HermitCraft S9#4: Building Bane

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

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  • @dreamthief9884
    @dreamthief9884 2 ปีที่แล้ว +5464

    i know viewers often tease you for not finishing projects, but i honestly find it really comforting how you go about your creative process. you do what you feel inspired to do, which sometimes means projects get left behind or put on hold for a long time, but especially in an episode like this it really shows that those projects never truly go to waste, because in a way those projects will never really leave you. as someone who often feels burdened by the idea that everything i do has to be productive or lead to good results, it's really comforting to see your creative process when playing this game, to see that even things that don't get finished aren't a failure, but that they can continue to serve me even far into the future. it genuinely has changed the way i view my creative projects for the better and i'm very grateful for that :)

    • @EthosLab
      @EthosLab  2 ปีที่แล้ว +3182

      Thanks for that. I always view the journey in making projects as the main reward because that is the part that requires creativity and develops skills in the game. Being able to use the project afterwards is more of a bonus to me. I think to a viewer it can sometimes feel like a project is wasted if it doesn't get finished, but that is probably because they are involved less in the development part of it (due to the time it requires) and seeing the final outcome is their main reward.

    • @dawson8854
      @dawson8854 2 ปีที่แล้ว +364

      why am i tearing up at this and ethos reply

    • @StarNanny
      @StarNanny 2 ปีที่แล้ว +166

      Yep. It’s awesome. Everyone says “sandbox”, then showcase finished project, and neglect to showcase the process. Etho has always showcased the process, and trolls the trolls😂 while he’s at it. Ah, I love his sense of humor!

    • @TheBrozilla
      @TheBrozilla 2 ปีที่แล้ว +33

      I love how you put those word together, we appreciate you Etho

    • @upsidedownairline9388
      @upsidedownairline9388 2 ปีที่แล้ว +53

      @@EthosLab Honestly, this. As someone who's constantly beaten myself up over unfinished projects, I feel like I've missed the forest for the trees: I've always recycled parts of old projects, and even the lessons learned along the way are invaluable down the line. This episode especially is a great example of how projects are never a waste of time, even if I don't finish them. It took me way longer than I'd like to admit to realize that, and the effects older unfinished projects have are often very subtle.
      To address what you said: as a viewer, I personally really enjoy your unique way of problem-solving and often think your projects are very interesting approach to problems the game presents you. I think wanting to see the project get finished is less about the final outcome being the main reward, and more about wanting to see how you troubleshoot issues in projects that I find interesting. I think generally we as viewers have a lot more endurance for problem-solving because we're not the ones actively doing the thinking.
      And sometimes there's the case where I feel like I have the answer to a problem and would love to see you explore that avenue.

  • @GamingOnTheFloor
    @GamingOnTheFloor 2 ปีที่แล้ว +1770

    Like Docm77 said in a tweet today, Etho has influenced most of the Hermits early on in all of their careers, so it is probably as surreal to some Hermits as it is to us that Battle Bane will finally see some gameplay. Some hermits watched battle bane before they ever thought they’d be on the same SMP as the man himself, so it’s just insane for them to think that they’ll be playing it.

    • @Apothecartea
      @Apothecartea 2 ปีที่แล้ว +63

      momma Etho

    • @mosheberkovits3586
      @mosheberkovits3586 2 ปีที่แล้ว +20

      Is battle bane the game etho tried building I think in minecrack and he wanted to use a bug to make black beacons?

    • @mosheberkovits3586
      @mosheberkovits3586 2 ปีที่แล้ว +1

      Doesn't seem so

    • @Pathoz
      @Pathoz 2 ปีที่แล้ว +34

      @@mosheberkovits3586 no this is his custom game map he was making separate from any server. The black beacon thing was on the mindcrack server

    • @mosheberkovits3586
      @mosheberkovits3586 2 ปีที่แล้ว +6

      @@Pathoz yeah I found it, I think I vaguely remember watching it years ago

  • @Kyrox2
    @Kyrox2 2 ปีที่แล้ว +1812

    I would love to see out of bounds kills done with partial fall damage and magma blocks. This way you can add a small amount of time delay for respawns and give the team who earned the kill a little more benefit. You wouldn't want folks burning in magma blocks for too long, so maybe 7-8 hearts of fall damage.

    • @EthosLab
      @EthosLab  2 ปีที่แล้ว +1227

      That's a good idea, I might do that.

    • @podkrajci
      @podkrajci 2 ปีที่แล้ว +158

      Also prevents jumping in the hole to avoid death from other teams. Maybe each time somebody respawns a point should be removed as a sort of ticket system.

    • @louigovi
      @louigovi 2 ปีที่แล้ว +12

      @@EthosLab or just use lava is magma is too slow?

    • @kgk4782
      @kgk4782 2 ปีที่แล้ว +75

      @@EthosLab alternatively, you could have respawn times, where a gate opens only every 15 seconds for 1 second or so to lock respawning people away from the action
      Would mean that they spawn in waves (like in old school day of defeat for instance) and make multikills and the like more important

    • @ethohalfslab
      @ethohalfslab 2 ปีที่แล้ว +12

      @@podkrajci That acutally doesn't solve this problem, because players could hold shift. You could use netherack+fire, but that would be a lot of particles and players might accidentally punch out the fire.

  • @BlahCraft1
    @BlahCraft1 2 ปีที่แล้ว +1091

    Other Hermits: Don't like Birch Forests because of the birch trees.
    Etho: Doesn't like Birch Forests because of the grass color.

    • @teaartist6455
      @teaartist6455 2 ปีที่แล้ว +80

      I honestly don't get the hate for birch and jungle wood.
      Birch is a lovely light colour wood and while the logs are a little busy to include into things that aren't supposed to scream "This is a house built from this tree" they aren't exactly a deal breaker either.
      Jungle wood is a little bit like oak in terms of lightness but has some orange-pinkish undertones which are a lot more interesting to work with than oak.
      Also acacia for some reason?? Why, it's literally a 2 for 1 resource.
      Need a nice textured slate grey? Acacia's got your back.
      Need orange highlights? Acacia to the rescue!
      And where are my oak haters? That block is so basic it's physically painful.

    • @potatoes5829
      @potatoes5829 ปีที่แล้ว +7

      @@teaartist6455 Hey! I like oak. easy to texture because there are a lot of blocks that have similar colour

    • @joiehauschild8144
      @joiehauschild8144 ปีที่แล้ว +3

      I like all wood I like the birch wood when it’s not planks or Striped because it looks really pretty to me and I love the leaves I just don’t really like the plank color. It can be really easy to texture things and if you know what your doing it can be really pretty but the leaves aren’t my fav. Spruce for me is really pretty but when it’s striped it can be an interesting color to say the least. There is nothing wrong with acacia, dark oak, and jungle have nothing wrong in my opinion. I like mangrove too there just really hard to cut down

  • @efrenarevalo2025
    @efrenarevalo2025 2 ปีที่แล้ว +76

    That's the most chaotic way of zombifying villagers. I loved it.

  • @shebl3702
    @shebl3702 2 ปีที่แล้ว +324

    the b roll montages are honestly one of my favorite elements of an episode! voiceover or not, i think they add a fun way to get us caught up w what’s been happening

    • @sebastianjost
      @sebastianjost 2 ปีที่แล้ว +6

      I also enjoy how Iskall does these montages.
      They're good to quickly catch viewers up on multiple small tasks.

