[Blender 3.1] Infinite Object Flow On Curves Using Geometry Nodes Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 76

  • @Erindale
    @Erindale 3 ปีที่แล้ว +32

    This is amazing! I've not thought of using the ID in that way before

  • @xanathar8659
    @xanathar8659 10 หลายเดือนก่อน +2

    This is a genuinely incredible tutorial. You explain everything so thoroughly and clearly, without leaving anything to question. I've been searching for hours for help with a very beginner issue, and this video has been a huge help solving that problem, but it's also just incredibly informative for what you're showcasing. You clearly have a good understanding of blender and the math and science that goes into it. Thank you!

  • @MaxEdge420
    @MaxEdge420  2 ปีที่แล้ว +2

    Since I made this video, I came up with a much better solution to this, available on my gumroad maxedge.gumroad.com/l/objectflow
    It's basically the technique I used in this video - th-cam.com/video/-mAmjkauErU/w-d-xo.html , so I don't believe a remake is needed.

  • @Qwert_Zuiop
    @Qwert_Zuiop 2 ปีที่แล้ว +1

    This tutorial was amazing! I just wanted to know how to move different scaled points along a curve with geonodes and now i have something a thousand times better and really inspiring, thank you

  • @robertYoutub
    @robertYoutub 2 ปีที่แล้ว +3

    Not sure what went wrong, but the ID will not really move the instance, but rather set the value on the next one. So it shouldn’t work with motion blur. At least I got a clear stepping in the forward motion. I did that in another geonode with the curve sample factor, and that did work smooth.

  • @samidzn
    @samidzn 3 ปีที่แล้ว +5

    loving your tutorials! keep it up u are great!

  • @AdenMackdaddy
    @AdenMackdaddy ปีที่แล้ว

    Thank you so much! This is awesome. So much easier to control than particles on a path

  • @TTTristan1
    @TTTristan1 2 ปีที่แล้ว +2

    Just amazing! This is some seriously awesome content. Hard to understand to the point of repeatability as a newbie, but I'll get there.
    Thank you!

  • @shak-king9174
    @shak-king9174 2 ปีที่แล้ว

    I watch it again and again and still learning from this tut,
    How the hell you knew all of this!
    We want more like this 👍

  • @guilhermecampos8313
    @guilhermecampos8313 2 ปีที่แล้ว +1

    Pretty impressive! This is material for put in the asset browser to use later! I will follow more of your tutorials!

  • @writersblock8493
    @writersblock8493 3 ปีที่แล้ว

    I can follow and not learn anything but your explanations make a huge difference. TY - subscribed!

  • @atiny2667
    @atiny2667 3 ปีที่แล้ว +2

    I really need this for my new project! Thank you so much!!

  • @maleeshamevan
    @maleeshamevan ปีที่แล้ว

    Liked, Subscribed, Comented,5 stared. You are a genius.

  • @sedetweiler
    @sedetweiler 3 ปีที่แล้ว +2

    Great tutorial! However, it would be awesome if you could put a final node view up at the end. I have a mistake somewhere and can't seem to find it. Or, even make it available for download. Keep them coming!

    • @brettmurf
      @brettmurf 2 ปีที่แล้ว

      He has shared it on gumroad for free in the description. Super useful tool and useful knowledge.

  • @rendered_useless2093
    @rendered_useless2093 2 ปีที่แล้ว +4

    Hi please you could you help understand the relationship between curve resample and time in seconds. No matter what I do the animation always looks "staggered" and "choppy" I cannot get the particles to flow smoothly without being extremely fast. Even with the curve resolution set to a really high number.

    • @yepp5669
      @yepp5669 ปีที่แล้ว +1

      same problem

  • @jamesohaodha4414
    @jamesohaodha4414 ปีที่แล้ว

    Well paced, well explained, Thanks!

  • @samuelrvn67
    @samuelrvn67 3 ปีที่แล้ว +1

    Such great tutorials! Thank you so much!

