Super Mario Bros. "Minimum A Presses" TAS Commentary & Explanation

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  • เผยแพร่เมื่อ 12 เม.ย. 2021
  • TASVideos Submission Text: tasvideos.org/7094S.html
    Premiere video: • Super Mario Bros. "Min...
    HappyLee's HD Encode: • Super Mario Bros. "Min...
    ‣ Twitch: / kosmic
    ‣ Twitter: / kosmicd12
    ‣ Second Channel (unedited VODs, etc.): / @kosmicspeedruns
    ‣ Reddit: / kosmic
    Intro music: • Video
    Outro music: • Video
    #Kosmic #SMB1 #TAS
  • เกม

ความคิดเห็น • 265

  • @Kosmicd12
    @Kosmicd12  3 ปีที่แล้ว +167

    Big shout out to the other authors of this TAS!
    Kriller37: th-cam.com/channels/MhR53C0QcuzDQ3ak8UKSLw.html
    HappyLee: th-cam.com/users/HappyLee12
    DaSmileKat: th-cam.com/channels/DB4aXnUueTs7-hUTviQelA.html
    Periwinkle: th-cam.com/channels/f79kDDOx7p4jtsEp2mnaaw.html

    • @fishydonutsog
      @fishydonutsog 3 ปีที่แล้ว +1

      E

    • @jinjoball
      @jinjoball 3 ปีที่แล้ว +1

      F

    • @Kat21
      @Kat21 3 ปีที่แล้ว +1

      Nice!!!

    • @josephshandley4852
      @josephshandley4852 3 ปีที่แล้ว +2

      Just FYI, seems that the card linking to the premiere video is missing in the intro

    • @gmdrandom6287
      @gmdrandom6287 3 ปีที่แล้ว +1

      Check out periwinkle. He has WR for cave story. Kriller37 is pretty cool. Dasmilekat is pretty cool too.

  • @bjoern_eberhardt
    @bjoern_eberhardt 3 ปีที่แล้ว +382

    Before we can understand why Mario bounces on an invisible Koopa on the bottom of the screen while being on top of the screen, we have to talk about parallel universes.

    • @BabzaiWWP
      @BabzaiWWP 3 ปีที่แล้ว +24

      no acutally its mario at the end of the universe and the game wraps it cause it doesnt know what to do

    • @Kosmicd12
      @Kosmicd12  3 ปีที่แล้ว +178

      It is literally 8 bit parallel universes

    • @jan-lukas
      @jan-lukas 3 ปีที่แล้ว +35

      @@BabzaiWWP that's exactly what SM64 also does, but SM64 wraps after 2^16, not 2^8

    • @BabzaiWWP
      @BabzaiWWP 3 ปีที่แล้ว +7

      @@jan-lukas oh i thought mario 64 did something different, my bad

    • @quafran255
      @quafran255 2 ปีที่แล้ว +4

      @@Kosmicd12 Hey really cool TAS absolutly mindblowing, idk perhaps im missing some info but as I understand it in SM64 they have PU bc mario position is in float and the world (not view just hitbox) is a integer so mario pos never wraps up but the floor and wall does so in SM64 the world behave differently in PU no ennemies, no camera and you still have to go back to the ''real'' universe to activate triggers but in SMB1 everythings is coherent and wraps up at the same time no ?
      So if I make a TAS wraps up 32 times make a savestate and ask happylee how many times I wraps up he will not be able to respond he could say any numbers between 0 and infinity but in SM64 you could actually know the position of mario in the PU grid just take mario pos divide it by 2^16 in x y z and you know mario pos in the vertical and horizontal PU Grid
      IMO SM64 have a PU grid and SMB1 is a just a torus, idk perhaps im missing somethings if lets say the subpixel was in 32 bits instead of 16 in this case ok PU it is ^^. anyway really cool keep up the good work :-)

  • @nogoat
    @nogoat 3 ปีที่แล้ว +320

    You know an 8000 point kick is cool when the best of the best get excited for it.

    • @nimnone
      @nimnone 3 ปีที่แล้ว +2

      I didn't understand that. Isn't 1-up the best?

