Thank you so much for the tutorial! It was exactly what I was looking for! I'm modifying your node design a bit to pick from a collection with leaves, flowers, and berries. Also, this is my first time with geomerty nodes, so thanks for the easy introduction! I though I was going to get this done by mixing the particle system, with the array and curves modifier, but I was wrong. This is a lot easier!
For the people who get the same color for vines and leaves and don't know how to fix it; if you highlight the vines it will include the leaves when you add the material. Make sure you select the original plane you made to create the leaf, and remove the material from that. It should keep the vine brown, but the leaves go back to it's original color. For adding the leaf texture, on the left side at 2:51 it's a Texture Coordinate and Mapping node. You need to have the Node Wrangler add-on installed for it to work. CTRL + T will add that left side. To add what you see on the right side, you need to highlight the Principled BDSF and click CTRL + SHIFT + T, then you should see a node containing the boxes similar to the one on the right. It will probably contain Base Color, Roughness, Normal, Alpha, and Displacement. Hope this helps and pushes people in the right direction if you got a bit lost on that part!
To anyone having issues with converting to mesh and loosing all the leaves: In the geometry node add "Realize Instances" at the end of the node tree, between "join geometry" and "group output" :) Then you can convert to mesh without problems!
Hey how did you preserve the UVs for the leaves? I can't figure that out. I got the Realize Instance node working... but it lost the UV for the leaves.
@@CaraDees the guys from the website they got the materials have a tutorial on how to import materials. I think you only had to change the name of their default normal maps to "uv map" in the shader editor.
This is great thank you. How would I go about converting this to a mesh? When I attempt converting I loose the leaves and left with only the vine. If I try to apply the modifier I get an error "Transform curve mesh in order to apply constructive modifiers"
I found a solution in case anyone else was trying to figure this out. You need to add "Realize Instances" between the "Instance on Points" and "Join Geometry". However this will mess up the UV mapping of each leaf. To fix this you need to add an attribute to the leaf material (not in geometry nodes but in the shader nodes) leading into the vector of the image texture(s) . Set the name on the attribute to "UVMap" i.stack.imgur.com/bJfGM.jpg I hope someone else finds this helpful.
I get lost on the texturing part. I added a material and made it brown, but it made the vine and leaves brown. How to separate them? And how to add an image to the leaves? Can there be multiple leaf images mixed in throughout? How might I add in bunches of grapes?
i too was stuck with this for a few time, here is what i found out the solution could be but with this you would have to give up on the diversity of leaves i.e. sacrificing on the details, firstly select the original leaf plane and perform a UV unwrapping around the leaf texture(any one of those). then select anyone leaf among the other bunch and and wrap the texture around it. then go to the shading tab and from the opacity texture connect the color node to the bsdf's alpha and one the right side of the shader panel go to the botttom at settings and set the blend mode to alpha clip
Hi! thanks so much for this tutorial. I'm trying to place thorns to the curve instead of leaves but the rotation gets all messed up and some of them are placed sideways or upside down, do you know how I can distribute the thorns so that they are all facing outwards?
Simple. Simple? SIMPLE?! My brain exploded doing this :P . Also the UVs for the leaf doesn't work when you convert to mesh. :-( I don't know how to fix that. I figured out a Realise Instance node can fix the leaves disappearing... but the UVs are gone :-( Please could you help me. I love this but I can't use it if the leaves aren't UV'ed correct once its become mesh.
Whenever I increase the density factor to increase the number of leaves all it does it increase the size of the leaf (I still have the latest version of blender)
Awesome tutorial! Big like! Is there a way to make instances real so the vines can be used outside of Blender? When I convert the curve to mesh the leaves are disappearing. Cheers!
Really cool! I was wondering if there was anyway, once vines were drawn, to turn then into mesh and export. When I convert to mesh my leaf instances disappear.
That doesn’t really make sense … following the tutorial I only get a bunch of leaves with no spacing at all. What might I be doing wrong? Thanks in advance 😅😊
Had trouble finding the write drawing tool. Then only realise it wasn't an annotation pen. Love this tutorial
This channel is a hidden gem
Thankyou!
only audience can expose it
Thank you so much for the tutorial! It was exactly what I was looking for! I'm modifying your node design a bit to pick from a collection with leaves, flowers, and berries. Also, this is my first time with geomerty nodes, so thanks for the easy introduction! I though I was going to get this done by mixing the particle system, with the array and curves modifier, but I was wrong. This is a lot easier!
