for the lazy people: ! ULTRAKILL Tier - Stock Marksman Best weapon in the game, extremely versatile - Blue Electric Railgun Insane damage potential with piercing shots - Feedbacker Essential, negates projectiles and heals ! SUPREME Tier - Slab Piercer Direct upgrade from the Stock Piercer, great for burst damage - Sawed-Off Shotgun Consistent damage and great interactions with magnets and arms - Jump Start Railgun Electric damage with excellent combat synergy - SRS Cannon Versatile rocket launcher with combos and interactions - Screwdriver Railgun Great healing tool with cool combo potential ! SADISTIC Tier - Overpump Shotgun Massive damage, fun to use - Alt Sharpshooter Increased damage and penetration, very effective - Overpump Jackhammer Powerful melee with high explosive damage - Knuckle Blaster Underrated, but strong with direct and area attacks - Fire Starter Rocket Launcher Great for crowd control and mobility - Whiplash Good for mobility, synergizes well with weapons like the Jackhammer ! ANARCHIC Tier: - Attractor Nailgun Useful in many situations with magnetic traps - Overheat Nailgun Explosive damage but with a long recharge time - Malicious Rail Cannon Good damage and splash, but less versatile ! BRUTAL Tier: - Stock Sharpshooter Versatile ricochet, good for crowd clearing - Stock Core Eject Shotgun Solid and reliable, but limited in technical options - Freeze Frame Rocket Launcher Great for movement, but less effective as a weapon ! CHAOTHIC Tier - Stock Piercer Solid early on, but quickly outclassed by better variants - Slab Marksman Situational, with drawbacks due to slower firing rate - Stock Sharp Shooter Less effective than the upgraded version ! DESTRUCTIVE Tier - Sawon Jackhammer Lacks incentives to use compared to other variants - Jump Saw Blade Launcher Doesn't fit well with the trap playstyle but in my opinion every weapon is important. except for the stock piercer...
except the default piercer, it's objectively worse than its slab counterpart, and everybody uses default marksman anyway, so you don't lose the fire rate
I actually do find sawed-on jackhammer useful as its primary and secondary fire together can provide very good damage output. One good utility for knuckleblaster is to get an instaheal when punching fodder enemies with it. Freezeframe/magnet combo is good for newer players as well. Attach a magnet to a beefy target, freeze and fire away.
In general it is better since you are literally able to get out 10 dmg very quickly too which is very needed since most other burst damage options either have a cooldown or take set up to do.
Probably the tier list I’ve agreed the most with Slab piercer is definitely not that high, but as a straight upgrade I can see it making sense. But in a wider scope it’s not that great Electric railcannon is awesome and the shit you can do is wild, but in chaotic areas it’s difficult to pull off. A simple +FISTFULL OF DOLLAR + ULTRARICOSHOT is pretty great, and it DESTROYS bosses with railcoining, but against groups of medium enemies it feels overkill. Jumpstart SBL is underrated af. Just as great croud control as the nailgun, as long as you spread some nails around beforehand. But even sawblade purists can use the crowd control, as it triggers a conduction every time you fire the weapon with a cord attached. This also applies to the other sawblade launchers too, if you’re into that. Also FINALY A GOOD SCREWDRIVER OPINION YEAAAAA
About the jackhammer, the sawed on is super useful for burst damage. I use stock core eject and overpump, and alt sawed on. Decent speed hit with jackhammer, coupled with launching the saw at the hitstop, does massive damage if done right, instakilling Maurice's, obliterating cerberus, and shattering virtues INSTANTLY. Also, if you launch the saw, then use the overpump to both projectile boost and parry the saw at the same time, you have one of the highest dps combos in the game. Now what's your rank, lol?
Also, to help with your parry problem, I got a mouse with two side buttons, very comfy it takes maybe five hours total to change, but I mapped the parry to the front side button, and knuckleblasting to the back. I haven't misparried ever since, greatest thing ever. The mouse wasn't expensive, and I used the back button for reloading in other games. It socks at first, but hope it helps! Never switch again!