    • @cst1229
      @cst1229 3 ปีที่แล้ว +3

      @@nimnone You can't get 1ups from bounces in SMB1 i think. Same thing with the flagpole

    • @Kosmicd12
      @Kosmicd12  3 ปีที่แล้ว +68

      @@cst1229 you can, it's just totally impossible outside of shell + stairs

    • @cst1229
      @cst1229 3 ปีที่แล้ว +2

      @@Kosmicd12 oh i forgot that the shell trick existed

    • @imealol
      @imealol 2 ปีที่แล้ว +3

      @@cst1229 You can with shell plus block pyramid, except you have to be very precise since the shell stops if it gets bounced on

  • @MeesterTweester
    @MeesterTweester 3 ปีที่แล้ว +215

    This TAS had a lot going on, this should make people know how much went into this

  • @MichelleSleeper
    @MichelleSleeper 3 ปีที่แล้ว +36

    The spiny -> koopa conversion might be my favorite ultra obscure bug.

  • @timduffy7996
    @timduffy7996 3 ปีที่แล้ว +83

    This commentary makes it 1000 times more impressive, now that I actually know what is going on. Nicely done!

  • @DavidWonn
    @DavidWonn 3 ปีที่แล้ว +46

    9:07 Glad to see one of my ancient glitches being put to good use!

    • @witchsquad3324
      @witchsquad3324 2 ปีที่แล้ว +3

      What a legend

    • @aidanbennett3586
      @aidanbennett3586 2 ปีที่แล้ว +2

      Do you still play super mario 64?

    • @DavidWonn
      @DavidWonn 2 ปีที่แล้ว +4

      @@aidanbennett3586 I don't really have as much vision to do so anymore, unfortunately

    • @DavidWonn
      @DavidWonn ปีที่แล้ว +2

      @@ZyrusSmith No, I'm not completely blind, thankfully. My vision is significantly impaired from where it was though, since having multiple retina detachments, cataract issues, and extreme photosensitivity.

  • @PierceArner
    @PierceArner 3 ปีที่แล้ว +71

    This is definitely one of those TAS runs that's impressive to watch, and then even more impressive to re-watch after you've listened to the commentary. You all did such an extremely impressive job on this!

  • @Lettuce1
    @Lettuce1 3 ปีที่แล้ว +64

    Lets be honest, its just magic

  • @rubixtheslime
    @rubixtheslime 3 ปีที่แล้ว +15

    Starts groundbreaking minimum a press video immediately with "In this video I'll be explaining..."
    Legendary.

  • @mr.cook5
    @mr.cook5 3 ปีที่แล้ว +43

    this commentary made a great premier video even better, well done to both of you. TAS commentary by the authors is sometimes a mixed bag because it's not natural to be able to plainly communicate the sheer depth of game mechanics that led to the TAS but y'all absolutely nailed this.

  • @sarcastic_slob
    @sarcastic_slob 3 ปีที่แล้ว +56

    Dang, those "im early comments" are getting so optimized, its hard to be faster

  • @mczyk17
    @mczyk17 3 ปีที่แล้ว +16

    Yo, that bit about the Parakoopa transformation thing is sweet!
    For anyone who had it go over their head, I think I can give an understandable explanation of the engineering behind the issue, although I might get some of the Mario wrong, so please feel free to correct me.
    Computers store numbers like 5 as binary numbers (101). These numbers are stored in things called registers that have a number of bits in them that determine the length of the register. What's a bit? Great question. A bit in this instance is one of the digits of that binary number up above, so it could be stored in a 3-bit register where the bits are 1, 0, and 1. (Side note: 1 and 0 are stored in the register by thinking of it as on/off where 1 = on and 0 = off.) However, you may know that the NES is an 8-bit console (the system in the video was an actual NES, not the usual AV Famicom), so in the actual game it is stored more like 00000101 (like how you can technically write 5 as 0005 if you wanted to.)
    How does this relate to turning a Goomba (or any other enemy) into a Koopa? This enemy X-position is apparently the same register that they check to see if the enemy you just killed was a Paratroopa. This could have happened for a number of reasons, so I'll give my best guess. They might've been using partial registers (like the first four bits are read separately from the second four bits, effectively giving you two 4-bit registers) to store enemy information and these certain X-values just happen to match the values for returning "yes" when the computer asks "Was that a Parakoopa?" I'm not exactly sure why the computer asks the wrong register for the answer, but that's a whole different question. This would mean that Parakoopa has an enemy value of something like 0110 and the position is also coincidentally 0110 so it gets the right answer with the wrong formula. I find it very interesting that Kosmic mentions that it has to occur on the left side of the screen which got me thinking about the half-register thing.
    If you've made it this far into the comment then thank you for reading, I hope I helped explain this at least a little bit. I will try to reply to additional questions/critiques of my explanation as they come up.

