KoF XIII: EX Iori Yagami combo video (FINAL VERSION)

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 ก.ค. 2015
  • Join on Facebook! / fighterscafe
    Join on Twitter! / fighterscafe
    If you liked the video please remember to leave a rating - it helps me out a lot.
    ---
    The King of Fighters XIII combo video showcasing what EX Iori Yagami is capable of, be that old, new, practical or impractical.
    COMMENTS
    None of the combos from the earlier version made it into this one. Even though I've made an EX Iori combo video ages ago, he's actually one of the least touched characters in the roster for me simply due to the amount of execution needed to push his potential and the difficulty in understanding how to optimize his damage output. He can empty cancel his rekkas (first or second hit) to decrease recovery time, allowing him more options on how to combo, such as an infinite, which can obviously lead to a stun but you get the idea. EX Iori is also one of the few characters in the game with the least amount of 100% combos but I've been able to add in some into the video.
    ---
    CHANGE LOG
    - adjusted title screen
    - removed 8 and added 12 combos (out of 8 and now making it 12)
    - added KO effect to final combo
    ---
    NOTES
    01) Elisabeth: Aims for most damage starting with two drive gauges and no power gauges.
    02) Saiki: Infinite.
    03) Kim: Aims for most damage with HD mode and two power gauges.
    04) K': Aims for most damage with HD mode and three power gauges.
    07) Ash: -
    05) Daimon: -
    06) Benimaru:-
    08) Leona: -
    09) Billy: -
    10) Vice: -
    11) Mature: -
    12) Kyo: -
    ---
    TRANSCRIPT
    01) Elisabeth: jp C, C xx f A xx qcb A xx qcb A xx qcf-hcb P, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P xx f B, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P
    02) Saiki: jp C, C xx f A xx qcb AC xx qcb AC xx qcf-hcb P, dash dp AC xx qcb AC (whiff) xx qcb AC xx qcf-hcb P, f B, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, [qcb A (whiff) xx qcb A xx qcf-hcb P] x 21, dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, [qcb A (whiff) xx qcb A xx qcf-hcb P] x 4, qcf-hcb P xx qcfx4 AC
    03) Kim: jp C, D xx BC, D xx qcb A xx qcb A xx qcf-hcb P, dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcfx4 AC
    04) K': jp C, D xx BC, D xx qcb A xx qcb A xx qcf-hcb P, dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A, qcf-hcb P xx qcb-hcf AC
    07) Ash: jp C, B xx hcb-f P, D xx BC, A, C xx hcb K (1 hit) xx dp C (2 hits) xx qcf AC, jp b B, dash B xx hcb-f P, D xx qcb A xx qcb A xx qcb AC xx qcb AC xx qcf-hcb AC (whiff), dp C (2 hits) xx qcb C xx qcb C xx qcf-hcb P, qcf-hcb P
    05) Daimon: jp C, B, C xx f A xx D xx dp A xx qcfx2 P, f B, dp A, dp A xx qcfx2 P, f B, dp A, dp A xx qcfx2 P, f B xx dp A xx qcfx2 P, qcb A (whiff) xx qcb A, dp A, qcfx2 P
    06) Benimaru:jp b B, f A xx hcb-f P, f A xx hcb-f P, dash C xx f A xx qcb C xx qcf-hcb P, d B xx BC, C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (2 hits) xx hcb-f P, dash C xx dp C (1 hit) xx qcf AC, jp C, B xx hcb-f P, dash C xx f A xx qcb AC xx qcf-hcb P, d C xx qcb C xx qcf-hcb P, qcf-hcb AC, hcb BD
    08) Leona: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcb-hcf AC
    09) Billy: jp C, B xx f A xx A xx qcb AC xx qcb AC xx qcf-hcb P, f B xx BC,f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff), dp A, qcf-hcb AC xx qcb-hcf AC
    10) Vice: jp C, B, C xx f A xx BC, D xx qcb AC xx qcb AC xx qcf-hcb P, f B xx qcb AC xx qcb AC xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcf-hcb P xx qcb-hcf AC
    11) Mature: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcb A (whiff) xx qcb A xx qcf-hcb P, f B xx dp A xx qcfx2 P, qcb A (whiff) xx qcb A, qcf-hcb P xx qcb-hcf AC
    12) Kyo: jp C, C xx f A xx qcb AC xx qcb P xx qcf-hcb P, f B xx BC, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx dp C (2 hits) xx qcb A xx qcb A xx qcf-hcb P, f B xx qcb A, dp A xx qcf-hcb AC xx qcb-hcf AC
  • เกม

ความคิดเห็น • 318

  • @Yukari_MAiG
    @Yukari_MAiG 7 ปีที่แล้ว +157

    Combo in KoF XIII looks way more sick than XIV imo.