    • @Bluestonezee
      @Bluestonezee 2 ปีที่แล้ว +5

      Same! Honestly, I get a big kick out of stream-of-consciousness ramblings, nonsense songs or humming, and of course the quintessential low-key trolling which makes me feel like I'm right there exploring or resource gathering alongside Etho.

    • @Nyannnnnnnn
      @Nyannnnnnnn ปีที่แล้ว +1

      Same, honestly I feel like etho doesn't include enough of the actual work he does sometimes

  • @legochickenguy4938
    @legochickenguy4938 2 ปีที่แล้ว +2729

    So technically this counts as a new battle bane episode right?

    • @onca4352
      @onca4352 2 ปีที่แล้ว +94

      Finally an update

    • @Numbabu
      @Numbabu 2 ปีที่แล้ว +21

      I meaaaan.. could be 😳

    • @TBH_Inc
      @TBH_Inc 2 ปีที่แล้ว +176

      Nice, it’s our quadrennial battle bane episode. See so all again in other 4 years for episode 19!

    • @PerfectAlibi1
      @PerfectAlibi1 2 ปีที่แล้ว +37

      Battle Bane travel edition ^^

    • @jocaleb0236
      @jocaleb0236 2 ปีที่แล้ว +3

      I hope so

  • @goatwards
    @goatwards 2 ปีที่แล้ว +354

    I like how etho just casually started and basically finished a mega game in one episode Lol

    • @Klffsj
      @Klffsj 2 ปีที่แล้ว +12

      Well, it's a lot easier when the arena's already built and he's just copying it.
      Also, I find it humorous how your refer to this as a mega game, since this is rather small compared to what the real Battle Bane is supposed to be. You should look it up...

  • @sixiqgenjimain
    @sixiqgenjimain 2 ปีที่แล้ว +461

    Hey Etho! You can put dripstone in areas where you want the players to die of fall damage (like the bridge you showed in the episode). Would save you a lot of digging

    • @pvic6959
      @pvic6959 2 ปีที่แล้ว +4

      but cant really hopper up items from it :/

    • @belqinorleaf2655
      @belqinorleaf2655 2 ปีที่แล้ว +22

      @@pvic6959 he has curse of vanishing on all equipment

    • @michasengotta2295
      @michasengotta2295 2 ปีที่แล้ว +3

      Why not lava?

    • @Alex-ll3bw
      @Alex-ll3bw ปีที่แล้ว

      @@michasengotta2295 takes too long and ugly

  • @Vileoss
    @Vileoss 2 ปีที่แล้ว +246

    I'm active on a server where I built a large arena that used iron armour, iron swords, bows, arrows, and food. We have a system where there are multiple drop off points. When you get kills, you drop off excess items at these stations and they get allay-sorted back into an automatic gear up system next to spawn. It works really well, and you don't need to re-craft gear OR use Curse of Vanishing. Love the videos Etho, you're the greatest.

    • @Golgito
      @Golgito 2 ปีที่แล้ว +19

      i remember being active on a server where it had that same system and the arena was a whole pirate c.... oh hey vile :)

    • @JoeXTheXJuggalo1
      @JoeXTheXJuggalo1 2 ปีที่แล้ว +9

      True but the issue was in the game from season 7 Hermits inventory was getting clogged up with gear and couldn't get the items for game points and even if you stopped for a second to try to drop the items you would get killed.

  • @erik2839
    @erik2839 2 ปีที่แล้ว +549

    etho!!! have you thought about using colored banners for the different castles to help people tell them apart?

    • @EthosLab
      @EthosLab  2 ปีที่แล้ว +405

      Great idea!

    • @NuvosNexus
      @NuvosNexus 2 ปีที่แล้ว +24

      I was also thinking changing the roofs of the castles to different colors to help distinguish them.

    • @thewinger337
      @thewinger337 2 ปีที่แล้ว +9

      throwback to when he said he didnt want to do banners in an old battle bane episode lol

    • @AnotherDuck
      @AnotherDuck 2 ปีที่แล้ว +14

      Banners can also be made to make them more easily distinguishable with different symbols. I'm not sure if any of the Hermits are colour blind, but a lot of viewers probably are. Or use colours not often affected by colour blindness, such as something like black, white, blue, and orange/yellow.

    • @GomulDart
      @GomulDart 2 ปีที่แล้ว +5

      @@EthosLab You could also use the colored banners (or beacons) as 'sign posts' to give people an idea of where they are and are going, particularly in the mines/underground areas. I feel like it might get easy to go turned around in there or not have a good idea of where exactly you're going to end up, at least for new players. I just think that communicating the bases and routes to the players will smooth out the experience for the teams.

  • @machanji9586
    @machanji9586 2 ปีที่แล้ว +647

    Etho, the drops in the arena don't have to be 23 blocks deep, just use the dripstones for extra fall damage

    • @blakeharle5661
      @blakeharle5661 2 ปีที่แล้ว +74

      You can fall in-between the dripstone, while that's very unlikely to happen it's still game breaking when it does

    • @thomascroker4730
      @thomascroker4730 2 ปีที่แล้ว +24

      or lava

    • @MrBrightEclipse
      @MrBrightEclipse 2 ปีที่แล้ว +28

      Sadly by the time he sees this he'll have already dug the holes

    • @sebastianjost
      @sebastianjost 2 ปีที่แล้ว +43

      @@MrBrightEclipse possibly not. He replied to another suggestion using magma blocks that he might use that.
      I also think that's better than Dripstone.
      Wither roses are another decent option.

    • @nimamaster6128
      @nimamaster6128 2 ปีที่แล้ว +3

      Dripstone can kill you if you hold space while standing on one, but i can see surviving players missing that point

  • @benbisaillon7488
    @benbisaillon7488 2 ปีที่แล้ว +388

    I’m only 19, but Etho was the very first TH-camr I watched. I was NOT prepared for Battle Bane being 10 years ago!

    • @maddymakesgames
      @maddymakesgames 2 ปีที่แล้ว +27

      the 10 year anniversary will be on oct 15

    • @joemamma9999
      @joemamma9999 2 ปีที่แล้ว +7

      lol same I'm 21 been waiting for a battle bane update forever

    • @StuffandThings_
      @StuffandThings_ 2 ปีที่แล้ว +2

      I still remember the beginnings of Battle Bane... crazy that its been that long. Etho is the only youtuber I've consistently watched for so long, its pretty crazy looking back and seeing how much has changed and how much hasn't.

    • @baconpork342
      @baconpork342 2 ปีที่แล้ว

      Ethoslab wasn’t the first channel I watched. I remember getting to Etho's channel from sethbling somehow. I remember no more details about that. But Ethoslab is the first channel I liked and binge watched the previous episodes. Actually, it's very very soon after I got my first wifi connection, and thus being introduced to TH-cam.
      As far as I remember, Let's play, and modded was ongoing series at the moment, and of course, the occasional battle bane. I do miss the first modded series tho.

    • @StarNanny
      @StarNanny 2 ปีที่แล้ว +1

      Ethos’s Let’s Play is over ten years old. He has always showcased his ideas, research, project planning, how certain mechanics change from update to update, etc. Soooo cool!

