Simple Geometry Node Vines using Curves

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  • เผยแพร่เมื่อ 3 ก.พ. 2025

ความคิดเห็น • 103

  • @__fariznh
    @__fariznh หลายเดือนก่อน +2

    Had trouble finding the write drawing tool. Then only realise it wasn't an annotation pen. Love this tutorial

  • @ValentinGrondefoudre
    @ValentinGrondefoudre 2 ปีที่แล้ว +17

    This channel is a hidden gem

  • @discsv
    @discsv 2 ปีที่แล้ว +13

    Thank you so much for the tutorial! It was exactly what I was looking for! I'm modifying your node design a bit to pick from a collection with leaves, flowers, and berries. Also, this is my first time with geomerty nodes, so thanks for the easy introduction! I though I was going to get this done by mixing the particle system, with the array and curves modifier, but I was wrong. This is a lot easier!

    • @therealblenderbox
      @therealblenderbox  2 ปีที่แล้ว +1

      Thanks! Would love to see what you come up with :)

  • @IMCPREACTS
    @IMCPREACTS ปีที่แล้ว +21

    For the people who get the same color for vines and leaves and don't know how to fix it; if you highlight the vines it will include the leaves when you add the material. Make sure you select the original plane you made to create the leaf, and remove the material from that. It should keep the vine brown, but the leaves go back to it's original color.
    For adding the leaf texture, on the left side at 2:51 it's a Texture Coordinate and Mapping node. You need to have the Node Wrangler add-on installed for it to work. CTRL + T will add that left side. To add what you see on the right side, you need to highlight the Principled BDSF and click CTRL + SHIFT + T, then you should see a node containing the boxes similar to the one on the right. It will probably contain Base Color, Roughness, Normal, Alpha, and Displacement.
    Hope this helps and pushes people in the right direction if you got a bit lost on that part!

    • @jonasphu
      @jonasphu ปีที่แล้ว +1

      What about the vines still having that black background? How do I remove it.

    • @nameno7876
      @nameno7876 ปีที่แล้ว

      @@jonasphu You can set Material blend mode of the vine leaf to [Alpha Clip]

    • @BorrelTheBarrel
      @BorrelTheBarrel 6 หลายเดือนก่อน

      can you speak english please

  • @rikvandenreijen
    @rikvandenreijen 9 หลายเดือนก่อน +1

    Wow, first time tackling geometry nodes without feeling overwhelmed. Thanks for the great tutorial!

  • @TheWazzin
    @TheWazzin ปีที่แล้ว +28

    To anyone having issues with converting to mesh and loosing all the leaves: In the geometry node add "Realize Instances" at the end of the node tree, between "join geometry" and "group output" :)
    Then you can convert to mesh without problems!

    • @Laleggenda11
      @Laleggenda11 ปีที่แล้ว +1

      I tired that but the vine became invisible, you have any solutions?

    • @angora_6speed
      @angora_6speed ปีที่แล้ว

      YOU ARE A GODSEND THANK YOU

    • @CaraDees
      @CaraDees 11 หลายเดือนก่อน

      Hey how did you preserve the UVs for the leaves? I can't figure that out. I got the Realize Instance node working... but it lost the UV for the leaves.

    • @simon.in.motion
      @simon.in.motion 9 หลายเดือนก่อน

      Thanks man !!

    • @Adriarcher
      @Adriarcher 9 หลายเดือนก่อน

      @@CaraDees the guys from the website they got the materials have a tutorial on how to import materials. I think you only had to change the name of their default normal maps to "uv map" in the shader editor.

  • @daleanderson1727
    @daleanderson1727 หลายเดือนก่อน

    Exactly what I needed. Much thanks!

  • @cactuskaktus6734
    @cactuskaktus6734 ปีที่แล้ว +1

    This is gonna make adding foliage to my scene so much easier thank you

  • @endonerios
    @endonerios 11 หลายเดือนก่อน

    This was awesome, actually. A very concise tutorial. Well done and thank you!