    • @yaranyin4746
      @yaranyin4746 2 ปีที่แล้ว +5

      Because It’s 3d and it’s seem lazy

    • @rdcarbonk1885
      @rdcarbonk1885 ปีที่แล้ว +18

      @@yaranyin4746 Even to this day snk has yet to catch on 3D or to be exact to demark itself.
      SNK used to be the king of sprites animations.
      It came up very late on 3D given that it skipped the ps3 era. The result is that even though the models of KOF XV are way better than those of kof XIV you can feel a certain rigidity in character animations.
      I never had my finger on it but when i saw orochi chris whose flame were so hot that the blazing heat agitated his dress and hair in kof 97-2002 now with almost static hair and clothes?
      Not all characters have that problem but it shows up on most of the short haired-cut late characters.
      SNK didnt release Kim early because his pants animation has yet to be fully revamped. Kof XIV had a very ugly Kim animation and they have been trying to fix that.

    • @hydrocosmo
      @hydrocosmo 4 หลายเดือนก่อน +4

      @@rdcarbonk1885 yeah there's so much fluidity in pixel art that doesn't transfer to 3d without very specific intent. Check 2002 Angel vs 2022 Angel and all of the expressiveness of her hair is gone since it's basically glued to her head. They're still very reverant to the traditions set up by the 2d titles tho so hopefully they can stage a comeback with expressive characters like sf6.

  • @Hyunkel33
    @Hyunkel33 6 ปีที่แล้ว +367

    Reminder : this is a guy that, according to his profile, "hates violence".
    Yeaaaaaah...

    • @MiketheNerdRanger
      @MiketheNerdRanger 6 ปีที่แล้ว +61

      Ehunkel "I hate violence" my ass.

    • @1cyfir387
      @1cyfir387 6 ปีที่แล้ว +18

      lol exactly

    • @mostverticalproductions4808
      @mostverticalproductions4808 6 ปีที่แล้ว +32

      Reminds me of when Kamille gets his ass kicked by Wong in Zeta Gundam and just says 'violence is not the answer'

    • @neogotham2k395
      @neogotham2k395 5 ปีที่แล้ว +32

      Iori reminds me of Shizuo (Durarara) who hates violence as well

    • @hyliandoctor
      @hyliandoctor 4 ปีที่แล้ว +57

      In his defense, Iori calls it a necessary evil. I assume that his excuse for fighting as viciously as he does is so he has to fight less.

  • @makotoshishio8123
    @makotoshishio8123 7 ปีที่แล้ว +181

    2:54 first time I did that move it was by accident and it scared the shit out of me.

    • @hyliandoctor
      @hyliandoctor 4 ปีที่แล้ว +48

      Yeah, if your man gets WOKE AS FUCK AND NUKES THE PLACE IN ONE GO, then it's probably gonna scare someone.

    • @codename06
      @codename06 4 ปีที่แล้ว +19

      I scared my brother after I did this move on him 😂

    • @noshenn1055
      @noshenn1055 3 ปีที่แล้ว +5

      Bro, how do i do that tho. it's so hard to understand in Steam Edition. ;(

    • @rafikhankhadem6657
      @rafikhankhadem6657 3 ปีที่แล้ว +4

      @@noshenn1055 QCB+HCF+AC

    • @rivalmjd8541
      @rivalmjd8541 2 ปีที่แล้ว +3

      My man goes ham out of nowhere and it’s jarring as heck XD

  • @sendylie1774
    @sendylie1774 9 ปีที่แล้ว +92

    Saiki just got mercilessly ass-handed.

  • @Dirty_Noob_X
    @Dirty_Noob_X 6 ปีที่แล้ว +139

    That combo on Saiki was insane!

  • @aqancaul
    @aqancaul 5 ปีที่แล้ว +63

    4:19 "Hmhmhmhm, hahahaha, haaaaahahahaha! "
    I really like this guy's laugh

  • @chococuache486
    @chococuache486 8 ปีที่แล้ว +241

    3:56 the achievement in Iori's life

    • @chococuache486
      @chococuache486 4 ปีที่แล้ว +35

      Edit: This is one of multiple Iori's wet dreams

    • @SupimX
      @SupimX 4 ปีที่แล้ว +26

      He actually had the chance to do it multiple times but since kyo gives stimulus to him its simply fun to keep him alive

    • @wildman7220
      @wildman7220 2 ปีที่แล้ว

      @@SupimX Which multiple times ?