    • @Kosmicd12
      @Kosmicd12  3 ปีที่แล้ว +2

      the console in the vid was an NES actually :)

    • @mczyk17
      @mczyk17 3 ปีที่แล้ว +1

      @@Kosmicd12 You learn something new every day!

    • @ruler255
      @ruler255 ปีที่แล้ว

      @@Kosmicd12 FCEUX

    • @Kosmicd12
      @Kosmicd12  ปีที่แล้ว

      @@ruler255 ?

  • @indykwatra2237
    @indykwatra2237 3 ปีที่แล้ว +7

    I love it how fireballs are shot to the music. it just makes me smile every time I hear it

  • @AlexanderGWescott
    @AlexanderGWescott 3 ปีที่แล้ว +50

    lol literally just finished watching the premiere video

    • @srwapo
      @srwapo 3 ปีที่แล้ว +2

      Lol, I just checked his channel to see if this was uploaded, didn't see it, and was scrolling mindlessly, then refreshed

    • @lennihuopa
      @lennihuopa 3 ปีที่แล้ว

      I watched it yesterday lol

    • @AlexanderGWescott
      @AlexanderGWescott 3 ปีที่แล้ว

      @@lennihuopa same i mean the youtube video

    • @lennihuopa
      @lennihuopa 3 ปีที่แล้ว +1

      @@AlexanderGWescott yes. I watched the youtube video yesterday

  • @startedtech
    @startedtech 3 ปีที่แล้ว +10

    I still don't understand that much about speedrunning and especially TASing, but I just find the work behind them so captivating.

  • @TheAdvertisement
    @TheAdvertisement 3 ปีที่แล้ว +2

    While seeing it plain is quite an experience, and seeing all of you together enjoy the premiering of your work is awesome, there's something so cool about seeing in detail exactly how all of this works! :D

  • @babycornsnake
    @babycornsnake 3 ปีที่แล้ว +30

    I don't know who this TAS guy is, but he sure is good at Super Mario!

    • @francescovolpini
      @francescovolpini 3 ปีที่แล้ว +5

      please end this copypasta

    • @Badspot
      @Badspot 3 ปีที่แล้ว +18

      TAS is actually an acronym, it stands for TAS Assisted Speedrun

    • @quentind1924
      @quentind1924 3 ปีที่แล้ว

      @@Badspot tool assisted speedrun, no ?

    • @francescovolpini
      @francescovolpini 3 ปีที่แล้ว +2

      @@Badspot r/woooosh first, second, tas assisted speedrun? wine is not an emulator? pip installs packages?

    • @b1nary_f1nary
      @b1nary_f1nary 3 ปีที่แล้ว +1

      @@Badspot It's an acronym it stands for: Tool Assisted Speedrun: Assisted Speedrun

  • @ribletbasket286
    @ribletbasket286 3 ปีที่แล้ว +8

    Amazing. Y'all's continued dedication to the game is truly an admirable thing. Not just this specific run, but to keep this game fresh and challenging in general just makes me smile. I love smb! This was the first game I taught my kids how to play. Well done!

  • @Real10123
    @Real10123 3 ปีที่แล้ว +41

    I'm surprised walljumps are only 1 frame, how does Kosmic do them in 8-4 so easily.

