Chants of Sennaar - #1 - Language Puzzles!
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- เผยแพร่เมื่อ 2 มี.ค. 2024
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Watch the full playthrough! ► • Chants of Sennaar
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Edited by Carrie Floyd
Thumbnail art by Dan Jones
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#PlayFrame #ChantsOfSennaar - เกม
You had me at “Dan and Carrie play some language puzzles”
cats: "mother, provide" "what? what do you need?" "PROVIDE!"
A non-spoiler tip I would recommend, particularly for later in the game, is to put either a random word or even just a letter in as a guess for every new glyph you discover. It'll help you more easily recognise when glyphs are repeating. Helped me out a lot in later levels.
That would have been a useful tip. I did put as much guesses as possible, but putting a character to notice the repettion could have save me with in the third level
Wish I'd thought of that lol
So you initially thought the different modifiers for “human” referred to different cultures or nations, whilst I took them for professions with “priest” and “soldier” as my original guesses - and as it turns out they are in fact two different cultures, one priestly and one warlike. Interesting how we both came at the truth from different angles.
That's the best part of this game in general. Seeing people figure out the same words but from different starting points. Also, the order in which you get the words can affect how you may interpret them.
It's actually kind of odd to me that the devs chose to define that glyph as "man/human", when myself and almost everyone I've watched wrote in "person"
Ooh, look at that! It's Chants of Sennaar time! This game and its art direction is wonderful and I will enjoy you guys stumbling through it (no disorienting caves in this one, I think we'll be fine). Good stuff!
There is one dungeon you get lost in
@@piotros18shhhh!
I like the mechanic of the journal pages being used to lock in a few words at a time. It's very reminiscent of Return of the Obra Dinn.
I also really enjoyed Carrie's exclamations of "Daniel! Daniel!" when the Warriors' speech (showing their very different language) popped up for the first time. Her excitement is both delightful and infectious. This is going to be a fun playthrough!
I'm not a linguist but I do find psychology interesting. So what in our mind says "plural". different groups of people approach it differently. Like English says "just put an S on the end and that says more than one of that thing". But that doesn't have to be how it works. So we saw here that you could just write the word twice. Or maybe an accent mark on the word like an underline.
Strongly reminded of Heaven's Vault - another language puzzle game to add to the pile for Dan and Carrie...
We were actually planning to play that one first, but found it to not be very suited to our Let's Playing format. So we changed plans and jumped right to this one instead.
I’m glad you guys are aware of these games atleast :))
@@PlayFramePlusI'm hoping Carrie gets a chance to enjoy Heaven's Vault at some point, even if not on-screen. I think she'd like it.
@@PlayFramePlus What about Heaven’s Vault makes it unsuited to a Let’s Play you would do?
Mostly the fact that it gives you very little control over the pace of dialog. Text boxes are on screen for a limited time, conversation prompts give you a limited window to respond, etc. We found it very difficult to find opportunities to actually discuss anything or talk through decisions, or sometimes even talk at all without missing whole chunks of conversation. It's a very neat game, but the recording attempt was frustrating for both of us and the results were kinda just bland to watch, so we decided to bail.
Oh heck yeah.
Chants of Sennaar AND a cat? Already my favorite video.
Very good start, with some hitches which are to be expected. The funniest I've seen other people playing is someone had guessed "Enter" for the "seek" glyph, so when the kid said "You enter me" he was like "WELL, That's definitely NOT enter"...
I love this game. This is going to be so much fun (and also at times frustrating for knowing how wrong you are at some point) :D
I've been talking to my screen this whole playthrough as though anyone could hear my guesses. Very engrossing game. You have no idea how much I enjoy these Sunday playthroughs with the two of you.
15 minutes in and I've already decided I need to play this game myself because of how fun the puzzle system looks :)
The cat probably wants to check in. Cats don't like closed doors because it means there is a part of their territory they can't access. That bothers them. So, your cats are probably trying to get in to make sure the room is in order. Then leave to make sure the house is in order. Rinse repeat.
Love me a game where Carrie gets to enjoy anthropology and linguistics. This is giving some Tower of Babel vibes right out the gate.
oh this is lovely and so exciting
I really love how the symbol we thinks means death is a person simple laying down modified.
This is a very cool game and it's fun seeing you two figure it all out. It's certainly more fun watching you figure it out than if I played it myself.