    • @dao8543
      @dao8543 2 ปีที่แล้ว +3

      @@wildman7220 remember that time at XI? He could have killed both Shingo and Kyo if Ash dont take his artifact lol

    • @Angrygreentea
      @Angrygreentea 2 ปีที่แล้ว +2

      @@SupimX He has two personalities, one where actually wants to kill him, other half says Kyo gives his life purpose, if he kills him he'll be without purpose.

  • @BlackKoshinomi
    @BlackKoshinomi 9 ปีที่แล้ว +21

    This best iori combo video ever

  • @tn-luna6915
    @tn-luna6915 4 ปีที่แล้ว +2

    This video right here is my new definition of art. Loved it!

  • @greycat725
    @greycat725 9 ปีที่แล้ว +5

    Those are some amazing combo man and dat infinite combo is just awesome!!!!Love it 10/10 x)

  • @sterbill1
    @sterbill1 7 ปีที่แล้ว +115

    what happened to the combo where iori goes apeshit pinning the target down on the ground and then smashing them?

    • @metus11
      @metus11 7 ปีที่แล้ว +75

      Kurogane Tenzen if you mean the "Orochi Iori" Special when he goes ape sht smashing the enemy on the floor,it was removed 'cause Lore stuff,this classic iori is the variable of his flames, and he can control his orochi blood instead of going ape sht
      #SNKBringApeShitIoriBack

    • @KarlShota
      @KarlShota 7 ปีที่แล้ว +21

      Now that you mention the Lore, SNK missed an opportunity to give said 'eating' version of SDM Ya Otome back in KoF XI--especially when one takes the Kyo & Iori Team ending into account. That would've not only fit into the lore, but also serve as a call back to '96 where we saw Iori's 'eating' Ya Otome for the very first time without understanding why (until the '96 Yagami Team ending of course).

    • @medicineman5344
      @medicineman5344 6 ปีที่แล้ว +11

      Probably the same reason why they didn't give Kyo his 99' moveset (Which has his 182 Shiki and 127 shiki Yano Sabi move.) The Super Desperation move of EX iori is the same as Iori's Super desperation move in Kof 99.

    • @doryu1004
      @doryu1004 6 ปีที่แล้ว +6

      That was his orochi transformation

    • @foodwatcher5622
      @foodwatcher5622 4 ปีที่แล้ว +4

      He doesn’t have the orochi power thing

  • @BakiX
    @BakiX 7 ปีที่แล้ว +17

    What an absolutely breathtaking recreation of Iori's 95 stage. Like wow.

  • @forgottensnecko4631
    @forgottensnecko4631 3 ปีที่แล้ว +6

    0:27 DOO AGH DOO AGH DOO AGH DOO AGH DOO AGH

  • @wiv8499
    @wiv8499 ปีที่แล้ว +2

    this game is soo sick, the best kof i have saw hand down

  • @eduardogomes3520
    @eduardogomes3520 4 ปีที่แล้ว +12

    2:10 best laugh ever

  • @SquantoShinyShorts
    @SquantoShinyShorts 5 หลายเดือนก่อน

    Amazing, I didn't even realize a lot of this was possible

  • @blueflamedragon1624
    @blueflamedragon1624 3 ปีที่แล้ว +8

    The second combos has Iori doing EWGFs.

  • @RagnarokB
    @RagnarokB 8 ปีที่แล้ว +50

    Well, that Saiki infinite shows that KoF XIII isn't bound by anything remotely resembly the SF4 juggle potential system. *LOL* Seriously though, amazing vid!

    • @Ilovevidgames123
      @Ilovevidgames123 8 ปีที่แล้ว +16

      +Robert Chase Yeah. For the most part, combos come to a natural end. Flame Iori's is one of only two even REMOTELY match-practical infinites in the game.
      ToD's aren't uncommon, but they tend to require tons of resources, and often require extra circumstances as well, such as particular starting screen positions and/or maximized starters.

    • @RagnarokB
      @RagnarokB 8 ปีที่แล้ว +16

      +Grant Larson Yeah, which is something I do appreciate about KoF XIII. There are long ass combos, but it's not like UMvC3 where you can pretty well do ToD's at will with the right assists. I suck at Marvel and even I have a few reliable ToDs that aren't terribly resource heavy. LOL

  • @abdu5320
    @abdu5320 11 หลายเดือนก่อน

    Bro your empty cancels are on point...

  • @fyro_j8961
    @fyro_j8961 7 ปีที่แล้ว +7

    Man i miss the KOF 13 combo system 14 is not bad but doing K' Clarks Takumas and EX Ioris combos were my all time favorites

  • @pengamatyoutube6499
    @pengamatyoutube6499 ปีที่แล้ว +4

    Best combo ever.