    • @SnipinG1337
      @SnipinG1337 3 ปีที่แล้ว +12

      muscle memory

    • @Kosmicd12
      @Kosmicd12  3 ปีที่แล้ว +36

      they can sometimes be 2 but all walljumps done in high level runs are 1f and with a backwards jump which makes it even harder haha

    • @meraldlag4336
      @meraldlag4336 3 ปีที่แล้ว +10

      The world records even for like 4.56 have a kjbhillion frame perfects anyway so :/

    • @Kosmicd12
      @Kosmicd12  3 ปีที่แล้ว +30

      @@meraldlag4336 yeah walljump is like the first precise trick to be in the run. But that was over a decade ago and things have gotten much crazier since! Haha

    • @jan-lukas
      @jan-lukas 3 ปีที่แล้ว +5

      There's a reason you do thousands of attempts when speedrunning, but as mentioned, there are much harder tricks

  • @EVPointMaster
    @EVPointMaster 3 ปีที่แล้ว +8

    I hope pannenkoek inspries even more Mario communities to do A Button Challenge TASs

  • @fifdspence
    @fifdspence 3 ปีที่แล้ว

    I was blown away by the TAS when I saw it, but there were still so many things I didn't understand! I really enjoyed this commentary, great to see a glimpse of behind-the-scenes of 2D ABC :D I never knew how those corner-of-a-block clips worked before; I feel like I can appreciate much better now how hard it must be to get one in a single-block gap. And the details of the gravity manipulation are super interesting, I know you discussed it a bit in the original playback but I feel like I see the ramifications better now. Great work, both with the TAS and with the commentary!

  • @jansenart0
    @jansenart0 3 ปีที่แล้ว +5

    26:10 DEEPEST LORE: the 8-2 Unseen Koopa

  • @sagacious03
    @sagacious03 3 ปีที่แล้ว

    I AM SO HYPE FOR THIS!!! So I'm commenting before uploading!
    Thanks so much for uploading! Will probably comment more later!

  • @LeoStaley
    @LeoStaley 3 ปีที่แล้ว +17

    There is no reason this shouldn't get as many views as a Bismuth or Karl Jobst video explanation. What the hell is wrong with TH-cams algorithm??

    • @spikosz
      @spikosz 3 ปีที่แล้ว +8

      Wild guess (besides Karl having 5x the subscribers), they might have a greater variety of viewer types where this channel is more niche in focus.

  • @ural0304
    @ural0304 3 ปีที่แล้ว

    I appreciate these behind the scenes in TAS videos!

  • @wardcraft9106
    @wardcraft9106 3 ปีที่แล้ว

    This is awesome. I need to find more TAS with in-depth commentary

  • @bes03c
    @bes03c 3 ปีที่แล้ว +2

    Awesome explanation. It was thoroughly entertaining all the way through.

  • @InternetTAB
    @InternetTAB 3 ปีที่แล้ว +1

    thanks for the vids, kosmic

  • @Robert_McGarry_Poems
    @Robert_McGarry_Poems 3 ปีที่แล้ว +7

    Awesome content! Thank you for doing this... So sweet. 🥇🏆🎉🎇🎆

  • @mitsuthecat123
    @mitsuthecat123 3 ปีที่แล้ว +4

    Now I understand why this took so long lol
    This is insane, especially 8-2 and the turnaround room

  • @LinkageAX
    @LinkageAX ปีที่แล้ว

    You guys described what a subpixel is better than most other videos that touch on it, thanks!

  • @hillmanhung3846
    @hillmanhung3846 3 ปีที่แล้ว +2

    Pannenkoek proud of the half an a press in 8-4
    SCATCH THAT THERE WERE 2 HALF A PRESSES
    Man's going to parrallel universes soon

    • @joethebro
      @joethebro 9 หลายเดือนก่อน

      technically boping the koopa in 1-2 through the top of the screen is mario entering a parallel universe

  • @migueldelmazo5244
    @migueldelmazo5244 3 ปีที่แล้ว

    Well done, y'all. That was pretty impressive.