  • @n00clear78
    @n00clear78 ปีที่แล้ว

    Thanks a bunch! I can finally get my lowpoly cabin to blend into the landscape :D

  • @simon.in.motion
    @simon.in.motion 9 หลายเดือนก่อน

    Awesome tutorial, exactly what I needed for my game, thanks a lot ! :)

  • @gatofuji7410
    @gatofuji7410 ปีที่แล้ว

    Just what I was looking for!

  • @JoanC412
    @JoanC412 2 ปีที่แล้ว

    Thanks god I found this. Its my first time using geometry nodes, just found how powerful and incredible it is, thanks for this tutorial!

  • @TheHamidshahzad
    @TheHamidshahzad 2 ปีที่แล้ว

    superb .. straight to the point no usless talks ... love u

  • @MattHutchings
    @MattHutchings 11 หลายเดือนก่อน

    Excellent tutorial! Thanks!

  • @Ahmed-fx9sl
    @Ahmed-fx9sl 6 หลายเดือนก่อน +7

    okay but how did you do the leafs u just skipped that whole part???

  • @enag9009
    @enag9009 ปีที่แล้ว +1

    Thank you so much; I used this to make a lavender flower. I couldn't make the draw curve work, though.

  • @coleorloff
    @coleorloff 2 ปีที่แล้ว

    Such a good, quick tutorial.

  • @ruslandad365
    @ruslandad365 ปีที่แล้ว

    Very cool Tutorial
    Thanks!!!!

  • @jamssandwich
    @jamssandwich 8 หลายเดือนก่อน

    Great video - thank you :)

  • @janno3d
    @janno3d หลายเดือนก่อน

    super helpful!!

  • @emeysii
    @emeysii 2 ปีที่แล้ว +1

    Thanks for the tutorial, I hope you could make cloud or smoke tutorial next time.

  • @DigitalNeutrinos
    @DigitalNeutrinos 2 ปีที่แล้ว

    Nice , very useful. keep up the good work.

  • @עמית-ג6כ
    @עמית-ג6כ 4 หลายเดือนก่อน

    am i the only one who is completely flabbergasted that he did not delete the default cube. the sheer audacity. i legit couldn't continue the video XD

  • @Tinshits
    @Tinshits หลายเดือนก่อน

    Thanks, thanks, thanks, thanks !!!!!! 🙏

  • @brandonjames3056
    @brandonjames3056 ปีที่แล้ว +2

    This is great thank you. How would I go about converting this to a mesh? When I attempt converting I loose the leaves and left with only the vine. If I try to apply the modifier I get an error "Transform curve mesh in order to apply constructive modifiers"

    • @brandonjames3056
      @brandonjames3056 ปีที่แล้ว

      I found a solution in case anyone else was trying to figure this out.
      You need to add "Realize Instances" between the "Instance on Points" and "Join Geometry". However this will mess up the UV mapping of each leaf. To fix this you need to add an attribute to the leaf material (not in geometry nodes but in the shader nodes) leading into the vector of the image texture(s) . Set the name on the attribute to "UVMap"
      i.stack.imgur.com/bJfGM.jpg
      I hope someone else finds this helpful.

  • @Reklaw096
    @Reklaw096 2 หลายเดือนก่อน

    how do you get rid of the black background on the leaves

  • @MrWizarddog
    @MrWizarddog หลายเดือนก่อน

    My leaves are really big after making the density a larger number on the distribute points on faces node. I think 4.3 is a little different

  • @pointblankeloquence9578
    @pointblankeloquence9578 2 ปีที่แล้ว +3

    I get lost on the texturing part. I added a material and made it brown, but it made the vine and leaves brown. How to separate them? And how to add an image to the leaves? Can there be multiple leaf images mixed in throughout? How might I add in bunches of grapes?

    • @gigachalkboard
      @gigachalkboard ปีที่แล้ว +2

      i too was stuck with this for a few time, here is what i found out the solution could be but with this you would have to give up on the diversity of leaves i.e. sacrificing on the details, firstly select the original leaf plane and perform a UV unwrapping around the leaf texture(any one of those). then select anyone leaf among the other bunch and and wrap the texture around it. then go to the shading tab and from the opacity texture connect the color node to the bsdf's alpha and one the right side of the shader panel go to the botttom at settings and set the blend mode to alpha clip

  • @NB_nobody
    @NB_nobody ปีที่แล้ว +1

    Thank you for making it simple and short. Do you know how to animate it?