  • @MdMonzu-rt1fu
    @MdMonzu-rt1fu 7 ปีที่แล้ว +10

    2:00 best move

  • @Gamma0_0
    @Gamma0_0 8 ปีที่แล้ว +8

    God I love Iori! He's so MMMMM~!

  • @ryansantana798
    @ryansantana798 8 ปีที่แล้ว +13

    Very Good i like this Iori Yagami ♥ #Iori Yagami

  • @micangasaurais6998
    @micangasaurais6998 3 ปีที่แล้ว +6

    Os combos são bons mas, poderia tentar editar o vídeo colocando as sequências dos botões usados pra efetuar os combos. Tipo ➡️↘️⬇️LP + ➡️↘️⬇️KP.
    Entendeu ? A sequência dos golpes com as direções e os golpes se são fracos ou fortes.👍

  • @celestialshahzeb8097
    @celestialshahzeb8097 7 ปีที่แล้ว +6

    I like that saiki damage combo

  • @tarunjohal9215
    @tarunjohal9215 4 ปีที่แล้ว +8

    Kyo:"Tch, well, yagami seems happy he best me in this fight, till next time though, I'll make sure he gets burnt to a crisp!"

  • @taylorcamille8156
    @taylorcamille8156 4 ปีที่แล้ว +19

    he has a similar voice that Dio (JOJO), maybe it just my imagination.

  • @senhorbolacha3336
    @senhorbolacha3336 8 ปีที่แล้ว +11

    im sad... i cant even complete mr karate´s second trial -.-

  • @jeffreyling9569
    @jeffreyling9569 10 หลายเดือนก่อน +1

    He too happy get his flame back and burn like crazy

  • @watt5961
    @watt5961 3 ปีที่แล้ว +1

    How do you do the combos with ioris overhead 6b ? I cant seem to land them

  • @chikhnakof1985
    @chikhnakof1985 6 ปีที่แล้ว +1

    Wow really Awesome

  • @emilianokofrobloxypvzgamer7361
    @emilianokofrobloxypvzgamer7361 4 ปีที่แล้ว

    Cool video Bro

  • @thechainsofmisery5106
    @thechainsofmisery5106 8 ปีที่แล้ว +9

    *Bloom of the wolf*

  • @goenitzyasakani
    @goenitzyasakani 3 ปีที่แล้ว +3

    Que combasos del mejor de kof IORI YAGAMI

  • @357mview2
    @357mview2 6 ปีที่แล้ว +3

    I always wished that they gone put the power move of the surgery “crazy iori” kof2002,10anniversary

  • @blueorca1244
    @blueorca1244 4 ปีที่แล้ว +3

    0:26 how did you do Oniyaki (Drive cancel) to Aoibana? I always failed it. After Qcf+C, i did Qcb+A, it always did desperation move of Qcf Hcb + A

    • @ShinStriderHiryu
      @ShinStriderHiryu 3 ปีที่แล้ว

      because its clearly tool assisted

    • @winterwemoon3645
      @winterwemoon3645 3 ปีที่แล้ว

      I think I got it. Do the dp earlier than expected, then do the qcb A a little bit later.
      If I'm inaccurate or it doesn't work, try avoiding a ↘ when performing the qcb A after the dp.

    • @junkyyard2273
      @junkyyard2273 3 ปีที่แล้ว

      @@ShinStriderHiryu
      Even tool assists don't have any chances against input mixes....

  • @shessomaru3310
    @shessomaru3310 9 ปีที่แล้ว +1

    I don't understand the "xx" part in your combo description, can you please explain? the second one (Saiki infinite), I really need a long explanation of that. Thanks in advance.

    • @Ilovevidgames123
      @Ilovevidgames123 8 ปีที่แล้ว

      +Md. Imran Hossain It indicates that the move before the "xx" is canceled into the move after the "xx".

    • @RaiTheGrilledCheese
      @RaiTheGrilledCheese 3 ปีที่แล้ว

      In Saiki's combo, he's basically using Iori's rekka cancel for the infinite. His rekka cancel doesn't use the drive meter, but is a precise input of his Ya Otome DM with a bit of delay after the second hit so it will cancel freely instead of activating his DM

  • @Pivotman99
    @Pivotman99 8 ปีที่แล้ว

    How are you able to from Iori's EX Rekka (2) into his shinigami axe kick? No matter what I do, it just doesn't seem like it's possible to connect since it takes way too long for the action to be performed, and to land

    • @volauvent1505
      @volauvent1505 8 ปีที่แล้ว +1

      +Pivotman99 You have to do an empty cancel by inputting his QCF-HCB P super after inputting his two rekkas. That will shorten the recovery and allow you to get the axe kick to connect. The timing for all of that is very strict though.