Also I really wish there was a full game like this for real languages. As a way to learn, practically. Since especially if you can't be in the area where the language you're learning is commonly spoken you don't get to have these natural, intuitive moments of learning like this
That first mistake I dont blame letsplayer brain! The switch does look like it's up at default by itself, it's only more noticeable if you check again afterwards so it's moreso an easy mistake to make
not forgetting that _up = on_ and _down = off_ is the absolute standard for some and the total opposite for others
Its the most common mistake in my game imo
That is a mistake I see more players do, me included 😂
Dan had the same reaction I did to this game: one incredibly basic tutorial puzzle -> yes, this game, please and thank you, 10/10. The world needs more language puzzle games!! This and Heaven's Vault are two of my favorite games ever
YESSS, my favourite puzzle game of last year! So hype to see you folks play this! Also I think it's really funny of the devs to have players work out words like 'open', 'closed', and 'door', and then throw 'interlocutors' at unsuspecting streamers to work out how to pronounce
Dan and Carrie, don't feel bad about that first door puzzle. You are now the 6th people I've watched playing this to get that wrong, including me. I'm now convinced that first puzzle is very unclearly shown. The lever definitely needed to be more obviously down, with you moving it to up, instead of being in a position that already appears up, and moving it even more up.
I was also confused when I came to first door on my playthrough. The big thing to notice for the first lever is that the diamonds on the side are the positions you can set the lever too. Since the lever is already at the bottom diamond, the lever will move up to the other diamond when it is used. I didn't like it the first time I came to it but, now that I am on my 5th watch through of this game, I have grown to like how it feels so incredible alien. Really puts me in the mood of being in an unknown land where assumptions could be completely wrong and you need to pay attention to little things.
I've never seen anyone get it right first try. The visuals aren't super clear and I think we all assume you pull a lever because that's how levers always work in videogames. I can't decide if I think it's a slightly poor puzzle that wasn't playtested enough, or if the devs are aware of the common mistake and keep it in to teach the player to pay closer attention to the environment.
It's interesting that, since it's a videogame, we expect the difficulty to progress from easiest to hardest, but when learning a language, it's usually hardest when you have absolutely no context to work from, so it moves from hardest to easiest.
Also, if that was supposed to be easy, that lever looks upward, and upward levers indicate opened doors in videogames.
@@iantaakalla8180but it was pushed even further upward to open it
I just finished this game last weekend in literally less than three days. its SO GOOD. Something about the puzzles just scratches my brain just right. And the art, so beautiful.
they are overthinking parts of this a bit xD
the jagged symbol is clearly 'no/forbid/negation', ie 'you cant go door' and 'warriors forbid go door' and 'i cant (stay/play/outside?)'
i NEED to play this. im sold.
Great... so i have a week to speedrun this new to me game before Dan and Carrie solve all the puzzles. I have to study this week!!! 😁
Chants! I love this game from everything I've seen. It's interesting seeing how both of you come to conclusions compared to others I've seen play this, it makes for a great LP experience.
When I played this myself last fall, I wondered when you two would cover it! It’s worth noting that you stopped just a couple screens short of the demo.
37:39 Since whatever this building is is labelled in the Devotees’ language, and not the Warriors’ language, I think the person behind the door might not be a Warrior…
Oh man, having played this game it’s going to be _hard_ to avoid going ‘nooo, you’re wrong about X’ or ‘oh man you got Y way before me’ and spoil you on stuff, but I will persevere! I hope you have fun with this game!
YES! I am particularly glad to see you two playing this! This going to be SUCH a fun journey!
yay, another dan and carrie series! i love these two together.
I'm so excited for this one. I heard of this game a few months ago and completed it 100% over the course of a weekend. You're in for an absolute treat!
The journal reminds me of the Obra Dinn. If that's actually where the inspiration came from, it's neat to see _Return of the Obra Dinn_ influence such a different kind of game.
1:12: For people with small screens or mediocre internet connections: The shaded bits have a bunch of diagonal lines darkening them.
20:25: I guess the difference between "hello" and "goodbye" is usually clear based on context.
0:45-1:00: The minimalism, the warm color palette, the surprisingly expressive characters concealed by red robes...yeah, I see the comparisons.
8:12-30: Maybe the funky こ means "lock"?
