the player it declined.

  • @Andrew-ys6fb
    @Andrew-ys6fb 4 ปีที่แล้ว +1

    For the coruption bar you could make it so when the player is near an corupted crab it will show the health bar. You could do this with a physics 2d overlap circle that checks when it overlaps with the enemy. Anyway really cool game concept ,I can't wait to play the full version.

  • @metall7331
    @metall7331 4 ปีที่แล้ว +1

    Scriptable objects are soooo useful, it's awesome that you're using them now

  • @verlama7955
    @verlama7955 4 ปีที่แล้ว +10

    6:03 maybe you could do it by having the enemies have multiple states so when they reach a certain point of health thay change their appearence a tiny bit.
    like for a example a crab would have normal claws and a corrupted body at about 70-80 % of its health.
    Hope you read this and if you did that it helped you.

  • @arpflarp
    @arpflarp 4 ปีที่แล้ว +7

    I love the idea of a corruption bar and I think there may be a couple of ways to show the max corruption for an entity.
    At first I was thinking that you could have your corruption/health bar GUI stay above the crabs, but then I thought that you could also have it appear when your mouse hovers over the enemy. You could probably also have the GUI appear when you click on an enemy, but that might be a little hard since your having the Player click to attack an enemy with your weapon.

  • @autumngoodbaudyanimations
    @autumngoodbaudyanimations 4 ปีที่แล้ว +2

    This series of the making of Dauphin has been really inspiring for me personally, because that's the same reason I've started to get into game development. I have so many ideas for games and I want to start learning now so I can make what I want in the future. Dauphin is turning out to be an amazing project that I can't wait to see reach completion. Whenever the game comes out, I will be excited to play it. Game development is also a great skill to learn in this time when everyone is restricted to their homes. It's cool to start a project, even a super simple one, and work on it to completion. I've also gotten feedback from my brothers and they have asked to play one of my simple games. It's really awesome and inspiring to watch a game start as a vision in someone's mind and then become a full blown game. It's even more satisfying when the finished project is an accurate product of the person's original idea. Anyway, keep up the good work and I can't wait to see Dauphin finished. Good luck! :)

  • @neekitsart990
    @neekitsart990 4 ปีที่แล้ว

    I really like these devlogs! I appreciate the amount of detail you go into with your steps, because you really get to see the step by step of health bars and item drops and how to structure text code without the academia of a tutorial but without the vagueness of a huge time lapse. It helps me get more scope of what it’s going to be like when I do get to work on my first game. It’s also really nice to see you taking breaks and being healthy, both because I’m happy for you and your family and because it reminds me to try to achieve the same between coding time. The vlogs are really well produced and relaxing to watch, thanks for making such a cool series!

  • @megahombre24
    @megahombre24 4 ปีที่แล้ว

    Your videos are always chill and entertaining, I'm loving it. It's interesting, both to see the progress that you're making with gamedev while getting an insight in your daily routines at the same time, which I highly enjoy. Keep up the great work. Looking forward to seeing the next video! Cheers from germany

  • @fryingpan5431
    @fryingpan5431 4 ปีที่แล้ว +1

    Ooh I'm probs late but for the corruption bars you could make it slide from 100% width to its new value gradually so players see the damage they've done also love the game! Glad I found your channel, you're inspiring me to program again

  • @HeroAkii
    @HeroAkii 4 ปีที่แล้ว

    I feel like this is a really satisfying project to be able to get even a single thing done in one day.

  • @WannibeManisha
    @WannibeManisha 4 ปีที่แล้ว +1

    Love seeing your progress. Super inspiring!

  • @scoobydh9106
    @scoobydh9106 4 ปีที่แล้ว +1

    Not sure if this has already been suggested for the health bar but maybe when damage is done there is an animation that begins with the current health, and actually shows the reduction in health based on the damage by shrinking the bar, or having part of it wither away, slow enough to be able to see the start state and where you ended up. That way you can see how much damage its done, by observing the drop in health

  • @stadtjer689
    @stadtjer689 4 ปีที่แล้ว

    Great job! Nice that some of the recommendations on the previous devlog were seen here. As for the corruption bar, you could do a little animation there. As an enemy is hit, it could first show the original length and then 'slide' toward a smaller one through a quick animation.

  • @b.rileyjowett6925
    @b.rileyjowett6925 4 ปีที่แล้ว

    1. The plants where you live are so cool! I’m the only person in my neighborhood that doesn’t just have boring grass so it’s nice to see somewhere with so many cool plants, and flowers.
    2. It find it entertaining watching the leaves on the calathea next to your computer move slowly during the time lapses.