  • @SuperMiIk
    @SuperMiIk 6 ปีที่แล้ว

    I love him

  • @malykhy798
    @malykhy798 3 ปีที่แล้ว

    Wow combo so cool nice won bro

  • @rzqhipnox1667
    @rzqhipnox1667 3 ปีที่แล้ว +2

    Can you please explain the 1st combo I don't understand what qcf-hcb-p means, i do know qcf means quarter circle forward and hcb means half circle back but what does the p mean.

    • @personaentertainment
      @personaentertainment  3 ปีที่แล้ว +2

      P = punch (A or C button).

    • @rzqhipnox1667
      @rzqhipnox1667 3 ปีที่แล้ว +2

      @@personaentertainment thanks

    • @yaranyin4746
      @yaranyin4746 2 ปีที่แล้ว

      @@personaentertainment it’s been 6 year Bro how are you doing? I misses this game tho

  • @elimarinus424
    @elimarinus424 3 ปีที่แล้ว +2

    He's too good

  • @FaarehGroove21
    @FaarehGroove21 8 ปีที่แล้ว

    In Elisabeth's transcript above in second line, why did you write "qcf-hcb P"? You never did that, actually.

  • @hectorhithere
    @hectorhithere 9 ปีที่แล้ว +3

    How can you do this when I can't even do a tenth of what your doing T-T

  • @kwisisomphahlele8110
    @kwisisomphahlele8110 7 ปีที่แล้ว

    best of the best

  • @birdzalid2737
    @birdzalid2737 7 ปีที่แล้ว +1

    Can someone make a tutorial on the wolf bloom?

  • @masterofthemash5310
    @masterofthemash5310 9 ปีที่แล้ว

    Where did you find that thumbnail pic?

  • @verximama828
    @verximama828 2 ปีที่แล้ว

    So does Lvl. 1 super with follow up do more damage than lvl. 2 as a combo ender?

  • @alloyofgold1506
    @alloyofgold1506 5 ปีที่แล้ว +2

    Iori with no flames final combo should be done at Ash

  • @takamichinoku4167
    @takamichinoku4167 6 ปีที่แล้ว +1

    I seriously miss this game.. I played KOF 14 and just wished it was 13. Can't get behind it at all.

    • @ragnabloud
      @ragnabloud 3 ปีที่แล้ว

      buy 13 and get a 360 cheap

    • @takamichinoku4167
      @takamichinoku4167 3 ปีที่แล้ว +1

      @@ragnabloud I actually got it on PS Now! So glad they have it on their

    • @ragnabloud
      @ragnabloud 3 ปีที่แล้ว

      @@takamichinoku4167 so good to hear

  • @aaronnya4766
    @aaronnya4766 4 ปีที่แล้ว

    Una pregunta este juego es para play o que otra consola

  • @lorfikof3422
    @lorfikof3422 5 ปีที่แล้ว

    Ciempre e querido saber comp asen Las recas de iori.

  • @009pru
    @009pru 5 ปีที่แล้ว +2

    This game just look so fuckin clean ...

  • @BassWizard201
    @BassWizard201 7 ปีที่แล้ว

    why do you have to use your ult at K first ?!?!??!!

  • @xXpliXmaXx1999
    @xXpliXmaXx1999 6 ปีที่แล้ว +1

    Den la lista de movimientos de estos combos :(

  • @valdenorsousa6134
    @valdenorsousa6134 4 ปีที่แล้ว +1

    Eu gostei muito de jogar KOF....
    😎😎😎😎

  • @EADPE
    @EADPE 8 ปีที่แล้ว +4

    Free will. This brought old memories from when you did those 97 combos. :D
    Have you found that this game has more versability than all before but the timing is a bitch and must be exact?
    this Xlll is heavier than what the game was kinda dissapointing...

  • @diamonddogsgaming7059
    @diamonddogsgaming7059 ปีที่แล้ว +1

    these combos are extremely difficult to pull off... the timing window is extremely minute and you have to be right on the dot, especially when going into drive mode... they made it easier in kof xv to go into quick mode as the character will dash forward automatically instead of doing the command manually. So these combos are a lot more difficult in xiii.. I wish kof xv had same graphics as xiii

  • @omichi12
    @omichi12 5 ปีที่แล้ว

    Como se consigue al iori de llamas?

  • @Redpillliving
    @Redpillliving 3 ปีที่แล้ว

    How come all combos start with a jumping hit, what if your opponent knows that’s all you got to start a combo?