  • @tron_the7the9
    @tron_the7the9 3 ปีที่แล้ว +14

    Yoooo , did not know it would come out so soon

    • @MeesterTweester
      @MeesterTweester 3 ปีที่แล้ว +1

      They were in the same stream

    • @Kosmicd12
      @Kosmicd12  3 ปีที่แล้ว +16

      nice speedrun to it

  • @EebstertheGreat
    @EebstertheGreat 3 ปีที่แล้ว +3

    To be specific, the x-subpixel is the low byte of the x-position, and the x-pixel is the high byte. Same for y. So your position can be between (0,0) and (255+255/256,255+255/256). Actually though, the vertical resolution is just 240 lines (so that it can fit on every other line of a 486 line NTSC TV and not lose the top or bottom to overscan), so the maximum y position that is visible on screen is 240+255/256. x- and y-speeds and subspeeds work the same way, although obviously you can't really get a speed in the hundreds.

  • @realdab
    @realdab 3 ปีที่แล้ว +9

    This is really cool and alot of work was put in. Thx u minimum a press team!

  • @brunoramos9747
    @brunoramos9747 2 ปีที่แล้ว +1

    What's awesome about these old retro games that people don't know is exactly this you can play the game in two different ways you know what you doing

  • @BlountForce
    @BlountForce 3 ปีที่แล้ว

    You guys are amazing

  • @akahakusho8731
    @akahakusho8731 2 ปีที่แล้ว +1

    I have no interest in doing any of this myself but it's fascinating hearing someone with the actual experience discussing it in earnest.
    More explanation videos please :D

  • @sebweber99
    @sebweber99 3 ปีที่แล้ว +5

    Man, I sure am glad there's no parallel universes in this game, otherwise I would've understood even less

    • @meraldlag4336
      @meraldlag4336 3 ปีที่แล้ว +3

      Aaah... about that xD

    • @Radgerayden-ist
      @Radgerayden-ist 3 ปีที่แล้ว +2

      Every old game could have some sort of "parallel universe" mechanic (position overflow), you just have to find a way to accelerate indefinitely.

    • @EebstertheGreat
      @EebstertheGreat 3 ปีที่แล้ว +3

      @@Radgerayden-ist SMB1 has only one universe that just wraps around. SM64 has a smaller word for floor collision and a larger word for other things, which allows for "different" universes. So for instance, if you could somehow get 255 x-speed in SMB1, then you would start moving backward 1 pixel per frame. You wouldn't warp to a parallel universe.

    • @Radgerayden-ist
      @Radgerayden-ist 3 ปีที่แล้ว +1

      @@EebstertheGreat true, sm64 is definitely special because of the different precision for different purposes.

    • @EebstertheGreat
      @EebstertheGreat 3 ปีที่แล้ว +4

      @@Radgerayden-ist I just read the TAS submission and realized I was wrong. Vertical position is specified by three bytes: screen, pixel, and subpixel. The screen value is sometimes considered and sometimes ignored, so in a sense there are vertical parallel universes in SMB1. They don't really work the same way though, and they aren't that useful. Still, they exist.

  • @SomeGuy712x
    @SomeGuy712x 3 ปีที่แล้ว

    Wow, all of this was really incredible and well done, especially seeing all the work and luck that went into stuff like world 8-2!
    So, will a minimum A press run of SMB2j (The Lost Levels) be next? :P

  • @p00rstr94
    @p00rstr94 3 ปีที่แล้ว +4

    man some people couldnt beat that game with 62 lives
    I would never think that 62 a presses is much xD

  • @Ffancrzy
    @Ffancrzy 2 ปีที่แล้ว

    This commentary is GOATed

  • @MotiviqueStudio
    @MotiviqueStudio 2 ปีที่แล้ว

    It's astounding the degree to which this game has been dissected.

  • @adamsrankings8860
    @adamsrankings8860 3 ปีที่แล้ว +13

    I'm 2 months late, but I just realized Tavo (Badabun's fake speedrunner) put out an apology video for plagiarizing other speedrunners

    • @TheBeeshSpweesh
      @TheBeeshSpweesh 3 ปีที่แล้ว

      Link?

    • @adamsrankings8860
      @adamsrankings8860 3 ปีที่แล้ว +7

      @@TheBeeshSpweesh TH-cam often deletes links but I'll send it just in case, if it does get deleted look up "Tavo Betancourt apology EZScape Speedruns" since the original apology video is in spanish

    • @adamsrankings8860
      @adamsrankings8860 3 ปีที่แล้ว +3

      th-cam.com/video/dMKj_F_z2kE/w-d-xo.html

    • @Mister_Clean
      @Mister_Clean 3 ปีที่แล้ว +1

      Very embarrassing, but now he completely understands he could never get away with something like that.