  • @danielduncan6806
    @danielduncan6806 2 ปีที่แล้ว +78

    You could use colored beacon beams as an announcement of the winners. Like, have a pink(xmpl color) team and a green(xmpl color) team, and whoever wins, when they win, a set of beacon beams goes off to signify the winners, with the appropriate color. This way, the feedback is instant, so every one knows right away who won. This ought to be relatively simple to implement, too, since all you have to do is hook it up to the collection system, using the exact same signal that your lights use.

    • @1224chrisng
      @1224chrisng 2 ปีที่แล้ว +1

      Etho's way ahead of you, he was thinking of coloured beacons back in the Mindcrack S4 arena, before coloursd beacons were even added

  • @Direblade11
    @Direblade11 2 ปีที่แล้ว +128

    The moment I saw the arena the nostalgia hit me so hard I went wide-eyed

  • @KARMA._.
    @KARMA._. 2 ปีที่แล้ว +216

    For battle bane I think it would be cool to make a beacon that goes from green to yellow to red as the time decreases so the players can get a general idea of how much time they have left

    • @TenLegends
      @TenLegends 2 ปีที่แล้ว +1

      genius

    • @superubergoober
      @superubergoober 2 ปีที่แล้ว +3

      based pfp, based idea

    • @qazwsxedcrfvtgbyh480
      @qazwsxedcrfvtgbyh480 2 ปีที่แล้ว +1

      wow thats a great idea

    • @bsidethebox
      @bsidethebox 2 ปีที่แล้ว +14

      Might also add a "last minute" audio cue so players can scramble to get points in before the gathering points lock.

    • @gentlydown41
      @gentlydown41 2 ปีที่แล้ว +2

      Another thing would be just bells doing a single dong at 10 seconds left

  • @boroxify
    @boroxify 2 ปีที่แล้ว +455

    To encourage movement, dropping random enchantments, different weapons, or potions around the map could be an alternative to actual points. That would keep the focus of the game on PvP instead of a collection game. But that just depends on the drop rate! So you could just keep the extra points rare instead. Or do both.
    There's so much cool stuff you could do with this! Love the idea, the commitment, and the throwback.

    • @particleman5893
      @particleman5893 2 ปีที่แล้ว +17

      or enderpearls to help swoop in and steal points

    • @samuelpalmer3855
      @samuelpalmer3855 2 ปีที่แล้ว +19

      This combined with the point drop off system would probably be the best. It demands a decision of "Do I use this powerful weapon, or do I turn it in for points?"

    • @durzio9630
      @durzio9630 2 ปีที่แล้ว +11

      Using points to buy better weapons from dispensers around the map would encourage movement! Also another element to consider your point balancing. Better weapons should be in places the farthest from the bases
      Also, Etho, you should change the beacon color to the color of the Winning team! That alongside the bells will be a great way to announce to had the most points when the bells rung!

    • @nathanroy2479
      @nathanroy2479 2 ปีที่แล้ว +5

      Kinda like classic halo multiplayer

    • @forgehe
      @forgehe 2 ปีที่แล้ว +2

      Maybe have some audio cue or special firework whenever a new item drops as well

  • @bongo6891
    @bongo6891 2 ปีที่แล้ว +190

    Etho, I actually enjoy the voice-over segments in your episodes from time to time. It helps with continuity in your world building. And your narration is not boring as you might think it is.

  • @casserol2202
    @casserol2202 2 ปีที่แล้ว +163

    The amount of work that went into this episode is really insane,, truly one of the battle banes of all time

  • @nasiskahn
    @nasiskahn 2 ปีที่แล้ว +93

    I’m one of your newer viewers so hearing the buzz and excitement of this place and what it means to you is really getting me excited and curious to go back and learn about it. It looks super fun! If you need to get HHH to help you dig around it they wouldn’t mind the project. Great to see you today.

    • @anteaterdaven
      @anteaterdaven 2 ปีที่แล้ว

      Same!

    • @Klffsj
      @Klffsj 2 ปีที่แล้ว +13

      If you want to watch the original videos, their titled "Map Making - The Arena: Episode #" or "Map Making - Battle Bane: Episode #". Personally, I recommend starting with Episode 9, as that's where Battle Bane really starts to take shape, and I believe Etho kinda gives a refresher intro for the series too. Everything before that is older ideas that don't really continue on. Regardless, the more Etho dove into that project, the more interesting and incredible the game design process was: everything from macro game design to power balancing to arena design. It was really a lot more than spawn into the arena and duke it out.

    • @nasiskahn
      @nasiskahn 2 ปีที่แล้ว +2

      @@Klffsj Cool Thank you for the reference.

  • @miniciominiciominicio
    @miniciominiciominicio 2 ปีที่แล้ว +82

    Old school PvP with no shields and minimal unenchanted armour (save for Curse of Vanishing) is going to make this a really fun game to watch and replayable too. I can’t wait for the charity stream!

    • @Lilithksheh7723
      @Lilithksheh7723 2 ปีที่แล้ว +5

      Some shield test games may be interesting, though. Let’s see how those modern mechanics and utilities change this decade-old minigame!

    • @chastermief839
      @chastermief839 2 ปีที่แล้ว +4

      it's gonna pair nicely with the old-school block pallet. this whole map looks like something straight out of beta 1.8, it just has a couple flourishes like the dyed glass and blackstone on the volcanos to make it pop.

  • @shebl3702
    @shebl3702 2 ปีที่แล้ว +505

    what a wonderful day for an etho episode

    • @Numbabu
      @Numbabu 2 ปีที่แล้ว +7

      Happy Etho Day. 😊

    • @arcticsurge5627
      @arcticsurge5627 2 ปีที่แล้ว

      Agreed

    • @Crazyapple16
      @Crazyapple16 2 ปีที่แล้ว

      Agree just had a good dinner

    • @mkks4559
      @mkks4559 2 ปีที่แล้ว +2

      I think you meant to say “because of” instead of “for”.

    • @randombystander5324
      @randombystander5324 2 ปีที่แล้ว +6

      Everyday is a good day for an Etho episode.

  • @boppy9617
    @boppy9617 2 ปีที่แล้ว +104

    battle bane! kind of amazing how great the map still looks even when it was built so many years ago

  • @chrisclayton87
    @chrisclayton87 2 ปีที่แล้ว +46

    Hey Etho! A cool idea would be to make some “clouds” above certain areas with droppers in that rain down toxic poison potions on players. This could dissuade camping and push players out of areas after an alarm goes off or something to signal the dropping of the “gas”

  • @santiagovidal4497
    @santiagovidal4497 ปีที่แล้ว +9

    being a long time etho viewer is so rewarding, when the inside jokes go 10 years deep, seeing this project back made me smile :)

  • @ReducedFatGoku
    @ReducedFatGoku 2 ปีที่แล้ว +176

    Hey Etho, with the capture point system, what if you rigged up a firework dispenser to it, so that it would shoot a firework for each point deposited into the system? I think that would be a cool way to incorporate audio/visual means for players to effectively track if their points were scored or stolen, and the enemy team's status. Of course, no one would be able to fully keep track of it all at once due to the size of the map, but I think it still might be a neat effect.