    • @James-oj6ru
      @James-oj6ru 3 ปีที่แล้ว +2

      _Then just skip the jump heavy attack step....._ it’s that obvious, there’s also the hyper hop option which kinda help you with your opponent trying to predict your jump attack

  • @BraveVesperia0828
    @BraveVesperia0828 8 ปีที่แล้ว +5

    I can never get any of these combos in the stupid mobile version, the game won't let me do the same move twice in the row and hit the opponent

    • @Bonus7
      @Bonus7 8 ปีที่แล้ว +9

      +Wayne Wang The mobile has different properties because there's no variation on the moves.
      Read it as the rekka example - the LP version can be linked from a DP cancel, but the HP version can't.
      What I meant is that the game only gives you the HP version of the rekka, thus limiting your combo possibilities.
      There are very few chars that can do decent combos, don't worry it's not your fault. There's nothing you can do about it... I guess.

    • @RafidW9
      @RafidW9 8 ปีที่แล้ว

      yeah, repetitive moves are not available in mobile, but if you put some time into it, you can find some 100% combos. check out my channel, i got some good combos in iOS

    • @1cyfir387
      @1cyfir387 6 ปีที่แล้ว +1

      Marcelo Lima
      You can actually link rekka into the dp and back into the rekka on mobile. You just need to do the second rekka REALLY late or do it really fast and only get the first and last hit.

  • @longphan7656
    @longphan7656 5 ปีที่แล้ว +3

    I think we all start with no power in the bar, by the time it goes full, the opponent is almost dead so it’s kinda useless to use these combos anyway

    • @winterwemoon3645
      @winterwemoon3645 3 ปีที่แล้ว +2

      But for example, you're almost defeated at 1% life gauge, while the enemy has full health. What would you do 👁️👄👁️

  • @mokujinlee
    @mokujinlee 9 ปีที่แล้ว

    Great combos.

  • @rafaportuense
    @rafaportuense 7 ปีที่แล้ว +1

    What means letter 'P' when you do (qcf-hcb P,)? I Know to do quarter cicle front-half cicle back but i dont know what is P. I'm beginner. Thanks !
    Alguem da comunidade BR sabe me explicar o que significa a letra P ? sou noob no jogo... Valeu !

    • @rafaportuense
      @rafaportuense 7 ปีที่แล้ว

      +ShinZero Não é pq punch são os botões A or C.

    • @supersonicstep
      @supersonicstep 7 ปีที่แล้ว

      +Rafa portuense A Or C Both

    • @Gleysinhooo
      @Gleysinhooo 7 ปีที่แล้ว +1

      Alguém da Comunidade KOF Br sabe fazer o Rekka infinito do Iori??

  • @aleatorios0000
    @aleatorios0000 3 ปีที่แล้ว

    How can you drive cancel dp into rekka without canceling into super? Maybe your input is a clean 623 instead 6236, I always accidentally cancel dp into super because my input is 6236C-214A.

    • @joeoc3562
      @joeoc3562 3 ปีที่แล้ว

      Hi
      Could you explain me about the number of the inputs?
      I have seen it sometimes but i dont understand
      Thakns

    • @aleatorios0000
      @aleatorios0000 3 ปีที่แล้ว +1

      @@joeoc3562 Look at the numpad of your keyboard, the numbers are the directions with 5 being neutral.
      Here's some basic examples of numpad notations translated into traditional Street Fighter notation:
      236 = Quarter Circle Forward (QCF)
      214 = Quarter Circle Back (QCB)
      623 = Shoryuken/Dragon Punch (DP)
      41236 = Half Circle Forward (HCF)
      63214 = Half Circle Back (HCB)

    • @joeoc3562
      @joeoc3562 3 ปีที่แล้ว

      Thanks u!!!!!

  • @ronaldjunior7018
    @ronaldjunior7018 9 ปีที่แล้ว

    Nice

  • @-deidaraakatsuki--arteesve9441
    @-deidaraakatsuki--arteesve9441 4 ปีที่แล้ว

    Porque solo el kof XIII Puede seguir golpeando al oponente y no en kof 2012 -A...

  • @davidmatos5570
    @davidmatos5570 4 ปีที่แล้ว

    Como escolho ele desse jeito no modo orochi

  • @anusobhin3751
    @anusobhin3751 4 ปีที่แล้ว

    Hey how u did that max cancel😱😱😱
    PLEASE REPLY!!!!!!!🔥🔥🔥

    • @verximama828
      @verximama828 3 ปีที่แล้ว

      Well,it's only available when you're in HD mode,and it's possible with most supers,including Iori's. Just input the command for NeoMax during the super... However,for some supers,it's not possible

  • @009pru
    @009pru 5 ปีที่แล้ว +2

    KOF xiii for PS4 please

  • @miguelhernandez2902
    @miguelhernandez2902 7 ปีที่แล้ว

    how do you get the classic iori on kof 13???

