How The Halo Art Style Evolved Through The Years - Evolution Of Halo Art Style
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- เผยแพร่เมื่อ 11 ก.ย. 2024
- Ever since Halo existed there have been changes and evolution of the Art Styles. From Halo CE to Halo 5 a lot of art and the way they present the game to you changed. Some Halo games like Halo 3 ODST or Halo Reach taking a darker turn. And Halo 4 and Halo 5 changing the art style completely. Evolution of Halo Art Style from every Halo Game (Halo CE, Halo 2, Halo 3, ODST, Reach, Halo 4, Halo 5, Halo Infinite and more)
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It’s hilarious that no one remembered the spartan strike and assault games
Guillermo Hernán Medrano Olmeda it’s not that we don’t remember them it’s that we are trying to forget them
They were one of my favorites....
Only on my Lumia Phone.
The only thing to remind me of strike is the theme song. Well one and it was a banger.
You had to remind me
It better if we don’t mention them
I remember playing Halo for the first time and thinking that the graphics were the best ever. How far we have come!
Well I can't say I expected to see anything about Halo in the top comments, but I'm not at all disappointed
tbh, CE still looks pretty good. Definitely aged, but it aged like wine.
I remember back in 07, I was legitimately fighting with people, arguing that Halo 3 had the best graphics. Man, those we were the days.
crysis 1 released in 2007
Just Some Guy without a Mustache 3
What blew my mind is on theatre mod you can zoom in on armour/structures anything really, and you see tiny little scratches.. it blew my mind and still does
Ah, the many arguments with fanboys and trolls over something so trivial.
Anyone remember codfanboy and the various troll accounts?
DUDE YOU ARE E V E R Y W H E R E
I prefer the *wort wort wort* art style over the *grrraaaagghhh!* art style.
same
HaLOPLaYER M6G
*wort*
A prefer the AGGHh WUuBUBaA style myself
I made you have 69 likes now obey me
Well Said.
Remember seeing how realistic the reach art style was?
Apart from Sara 🤣
Yeah
117 likes
I’m gonna be honest, I look at reach and I’m still blown away by how good it looks
Still having crap like blood type labels, fishing nets, structures that already look old for today and cars with exhausts in 2552 (or a team of rainbow spartans for that matter) is not realistic, CE felt far more believable and immersive
I remember playing Combat Evolved as a five year old when my cousin brought his Xbox with him one Thanksgiving. We beat it in one day of just storming through campaign, he left and took it, I was sad. Next day I come back from my parents telling me to go play with my friend JC for a few hours and my room has a freshly purchased Xbox, Halo Combat Evolved open to the title screen and the controller set up along with a brand new gaming chair. I spent the entire day in my room after hugging my parents for about thirty minutes.
Well, except for when I got to Guilty Spark. I had to go get my dad at that point and ask him to stay there so the " Space zombies " don't get me. ... He was amused.
Konniptionz I love that. I grew up playing the original Halo as well, those zombies were terrifying.
Awesome!
At least he wasn't horrified. A lot of parents would be like that.
Halo community before HW2: We want the classic artstyle to return.
Halo community during HW2: A hybrid artstyle could work.
Halo community after 2018/2019 Infinite trailers: Yay the classic artstyle returned.
Cypher I agree I love the hybrid art style halo wars 2 had. It was colorful and pretty using newer halo designs while being back older designs especially when it came to the vehicles and map designs. I especially appreciated that it took place on the Ark.
@Cypher I disagree completely. The shiny chrome ascetic of the Forerunner stuff in HW2 was the worst design of the game. Hell, it makes zero sense for that to be the case too. This is the Ark, the same installation that we went to in Halo 3 so why does it look more like Requiem than the Ark?
Them after seeing how spartans have cat ears, butterfly holograms, brutes with the bad plastic surgery this time around, covenant technology being more far off than H5 with forerunner stuff and literally the cs_italy map:
Perhaps I treated you too harsh halo 4
Tbh out of all the halo games Halo 3 definitely has my favourite art style imo
Everything from the gritty simplistic Forrunner structures, big toothy brutes, almost septic brown bubbling flood forms, the multiplayer armours and just generally how it’s similar to the previous games I love. Nothing against the other artstyles, I’d be lying if I said I didn’t love the more dinosaurian jackals of halo 4 and the different elite armours of halo reach but halo 3, although a bit dated still looks the best design wise imo.