    • @michaeljamescollins6800
      @michaeljamescollins6800 2 ปีที่แล้ว +10

      Yes!! And also add note blocks for the timer that counts down, so you can hear it going beep, beep, beep, fireworks!

    • @martinibomb
      @martinibomb 2 ปีที่แล้ว +1

      This game needs noteblockification

    • @bsidethebox
      @bsidethebox 2 ปีที่แล้ว +2

      Announcing points could also work as an indicator for the opposing team to know when to poach funneling points, which would definitely change gameflow/tactics...especially if there's a centralized vantage point to camp/capture that could observe most of the map...not sure whether it's in line with how Etho wants the game to play out, but it could be interesting to explore.

    • @CharleswoodSpudzyofficial
      @CharleswoodSpudzyofficial 2 ปีที่แล้ว

      This is a great idea

    • @drencor7402
      @drencor7402 2 ปีที่แล้ว +2

      I think a firework would be a good idea for a bigger point like +5 or something. That would attract a lot of attention from different teams and create high conflict zones. having multiples of these points would also improve diversity of player movement

  • @EdwardWB97
    @EdwardWB97 2 ปีที่แล้ว +52

    What a nostalgia trip! I cant believe battlebane is 10 years old. Cant wait for the next update in 2032

  • @duelmaster9563
    @duelmaster9563 2 ปีที่แล้ว +76

    I'm not even joking, When I realized you were building Battle Bane I actually cried, Battle Bane has been one of my favorite semi-annual unfinished projects, and to finally see it was just amazing.

    • @baconpork342
      @baconpork342 2 ปีที่แล้ว +2

      Dude! The memories!! It's been so long, I forgot about it. But back then I used to super excited about it. And now, the sudden drop of the name, "Battle bane" got me all excited and giddy just like the teen I was back then.

  • @cpMetis
    @cpMetis 2 ปีที่แล้ว +11

    Suggestions:
    1) Firework shoots off from the point collector when a point is scored. (bonus if colour matched!)
    2) Some sort of environment event when a bonus point spawns. Think a cart is sent on a track, a waterfall is released, a light changes, etc. Something that visually tells you it spawned visible from outside the area. Lots of room for theming.
    3) Spawn doors for spawn rooms open and close, so you can have adjustable spawn timer. Gives you options: built-in one-life mode (never open after start), instant respawn (always open after start), and an adjustable spawn delay. Last one especially gives choices for balancing. Teams may be dissuaded from killing in point mode since it sends people back to their base where they can protect the point collector - but if there is a spawn delay, killing the team now GIVES you time to steal their points.

  • @n0anime342
    @n0anime342 2 ปีที่แล้ว +36

    I never thought id wake up and see battle bane (sorta) in my recommended. Ive watched every episode as it came out and this was super nostalgic for me. I like the idea of capture points. That's a supper cool idea I don't think I've ever seen done in vanilla PVP

    • @nedben1602
      @nedben1602 2 ปีที่แล้ว

      yes!

    • @Klffsj
      @Klffsj 2 ปีที่แล้ว +1

      Etho actually did capture points successfully in vanilla Minecraft for the Mindcrack Season 4. It was one of the season-ending arenas he built with Bdubs.
      Out of curiosity, did you watch all of the Battle Bane episodes going back to Episode 1 of that series... long before true Battle Bane started taking shape? I've watched everything Battle Bane, but not the very early episodes that are very different.

  • @itsbricket
    @itsbricket 2 ปีที่แล้ว +196

    Please never stop not finishing projects! It’s one of my favorite parts about this channel because you’re the only channel I’ve found who plays Minecraft just like I do-i.e. starting many projects and finishing few. If it weren’t for having multiple unfinished projects to come back to, I would get bored of the game so quickly and I can see that same mentality reflected in your gameplay.

    • @antibull4869
      @antibull4869 2 ปีที่แล้ว +3

      Fr though. Ive been trying to work on a castle/village deal for so long now that the building quality upgrades at different rates.
      Youd think that the closer you get to the castle area, the better the buildings.
      No. Not in mine. I have entire *sections* of the city that look like dirt huts neighboring ones that, comparatively, look like golden palaces.
      Its hilarious.

  • @Mozz97967
    @Mozz97967 2 ปีที่แล้ว +112

    I saw that you guys have a custom music disc plugin on the server in other hermits videos. Maybe you could use that for audio signals in the game, since I think it has a higher radius in which you can hear the sound? Also you could make custom announcements like: "Team Red/Blue won" or "30seks remainin" ! :)

    • @livc.6761
      @livc.6761 2 ปีที่แล้ว +7

      This!! ^^

    • @John-Smlth
      @John-Smlth 2 ปีที่แล้ว +49

      Honestly, I prefer the Vanilla feel of things. The sound effects are nice for quirky things in the server, but natural sounds like bells and jukeboxes as time warnings sound much more familiar, and thus nicer to me for a game like this.

  • @zanderjones4029
    @zanderjones4029 2 ปีที่แล้ว +51

    It would be cool if you could have a firework shoot out of each castle depending on its color for when it scores points so others teams have an idea how far behind/ahead they are

  • @thesigma34.5
    @thesigma34.5 2 ปีที่แล้ว +92

    4 years later and finally a new battle bane episode

  • @beenis08
    @beenis08 2 ปีที่แล้ว +35

    Ergo i just wanted to say your mini-game designs are always something to be appreciated. You have legitimate skills when it comes to game design which i know you've been honing since even before minecraft lol. The way you look at every fine detail 5 times over and incorporate so many different ideas its genuinely inspiring. I personally have been making mini games in minecraft since as soon as i first played it, so i know well how challenging it can be at times to try to implement ideas into the game the way you want them to work. Yet to me your work on these games is always solid, and most importantly of all, the games are fun lol

  • @dandymcgee
    @dandymcgee 2 ปีที่แล้ว +74

    This build is absolutely incredible Etho! Your effort definitely paid off.. and for charity. Extremely kind thing of you to help Scar out with such a high effort project, and following through despite your misestimations.

  • @alltrysilver
    @alltrysilver 2 ปีที่แล้ว +81

    casually builds the entire battle bane arena in one episode… in survival. Ethos’s building speed / episode has dramatically increased.

  • @christophercjc2
    @christophercjc2 2 ปีที่แล้ว +19

    Hey Etho! An idea for the points system dispensers, you could put visual indicators on them for when they're about to dispense again and maybe could also put a special, like a 1/9 chance item for them to randomly dispense worth say double or triple points. So then this encourages the players to keep going back to check the point dispensers or even fight over them if say the timer is about to indicate a drop soon. The different point dispensers around the map could also be timed at varying intervals to add variety.
    Love seeing Battle Bane back, you're the best Etho and can't wait to see this played! :D

  • @fiddleriddlediddlediddle
    @fiddleriddlediddlediddle 2 ปีที่แล้ว +731

    Calling it now, Etho's last episode of this season will be episode 5 because he started building an arena.