  • @GaborBekkerbboytr1ck2g
    @GaborBekkerbboytr1ck2g 3 ปีที่แล้ว

    Mario checks collision on every other frame.. even or odd.. thanks for the explanation

  • @KirbyFan4Ever
    @KirbyFan4Ever 11 วันที่ผ่านมา

    9:35 Out of context is scuffed. "You can do goombas?"
    "Yeah, and they don't stay alive. They-they like die and fall through the floor."

  • @Eidenhoek
    @Eidenhoek 2 ปีที่แล้ว +2

    I pray to the gods that x = 9 is one of the ones that allows morphing into the koopa work.

  • @RyanTosh
    @RyanTosh 3 ปีที่แล้ว +15

    I just clicked on the notif for the old one then this pops up ten seconds in. Coincidence? Or is there some sort of conspiracy? :p

  • @puffingdragons
    @puffingdragons ปีที่แล้ว

    crazyyy brooo

  • @fromthegamethrone
    @fromthegamethrone 27 วันที่ผ่านมา

    Depending on how you interpret it, this video is most surreal remix of the mario music.

  • @pointedspider
    @pointedspider 3 ปีที่แล้ว

    The author of the TAS.... I've heard enough

  • @icchorist
    @icchorist 3 ปีที่แล้ว +1

    20:20 Thats a good wisdom.

  • @SnoppleWopple
    @SnoppleWopple 3 ปีที่แล้ว +1

    Interesting stuff

  • @ariel78_
    @ariel78_ 3 ปีที่แล้ว

    Pannenkoek got some competition heating up

  • @brownwarrior007
    @brownwarrior007 3 ปีที่แล้ว +5

    Is one of the x values that you can hit the enemy on to turn it into a koopa = 9?

  • @matheuscabral9618
    @matheuscabral9618 ปีที่แล้ว

    9:53 hitzcritz: “can I turn myself into a koopa” 😂😂😂

  • @ferociousfeind8538
    @ferociousfeind8538 3 ปีที่แล้ว

    comments help the algorithm
    also holy SHIT that's a lot of work! 62 A presses, for a 2d game with minimal mechanics and a lot of platforming is impressive as all heck

  • @sagacious03
    @sagacious03 3 ปีที่แล้ว +2

    Kinda disappointed the Final A Press Count is revealed from the start.
    Also, maybe my memory is wrong, but maybe some stuff was under-explained. Still, an excellent video! Thanks for uploading!

    • @Kosmicd12
      @Kosmicd12  3 ปีที่แล้ว +2

      it's not, I literally told you to go watch the premiere video before watching this one

    • @sagacious03
      @sagacious03 3 ปีที่แล้ว +2

      @@Kosmicd12 My apologies. I'll go check the premiere video & try to better understand this from that.
      I'm so sorry for bothering you, & thank you for the information!

  • @adamlefan
    @adamlefan 3 ปีที่แล้ว

    yes!

  • @goffe2282
    @goffe2282 3 ปีที่แล้ว

    Really great work.
    I'm convinced the answer to this question is no, but I'l ltry anyway.
    In 1-1 at the staircase. Since you are at walking speed from exiting the pipe and have floaty physics., could you clip into the staircase rather than bouncing on top of it? You'd have to clip into the pipe just before the stair which is why I guess it's not possible.

    • @jatloe
      @jatloe 3 ปีที่แล้ว +1

      Interesting idea. However, I would assume that mario would be moving down into the corner, which is impossible(?) to clip in. Great idea though.

  • @ThePharphis
    @ThePharphis 3 ปีที่แล้ว

    Interesting and entertaining :)

  • @samuelmauldin9131
    @samuelmauldin9131 3 ปีที่แล้ว +1

    would some of this be able to be replicated without TAS? Like for example on my Game & Watch of this game? I also want to make a statement that i love how you can turn other enemies into Koopas, cause i have oddly enough turned a buzzy beetle into a red shell Koopa (which normally should NOT be in 1-1 even on hard) and i've also turned a red shell Koopa into a green shell somehow as well in the game and watch of this

    • @Kosmicd12
      @Kosmicd12  3 ปีที่แล้ว

      You can do some of the tricks like the spiny into the koopa thing yeah. Most things are way too precised/rng heavy.