JumpStart should be in Ultrakill tier, up there with Marksman. It has great versatility, excelling in both single target and aoe damage, even out damaging and out ranging nukes, whilst having half of their cooldown. The fact that it's a fire and forget weapon means there is never a reason to not pull it out, whether it's to enhance a saw trap, deal extra damage to a close range enemy, or deal some quick aoe damage to small enemies 5:50 in reality, the default overpump deals 10 damage, while the jackhammer version deals 7 damage. I also find it hilarious that the mere fact that the Sawed On jackhammer has no special interactions with the chainsaw places in the D tier, because it really sounds like it's implying that the primary fire doesn't matter
3:28 Uhh this is wrong the slabs sharpshooter has a almost instant chargetime compared to base its one of the benefits of slab over stock sharp For the jumpstart you can quicken its chargeup with saws or just use it on a heavy enemy thats about to die. Its damage massively increases if you use it in conjuction with all the other conductors(magnets, rockets, coins). You get even more damage if you spam nails(probs with overheat) into the enemy too. It can wipe out entire cybergrind waves
Core Nukes should still be considered imo even if you don't use them often given they're super simple to do and wipe out entire rooms. Also, with the chainsaw jackhammer, an advantage it has over the normal sawed-on is that you can use the primary without auto-launching the chainsaw. Overall it's weird to me to rank it lower than the shotgun version, as it's much more powerful.
the alt jumpstart is practically useless since if you attach the cable to an enemy then swap to a blue saw launcher it does the same thing + you forgot to mention all the mechanics the jumpstart has with magnets and coins making it super good
I use the sawed-on jackhammer because having a chainsaw arm is fucking badass despite that I'd probably buff it by making the primary fire actually detach the chainsaw and send it flying super fast, maybe with a slight damage boost. Like a diet Screwdriver.
im gonna do my own tier list because i suck at computer stuff ( Btw I'm 10 so this is just my personal opinion ) I'm also gonna rank which one is the best in the tier ( 1st is the best in that rank ) ULTRAKILL -Marksman This thing is the backbone of almost all techs. 1st Place -Electric Railcannon Wanna deal 121 dmg? well, you can. 2nd Place -FeedBacker *Parries* DAYUMMMMMMMMMMMMM 3rd Place -Whiplash Carries the Jackhammer which is one of my most used weapons. and its very cool and fun. 4th Place -Pump Charge Jackhammer So Incredibly Fun once you master it. 5th Place -FreezeFrame Rocket Launcher You can make nukes by riding rocket, freezing it, look down and shoot a rocket at the frozen rocket, jump and release the jackhammer. AND YOU RIDE YOUR FUCKING ROCKETS HELL YEAHHHHH- 6th place -Jumpstart Nailgun This is so incredibly broken when you master it. spray with nails, grab a fodder enemy, attach the cable, kill em, and all the fodder enemies get absolutely ANNIHILATED 7th Place SSS HITSTORM -Sawblade Launcher So broken. Its free dmg once you know where to place the traps. 1st Place -Pump Charge Shotgun This thing carried me + its really fun to play with. 2nd Place -Malicious Railcannon Not as versatile as the other railcannons, but because you can nuke its op. 3rd Place -Core Eject Jackhammer Once you know how to do frozen rocket + hitscan core. ITS SO FUNNNNNNNN 4th Place SSADISTIC -Slab Piercer Its up here because 4 coins + alt fire does 25 dmg + its op with coins. 1st Place -Overheat Nailgun Not the best dmg dealer but you can make an enemy take all the fire dmg by oiling them, and using the alt fire. And you can make conduction a lot easier. 2nd Place -Sawed-on Jackhammer The chainsaw can deal massive damage if used right. 3rd Place -KnuckleBlaster Good for extra dmg on jackhammers and shotgun swapping but THE EXPLOSION AND THE PUNCH NEED TO DEAL MORE DAMAGE HAKITA 4th Place -Slab Sharpshooter This is just the sharpshooter but 2x better. its even more broken when do stuff like coinadding just search sharpshooter techs. 5th Place -Core Eject Shotgun Good for nukes and coreboosts. 6th Place SUPREME -Sawed-on Shotgun Pretty goated for decent continuous dmg. 1st Place -Attractor Nailgun Free dmg + Put a magnet on a fast-moving enemy and its auto-aimed. 