  • @ninimuro
    @ninimuro ปีที่แล้ว +1

    Hi! thanks so much for this tutorial. I'm trying to place thorns to the curve instead of leaves but the rotation gets all messed up and some of them are placed sideways or upside down, do you know how I can distribute the thorns so that they are all facing outwards?

  • @d3v1lsummoner
    @d3v1lsummoner 2 ปีที่แล้ว +1

    Not a bad place to get one's feet wet in geometry nodes.

  • @CaraDees
    @CaraDees 11 หลายเดือนก่อน +5

    Simple. Simple? SIMPLE?! My brain exploded doing this :P . Also the UVs for the leaf doesn't work when you convert to mesh. :-( I don't know how to fix that. I figured out a Realise Instance node can fix the leaves disappearing... but the UVs are gone :-( Please could you help me. I love this but I can't use it if the leaves aren't UV'ed correct once its become mesh.

  • @asterophi
    @asterophi 7 หลายเดือนก่อน

    When I export it the leaf image doesn't stay the same as I scaled it?? Did he crop the leaves or scale them??

  • @milanperisic3636
    @milanperisic3636 6 หลายเดือนก่อน

    Thanks I finished it, but at the end Start & End Mapping option on my curve is greyed out, so how to animate this vine growing from 0 to 100?

    • @milanperisic3636
      @milanperisic3636 6 หลายเดือนก่อน

      and there is no boolean option under modifiers that's how I wanted to mask it in the end, sorry to bother you and thanks

  • @TomExtra
    @TomExtra 2 ปีที่แล้ว +1

    Whenever I increase the density factor to increase the number of leaves all it does it increase the size of the leaf (I still have the latest version of blender)

    • @therealblenderbox
      @therealblenderbox  2 ปีที่แล้ว +1

      That may happen, just increase the size of the leaf again.

    • @OliverCrossman
      @OliverCrossman 2 ปีที่แล้ว +3

      make sure you apply the scale to the leaf

    • @TomExtra
      @TomExtra 2 ปีที่แล้ว

      @@OliverCrossman k

  • @justanartist3086
    @justanartist3086 3 หลายเดือนก่อน

    How did he even add the materials to the leaves

  • @EpicDoole
    @EpicDoole ปีที่แล้ว

    Wow, I hope this can work for me it h'd me a game changer

  • @sethlonsdale1559
    @sethlonsdale1559 2 ปีที่แล้ว +1

    hey when i add density the leaves float above my vine any idea what this is?

  • @sa10thecreator
    @sa10thecreator ปีที่แล้ว

    thank you!

  • @Moz3l
    @Moz3l 2 ปีที่แล้ว +1

    my vine wont draw with the draw tool its just a blue line

    • @brandonjames3056
      @brandonjames3056 ปีที่แล้ว +1

      your selecting annotate. it looks similar to draw. try selecting draw

  • @MarkReategui
    @MarkReategui 2 ปีที่แล้ว

    awesome!

  • @ruscristi92
    @ruscristi92 2 ปีที่แล้ว +2

    Awesome tutorial! Big like!
    Is there a way to make instances real so the vines can be used outside of Blender?
    When I convert the curve to mesh the leaves are disappearing.
    Cheers!

    • @ruscristi92
      @ruscristi92 2 ปีที่แล้ว +5

      Figured it out! XD
      In the Object Info node, check the As Instance box.

    • @techno_max8000
      @techno_max8000 ปีที่แล้ว

      Another option is to selected the line you have just drawn, CTRL+A and then "Make instances real"

  • @kilomikesierra7840
    @kilomikesierra7840 2 ปีที่แล้ว

    super awesome

  • @nhiluong2919
    @nhiluong2919 ปีที่แล้ว

    how to make shading for leaf like you.. Please!, Thanks

  • @kaichousan8626
    @kaichousan8626 4 หลายเดือนก่อน

    1:53 ain't working? It shows a big leaf on the vine

  • @frank_game1604
    @frank_game1604 ปีที่แล้ว

    how did you manage to delete all the other leaves? can someone help me with that?