  • @mitchellhoward3209
    @mitchellhoward3209 4 ปีที่แล้ว +4

    I think you should have the healthbar shrink to its required size instead of just becoming that size right away. So when you first hit an enemy you see it's full corruption bar and then it shrinks to the size it should be based on how much damage was done.
    Amazing video by the way, My own hobbyist gamedev Saturday wasn't nearly as productive!

  • @raycarter6770
    @raycarter6770 4 ปีที่แล้ว

    I like the format of these vids they are always chill and its satisfying to see progress.

  • @Irohin
    @Irohin 4 ปีที่แล้ว +1

    I find your balance between work and decompression, as you call it, inspiring! I'm starting and working on finding such a balance myself, but still trying to figure things out. I'm really enjoying your videos, and the lifestyle that you're portraying that fuels all of this. I hope it continues to work well for you and that this project continues to prosper. Both as a living testament to the benefits of active improvement, and for the sake of my own entertainment. :)
    Cheers!

  • @matthewgiacobbe9816
    @matthewgiacobbe9816 4 ปีที่แล้ว +1

    One interesting thought I had for the corruption bar was maybe once a crab starts to target the player have the bar pop up indicating this guy wants to hurt you, you should fight back. That way the full bar would shown once it targets the player.

  • @nathanieljones1331
    @nathanieljones1331 4 ปีที่แล้ว

    I always look forward to these videos man! Truly an inspiration and it's exciting to see it all coming together. Keep on working hard man and thanks for the inspiration bro!

  • @ReeceGeofroy
    @ReeceGeofroy 4 ปีที่แล้ว +1

    Wonderful progress on the game man! Keep up the great work! Honestly, your intros / camera work make me feel bad about my devlogs... LMAO ❤️

  • @Beck99
    @Beck99 4 ปีที่แล้ว

    Absolutely love your Dauphin series! I've always wanted to develop games and recently started learning unity and C#. While blasting through tutorials and the like I stumbled on your channel, although I have no idea what you're talking about half the time, I enjoy your content so much! When I wake up I grab a coffee and watch one of your videos to help inspire me to do some learning. I just wanted to say thanks! And I cannot wait for your next video :)
    P.s Hello from the UK

  • @Fyshtako
    @Fyshtako 4 ปีที่แล้ว +1

    I'm studying Unity/C# during this whole quarantine time, vids like this inspire me so much, helps me keep throwing myself into the learning even when it gets boring :) Awesome work!

  • @hyverian1165
    @hyverian1165 4 ปีที่แล้ว +2

    Yay! 👏Dauphin review👏

  • @moshadj
    @moshadj 4 ปีที่แล้ว

    Health bar idea is that before the shrinking of the corruption bar there should be a short animation of the bar flashing white and then doing a decelerating shrink into the next width. This makes it more readable and solves the problem of first hit as you can show the full bar in the animation transitioning into the damaged bar.

  • @paulpopov3471
    @paulpopov3471 4 ปีที่แล้ว +1

    Someone suggested using leanTween here, and it’s a great idea. It could be also used to kinda show the corruption going down - instead of showing it already decreased, you could show the bar at initial state and tween it to desired value after. Set time to something like .2 seconds, ease to quad - and it’s fun to look at already

  • @millslee484
    @millslee484 4 ปีที่แล้ว +1

    For the corruption bar you could make it start out at max when you hit the enemy and make a shaking effect and have it shrink

  • @tinocaer2861
    @tinocaer2861 4 ปีที่แล้ว

    For the bar here is my idea. When an enemy is hit, the bar flashes red to show it has been hit. It then turns back to blow and shrinks to its new size. If the bar was previously hidden, then turn the bar on and have it flash red before shrinking its size. I think this would show the user that the enemy is being hit. The color could be something other than red, as red usually indicates damage rather than cleaning.

  • @LewisCamprowe
    @LewisCamprowe 4 ปีที่แล้ว

    Definitely picking up the morning routine approach to write down what you want to tackle in the day. Something I've been wanting to start for a while!

  • @edmarsouza2479
    @edmarsouza2479 4 ปีที่แล้ว

    Thanks for sharing this video! It is really inspiring.
    My weekend mornings have been messy over the past few weeks, thanks to COVID-19, but I usually enjoy waking up, taking a shower, and go for a relaxed coffee at the coffee shop down the road. Sometimes when I'm really excited about a task, I would take my laptop with me to work on my projects as well. Otherwise, I would go for that coffee and then come back to start working.
    I think it is amazing that you made the corruption bars colorblind-friendly, that shows how much you care about your gamers :)
    Keep the amazing work up!
    Cheers.