2nd Place -Sharpshooter Its a good weapon actually, and when paired with coins its really good. 3rd Place Firestarter ( HAKITA JUST GIVE US A FLAMETHROWERRRRR ) I like burning stuff and the +50% more dmg taken buff on enemies is so op. 4th Place ANARCHIC -Screwdriver Railcannon When you're new, its op. its good for mid dmg on bosses. 1st Place S.R.S Rocket Launcher ( Shitty Rock Shooter ) Very fun to instakill Cerberi. 2nd Place -Overheat Sawblade Launcher Don't get me wrong, its good ok. But it only has 1 overheat charge so its pretty much useless. 3rd Place BRUTAL -Slab marksman Its good for the extra dmg but the cd just sucks. 1st Place CHAOTIC DESTRUCTIVE -Piercer Its good for fodder, but its really mid. 1st Place -Jumpstart Sawblade Launcher Its just a worse version cuz you lose the nails which are really important. 2nd Place Pls like i spent 2 hours on this :D if i made any spelling mistakes tell me in the replies
I guess i will be this one guy who will try to defend slab marskman. originally i just wanted ot mess around with it to see if it's any better and it it's actually nice. Instead of split-shot you get a reload not to the currenlty held revolver but *all* revolvers. Which allows you to constantly fire slab revolvers chaining them. One might make an argument that split shots allow you to kill more enemies and my counter argument is: Red Nailgun. Attaching the cable and causing conduction removes all fodder from the map causing the slab marksman more viable since you have only big-guys only to fight. I wouldn't raise the weapon to an S -Rank or higher becuase i do agree it's still situational. But i still think it should be higher, like giving it a "B" rank or "A" rank would be appriopiate Also revolver spin animation is cool af it makes me feel cool.
Kinda disagree on the core sg but that's because core nukes are so fucking goated. As for the jackhammer core ik it's really good with blue rockets but I also suffer from worse skill issue (to lazy to learn it).
An anecdote... when I started playing the game, more than 3 years ago... the first year I played it, I used the weapons that players always use... I spent a year like that, and I only had 2 P... in the first chapter! and then because I wanted to try... I used the alt marksman.... And seriously speaking, that day I flew Taking advantage of the combo of the 3 alt revolvers and other tricks. I got all the P in less than 2 days!!!!. And on the 3rd day, I was already in front of Minos. I did in just 3 days what I couldn't do in over a year Now I'm trying to get to P2... but for now I only have a one P. and the other levels are either in A or B rating... and the penultimate one in D. Now I wonder what I'm doing wrong
for the lazy people:
! ULTRAKILL Tier
- Stock Marksman
Best weapon in the game, extremely versatile
- Blue Electric Railgun
Insane damage potential with piercing shots
- Feedbacker
Essential, negates projectiles and heals
! SUPREME Tier
- Slab Piercer
Direct upgrade from the Stock Piercer, great for burst damage
- Sawed-Off Shotgun
Consistent damage and great interactions with magnets and arms
- Jump Start Railgun
Electric damage with excellent combat synergy
- SRS Cannon
Versatile rocket launcher with combos and interactions
- Screwdriver Railgun
Great healing tool with cool combo potential
! SADISTIC Tier
- Overpump Shotgun
Massive damage, fun to use
- Alt Sharpshooter
Increased damage and penetration, very effective
- Overpump Jackhammer
Powerful melee with high explosive damage
- Knuckle Blaster
Underrated, but strong with direct and area attacks
- Fire Starter Rocket Launcher
Great for crowd control and mobility
- Whiplash
Good for mobility, synergizes well with weapons like the Jackhammer
! ANARCHIC Tier:
- Attractor Nailgun
Useful in many situations with magnetic traps
- Overheat Nailgun
Explosive damage but with a long recharge time
- Malicious Rail Cannon
Good damage and splash, but less versatile
! BRUTAL Tier:
- Stock Sharpshooter
Versatile ricochet, good for crowd clearing
- Stock Core Eject Shotgun
Solid and reliable, but limited in technical options
- Freeze Frame Rocket Launcher
Great for movement, but less effective as a weapon
! CHAOTHIC Tier
- Stock Piercer
Solid early on, but quickly outclassed by better variants
- Slab Marksman
Situational, with drawbacks due to slower firing rate
- Stock Sharp Shooter
Less effective than the upgraded version
! DESTRUCTIVE Tier
- Sawon Jackhammer
Lacks incentives to use compared to other variants
- Jump Saw Blade Launcher
Doesn't fit well with the trap playstyle
but in my opinion every weapon is important.