    • @DRAGO115
      @DRAGO115 7 ปีที่แล้ว +1

      Miguel Hernandez Press

  • @Leckelicious
    @Leckelicious 7 ปีที่แล้ว

    Por volta dos 30 segundos, Iori começa a repetir a segunda parte de um de seus movimentos. Como isso é possível?

    • @alexandreoliveira7604
      @alexandreoliveira7604 7 ปีที่แล้ว

      Nos rekkas né? Ele cancela Muito Rapidamente a primeira parte na segunda...

    • @Leckelicious
      @Leckelicious 7 ปีที่แล้ว

      Alexandre Oliveira Mas como se a segunda parte tem o mesmo comando da primeira? Sendo um movimentos de três golpes, se você continuar o comando, ele continua e não cancela. Só se cancela um movimento com outro movimento ou com sua versão ex.
      Inclusive, em um dos modos missão, há uma sequência na qual Iori usa apenas o segundo golpe desse movimento (de três hits), mas ele faz a primeira parte sem acertar o adversário (em queda), continuando da segunda.

  • @Rodi25
    @Rodi25 7 ปีที่แล้ว

    this kof is another my kof nothing combo iroi ex ı dont know how to combo iori ex

  • @Z0mbieexx00
    @Z0mbieexx00 3 ปีที่แล้ว +1

    2021 ANY ONE?

  • @pkpikachu5270
    @pkpikachu5270 4 ปีที่แล้ว

    Bellísimo de mi personaje favorito...... Aunque es orrible que tenga infinito tan facil!

  • @nycklex6956
    @nycklex6956 4 ปีที่แล้ว +1

    wow KOF XIII is so much better compared to KOF XIV

    • @ibblue0710
      @ibblue0710 4 ปีที่แล้ว +2

      @Nycklex Agreed. I wish SNK still used sprites for their games, but too bad they’re expensive to make nowadays.

    • @LoveKrystal471
      @LoveKrystal471 4 ปีที่แล้ว

      @@ibblue0710 ikr, they went bankrupt because of this game ;*(

  • @biggtakof4378
    @biggtakof4378 3 ปีที่แล้ว +1

    iori dlc .

  • @user-gt3pz8zy2h
    @user-gt3pz8zy2h 5 ปีที่แล้ว +1

    庵、炎が戻って良かったね
    わたしのすべてを庵にあげる
    安井さんの声、かっこいい、ぴったりだよ
    安井さんにもすべてをあげる

  • @DanielMoreno-le2qx
    @DanielMoreno-le2qx 6 ปีที่แล้ว +1

    Habra alguna persona que juegue a si KOF A 12

  • @Rullplayz
    @Rullplayz 4 ปีที่แล้ว +1

    I can't find this game, is it available on mobile?

    • @thecatastrophe132
      @thecatastrophe132 4 ปีที่แล้ว +2

      It is, but I’ve not played it. The better version is on XBox. If you can get it on XBox 360, it’s backward compatible, so you can play it on XBox One. Mobile isn’t as good at all, as you only have Attack, Special, and NeoMax I think, rather then having a HP, HK, LP, HP. Mobile’s probably better for beginners. Try finding an XBox 360 instead of getting mobile version.
      tl;dr? The game is only for XBox 360, but it is backward compatible. There is a mobile version, but it’s more beginner orientated. If you want to hone your fighting game skill with an arcade stick, get it for XBox.

    • @Rullplayz
      @Rullplayz 4 ปีที่แล้ว

      TheCatastrophe 132 Thanks👍

    • @ibblue0710
      @ibblue0710 4 ปีที่แล้ว +3

      @Age Old This game is also available on PS3 and PC via Steam.

  • @sazidanahmad7820
    @sazidanahmad7820 4 ปีที่แล้ว

    On Playstation?

  • @deathminertv6070
    @deathminertv6070 3 ปีที่แล้ว

    Dark Ash Combo Plzzzzzzzz

  • @user-yk1ex9cg5v
    @user-yk1ex9cg5v 5 ปีที่แล้ว +4

    庵、炎が戻ってよかった
    また、自由に炎があやつれるね
    また、奪われそうになったら
    わたしが身代わりになるから
    安心してね

  • @spectrexkia7679
    @spectrexkia7679 8 ปีที่แล้ว

    He's doing practice

  • @alexnice2221
    @alexnice2221 4 ปีที่แล้ว

    That scream tho

  • @spectrexkia7679
    @spectrexkia7679 8 ปีที่แล้ว +33

    Iori flame is better than kyo cause iori rules

    • @josephben5927
      @josephben5927 7 ปีที่แล้ว +6

      lmao said no one ever irl

    • @acydrayn73
      @acydrayn73 6 ปีที่แล้ว +1

      Youcef Benamara I love iori...

