How Octavia Made Warframe Boring

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  • เผยแพร่เมื่อ 24 ม.ค. 2023
  • Octavia has always been a very powerful and super versatile Warframe. She has been called the Cheese Goddess for a reason, but why is that? Why is Octavia so cheesy and powerful? Was her kit always destined for the Meta? Or is there an outside factor that we haven't considered? Well today we take a deep dive into Octavia, the Symphony of Destruction.
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    All Songs Used
    DJ Subatomic Supernova (Tokyo Machine Remix)
    No Straight Roads OST - Four Plus
    No Straight Roads OST - Contemplate
    No Straight Roads OST - Rocket Science
    No Straight Roads OST - Bunk Bed Interlude
    No Straight Roads OST - The Sewers
    No Straight Roads OST - The City Streets
    No Straight Roads OST - VS. 1010
    No Straight Roads OST - The City Streets (Posh Version)
    No Straight Roads OST - NSR Approach Megamix
    No Straight Roads OST - DJ Subatomic Supernova (EDM & Base)
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    No Straight Roads OST - VS. Sayu (Vaporwave Version Instrumental)
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ความคิดเห็น • 549

  • @NovaUmbral
    @NovaUmbral  ปีที่แล้ว +84

    Hey everyone, be sure to check out the No Straight Roads soundtrack, its a phenomenal game and has some incredible groovy tunes you should check out! (Not sponsored)
    th-cam.com/video/3jziXjjJcHA/w-d-xo.html&ab_channel=BossBattleRecords
    This video was supposed to release 2 days ago but I ran into some problems with my internal drives, apologies for the delay, but I hope you enjoy the video! Let me know your thoughts about Octavia, do you think she is fun to play? Are you planning on getting her now?
    The next video will be Wisp, will be out end of this week, as always thank you so much for your support, means a lot

    • @Null82085
      @Null82085 ปีที่แล้ว +1

      Dj Subatomic Supernova never fails to make me vibe, and I listen to the ost so much I can recognize all the songs and also sing parts of DK West, great game

    • @blargblarg-jargon9607
      @blargblarg-jargon9607 ปีที่แล้ว

      i see how you play the game, i'm gonna say that people like you, who meta the SHIT out of everything ruin the game. been playin warframe on and off almost since it released, it's always been run and gun, but a game is what you make of it. you probably don't understand, and that's ok. i play solo to avoid people like you.

    • @DGT_Catvenom
      @DGT_Catvenom ปีที่แล้ว

      Great video. Revenant please. I have not really played warframe seriously since 2021 and want to see how he has changed and how his prime version is.

    • @donnysheldon5835
      @donnysheldon5835 ปีที่แล้ว

      Based

    • @WakkaWakka4life
      @WakkaWakka4life ปีที่แล้ว

      Awesome video, just want to tell you though... Amp does not max out at 200%, while you are describing its team usage its at 350%. I have personally gotten that to almost 600%.

  • @theabysswalker114
    @theabysswalker114 ปีที่แล้ว +685

    I think the main reason why she is not that popular is bc she is just not fun to use and the reason DE doesn't nerf or buff her is exactly bc of that, if DE saw a spike of people doing endless missions with her I'm pretty sure they would nerf her performance to at least 50% not to balance but to keep people from using her until they feel like reworking her

    • @Turjan_Miir
      @Turjan_Miir ปีที่แล้ว +96

      This. I think the review barks up the wrong tree. People like cheese. If she just were too easy, she would absolutely dominate the play statistics. You can't take the invisibility away, either, because Octavia is squishy. I haven't been playing for such a long time, but I've revived my fair share of Octavia's. She's just really tedious to play with all the stuff you have to keep track of, and pressing buttons non-stop isn't everyone's cup of tea, either.

    • @Skxtra.
      @Skxtra. ปีที่แล้ว +4

      I haven't used her because you have to invest platinum 50 to like 200 or 300 I don't know for her metronome thingy, but personally I think she's actually really cool. Her design is miiiiiiiiid though I will admit

    • @cantreadyourname9505
      @cantreadyourname9505 ปีที่แล้ว +47

      Using her for absolute full META potential must be really boring, but I didn’t get her for that. I farmed Octavia for her music and I simply cannot get bored of blasting it with my friends and dancing through missions.

    • @Skxtra.
      @Skxtra. ปีที่แล้ว +5

      @@cantreadyourname9505 The music seems like the best part and then I realized *platinum.* I'll get it one day though

    • @gratuitouslurking8610
      @gratuitouslurking8610 ปีที่แล้ว +4

      I know her third's annoying to myself, plus the general downside of either having a proper tune that covers up the soundtrack or literally every damn beat going off at once which is the 'meta' option and even worse to soundtrack enjoyment.

  • @AlternativeXaoc
    @AlternativeXaoc ปีที่แล้ว +85

    Been playing ONLY Octavia since release and never went back to any other frame (except Saryn for focus farming). Doing literally anything with this frame. Love it.

    • @Mxyir
      @Mxyir ปีที่แล้ว

      yea she’s literally broken

    • @theharamune1969
      @theharamune1969 ปีที่แล้ว +1

      FR im proud to main her and will never let her go unless theres i need to play someone that fits the bill.

    • @Alazar0946
      @Alazar0946 ปีที่แล้ว

      That’s mad weird

    • @00Grimreaper00
      @00Grimreaper00 ปีที่แล้ว

      I prefer using ash imo

    • @MagikarpMan
      @MagikarpMan ปีที่แล้ว +3

      There's no way that doesn't get boring after a month

  • @Zed-Zee
    @Zed-Zee ปีที่แล้ว +357

    How Nidus revolutionized frame design

    • @NovaUmbral
      @NovaUmbral  ปีที่แล้ว +166

      First, great title! Will definitely use that, second
      Nidus and Harrow will be together as those frames released around a similar time as well sharing their designs (ability synergy stuffs being similar)

    • @hazeltree7738
      @hazeltree7738 ปีที่แล้ว +64

      @@NovaUmbral Alternatively, something like "How Nidus mutated frame design", to fit with his style :)

    • @tts_aboleth7823
      @tts_aboleth7823 ปีที่แล้ว +74

      How Harrow changed religion

    • @sp4rklsz
      @sp4rklsz ปีที่แล้ว +3

      ​@@tts_aboleth7823🤨wtf

    • @jacquesc0usteau
      @jacquesc0usteau ปีที่แล้ว +22

      @@sp4rklsz you never bothered to read Harrow’s flavour text? “Dauntless and devout, the dark priest Harrow bestows upon his coven three virtues: salvation through sacrifice, redemption through vengeance, and ascension through defiance.”

  • @ghostdoge5275
    @ghostdoge5275 ปีที่แล้ว +17

    Ahh Octavia
    The frame I can always rely on when my other frames can't really handle the content

  • @testsandrandomthings
    @testsandrandomthings ปีที่แล้ว +252

    Octavia was my starting Warframe, as in she was the one who I received from my friend for starting Warframe. Oddly enough, her 'problems' stated here were actually the reasons I enjoy her the most. She is such a jack of all trades frame that I can bring her where ever and enjoy the content without concerning "what do I need to chance to keep myself relevant" through the session.
    So, even when her prime version came out, I just couldn't let go of the original Octavia I had since day 1 boasting a 53% use rate on my account even on... MR24 ish. I guess people will consider her "no risk" aspect to be boring as hell, but I guess it's thanks to that "no risk" factor that I can appreciate how she looks and plays out. It's genuinely interesting to say that it's exactly her current state that I was able to enjoy Warframe as any other frame just fell boring for me
    I genuinely agree on her 1 and 2 needing to be combined, but I genuinely want her to stay like this as she allowed me to enjoy Warframe.

    • @beeleuazevedo8142
      @beeleuazevedo8142 ปีที่แล้ว +15

      I also like her power. I can bring her to sp and use weaker weapons without concerning

    • @blargblarg-jargon9607
      @blargblarg-jargon9607 ปีที่แล้ว

      this dude is just a meta slave i wouldn't watch any more of his videos.

    • @slayer7003
      @slayer7003 ปีที่แล้ว +13

      The video is mostly hate bc Octavia outplays their "play style" Octavia is not as easy as they think, you really need time to master her unlike what people think, I still use her for solo missions! not boring at all

    • @TOBY-jy7bz
      @TOBY-jy7bz ปีที่แล้ว +23

      @@slayer7003 bro what? Is it that hard to press three buttons and then just pay attention to keep reseting the invis? You cant really be saying that octavia couldnt be played by a kid

    • @marshen679
      @marshen679 ปีที่แล้ว +14

      @@TOBY-jy7bz What i always find weird with this argument is: tell me a warframe that isn't like that.
      - Equinox: You activate your 3 and 4 and pop it every now, maybe use your 2 or subsume it for armor strip
      - Baruuk: press 3 and 1 until meter full then go for 4 and just press your abilities now and then.
      - Harrow: always have 2 & 3 active, use 4 when neccessary and spam 1.
      When you break any warframe down to its basic its always: press 3 / 4 buttons then watch out for one stat.

  • @homosexually_gay
    @homosexually_gay ปีที่แล้ว +30

    The mandachord is basically the synthesizer and her abilities are the speakers with her 4 being the amp

  • @andreidone4086
    @andreidone4086 ปีที่แล้ว +133

    Metronome could have an indicator similar to Gauss, placed somewhere on the bottom left of the screen (and so other players can see it as well) . In that way, the buffs and timing of them can be more easily read.

  • @NoForksGiven
    @NoForksGiven ปีที่แล้ว +49

    A note about Mallet and Resonator, there are reasons to not combine them. the damage output is much smaller. If you just put down the Mallet, enemies will take full damage. If you just put down the Resonator, enemies will stop attacking

    • @mighmabasil
      @mighmabasil ปีที่แล้ว +1

      This

    • @timcal2136
      @timcal2136 6 หลายเดือนก่อน

      That’s why i subsumed Resonator for Breach Surge on my octavia

    • @Ben-wq7mi
      @Ben-wq7mi 5 หลายเดือนก่อน

      sometimes

    • @WhatWillYouFind
      @WhatWillYouFind 4 หลายเดือนก่อน +1

      Rollerball is pretty worthless and is the easiest choice ever to be replaced by a subsume in all of the game honestly. It provides basically nothing and so many other options "rest/rage is most notable" make her even more insane.

  • @BobaSoda_
    @BobaSoda_ ปีที่แล้ว +8

    If Octavia ever got a rework it'd be cool to replace her 4th ability with an exalted DJ set utilizing the Mandachord and it's just a rhythm game using your set song that can pump out damage in the form of buffs or burst AOE soundwaves. Watching your feet to match your beat is not only annoying but just visual clutter, getting rid of the beatwaves and just replacing it with a UI add-on would be better and would tie into her exalted DJ set. Also, possible Nora Night inspired deluxe skin/operator set bundle with a rework like this.

    • @seb3661
      @seb3661 ปีที่แล้ว

      Just like Sona from League

  • @burninggames9587
    @burninggames9587 ปีที่แล้ว +19

    As someone who has recently returned to Warframe after barely playing it on the Xbox, it’s interesting to hear about what the various Warframes in the game are like.

    • @Sci-Fi_Freak_YT
      @Sci-Fi_Freak_YT ปีที่แล้ว +2

      Yeah the frames have changed a lot over the years. Heck Voruna (the newest frame) has 4 passives and ability synergies that are demanding.

  • @reginadea2821
    @reginadea2821 ปีที่แล้ว +77

    Octavia's seldom used not because she's too cheesy. People like cheese, even if it's boring. Look at Wukong before the tweaks. She's seldom used because she's too finnicky to play. Playing her mostly involves babysitting your ability timers, crouching timer, and energy almost constantly. If she was less of a hassle to play she would see a massive popularity spike.

    • @HeatherKayagi
      @HeatherKayagi ปีที่แล้ว +15

      As an octavia main, I can't agree more.
      Even with a perfected build, I feel like i'm playing a really terrible dance dance revolution game rather than a horde shooter.
      After a while of playing her she really does become a boring frame to play

    • @sprinngam2536
      @sprinngam2536 10 หลายเดือนก่อน +1

      As an Octavia main i can say your build is not really that good, you can get 300 duration with some range and 200 strength easily, but at the cost of having 45 efficiency, but pair her with arcane energize and zenurik and with her passive your energy problems are gone. I can do survival till lvl cap whilst not dropping below 300 energy out of 700 easily since she instakills everything and i have energy orbs everywhere

    • @zeinoa586
      @zeinoa586 9 หลายเดือนก่อน

      @@sprinngam2536 lmao thats the issue for me i suck at babysitting my energy so mid way through a wave im like ah shite...im out and the enemies that are like lvl 35 or higher start swarming but dont drop any energy lmao

    • @sprinngam2536
      @sprinngam2536 9 หลายเดือนก่อน +1

      @@zeinoa586 i never babysit my energy, i dont even pay attention to it
      Arcane energize and zenurik makes it almost impossible to run out

    • @zeinoa586
      @zeinoa586 9 หลายเดือนก่อน

      @@sprinngam2536 welp time yo find those mods

  • @JustinViola
    @JustinViola ปีที่แล้ว +49

    octavia also *obviously* needs an ability to 'switch sets' as well because it can become insanely annoying if you're hearing the same 4 tacts for 1:30 hours (so you can switch up the music, maybe at least let cycle either between 4 chosen tracks or make a smart implementation that you can actually scroll through *all* tracks you've made

    • @kaaregar
      @kaaregar ปีที่แล้ว +6

      that would make great sense in terms of debuffing
      eworking her - coupling each melody with only existing buff so you have to switch melody to adapt to situation resulting in something how equinox was intended to be played.
      To make it spicy (but hard to develop) buffs can be auto recognized by % of high-low notes, tempo or other parameters. So mortal combat melody gives huge melee bonus, doom ost - multishot, calming music - inviz, nfs osts from y2k - parkour boost

    • @artypyrec4186
      @artypyrec4186 3 หลายเดือนก่อน

      True. Went on a 1.5 hour survival run and had nightmares of my tone deaf set up

  • @hazeltree7738
    @hazeltree7738 ปีที่แล้ว +120

    It'd be cool if playing the mandachord could have some kind of effect, maybe strumming it could send out different effects based on what you play, with your roller ball amplifying the range and sticking near allies. That way you can still have her buffs but require a more active playstyle instead of just "Press all your abilities and spam crouch"

    • @nickrl113
      @nickrl113 ปีที่แล้ว +13

      mandachord as exalted weapon. just make it play like hunting horn (mhrise edition where you don't have to read sheet music), bind notes to the unique melee inputs (standing attack, running attack, standing block attack, running block attack, slide attack, etc.) and there. done. just make them activate different things, or whatever.

    • @sirrivle1635
      @sirrivle1635 ปีที่แล้ว

      @@nickrl113 They'd have to either fit it into one of the existing melee weapon categories or make an entirely new weapon type specifically for Octavia

    • @nickrl113
      @nickrl113 ปีที่แล้ว +1

      Either heavy weapons (see Mayday, NSR) or hammer moveset (Hunting horn), and then add a couple of animations for playing the instrument.
      Edit: the Nevan from DMC3 already exists, so they could also just make that style of weapon that shoots out energy waves like baruuk's 4th. Just have the mocap actor do sick guitar riffs and that oughta work. The slide attack is practically BEGGING to be a guitar knee slide.

    • @Darlf_Sevil
      @Darlf_Sevil ปีที่แล้ว

      i want spam songs have lover bonus

    • @elshelalu2027
      @elshelalu2027 8 หลายเดือนก่อน

      Like a rolling amplifier that makes the guitar strokes better with combos to learn for good damage maybe?

  • @oddliquid8996
    @oddliquid8996 ปีที่แล้ว +15

    I kind of love her for certain things. I had to do steel path solo so basically she was my best friend

  • @maishufoxx
    @maishufoxx ปีที่แล้ว +9

    I bought octavia when i first got the game because i loved the idea of a music frame, best purchase i ever made... it carried me through the game for so long. I find it fun because of the music that plays, it's chill. You can vibe to the music you made while her mallet kills everyone.

  • @RBRSC
    @RBRSC ปีที่แล้ว +22

    Octavia's also in the subset of frames where playing to the gimmick as presented, makes the Warframe worse. In her case, trying to actually make anything resembling proper music will make the buffs either more inconsistent, or micromangaging to the point where it will actually become difficult to play her.
    So those who try and engage with the unique gimmick will end up unimpressed or annoyed with her, and everyone else is basiclaly ignoring the selling concept of the frame and just muting the mandachord and stacking notes on every beat.

    • @bigbadbart1
      @bigbadbart1 4 หลายเดือนก่อน +1

      Actually there are some good songs out there that are appealing that also fit the stacking

    • @pajalixd4016
      @pajalixd4016 3 หลายเดือนก่อน +2

      @@bigbadbart1 The mighty BABY SHARK

  • @b-17theflyingfortress
    @b-17theflyingfortress ปีที่แล้ว +20

    As an Octavia main, it still confused me as to why the roller and mallet are not the same skill, they could've just combine the two and make the roller stationary because the thing kinda suck especially when it decided to get out of the range of Octavia's 4th ability and give Octavia an ability to ride the roller which she will gain an increase of speed which makes the roller more faster but not too fast that it'll yeet you out of the map and makes her invincible for the roller will absorb all dmg but the catch is that she can't use any weapon unless she dismount.....her mallet could also absorb friendly damage, it would also damage the surrounding enemy...

    • @branch5791
      @branch5791 ปีที่แล้ว

      because the roller is a charm... it makes it so the enemies don't target you and go after it, also what would be the point of making it stationary and rideable? you already go fast enough

    • @Turjan_Miir
      @Turjan_Miir ปีที่แล้ว +5

      The roller can get you killed, as Octavia is squishy. Some people who don't like the risk imposed by getting into the line of fire from enemies to roller opt to just use the mallet.

    • @branch5791
      @branch5791 ปีที่แล้ว

      @@Turjan_Miir what?

    • @jalokin11
      @jalokin11 ปีที่แล้ว +1

      Theres an augment for her 2, so u can tell the roller when and where to be stationary.

    • @branch5791
      @branch5791 ปีที่แล้ว

      @@Turjan_Miir why would they be in the line of fire

  • @bananasplit7334
    @bananasplit7334 ปีที่แล้ว

    Cool vid, can"t wait to see more of them.

  • @MaidenofMiracle
    @MaidenofMiracle 10 หลายเดือนก่อน +5

    It is hella odd how a warframe based around music goes invisible, instead of like, becoming the center of the enemies focus like some sorta musical tank frame. Playing Octavia should feel like performing a concert of death, but instead it feels like your playing the worlds laziest DJ hiding behind the same track the whole mission .w.

  • @Darkcelestrian
    @Darkcelestrian ปีที่แล้ว +10

    How do you feel about the foundry timegating? Do you think it's something that's ultimately good and necessary for the game's "longevity" and profit despite there being many other things in game that players spend their plat on or buy plat for. Or is it unnecessary time waster that significantly dwindles the willingness to keep playing for a good number of non-die hard, non-veteran players?

    • @EllaKarhu
      @EllaKarhu ปีที่แล้ว +1

      It's not really there for direct profit, that's just a bonus. Most players don't waste plat on it. It's a psychological trick to keep people coming back, which actually boosts player retention. Same with resource drones, standing caps and login rewards. That's why so many games have this timegating bullshit, it's proven to be very effective.

    • @Darkcelestrian
      @Darkcelestrian ปีที่แล้ว +1

      @@EllaKarhu i know and it irritates me to know

  • @calebshaffer2087
    @calebshaffer2087 11 หลายเดือนก่อน +5

    What if her 1,2 and 3 were tied to different notes. Different note combinations offer different buffs or "spells" or something. Then her 4 could still be an amp, but it boosts the power to her buffs. This would keep the musical bard theme while also making her more engaging. Just food for thought.

  • @RawkLobstah88
    @RawkLobstah88 ปีที่แล้ว +3

    A great way to make her a bit more active is her 2 augment. Using her Resonance as a targetted AoE to relocate where it's needed the most does a lot to make her a lot less "boring" even if I never really thoight of her that way. Since Mallet works on LOS, having to reposition your Resonance to work around obstacles keeps you aware of what's going on with the field, and you can always disable the augment as needed to let the ball free roam.
    Again, I never really thought of Octavia as boring, just less ability-active than other Frames, needing her to put more into her gunwork to stay active while having to maintain her uptime. Her biggest "issue" is that the optimal way to play her js to have her Mandachord have every slot filled, which makes for awful, annoying music. But the gulf between "optimal' and "casual" isn't that significant, so I just made "Bloody Tears" and roll with that.

  • @XC11301991
    @XC11301991 ปีที่แล้ว +3

    No Big Band from Skullgirls mention in the beginning? I think he's also a fun musical design that implements his whole self as being an instrument, has a musical aspect that can be played ingame for fun, and has so many tools that make him very fun, engaging, and quite rewarding.

  • @tgnuelakes
    @tgnuelakes ปีที่แล้ว +4

    The only flaw of Octavia is mallet deal blast damage making her quite painful in Grineer mission that ferrite armor resist blast damage. Hope she will have augment like works Reactive Storm to change mallet damage type.

    • @baseddrugdealer5086
      @baseddrugdealer5086 ปีที่แล้ว +6

      Except even that doesn’t really effect her, as mallet scales it’s damage off the damage the enemy deals meaning it just completely ignores that negative after a few seconds of them firing on it

  • @rickyricardo4331
    @rickyricardo4331 ปีที่แล้ว +5

    I literally started Warframe a few days ago and got Octavia as part of Twitch Prime. Still trying to figure out the metronome thing, but max her out early and she's definitely OP for beginners like me.

    • @daveo2992
      @daveo2992 4 หลายเดือนก่อน

      If you have the Helmith on your ship, remove her second skill (resonator) for equinox's day/night, buff/defuff, it raises the damage the enemy you cast it on by %100 during the day part of the buff.
      Your 1st skill has aggro so if there's no one around the enemy to attack they will attack your 1st skill and cause your damage to soar through the roof, you don't need your second skill to aggro enemies if you combo your invisibility with your 1st and 4th skill and your replaced 2nd skill for tougher enemies.
      another tip is to find a song with a fast beat I use Dooms E1M1 as my song so your 3rd skill has a quick beat and all you need to do is spam crouch quickly to go invisible.

  • @avee5870
    @avee5870 ปีที่แล้ว

    Nice vid man, can't wait for Zephyr's highlight.

  • @JonathanBelmontX
    @JonathanBelmontX ปีที่แล้ว +29

    Imagine if Octavia played like a hunting horn. Activate metronome input button commands and cast the ability connected to that specific command. A more active playstyle which has you a little vulnerable at the start while recasting. At the cost of extending the buff durations for about 30 or so more seconds.

    • @jnickslick8834
      @jnickslick8834 ปีที่แล้ว +3

      As a hunting horn and Octavia main, this is the best suggestion I’ve ever seen for a rework, and a connection I’ve never made myself. Bard classes have been a staple of RPGs since literally the very first one. I’d love to see her reworked to be a more engaging frame, as I enjoy playing her purely for thematic reasons

    • @JonathanBelmontX
      @JonathanBelmontX ปีที่แล้ว +4

      @@jnickslick8834 Nice to see another HH main. Been playing it since MHFU and boy was it really lonely being a Hunting Horn main way back in the day.

  • @drakepup2552
    @drakepup2552 ปีที่แล้ว

    Nice content,i hope you get far man!

  • @stevenzoes1225
    @stevenzoes1225 ปีที่แล้ว

    Okay I’ve seen your videos on my timeline a lot and you definitely deserve a subscribe

  • @JDizzlePowah
    @JDizzlePowah ปีที่แล้ว +1

    I recently started to main Octavia after entering the steel path and starting the zariman missions, higher level (for me at least) enemy content and I needed a frame that could either scale, or work well with what mods I had available at the time. I find her fun to use personally but I run her with a mix of range, duration and strength mods with nothing to buff health, shield or armour, giving me a clear weakness in game and something to play around, think level 130 toxic ancients because they one bang me no question about it. I've been playing Warframe since 2013 across PC and Xbox (before crossplay) and have always only had the one friend to play it with, between us we like to make sure we can both bring something to the table with our frames, for me its usually unparalleled violence, hacking, speed, stealth etc, he offers a good supportive role bringing exceptionally strong melee, energy, ammo, health, shields in the form of frost, or nekros desecrate for survival, so i find octavia a perfect fit as a jack of all trades for people like us who don't have a full squad to rely on. Also her 1 & 2 I think are good as they are, the resonator makes a great distraction when trying to defend an objective or other player, the mallet being static is also a fantastic bottle neck.

  • @TheDoomlord7
    @TheDoomlord7 9 หลายเดือนก่อน +3

    Would be nice to just give Octavia a floating Dj table when she uses her 4.

  • @zotixx7124
    @zotixx7124 ปีที่แล้ว

    Really entertaining content, man, keep it up

  • @WigWoo1
    @WigWoo1 6 หลายเดือนก่อน +1

    I still haven't really figured out how inspiration is even useful though. You only get 30 energy and most of octavias abilities cost more than 30 to cast so you're still effectively resulting in a net loss of energy every time you cast an ability

  • @sajinkahnalt
    @sajinkahnalt ปีที่แล้ว +1

    Hey dude, just leaving this comment here hoping you see it.
    Your videos are absolutely excellent. I also am looking into making info heavy frame videos, but it's difficult to pack in all the information without the script feeling bloated and clunky. I am most certainly going to be studying how you write your videos so I can deliver a similar amount of information without giving the viewer brain fog.
    If there was any criticism I could offer, it would be to segment the video into chapters with time stamps in the description.
    You could segment the chapters by segmenting the intro, the overall history, or shaving chapters for each patch / rework, then a chapter for the modern state of the frame, then each ability. It would be massively helpful not only for me but also for everyone else I think. It does take a bit of extra time so it's not necessary, but it'd make your videos that much better. Amazing work.

  • @danielendless
    @danielendless ปีที่แล้ว +1

    1. Infinite scaling AFK dmg
    2. Turn off enemy AI
    3. YES
    4. YES LOUDER

  • @Xedlord
    @Xedlord ปีที่แล้ว +2

    This probably isn't the best place to ask, but does anyone know what happened to Octavia's ability vfx?
    The movement is really subdued and they basically just use one colour now. (As can be seen in this video)
    I can't find anything about such a change anywhere, but I remember that it wasn't always this way.

    • @bigjoeguy
      @bigjoeguy ปีที่แล้ว +1

      Her abilities are based on the energy color you set on your frame. Most Octavia players just make it a very dull, less visible colors because they don't like the visual clutter when you use very vibrant colors.

  • @0ceanicman
    @0ceanicman ปีที่แล้ว +9

    Love your content man ty for pushing out these good videos.

    • @NovaUmbral
      @NovaUmbral  ปีที่แล้ว +2

      Glad you enjoy it

  • @71-_hi_-17
    @71-_hi_-17 ปีที่แล้ว +2

    honestly bro props to u pushing out vids this often

    • @NovaUmbral
      @NovaUmbral  ปีที่แล้ว +2

      Thank you! I always try to stay consistent with the schedule and quality of uploads!

  • @K-Sha1
    @K-Sha1 ปีที่แล้ว +1

    A nice change to Octavia would be to get rid of her 3 and replace it with a toggleable ability where she basically uses the mandachord like a keyboard, but with full movement and her other abilities are uncastable. You can press 1, 2, and 4 to play notes and you will get different effects based on the note combos you play, including everything her 3 could do and give them to nearby teammates and herself. Also playing will enhance the other abilities. In addition, each note played will deal damage to nearby enemies, maybe with some extra stuff too like different elements based on combos but wouldn't wanna enroach on Lavos' territory. Basically its just kinda like Hunting Horn from monster hunter, do music combos to achieve effects. Octavia is still set and forget, but you can have fun with her by playing the mandachord to pull up strong support effects and boost her mallet, so now she's fun without drastically changing the way her entire kit works.

  • @sebastiangrebe8276
    @sebastiangrebe8276 8 หลายเดือนก่อน

    The mandachord could be used like Excaliburs exalted Blade. By doing combos, giving the buffs that her Amp does. The attack could be shaped like Soundwaves, changing as the combo is done correctly

  • @osier769
    @osier769 ปีที่แล้ว +2

    My favourite invis frame, can stay invisible for hours pretty effortlessly if you play her on the move and refresh the invis with a couple of quick slide attacks, but keeping an eye on her timers gets old quick unfortunately, not much of an issue for many regular mission types though. She seems one of the more misunderstood, in regards to abilities, warframes out there.

    • @MagikarpMan
      @MagikarpMan ปีที่แล้ว +1

      No she's not misunderstood at all, she's just boring

    • @Wamsuo58u
      @Wamsuo58u 7 หลายเดือนก่อน

      Just get shade with octavia

  • @Zeppathy
    @Zeppathy ปีที่แล้ว +1

    It's nice to have the option for cheese if you want it. Always down for more options.

  • @zenith2876
    @zenith2876 ปีที่แล้ว +2

    she was my fave frame when she came out to make music with, she was so good and the best stealth frame every made. ran all survivals and some too 9 hour runs. she easy mode the fra,e/

  • @AndroidNoir-L06k
    @AndroidNoir-L06k ปีที่แล้ว +3

    I don't know, Octavia is already fun to me cuz I love music and the frame is just so spectacular to play as.

  • @MisterJW
    @MisterJW ปีที่แล้ว

    Was actually expecting 1010's theme to play after you bringing up NSRs in the video

  • @BBSKStudio
    @BBSKStudio ปีที่แล้ว +3

    I have joint pain in my fingers whenever I play her for too long xD

  • @ip1335
    @ip1335 ปีที่แล้ว +3

    I've seen quite a few frames marketed as strong the past few weeks. There was gauss, wisp, saryn, and now octavia. The greatest part about warframe is that every frame has their ups and downs to fit any playstyle. Sure it has sevagoth, but nonetheless most of the frames just about fit as equals depending on how you set them up

    • @Sci-Fi_Freak_YT
      @Sci-Fi_Freak_YT ปีที่แล้ว +1

      But Sevagoth is strong af if you put in the effort?

    • @MagikarpMan
      @MagikarpMan ปีที่แล้ว

      @@Sci-Fi_Freak_YT yeah literally every frame is, even then sevagoth is kinda just, there

    • @argonicapple
      @argonicapple ปีที่แล้ว

      Hydroid:

    • @kazumablackwing4270
      @kazumablackwing4270 6 หลายเดือนก่อน

      ​@@argonicapplefor sure...old hydroid was the only Warframe solidly in the F tier. His rework made him actually decent though, upped to a solid B tier now. Getting rid of the puddle was probably one of the best decisions DE has made in a Warframe rework in a while

  • @rafajsp
    @rafajsp ปีที่แล้ว

    I like your informative videos.
    Tell me which frames "do better and faster" than Octavia because i can't find one and i really want to improve my arsenal.
    I'm new to the game by the way but i have access to all the frames and mostly seems like have something missing except octavia she doesnt even need helmith to band-aid some ability.

  • @WizzyTheDizzy
    @WizzyTheDizzy ปีที่แล้ว +3

    Other warframe: ultra voltage, molecular control, unlimited spears, stomp so hard slow time.
    Octavia: MUSIC GO BRRRRRR

  • @tannerkennedy4192
    @tannerkennedy4192 ปีที่แล้ว

    I notice when I play octavia and I set her mallet down and without resonator enemies will shoot at it then get stunned by it the fire decreasing the damage the mallet is capable of because enemies get stunned by it but with resonator they ignore it and still shoot at it

  • @Sci-Fi_Freak_YT
    @Sci-Fi_Freak_YT ปีที่แล้ว

    Do you think you could do a video on Xaku? They are my favorite frame.

  • @wardog6666
    @wardog6666 ปีที่แล้ว

    Hey man I was wondering if u could share your video settings,your game looks nice af and id like mine to look like that

  • @witchdaggery
    @witchdaggery ปีที่แล้ว

    Love your vids mate

  • @sefii05
    @sefii05 ปีที่แล้ว +1

    I was in a sort of small clan back when i used to play, lets say 10 active players or so, i was the octavia main, everyone would make fun or joke about it but i'd still take her everywhere. i loved octavia

  • @furgel7717
    @furgel7717 ปีที่แล้ว +1

    I'll fondly recall cheesing the star chart way faster than I should have as Octavia Prime as a new player, but boy I'll probably never play her again.

  • @Iron_Cutlass
    @Iron_Cutlass ปีที่แล้ว

    Even though she is boring to most, I still love to play her since I love bard/support characters in games (which is why she is one of my mains), and also because I do toy around with the Mandichord A LOT whereas a lot of players kind of just make 1 song just for the stats and forget about it.
    If I were change anything about Octavia though (as a rework for her kit), it would be to move their 4th Ability (AMP) to the 3rd Ability Slot, and give Octavia a music related Exalted Weapon. It doesnt have to be an instrument but moreso hitting people with actually music notes or something.
    And her 2nd Ability (Resonator) can also be removed as an ability in place for another duration buff but it applies to everyone except for Octavia, the buff is based on the average frequency of notes played on the Mandichord and further gets buffed when notes are played with her Exalted Weapon, better fitting a support role and adding new synergy.
    These two changes will still make Octavia really good, if not better, but make Mallet less strong since it is stationary, along with AMP, but allowing for a dynamic flow between abilities and situations that they can be used.

  • @nolandbeyond8890
    @nolandbeyond8890 ปีที่แล้ว +1

    You are an absolute genius for using No Straight Roads soundtrack with Octavia!

    • @NovaUmbral
      @NovaUmbral  ปีที่แล้ว

      I'm glad you noticed!

  • @levilyas
    @levilyas 4 หลายเดือนก่อน

    loving that fashion, what palettes are you using?

  • @10DeadpooL
    @10DeadpooL 8 หลายเดือนก่อน

    The intro justifies the frame🎵🎶🔥

  • @zer0rama572
    @zer0rama572 ปีที่แล้ว

    I just wish they would give us a toggle option to look how wisp looks invisible. That way for those who want to keep the clear invisibility can just keep it toggle off

  • @monkeys0.057
    @monkeys0.057 10 หลายเดือนก่อน

    in my opinion i see how octavia can be invisible using the frequencies and controlling the sounds it can cause a change in the brain of the enemy causing them to think that you arent there or is invisible in a way. since the majority of our way to navigate through obsticals is with sound.

  • @Amraathegamer
    @Amraathegamer ปีที่แล้ว

    Maybe mandachord could be something like a piano or a harp thing where you become stationary and do combos to fight like the musicians from kung fu hustle.

  • @ericwolf9664
    @ericwolf9664 ปีที่แล้ว

    Liking the warframe histories as I attempt to get back into this game after stepping back into the game recently. Kept a finished oberan presumably because I liked him but hell if I can remember why.

  • @tts_aboleth7823
    @tts_aboleth7823 ปีที่แล้ว +2

    How Harrow changed religion

  • @MrSonoru
    @MrSonoru 3 หลายเดือนก่อน

    Her Mallet, Roller, and Metronome can all be combined into 1 skill with 3 stages. By that I mean, since all skills have 3 "stages" as we level up frames, at max level the skill would simply deploy all 3 aspects of the skills together. I never quite understood why her 1, 2, & 3 were separate. Her ult can stay I guess and this creates room for two more skills, one possibly being a new ult while changing the current one to her 2 or 3.
    When she was announced, I did hope she would use instruments as weapons. Piano wires to slice at enemeies for example, but I suppose that would be too similar to Khora or Valkyr at this point.

  • @tspin5642
    @tspin5642 8 หลายเดือนก่อน

    I would love to see a video like this for Titania

  • @vinde2117
    @vinde2117 ปีที่แล้ว +1

    octavia is my most used frame, only change i did is remove the roomba for Nourish from grendel

  • @hughmongus6959
    @hughmongus6959 5 หลายเดือนก่อน

    Imagine if the roller/mallet was combined, and her new ability would generate a buff depending on which other abilities you used in a certain order, like the Hunting Horn from Monster Hunter. It's my second main weapon from that game and I think that would really ramp up the interest in her gameplay.

  • @UpstageBeast
    @UpstageBeast 4 หลายเดือนก่อน +2

    Never really thought she was boring, she was my go-to when I'm just trying to chill in discord with some friends and talk. Octavia, Mesa, Saryn, Volt and Nidus we're my favorite frames when I used to play ~6 years ago. It's actually amazing that they're still relevant all these years later. I found that they dominated in the specific cases they were designed for.
    TH-cam has been recommending me warframe videos a lot lately, I'm really tempted to hop back on and finally try Gauss, cause he was released just after I stopped playing.
    Edit: After about a week of getting back into warframe, I'm very satisfied with all the new content I can look forward to. Going to take it slow this time instead of rushing to endgame like I did years ago lmao.

    • @CandysChannel
      @CandysChannel 3 หลายเดือนก่อน

      How is your Warframe return going??

    • @UpstageBeast
      @UpstageBeast 3 หลายเดือนก่อน +2

      @@CandysChannel really great actually!
      I've played through devuri and deimos and was genuinely surprised by 1) how much better the game looks and 2) all the new systems in place.
      I'm holding back the temptation to finish all the story quests just to catch up on all the new systems (argon shards, steel path, galvanised mods, kuva weapons etc.) Mostly spending time with farming primes of frames I've completely missed while away. Going through them in release order so I'm ready for rotations 🤣
      Currently completed Revenant, Khora, Baruuk- and now farming for Hildryn Prime.

    • @CandysChannel
      @CandysChannel 3 หลายเดือนก่อน

      @@UpstageBeast That’s great! I just started on February 20 on my iPad Pro so I’m still very much newbie. I am only MR 5 now. I am building Hildryn Prime right now! I have never played her at all, so I’m excited!

  • @ericfrancisco6615
    @ericfrancisco6615 ปีที่แล้ว +1

    I still want a heavy metal/rocker themed Frame. Octavia is cool, but it'd be nice if they can design a Frame which you say makes us more engaged with playing them.
    My idea which had been hand waved years ago was a new quest where Frame designed by Simaris that was the musical antithesis to Suda's which he created to annoy her. But it turned into a petty squabble between the Cephalons when this new Frame gets stolen/goes berserk.
    But to get to the point, this concept Frame uses the now less used weapons Zenistar, Zenith, Sigma & Octavia and Azima. Because I find it a waste these Daily Tribute weapons are just there or they become niche meta weapons. It'd be cool if these became signature weapons for a Frame.

    • @damearstor2120
      @damearstor2120 ปีที่แล้ว

      I somewhat recently came back to the game after a long hiatus. They murdered Zenistar

  • @coneuman
    @coneuman 10 หลายเดือนก่อน

    Also, you can make max damage/note songs that aren’t just straight 16th-note spam

  • @spekz7070
    @spekz7070 4 หลายเดือนก่อน

    They need to make it easier to monitor buff timers like attaching them to the right of crosshairs or something. I find part of the problem playing Octavia is you're spending your time watching buff timers off the side of the screen and it kills some of the fun, could jyst be me i kinda suck a bit lol

  • @gamingmudkip5030
    @gamingmudkip5030 ปีที่แล้ว

    If u have amazon prime, right now the normal varient is free through prime gaming for this year if anyone is interested.

  • @Master_Brutus
    @Master_Brutus ปีที่แล้ว +1

    Fortunately I found ways to make Octavia gameplay more interesting for me, considering that she is my first prime frame, and therefore my most used frame overall.

  • @somerandomdude7417
    @somerandomdude7417 ปีที่แล้ว +1

    Don’t lie you made baby shark with that mandochord. We all have.

  • @domonator5000
    @domonator5000 9 หลายเดือนก่อน +1

    The mandachord is basically beat mixing software lmao

  • @halosnakem6g28
    @halosnakem6g28 ปีที่แล้ว

    I love how everyone has sick beats

  • @JohanMood
    @JohanMood ปีที่แล้ว

    I would guess the best way to "spice her up" is to limit her mandachord. She's really fun to play when you play an actual song like "Electric avenue" and you need to hit the beats, not so much if you get invisible by randomly spamming shift...

  • @rsg_magfire
    @rsg_magfire ปีที่แล้ว +2

    When a "jack of all trades" doing better than a specialist Warframe, you know theres something wrong

  • @darkraven5626
    @darkraven5626 ปีที่แล้ว +1

    I need to play Octavia more honestly. That's a lot of buffs for one frame and I can see hkw she can bore many players, but for me I'm all about broken frames like music girl.

  • @tonyoliver2684
    @tonyoliver2684 ปีที่แล้ว

    A good video, I just think u missed one point for why she isn't used so much:
    "Do I want to bother playing her and doing her stuff properly?"
    It's a quite lot of micromanagement u have to be doing, u must change the mandachord to a good beat for u, whatever that might be, u need to be always keeping your skills up so they can work best, while your passive even though really good won't give u full energy to reactivate all of your skills again, while u need to be doing a lot of t-bagging to keep that invi buff and keeping track on a fckin lot of icons and numbers, while none of the buffs feel really great (except invi, that's obviously great), like the multishot one that can't even guarantee 1 aditional bullet even at 200% strength (supposing u aint using a weapon with base multishot higher than 1), while also having to worry balancing all the ability stats to be positive, as she wants all of them, decreasing duration makes her a lot more attention based frame, decreasing range makes her kit ineffective, decreasing efficiency makes her kit unsusteinable, decreasing strength make her kit deal a not that good scaling dmg.
    That's... not a good feeling for me, and I will suppose a lot of player base agree (counciously or not)
    ALSO, did u mention metronome's ARMOR buff? I think u didn't, but I can't blame u, it IS a extremely shitty and forgeatable buff, just 35% armor buff for simply keeping metronome active, no aditional action required, which is completely useless in such a lower number and specially on a "perma" invisible frame (but if u did mention and I missed it my bad).
    For changes on metronome I'd suggest huge number increases on the buffs power and a hud change, from what I've seen in gameplay of I guess Metal Hellsinger doing the notes show on crosshair may help knowing when to do sh1t.
    For changes on her 1 I fully agree on making a tap-stationary/hold-moving ability, the 2 would be forced to bring something good and refreshing to the table, even if such thing is just... subsumed pillage :V

  • @djleox54
    @djleox54 8 หลายเดือนก่อน

    I started playing Warframe during the update that Octavia came out. For some reason I was to desperate to have her because I really liked the concept of a musical character. Since I got her back in 2017 it has been my fav frame since then. I love her because the music, the fun I have making it and the simple easy gameplay she has. I know that’s the main problem with people but you know sometimes I just don’t want to be too much preoccupied of me survive in SE and just to want kill shit without to much effort.

  • @zerovermilion8715
    @zerovermilion8715 ปีที่แล้ว

    I was telling this on Nerdtured's chat literally 10 hours ago, where i cant replace any ability on octavia because not only foes she overperform, she needs all 4 to fully synergize.