  • @DoctorMadness
    @DoctorMadness ปีที่แล้ว

    amazing amazing tutorial, beautifully explained thank you

  • @lazyartist6985
    @lazyartist6985 3 ปีที่แล้ว +1

    Came to your Chanel few days ago, lovin the videos keep it up. Do you have Patreon?

  • @man_art_man
    @man_art_man 3 ปีที่แล้ว

    Love your
    Tutorials!!

  • @hamidmohamadzade1920
    @hamidmohamadzade1920 2 ปีที่แล้ว

    amazing tutorial

  • @KIFDRAKON
    @KIFDRAKON 2 ปีที่แล้ว

    Wow, what a beauty it turns out)) Thanks for the lesson.

  • @Shieverski
    @Shieverski 2 ปีที่แล้ว

    Great video man, thank you!

  • @MrWhatID
    @MrWhatID 3 ปีที่แล้ว

    Very nice! Thanks for the tips!

  • @qqsai6542
    @qqsai6542 2 ปีที่แล้ว

    outstanding!
    Thank you so much!🤩

  • @RedRocksies
    @RedRocksies 2 ปีที่แล้ว +2

    First off, this looks amazing!
    Is there any way to sort of "build up" flow along the curve? I tried "build" modifier which at viewport seems to do what I am trying to do with the curve but that does not seem to cooperate/update with geometry nodes and "progress" in this geometry node setup always leave some unwanted straggler particles at the end or at the beginning of the curve

  • @darkdareja
    @darkdareja 3 ปีที่แล้ว +1

    amazing explanations

  • @_kotonko__-fg6ot
    @_kotonko__-fg6ot 4 หลายเดือนก่อน

    is there a way to make this setup animate in a seamless loop ?

  • @ziyuzhang6902
    @ziyuzhang6902 2 ปีที่แล้ว

    THIS IS SO COOL

  • @PVlibras
    @PVlibras 9 หลายเดือนก่อน

    Thank you!

  • @lizardltd
    @lizardltd 3 ปีที่แล้ว

    this is so helpful! thanks

  • @appidydafoo
    @appidydafoo 2 ปีที่แล้ว

    Awesome, thank you

  • @aboyd1988
    @aboyd1988 3 ปีที่แล้ว

    Very nice!

  • @consumidormaldito
    @consumidormaldito 3 ปีที่แล้ว

    that is amazing tutorial ever

  • @Elyakim_binenstock
    @Elyakim_binenstock 3 ปีที่แล้ว

    Thank u so much u got a new subscriber

  • @amaanbunglowala
    @amaanbunglowala 2 ปีที่แล้ว

    Since there's just offsetting of indices to fake motion, will there be any motion blur seen on the object instances?

  • @janilsonlima
    @janilsonlima 2 ปีที่แล้ว

    Amazing!

  • @alan_ars
    @alan_ars 2 ปีที่แล้ว

    (Blender 3.0.2) First, thank you for this tutorial, was last piece at a scene where I am working now. I am having problems with the Capture Attribute part for the radius, I am using the radius at the transform tab. Seems that the Capture Attribute at the Radius or the use of the radius on the transform tab with the Capture attribute is corrupting the file. For who have problems with this, just stop before Capture Attribute part.

  • @jr74mx
    @jr74mx 2 ปีที่แล้ว

    Mind = blown

  • @paulmulvaney8885
    @paulmulvaney8885 3 ปีที่แล้ว

    Great Vid and concept, thank you. Is there a relatively easy way to loop the animation?

  • @alexanderandreev7781
    @alexanderandreev7781 ปีที่แล้ว

    how to animate size born instances?

  • @macro333
    @macro333 2 ปีที่แล้ว

    Everything was working until the capture attribute was added. The radius has no response and made it thin. I am using 3.0 and the capture node looks a little different.

  • @AbdulAziz-tf5vz
    @AbdulAziz-tf5vz 2 ปีที่แล้ว

    but how do i manage to move the path?

  • @deepakgovindam
    @deepakgovindam ปีที่แล้ว

    u are God

  • @mix-up9003
    @mix-up9003 2 ปีที่แล้ว

    For some reason I can't seem to find the 'Time scene' despite looking around on were it could be is it an addon or somethin?