except for the stock piercer...
bro in my personal opinion none of the weapons in this game are bad they all have there uses advantages and they are all good at doing something
except the default piercer, it's objectively worse than its slab counterpart, and everybody uses default marksman anyway, so you don't lose the fire rate
"they are tools for specific uses, a preference would be meaningless" kratos bass
"Every weapon in V1's arsenal"
YOU FORGOT THE YELLOW ARM SPONGEBOB!
It aint out yet
@@memoman_yt True...
And also whatever the last Alt. weapon will be
@@DrPeeper I don't think there is an alternative version planned for rocket launcher
@@kalashnikovbzh5696 ah wait I forgot about the impact hammer existing
I actually do find sawed-on jackhammer useful as its primary and secondary fire together can provide very good damage output.
One good utility for knuckleblaster is to get an instaheal when punching fodder enemies with it.
Freezeframe/magnet combo is good for newer players as well. Attach a magnet to a beefy target, freeze and fire away.
In general it is better since you are literally able to get out 10 dmg very quickly too which is very needed since most other burst damage options either have a cooldown or take set up to do.
Freeze frame magnet tech is something I didn’t even know about, thanks for the advice. Man, it’s crazy just how much shit you can do in this game.
There's no bad weapons, every one is useful
Probably the tier list I’ve agreed the most with
Slab piercer is definitely not that high, but as a straight upgrade I can see it making sense. But in a wider scope it’s not that great
Electric railcannon is awesome and the shit you can do is wild, but in chaotic areas it’s difficult to pull off. A simple +FISTFULL OF DOLLAR + ULTRARICOSHOT is pretty great, and it DESTROYS bosses with railcoining, but against groups of medium enemies it feels overkill.
Jumpstart SBL is underrated af. Just as great croud control as the nailgun, as long as you spread some nails around beforehand. But even sawblade purists can use the crowd control, as it triggers a conduction every time you fire the weapon with a cord attached. This also applies to the other sawblade launchers too, if you’re into that.
Also FINALY A GOOD SCREWDRIVER OPINION YEAAAAA
About the jackhammer, the sawed on is super useful for burst damage. I use stock core eject and overpump, and alt sawed on. Decent speed hit with jackhammer, coupled with launching the saw at the hitstop, does massive damage if done right, instakilling Maurice's, obliterating cerberus, and shattering virtues INSTANTLY. Also, if you launch the saw, then use the overpump to both projectile boost and parry the saw at the same time, you have one of the highest dps combos in the game. Now what's your rank, lol?
Also, to help with your parry problem, I got a mouse with two side buttons, very comfy it takes maybe five hours total to change, but I mapped the parry to the front side button, and knuckleblasting to the back. I haven't misparried ever since, greatest thing ever. The mouse wasn't expensive, and I used the back button for reloading in other games. It socks at first, but hope it helps! Never switch again!