    • @Smac_Ker
      @Smac_Ker 2 ปีที่แล้ว +153

      Historically accurate, but Tango's Decked Out 2 will probably upset tradition

    • @AubDenashi
      @AubDenashi 2 ปีที่แล้ว +174

      @@Smac_Ker I physically cannot wait to see Etho tear through that game again. Watching him play decked out was honestly so awesome. I honestly want a stand alone game based on decked out to play with my friends. Like yeah the Minecraft one is sick as hell, but I feel like decked out could really be it’s own game because of how amazing it is… maybe I could pick coding back up again…

    • @DracoJ
      @DracoJ 2 ปีที่แล้ว +6

      @@AubDenashi decked put digital board game?

    • @awwkaw9996
      @awwkaw9996 2 ปีที่แล้ว +36

      Bdubs wasn't involved. He can keep playing until they start building an arena together

    • @DracoJ
      @DracoJ 2 ปีที่แล้ว +3

      @@awwkaw9996 I feel like I'm forgetting something or don't know something. What does bdubs have to do with this?

  • @Kaikaku
    @Kaikaku 2 ปีที่แล้ว +27

    Etho, depending on how much equipment you give the players at start, one or more of the item-drop stations could also drop some arrows, spectral arrows etc. Suspicious soup would also be nice (and the soup group probably will happilyslurp it), but you'd need to figure out how to store the required amount.

  • @RunedMyLife
    @RunedMyLife 2 ปีที่แล้ว +4

    Hey ergo, A couple months ago I made a game almost exactly like this on a server with a couple of friends. We were in awe at you slowly revealing the details of a game we had almost already made! Something we did in our version was have 6 point dispensing locations around the map but only have one active at a time. This forced players to move around the map and not just camp one place or remain in the same choke points. It also made a risk/reward system where the longer you hung around the more points you were carrying but it might be worth it to stay and get more or leave and drop them off if things got too dangerous. We used beacon beams on t-flip flops to turn on when a point location was active, so a quick glance to the sky showed where the combat and points were. We also opted out of having the beacon give buffs but the possibility of new varieties are there if you want more damage or speed or something where the cluster of players were. Keep up the great videos! Also side note, if you have time I'd love to see you launch a project ozone 3 series.

    • @aerbubbly
      @aerbubbly 2 ปีที่แล้ว

      I second the point system, can see it being a bit stalematey if everyone is camping their own place too much!

  • @nobody-rb9xh
    @nobody-rb9xh 2 ปีที่แล้ว +140

    New Etho episode, time for everyone to go get their snacks!

    • @h8feight
      @h8feight 2 ปีที่แล้ว

      Papa John's is on delivery
      Other pizza's are available locally

    • @jdib
      @jdib 2 ปีที่แล้ว +1

      @@h8feight are you getting a delivery from a nonlocal papa johns then? hrm.

    • @h8feight
      @h8feight 2 ปีที่แล้ว

      @@jdib no, it was the joke on the "there are other alternatives available"

    • @jdib
      @jdib 2 ปีที่แล้ว

      @@h8feight what? what are you quoting?

    • @h8feight
      @h8feight 2 ปีที่แล้ว +1

      @@jdib live UK TV where a guest says oh I love X brand, but then you always have the host or co-host say other options are available. It has something to do with advertising and law that they aren't purposely and actively promoting that particular brand

  • @josiahr.2472
    @josiahr.2472 2 ปีที่แล้ว +6

    Hey, Etho!
    I think it would be a really cool idea if you made the point dispenser dispense some block like scaffolding. This gives the players a choice between placing them to give their team an advantage. Maybe give one sharpshooter a bunch of arrows and have him/her camp on a roof and then break the way up. But it also adds a risk since the opposing team could scoop them up later if you're not careful. Then, at the end of the round, you would be rushing to try and pick up your scaffolding and deposit it into your bank.

  • @breaunnavillapier
    @breaunnavillapier 2 ปีที่แล้ว +9

    So as a visual cue that the game is over, maybe some colored fireworks scattered throughout the map or one in the center if the visibility is good enough for that. The sound of the fireworks would also add another sound cue.

  • @ricky5369
    @ricky5369 2 ปีที่แล้ว +42

    I have no idea what this is based on, but the arena is so beautiful. I can't believe you did that in days, that looks like it would take a year to make. It looks incredible, it inspires me to make a house like it

    • @langedarm1775
      @langedarm1775 2 ปีที่แล้ว +26

      well, i have news for you.
      this project is older than some of the hermits youtube careers.

    • @Klffsj
      @Klffsj 2 ปีที่แล้ว +9

      Actually, it did take years, and we would joke about how Etho would post episodes on this project nearly yearly. (He's a few years overdue now.) For Hermitcraft, Etho just copied the design over from the world he created this in. But, when he designed this Etho put a lot of thought and consideration into balanced PVP design, branching paths, lines of sight (and lack thereof), and more to make not only this arena, but a much larger game as a whole. There's a reason why the mere name "Battle Bane" is a fan favorite for those of us who watched that series (and hope that it will return).

    • @chriskelly4299
      @chriskelly4299 2 ปีที่แล้ว +5

      @@langedarm1775 not exactly sure when battle bane started but there is a good chance it is older than some of the viewers!

  • @Daegon
    @Daegon 2 ปีที่แล้ว +40

    This episode had me laughing at all of your little jokes and references. I'm so happy to see Battle Bane appear with this new spin on it in HermitCraft S9. Watching you break down the creative process for your game design never gets old and I am always excited to see what you do next.

  • @RottenBen
    @RottenBen 2 ปีที่แล้ว +4

    What I really love about the arena is the interconnected paths that go above and under each other. Massive buildings are cool for megabuilds, but I much prefer seeing someone being able to move around a build in interesting ways, so seeing all of this pop up in just one video (especially with all the added detail in every five blocks) was a real treat.
    Thanks for putting in the effort to complete it, and I'm perfectly fine with a delay in an episode in order to get a project to a good stage of "complete".

    • @Klffsj
      @Klffsj 2 ปีที่แล้ว

      Yeah, Etho put a ton of work into path layout and lines of sight when he built this. I'm glad to see that's still being appreciated!

  • @StraitjacketWillie
    @StraitjacketWillie 2 ปีที่แล้ว +5

    I feel like I leave a comment like this every year or so, but man do I still get excited when I see an Etho video pop up. I’ve watched him since the early Mindcrack days and am now in my 30s with my own career, and I still get so excited to see them even though I don’t play many games, now. I would never want to pressure Etho ever into posting videos as after watching him for so long, I feel like his ability to not feel too pressured is a big part of his charm, but man do I love when he posts. I know a lot has happened for him in life and I hope things improve and he continues to be able to be himself through it all. Thanks for everything over the years, Etho.

  • @raddad3442
    @raddad3442 2 ปีที่แล้ว +1

    Ethos is the man, the myth, the legend. But as someone who only started watching Season 8, this might be the biggest and baddest Etho build I've seen. As you explained the ties to the past build, wondered how many others wouldn't of had a clue.

  • @BlahCraft1
    @BlahCraft1 2 ปีที่แล้ว +1

    He finished Battle Bane!!!! Sort of... I think it counts.
    Etho, for the respawning, you could have a bubble column, and have the respawn chamber be below. Also, Hermitcraft has the custom music discs, and I don't know how interested you are in making a custom music disc for Battle Bane.
    For the timer, while audio cues are good for finishing the event, having a cue for how long you have left is also very important. Maybe in big signs above the team castles, so they're visible from most locations, have redstone lamps counting down the amount of time left.
    If you also connect the respawn chambers to a central control room, where the heads collect, it's much easier for everyone to come together at the end, and count up the heads, and have a laugh. Probably have doors out of the respawn chambers only open after the event is finished, we don't want some cheaters sneaking around in the wiring.