We seriously need a Halo 3 remake tbh
Ryaquaza 1 Halo 3 has the best shiny things hands down.
Halo 3 still holds up today, it was just such a perfect game in every way. A remake would be sweet but it's totally not necessary yet, maybe someday after Infinite.
Same, except I have odst
You telling me you like the Halo 3 elites
I love the Halo 2 Anniversary graphics the most.
Halo's original artstyle is really iconic. I love how blocky it was, because it felt grounded. 2 made that look so much grittier, yet popped the art. 3 did a great job updating it.
ODST was a great Noir title. It felt so Natural and grounded. And Reach was a natural progression that made the Halo 3 popped style mix more with gritty art and tone of ODST to make such a unique and amazing game.
4 and 5 were too far. They "Mass Effect" it. They made everything that was angular, round and bubble like. Neon popped all the colors to the max. And they added mirroring chrome with neon lights everywhere. I'm really glad 343 is admitting their neon Nerf scheme isn't working. If only we could anniversary 4 and 5 already to update those games.
Halo CE-3 feels like a SciFi Fantasy while 4 and Guardians feels like it's more grounded in reality in terms of how armor would look. But I still prefer 3 because of it's simple style
The new halos generally suck. Halo 4 and 5 look way to different and dont mach the lore of halo due to the overall look, and the fact that they have to update the games over and over again to make them work proves that 343 doesn't know what they are doing, ir Microsoft is trying to suck as much money as they can from halo as possible.
All Im saying is, infinite better be like halo 3 or back.
RedWolf 0001 I quite enjoyed H4 though, granted it was the game I got bundled wity my 369 back in 2012 so not like I had much choice of games lol
@@recklesflam1ngo968 i got halo 4 because i thought it was good, and as a kid i thought it was. But now that i look on it, i realize the game sucked in more ways than one.
I honestly dont play halo 4 anymore nor halo at all due to me beating all the 360 versions. And after halo 3 legendary, i think im good with it
RedWolf 0001 Lol I still play it often, though only forge/splitscreen
**COUGH** **COUGH** halo 4 Cortana **COUGH** **COUGH**
The only good looking character in halo 4
iwu 1117 also I’m legally and morally obliged to mention halo 3 Cortana has more... *D E T A I L S*
Halo 4 and halo 2 anniversary cortana live in my heart.
nuclearjanitors and mind😏
@@toffee5266 the mind doesn't exist without the heart.
Artist hired by 343: "so what sort of halo artstyle you want for Infinite?"
343: "Yes."
Haha
343 after halo 5:HaLO CE!!
343: "mix in a little of everything"
I thought Halo: Infinite looked really good actually (graphics-wise, not gameplay-wise). Like a mix of Halo 2: Anniversary and Halo 3's art styles.
@@creeperhunterD the reach assault rifle is so good tho
High Charity isnt the covenants home world , its a covenant Holy City
Paul Reilly It’s still as close to a home world as there is. It’s the HQ of the entire covenant, rather than various home worlds of various species.
@FTW it's a CITY
It's THE COVENANTS home. As in where THE COVENANT HAVE MOST OF THEIR RESOURCES. Not the Sangheili's home. Not the Unggoy's home. THE COVENANTS HOME.
@@flex9696 the covenants orgy stadium. Where everyone participates. Lol
@@odstkefro3343 Bruh momento
I'll never forgive 343 for abandoning the plasma rifle.
And bungie gets a pass for making it unable to kill even a grunt because it's them right?
@@greedyclown851 which game was that?
@@iainkilcar7463 every halo after the original made the plasma rifle useless, but come to think about it if they weren't going to bother with the carbine thing in infinite... Yeah maybe they should bring it back anyway, why not. Like H5
@@greedyclown851 what are you even talking about
Bungie should try and do Marathon again, it would be cool seeing it in modern graphics.
Should've done that instead of destiny :/
It's too late.
@@artyom8905 Destiny ain't that bad. D2 has been pretty good since Bungie broke free from Activision's clutches.
Llamada sin respuesta I don’t think so. Bungie is free to do what they want right now. And with Arcade arena shooters such as Doom being popularized, they could either remaster Marathon or make a sequel.
@@NobleS1236 Then stabbed everyone who bought the game in the back by going freemium as soon as they hit Steam.
