That's the hardest combo in the video, linking 4 dunks and right after you have to 1f link cr.B into cl.C, so damn stressing to do that link consistently.
I can say with no doubt in my mind that, visually speaking, EX Kyo's MAX Super is the best one out of all of them, hands down, no questions asked. I love it so goddamn much and it's one of the things that just sells KOF XIII to me. It's so awesome.
The most badass Kyo Kusanagi ever: 1- KOF 98 Because Kyo had a lot of possibilities to create destructive combos thanks to his very rich panel of techniques. He could especially count on his kicks which threw the opponent in the air, giving Kyo the opportunity to make combos that could include special techniques like Orochinagi. He could just as easily chain attacks on an opponent while standing, hitting him consecutively up and down, which made him very unpredictable. 2- KOF Maximum Impact Regulation A In this opus, Kyo was the king of mixups with big damage and could put his opponent in total confusion thanks to his way of chaining high and low attacks with the possibility of easily including Orochinagi in his combos . And because of his special contact technique, the opponent had to avoid any bodily contact with Kyo as long as he had at least 2 energy bars. He was even more formidable in front of the wall because the latter favored his mixups and contact technique. 3- KOF 95 In this one, Kyo had good aerial footwork. His scissor kicks threw the opponent into the air, then Kyo followed up with aerial attacks. His combos were doing great damage. 4- KOF XIII NESTS Kyo attacks are very similar to those of KOF 98 Kyo. And he could use his ultimate attack, the big flaming punch with ease, just after throwing his opponent into the air, which is very formidable. 5- KOF 97 . . . 14- KOF XIV Perhaps he was a K-pop star or an anorexic clone Kyo.
@@alekijr.777 I think I considered both criteria while comparing Kyo's level with that of other characters in the same game. You must have noticed that in my comment, I mentioned the NESTS Kyo's Neomax from KOF XIII as being one of his major advantages. It's a formidable attack that he can inflict with ease of opportunity, especially after simply knocking an opponent into the air. And I specify that I particularly like the execution of this punch which certainly gives Kyo an even more badass look. But that's not enough to rank this Kyo above the Kyo versions ranked in my Top 3, whether in terms of badass or best in the game. And in my previous comment, I explain why. If I can come back to some details, it would be that of Kyo in KOF Maximum Impact Regulation A, who has a very formidable super move executed with only 2 energy bars. It's his contact or grappler technique that comes from a NESTS version, but in KOF MIRA this technique is very well adapted to the 3D style of play and makes Kyo very dangerous as soon as he has 2 energy bars . His ability to create mixups is magnificent and he confuses high and low attacks. In this same game, he is clearly in the top 3. I can also talk about Kyo 98 who is the best in his game. Kyo 95 is not very impressive in his super moves but he is effective in his basic attacks in particular because of his great damage buddy during his combos which he ends with his aerial kick tsunami. And in his game he is the 1st in tier list so he outclasses all the other characters.
@Tanki Moshitma Well this is late lol. I don't dislike the new actor, I just said I wanna mod Kyo's old voice recordings to the game thats it cause I like it.
@@alekijr.777 actually no. The punch used on orochi is his San no jinki: San art from the NEST saga. I would not be surprised though if totsuka was just a refined version of it.
Most people don't understand that the viability of these skills is absolutely insane. Most of these aren't wall pressure 100%... That require minimal setup... Kyo ex busted confirmed... Know what makes that the entire Kof series.. Kof is busted...
Unfortunately, the voice actor for Kyo Kusanagi in this game (And every single KOF game before 13.) has retired due to old age. It's unlikely he'll come back, especially since he voiced Kyo for almost over twenty years.
@@sladejosephwilson2300 You can find a decent one on youtube, I also changed some voiceline. Its very easy to do, just replace files, the only condition : The new file can't be longer than the original one, so no OREKARAWA NIGERARENEEN DA YO on climax :(
Money is what happened. America didn't give a damn about kof until 13 and the other countries that love kof didnt support kof 13. The SF worship is abnormal in America
winkawak The super has to hit outside of the corner while still being close enough to the corner so that the rekka will hit. If the super hits in the corner, it doesn't hit late enough for the rekka to connect.