Okay, it's not really こ, but I didn't want to spend more than a minute looking for a vaguely similar character.
22:00: Most suns aren't tetrahedral.
Most gods aren't, either, but suns are more likely to follow the rules.
33:45: My intuition is that he wants you to open the door?
43:30: I kinda hope there are enough cats that that can be the official sign-off for this series.
so glad y'all are playing this - got to this game end of last year and have been evangelizing to my friends all about it. It's so cool.
Ooh, I just finished this 2 weeks ago and was looking for some playthroughs. Very happy you're doing this one!
loved this game so much when I first played it, and Carrie is SO GOOD at the approach for this kind of game!!
Always nice to see a new Chants of Sennaar letsplay :)
OMG I'M SO GLAD YOU'RE PLAYING THIS!
Seriously, this game is one of my favourites that I semi-recently finished it's gonna be a blast watching you get through it.
wow you guys are pretty good at this! im going to enjoy watching the playthrough.
Very cool to see that you guys played this! Looking forward to watching. I will also shill heavens vault as another language puzzle
Oh this is one of my favorite puzzle games! I think you two will enjoy it!
Yyyyyaaaaaaaaasssssssssss!
This is one of my favorite games of all time and I am ON BOARD to see anyone else play it!
Carrie is the sweetest person I have heard speak in a loooooong time on the internet
This is going to be a good time. I remember Dan playing something similar, but it was just a one-off
Yayyyy!!!!!!! I've watched two other playthroughs of this, it's so interesting. Sadly, I didn't play it myself but it's nice to see how differently people approach it.
Already can't wait for new episodes!!! (even though I only just opened this video)
Oh my god this is the perfect game for these two, hinking back to the tunic playthrough.
I am so excited how quickly they will solve this one :D
I love the concept of this game. I hope you'll enjoy it as much as I did or even more!
My only complaint in the end was: It's a bit too short and for me at least, the difficulty wasn't increasing enough. I'd certainly love to play a longer game like this with a story more of my taste and a few more engaging gameplay elements in-between.
You can pet cats? 10/10 game.
Genuinely curious to see more of this one, love the art style too.
Oh jeez, you are both so smart. I've just done this and it took me ages to get some of these.
Yes! Love this game. So happy you are playing it.
watching you solving the puzzle, as someone who used to study language made me want to play this game
oh i can already tell this is gonna be a good playthrough, you guys are PLUGGED IN to this game!
Oh, you are in for an adventure with this game. I would suggest using mouse, because as I remember it allows you to hover over text across the screen to highlight words you know or guesses you have written (I might remember wrong though, but it is worth trying).
Thanks for discovering me another great game! *adds to wishlist
I love this game! Very excited to watch you two play through it
Love this game! Can't wait to see you 2 solve language puzzles!
This puzzle game was a blessing to play last year. Enjoy.
I love this game so much. I had a blast playing it.
Hey, you're good at this, very good and quick guesses. I'm watching now because I had to pick this up and get ahead of you.
It's gonna be a tough week of waiting... This game is brilliant!
It’s a really cool concept I think is underrated ❤❤❤
Just dropping in to say it'll be weird not to spend my Sunday night watching Dan and Carrie be a delight for the first time in literal years, but I'm planning to stream this myself soon so dodging anything even resembling spoilers - looking forward to catching up later though 💜
Gosh I absolutely loved this game, played it a few months ago and I could NOT put it down once I had started!
Excited to see more of this! It's such a wonderful puzzle game and I especally love games that involve translation as a mechanic. The ending is a bit of a flop but the fun I had with the rest of the game more than makes up for it.
25 minutes in and I'm sold enough to stop playing to avoid spoilers!
The problem was that the switch on the first door is in the down position, which you can see from the linked diamonds next to it. However that's not *super* clear visually, so I blame the game for being unclear and confusing there.
Yeah, mixing up the close and open from that first level’s position seems like a common mix up.
I heard this game was inspired by a certain story, so I had a totally different approach to it. Very interesting to see someone play without that context, especially when it came to the murals.
DUDE THIS GAME IS SO GOOD PLEASE KEEP PLAYING PLEASE PLEASE PLEASE
Ooh, one of my favourite games. This is gonna be interesting, I'm currently also following another let's play by a guy that has studied several languages and I'm curious about y'all's language background now. I wonder how differently people might approach this game based on which and how many languages they speak.