Oh, or how about the fact you don't get a Sparrow bike (which optimizes traversing the massive sprawling environments of the game) until you beat the Red War story.
On that topic, what a disappointing story line.
I thought it would be the overarching conflict of the whole story mode, and I would fight Gall in an epic battle once all the other stories were completed.
Nope, he dies right off.
Yeah I can see how Doorstiny 2 is "pretty good".
Reach artstyle was the best one. Still looks gorgeous 10 years later.
Not a fan of the Reach ground soldiers. It feels like that is where the art style really began to diverge when 343i picked up the torch and stopped putting the effort in.
I disagree
To be fair, they are Army, not the all too familiar Marines, so yeah, I understand why you didn't like them much.
Still better than the Marines for H4 though.
CE was the best one.
The lighting in Halo 3 and Reach still looks remarkable.
If you told me that halo 2:anniversary was a modern game in 2020 I’d believe you
I remember swearing at other people online on halo 3 and I specifically remember ticking off so many people people that year, I only recently reunited with them on halo reach PC and didn't go back to hating but rather shared nostalgia and having a blast
This video BARELY discusses the actual art style of Halo, it's just a rambling timeline of the halo games. I was hoping for an in-depth look into the art-design history and influences in the Halo franchise, not this.
Exactly what I was thinking. This is about the Evolution of the entire franchise, not just the artstyle.
Seriously 10 minutes in I was thinking “what is this guy even trying to talk about”
When he started talking about how Halo ODST was bungies way to explore new art styles I stopped the video. This is literally just “Halo History, except missing most of the history”
Bruh it’s already 30 min long your gonna lose a lot of people if it’s over an hour
Pasta la vista 273 you could do that in thirty minutes. The point is it didn’t even touch on the art at all
14:21 Fun fact - Before Halo 4 (and subsequently, H2A) came out, I genuinely believed Halo Wars graphics looked scarily realistic to the point that I thought they used real actors. Mind you, this was sometime before or during 2011 (before I ever played Halo Wars). But now having seen Halo 4 and H2A's graphics, I'm laughing at my past self lol
But you gotta admit, HW's cutscenes sure are a cut above the mainline Bungie games though.
@@michaelandreipalon359 They absolutely are! Blur is an INSANELY talented studio!
When you think about it, in halo 2 Chief had the mark 6 armor (I think I don’t know I’m dumb) and went on the forerunner ship. Next he landed with the same armor in halo 3, when he went into the forward onto dawn he still had the same armor and for the entirety of halo 4
Makes the ending more impactful
Fun fact: one of the reasons bungie made Halo a first person shooter instead of a third person action or rts game was because the warthog was really fun to drive
@Tilden Cats I never said it made sense. Just that that's part of why they made the game fps
I think the Reach art style is the best depiction of what Halo should look like
Nah reach ruined halo art style and started terrible changes of designs. And yet people think 4 ruined halo like what??? Og halo art style is the best and that’s how it started
@@squiggaX7 exactly, CE is king and no monkeys with scoutboy flags can claim to be better
I feel like halo 3 had the best style
Halo 1 did.
@@greedyclown851 eh
13:21 "Betrayal"
I heard that in the multiplayer announcer voice.
1:19 hey man, I don't know if anyone pointed this out but that piece isn't from Alex. It was actually done by Craig Mullens, a concept artist Bungie frequented for various projects before Isaac Hannaford came along. If I remember correctly, Alex made the in game designs for the monsters/environments, since Bungie was a small team at the time. Mullens wasn't used until later into Bungie's lifetime.
*Rocket Sloth uploaded 2 minutes ago*
Me: *happy fan noises*
Halo two anniversary art style is just beautiful
Those videos of the early RTS/action halo times are awesome. Its cool how close they resemble the final product visually but with a change in gameplay. They probably advanced a lot into making the game before they decided to switch its genre.
I remember playing halo 3 for almost a year before looking up into the sky on some multiplayer maps and realizing there was a cosmic battle happening in the skybox all the while. I will always miss this masterpiece of a series.
343: halo infinite will have new high end graphics and higher FPS
Old school halo players: B L A C K U N D E R S U I T S
This. lol. I still hate the scales underneath.