  • @DayFlounder
    @DayFlounder 3 ปีที่แล้ว

    14:18 lol made me chuckle

  • @MyopiaMovie
    @MyopiaMovie 3 ปีที่แล้ว +1

    Why would anyone find this video and then thumbs down? People are weird and ridiculous.

  • @calvin5147
    @calvin5147 3 ปีที่แล้ว

    14:18 nice fireballs to music

  • @Controllerhead
    @Controllerhead 3 ปีที่แล้ว +1

    Bismuth finally edited himself into Kosmic =p

  • @hdckighfkvhvgmk
    @hdckighfkvhvgmk 2 ปีที่แล้ว +1

    Oh my god they actually did a half-A press

  • @Vistico93
    @Vistico93 2 ปีที่แล้ว

    I had no idea the Hammer Brother in 8-4 will actually walk after you. I thought that was just a Japanese SMB2 innovation

  • @nixneato
    @nixneato 3 ปีที่แล้ว

    Why no high wall jump at the beginning of 4-2?
    And of course: this is so awesome :)

    • @jatloe
      @jatloe 3 ปีที่แล้ว

      The inf walljump in 4-2 would actually lose an A press

    • @jatloe
      @jatloe 3 ปีที่แล้ว +1

      As in, the walljump needs 3 jumps and doing it this way is 2

    • @nixneato
      @nixneato 3 ปีที่แล้ว

      @@jatloe Thanks man :)

  • @EtherianAmber
    @EtherianAmber 2 ปีที่แล้ว +1

    i have to know if the smb1 ending screen ended up being burned into your tv that day

  • @GroovyDominoes
    @GroovyDominoes 2 ปีที่แล้ว +1

    42:30 if only there was an extra frame

  • @DouglasZwick
    @DouglasZwick 3 ปีที่แล้ว

    🎶Minimum A! _Hiyaa!_ (whip crack)

  • @swindlesmccoop
    @swindlesmccoop 3 ปีที่แล้ว +1

    cool, but there was no mario 64 file select music in the background

  • @not_gaminggamer521
    @not_gaminggamer521 หลายเดือนก่อน +1

    10:40
    I understood register because I write assembly code,
    I did not understand the usage of the word "truncate" in that example,
    Like does it omit some bits from the byte?

  • @literallylegendary6594
    @literallylegendary6594 2 ปีที่แล้ว

    If you have good cointoss and subpixels you can get 1-1 power up with a full jump.

  • @brunoramos9747
    @brunoramos9747 2 ปีที่แล้ว +1

    I'm an 80s baby people would have saw you playing like this in my time they would have thought the game was broken awesome game genie code or something they would have never believed that you could do this kind of stuff with glitches

  • @B3Band
    @B3Band 3 ปีที่แล้ว +1

    You never explained why the a press in 1-1 underground is necessary. Seems like you could just run to the right without jumping.

    • @thunderaxe31
      @thunderaxe31 3 ปีที่แล้ว

      No, you can't do it without jumping.

  • @FiMvisibl3
    @FiMvisibl3 3 ปีที่แล้ว +2

    How many A presses are used in regular Any% (roughly)? Would be nice to have the comparison.

    • @Dimitri_gdr
      @Dimitri_gdr 3 ปีที่แล้ว +1

      Yeah I think around 200

    • @jatloe
      @jatloe 3 ปีที่แล้ว +1

      No idea, it depends on the runner because of swag

  • @SparkyMK3
    @SparkyMK3 หลายเดือนก่อน

    I hope someone can do a minimal button press run of Sonic 1 and 2 some day.

  • @morchela
    @morchela 3 ปีที่แล้ว +1

    I would like to know what Miyamoto san thinks about all this stuff

  • @willysunny
    @willysunny หลายเดือนก่อน

    couldn't you use the koopa and wall clip into the tile below @ 24:40 and grab the flagpole like you did in 4-1? wouldn't this save another jump?