The glee is infectious 😄💚
omg yayy im so glad youre playing this! i love this game :D
This is so much fun!
It is definitely easier on mouse and keyboard. You can mouse over the things they say to have them translated and it works well.
Loving this gameplay!
Chants of sennaar! (Stopping little timmys)
Yay, great game! Should be a fun time in coop :)
Never played this one myself, nor watched anyone else, so I'm mostly coming at this cold (I have seen mentions of it, so might have half-memories of some spoilers somewhere in the back of my mind). With all the backseat advantages of not having to share my guesses with the world, not having to control a character, not having to herd cats, and not having to entertain, I think I'm mostly ahead of Dan and Carrie - for example, I have a moderately confident translation of the one sentence we've seen from the warriors, largely guessed from the forms of the glyphs - but not so far ahead it's not fun to follow along.
yay i love this game so much! i hope you enjoy it :3
Cat psychology: I'm pretty sure that when most humans think a cat is asking to go in or out, what the cat is *actually* asking is for you to open the door. Not because it necessarily wants to be on the other side, but just because cats don't like doors to be closed.
Don't forget the doors on the level with the murals.
This goes to show that having English as a primary language can be an obstacle to language puzzle games. The words in English are really precise and specific towards a meaning, and don't really have "segmentation" of meaning as a primary ruling. I've seen this struggle happen in "Baba Is You" too, which is another language puzzle game.
Looking forward to this series! This game is great. Have you two played Curse of the Golden Idol? I think it would suit you both really well
I found that the game is much easier to play with keyboard and mouse than with controller. It becomes just a point and click adventure that way.
If I had to guess before properly finishing the video or playing the game, I would say this is about the Tower of Babble
I dont know if you are playing this because of me, but thank you anyway!!!
Commenting for the algo, I'm looking forward to this!
Noo I have this one too in my wishlist T.T see you some time in the future...
Good video!
this is so cool. yall are so smart.
Yayyyy! I'm super interested in this game, I'm excited to watch this!
EDIT: Now having watched this, I'm gonna actually play it first for once. It looks too good not to!
11:15 Carrie is a genius.
I love this game! I've played through it twice, the second time I even played through with the language set to something I can't even read (It might have been traditional Chinese? I don't know, it was logographic, and the characters were big and complicated for my dumb American English brain, and I didn't recognize them like I would have with Japanese or Korean.)
Need to get a cat door for the recording room
26:20 this image feels very much like the Tower of Babel.
I wonder whatever happened in these images made it so that your player character can't understand the language he's experiencing.
I think before the tower was called Babel, it was called Shinar. So Chants of Sennaar is definitely using the myth of the Tower of Babel as its basis.
Yesssssssss let's go!
Heh. I had to go buy the game and get safely ahead of you before watching. Good luck!
I've watched several people play this game, and it seems like every single one of them has made the mistake of thinking that first lever is in the "up" position at the start of the game, and so the top symbol must be "close" and the bottom symbol "open". And then proceeded to get confused by the second puzzle.
I think it's a combination of the weird orientation of the lever mechanism, and also the fact that the animation of you moving the lever is kinda obscured behind your character due to the camera angle, makes it not immediately obvious which direction it has moved.
While playing this myself, I definitely was unsure about which direction was which, but I went back and pulled the lever a couple extra times to double-check and realise I'd got it wrong, and swap the directions over. But no-one I've watched play the game has done that... I suspect that the fact you know you're being recorded makes you less likely to want to spend time double-checking everything, you subconsciously want to move on to the next thing to keep the entertainment happening...
I hope this really is more Tunic and less Baba. As fun as it is to watch you two play "Baba Is You," it could get a little brain-melty.
Having 100%'d this game in one (admittedly really long) sitting, it's definitely in the more Obra Dinn camp of game/puzzle design as opposed to Baba, these two will get along with the game just fine don't worry! Imo it's easier than Tunic but I won't get into how since that might be spoilers for some
It's a very _different_ kind of brain challenge. _Baba Is You_ levels are intricate clockwork mechanisms, where you need to understand how they work (and how to break them) to proceed. _Chants of Sennaar_ seems like it challenges your intuition and pattern recognition.
2:18 awww.
YEEEEEEEEAHHHHHHH
You two are so sweet and cute! This also looks like a fun and beautiful game.
wheeee language