Never get tired of seeing the self-driving hog behind Johnson at 3:33
another johnson is driving it
@@glxst I see him clearly now. his outfit blends in so well. I could never see him on my tiny TV back in the day
It feels good knowing my all time favorite video game’s art style is the same age as I am.
IMO Reach has the best art style, it has the realism of the 343 graphics (admittedly limited by it's age) while still maintaining the core elements of the previous Halo games' art design
This is a great analysis video, I was surprised that you were able to show me a different way of looking at the Halo Series.
Going into space but still fighting on planets...
You can see why bungie went in that direction for destiny 1 & 2
The direction of ruining a good game with a terrible sequel, that is getting even worse next month?
@@fabiomariosa I'll never understand you people. 2, even at release, was such a massive improvement over 1. With Forsaken it got a significant downgrade, but ever since Shadowkeep it's been nonstop improvements.
Man it’s really hard listening to this history while jamming the fuck out to that backing track. It gets me every time
My Dad was and still is a cross-country truck driver. I remember being 8 years old and being on the road with him to California (from Georgia), although being a kid, I was kinda hard to maintain since I always had to sit in the truck, and my pops couldn’t make so many rest stops to step outside and have fun. So one day during the trip, we stop by a Walmart, and near the checkout counter, there was the Halo Combat Evolved PC disk on a shelf. I told him I remember playing this game (from my sister, although I was much younger), and with saying that, he thought it was a good idea to buy it and have me play on his laptop while he drove. There began my journey with Halo, being so in touch with it from that point on. It was memorable. Sucks 343 had to change everything into their own game, but, I guess that’s what happens when you pass a copyright over to another hugely different company. Great memories from Bungi though.
It worries me that Cortana is taking humans and transforming them into knights and soldiers. Scary😭
Halo CEA came out too early in my opinion.
Maybe they should make a Combat Evolved Anniversary Anniversary. I’m not saying they will, I’m saying it might be a good idea.
And yes, the Halo 2 Anniversary campaign was absolutely beautiful. I was blinded, paralyzed and dumbstruck by its majesty.
5:03 Chief putting a gun up to an elite's head made me happy for some reason
At 2:25 you mention "graphics were really primitive back then" on footage that's running a modern 3d model plugin for what were originally bitmapped images for enemies. I mean, you're not wrong that the graphics were more primitive in the mid 90s but the footage accompanying that is not at all representative of that.
"Halo Reach really was well received back in the day" lol maybe we're just in opposite universes but that's not the Halo reach launch i remember. I remember people being pretty unhappy saying Bungie had lost it after ODST and then Reach. It's held on a golden chair now but it wasn't when it first came out
Pre-rendered graphics are great at some points, but I hate when I’m playing the Halo 4 campaign with Covenant/Promethean weapons and during a cutscene the Chief is holding a rifle. Takes me out of the game for a sec, and often just doesn’t make any sense
Daniel Lipko Valid point
no halo wars 2 love :(
We like the ark and the covenant technology as they were
I always felt Halo: Combat Evolved Anniversary was the absolute worst way 343 could have gone with it. Halo:CE already looked good so why not just update the effects and polygons? Instead they did a half-assed retexture which was lore breaking in many ways (especially in regard to the Flood and vehicles). What's more, is since they based the anniversary edition off of the PC port of Halo:CE why not add in all the PC features like fuel rod cannons, drivable wraiths, and flame throwers?
Another issue is that the PC port Anniversary is based on was was broken by Gearbox, and is technically based on a pre-release build of CE
It was still going to look old in many areas if they did that, and I'm not saying the remaster is perfect but by comparison it's 90% an improvement in everything. CE looked far too flat and simple due to tech limitations.
Take a shot every time he says “larger than life”
I was sad that they didn't keep the dirty, well worn, used feeling of armor from reach, it sucked that with halo 4 everything felt pristine, and like it had never actually been used
Sahil C That’s not a reason why, that’s an excuse that was though up AFTER the design change.
Rocket “larger than life” Sloth
Halo 2 should have been a 360 launch title.
I think Halo Reach has the best art style since it takes the designs from Halo CE and gives them a realistic overhaul.
Marines having their blood type is less realistic for 2552, the jackals and elites going full on MJ doesn't precisely count as more real
I knew it would be a good video as soon as I saw the bob from marathon in the thumbnail
I actually like chief's newer armor style in Halo 4 and 5 for it's amazing details, I also like how they brought his classic armor in Halo 6 but also add a little to it.