  • @Will-ei2jz
    @Will-ei2jz 4 ปีที่แล้ว +1

    You should keep all the pixels in your game the same size, so the health bars should be made of the pixel size that everything else is made of. It will fit much better! Great work

  • @lambbonesdev
    @lambbonesdev 3 ปีที่แล้ว

    I love that you give us a look into your entire routine, great info

  • @Tosfera
    @Tosfera 4 ปีที่แล้ว

    I'm colorblind myself and since you asked for suggestions on the health bars, it might be neat to not instantly set their scale but to animate it. Make the scaling an easing effect which will allow you to see the actual health they had and how much damage you did. Another thing that's really effective for me, is to add a box around the health bar which doesn't decrease. Add a container around the actual health which never scales. It just scales the health inside, this'll also give the player a decent knowledge of how much the bar has gone down already.

  • @rafaelferreiravitor7851
    @rafaelferreiravitor7851 4 ปีที่แล้ว

    I love the way you record your progression! Keep it up! I'm always waiting to see your next videos haha

  • @carlisle6831
    @carlisle6831 4 ปีที่แล้ว +1

    Been following you since you had 10k subscribers and now you’re on your way to 100K. I started studying software development this year and you inspire me to keep at it 💪

  • @fabiopedro7207
    @fabiopedro7207 4 ปีที่แล้ว

    For the corruption bar you can use the "Attack mode" of the crab to display the bar, or use a circular hit box arround the player and when a crab is inside the hit box, the bar shows.

  • @elllieeeeeeeeeeeeeeeeeeeeeeeee
    @elllieeeeeeeeeeeeeeeeeeeeeeeee 4 ปีที่แล้ว

    I think the way to go for showing the max health of the "enemy" and accurately conveying how much damage you've done is by smoothing the damage's visual effect over maybe like .25 seconds and making the "corruption" bar shrink down smoothly over that duration also. This may require you to stagger the enemy from actually taking any damage until the animation ends if you want the health bar to always be 100% accurate to its actual health.

  • @hyverian1165
    @hyverian1165 4 ปีที่แล้ว +2

    Ah yeah, btw. i love your work!

  • @calulpufos3823
    @calulpufos3823 4 ปีที่แล้ว +1

    Love your videos. They are really relaxing.

  • @jacobschwartz8175
    @jacobschwartz8175 4 ปีที่แล้ว

    I love the insights into your life and how you balance things!

  • @TheShelfman
    @TheShelfman 4 ปีที่แล้ว

    This was really interesting! Nice balance between work and casual life and you got a ton of stuff done in one day!

  • @MrXhukari
    @MrXhukari 4 ปีที่แล้ว +14

    An idea for the health bar, is to use the word Corrupt itself; people know the word, so as the corruption is reduced, less of the word is displayed.

    • @glitch_iguess
      @glitch_iguess 4 ปีที่แล้ว +4

      i agree. beginners who don’t know what this is might be confused on what it is

    • @Hato1992
      @Hato1992 4 ปีที่แล้ว +3

      @@glitch_iguess I believe anyone would know what is this floating bar above animals is, after all it's in almost every game. Text itself can be nice looking, but on long term it's getting problematic to get how much hp left.

  • @yulaserio
    @yulaserio 4 ปีที่แล้ว

    I have to say something. I just began making my own game more or less when you uploaded the first video of this game, so now I feel this like a competence. I mean, when I see you had uploaded a video, I think "Oh no! I must be programming or drawing to win this round!" and it is pretty motivating :)
    But I really love how your game looks, and I expect to play it some day. It will be awesome!

  • @alienencore3848
    @alienencore3848 4 ปีที่แล้ว +1

    Really like your videos. Very clear presentation, really inspiring too.

  • @sugarsores6521
    @sugarsores6521 4 ปีที่แล้ว

    Awesome progress, bud! For your health bar (and like everything else), you're definitely gonna wanna incorporate Tweening. DoTween is your absolute best option for this hands down. Good luck!

  • @RossJames96
    @RossJames96 4 ปีที่แล้ว +1

    Love your channel man. Great inspiration for me to work on my game. :)

  • @triplechocolate887
    @triplechocolate887 4 ปีที่แล้ว

    This is looking awesome! I’d suggest every time you hit the enemies, they lose a small amount of corruption on the sprite. It’s a really cool way for the player to infer health. You could also add a little effect every time the enemy is hit

  • @hendri9524
    @hendri9524 4 ปีที่แล้ว +1

    I love seeing your vid it seem chill and relaxing while in the same time you
    really working, right now i was learning how to code in the hope of some day making my own 3D game call "Excel Eden"

  • @rehmanr6848
    @rehmanr6848 4 ปีที่แล้ว

    You talking about your lige and your breaks makes me understand how insane dani's devlog scheduele is

  • @MaxJW_
    @MaxJW_ 4 ปีที่แล้ว +1

    An idea I had was instead of your original idea of going from green to red, use your new colour scheme but as the corruption is broken away, the green health bar shows more? Once the corruption is "destroyed" could have a similar animation to the cleansing of the crab, where the health bar fades away upwards once it is fully green. Actually, could have the corruption still shrinking along the x axis but have a permanent bar behind it to indicate it's full health? Just my idea though, hope you get something from the comments!