    • @FuzzyWeasel
      @FuzzyWeasel 2 ปีที่แล้ว

      its actually scene time. so maybe you were searching it wrong?

  • @yezur88
    @yezur88 3 ปีที่แล้ว +1

    scene time node is only available in 3.1?

    • @MrTomyCJ
      @MrTomyCJ 3 ปีที่แล้ว +5

      It is indeed not present in 3.0. You can recreate it by placing a value node and typing #frame on it. After that, with a little math you can transform frames in seconds if you need to.

    • @kuetjr
      @kuetjr 3 ปีที่แล้ว

      @@MrTomyCJ do you know if you can call fps in the same way #fps or something? Would be nice to be able to port the node setup from scene to scene without worrying about adjusting.

    • @bran3ding
      @bran3ding 3 ปีที่แล้ว

      @@MrTomyCJ please tell how to do it :)

    • @aku9790
      @aku9790 2 ปีที่แล้ว +1

      @@bran3ding i think it would be just adding another math node, set it to divide and put in the value the frame rate of your project.

    • @aku9790
      @aku9790 2 ปีที่แล้ว

      although i think may be you can connnect the frame value directly to the add node

  • @TheBryancrochet
    @TheBryancrochet 2 ปีที่แล้ว

    outstanding! +1 sub

  • @faridonor530
    @faridonor530 2 ปีที่แล้ว

    But does the leafs also bend randomly?

  • @estadoescrito
    @estadoescrito 3 ปีที่แล้ว

    Thanks

  • @RicoHolmes
    @RicoHolmes 3 ปีที่แล้ว

    Thank you thank you thank you THANK YOU ! Here, have my first born child.
    ID as offset = Genius

  • @carel91
    @carel91 3 ปีที่แล้ว +1

    Can I pay you something for your work you did for us. Some kind of patron? Thank you

  • @faridonor530
    @faridonor530 2 ปีที่แล้ว

    i dont have the note 'scene time' how can i fix this?

    • @ekkogaming5461
      @ekkogaming5461 2 ปีที่แล้ว

      update ur blender version to 3.1

  • @VisualistAyush07
    @VisualistAyush07 3 ปีที่แล้ว

    Please make eevee environment tutorial

  • @vanished001
    @vanished001 3 ปีที่แล้ว

    Thank you

  • @xaviervicens5217
    @xaviervicens5217 3 ปีที่แล้ว

    👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏👏

  • @MrRainbowCalendar
    @MrRainbowCalendar 3 ปีที่แล้ว

    Instead of leaves one can make a flow of butterflies or birds, but how should we make them flipflaping wings?!! 🤸🌟🌪️

    • @MrTomyCJ
      @MrTomyCJ 3 ปีที่แล้ว

      If you animate the original models, I think the instances will also move. I don't know how you could offset the animations tho (so that they don't all flap their wings at the same time)... maybe by instancing a bunch of birds with different animations.

  • @sistemafuturo
    @sistemafuturo 3 ปีที่แล้ว

    Ratio... Hahahahaha, thanks for this guide on IDs!

  • @bominlee742
    @bominlee742 6 หลายเดือนก่อน

    "I followed this tutorial to create an awesome project, but since the vertex count can change, I can't export it even as an MDD. Is there a way to bring it into Unreal Engine?"

  • @brunodemasi381
    @brunodemasi381 3 ปีที่แล้ว

    What is the difference between ID and Index?

    • @gt3293
      @gt3293 3 ปีที่แล้ว +1

      I believe the index is just to select which element of the collection you want, many instances will use the same index; the I'd is different for *every* instance and is used to get random values for them all

  • @ОлегВладимирович-р7ъ
    @ОлегВладимирович-р7ъ 3 ปีที่แล้ว

    красавчик)

  • @beebleonline
    @beebleonline 3 ปีที่แล้ว

    i crashed blender

  • @WoysfuL
    @WoysfuL ปีที่แล้ว

    5 stars

  • @jacintogamerxpro
    @jacintogamerxpro 3 ปีที่แล้ว

    hola xd