JumpStart should be in Ultrakill tier, up there with Marksman. It has great versatility, excelling in both single target and aoe damage, even out damaging and out ranging nukes, whilst having half of their cooldown. The fact that it's a fire and forget weapon means there is never a reason to not pull it out, whether it's to enhance a saw trap, deal extra damage to a close range enemy, or deal some quick aoe damage to small enemies
5:50 in reality, the default overpump deals 10 damage, while the jackhammer version deals 7 damage.
I also find it hilarious that the mere fact that the Sawed On jackhammer has no special interactions with the chainsaw places in the D tier, because it really sounds like it's implying that the primary fire doesn't matter
just now learned that every weapon (besides rocket) has an alt WHY AM I JUST LEARNING THIS NOW
Railcannon also does not have an alt
3:28
Uhh this is wrong the slabs sharpshooter has a almost instant chargetime compared to base its one of the benefits of slab over stock sharp
For the jumpstart you can quicken its chargeup with saws or just use it on a heavy enemy thats about to die. Its damage massively increases if you use it in conjuction with all the other conductors(magnets, rockets, coins). You get even more damage if you spam nails(probs with overheat) into the enemy too. It can wipe out entire cybergrind waves
He probably misspoke and meant the long cooldown of the singular attack.
You can use the Overheat forever by switching to another saw/nailgun before fully depleting the Heatstink
solid rankings, tho i'd personally rate the whiplash ULTRAKILL tier cuz i love it (i love it)
Core Nukes should still be considered imo even if you don't use them often given they're super simple to do and wipe out entire rooms.
Also, with the chainsaw jackhammer, an advantage it has over the normal sawed-on is that you can use the primary without auto-launching the chainsaw. Overall it's weird to me to rank it lower than the shotgun version, as it's much more powerful.
Yippee I love it
the alt jumpstart is practically useless since if you attach the cable to an enemy then swap to a blue saw launcher it does the same thing + you forgot to mention all the mechanics the jumpstart has with magnets and coins making it super good
I use the sawed-on jackhammer because having a chainsaw arm is fucking badass
despite that I'd probably buff it by making the primary fire actually detach the chainsaw and send it flying super fast, maybe with a slight damage boost. Like a diet Screwdriver.
An actually good Tierlist???
im gonna do my own tier list because i suck at computer stuff
( Btw I'm 10 so this is just my personal opinion )
I'm also gonna rank which one is the best in the tier ( 1st is the best in that rank )
ULTRAKILL
-Marksman
This thing is the backbone of almost all techs. 1st Place
-Electric Railcannon
Wanna deal 121 dmg? well, you can. 2nd Place
-FeedBacker
*Parries* DAYUMMMMMMMMMMMMM 3rd Place
-Whiplash
Carries the Jackhammer which is one of my most used weapons. and its very cool and fun. 4th Place
-Pump Charge Jackhammer
So Incredibly Fun once you master it. 5th Place
-FreezeFrame Rocket Launcher
You can make nukes by riding rocket, freezing it, look down and shoot a rocket at the frozen rocket, jump and release the jackhammer. AND YOU RIDE YOUR FUCKING ROCKETS HELL YEAHHHHH- 6th place
-Jumpstart Nailgun
This is so incredibly broken when you master it. spray with nails, grab a fodder enemy, attach the cable, kill em, and all the fodder enemies get absolutely ANNIHILATED 7th Place
SSS HITSTORM
-Sawblade Launcher
So broken. Its free dmg once you know where to place the traps. 1st Place
-Pump Charge Shotgun
This thing carried me + its really fun to play with. 2nd Place
-Malicious Railcannon
Not as versatile as the other railcannons, but because you can nuke its op. 3rd Place
-Core Eject Jackhammer
Once you know how to do frozen rocket + hitscan core. ITS SO FUNNNNNNNN 4th Place
SSADISTIC
-Slab Piercer
Its up here because 4 coins + alt fire does 25 dmg + its op with coins. 1st Place