    • @saltshaker6002
      @saltshaker6002 ปีที่แล้ว

      Eh, unless you want to waste a mod slot on her conductor augement then her little rolly thing can be replaced with anything else. Everything else though she does need.

  • @dba6650
    @dba6650 ปีที่แล้ว +17

    i think it would be more engaging if mandacord was an exalted weapon(melee i guess) that functions like hunting horn from monster hunter, so different inputs (such as block E, E, Sliding E) would make specific sounds that could form a combo and upon activation would either buff or a different effect

  • @aquamarinerose5405
    @aquamarinerose5405 8 วันที่ผ่านมา

    One alternative idea for an octavia rework I'd be tempted to note is... add a bit to the "Weapons Platform" style, while taking some cues from rhythm shooters like BPM (Bullets Per Minute).
    Have it that things like her attack speed/fire-rate and reload speed can affect her music or what exactly you can put into her songs, and she could get passive-ish abilities that so long as she's keeping on whatever beat she set for herself she gets bonuses.

  • @christianblocker1782
    @christianblocker1782 ปีที่แล้ว +1

    Tbh I want her 1 and 2 combined but I also want them to merge her 3 and 4 and nerf them to keep things balanced with all the new stuff, then put in two new active abilities in those slots, I also want the ability to play a full song on her mandacord instead of a short track you'll get sick of hearing in an hour

  • @bushygoose9410
    @bushygoose9410 ปีที่แล้ว

    Now u done the queen of endurance, can u do revenant next?

  • @MatijanC
    @MatijanC ปีที่แล้ว

    What if she was like Invoker from DOTA. You would have 3 notes or melodies and forth skill would activate combination and play a melody

  • @narwhals6465
    @narwhals6465 ปีที่แล้ว +5

    I've been an Octavia main since her release, and I'm MR28 now and still use her very often. I mean I try to use all of my frames a decent amount but she's definitely one of my more popular picks.
    Anyway I don't think you covered one of the most egregious parts of her kit: the Amp is WAY too easy to get to max effect. Like you shoot one bullet and that thing goes to max percentage. I don't think I've ever seen an Amp in any lobby not constantly at max effectiveness.
    Otherwise you kind of nailed my main issues with Octavia (even though I use her so much).
    Her 1 and 2 need the Vauban treatment, where tap cast is the mallet and hold cast is the roller. I'm glad you had the exact same thought as me. The mallet should scale less, but also should receive damage from teammates. That way it's a more active part of her kit rather than be set and forget. Much like Zephyr's tornadoes.
    Another egregious part of the kit is that the mandachord actually doesn't matter. Octavia players always just set the melody to four notes per beat so it's easier to spam. And the other two straight up don't matter - if you have less notes, they deal more damage per note, so you always get the same damage.
    So instead it should work like this: the mallet has its beats and shooting the mallet on the beat will increase its damage. So now you, as the Octavia player, have to build your Mandachord around your weapons. Using the Opticor? Use more drawn out beats. Using a full auto rifle? Spam the beats. Shooting the mallet off-beat doesn't do anything.
    The roller could also have some sort of dis/advantage for its beats. For example, you said you wanted to shoehorn in some DR or tankiness. So maybe something like slower beats on the roller are more effective at charming enemies, but if you're shot on the beat of the roller, the damage is instead transferred to the roller (or mallet if attached). That way, a faster beat makes it more likely you'll be shot on a beat, while a slower beat will be more effective at charming.
    The third ability is a great support ability and should stay that way, but it should have something a little more interesting to the kit. Instead of crouching and jumping being a speed boost and invisibility, they could affect the rest of the kit. For example, crouching could slow down the entire melody of the song, making the roller more effective at charming and making it easier to line up BFG Opticor shots on the mallet. And jumping could speed up the BPM, making the roller more effective at tanking and the mallet more effective at taking high fire rate shots from allies/enemies. Shooting and meleeing on beat of the third ability should remain as multishot and melee buff.
    Her fourth ability should have a far greater damage buffs but should also be far harder to achieve. All four teammates constantly shooting should only get around 50% of the buffs, with the rest of Octavia's song being required for the rest of the buff. You could also have some interesting synergies with other abilities, such as some from a certain sound-oriented Warframe.
    I'd love to see Octavia get a little bit more interesting but honestly there are other frames that need the rework more.

  • @tabbe3127
    @tabbe3127 ปีที่แล้ว

    so...
    make her 1/2 combine good idea.
    her 2 should reload your active wagon and leave musical mines when an enemy dies arround them and tap cast of her 1 would allow a shot of her mallet and same for her resonator. and make amp have a higher dmg increase like idfk from 204% to 275%

  • @OnyxEclypse
    @OnyxEclypse ปีที่แล้ว +1

    Octavia will always be my fallback frame, and her weapons are decent as well

  • @silenthunder23t
    @silenthunder23t 10 หลายเดือนก่อน

    they should update the music customization of her... if we could make longer music samples or even make a playlist that is randomized as u use her skill would be nice

  • @hackcreater7928
    @hackcreater7928 ปีที่แล้ว

    thankyou for reminding me of my octavia who is collecting dust in my arsenal

  • @ItsekulGaming
    @ItsekulGaming ปีที่แล้ว +1

    How Wisp is an Asset to DE

  • @User-ck8pm
    @User-ck8pm 11 หลายเดือนก่อน

    Let’s not forget the raves me and the boys be having in Helene

  • @princesscadance197
    @princesscadance197 ปีที่แล้ว

    Whenever I have an Octavia join my team, I just know the left-hand side of my HP bar is soon going to be spammed with so many icons, it’ll quickly form a second row.

  • @senpafl4405
    @senpafl4405 ปีที่แล้ว +1

    When Octavia Prime was released, I was very worried she would be nerfed. I mean, look what happens to useful, popular things in Warframe: Mesa/Mag, Trinity, Sicarus, Catchmoon, Wukong, AoE. And I don't want one of my favorite frames be taken away from me...

  • @nafereuskortex9055
    @nafereuskortex9055 ปีที่แล้ว

    8:34 have her create dancers that draw aggro while its activate.

  • @augustineweitao4555
    @augustineweitao4555 ปีที่แล้ว +1

    He wants a hunting horn exalted weapon