PersonaEntertainment i dont mean that, i mean i have spacing right but after the flame super i go input the reckka but nothing comes out as if its still recovery from the super move.
SolidSonicTH They're both pretty fun to play with. Just wish that Normal Kyo in XIII had his 3-kick aerial assault. Would've been a nice way to finish off combos.
Aaron Chanthivong That move was ridiculous lol. Despite people calling Kyo' 95' era in KoF 98' weak than his rekka version (basically his 94' moveset that existed since his debut), its kinda wrong, he could do tons of damage thanks to his normals that are basically the same as his rekka self and other tools such as his cancelable overhead, 75 shiki and also not the best but still rather useful fireball. If he had it in KoF XIII though, it could change his abilities to combo cause the one he has now in KoF XIII allows him to go in for another move. If he has the 3-kick aerial assault, I bet the heavy version can only Special cancel into Air Orochinagi.
May I say that all kof games are busted? No no I may not. You want to know why? This guy doesn't have fingers... He has fingers on his fingers... And even those are dead.
people complain about the new one for these graphics when honestly this was a huge disappointment to me when it came out. the mechanics are what matter most anhway.
0:33 perfectly timed stun. It goes with the music
NESTS Kyo is the best and I've never had more fun in a KoF game than playing him in 13. I hope they bring this Kyo back for 15!
no worries, they are bringing back to KOF AS....)
I like nests kyo
@@pika2253
Got 'im :3
Proud P0t4t0 great ! Enjoy the game ! I bought his package months back but never get him 😂
@@pika2253
Let the diamond summon lead the way my friend :3
0:15 What the hell? Wow.
edit: 3 years later and I understand KOF13 much better, and I can still say that was impressive as hell
*Four* DUNKS to Naraku
That's the hardest combo in the video, linking 4 dunks and right after you have to 1f link cr.B into cl.C, so damn stressing to do that link consistently.
I was about to comment is no one gonna talk about that
That shit is still SO sick
First one crosses up a running Daimon, then two back dash dunks, then a short hop dunk.
I can say with no doubt in my mind that, visually speaking, EX Kyo's MAX Super is the best one out of all of them, hands down, no questions asked. I love it so goddamn much and it's one of the things that just sells KOF XIII to me. It's so awesome.
MOERO!!🔥
It’s the buildup and impact of it. So epic and the fact that it’s probably the move that was the killing blow to Orochi was awesome.
Kyo and k neo max are ungodly.
Kim: am I a joke to you?
@@jaderabbit898 The orochi punch is actually a different move in the NEST saga. But I'd eat my hat if Totsuka isn't an improved version of it.
The most badass Kyo Kusanagi ever:
1- KOF 98
Because Kyo had a lot of possibilities to create destructive combos thanks to his very rich panel of techniques. He could especially count on his kicks which threw the opponent in the air, giving Kyo the opportunity to make combos that could include special techniques like Orochinagi. He could just as easily chain attacks on an opponent while standing, hitting him consecutively up and down, which made him very unpredictable.
2- KOF Maximum Impact Regulation A
In this opus, Kyo was the king of mixups with big damage and could put his opponent in total confusion thanks to his way of chaining high and low attacks with the possibility of easily including Orochinagi in his combos . And because of his special contact technique, the opponent had to avoid any bodily contact with Kyo as long as he had at least 2 energy bars. He was even more formidable in front of the wall because the latter favored his mixups and contact technique.
3- KOF 95
In this one, Kyo had good aerial footwork. His scissor kicks threw the opponent into the air, then Kyo followed up with aerial attacks. His combos were doing great damage.