  • @HatefuI1
    @HatefuI1 2 ปีที่แล้ว

    Very cool, works and all but is there a way to separate the leaves and vine?

    • @therealblenderbox
      @therealblenderbox  2 ปีที่แล้ว +1

      I think you can apply the modifiers then separate the mesh into a new object.

  • @pclarkson85
    @pclarkson85 ปีที่แล้ว

    Really cool! I was wondering if there was anyway, once vines were drawn, to turn then into mesh and export. When I convert to mesh my leaf instances disappear.

    • @Rybz
      @Rybz ปีที่แล้ว

      Did you apply the geometry node modifier before converting to mesh?

    • @auggiecmv
      @auggiecmv ปีที่แล้ว

      @@Rybz when I try to apply the modifier it says "can't apply modifier to curve, convert to mesh then apply"

    • @TheWazzin
      @TheWazzin ปีที่แล้ว

      I ma having the same problem, even after a check the box "as instance" in the Object info node :/

  • @Metaless_Art
    @Metaless_Art ปีที่แล้ว +1

    0:11 Blasphemy!

  • @travellervijju8387
    @travellervijju8387 ปีที่แล้ว

    HOW TO ERASE THEM PLEASE TELL ME

  • @oni3910
    @oni3910 ปีที่แล้ว

    at 1.58 when i increase the density the leaf size becomes massive :((

    • @ronkeadejare
      @ronkeadejare ปีที่แล้ว

      I'm having the same problem. Were you able to fix it?

    • @ronkeadejare
      @ronkeadejare ปีที่แล้ว +3

      I fixed it! Click on the original left then hit ctrl + A and then select scale to fix this problem :)

  • @morgothgaming8338
    @morgothgaming8338 ปีที่แล้ว

    anyone else having trouble with the leaf geometry not showing up on the vines after using the object info node?

  • @idkmaxine
    @idkmaxine ปีที่แล้ว

    bro sounds like dantdm

  • @lav2capturephotography97
    @lav2capturephotography97 ปีที่แล้ว

    That doesn’t really make sense … following the tutorial I only get a bunch of leaves with no spacing at all. What might I be doing wrong? Thanks in advance 😅😊

  • @Sloodefg
    @Sloodefg 2 ปีที่แล้ว

    Does this still work? When I attach the Object Info node in Blender 3.4 nothing seems to happen

    • @morgothgaming8338
      @morgothgaming8338 ปีที่แล้ว

      same is happening to me in 3.0

    • @morgothgaming8338
      @morgothgaming8338 ปีที่แล้ว

      Hey, i just cranked my density waaaay up (almost to 200) and they started showing up!

    • @NB_nobody
      @NB_nobody ปีที่แล้ว

      It is working in 3.5

  • @kamillatocha
    @kamillatocha ปีที่แล้ว

    i want to make branches how

  • @calleskurken9025
    @calleskurken9025 6 หลายเดือนก่อน

    th-cam.com/video/hF-3PMxaloA/w-d-xo.html&start_radio=1
    kom igen! :)

  • @justanartist3086
    @justanartist3086 3 หลายเดือนก่อน

    Way too fast and overloaded with steps

  • @Parth-gx1nw
    @Parth-gx1nw 6 หลายเดือนก่อน

    what a waste of time tutorial. Didnt even explain everything.

    • @therealblenderbox
      @therealblenderbox  6 หลายเดือนก่อน

      Hey why dont you complain about it on the internet thatll help

    • @Parth-gx1nw
      @Parth-gx1nw 6 หลายเดือนก่อน

      @@therealblenderbox whats the tutorial then for? Ya I should wait for an eternity to get my answers on the internet

    • @therealblenderbox
      @therealblenderbox  6 หลายเดือนก่อน

      Its for people who already have a grasp of basic blender.

    • @Parth-gx1nw
      @Parth-gx1nw 6 หลายเดือนก่อน

      @@therealblenderbox so not so simple. Is it? Put that in title ffs

    • @therealblenderbox
      @therealblenderbox  6 หลายเดือนก่อน

      Lol its pretty simple get over yourself