Thanks! Would love to see what you come up with :)
For the people who get the same color for vines and leaves and don't know how to fix it; if you highlight the vines it will include the leaves when you add the material. Make sure you select the original plane you made to create the leaf, and remove the material from that. It should keep the vine brown, but the leaves go back to it's original color.
For adding the leaf texture, on the left side at 2:51 it's a Texture Coordinate and Mapping node. You need to have the Node Wrangler add-on installed for it to work. CTRL + T will add that left side. To add what you see on the right side, you need to highlight the Principled BDSF and click CTRL + SHIFT + T, then you should see a node containing the boxes similar to the one on the right. It will probably contain Base Color, Roughness, Normal, Alpha, and Displacement.
Hope this helps and pushes people in the right direction if you got a bit lost on that part!
What about the vines still having that black background? How do I remove it.
@@jonasphu You can set Material blend mode of the vine leaf to [Alpha Clip]
can you speak english please
Wow, first time tackling geometry nodes without feeling overwhelmed. Thanks for the great tutorial!
To anyone having issues with converting to mesh and loosing all the leaves: In the geometry node add "Realize Instances" at the end of the node tree, between "join geometry" and "group output" :)
Then you can convert to mesh without problems!
I tired that but the vine became invisible, you have any solutions?
YOU ARE A GODSEND THANK YOU
Hey how did you preserve the UVs for the leaves? I can't figure that out. I got the Realize Instance node working... but it lost the UV for the leaves.
Thanks man !!
@@CaraDees the guys from the website they got the materials have a tutorial on how to import materials. I think you only had to change the name of their default normal maps to "uv map" in the shader editor.
Exactly what I needed. Much thanks!
This is gonna make adding foliage to my scene so much easier thank you
This was awesome, actually. A very concise tutorial. Well done and thank you!
Thanks a bunch! I can finally get my lowpoly cabin to blend into the landscape :D
Awesome tutorial, exactly what I needed for my game, thanks a lot ! :)
Just what I was looking for!
Thanks god I found this. Its my first time using geometry nodes, just found how powerful and incredible it is, thanks for this tutorial!
superb .. straight to the point no usless talks ... love u
Excellent tutorial! Thanks!
okay but how did you do the leafs u just skipped that whole part???
Thank you so much; I used this to make a lavender flower. I couldn't make the draw curve work, though.
Such a good, quick tutorial.
Glad you think so!
Very cool Tutorial
Thanks!!!!
Great video - thank you :)
super helpful!!
Thanks for the tutorial, I hope you could make cloud or smoke tutorial next time.
Great suggestion!
Nice , very useful. keep up the good work.
Thanks, will do!
am i the only one who is completely flabbergasted that he did not delete the default cube. the sheer audacity. i legit couldn't continue the video XD
Thanks, thanks, thanks, thanks !!!!!! 🙏
This is great thank you. How would I go about converting this to a mesh? When I attempt converting I loose the leaves and left with only the vine. If I try to apply the modifier I get an error "Transform curve mesh in order to apply constructive modifiers"
I found a solution in case anyone else was trying to figure this out.
You need to add "Realize Instances" between the "Instance on Points" and "Join Geometry". However this will mess up the UV mapping of each leaf. To fix this you need to add an attribute to the leaf material (not in geometry nodes but in the shader nodes) leading into the vector of the image texture(s) . Set the name on the attribute to "UVMap"
i.stack.imgur.com/bJfGM.jpg
I hope someone else finds this helpful.
how do you get rid of the black background on the leaves
My leaves are really big after making the density a larger number on the distribute points on faces node. I think 4.3 is a little different
I get lost on the texturing part. I added a material and made it brown, but it made the vine and leaves brown. How to separate them? And how to add an image to the leaves? Can there be multiple leaf images mixed in throughout? How might I add in bunches of grapes?
i too was stuck with this for a few time, here is what i found out the solution could be but with this you would have to give up on the diversity of leaves i.e. sacrificing on the details, firstly select the original leaf plane and perform a UV unwrapping around the leaf texture(any one of those). then select anyone leaf among the other bunch and and wrap the texture around it. then go to the shading tab and from the opacity texture connect the color node to the bsdf's alpha and one the right side of the shader panel go to the botttom at settings and set the blend mode to alpha clip
Thank you for making it simple and short. Do you know how to animate it?