4- KOF XIII
NESTS Kyo attacks are very similar to those of KOF 98 Kyo. And he could use his ultimate attack, the big flaming punch with ease, just after throwing his opponent into the air, which is very formidable.
5- KOF 97
.
.
.
14- KOF XIV
Perhaps he was a K-pop star or an anorexic clone Kyo.
You mean badass or better Kyo in Kof games? Because the badass kyo there are XIII nests kyo,i mean look at his neo max lol.
@@alekijr.777
I think I considered both criteria while comparing Kyo's level with that of other characters in the same game. You must have noticed that in my comment, I mentioned the NESTS Kyo's Neomax from KOF XIII as being one of his major advantages. It's a formidable attack that he can inflict with ease of opportunity, especially after simply knocking an opponent into the air. And I specify that I particularly like the execution of this punch which certainly gives Kyo an even more badass look. But that's not enough to rank this Kyo above the Kyo versions ranked in my Top 3, whether in terms of badass or best in the game. And in my previous comment, I explain why. If I can come back to some details, it would be that of Kyo in KOF Maximum Impact Regulation A, who has a very formidable super move executed with only 2 energy bars. It's his contact or grappler technique that comes from a NESTS version, but in KOF MIRA this technique is very well adapted to the 3D style of play and makes Kyo very dangerous as soon as he has 2 energy bars . His ability to create mixups is magnificent and he confuses high and low attacks. In this same game, he is clearly in the top 3. I can also talk about Kyo 98 who is the best in his game. Kyo 95 is not very impressive in his super moves but he is effective in his basic attacks in particular because of his great damage buddy during his combos which he ends with his aerial kick tsunami. And in his game he is the 1st in tier list so he outclasses all the other characters.
22 Kyo clones disliked this.
Loool
59
61
65
😂😂
Crap...now I remember what Masahiro Nonaka's Kyo sounds like.
;_;
SolidSonicTH Yep, if KoF XIV ever comes to PC. The first thing I'll do is mod the voices.
@@DefyingZero it's in steam now!
@Tanki Moshitma Well this is late lol. I don't dislike the new actor, I just said I wanna mod Kyo's old voice recordings to the game thats it cause I like it.
@Tanki Moshitma I see lol, its cool bro.
Why did SNK replace most of the VA's? Was it a budget problem or something?
Great vid he truly is the King of Fighters.
his Neo Max is so goddamn brutal
I love it
He's raising hell with that one...I'll... See myself out.
Whenever I see it, I just know, in his head, Kyo is screaming TOTSUKAAAAAAAA! with the hit.
The punch is that he uses against Orochi i guess.
@@alekijr.777 actually no. The punch used on orochi is his San no jinki: San art from the NEST saga. I would not be surprised though if totsuka was just a refined version of it.
Those combos were too cool and hot at the same time!
Poor Daimon though. XD
+Sendy Lie (Smug Athena Fan) That pun.
I can do the first one, andddd that's it
Not bad, a half health combo for only one bar of meter and no HD bar. Worth it.
Most people don't understand that the viability of these skills is absolutely insane. Most of these aren't wall pressure 100%... That require minimal setup... Kyo ex busted confirmed... Know what makes that the entire Kof series.. Kof is busted...
The combo against Goro was insane!!! awesome dude, just AWESOME!!!
Lol I just noticed, his first name is Goro XD
Feels kinda like the one from MKX but not so turtle-looking~
Goro Daimon
I guess daimon's just got... daimowned.
@@sendylie1774 No..... Just no....
After years of playing EX Kyo, I've successfully done that combo on Ash.
I LOVE KYO KUSANAGI!!!!!!!!!!
Simp
Cant blame em
Me tooo kkk
0:14 where ya going, Daimon?
As much as Normal Kyo is easier to perform combos with NESTS Kyo is just plain better and looks so cool at the same time!
We can say that, this kyo is the most op from all the kyo's variations?