-Overheat Nailgun
Not the best dmg dealer but you can make an enemy take all the fire dmg by oiling them, and using the alt fire. And you can make conduction a lot easier. 2nd Place
-Sawed-on Jackhammer
The chainsaw can deal massive damage if used right. 3rd Place
-KnuckleBlaster
Good for extra dmg on jackhammers and shotgun swapping but THE EXPLOSION AND THE PUNCH NEED TO DEAL MORE DAMAGE HAKITA 4th Place
-Slab Sharpshooter
This is just the sharpshooter but 2x better. its even more broken when do stuff like coinadding just search sharpshooter techs. 5th Place
-Core Eject Shotgun
Good for nukes and coreboosts. 6th Place
SUPREME
-Sawed-on Shotgun
Pretty goated for decent continuous dmg. 1st Place
-Attractor Nailgun
Free dmg + Put a magnet on a fast-moving enemy and its auto-aimed. 2nd Place
-Sharpshooter
Its a good weapon actually, and when paired with coins its really good. 3rd Place
Firestarter ( HAKITA JUST GIVE US A FLAMETHROWERRRRR )
I like burning stuff and the +50% more dmg taken buff on enemies is so op. 4th Place
ANARCHIC
-Screwdriver Railcannon
When you're new, its op. its good for mid dmg on bosses. 1st Place
S.R.S Rocket Launcher ( Shitty Rock Shooter )
Very fun to instakill Cerberi. 2nd Place
-Overheat Sawblade Launcher
Don't get me wrong, its good ok. But it only has 1 overheat charge so its pretty much useless. 3rd Place
BRUTAL
-Slab marksman
Its good for the extra dmg but the cd just sucks. 1st Place
CHAOTIC
DESTRUCTIVE
-Piercer
Its good for fodder, but its really mid. 1st Place
-Jumpstart Sawblade Launcher
Its just a worse version cuz you lose the nails which are really important. 2nd Place
Pls like i spent 2 hours on this :D if i made any spelling mistakes tell me in the replies
Rank every type of terminal or every type of enemy
I use slab marksman, I find it more useful in more situations
12:21 RECONSTRUCT WHAT!!!
You should do enemies tier list
I guess i will be this one guy who will try to defend slab marskman. originally i just wanted ot mess around with it to see if it's any better and it it's actually nice. Instead of split-shot you get a reload not to the currenlty held revolver but *all* revolvers. Which allows you to constantly fire slab revolvers chaining them. One might make an argument that split shots allow you to kill more enemies and my counter argument is: Red Nailgun. Attaching the cable and causing conduction removes all fodder from the map causing the slab marksman more viable since you have only big-guys only to fight.
I wouldn't raise the weapon to an S -Rank or higher becuase i do agree it's still situational. But i still think it should be higher, like giving it a "B" rank or "A" rank would be appriopiate
Also revolver spin animation is cool af it makes me feel cool.
I made a weapon tier list video on my channel as well! I'm interested in comparing our thoughts at some point when I eventually revisit this video.
Kinda disagree on the core sg but that's because core nukes are so fucking goated.
As for the jackhammer core ik it's really good with blue rockets but I also suffer from worse skill issue (to lazy to learn it).
Slab sharpshooter is my favourite
An anecdote... when I started playing the game, more than 3 years ago... the first year I played it, I used the weapons that players always use... I spent a year like that, and I only had 2 P... in the first chapter!
and then because I wanted to try... I used the alt marksman.... And seriously speaking, that day I flew
Taking advantage of the combo of the 3 alt revolvers and other tricks. I got all the P in less than 2 days!!!!.
And on the 3rd day, I was already in front of Minos.
I did in just 3 days what I couldn't do in over a year
Now I'm trying to get to P2... but for now I only have a one P. and the other levels are either in A or B rating... and the penultimate one in D. Now I wonder what I'm doing wrong
Seeing you game play its not stylish now I understand why you don't put every weapon in S tears
Mars man sucks I cand hit he dollor
i think i am the 69th viewer