Hi! thanks so much for this tutorial. I'm trying to place thorns to the curve instead of leaves but the rotation gets all messed up and some of them are placed sideways or upside down, do you know how I can distribute the thorns so that they are all facing outwards?
Not a bad place to get one's feet wet in geometry nodes.
Just what I was thinking :)
Simple. Simple? SIMPLE?! My brain exploded doing this :P . Also the UVs for the leaf doesn't work when you convert to mesh. :-( I don't know how to fix that. I figured out a Realise Instance node can fix the leaves disappearing... but the UVs are gone :-( Please could you help me. I love this but I can't use it if the leaves aren't UV'ed correct once its become mesh.
When I export it the leaf image doesn't stay the same as I scaled it?? Did he crop the leaves or scale them??
Thanks I finished it, but at the end Start & End Mapping option on my curve is greyed out, so how to animate this vine growing from 0 to 100?
and there is no boolean option under modifiers that's how I wanted to mask it in the end, sorry to bother you and thanks
Whenever I increase the density factor to increase the number of leaves all it does it increase the size of the leaf (I still have the latest version of blender)
That may happen, just increase the size of the leaf again.
make sure you apply the scale to the leaf
@@OliverCrossman k
How did he even add the materials to the leaves
Wow, I hope this can work for me it h'd me a game changer
hey when i add density the leaves float above my vine any idea what this is?
thank you!
my vine wont draw with the draw tool its just a blue line
your selecting annotate. it looks similar to draw. try selecting draw
awesome!
Awesome tutorial! Big like!
Is there a way to make instances real so the vines can be used outside of Blender?
When I convert the curve to mesh the leaves are disappearing.
Cheers!
Figured it out! XD
In the Object Info node, check the As Instance box.
Another option is to selected the line you have just drawn, CTRL+A and then "Make instances real"
super awesome
Thank you! Cheers!
how to make shading for leaf like you.. Please!, Thanks
1:53 ain't working? It shows a big leaf on the vine
how did you manage to delete all the other leaves? can someone help me with that?
Very cool, works and all but is there a way to separate the leaves and vine?
I think you can apply the modifiers then separate the mesh into a new object.
Really cool! I was wondering if there was anyway, once vines were drawn, to turn then into mesh and export. When I convert to mesh my leaf instances disappear.
Did you apply the geometry node modifier before converting to mesh?
@@Rybz when I try to apply the modifier it says "can't apply modifier to curve, convert to mesh then apply"
I ma having the same problem, even after a check the box "as instance" in the Object info node :/
0:11 Blasphemy!
HOW TO ERASE THEM PLEASE TELL ME
at 1.58 when i increase the density the leaf size becomes massive :((
I'm having the same problem. Were you able to fix it?
I fixed it! Click on the original left then hit ctrl + A and then select scale to fix this problem :)
anyone else having trouble with the leaf geometry not showing up on the vines after using the object info node?
bro sounds like dantdm
That doesn’t really make sense … following the tutorial I only get a bunch of leaves with no spacing at all. What might I be doing wrong? Thanks in advance 😅😊
Does this still work? When I attach the Object Info node in Blender 3.4 nothing seems to happen
same is happening to me in 3.0
Hey, i just cranked my density waaaay up (almost to 200) and they started showing up!
It is working in 3.5
i want to make branches how
th-cam.com/video/hF-3PMxaloA/w-d-xo.html&start_radio=1
kom igen! :)
Way too fast and overloaded with steps
what a waste of time tutorial. Didnt even explain everything.
Hey why dont you complain about it on the internet thatll help
@@therealblenderbox whats the tutorial then for? Ya I should wait for an eternity to get my answers on the internet
Its for people who already have a grasp of basic blender.
@@therealblenderbox so not so simple. Is it? Put that in title ffs
Lol its pretty simple get over yourself