NESTS Kyo >>>>>>>>> Kyo XIV
Yes Nests Kyo 🔥🔥
Soy yo a la verga
@@emilianokofrobloxypvzgamer7361 #somostodos :v
-iori yagami
Due to a time paradox, XIV Kyo is NESTS Kyo
Kyo Kusanagi deserves to be the main character in KOF series.
He was during the Orochi Saga but I feel ya
He is the main character
@@axelmiramontes409🔥
best KOF i've ever played
hello are u still alive?
MOERO!!!
MIseteyaru! Kusanagi no kobushiwo!
"Body ga amei ze!"
Faareh Khan Body ga orutsdaze!
+Jade Rabbit "Body ga garakidaze!"
Faareh Khan Kurae!
2:28
Jesus this voice !!!
I hope kof 15's Kyo will have this awesome voice
Unfortunately, the voice actor for Kyo Kusanagi in this game (And every single KOF game before 13.) has retired due to old age. It's unlikely he'll come back, especially since he voiced Kyo for almost over twenty years.
@@stainedclassv0114 Yeah ik, thanks god mods exist
@@stainedclassv0114 Damn! TWENTY YEARS!?
@@Diaboloshadowkill Voice mods don't mean anything if they are low quality
@@sladejosephwilson2300 You can find a decent one on youtube, I also changed some voiceline.
Its very easy to do, just replace files, the only condition : The new file can't be longer than the original one, so no OREKARAWA NIGERARENEEN DA YO on climax :(
The best kof out all the kof that came afther this
kyo is a god
The part where the Oniyaki cancels into the Orochinagi, is it possible to do it on normal Kyo?
Jade Rabbit
It is
How in the history of gaming did Persona Landed 4 of kyo's Geshiki°Narakuotoshi (In Air) ⬇️ + HP quickly in a row.
The Totsuka finisher is just so clean
Your annotation at the 1:10 combo should say 3 power gauges
***** Fixed. Thanks for telling me! :D
Hey baf
BODY GA!
AMEZE
GARACTSTEVZE
my Japanese word pronunciation is shit
Kurae! (cancel)
Body ga! (cancel)
Kurae! (cancel)
Hu, hu (⬇↘➡D,D)
Body ga! Orosu da (cancel)
Kurae yagare!!
Absolutely amazing! ♡
Can't wait to try these!
MOEROOOOOOOO!
By far the most fun version of Kyo throughout kof imho
98 close but it's tougher than 13
Yeah this kyo plays like 98 kyo and imo 98 kyo is the best version of him
I would love a CvS 2 video: C-Groove Roll cancelling with all the KOF characters! :D
HIS VOICE IS COOL AND HE IS THE FASTEST KYO
Haohmaru chilling at 0:21
I cosplayed Kyo while watching this at a con.
That's awesome
That was beautiful
KOF had potential of becoming bigger than Tekken Franchise. But God knows what happened.
Money is what happened. America didn't give a damn about kof until 13 and the other countries that love kof didnt support kof 13. The SF worship is abnormal in America
bro how very beautiful these combos I liked
ex kyo benimaru e daimon
Inspiring.
NESTS Kyo's climax is just wild... its just a nuke
Any tips on how to do 75 Shiki-Kai into Orochinagi so you have enough time to connect other moves? Is it dependable on distance from corner?
Ikuze!
first combo flame super into reckka, how did u do that? when i try to do it reckka does not come out
winkawak The super has to hit outside of the corner while still being close enough to the corner so that the rekka will hit. If the super hits in the corner, it doesn't hit late enough for the rekka to connect.
PersonaEntertainment
i dont mean that, i mean i have spacing right but after the flame super i go input the reckka but nothing comes out as if its still recovery from the super move.
winkawak Hmm well I don't hold the super at all. I just release it instantly.
PersonaEntertainment
i dont hold the super neither, is there timingg after super for reckka to come out? i guess ill try again
winkawak I think you gotta hold the Orochi Naga (flame super) then release it to the point Kyo will recover faster.
Badass
why couldnt they just rehash these sprites for kof 14....
cause they are broke
Because they're expensive, SNK nearly went bankrupt because of this
That and it takes HELLA labor for artists to make it look nice.
Ah, that explains why Ex Kyo's got Goodbye Esaka a his theme.
Why tf did they change the vas they added so much to the game
How do u choose this kyo in kof xiii ?
press select on kyo
How do you unlock those stages?
pro executing ultimate special combo : perfect win with style
me executing ultimate special combo : smash all kind of button and then flip the table
does anyone know what xx means in the tutorial what is in the description?
So what's the difference between the two Kyos?
They have different attacks.
KoF '95 vs. KoF '96 Kyo. The one that comes on-disc has a fire spark projectile whereas the DLC version has punch chains. I prefer the DLC Kyo.
SolidSonicTH They're both pretty fun to play with. Just wish that Normal Kyo in XIII had his 3-kick aerial assault. Would've been a nice way to finish off combos.
Aaron Chanthivong That move was ridiculous lol. Despite people calling Kyo' 95' era in KoF 98' weak than his rekka version (basically his 94' moveset that existed since his debut), its kinda wrong, he could do tons of damage thanks to his normals that are basically the same as his rekka self and other tools such as his cancelable overhead, 75 shiki and also not the best but still rather useful fireball. If he had it in KoF XIII though, it could change his abilities to combo cause the one he has now in KoF XIII allows him to go in for another move. If he has the 3-kick aerial assault, I bet the heavy version can only Special cancel into Air Orochinagi.
Aaron Chanthivong What is the 3 kick aerial assault?
Is the one where he kicks 2 times then finishes by slamming his opponent down?
This video shows the reason that I like, and hate KOF XIII
Why do you like and hate it?
Ash saga kyo or nests kyo ?? Which one u taking ?
Still the best KOF to date. Not to mention the best looking one. The new one is shit in comparison
98 is best
Holy shit! He is the master of this game. I'm never make a combo more than 4 hit.
What's the difference between the regular kyo and ex kyo?
Normal Kyo has a "shoto" playstyle, while NEST kyo has rekkas.
Completly different characters
Kyo : utilizes ranged and kick attacks.
Nests Kyo : close range combat with deadly punches.
1:07 perfect Music sync
Nice Combo KYO
Esse cara usa programa
que kof xiii es??
Doooooooddd!!!! great job
u should do eh..not a facecam
but controller cam yo
Godly
love the stage so 98
My favorite kyo 😍
Poor Iori
01:59 - 02:06, why I not could do in the android version (KoF 2012-A)? :/
But I can Do that in KOF i 2012 ! Awesome :))
+Đam mê hệ game FPS ooooooow ok :D
You Right :))
you can if you are in hd(hyperdrive). make sure you have all gauges full and press hd.
Insane
night why you a god?
Kyo nest is better than iori, kyo rules
Yeah, I ain't absorbing this knowledge
my idol
That scream tho
Awesome combo
better than xv 2002 um 98 um xi
con que mierda jugas hermano? yo con joystick apenas me sale tirar el rayito de iori
that last combo was firreeee
I can hear lori scream
I really miss this art style. Not really a fan of the 3d models in Kof XIV.
❤❤❤❤❤
May I say that all kof games are busted? No no I may not. You want to know why? This guy doesn't have fingers... He has fingers on his fingers... And even those are dead.
Nice combo
my favorite kyo y the powers
kof99 ver. kyo
LoL kyo kusanagi se la rifa
están perrones
oh deega usa may!
Body ha orutaze!
Pov: I can do this this is easy
Later...
Nvm.
Ore no kazua!!🙋
Dilerio
Impossible...
bodega
top...👊👊👊
帥炸
people complain about the new one for these graphics when honestly this was a huge disappointment to me when it came out. the mechanics are what matter most anhway.
3:18 Thank Me Later
really boring
Bullshit.