  • @thewinger337
    @thewinger337 2 ปีที่แล้ว +22

    etho completing battle bane after a decade is something that i didnt really know i needed

  • @mxchete
    @mxchete 2 ปีที่แล้ว +12

    Hi Etho! Great episode as usual. I'm super excited to see the return of battle bane!!! I have a suggestion though, maybe you could have it so that weapon and/or armor upgrades have a chance to pop out of the point dispensers that you were thinking of putting throughout the map. Maybe have it so that by default the players get just a wooden sword and a bow, and then they can find upgrades like leather armor, stone swords, and arrows at first, and as the game goes on, the weapons and armor become more powerful, until its iron armor and swords and maybe even potion tipped arrows. This is just a suggestion of course but I think it may be fun to see how the battle develops as better and better armor and weapons are introduced. It may also cause teams to focus on trying to hold the areas where these are distributed in order to prevent the other team from getting good weapons. The only problem I see is one team becoming overpowered because of this but that could probably be solved by giving them items with lower durability maybe so the other team has a chance to fight back when the item breaks! Thank you for reading :) !

  • @fdagpigj
    @fdagpigj 2 ปีที่แล้ว +78

    Hey Etho! You don't need to dig a pit 23 blocks deep now that there are stalagmites in the game that increase fall damage :) As for spawning points, could they fit underground and connect via bubbelvators so you could choose which one to exit through to combat spawncamping?
    Btw I just barely recognised the arena before you told us where it's from! Glad to have our annual episodes of Battle Bane back.

    • @jadesprite
      @jadesprite 2 ปีที่แล้ว +9

      Sadlyi t's entirely possible to miss the stalagtites cuz they're not a full block wide. You can fall between, and then you're just stuck.

    • @fdagpigj
      @fdagpigj 2 ปีที่แล้ว +2

      @@jadesprite Huh, TIL you have to land on the tip to get the extra fall damage (tbf I've barely actually played the newer versions), I thought you could solve this by making them 3+ high so you can't fit inbetween but nope, normal fall damage if you fall inbetween the tips. That's lame, so a floor filled with dripstones can never guarantee extra fall damage. I guess you'll have to fall back to having something like magma blocks underneath, or a way for players to walk out into a death pit if they get stuck.

  • @Dark399
    @Dark399 2 ปีที่แล้ว +9

    I love watching Ethos videos, honestly they are amazing. They are unique and are full of excitement. Etho always makes his videos enjoyable to watch and not just a video where he does something and he doesn’t really feel enthusiastic about it. Honestly Etho you are amazing!

  • @sharinganwolf2784
    @sharinganwolf2784 2 ปีที่แล้ว +1

    Bro, seeing that arena made me feel like I was back in 2012 again playing Survival Games on some MC server and its just filled me with this overwhelming sense of comfort. I've gone through a billion twists and turns in my life and through it all I have watched your videos. I love that you've evolved without ever truly losing sight of yourself. You're the only minecraft player left that doesn't do CONSTANT editing, musical timelapses and zoom in shots of themselves every two seconds. Don't get me wrong, I love the youtubers that do all those things, but Etho's style just always feels like home and brings me back to the simple days when I was just a kid at my computer gaming with my friends and are biggest concern was getting the doors exactly in the middle of the build lol

  • @FaiienWings
    @FaiienWings 2 ปีที่แล้ว +40

    Etho!! Always happy to drop everything for your episodes :D

    • @baconpork342
      @baconpork342 2 ปีที่แล้ว +1

      No kidding! No matter if I'm working, eating, watching something else, or in the middle of doing something, if I see a notification, "Etho uploaded", whatever I was doing, that got to stop right away.
      This one notification is the only reason I haven’t turned off notification of the youtube app. I turned off notification for all the other apps, except WhatsApp. Can't miss a Etho episode, must watch as fast as possible.

  • @zifster
    @zifster 2 ปีที่แล้ว +16

    I had that feeling today an episode was coming soon and here it is! Made my day!

  • @ameyavarma8568
    @ameyavarma8568 2 ปีที่แล้ว +4

    Hey Etho, you should put beacons atop the point dispensers that change color whenever they drop a point, that way players can see where to go. Would also be fun to see all the teams swarm to the same location

  • @sebbes333
    @sebbes333 2 ปีที่แล้ว +1

    *@EthosLab* 23:52 Another game-play mechanic: upgrades locations.
    *_You can use something like _**_20:03_**_ in this case it only accept (wooden?) swords, then after a timer of eg. 2 seconds (longer for better materials) it dispenses an iron sword for pickup._*
    (depending on design choice) Then you can either bring the iron sword to another station that upgrades iron swords to gold swords (simplest solution, probably),
    or you can either be more generic: this location always upgrades iron to gold (armor, weapons... anything),
    or instead re-use the same machine: This location upgrades ONLY swords, but if the iron sword isn't picked up in like 5 seconds, then the upgrade process restarts with the next tier, but with longer delay (because more "expensive" upgrade), the problem with this approach is that it is very likely that 1 person chucks in a wooden swords & waits until it's diamond.
    Alternatively/(additionally?) you can add an enchantment station: X-material item goes in, delay, then X-material ENCHANTED item is returned (it somehow detects the type of item: sorting system?, then triggers a specific dispenser with 9+ random "pre-enchanted" items of the same type & material).
    The point is that the "cost" is the time where you are much more vulnerable (except for bow or damage potions, etc?) (probably good for teamwork, have to act as guards for the person).
    Personally I think best ideas will be either #1: multiple SPECIFIC upgrade locations, or #2: specific material upgrades (any X-material item) on different locations. I think #3: can lead to "bad" game-play behavior & situations.

  • @Cpt_Nathan
    @Cpt_Nathan 2 ปีที่แล้ว +1

    You didn't want to wire up an off switch, but you might want to because it could be used for game mechanics/balancing.
    1) Turn off the point droppers and signal with fireworks to start a Sudden Death for the finale, so the focus is on kills rather than points
    2) Handicap a team that is pulling ahead by turning off the easy point droppers near their base and vise versa
    3) Added bonus of not feeling guilty for making server lag

  • @BraveSoulCSB
    @BraveSoulCSB 2 ปีที่แล้ว +31

    Etho is the kind of creator who puts a smile on people faces by uploading a video and he can keeps that smile throughout the whole episode.
    Love your vids, man. You are doing great job

  • @knowledgeboy5198
    @knowledgeboy5198 2 ปีที่แล้ว +6

    You could make a Capture the flag mode and use the costum "hats" you have on hermitcraft to make a giant Flag so you can easily spot the flag carrier! Wouldn't that be awesome?!?

    • @skarlethart5604
      @skarlethart5604 2 ปีที่แล้ว +1

      What if the flag hat is the bald bdubs head 😂

  • @zifster
    @zifster 2 ปีที่แล้ว +7

    So excited to see Battle Bane in any form! Music discs can also be automated on Hermitcraft so you could consider using custom audio as well over bells. I know Tango knows how all that works :D This could allow for things like playing a countdown track for the last minute to warn people time is almost up.