    • @chara2038
      @chara2038 5 ปีที่แล้ว +1

      Kyo sucks

    • @anikasartandcraft6465
      @anikasartandcraft6465 3 ปีที่แล้ว +2

      Ya that's true but kyo is more skillful for his training that's why his flame becoming more strong

  • @danielling1934
    @danielling1934 5 ปีที่แล้ว

    How to unlock this iori with flames

    • @antihero9443
      @antihero9443 5 ปีที่แล้ว +1

      you have to buy the dlc.

  • @alexitovelaalvarez4039
    @alexitovelaalvarez4039 6 ปีที่แล้ว

    Heyy q combo es este

  • @noelrobles960
    @noelrobles960 3 ปีที่แล้ว

    That 2nd combo is surely a rage quit

  • @nightcorefrance5176
    @nightcorefrance5176 8 ปีที่แล้ว

    tes trop fort je ne t arrive meme pas a la cheville

  • @copernicoolmos7623
    @copernicoolmos7623 6 ปีที่แล้ว +1

    Ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooioooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo9ooooooooooooooooooooooooooooooooooooooooooooooooooo

  • @hundjsiegfried
    @hundjsiegfried 9 ปีที่แล้ว +2

    ''955 max damage? '' 1:26 combo is not working on Chin... argh!

    • @Bonus7
      @Bonus7 8 ปีที่แล้ว +4

      +hundjsiegfried Chin has lower hitbox.

    • @vicktorvalerious2538
      @vicktorvalerious2538 8 ปีที่แล้ว

      +hundjsiegfried It works , merely delays the neo max cancel in the last frames of Maiden Masher =)

    • @hundjsiegfried
      @hundjsiegfried 8 ปีที่แล้ว

      +vicktor valerious but you run out of HD. You cant delay.

    • @vicktorvalerious2538
      @vicktorvalerious2538 8 ปีที่แล้ว

      +hundjsiegfried Huh jeje sorry, I mean, if you can connect the neo max on chin , not specifically for this combo.

    • @hundjsiegfried
      @hundjsiegfried 8 ปีที่แล้ว +3

      +vicktor valerious Yeah. That is why this combo wont work on Chin. KOF RULEZ! Yamamoto da man!

  • @JoseLuis-fp3qq
    @JoseLuis-fp3qq 4 ปีที่แล้ว +1

    Like por Rocky y candy que están el la chatarra

  • @DreGamingNetwork
    @DreGamingNetwork 4 ปีที่แล้ว

    I don't think tmmswe can do that many ewgf

  • @Orochimex
    @Orochimex 6 ปีที่แล้ว +3

    Lo juego en ps3 y no creo poder hacer todo eso :'v

    • @omichi12
      @omichi12 5 ปีที่แล้ว

      Como se consigue a ese iori de flamas?

    • @vichonimasnimenos4436
      @vichonimasnimenos4436 ปีที่แล้ว

      @@omichi12 es un DLC junto a Kyo( estilo NEST) y Mr. Karate

  • @diskernuggin9062
    @diskernuggin9062 8 ปีที่แล้ว +1

    when i play in android there's no combo .-.

    • @yuuka2490
      @yuuka2490 8 ปีที่แล้ว +2

      The mobile versions of KOF XIII isn't really the same as the console versions, most comboes can't land, there's no infinite iori in mobile as well.

    • @jaderabbit898
      @jaderabbit898 8 ปีที่แล้ว +2

      There's also some minor changes to the normal and special moves so some of these will be undo-able

  • @juandavidespinozalopez7789
    @juandavidespinozalopez7789 6 ปีที่แล้ว

    Wao

  • @enocmorales4360
    @enocmorales4360 6 ปีที่แล้ว

    Oigan porke koy no tienes ekipo

  • @Gleysinhooo
    @Gleysinhooo 7 ปีที่แล้ว

    Persona.
    Tutorial Rekka Infinity please.
    Thanks 👍

    • @medicineman5344
      @medicineman5344 7 ปีที่แล้ว

      Gleyson Patrick Pinheiro
      By now you should know but at the second rekka do the command of Iori super move, it speeds up the end animation of the second rekka. However don't do it early because you will end up super canceling if you do it too early.
      Good luck doing it because it's probably one of the hardest things to do in the entire game

    • @medicineman5344
      @medicineman5344 7 ปีที่แล้ว

      By the way it's called empty canceling.