I am super hyped for infinite. The trailers are just stunning and chiefs suit looks amazing
I think Halo 4 and 5's techsuit was awesome. I like both the old and new armors, but I prefer the old one. But I just love the new techsuit. I use it in Halo 3 and the new techsuit mixed with the old armor just looks awesome in my opinion.
Idk the Reach textures in HCEA while obviously yes was used to save time also made sense to me considering the game takes place literally right after Halo Reach
9:41 and bungie saw it necessary to do a major shift in art design even though this was following the master chief which would be the first massive shift in art design following his story. We could see the overhaul of design completely reflect upon characters like master chief, various weapons that had been popular in previous halo, and the way the covenant appear and what technology they have throughout halo 2.
21:42 They were able to renew players with a higher sense of universe and world and stakes by having them see things like what the forerunner warrior world requiem looked like.
I completed Halo 5 without any vehicles. Do any y'all know how to contact Rocket Sloth about this?
Gmail
@@spartanajax1831 What's the address?
@@johndoty4613 his yt prolly
I was waiting for a star ship trooper reference to the marines being based in space and kicking alien ass.
I personally like halo 1 anniversary it brought back memories and there was an option to use the old graphics while playing on the new console so it's a win for me
Howling didnt expect that to be here
I can never answer the question of what is best in any given category when it comes to this franchise. My answer is always "Halo is Halo". Each game has it's strengths and weaknesses, but each and every title seems to capture the magnificence Halo is known for.
It would be nice for 343i to release a *Halo 3: Anniversary* in the distant future. Im not giving up on it.
If they do it right id wait till after xbx releases
There is the CE:A playlist in Reach, it is a little closer to CE
18:37 lol they gave the thing on the bottom right a smiley face
Also I seriously want to thank you not confusing graphics for art style. For anyone that doesn't know the difference; Donkey Kong on snes has good graphics but looks like garbage, while Super Mario has bad graphics but looks timeless and beautiful
I love halo, it's one of the top most favorite game of all time for me.
Reach is peak Halo.
Reach is the first bad halo.
@@llamadasinrespuesta4631 Stop fighting guys... Damn it. Find something to agree on! MCC is peak!
Reach is good
HELL bull head Agreed Reach started the fall
@@tylerellis9097 It was halo 4 that started the fall, look how fast it's population dropped.
H2A campaign art style is where it's at. I loved Halo 2 so much, and seeing all these new animations was just... *Cheff kiss*
New Mombasa in Halo 2 anniversary didn’t have the red skybox because it was before the covenant cruiser went into slip space
Great video. I really enjoy the progression over the years, and I'm probably in the minority of people who loved the shift in Halo 4. To me, it should feel different. It was on Requiem and 343 did a great job in letting the player see a completely different and advanced civilization. That really carried over into H5 when you see the Guardians and how massive & advanced they are. And now with Infinite, it looks like they are taking the best of the Bungie designs and their own designs to create a good combo. I'm so excited for Infinite.
I like halo reach (except for the weapons and elites) the most. Gritty and industrial, and realistic.
Am I the only one who would love an underwater section in a halo game? Swimming? Maybe even shooting some scuba covenant under water? That’d be so sick
Here’s a game, take a shot every time he says larger than life.
Love this vid!
I only played Marathon 1 way after I played Halo but even in 1993 the color coded multi species alien force was a great parallel to observe
You honestly deserve more subs, i think ive said this before but this channel is too underrated.
Halo 2, i will always love halo 2 because of 3 reasons
1. The weapons all felt right
2. The multiplayer was awsome, and the maps fit with the idea of halo
And 3. I loved the missions, although i havent played reach or odst yet
Arbiter
18:30 And now comes the rant about 343
Halo 5 had such a great forge, the custom games in that are what kept it alive for as long as it was
Marathon guy at 2:40 is holding a rocket launcher. Did the SPNKR design come from marathon?
To me, marine's(probably include army) design of Reach is the best. It looks more tactical and real, also with the design of Spatans and Elites,
I like the halo wars 2 cutscene design
I might be biased because halo 4 was my 1st game but I like the art design
Anyone else bothered by the fact the Battle Rifle doesn’t even have an ejection port
Reach was my favorite art style
Ngl I do like Cheif's halo 4 and 5 armor he looks like a Tank
I’m happy that you included Marathon here. I’ve been a fan since back around 95 when I got ahold of a demo of Marathon 1. However, most of your footage here isn’t from Bungie’s rendition, but from fan made high resolution sprites that don’t quite live up to the originals.
23:23 halo 5 DID have pre rendered cutscenes, the prologue with halsey in castle base, the opening cutscene where fireteam Osiris jumped off of that Pelican over kamchatka and the cutscene were Cortana attacked earth with the Guardian. I think thats all of them
Honestly halo 4 had such a good art style. I don’t know what I like about it but it just looks real and modern without sacrificing the legacy of the previous games.
e k Cough that’s Reach
Yes.
I think Red Vs Blue helped Halo gain more fans.
7:44 I’m done XD
Master Chief is a masterpiece.
Halo 3/ODST/and Reach are my favorite soldiers, I like halo 4 and 5 but the marines look weird.
13:21
*_"Fuck outta my way, demon!"_*
I wanna explain my views on halo's art style and modern game sin general with art real quick. BUT PLEASE NOTE THIS IS MY OPINION. Do not get mad or offended, this is only my opinion.
This is my personal opinion, but I really love the original style of Halo CE - 3, because I love how simple it is.
And here's the thing, I love seeing highly detailed art and even Halo 4's art style has a lot of great elements, but I feel that its a bit much. I feel the same way with a bunch of other games that are out today, I wont name names but games with too much detail or too much going on or too many shapes on the models doesn't really interest me. For me, I like simplicity as well as some complexity. I might sound like a boomer for saying this, but I think games nowadays are trying to make things too designed and too much gameplay and options in games, but for me, I like games that have a simple, straight forward art style and gameplay. I always like to play the Original Halo games and even other games that either are retro, or have a retro feel to it, because its not over complicated with detail and what gameplay elements can be crammed in.
But these are my views. I hope I didn't offend anyone XD
I agree. I'm not a big fan of the Reach art style or anything after where they just started adding vertices all over the place for no other reason than "we can". I mean look at how over-engineered the AR is in Reach. It looks kinda ridiculous when you put it up against the old ARs in CE and 3. I wish they had just expanded on the simple/sleek look by making the textures and lighting sharper, etc. and just adding vertices where detail is actually needed. H2A is a good example imo; it stays true to the original art style and just makes everything look more "real".
- CyberWave - well at least you acknowledge that it’s your opinion, so many self titled “true halo fans” always state their opinions as facts and bitch and moan if you disagree
A perfect example of this type of style are the RE 2 and RE 3 remakes.
JBear Antonicic It’s very annoying as someone whose first two halo games were Halo on Xbox and Halo 4 on 360. I was late to getting a console but Halo was my first ever game. And because of this I actually appreciate both art styles but fully understand why people don’t like it. I see the issues with it, and there is much needed room for improvement; but that doesn’t make it a bad game. At this point I’ve heard EVERYONE’S reason for why the hate 4 and 5, but I still pick up the games and enjoy them; and that’s good enough for me. I hope 343 figures out how to release Halo 6 as the game that does the impossible of appeasing everyone.
"What am I looking at? Is that an enemy or a lens flare?"
I legit can't see anything in modern games. They fill every environment and model with so many unnecessary details that everything blends together in this incomprehensible mush. Halo CEX is a great example of this, especially since you can toggle between old and new graphics instantaneously. Classic graphics, everything looks great. Switch to the retextures? Instantly blind.
Halo 4s graphics look soooo good.
10:51 There's no point in halo 2 where you see sanghelios
4:23 hello spider
Less of an art talk and more of just a Halo history overview.
That said it’s interesting looking at the shift over time and the differences between the eras. UNSC’s Square dominated style, constrasted by the Covenant’s circles and rounds, until Halo 4 when the UNSC was given a very sci-fi circle dominated style. Bungie’s established Sci-Fi temple aesthetic for the Forerunner architecture which later went to just detail rich technobabble with CE Anniversary. The palette shifts, covenant seeing oranges toned down to further distinguish the prometheans. Or just general design language with armours and the big shift we saw with Halo 3, Reach and 4’s armour philosophies.
"Designing Cortana the way they did not only got a bunch of 12 year old kids thirsty"
I'm DYING
I feel like I learned absolutely nothing in 30 minutes lol