  • @KernelLeak
    @KernelLeak ปีที่แล้ว

    So rewatching this over a year later - has anyone in the meantime tried to, or have any improvements been found to get the count below 62?

    • @Kosmicd12
      @Kosmicd12  ปีที่แล้ว +2

      no A press saves found at this point

    • @KernelLeak
      @KernelLeak ปีที่แล้ว

      @@Kosmicd12 I had assumed that was the case - thanks for confirming it!

  • @MrTASer
    @MrTASer 2 ปีที่แล้ว

    Cosmic please explain me the graphic glitch which I did in my TAS of SMB 1-2
    There accidentally appeared a half green block after a lag

    • @Kosmicd12
      @Kosmicd12  2 ปีที่แล้ว

      Like this?
      th-cam.com/video/rA-JeFTtglo/w-d-xo.html

  • @despg
    @despg 3 ปีที่แล้ว +1

    No matter how many times I get explained what a framerule is...
    Never do I understand.

    • @xxEzraBxxx
      @xxEzraBxxx 3 ปีที่แล้ว +1

      its simple:
      framerules are an instance of where a certain number of frames is waited preform repeating an instruction routine
      the one in this case is the level completion routine
      the game checks if you beat a level every 21 frames (0.35 seconds), so you can lose/gain small amounts time and it not be counted because you can only actually lose or gain time in multiples of 0.35 seconds because of the 21 framerule, except for the last level where every frame count because you end time right as you hit the axe
      other examples are picking up goods and getting hit in a link to the past, as that is on a 4 framerule, meaning it is only checked every 4 frames (thats why you sometimes pass through enemies)

    • @despg
      @despg 3 ปีที่แล้ว +5

      @@xxEzraBxxx “so imagine a bus”

    • @Maxawa0851
      @Maxawa0851 3 ปีที่แล้ว +1

      so imagine a bus

    • @thunderaxe31
      @thunderaxe31 3 ปีที่แล้ว

      To make it oversimplified: this game loads the next level only on the 21th frame.

  • @zilvarro5766
    @zilvarro5766 3 ปีที่แล้ว +1

    Are you going to submit the TAS to GDQ?

  • @fritzbratwurst136
    @fritzbratwurst136 2 ปีที่แล้ว +1

    Do it again warpless!

  • @TheMarshiiRose
    @TheMarshiiRose ปีที่แล้ว

    That is insane. I can't even beat the game normally

  • @k-leb4671
    @k-leb4671 2 ปีที่แล้ว

    1:20
    Wait, what the hell happened here? I feel like the video skipped over about 10 seconds of footage and commentary.

  • @ilikevideogames2807
    @ilikevideogames2807 3 ปีที่แล้ว +1

    just as good as bismuth

    • @capttelush539
      @capttelush539 3 ปีที่แล้ว +1

      Fun fact, bismuth edits these videos

  • @fernando98322
    @fernando98322 3 ปีที่แล้ว

    That's crazy, Super Mario 64 actually takes less A presses wow

  • @asterikin738
    @asterikin738 3 ปีที่แล้ว

    so when can we see the rta run?

  • @jansenart0
    @jansenart0 3 ปีที่แล้ว +1

    Oh god, the Pannenkoek virus is spreading....

  • @wish
    @wish 3 ปีที่แล้ว

    content

  • @grantt4532
    @grantt4532 3 ปีที่แล้ว

    Low jump% RTA runs when tho?!

  • @adrenalinesession4237
    @adrenalinesession4237 3 ปีที่แล้ว

    Hey I dont know of it exists but when mario take damage he is ”invinceble” for a few sec. Some one would make an invinceble mario hack that you can play.🎮🕹🖥you are awesome! 🙌🏻🙌🏻🙌🏻🙌🏻

  • @thugboi393
    @thugboi393 3 ปีที่แล้ว

    this is so insane

  • @nujim
    @nujim 3 ปีที่แล้ว

    hi kosmic..
    again..

  • @liefwerk
    @liefwerk 2 ปีที่แล้ว

    My dad: hating people playing mario bros all day from their couch
    Me: