To be honest, the Big MT would probably be a major power if people discovered it and agreed to set up trade with its remaining sane inhabitants. The amount and quality of technology they've made far exceeds what even House claims he can make. New Vegas would look like a watering hole in comparison to Big Mountain for most people.
@@Stephanie-mv9iy I wouldn't say they're idiots. Quite the opposite actually. The Think Tank are actually quite smart. The issue is that they're all insane.
The institute hands down. It was basically a perfectly clean environment with all kinds of self-grown food and an army of sex bots for the scientists lol
The institute. I don't think it is really even a question. Clean, safe, virtually unlimited food, water, air-conditioning. They were living a better life than plenty of people before the war
I'd say those in Control Vaults or that one Vault in Fallout 4 where the original Overseer essentially hijacked the experiment and sealed away the scientists have an excellent standard of living in the Wastes. (I'd also say that Vault 101, as well if it was NOT a police state run by a dictatorship.)
Vaults are basically giant submarines that don't move. You would have to have a dictatorship. And considering how a few small "Just a Prank Bro!" events could massively impact the lives of everyone... It would likely be a police state as well
Vault 76 was also a very high standard of living but then again vaults are just holes in the ground for uppity rich people to hide in to “preserve their way of life”
The main issue there is the risk of raiders The institute doesn't have to worry about them cause the only way to get to them is teleportation or going through what's likely a myriade of sewer tunnels If they do manage to break through I'm pretty sure a small group of synths could take out a few clueless raider, hell send 2 coursers in a vault and they'll probably empty it within the day especially if the thing hasn't been cracked open yet
The new Responders have the best. They live in a luxurious hotel from the 1800s attended to/protected by a massive legion of robots, are provided supplies by the "Management" (the Enclave), are surrounded by some of the best medical professionals in the wasteland, are a massive trade hub not just in the region but stretching far beyond, and have access to things like Vertibirds, which they use unironically to go on vacation sometimes (there is literally a travel agent selling trips to Atlantic City, which is actually quite a nice vacation destination by Fallout standards)
Yeah but then you also could catch a disease from the Pitt or even if the vertibird gets contaminated, also the fact that the appalachians could spread the scorched plague to un inoculated folk outside West Virginia since they’d still be carriers for the disease. I do love the direction they’re taking the enclave in, especially with MODUS’s child being non binary because it makes sense, MODUS uses We/Our pronouns and wouldn’t exactly have a human concept of gender to put on Orlando. It also helps that MODUS is the enclave’s first good(as in morally and competent) leader, the rest were either evil or in autumn’s case, incompetent.
Veronica wasn’t forced to break up with Christine. It was Christine who voluntarily left the chapter, unhappy with the pressure to bear children. She still seems to be with the brotherhood though, through the elder council who have her hunting Elijah. Edit: Yes, there was also Elijah acting as a wedge, because of his mentorship of Veronica. Part of Christine’s grudge against him.
From the dialogue with Veronica and the dialogue with Christine, it feels like Elijah pressure Christine to leave and Veronica never learned of that pressure. Elijah was possessive even before the Sierra Madre, but he went off the deep end after Helios One.
@@fib900 Yea Elijah was all kinds of kooky. Pretty sure it mentions somewhere in Dead Money, or is at least heavily implied, that Christine was enjoying hunting Elijah bc he pressured Christine to end things with Veronica. Or something like that. It may have been mentioned in Old World Blues as well, since we know Christine spent some time in Ulysses' company
This video really interests me, I’m more into the post-post-apocalypse, and seeing what and how new nations start forming out of what’s left, and it gave me a ton of ideas on how these factions could evolve in the future.
@@aaronlaughter6471 NCR and BOS get that too. So do vaults. Neither faction will kill you over 10 caps. But the institute did. Though only the rich of the NCR get that regularly. Which is still a million more people than what the institute has.
1) The Institute, 2) Vault City, 3) Control Vaults that are still up and running (Canon or otherwise), 4) Main NCR, 5) Brotherhood, 6) Goodneighbour, 7) Caesars Legion (If you're a guy), 8) Other crapshacks
You get turned into a super mutant like Swan if you take a cig and smoke it... That is extreme poverty right there. Institute standards of living are worse than Caesars Legion. Unless you happen to be a big shot scientist.
The enclave should be second on this list their standards of living are probably just as good as the institute (as long as your born into the enclave and not one of their captives or experiments)
@@Pepper1770 It would probably be around the same as NCR or BoS, being an advanced military force with pre-war and marginally better tech (compared to the best the pre-war US had).
While its clear that on a individual level, the Institute has the best standard of living while on a broader level that award would go to the NCR, a wild card faction that I would put forward would be the Minutemen. They are a wild card because potentially more than any other faction in the series, their success or failure is entirely based on the player's decisions. They can be left to fade into memory as a glimmer of hope snuffed out by a cruel and uncaring Commonwealth or become a resurgent force with fully developed and defended settlements with standards of living comparable to the NCR's core regions with the ranks of the Minutemen swelling to the point they can seriously begin contending and dealing with the major threats to the Commonwealth such as Raider Gangs and Super Mutants. Where they go from there whether the player turns them into a military dictatorship or endeavors to form a democratic government, they can definitely provide a good standard of living for the people of the commonwealth.
One of the main reasons I didn't finish F4's story was the fact I didn't like that I had to join or destroy the Institute. Seems insane that all the factions want to destroy what is likely the most advanced tech in the world especially the Brotherhood
The institute literally invented super mutants in the region. And is responsible for countless raider and gunner gangs. Ontop of merely destroying entire settlements trying to fend for themselves. Though it does seem odd if you must destroy them while being a minuteman. The other two factions make sense to take them out, though the Rail road would have been better off replacing the institute. BOS wiping them out utterly is a tad extreme but it makes sense when you know coursers are a thing.
@@genericscout5408they have also created genetically modifient plants that could go a long way in ending hunger in the commonwealth. A sensible position would be to shut down the courser beauro, limit synth creation to gen 1s and use the institute to speedrun making commonwealth into a habitable place
@@aabbccdd4710 The brotherhood doesn't have time to understand their tech. And there's a non zero chance an institute fail safe renders the tech into an infectious super plague. The player is a literal walking God among men and can smooth things over, but in lore the institute is like the enclave. Genetically modified plants have caused a super plague before in fallout numerous times. The BOS is smart for being wary about the tech. But I do think it's not good for the BOS to make absolutely zero attempts at understanding the fundamentals of how it works.
@@genericscout5408 The Enclave wanted to rebuild America, the Institute doesn't have any interest in that. Does the Institute leave the surface world alone ? Nope, they make things worse by weakening the Commonwealth from the inside and they go out of their own way to release super mutants to wipe out the remaining humans.
Diamond City. Good neighbor. Megaton. Rivet city. Primm. Dino-Motel. SAFE, not as comfortable but safe and cushy as it gets outside of NCR and underground.
@@JTL1776 you forgot if a certain vault dweller has bad karma, and really likes easy caps. Megaton goes KABOOM.. But rest on your lists are pretty spot on
I don't know, the Responders in the Whitespring sure have a pretty good standard of living. Clean water, cooked food, protection in the form of the robots, including Assaltrons and Sentry Bots, power, plenty of shelter, a shopping mall for trade, and so much more. I might have gotten used to it playing FO76 for over 2 years roughly by this point, but it's a good place to call home and a place I'd personally choose to live in if I was in Fallout.
What's there to nuke in WV anyway? Boston has the shipyards and the seafood industries, D.C. is obvious, and Las Vegas has a rapid revolving economy that is massive.
We all like to pretend that we have rigid morals and principles. But in reality I would immedietly sell my soul to Satan just to get an apartment in the Institute with daily showers and toilet paper.
Ok, how about individual cities, towns, villages, and hamlets? I think Rivet City would be a decent place to live. It has many shops, it's enclosed and secure, only one way for enemies to enter, which can be removed itself.
Decent in a practical sense perhaps but it would sure suck on a comfort level. Nothing but cramped Steel bulkheads, and narrow corridors. Also at any moment it could just sink. I think. Is it in the water? It’s been a long time since I played fallout three, I forget if it’s sitting in a dry lake bed or the water. Regardless, one way in also means only one way out in case of an emergency like a fire or if it begins to sink
@@SentientMeatloaf1 The interior would be a bit depressing but you have the entire deck to enjoy. You could have gardens up there, a basketball court, anything really.
@@happilyham6769 im surprised that that wasn’t already being used in game. Scrap the old planes and make space for something more useful. Tempted to say farms, but hauling all the dirt up there would be an absolute nightmare. Also there is so much nutrients in the soil so it would need to be constantly replaced. Housing is probably the best bet. Housing and leisure
1. you should’ve covered the enclave 2. The vaults 3. I also feel like we can’t take every line of dialogue seriously or as the standard yeah, one person might say Reno is worse than Vegas because it doesn’t have someone controlling the gangs, but someone in Vegas is free side might see the same thing when they go to the nicer parts of, for example, Reno have the opposite opinion same thing with like the two weeks of training I think that’s an act of desperation to quickly win the battle Hoover dam and bolster as many grunts as possible on the front line. I don’t think that’s normal. 4. I wish you would’ve covered the people who live in the tunnels under Vegas and also some of that not really Vegas settlements but areas around Vegas like the share-croppers The Crimson Caravan trading post the follows the apocalypse, etc. around Vegas even though it’s not really all under houses control 5.. As far as the military concern for the Legion, pardon me also wonders in the real Roman military these are 10 or 20 year contracts. Everyone in the Legion seems to be really young I don’t think most of them make it 10 or 20 years, because generally citizenship during the Republican era of Rome Was for veterans, but they have virtually no veterans because no one can make it 10 or 20 years in the Legion would be under the Freeman class or in that game. They call it non-tribal class. 5. wish you compared it to normal settlements that we see in the games like megaton rivet city, big town, diamond city, all the other little settlements and four 7. Interpreted the bulk of the NCR population to be a bunch of farming towns like Goodsprings, just because at their industrial level, they would need a lot of farming that have to be the majority of their population. It would have to be making food, and I even particularly efficiently because they seem to ranch almost as much as they Farm but I’m sure part of that is just the game Corn is boring after all.
Regarding the Enclave. We basicly have no idea about their civilian live. As a players, we only have been in their military objects (Adams AFB also served as scientific facility). We never explore the places, where enclave produce vertibirds, power armor and hi-tec staff. But, i can guess, that they living standarts can be on par with Institute.
How is this more than a 5 second video? Of course it's the Institute. The question was not "Who has the greatest freedom" or "which faction is the most democratic".
It is but it doesn't matter in this context: An easy way to explain this is if you are aware of "Maslow's hierarchy of needs". Everyone apart from the Institute, the BOS and Enclave struggles with the basic ones. The Institute have the best access to food, water, shelter, electricity, education etc. Typically, freedom and the conceptual needs, only rate if your physical needs are already met. @@kalsabrain1370
The Enclave. advanced medicine and technology, a very safe society, elections, basically everything all the others have but without all the downfalls. [Edit: this goes for both the FO2 and FO3 Enclave. We're gonna pretend FO76 isnt canon]
I guess there's the tennpenny tower guys, the various vaults that didn't end up as experiments, then you got little pockets of higher standards in megaton diamond city and places like that, maybe they were mentioned I was half listening on my lunch break
In order: The Institute, NCR, and White Spring Resort (Responder HQ in F76) with New Vegas and Diamond City as tie with both places having their own issues.
I don't think living on a ship (particularly a military ship) would be very pleasant. I have no experience in this, but from everything I've heard/seen from people who do, ship life sucks.
@@puckered6036 Sure, you can leave the city, but immediately outside it is dangerous and you are still living there. Probably would be doing work inside too if you had a job.
Until you hear that creak of the ship that makes you feel like it’s about to tip over, or fall into a rusty hole in the corner of your room. Rivet city is pretty decent.
It all depends. Do you want stability and safety, at the cost of individuality and freedom? Brotherhood of Steel. Do you want a safe place to live, food to eat, water to drink, at the cost of basically everything else? Institute. Do you want freedom, individuality, and take life as it comes, for good or bad? Raiders, but basically any not-big faction. Do you want to be utterly stupid the more anyone thinks about you? Railroad. I wish they had done more with the Reavers. They're from Fallout Tactics, and were meant to be a mirror to the Brotherhood. A lot of their faction got wiped out by robots. THAT was at least a plot that made sense. Here's a cult that worships technology, wears technological stuff, etc. They get wiped out by what's essentially their version of what god might look like. THAT is a good story arc.
The institute is under heavy rationing. Life there might be worse than in the NCR. Even the frontier regions at least give you property to raise cattle and farm on. In the institute if you smoke a ciggy when you aren't supposed to you'll be killed or turned into a super mutant.
Dude fallout tactics was literally just a prototype for wasteland 2. I don’t know why the community hypes it up as an amazing game when it’s barely fallout. Also you could have literally all those things living in the NCR. The railroad is a good faction they’re just easy to find because nobody would be able to join them in game if you had to solve a resident evil puzzle to find them
“People who do thing get wiped out by thing” wow what a great story arc. The railroad literally gets wiped out by the synths they’re trying to help in a lot of endings so obviously the story arc you’re describing is not inherently a compelling one, either that or you just made up a post hoc justification for why you like the reavers and not the railroad while not having the self awareness to realize that they have the same arc
BOS isn't stable. They get pushed out by NCR, Legion, or House in most cases in New Vegas. They suffer from infighting. They don't know how to make friends. Even the Legion is more charming.
@@richardarriaga6271 the legion is charming in the way a date rapist is charming, you don’t know what you’re getting into until it’s too late with them. The brotherhood is like an incel that talks about how women will soon be obsolete due to artificial womb technology when you go on a date with him
While being an even smaller community than the institute, I feel tenpenny tower is a great location to bring up for standards of living. For the residents living there, whether under Alistair Tenpenny or Roy Phillips, the place is a haven for either humans or ghouls against the rest of the wasteland. I'd also like to bring up a few places from fallout 4. In particular, Diamond City, Covenant, Far Harbor, and Nuka World. And make mention of the children of atom.
You can also stealth kill Roy Phillips a little after the ghouls move in and they never kill the residents of tenpenny tower if you negotiate a shared living arrangement. It’s a fun third option that not many people know about because it’s rather clever and you don’t just pick a speech or skill check to achieve it.
All of those places except maybe diamond city would be awful to live in. Goodneighbor would be better in terms of freedom and also housing if you’re poor, because Hancock lets you live in his house if you don’t have one (which is actually preferable to the arrangements people who do have houses have, because their houses are filled with holes) plus you probably get all your material needs met because Hancock is very big on “of the people, for the people” so he’s not exactly a capitalist who’ll deny you food because you can’t pay. Also the rates for the hotel Redford are quite cheap even for fallout standards, 10 caps is like 50 cents if you bothered to do a conversion .
@@FloofMother Honestly, Hancock is one of my favorite companions because of that. I just never bother to recruit him because I've got a soft-spot for Preston and Deacon and always forget to do his questline.
The white glove (new Vegas) society...their cannibals but they have intact buildings..clothes are somewhat better and they have a spa and sauna room. 😂
Let me include mine. The Enclave is a technologically advanced stratocracy, holding on to pre-war military bases and working towards the "Reclamation of America," through either cleaning the slate or forging a way through overwhelming force. Much like the Brotherhood of Steel, the predominant population of the Enclave consists of soldiers and scientists; although Camp Navarro is evidenced to harbor some civilian presence, hinted at by Arcade Gannon. The Enclave seems to prioritize operational security, as many of it's operatives are kept in secure bases behind lines of barbed wire, or underground under multiple feet of bedrock; in addition, the Enclave has tight safeguards in place to prevent workers from visiting and seeing unrelated fields, as evidenced by the Mobile Base Crawler. What few civilians the Enclave does have seem to be valued greatly, for example, Stiggs in the Broken Steel DLC. Stiggs is a self-trained repairman who was found on the brink of death, and because of his utility to the Enclave's plans, he was brought back to health and sent to maintain robots around Adams AFB, while simultaneously developing the Heavy Incinerator. The overall quality of life in the Enclave is low, if you are a soldier, you are likely going to be stuck in a bunker underground, waiting for your next deployment; but if you happen to be an exceptionally useful civilian or asset to the overall plans the Enclave sets in motion, they will more than repay you for your services.
You don't really live in the followers though, you're basically working for an NGO and you get sent where they believe humanitarianism is needed and this is often very dangerous as shown by "I could make you care" and caesars backstory. How are the minutemen above house? Everyone is poor under them and there is no great advancement and the safety is less than house. Sure a lot of people are poor under house, but not everyone. How are the ncr lower than the legion and brotherhood? The brotherhood are just a military order parasiting off the civilian population and the legion are extreme totalitarian slavers.
@mappingshaman5280 Minutemen provide freedom. Your life is in your own hands. Brotherhood & Legion actually provide order and competency. If your freedom is gone, you'd better get structure and safety in return. NCR is hilariously incompetent and corrupt. Your freedoms are based on whether you can pay them to not even provide the order and security they purport to offer. House: If you think humanity can leave the wasteland Legion: If you believe humanity is stuck in the wasteland NCR: If you want nothing to change, or things to get worse and repeat the cycle
Is that even a question? The institute (until the events of Fallout 4) is completely safe, self sufficient, clean and has a robotic labour force that means no one has to do menial jobs. Want something from the surface like a videogame holotape? Just ask one of your Terminators to go fetch it for you. Want to go get some sunlight to the surface? Risky but okay, we will give you an escort of androids armed with the best weapons and armor this side of the wasteland. Your only job will be research into whatever field of study you choose alongside equally passionate colleagues or administrative stuff, like the guys in security. Want to get laid? Make yourself your perfect android waifu programmed to love you. It's a techno futuristic utopian life style. Shame they weren't smart enough to see why making the androids indistinguishable from humans slaves was a bad idea.
The Institute in Technology The minutemen in practice due to the fact that the SS could just build a settlement that could rival every other city in the west coast. For example, my SS has turned sanctuary into a city with running water and nuclear power. Even if you don't live in my sanctuary you still have power and water in every other settlement and you are protected by walls and turrets
@@MrTod1984 It's not just janky snapping, the individual segments of wall you build literally have holes in them. You can see light come in through these gaps.
@@kanrakucheeseWhy build walls of steel or wood that have holes? Build walls from stone of course, like in the days of old. “Concrete foundation” is the only thing that should be used in F4 when building walls.
In F4, aside from just wanting to see each ending, whenever I do a playthrough I always pick The Institute because to me they are the ones doing the most reconstruction. Yes they are, morally ambiguous at best, but they also still exist in a post apocalyptic wasteland, however removed they may be perceived as being. The morality of their treatment of the Gen III synths is something that they don't really have the luxury of worrying about, especially when they are trying to rebuild an entire planet from a nuclear Armageddon. I look at it thus (Fallout 4 factions); The Brotherhood is a group of technocratic dictators who seek to only empower themselves, the wellbeing of the rest of the wasteland be damned. The Railroad are a bunch of fanatics whos hypocrisy is absolutely baffling; they seek freedom for all Gen III synths, yet also seek to destroy The Institute, the only place where synths can be made. They also do not care about the rest of the wasteland, seeing everyone as either for or against them. The Minutemen are just a bunch of good ol' boys doing what they can with what they have, and are honestly the best chance a surface faction has at spreading peace and security over a wide area. And lastly, The Institute, while they may have an army of synthetic humanoids and have little in the way of empathy or morality, they are also the only faction that has made such progress as having enough clean water the create large water features, have plentiful food for all of its members, a filtered environment that is largely free of any contaminants such as radiation and the very rare disease. Oh, and they have also recreated living plants and animals that have essentially gone extinct such as grass, trees, and un-mutated gorillas. All of which was completed with limited electricity that would regularly have to be redirected between the divisions as was necessary. Now with the activation of a nuclear reactor I can only imagine the explosion of progress each field will make. And assuming the player sides with them in the campaign they will have essentially uncontested access to the entirety of the Commonwealth and beyond. Who knows, with the player being the new leader of the Institute and the nearly unrestricted access that they now have, as well as the influence such a position grants, there may be a very good chance that the Commonwealth may start turning a shade of green that for the first time in two centuries has nothing to do with a rad storm. After all, one of the best ways to test out something to see just how effective it is, or to do bug testing, is to field test it.
Easily the responders at the Whitespring resort they're protected by robots and have them serving them as well. Dont forget it's a "vacation" destination and they even have access to vertibirds
Call me crazy but idk if the minutemen count. If they did, then they have the potential to be top of the list as the sole survivor could choose to make 100% happiness settlements and have their trade logistics between settlements be ran by custom automatrons.
Is it not obvious to be Institute by a loong mile> Some Enclave factions, not that far from the Institute> some BOS factions> Some New Vegas areas + NCR areas?
Couldn't disagree more tbh. Institute you basically are trapped inside 90% of your life, you do immoral actions, you live in ignorance. Enclave? Aren't they almost entirely a military and science faction? Spending every day of your life in the military or doing science? Not to mention the immorality.
Of the ones listed here, I would say NCR has the best living conditions. Sure, it has flaws, it's (probably) fucking hot with food and water shortages, and the government is corrupt. But compared to the other groups or factions, your own personal freedom isn't a guarantee. The Brotherhood often used brute force to get what they want, whether it's armor, weapons, advanced tech, or otherwise, even food and water. Also, if you're a mutant, ghoul, or synth, you're just by-default the enemy to them, subhuman even. Despite all the trust and reputation Danse has within the Brotherhood, the second it came out that he might be a Synth, none of that mattered to Maxson, regardless of if it was true. The Legion actively participates in slavery, even on so-called civilized folk like Siri, who was training to be a doctor before she got enslaved; Siri mentions she hasn't met a free woman in so long, implying most women east of the Colorado are enslaved. The Institute uses fear and their own hierarchy to keep people in-line; people are afraid to speak out or express opposing ideas, Edgar Swann was experimented on for stealing and eventually turned into Swan, synths themselves are afraid of their own masters, former or otherwise, you aren't a citizen here, you're more of an employee, regardless if you're a synth or not.
y'know those raiders that are chillin' by that sheriffs department off the coast of Nordhagen Beach or whatever? yea they seem to have it pretty good. I'd kick it with them :D
One can say The Institute but I say the Enclave Oil Rig in FO2 since the America Rising mod isn’t canon. They had a sanitized environment, high tech weaponry, vertibirds, food supply, weapons/ammo and power armor manufacturing capabilities. The institute had all that except the numbers and power armor which let’s be honest, power armor is a game changer when it comes to combat.
The comments about the NCR might be outdated now that the TV series decided to shoot it in the head. Same might be true with New vegas since the end of series trailer...
Hands down, the Institute has the best standard of living. However it's like living in what Germany wanted Russia to be. To thrive on Liebensraum atop legions of corpses and to have to simply look away from how your comforts are brought to you.
I'd choose the minutemen, sure it's not perfect but it is the most moral faction in the entire wasteland. That and the satisfaction of rebuilding the minutemen at the beginning of fallout 4 is so satisfying even though I haven't played much of fallout 4. Although I do have fallout 3 and new Vegas. I played a lot of fallout New Vegas back in the day. It's honestly my favorite Fallout game out of the silver age fallout games. That being the PS3 era. But please tell me what your favorite game is out of the two?
The legion only has access to electricity for as long as they're able to find slaves who can work with it. After conquest dries up, it's going to be like that Rick and Morty episode where the wasteland barbarians get domesticated and lose the electricity at the end.
FO2 Enclave was pretty good 2. They had an entire civilian population with a powerful army to protect them. Also their isolation at the Oil righ made it highly defensible.
I'd say the Institute and the NCR. Yeah NCR has issues (like they drained all of their water and MIGHT have it stored somewhere) but from what lore states their area was rebuilt. (Though the tv show might change that.) The Institute is essentially a paradise if they didn't have slavery and kidnap people.
Wow let's see here: - Enough crime to semi indirectly spawn a guy who founded a slave state, and enough crime for some people to actually vouch for that slave state. - Literally surrounded by monsters and raiders, mobsters running around and crazy class divide plus you probably have a chance to get sold into some kind of debt slavery. - different flavours of getting attacked by raiders and monsters or attacking raiders and monsters. - clean food, showers, robot servants, the tech that would probably have cure Caesar and also made him 30 years younger, teleportation, GORILLAS, and basically being completely safe unless the player character shows up. Hmmm i wonder who?
Honestly I would pick the institute because they have heart technology then the rest of the country and honestly, if the brotherhood is still in the institute can become one entity then that would be powerful not only the brotherhood would get better technology institute, we get protection and they can basically take over the planet
This video has great timing for me as I'm ripping off new Vegas factions for my D&D game. I think it's obvious that the institute has the best living conditions like if you don't blow them up theyre actually unstoppable.
The Institute probably has the highest standard of living. But the NCR is thousands of times larger. Counting synths still controlled by the Institute, the NCR is still incomprehensibly larger than the Institute. But if we are counting synths, the Institute’s standard of living absolutely plummets. Furthermore, the NCR is very accepting of Ghouls and Super Mutants. The Institute isn’t and neither is the Enclave. The NCR is the only faction with a high standard of living that accepts everyone regardless of race, gender, or even mutations. Non-feral Ghouls and non-hostile Super Mutants can be officially recognized as citizens in the NCR and are given all the same rights, freedoms, and opportunities as normal human citizens. Yes, the standard of living may be higher for the Institute. But the NCR still maintains the second highest standard of living. The NCR also likely has over a million people compared to the Institute’s couple hundred, the NCR is a lot more diverse while the Institute only has genius scientists, the NCR outlaws slavery and indentured servitude whereas the Institute engages in both with its synths, the NCR’s land area includes all of California and part of or all of Nevada at this point (depending on the New Vegas ending) while the Institute’s land area is just a multi-level facility underneath a university. The NCR also has a lot of diverse beliefs as it protects its people’s right to protest, right to religion, right to assembly, right to political opinions, and rights to vote in democratic elections. The NCR must also deal with Raiders, other factions, a large government, the struggles of a nuclear wasteland, and being a big ass noticeable target while the Institute deals with none of that, at least not in their facility, and is secretive and hidden and protected. The Institute may technically be better. But the NCR is doing just as well with a million more issues to deal with.
The Institute easily wins. Pre-war luxury with an army of slaves. Second is likely certain vaults with pre-war luxury, but no slaves, and also the overseer's actions affect the vault a LOT. Then comes the NCR, and Vegas. Both rebuilding civilization, but a long way from pre-war state.
Institute; clean bathrooms with clean water, and central heat and cooling. No other faction even comes close. While I don't agree with a lot of their stances, they are things I require, and they have it all.
Okay, by numbers and wealth the Minutemen. I understand they are not out of the box and need a lot of work. But food, water, housing, safety and production of materials can be done by the Minutemen in a relatively short amount of time.
the NCR has half their population living middle class and the other half in destitution if we’re talking about population percentage other than the institute Caesar’s legion is second to none
Other than the Institute... so the Legion is second to the Institute, then. Still, no. No technology, no medicine, and a dictator who claims intellectual superiority because he read a book. Oh, and the whole slavery and slave-soldiers thing. Even if you were lucky enough to just be a Legion citizen, then you pretty much have the same living as everywhere else.
@@ALLMINDmercenarysupportsystem the institute has like 100 people to support so like no shit it’s going to have a better standard of living also Caesar 6 confirmed books not counting the likely libary of books he’s read before and since he’s founded the legion also the legionaries aren’t slaves if you look inside their chests you’ll find loads of money and the legion denarius has a higher exchange rate than any other currency in NV as for the actual slaves that’s tuff ig the legion citizens on the other hand have comforts not available to most other wastelanders like water and electricity and did i mention that the Legion controls some of the safest territory in all of the fallout universe? also education is likely readily available to legion citizens based on the University of Arizona being where the legion gets their armor and the legionaires all know at least a little latin
I am late but in fallout new vegas aftermath if house win he increase his influence to freeside and wasteside creating new building and job so yea that need to be in consideration.
15:51 Ok I get how the Legion could provide food and water, at least in its western areas with the Colorado for irrigation and supply (the ways it's phrased suggests a welfare state using slave labour, which tacks for "bread and circuses"), but where on earth is the Legion sourcing its power? Are the reformed tribals who can't fix an auto-doc or fabricate a firing pin for a howitzer refurbishing nuclear power plants? They don't own the dam or the Helios solar plant, where is the power for places like Flagstaff coming from? If they have the knowledge and resources to supply electricity to whole cities like Flagstaff and Phoenix, why are some of your men chucking spears at enemies?
The residual nuclear power of old world USA works in most of the cities still. Like when you go into the DC metro you can find working lights. Legion however probably can't make good use of the power due to culture though.
The fort doesn't really have power anywhere other than Caesars tent and cottonwood has a generator outside the centurions castle. Other than that I don't really know what the legion would need power for as their whole philosophy is self sustainability separated from technology
@@Cody-r7r The issue is that power is apparently supplied to subjects in Caesar's lands, which means the Legion is able to rebuild, maintain and construct distribution systems. In which case you would think they could fix an auto-doc. Yes there is pre-war power in cities but that is run at an emergency level and would not likely handle a full population use load, it can keep the lights in government buildings like metros on, but that is not nearly the same draw as a fully inhabited city.
@@danf3201 maybe he largely imposes his luddite philosophy on his peasants, or maybe there's solar farms/renewable energy.....or most likely it's all run off coal. There has to be at least a couple dozen people in his land who are devoted to keeping them happy I'd imagine.
It's stuff like this that makes me hate the Legion even more than just being moustache twirling villain levels of evil and purposefully exactly wrong on all the philosophy they are allegedly based upon. There are a ton of technologies that peoples in universe can use, and be easily represented but seemingly are not. In Legion territory micro and pico-hydro power is not exactly difficult. And given the amount of manpower even fairly large hydro-power works should be pretty doable. For basic machinery and factory work they would not necessarily need much electricity as water and animal power can do things like say drilling out gun barrels. Running a wood lathe. Garment manufacture. That sort of thing. And unlike wind purpose built hydro systems are far more reliable. As long as water flows you will have power. You also can tap the remains of old oil/gas wells or pre-war garbage dumps to collect natural gas or methane (it is a big component of natural gas) respectively. Dumps will put off methane as the organic matter breaks down. It's a shame we have not seen a town in FO thus far that I am aware that does not use this concept. Not only can one mine the dump for old metal, glass and other materials, you can provide power from the gas. It is unlikely all of the coal was mined out, so coal power is a possibility in some areas. There is also a take off of the garbage dump idea of bio-gas, where organic matter including sewage, manure, food waste, etc, are put in a digestor which allows it to break down quickly, providing a steady trickle of methane gas. That gas can be used to cook food, purify water, or run generators. Even better anything organic can be used and the system can be built as a part of a mass latrine system, where the urine is filtered off and the feces is collected in a large septic tank like digestor. Something that would be ideal for the Fort to provide lighting, limited industrial power and cooking flames. Said gas could also be bottled and used as fuel for vehicles or tractors. The UK used something similar using peat moss to power their street lamps for quite a while. Finally there is another oft forgotten but useful low tech source of power, woodgas. It is essentially a large metal furnace that causes wood to king of cook off combustible gases which are used to power an engine. Said engine can be stationary to power a factory or mounted on a vehicle bed. During fuel shortages in the Second World War a lot of European powers on both sides used woodgas to replace petroleum in civilian cars, tractors or even military logistics vehicles. You are not going to get the sheer BTUs out of woodgas than you will gasoline/diesel, or even blended biodiesels, but it is enough to pull large carts of cargo twenty, thirty or perhaps more miles at a time in a pony-express type situation. I'm no engineer but it is possible to scale it up large enough for a rail car, which would greatly aid efficiency. Of course if you can easily mill out rifle barrel blanks, lathe out wood stocks, cook charcoal for power without ever needing a bit of petroleum that raises a great question.... Why waste your young men to die with spears?
I must give credit to Caesar Legion, since their citizens know how to survive in the wasteland. Plus if the Legion wins the II battle for Hoover Dam then the living standards for entire population will get much better then NCR citizens. Ps. The Institute might get a synth rebellion sooner or later that will destroy the entire human population in this faction, so they are living on the time bomb.
@@tanairium654 Have you not played F4, Kellog is from the NCR, he was a kid when the NCR voted to become the NCR (Or allow another settlement/city to join, haven't played the game in a while) Its still there, and unless the Legion won Hoover dam, causing mass political issues roits and all shorts of fun times, I doubt its gone.
If the brother hood the republic and Institute join forces it would benefit the whole continent they would easily wipe out the raiders and mutations and bring back order and stability within a hundred years
The Big MT. Not a single lobotomite is complaining.
To be honest, the Big MT would probably be a major power if people discovered it and agreed to set up trade with its remaining sane inhabitants. The amount and quality of technology they've made far exceeds what even House claims he can make. New Vegas would look like a watering hole in comparison to Big Mountain for most people.
Big MT even has omnicidal toasters and promiscuous lightswitches. 11/10 society.
@@ttpbroadcastingcompany.4460problem is, all of the Think Tank are complete idiots compared to house.
@@Stephanie-mv9iy I wouldn't say they're idiots. Quite the opposite actually. The Think Tank are actually quite smart. The issue is that they're all insane.
@ttpbroadcastingcompany.4460 they're intelligent yes. But even the ones that aren't completely insane are still incredibly foolish
The institute hands down. It was basically a perfectly clean environment with all kinds of self-grown food and an army of sex bots for the scientists lol
sex bots you say?
@tk5800thesecond not my words, scientists in the institute told me that they had several custom-made synth "wives."
@@mikitadou mhmm, mhmm, and can these synth wives have massive mommy milkers and monster dongs?
Awesome dude, thanks for telling us you want an artificial wife who resents you for creating her that you can rape 👍👍👍
@@mikitadouYo, that's pretty dope! Sex bots all the way, bitch!
The institute. I don't think it is really even a question. Clean, safe, virtually unlimited food, water, air-conditioning. They were living a better life than plenty of people before the war
Obviously the shining jewel of the Mojave, New Vegas. Please, visit our wonderful casinos and win it big!
Thanks for letting me live in the Lucky 38.
Mr. House the NCR is trying to steal New Vegas from you, can I get 2000 caps for this information
I am ban from them.
how is your account 9 years old when House would be 4 rn
Unironically this.
The zetan mother ship! You can be a 700 year old samurai
Not a faction tho
The Zetans are a faction in a literal sense. It's just not one you can join. You're either Zetan or you're beaten.
@@Bluk34dewnxt3Tell that to the zetans that suffer from rapid onset lead poisoning from being near me.😂
@@Bluk34dewnxt3that’s great
I'd say being on the Mothership, while great for a while, probably would suck after a period of time due to isolation.
I'd say those in Control Vaults or that one Vault in Fallout 4 where the original Overseer essentially hijacked the experiment and sealed away the scientists have an excellent standard of living in the Wastes. (I'd also say that Vault 101, as well if it was NOT a police state run by a dictatorship.)
I think the one you mentioned from FO4 is vault 81
Vaults are basically giant submarines that don't move. You would have to have a dictatorship. And considering how a few small "Just a Prank Bro!" events could massively impact the lives of everyone... It would likely be a police state as well
Vault 76 was also a very high standard of living but then again vaults are just holes in the ground for uppity rich people to hide in to “preserve their way of life”
101 staffs also live a good life, just not after the accident.
The main issue there is the risk of raiders
The institute doesn't have to worry about them cause the only way to get to them is teleportation or going through what's likely a myriade of sewer tunnels
If they do manage to break through I'm pretty sure a small group of synths could take out a few clueless raider, hell send 2 coursers in a vault and they'll probably empty it within the day especially if the thing hasn't been cracked open yet
The new Responders have the best. They live in a luxurious hotel from the 1800s attended to/protected by a massive legion of robots, are provided supplies by the "Management" (the Enclave), are surrounded by some of the best medical professionals in the wasteland, are a massive trade hub not just in the region but stretching far beyond, and have access to things like Vertibirds, which they use unironically to go on vacation sometimes (there is literally a travel agent selling trips to Atlantic City, which is actually quite a nice vacation destination by Fallout standards)
That’s actually really cool
Yeah but then you also could catch a disease from the Pitt or even if the vertibird gets contaminated, also the fact that the appalachians could spread the scorched plague to un inoculated folk outside West Virginia since they’d still be carriers for the disease.
I do love the direction they’re taking the enclave in, especially with MODUS’s child being non binary because it makes sense, MODUS uses We/Our pronouns and wouldn’t exactly have a human concept of gender to put on Orlando.
It also helps that MODUS is the enclave’s first good(as in morally and competent) leader, the rest were either evil or in autumn’s case, incompetent.
Hidden gem of a response tbqh
Good gosh 76 is so freakin' goofy lol
@@justinferraro1926 Isn't it just? lmfao
Veronica wasn’t forced to break up with Christine. It was Christine who voluntarily left the chapter, unhappy with the pressure to bear children. She still seems to be with the brotherhood though, through the elder council who have her hunting Elijah.
Edit: Yes, there was also Elijah acting as a wedge, because of his mentorship of Veronica. Part of Christine’s grudge against him.
They weren’t forced as in “the elder told them to stop” they were forced due to the social pressure. It’s a distinction without a difference.
From the dialogue with Veronica and the dialogue with Christine, it feels like Elijah pressure Christine to leave and Veronica never learned of that pressure. Elijah was possessive even before the Sierra Madre, but he went off the deep end after Helios One.
@@fib900 Yea Elijah was all kinds of kooky. Pretty sure it mentions somewhere in Dead Money, or is at least heavily implied, that Christine was enjoying hunting Elijah bc he pressured Christine to end things with Veronica. Or something like that. It may have been mentioned in Old World Blues as well, since we know Christine spent some time in Ulysses' company
@@toakongu1Elijah is based
People act like it was a grand Romeo and Juliet love meant to be when the "college lesbian for 3 months" is a well known one-off in modern day lmao
This video really interests me, I’m more into the post-post-apocalypse, and seeing what and how new nations start forming out of what’s left, and it gave me a ton of ideas on how these factions could evolve in the future.
I would say the institute
Liberty Prime would like a word with whoevers in charge of the institute
VAULT CITY and New Vegas anyone.
@@JTL1776ehhh new Vegas has the wealth disparity though. Atleast the Ncr might have some welfare system.
@@Ttegeggor you can just a job it's the waste land caps be easy to make especially in New Vegas
@@Not-Ken-Molestinacompetition can get violent ya know? And not everyone is a winner.
My mind read "which faction gives the best head?", I'm about to go touch grass.
Probably still the institute ngl between the synthetic slaves and bitches who have literally never seen dirt
@@Cody-r7rThe average institute citizen who isn't an egghead gets turned into swan. That's pretty low on the standard of living scale.
@@genericscout5408 I can tell you've never gotten head from a nerdy chick
@@genericscout5408 But working showers and in door plumbing,
@@aaronlaughter6471 NCR and BOS get that too. So do vaults. Neither faction will kill you over 10 caps. But the institute did. Though only the rich of the NCR get that regularly. Which is still a million more people than what the institute has.
1) The Institute,
2) Vault City,
3) Control Vaults that are still up and running (Canon or otherwise),
4) Main NCR,
5) Brotherhood,
6) Goodneighbour,
7) Caesars Legion (If you're a guy),
8) Other crapshacks
Fair rating. I agree.
You get turned into a super mutant like Swan if you take a cig and smoke it... That is extreme poverty right there. Institute standards of living are worse than Caesars Legion. Unless you happen to be a big shot scientist.
The enclave should be second on this list their standards of living are probably just as good as the institute (as long as your born into the enclave and not one of their captives or experiments)
@@Pepper1770 It would probably be around the same as NCR or BoS, being an advanced military force with pre-war and marginally better tech (compared to the best the pre-war US had).
Switch the Legion and Goodneighbor and I will say it's more accurate
While its clear that on a individual level, the Institute has the best standard of living while on a broader level that award would go to the NCR, a wild card faction that I would put forward would be the Minutemen. They are a wild card because potentially more than any other faction in the series, their success or failure is entirely based on the player's decisions. They can be left to fade into memory as a glimmer of hope snuffed out by a cruel and uncaring Commonwealth or become a resurgent force with fully developed and defended settlements with standards of living comparable to the NCR's core regions with the ranks of the Minutemen swelling to the point they can seriously begin contending and dealing with the major threats to the Commonwealth such as Raider Gangs and Super Mutants. Where they go from there whether the player turns them into a military dictatorship or endeavors to form a democratic government, they can definitely provide a good standard of living for the people of the commonwealth.
One of the main reasons I didn't finish F4's story was the fact I didn't like that I had to join or destroy the Institute. Seems insane that all the factions want to destroy what is likely the most advanced tech in the world especially the Brotherhood
Honestly, the brotherhood makes sense.
The institute literally invented super mutants in the region. And is responsible for countless raider and gunner gangs. Ontop of merely destroying entire settlements trying to fend for themselves. Though it does seem odd if you must destroy them while being a minuteman. The other two factions make sense to take them out, though the Rail road would have been better off replacing the institute. BOS wiping them out utterly is a tad extreme but it makes sense when you know coursers are a thing.
@@genericscout5408they have also created genetically modifient plants that could go a long way in ending hunger in the commonwealth. A sensible position would be to shut down the courser beauro, limit synth creation to gen 1s and use the institute to speedrun making commonwealth into a habitable place
@@aabbccdd4710 The brotherhood doesn't have time to understand their tech. And there's a non zero chance an institute fail safe renders the tech into an infectious super plague. The player is a literal walking God among men and can smooth things over, but in lore the institute is like the enclave. Genetically modified plants have caused a super plague before in fallout numerous times. The BOS is smart for being wary about the tech. But I do think it's not good for the BOS to make absolutely zero attempts at understanding the fundamentals of how it works.
@@genericscout5408 The Enclave wanted to rebuild America, the Institute doesn't have any interest in that. Does the Institute leave the surface world alone ? Nope, they make things worse by weakening the Commonwealth from the inside and they go out of their own way to release super mutants to wipe out the remaining humans.
IK people hate the institute but damn do they look comfy and clean compared to the rest of the wastes. That’s why I choose them lol
QOL.
Control Vaults.
Vault City.
Institute.
Safe and comfortable as it gets above ground.
NCR
MR House.
Diamond City.
Good neighbor.
Megaton.
Rivet city.
Primm.
Dino-Motel.
SAFE, not as comfortable but safe and cushy as it gets outside of NCR and underground.
@@JTL1776not Megaton, probably
@@JTL1776 you forgot if a certain vault dweller has bad karma, and really likes easy caps. Megaton goes KABOOM..
But rest on your lists are pretty spot on
@@JTL1776 diamond city? Bro seriously chooses a settlement made out of garbage xD
1. Atom cats- play all day bro
I don't know, the Responders in the Whitespring sure have a pretty good standard of living. Clean water, cooked food, protection in the form of the robots, including Assaltrons and Sentry Bots, power, plenty of shelter, a shopping mall for trade, and so much more.
I might have gotten used to it playing FO76 for over 2 years roughly by this point, but it's a good place to call home and a place I'd personally choose to live in if I was in Fallout.
What's there to nuke in WV anyway? Boston has the shipyards and the seafood industries, D.C. is obvious, and Las Vegas has a rapid revolving economy that is massive.
@@HK-tn2ny shit my C.A.M.P is near abandoned mineshaft 2
@@puckered6036I get it. Playing videogames with other people is scary.
@@perceivedvelocity9914it’s fun, paying so much to make success doing it isn’t though. It also makes a lot of lore changes that aren’t very sound.
@@puckered6036yeah it does, the stories in that game are quite good even if the gameplay is standard frustrating MMO
We all like to pretend that we have rigid morals and principles. But in reality I would immedietly sell my soul to Satan just to get an apartment in the Institute with daily showers and toilet paper.
I wouldn't.
Congrats your bargain worked. A synth replaced you and now lives in an apartment as a glorified cleaning robot.
@@ShushkinOk, stinky 🗿
You get turned into a super mutant in the institute for smoking a ciggy. NCR quality of life would be better.
Lol all of you are dead meat, the guy thinks straight
For the institute i would guess that there are probably a couple thousand of them.
The Republic of Dave is the clear winner
The army of Dave guarantees his citizens safety. Truly a wonder of the wasteland.
Ok, how about individual cities, towns, villages, and hamlets? I think Rivet City would be a decent place to live. It has many shops, it's enclosed and secure, only one way for enemies to enter, which can be removed itself.
Tennpenny tower has that and doesn't look like it smells like a butthole
Decent in a practical sense perhaps but it would sure suck on a comfort level. Nothing but cramped Steel bulkheads, and narrow corridors.
Also at any moment it could just sink. I think. Is it in the water? It’s been a long time since I played fallout three, I forget if it’s sitting in a dry lake bed or the water.
Regardless, one way in also means only one way out in case of an emergency like a fire or if it begins to sink
@@SentientMeatloaf1 The interior would be a bit depressing but you have the entire deck to enjoy. You could have gardens up there, a basketball court, anything really.
@@happilyham6769 im surprised that that wasn’t already being used in game. Scrap the old planes and make space for something more useful. Tempted to say farms, but hauling all the dirt up there would be an absolute nightmare. Also there is so much nutrients in the soil so it would need to be constantly replaced. Housing is probably the best bet. Housing and leisure
Individual city has to be diamond city completely independent trading hub with a powerful security
1. you should’ve covered the enclave 2. The vaults 3. I also feel like we can’t take every line of dialogue seriously or as the standard yeah, one person might say Reno is worse than Vegas because it doesn’t have someone controlling the gangs, but someone in Vegas is free side might see the same thing when they go to the nicer parts of, for example, Reno have the opposite opinion same thing with like the two weeks of training I think that’s an act of desperation to quickly win the battle Hoover dam and bolster as many grunts as possible on the front line. I don’t think that’s normal. 4. I wish you would’ve covered the people who live in the tunnels under Vegas and also some of that not really Vegas settlements but areas around Vegas like the share-croppers The Crimson Caravan trading post the follows the apocalypse, etc. around Vegas even though it’s not really all under houses control 5.. As far as the military concern for the Legion, pardon me also wonders in the real Roman military these are 10 or 20 year contracts. Everyone in the Legion seems to be really young I don’t think most of them make it 10 or 20 years, because generally citizenship during the Republican era of Rome Was for veterans, but they have virtually no veterans because no one can make it 10 or 20 years in the Legion would be under the Freeman class or in that game. They call it non-tribal class. 5. wish you compared it to normal settlements that we see in the games like megaton rivet city, big town, diamond city, all the other little settlements and four 7. Interpreted the bulk of the NCR population to be a bunch of farming towns like Goodsprings, just because at their industrial level, they would need a lot of farming that have to be the majority of their population. It would have to be making food, and I even particularly efficiently because they seem to ranch almost as much as they Farm but I’m sure part of that is just the game Corn is boring after all.
Regarding the Enclave.
We basicly have no idea about their civilian live. As a players, we only have been in their military objects (Adams AFB also served as scientific facility). We never explore the places, where enclave produce vertibirds, power armor and hi-tec staff.
But, i can guess, that they living standarts can be on par with Institute.
crikey take it to a publisher
@@МаркоДойчинович we don't see civilian legon people
Some fair points. But presented as word vomit. Covering too many points at same time.Makes it look like a mess.
@@colddaze6680 well thank goodness it's a comment section, not an essay.
How is this more than a 5 second video? Of course it's the Institute. The question was not "Who has the greatest freedom" or "which faction is the most democratic".
🤓
The greatest freedom?
This is a joke, right?
How isn't freedom part of quality of life?
It is but it doesn't matter in this context:
An easy way to explain this is if you are aware of "Maslow's hierarchy of needs". Everyone apart from the Institute, the BOS and Enclave struggles with the basic ones. The Institute have the best access to food, water, shelter, electricity, education etc. Typically, freedom and the conceptual needs, only rate if your physical needs are already met. @@kalsabrain1370
The Enclave. advanced medicine and technology, a very safe society, elections, basically everything all the others have but without all the downfalls.
[Edit: this goes for both the FO2 and FO3 Enclave. We're gonna pretend FO76 isnt canon]
I agree with your edit lol
I guess there's the tennpenny tower guys, the various vaults that didn't end up as experiments, then you got little pockets of higher standards in megaton diamond city and places like that, maybe they were mentioned I was half listening on my lunch break
In order: The Institute, NCR, and White Spring Resort (Responder HQ in F76) with New Vegas and Diamond City as tie with both places having their own issues.
Rivet City is pretty cushty. Safe as anywhere, trade hub, a bar, a restaurant, and when it gets up and running it's a stones throw away from Purity.
There is a class problem as well I noticed
I don't think living on a ship (particularly a military ship) would be very pleasant. I have no experience in this, but from everything I've heard/seen from people who do, ship life sucks.
@@puckered6036 Sure, you can leave the city, but immediately outside it is dangerous and you are still living there. Probably would be doing work inside too if you had a job.
Didn't Rivet City get taken apart by the Capital Wasteland chapter of the Brotherhood to finish building their Prywden?
Until you hear that creak of the ship that makes you feel like it’s about to tip over, or fall into a rusty hole in the corner of your room. Rivet city is pretty decent.
Goodsprings and Vault 81
Goodsprings and Novac are my dream towns, if the world ends I’ll make my own Novac / Goodsprings.
technically the enclave on the oil rig
I destroyed that place years ago 😊
Nice @@bobjones27
Nope, Institute has them beat.
@@herowither12354 The Institute wasn't planning on genociding the entire planet.
obviously black mountain my man Raul was laid back chillaxin sure he was probably going to be killed but ayy doesn’t everything end
The faction that lets me watch more yaboiii videos
Less*
It all depends.
Do you want stability and safety, at the cost of individuality and freedom? Brotherhood of Steel.
Do you want a safe place to live, food to eat, water to drink, at the cost of basically everything else? Institute.
Do you want freedom, individuality, and take life as it comes, for good or bad? Raiders, but basically any not-big faction.
Do you want to be utterly stupid the more anyone thinks about you? Railroad.
I wish they had done more with the Reavers. They're from Fallout Tactics, and were meant to be a mirror to the Brotherhood. A lot of their faction got wiped out by robots. THAT was at least a plot that made sense. Here's a cult that worships technology, wears technological stuff, etc. They get wiped out by what's essentially their version of what god might look like. THAT is a good story arc.
The institute is under heavy rationing. Life there might be worse than in the NCR. Even the frontier regions at least give you property to raise cattle and farm on. In the institute if you smoke a ciggy when you aren't supposed to you'll be killed or turned into a super mutant.
Dude fallout tactics was literally just a prototype for wasteland 2. I don’t know why the community hypes it up as an amazing game when it’s barely fallout.
Also you could have literally all those things living in the NCR.
The railroad is a good faction they’re just easy to find because nobody would be able to join them in game if you had to solve a resident evil puzzle to find them
“People who do thing get wiped out by thing” wow what a great story arc. The railroad literally gets wiped out by the synths they’re trying to help in a lot of endings so obviously the story arc you’re describing is not inherently a compelling one, either that or you just made up a post hoc justification for why you like the reavers and not the railroad while not having the self awareness to realize that they have the same arc
BOS isn't stable. They get pushed out by NCR, Legion, or House in most cases in New Vegas. They suffer from infighting. They don't know how to make friends. Even the Legion is more charming.
@@richardarriaga6271 the legion is charming in the way a date rapist is charming, you don’t know what you’re getting into until it’s too late with them. The brotherhood is like an incel that talks about how women will soon be obsolete due to artificial womb technology when you go on a date with him
While being an even smaller community than the institute, I feel tenpenny tower is a great location to bring up for standards of living. For the residents living there, whether under Alistair Tenpenny or Roy Phillips, the place is a haven for either humans or ghouls against the rest of the wasteland.
I'd also like to bring up a few places from fallout 4. In particular, Diamond City, Covenant, Far Harbor, and Nuka World. And make mention of the children of atom.
You can also stealth kill Roy Phillips a little after the ghouls move in and they never kill the residents of tenpenny tower if you negotiate a shared living arrangement. It’s a fun third option that not many people know about because it’s rather clever and you don’t just pick a speech or skill check to achieve it.
All of those places except maybe diamond city would be awful to live in. Goodneighbor would be better in terms of freedom and also housing if you’re poor, because Hancock lets you live in his house if you don’t have one (which is actually preferable to the arrangements people who do have houses have, because their houses are filled with holes) plus you probably get all your material needs met because Hancock is very big on “of the people, for the people” so he’s not exactly a capitalist who’ll deny you food because you can’t pay. Also the rates for the hotel Redford are quite cheap even for fallout standards, 10 caps is like 50 cents if you bothered to do a conversion .
@@FloofMother I mainly bring them up because their quality of living would be interesting to talk about.
@@nstar674 I guess that’s true
@@FloofMother Honestly, Hancock is one of my favorite companions because of that. I just never bother to recruit him because I've got a soft-spot for Preston and Deacon and always forget to do his questline.
Obviously the institute has the best living
The white glove (new Vegas) society...their cannibals but they have intact buildings..clothes are somewhat better and they have a spa and sauna room. 😂
Harold’s worshippers have it good. Organic food, pleasant trees and a god they can talk too, albeit he seems to not like you much.
The institute and the enclave probably has the best standard of livings
And somehow, between New Vagas and the new show, the brotherhood of steal go from them being stuck in a few bunkers and now a full running chapter
of course the institute is the best but they really wouldn’t let anyone else in so they are basically off the table in all reality
Let me include mine. The Enclave is a technologically advanced stratocracy, holding on to pre-war military bases and working towards the "Reclamation of America," through either cleaning the slate or forging a way through overwhelming force. Much like the Brotherhood of Steel, the predominant population of the Enclave consists of soldiers and scientists; although Camp Navarro is evidenced to harbor some civilian presence, hinted at by Arcade Gannon. The Enclave seems to prioritize operational security, as many of it's operatives are kept in secure bases behind lines of barbed wire, or underground under multiple feet of bedrock; in addition, the Enclave has tight safeguards in place to prevent workers from visiting and seeing unrelated fields, as evidenced by the Mobile Base Crawler. What few civilians the Enclave does have seem to be valued greatly, for example, Stiggs in the Broken Steel DLC. Stiggs is a self-trained repairman who was found on the brink of death, and because of his utility to the Enclave's plans, he was brought back to health and sent to maintain robots around Adams AFB, while simultaneously developing the Heavy Incinerator. The overall quality of life in the Enclave is low, if you are a soldier, you are likely going to be stuck in a bunker underground, waiting for your next deployment; but if you happen to be an exceptionally useful civilian or asset to the overall plans the Enclave sets in motion, they will more than repay you for your services.
Institute (if lucky enough to be born into it) > Followers > Enclave > Minutemen > House > Brotherhood > Legion > NCR
You don't really live in the followers though, you're basically working for an NGO and you get sent where they believe humanitarianism is needed and this is often very dangerous as shown by "I could make you care" and caesars backstory.
How are the minutemen above house? Everyone is poor under them and there is no great advancement and the safety is less than house. Sure a lot of people are poor under house, but not everyone.
How are the ncr lower than the legion and brotherhood? The brotherhood are just a military order parasiting off the civilian population and the legion are extreme totalitarian slavers.
@mappingshaman5280 Minutemen provide freedom. Your life is in your own hands.
Brotherhood & Legion actually provide order and competency. If your freedom is gone, you'd better get structure and safety in return.
NCR is hilariously incompetent and corrupt. Your freedoms are based on whether you can pay them to not even provide the order and security they purport to offer.
House: If you think humanity can leave the wasteland
Legion: If you believe humanity is stuck in the wasteland
NCR: If you want nothing to change, or things to get worse and repeat the cycle
Is that even a question? The institute (until the events of Fallout 4) is completely safe, self sufficient, clean and has a robotic labour force that means no one has to do menial jobs.
Want something from the surface like a videogame holotape? Just ask one of your Terminators to go fetch it for you.
Want to go get some sunlight to the surface? Risky but okay, we will give you an escort of androids armed with the best weapons and armor this side of the wasteland.
Your only job will be research into whatever field of study you choose alongside equally passionate colleagues or administrative stuff, like the guys in security.
Want to get laid? Make yourself your perfect android waifu programmed to love you.
It's a techno futuristic utopian life style. Shame they weren't smart enough to see why making the androids indistinguishable from humans slaves was a bad idea.
Ngl you deserve WAY more subs
The Institute in Technology
The minutemen in practice due to the fact that the SS could just build a settlement that could rival every other city in the west coast.
For example, my SS has turned sanctuary into a city with running water and nuclear power. Even if you don't live in my sanctuary you still have power and water in every other settlement and you are protected by walls and turrets
Without mods, the SS literally can't build a wooden wall without big holes in it. In the late fall/early winter of Massachusetts
@@kanrakucheese you can have perfectly good walls without mods you just gotta be good at the janky settlement building.
@@MrTod1984 It's not just janky snapping, the individual segments of wall you build literally have holes in them. You can see light come in through these gaps.
@@kanrakucheese junk walls don't have holes and certain walls can be snapped together with steel.
Outer steel inner wood
@@kanrakucheeseWhy build walls of steel or wood that have holes? Build walls from stone of course, like in the days of old. “Concrete foundation” is the only thing that should be used in F4 when building walls.
The Institute hand's down as long your in the Institute
If you're a pure human, the Enclave is great.
God bless the enclave
@@thekietnguyen2673 God bless President John Henry Eden o7
7:15 they also have you drag the kids through some nightmare inducing stuff.
In F4, aside from just wanting to see each ending, whenever I do a playthrough I always pick The Institute because to me they are the ones doing the most reconstruction. Yes they are, morally ambiguous at best, but they also still exist in a post apocalyptic wasteland, however removed they may be perceived as being. The morality of their treatment of the Gen III synths is something that they don't really have the luxury of worrying about, especially when they are trying to rebuild an entire planet from a nuclear Armageddon.
I look at it thus (Fallout 4 factions); The Brotherhood is a group of technocratic dictators who seek to only empower themselves, the wellbeing of the rest of the wasteland be damned. The Railroad are a bunch of fanatics whos hypocrisy is absolutely baffling; they seek freedom for all Gen III synths, yet also seek to destroy The Institute, the only place where synths can be made. They also do not care about the rest of the wasteland, seeing everyone as either for or against them. The Minutemen are just a bunch of good ol' boys doing what they can with what they have, and are honestly the best chance a surface faction has at spreading peace and security over a wide area. And lastly, The Institute, while they may have an army of synthetic humanoids and have little in the way of empathy or morality, they are also the only faction that has made such progress as having enough clean water the create large water features, have plentiful food for all of its members, a filtered environment that is largely free of any contaminants such as radiation and the very rare disease. Oh, and they have also recreated living plants and animals that have essentially gone extinct such as grass, trees, and un-mutated gorillas. All of which was completed with limited electricity that would regularly have to be redirected between the divisions as was necessary. Now with the activation of a nuclear reactor I can only imagine the explosion of progress each field will make. And assuming the player sides with them in the campaign they will have essentially uncontested access to the entirety of the Commonwealth and beyond.
Who knows, with the player being the new leader of the Institute and the nearly unrestricted access that they now have, as well as the influence such a position grants, there may be a very good chance that the Commonwealth may start turning a shade of green that for the first time in two centuries has nothing to do with a rad storm. After all, one of the best ways to test out something to see just how effective it is, or to do bug testing, is to field test it.
Easily the responders at the Whitespring resort they're protected by robots and have them serving them as well. Dont forget it's a "vacation" destination and they even have access to vertibirds
Call me crazy but idk if the minutemen count. If they did, then they have the potential to be top of the list as the sole survivor could choose to make 100% happiness settlements and have their trade logistics between settlements be ran by custom automatrons.
Is it not obvious to be Institute by a loong mile> Some Enclave factions, not that far from the Institute> some BOS factions> Some New Vegas areas + NCR areas?
Couldn't disagree more tbh. Institute you basically are trapped inside 90% of your life, you do immoral actions, you live in ignorance. Enclave? Aren't they almost entirely a military and science faction? Spending every day of your life in the military or doing science? Not to mention the immorality.
How is Bos over New Vegas and NCR?
Of the ones listed here, I would say NCR has the best living conditions. Sure, it has flaws, it's (probably) fucking hot with food and water shortages, and the government is corrupt. But compared to the other groups or factions, your own personal freedom isn't a guarantee. The Brotherhood often used brute force to get what they want, whether it's armor, weapons, advanced tech, or otherwise, even food and water. Also, if you're a mutant, ghoul, or synth, you're just by-default the enemy to them, subhuman even. Despite all the trust and reputation Danse has within the Brotherhood, the second it came out that he might be a Synth, none of that mattered to Maxson, regardless of if it was true. The Legion actively participates in slavery, even on so-called civilized folk like Siri, who was training to be a doctor before she got enslaved; Siri mentions she hasn't met a free woman in so long, implying most women east of the Colorado are enslaved. The Institute uses fear and their own hierarchy to keep people in-line; people are afraid to speak out or express opposing ideas, Edgar Swann was experimented on for stealing and eventually turned into Swan, synths themselves are afraid of their own masters, former or otherwise, you aren't a citizen here, you're more of an employee, regardless if you're a synth or not.
y'know those raiders that are chillin' by that sheriffs department off the coast of Nordhagen Beach or whatever? yea they seem to have it pretty good. I'd kick it with them :D
One can say The Institute but I say the Enclave Oil Rig in FO2 since the America Rising mod isn’t canon. They had a sanitized environment, high tech weaponry, vertibirds, food supply, weapons/ammo and power armor manufacturing capabilities. The institute had all that except the numbers and power armor which let’s be honest, power armor is a game changer when it comes to combat.
NCR. My guys! Id be happy to be an NCR citizen in that world.
The comments about the NCR might be outdated now that the TV series decided to shoot it in the head. Same might be true with New vegas since the end of series trailer...
Objectively it the institute. A underground rad free utopia. The only bad thing about it is how they treat synths.
Synths are machines not people
I mean it's gotta be pre event enclave or Institute but if it's after all the chaos brotherhood for sure
Minutemen was honestly the best principle(even if I sided with the brotherhood) they just want to feel people, that's it
Hands down, the Institute has the best standard of living. However it's like living in what Germany wanted Russia to be. To thrive on Liebensraum atop legions of corpses and to have to simply look away from how your comforts are brought to you.
The moment I learned that the institute had functioning showers and flushing toilets I knew they were the guys I was backing
I'd choose the minutemen, sure it's not perfect but it is the most moral faction in the entire wasteland. That and the satisfaction of rebuilding the minutemen at the beginning of fallout 4 is so satisfying even though I haven't played much of fallout 4. Although I do have fallout 3 and new Vegas. I played a lot of fallout New Vegas back in the day. It's honestly my favorite Fallout game out of the silver age fallout games. That being the PS3 era. But please tell me what your favorite game is out of the two?
Great video idea!
In the institute part you called the director “father” when in fact he is your son lol
Followers of apocalypse my beloved
The legion only has access to electricity for as long as they're able to find slaves who can work with it. After conquest dries up, it's going to be like that Rick and Morty episode where the wasteland barbarians get domesticated and lose the electricity at the end.
FO2 Enclave was pretty good 2. They had an entire civilian population with a powerful army to protect them. Also their isolation at the Oil righ made it highly defensible.
Eshays as a culture in a post-war sounds AMAZING. All we need is giant bin-chickens. 10/10 👨🍳👌
I'd say the Institute and the NCR. Yeah NCR has issues (like they drained all of their water and MIGHT have it stored somewhere) but from what lore states their area was rebuilt. (Though the tv show might change that.)
The Institute is essentially a paradise if they didn't have slavery and kidnap people.
Wow let's see here:
- Enough crime to semi indirectly spawn a guy who founded a slave state, and enough crime for some people to actually vouch for that slave state.
- Literally surrounded by monsters and raiders, mobsters running around and crazy class divide plus you probably have a chance to get sold into some kind of debt slavery.
- different flavours of getting attacked by raiders and monsters or attacking raiders and monsters.
- clean food, showers, robot servants, the tech that would probably have cure Caesar and also made him 30 years younger, teleportation, GORILLAS, and basically being completely safe unless the player character shows up.
Hmmm i wonder who?
The Institute got nuke by the BOS looking at the TV series
@@Alex-pj8nz dang
@@puckered6036sounds like a guy I would get more from talking with a wall.
@@puckered6036 BASED BASED BASED
Honestly I would pick the institute because they have heart technology then the rest of the country and honestly, if the brotherhood is still in the institute can become one entity then that would be powerful not only the brotherhood would get better technology institute, we get protection and they can basically take over the planet
The settlers at my starlight drive in have the highest standard of living by far. Toilets, food, complete security and no taxes
This video has great timing for me as I'm ripping off new Vegas factions for my D&D game.
I think it's obvious that the institute has the best living conditions like if you don't blow them up theyre actually unstoppable.
I really like analysis content like this.
The Institute probably has the highest standard of living. But the NCR is thousands of times larger. Counting synths still controlled by the Institute, the NCR is still incomprehensibly larger than the Institute. But if we are counting synths, the Institute’s standard of living absolutely plummets. Furthermore, the NCR is very accepting of Ghouls and Super Mutants. The Institute isn’t and neither is the Enclave. The NCR is the only faction with a high standard of living that accepts everyone regardless of race, gender, or even mutations. Non-feral Ghouls and non-hostile Super Mutants can be officially recognized as citizens in the NCR and are given all the same rights, freedoms, and opportunities as normal human citizens.
Yes, the standard of living may be higher for the Institute. But the NCR still maintains the second highest standard of living. The NCR also likely has over a million people compared to the Institute’s couple hundred, the NCR is a lot more diverse while the Institute only has genius scientists, the NCR outlaws slavery and indentured servitude whereas the Institute engages in both with its synths, the NCR’s land area includes all of California and part of or all of Nevada at this point (depending on the New Vegas ending) while the Institute’s land area is just a multi-level facility underneath a university. The NCR also has a lot of diverse beliefs as it protects its people’s right to protest, right to religion, right to assembly, right to political opinions, and rights to vote in democratic elections. The NCR must also deal with Raiders, other factions, a large government, the struggles of a nuclear wasteland, and being a big ass noticeable target while the Institute deals with none of that, at least not in their facility, and is secretive and hidden and protected.
The Institute may technically be better. But the NCR is doing just as well with a million more issues to deal with.
The Institute easily wins. Pre-war luxury with an army of slaves. Second is likely certain vaults with pre-war luxury, but no slaves, and also the overseer's actions affect the vault a LOT. Then comes the NCR, and Vegas. Both rebuilding civilization, but a long way from pre-war state.
Obviously the institute. It is a no contest and there is no need for a 19 min video to clarify that ;)
The amount of people that like the institute is crazy
*Procurement* of dangerous tech 5:40
You could ve also included Enclave etc
Institute; clean bathrooms with clean water, and central heat and cooling. No other faction even comes close. While I don't agree with a lot of their stances, they are things I require, and they have it all.
Really good video for the most part, but I can't get behind that face mod for new vegas...
The capital of shady sands: Yeaaaa… about that.
Okay, by numbers and wealth the Minutemen. I understand they are not out of the box and need a lot of work. But food, water, housing, safety and production of materials can be done by the Minutemen in a relatively short amount of time.
You as a player can never replicate the safety the institute provides to its citizens.
You should do a video on which faction offers the worst standard of living.
4:46
I see this as an absolute win! Glory to the NCR
Hell yeah
the NCR has half their population living middle class and the other half in destitution if we’re talking about population percentage other than the institute Caesar’s legion is second to none
Bruh
Other than the Institute... so the Legion is second to the Institute, then. Still, no. No technology, no medicine, and a dictator who claims intellectual superiority because he read a book. Oh, and the whole slavery and slave-soldiers thing. Even if you were lucky enough to just be a Legion citizen, then you pretty much have the same living as everywhere else.
Bruh ∆
@@ALLMINDmercenarysupportsystem the institute has like 100 people to support so like no shit it’s going to have a better standard of living
also Caesar 6 confirmed books not counting the likely libary of books he’s read before and since he’s founded the legion
also the legionaries aren’t slaves if you look inside their chests you’ll find loads of money and the legion denarius has a higher exchange rate than any other currency in NV
as for the actual slaves that’s tuff ig
the legion citizens on the other hand have comforts not available to most other wastelanders like water and electricity
and did i mention that the Legion controls some of the safest territory in all of the fallout universe?
also education is likely readily available to legion citizens based on the University of Arizona being where the legion gets their armor and the legionaires all know at least a little latin
The enclave?
I am late but in fallout new vegas aftermath if house win he increase his influence to freeside and wasteside creating new building and job so yea that need to be in consideration.
15:51 Ok I get how the Legion could provide food and water, at least in its western areas with the Colorado for irrigation and supply (the ways it's phrased suggests a welfare state using slave labour, which tacks for "bread and circuses"), but where on earth is the Legion sourcing its power? Are the reformed tribals who can't fix an auto-doc or fabricate a firing pin for a howitzer refurbishing nuclear power plants?
They don't own the dam or the Helios solar plant, where is the power for places like Flagstaff coming from? If they have the knowledge and resources to supply electricity to whole cities like Flagstaff and Phoenix, why are some of your men chucking spears at enemies?
The residual nuclear power of old world USA works in most of the cities still. Like when you go into the DC metro you can find working lights. Legion however probably can't make good use of the power due to culture though.
The fort doesn't really have power anywhere other than Caesars tent and cottonwood has a generator outside the centurions castle. Other than that I don't really know what the legion would need power for as their whole philosophy is self sustainability separated from technology
@@Cody-r7r The issue is that power is apparently supplied to subjects in Caesar's lands, which means the Legion is able to rebuild, maintain and construct distribution systems. In which case you would think they could fix an auto-doc.
Yes there is pre-war power in cities but that is run at an emergency level and would not likely handle a full population use load, it can keep the lights in government buildings like metros on, but that is not nearly the same draw as a fully inhabited city.
@@danf3201 maybe he largely imposes his luddite philosophy on his peasants, or maybe there's solar farms/renewable energy.....or most likely it's all run off coal. There has to be at least a couple dozen people in his land who are devoted to keeping them happy I'd imagine.
It's stuff like this that makes me hate the Legion even more than just being moustache twirling villain levels of evil and purposefully exactly wrong on all the philosophy they are allegedly based upon. There are a ton of technologies that peoples in universe can use, and be easily represented but seemingly are not.
In Legion territory micro and pico-hydro power is not exactly difficult. And given the amount of manpower even fairly large hydro-power works should be pretty doable. For basic machinery and factory work they would not necessarily need much electricity as water and animal power can do things like say drilling out gun barrels. Running a wood lathe. Garment manufacture. That sort of thing. And unlike wind purpose built hydro systems are far more reliable. As long as water flows you will have power.
You also can tap the remains of old oil/gas wells or pre-war garbage dumps to collect natural gas or methane (it is a big component of natural gas) respectively. Dumps will put off methane as the organic matter breaks down. It's a shame we have not seen a town in FO thus far that I am aware that does not use this concept. Not only can one mine the dump for old metal, glass and other materials, you can provide power from the gas. It is unlikely all of the coal was mined out, so coal power is a possibility in some areas.
There is also a take off of the garbage dump idea of bio-gas, where organic matter including sewage, manure, food waste, etc, are put in a digestor which allows it to break down quickly, providing a steady trickle of methane gas. That gas can be used to cook food, purify water, or run generators. Even better anything organic can be used and the system can be built as a part of a mass latrine system, where the urine is filtered off and the feces is collected in a large septic tank like digestor. Something that would be ideal for the Fort to provide lighting, limited industrial power and cooking flames. Said gas could also be bottled and used as fuel for vehicles or tractors. The UK used something similar using peat moss to power their street lamps for quite a while.
Finally there is another oft forgotten but useful low tech source of power, woodgas. It is essentially a large metal furnace that causes wood to king of cook off combustible gases which are used to power an engine. Said engine can be stationary to power a factory or mounted on a vehicle bed. During fuel shortages in the Second World War a lot of European powers on both sides used woodgas to replace petroleum in civilian cars, tractors or even military logistics vehicles. You are not going to get the sheer BTUs out of woodgas than you will gasoline/diesel, or even blended biodiesels, but it is enough to pull large carts of cargo twenty, thirty or perhaps more miles at a time in a pony-express type situation. I'm no engineer but it is possible to scale it up large enough for a rail car, which would greatly aid efficiency.
Of course if you can easily mill out rifle barrel blanks, lathe out wood stocks, cook charcoal for power without ever needing a bit of petroleum that raises a great question....
Why waste your young men to die with spears?
Arguably Tenpenny tower. Vault 81. The sorrows tribe.
Why institut and not enclave😢
I’d like to think Gary has it made, I’m a Gary… sure of it.
I mean, you had a good life expectancy until shady sands was nuked, according to the tv show
Oh no it "fell" or something.
Definitely the NCR. They have healthcare. The US doesn't even have that.
I must give credit to Caesar Legion, since their citizens know how to survive in the wasteland. Plus if the Legion wins the II battle for Hoover Dam then the living standards for entire population will get much better then NCR citizens.
Ps. The Institute might get a synth rebellion sooner or later that will destroy the entire human population in this faction, so they are living on the time bomb.
True to Caesar
Isn’t the boneyard LA so why does it look like some ruin wasteland instead of some NCR city in the Fallout TV series trailer ?
Because Bethesda has retconned almost all lore not from their games. I'm pretty sure the NCR barely exists at all anymore.
@@tanairium654 Have you not played F4, Kellog is from the NCR, he was a kid when the NCR voted to become the NCR (Or allow another settlement/city to join, haven't played the game in a while) Its still there, and unless the Legion won Hoover dam, causing mass political issues roits and all shorts of fun times, I doubt its gone.
@@aaronlaughter6471 The show says it's gone now.
Don't ask questions. Just consume product and get excited for next product.
@@80krauser Yes, what an original retort. But hey, what should I expect from people in the Hivemind.
@@aaronlaughter6471 I SAW THE POWER ARMOR AND I CLAPPED!!!!
@01:06 I can't imagine living in a world where one's government is corrupt.
cough cough
If the brother hood the republic and Institute join forces it would benefit the whole continent they would easily wipe out the raiders and mutations and bring back order and stability within a hundred years