  • @wtmftproductions
    @wtmftproductions 4 ปีที่แล้ว +1

    Dude yes! I'm also named Ben, and I also go some game dev, and I ALSO have been home-making my own pizza while I'm stuck at home!

  • @bourbonbobo
    @bourbonbobo 4 ปีที่แล้ว +3

    This was really cool, I really admire the use of the common idea of a combat mechanic to do something other than kill enemies. It's something I think more games should do and it nicely ties Dauphin's themes to the gameplay.
    I would add decorative end bars to the health bar like bookends to show what the full size would be. also it really bugs me that the border at the edge gets squashed so maybe you should just scale the border and then calculate the width of the fill relative to that to maintain a constant border size. I'd also say that the floating text following the crabs as they move looks kind of odd, maybe the text should stay in the same world space position.
    For the loot I'd maybe add more horizontal force to it, as you've animated the vertical movement adding a vertical force will create a weird visual where it's either moving up to fast or down to slow.

  • @InvalidLogic
    @InvalidLogic 4 ปีที่แล้ว

    Another great video, your dev logs are perfect chill viewing.

  • @christopherlenz2990
    @christopherlenz2990 4 ปีที่แล้ว

    Nice progression on your game - enjoying your game-dev-logs! I would like to sugguest adding a rotation to the monster-part-drop-animation. That way the focus of the player is even more drawn to the drop.

  • @TheBookDoctor
    @TheBookDoctor 4 ปีที่แล้ว

    Feedback on max corruption: bars are invisible at first, but appear at 100% size as soon as the crab turns aggressive. That way, it also signals a behavior change in the crab.

  • @DeepDrinks
    @DeepDrinks 3 หลายเดือนก่อน

    I love that you show elements of your life!

  • @LesterRomano
    @LesterRomano 4 ปีที่แล้ว

    Suggesting to remove the corruption bar and let the crab change its color from corrupted to natural crab on every hit. Loving your content man keep it up.

  • @lilbud2188
    @lilbud2188 4 ปีที่แล้ว

    You should def use a lerp function for the scales of the health bars! That would solve the issue of players not knowing the max value, because they would see how the healthbar lerps from the max health to the enemy's current health. it would also just generally make it look better. good luck and i am liking these devlogs!

  • @TheMima900
    @TheMima900 4 ปีที่แล้ว

    In regards to the demage system. I think a good idea would be showing the bar when the player hovers the mouse coursor over the enemy. Also it might be usefull to show the curroption bar when the enemy locks onto you/starts chaseing you.
    Anyway, love your vlogs, keep up the good work! :D

  • @yourzombiemop8259
    @yourzombiemop8259 4 ปีที่แล้ว

    Hey, my idea for your corruption bar is that you should overlay the creatures normal health underneath the bar, so that it is revealed as the corruption is taken away, so that it still looks like the health is separate, but only revealed once you take away corruption.
    This would help show the overall size of the corruption bar, and would provide good contrast from the corruption bar's colors if you choose a bright and saturated red. It would help provide that visual feedback of cleansing, revealing the creature's totally health in the end (which fades if you don't continue to attack the creature)

  • @j7rdan
    @j7rdan 4 ปีที่แล้ว

    Suggestion:
    The closer you get to the crap will display its health. Like give it a radius between your character and the crab to show the corruption bar at max. Thanks for this videos and all the other videos bro. You and dani made me begin game development in the first place. 🔥

  • @Finigini
    @Finigini 4 ปีที่แล้ว

    In addition to adding an outline to show the maximum corruption level it could also be cool to show the inner part of the bar shrink when the enemy gets hit rather than jumping to that size instantly

  • @DevDennis
    @DevDennis 4 ปีที่แล้ว

    You are so streamlined and productive :O :) I love it.

  • @fw0ggy803
    @fw0ggy803 4 ปีที่แล้ว

    I think you should make it when attacking a corrupted crab it slowly loses it corruption. What I mean by that, is the more you hit it the more corruption that comes off it. So if it's at half health its texture of the crab is half normal and half corrupted. It shows that the more you hit it, the more corruption it loses. Anyway, just an idea.
    Hope you keep up the good work, love the game!!! :) :D