  • @d.s.holland2379
    @d.s.holland2379 2 ปีที่แล้ว +1

    Wow! It is honestly so rewarding to see BattleBane realized in Hermitcraft! what an epic build and I'm so excited to see so many great creators have fun on this.

  • @Ultrapwner45
    @Ultrapwner45 2 ปีที่แล้ว +1

    @EthosLab King of the hill!
    Have either a main central hopper point OR a couple hopper points throughout the map, and only one hopper would be "active" at a time. The active hopper uses a beacon to designate which is active (and you can color the beacon for which team currently has it in control! Team dependent note blocks and occasional bell rings would be good too!) Each team has a stack of colored wool they throw (only one at a time) into the hopper to switch it to their team, you can use your hopper sorting methods to determine which color wool it is. Clocks for each team count up or down depending on if you want a score limit or time limit.
    Everyone could use wooden swords, and spawn with a splash potion of weakness hitting them for maximum livability, and it also removes the need for armor which takes up ground space and inventory space when people die. Of course, you can remove weakness or buff the sword, if they're too weak .. Also! Since the weakness runs out, players get rewarded for living longer. Interesting incentive.

  • @AFake_Human
    @AFake_Human 2 ปีที่แล้ว +31

    BATTLE BANE IS BACK?! I've really missed battle bane...

  • @pvic6959
    @pvic6959 2 ปีที่แล้ว +13

    well well, today is a GREAT day. Thank you Ergo for being you :) Ever since I discovered you nearly 10 years ago, my life changed for the better!
    I hope things are good with you!

  • @charlie3145
    @charlie3145 2 ปีที่แล้ว +8

    that's an insane build for one episode, I'm excited to see everyone play it!!

  • @Snitz312
    @Snitz312 2 ปีที่แล้ว +6

    I strive to be as happy and creative as Etho. Much love and can't wait for the next episode!

  • @Cpt_Nathan
    @Cpt_Nathan 2 ปีที่แล้ว +1

    What if like Checkers if you got all the way to the other base you could get "King-ed" and have some kind of buff/reward. That would incentivize pressuring the enemy team's base.
    Two implementation ideas:
    1) Spawn players with an item that they can drop into enemy base that adds negative points/adds items to hopper clock
    2) Potion stations that buff at the next respawn if the button was pressed in enemy base

  • @hawhafunnyraffs5568
    @hawhafunnyraffs5568 2 ปีที่แล้ว +8

    Etho, I'm just grateful for all the years of entertainment you have created. I'm probably about as old as you. And it makes me feel comfortable every time I see a new video from Mr. Ergo "The Slab"

  • @Cat-cj5uq
    @Cat-cj5uq 2 ปีที่แล้ว +4

    i loved the b-roll portion at the beginning, the mini projects and explanations really do help to break up the episode and add fun variety! I'll have to check out the videos that have Battle Bane, I just started watching your channel about a year ago during Last Life and I'm doing my best to catch up on Etho content! Can't wait to see this game get played!

  • @renegangfan5630
    @renegangfan5630 2 ปีที่แล้ว +45

    Glad your uploading hermitcraft again, Thanks for still uploading after all these years!

  • @bluewater4875
    @bluewater4875 2 ปีที่แล้ว

    I remember watching you build this the first time, cool to see it coming back.
    What about a capture the wool style, complete the monument goal? There would be some number of pedestals with colored wool, and you had to collect and place one of each. First team to do so wins. A maximum time could also be implemented to prevent a stalemate.
    It'd be more work, but multiple "Game Modes" could be implemented. Obviously last man standing is always an easy one. But capture the flag, player head points, capture the wool, and king of the hill could all be an option. A control room would be necessary to pick what game mode is being played. Definitely a TONN of work.
    Also a player class could be possible with your gear dispenser idea. Simple ranged, maybe multishot, melee, tank w/ shield(or better armour), rocket crossbows, healer (splash potions), assassin (speed or invis or poision/weakness). Maybe only a few of those, vs all of them!
    Good luck with whatever you design.

  • @obamabingchilling
    @obamabingchilling 2 ปีที่แล้ว +2

    I know this will get buried under hundreds of comments, but don't worry about having to finish a project. Having multiple projects that you come back to helps keep the series fresh.

  • @Wjanabdjd138
    @Wjanabdjd138 2 ปีที่แล้ว +7

    As soon as you mentioned it was based on an old project I got so excited, I knew it’d be Battle Bane somehow

  • @aidanmurray8283
    @aidanmurray8283 2 ปีที่แล้ว +4

    I'm so thrilled to see this arena again! Also, I started watching Naruto & finally appreciate the skin. I think I like Kakashi so much because I feel like I already know him. I've definitely imparted some of your personality to his & I think they go so well together. The way he interacts with Guy - that sense of humor - is similar to how you joke with the other Hermits. Thanks for always bringing the best to you've got to your video's Etho!

    • @DisasterAster
      @DisasterAster 2 ปีที่แล้ว +1

      I agree!! I finally just watched a few episodes as well and really felt like I was almost watching Etho in a way

    • @aidanmurray8283
      @aidanmurray8283 2 ปีที่แล้ว +1

      @@DisasterAster :D I’m glad to hear someone else feels the same

  • @_its_ezra
    @_its_ezra 2 ปีที่แล้ว +7

    I think its crazy how I started watching etho in middle school and now I'm starting my first week of university. Thank you Etho for being there

    • @mme.veronica735
      @mme.veronica735 2 ปีที่แล้ว +2

      Shhh we don't want to make him feel old

  • @jamesgeldenhuys2700
    @jamesgeldenhuys2700 2 ปีที่แล้ว +1

    Hey Etho, another IDEA for how you can implement your point dispenser system is one using SCULK SENSORS. Using a sculk sensor will require the player to be IN THE AREA and MAKING NOISE ACTIVELY for points to be dispensed and you probably know best how to implement delays in the dispensing to stop too many points from being dispensed. You could also use nuggets as points for the sculk sensor dispensers so that you require 9 to actually get a full point, which could be counted in ingots so as to encourage staying in the area more reliably/consistently instead of running in and out once every while to pick up the point (ingot). This system can be spread throughout the map at certain key hotspots to ensure good PVP.

  • @Cpt_Nathan
    @Cpt_Nathan 2 ปีที่แล้ว +2

    It might be good to use Leather Armour and Gold Swords because:
    1) The teams can be distinguished by the die color
    2) Armour value is low and the damage is high so the time to kill is low (which makes base defense easier and surprise attacks better)
    3) Easily obtained (cow farm and zombie pigman farm)

  • @seyrasD123
    @seyrasD123 2 ปีที่แล้ว +35

    I feel like I just watched 15 episodes worth of content from other hermit's videos in 1 etho video. Etho don't overwork yourself! we would love to see you chop it up into a lot more episodes so we get more of your content. And of course you deserve the extra ad rev. Maybe during the b-rolls you can simply come up with a random "topic of the day" so it's not just a timelapse. You probably already know this but we would literally watch you do anything with your commentary!

  • @liamw83
    @liamw83 2 ปีที่แล้ว +11

    No matter how you're feeling, Etho always puts a smile on your face.

  • @danyst-gelais9505
    @danyst-gelais9505 2 ปีที่แล้ว +8

    Can we appreciate how Etho have been producing quality content all these years, no partnership ads in the vids, no drama, etc. The perfect youtuber

  • @mechatengu7368
    @mechatengu7368 2 ปีที่แล้ว

    The arena feels so nostalgic, the build style is so 2011-2013, i love it.
    Giving players different classes would make how they approach combat differently. Aside from the typical sword fighter with iron armour, archer with limited arrows and leather; maybe someone could have harming potions + rod/hoe.
    There could also be a bow vs bow mode for the de facto casual FPS experience

  • @Zachimus97
    @Zachimus97 2 ปีที่แล้ว +20

    Had a rough day being sick, this is exactly what the doctor ordered! Thank you Etho!

    • @Jet-Pack
      @Jet-Pack 2 ปีที่แล้ว +1

      Just needs stacks of golden apples in a video game to keep the doctor away

    • @cr4cker394
      @cr4cker394 2 ปีที่แล้ว +1

      I wish my doc would order me to some Etho.

    • @Zachimus97
      @Zachimus97 2 ปีที่แล้ว +1

      @@cr4cker394 I wish I could order some spare Etho, I’m already out :(

  • @Fnassau
    @Fnassau 2 ปีที่แล้ว +4

    Is this officially an unofficial Battle Bane episode? :O
    I'm so happy we finally get to see people fight in the arena. I love seeing old projects revived. This is awesome!

  • @Rono8741-m2o
    @Rono8741-m2o 2 ปีที่แล้ว +5

    I am glad to see all that effort you put into the battle bane arena finally paying off.

  • @synniestar
    @synniestar 2 ปีที่แล้ว +1

    i really like the idea of the points system with players heads to keep people moving around the map/provide a goal to push towards. i also really enjoy that despite the fact that this map is almost a decade old, it still holds up! i'm SO excited to see how it plays out once everything is all set up and ready to go!

  • @1SasukeBoy
    @1SasukeBoy 2 ปีที่แล้ว +1

    Nice to see Battle Bane back! Etho, I think the random point dispensers placed throughout the map is a good idea. My recommendation is using at least 3 different objects of different point values in the dispensers, one with significantly higher value. My second recommendation is putting some sort of gate/wall to separate the spawn room from the map that automatically opens on game start.

  • @Ryanmuniverse
    @Ryanmuniverse 2 ปีที่แล้ว +8

    Wow this episode is rly bringing in the nostalgia. I kept trying to think of what it was, and once u put down all the dark oak logs it clicked in my head that it might be battle bane.

  • @grigasaur
    @grigasaur 2 ปีที่แล้ว +7

    Battle Bane making a comeback in 2022 was not on my 2022 Bingo Card

  • @thelanavishnuorchestra
    @thelanavishnuorchestra 2 ปีที่แล้ว +3

    I always like your episodes. Part of it is your voice. And the other part is you make it enjoyable to watch whatever you're doing. An Etho episode of anything goes straight to the top of my queue.

  • @Splitfinger709
    @Splitfinger709 2 ปีที่แล้ว +1

    For a risk vs reward, have a dropper gives you a random splash potion. Not a very good potion. But it requires a player head for payment. Maybe stopping the team and getting a few kills would be worth it. But you'd have to use level one potions. So it wouldn't be too OP. Just a thought anyway, can't wait to see it in action!

  • @theysaytit0614
    @theysaytit0614 2 ปีที่แล้ว +1

    Etho what about Michael Myers’s for the arena? Like back then mw2 Michael Myles gets op sword ,op boots and inventory full Of speed II potions and the other team gets brown or green dyed armor and play hide and seek and have to beat the clock to survive. You can build a mini redstone clock or timing system. As a bonus game for the arena since we’re getting close to Halloween !

  • @d.s.holland2379
    @d.s.holland2379 2 ปีที่แล้ว +7

    Saw the notification and thought this was an ultra-rare Shiney episode - the elusive Battle Bane!
    Regardless, any Etho episode is always the highlight of my day.
    Ps. Does it bother anyone else that regardless and irregardless mean the same thing? What other words are like this?

    • @diggoran
      @diggoran 2 ปีที่แล้ว +3

      Flammable and inflammable

    • @diggoran
      @diggoran 2 ปีที่แล้ว +4

      Most people would consider “irregardless” simply not a word, though with its consistent popular usage, that opinion may change soon.

    • @Runegrem
      @Runegrem 2 ปีที่แล้ว +1

      @@diggoran It is a word, according to Merriam-Webster. It's been used in print since over 200 years ago. It's grammatically correct but not necessarily socially acceptable in all situations, like in formal writing.

    • @diggoran
      @diggoran 2 ปีที่แล้ว

      @@Runegrem Any sequence of characters can be a word if enough people use it with a consistent definition. That’s how we end up with new words for modern concepts invented every year (Merriam-Webster added 370 definitions just this month).
      I saw the same Merriam-Webster definition you are referencing, and I’m not contesting that it is a word. I’m just saying that MW also calls it nonsensical and nonstandard, and “a long way from winning general acceptance as a standard English word. For that reason, it is best to use regardless instead.”

  • @IanSmithKSP
    @IanSmithKSP 2 ปีที่แล้ว +8

    Can’t wait to get home from work so I can watch this. An Etho day is a great day

  • @brujosol
    @brujosol 2 ปีที่แล้ว +4

    I wonder what the cleaning lady would think about the ender chest storage system. It's like Etho is harnessing the power of a shulker monster for his storage purposes like some eldritch machine!

    • @Klffsj
      @Klffsj 2 ปีที่แล้ว

      Actually, it stays really organized. If you notice in his videos, sometimes, when he needs something, he sets down an ender chest, pulls out the right shulker from the right spot, then finds the right item in the right spot in the shulker. Everything has its place, and Etho knows exactly where it is. As for the chest monster we see, it's actually a very organized automatic refilling station for the shulkers that go in the ender chest. Etho was just showing the top view where he fills the refilling station, rather than the bottom view where he would typically be.

  • @bgotty2684
    @bgotty2684 2 ปีที่แล้ว +1

    Idea for the game : instead of having to get tens of items to win, make the game more focused and strategic by making players mine obsidian. At an odd number of locations (3 might be good), make a timed obsidian-generator. With the pickaxe having Efficiency 1 or 2, the team has to protect the mining player for a small moment, at a disavantaged number. Also, you have to search the place to find pickaxes, maybe make it 6 pickaxes for 4 players, without bane of vanishing.
    Really nice idea to import Battle Bane btw, thank you for your effort for the video !

  • @cyberoussnake
    @cyberoussnake 2 ปีที่แล้ว +1

    Hey Etho, instead of digging the massive 26 block deep barrier and holes around the arena, you should just make some decently high walls and add a lava moat around where people will fall. That will save you a lot of time and get the job done as well.

  • @StuffandThings_
    @StuffandThings_ 2 ปีที่แล้ว +4

    2022 is truly the year of the unexpected. I mean, Etho actually making a playable Battle Bane?! This is madness!