Modelling for the VFX film industry in Blender - Bevels EP1c

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  • เผยแพร่เมื่อ 16 ก.ย. 2024

ความคิดเห็น • 144

  • @BlenderBob
    @BlenderBob  4 ปีที่แล้ว +12

    This is a remastered version. Better sound.

    • @nothingnothing3211
      @nothingnothing3211 3 ปีที่แล้ว

      Hey! it's not added to the modeling playlist.

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว +2

      @@nothingnothing3211 Fixed. Thanks

    • @nothingnothing3211
      @nothingnothing3211 3 ปีที่แล้ว

      @@BlenderBob Thanks to you sir! It's because of you that I've learn't to make a models with a good topology and much more. Right now I'm making a Eagle spacecraft from the blueprint you gave us. Can I share it with you on FB or discord when finished? You can guide me with topology and even texture on that. Having a hard time making it with your taught standards but I'm learning from your videos and by practicing myself. Thanks a lot again! maybe I'll be able to monetise my skills in the future. Hope it's not a very long comment for you.

  • @DECODEDVFX
    @DECODEDVFX 4 ปีที่แล้ว +6

    Good video Bob.

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว

      Thanks! That's actually my third one that I remastered. :-)

  • @chukwudiebite7775
    @chukwudiebite7775 2 ปีที่แล้ว +2

    Blender Bob...
    Do you know what you are...?!
    You are a genius.

  • @user-yz5bw4dm2d
    @user-yz5bw4dm2d 3 ปีที่แล้ว +2

    Blender bob you are the best.

  • @jamienorton786
    @jamienorton786 ปีที่แล้ว +1

    Hi Bob, liked, subscribed, set notifcations and now commented ;) I have needed to skill up from dirty concept modelling for concept art to VFX standard modelling, and finding your channel is just perfect. Love that you share your knowledge for free. Fantastic content, and I really like your presentation style. Thank you for what you share in your channel, I am very happy to have found this. Have a great day

  • @franbelda1951
    @franbelda1951 2 ปีที่แล้ว +1

    I love your channel Bob! Keep it going!

  • @hairyguysketches9799
    @hairyguysketches9799 2 ปีที่แล้ว +1

    Thank you for the advice about the nut! It was really helpful.
    Oh, and the beveling was nice too, I guess.

  • @skadoshh5402
    @skadoshh5402 2 ปีที่แล้ว +1

    Entertaining. Underrated channel

  • @ryszardzimek899
    @ryszardzimek899 3 ปีที่แล้ว +1

    Bevel unmasked! Thank you! I also greet your cat:)

  • @pkplayz7711
    @pkplayz7711 3 ปีที่แล้ว +2

    Love ya bob

  • @coreys2686
    @coreys2686 3 ปีที่แล้ว +2

    Another way to use bevel modifier, instead of using the Angle Limit Method:
    Limit Method: Weight
    change Width Type from "Offset" to "Percent"
    In the Sidebar [n] > item tab > adjust the Mean Bevel Weight in the Edges Data

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      You are absolutely right! I totally ignored that because... well... I just didn't know about it at the time. But I do talk about it in one of the advanced modeling tutorials. I also forgot about another way to make bevels: bevel shader node. But I also talk about it in the advanced one. Thanks for the input! :-)

  • @Galvorn100
    @Galvorn100 2 ปีที่แล้ว +1

    Thank you!

  • @rafaelrezende7889
    @rafaelrezende7889 2 ปีที่แล้ว +1

    Sir, you deserve your comment! Bonus liked, subscribed and stuff for the Garota de Ipanema song! Thanks!

  • @bbooddoogg
    @bbooddoogg 3 ปีที่แล้ว +1

    commenting for the walnut, despite your instructions at the beginning.

  • @the3dmemelord82
    @the3dmemelord82 2 ปีที่แล้ว +1

    This is just EPIC!

  • @flowerslovepower8614
    @flowerslovepower8614 3 ปีที่แล้ว +1

    Thank you so much

  • @PnoMate
    @PnoMate 2 หลายเดือนก่อน +1

    amazing

  • @boxcardboard5594
    @boxcardboard5594 3 ปีที่แล้ว +3

    Fullfilling the deal!!!

  • @egidioviceconte4071
    @egidioviceconte4071 2 ปีที่แล้ว +3

    I want to start in the industry, i still don't know in what field, so i started to learn modeling by myself and i followed many courses...i believed i had achieved some skills. After watching your videos i feel i have to restart. The way you explain all the principles is so good and easy to understand. your channel it's pure gold. keep it up! you deserve way more subscribers!

  • @igka4029
    @igka4029 2 ปีที่แล้ว +1

    Super!

  • @harithsami843
    @harithsami843 2 ปีที่แล้ว +1

    Great video as always

  • @michaelsbasement9021
    @michaelsbasement9021 2 ปีที่แล้ว +1

    I learned so many things (far more than four) so I thought of sending you some flowers???

  • @Fxnarji
    @Fxnarji 2 ปีที่แล้ว +1

    your videos are amazing!

  • @MrAlbertein
    @MrAlbertein 3 ปีที่แล้ว +1

    The blender community needs more Blender Bob videos. We need you Blender Bob!

  • @parth1350sharma
    @parth1350sharma 3 ปีที่แล้ว +1

    You gave me a lot of general knowledge today!

  • @hectorescobar9450
    @hectorescobar9450 2 ปีที่แล้ว +1

    At 8:30, you don’t have to apply the modifier for you to split that corner into two quads. Just split it creating two triangles, once you get out of edit mode, the bevel modifier will recalculate that and split it into two quads. You can also tell the bevel modifier where to add the bevels by changing the setting from angle, to weight and just give weight values to the edges to set how wide you want that particular edge to be.

  • @Adlip_Kun
    @Adlip_Kun ปีที่แล้ว +1

    Thank you so much ❤

  • @justdeyobserve8918
    @justdeyobserve8918 3 ปีที่แล้ว +2

    You Are A CG god 😎😎😎❤

  • @KILLPSYCHOMC
    @KILLPSYCHOMC 2 ปีที่แล้ว

    Plus d'informations dans cette vidéo que dans n'importe quelle autre sur youtube. Bien joué.

  • @alevz
    @alevz 3 ปีที่แล้ว +1

    Big Mac got me

  • @philfounarcoleptik3d679
    @philfounarcoleptik3d679 3 ปีที่แล้ว +1

    I'm laughing... you get a subscription and notifications and share your channel... I was shared your channel this morning and I've already watched 12 videos from the first one... I'm learning a lot of tips and I'm laughing too. Really great, keep it up... I'll finish the channel today lol

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      Thank you so much!

  • @TheLovgun01
    @TheLovgun01 3 ปีที่แล้ว +2

    Yes, Yes, Yes, Yes, This is very good! ^^
    Subscribed, liked, and comment! ; D
    Thx for taking the time and interest to juice up the community with more knowledge! ^^

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      Thank you so much!

  • @MopyProductions
    @MopyProductions 3 ปีที่แล้ว +1

    Shift + E to and subsurf creases.

  • @winstonlloyd1090
    @winstonlloyd1090 3 ปีที่แล้ว +2

    This is great - helping me to understand how Blender thinks about bevels, so maybe I can think about bevels rather than just trial and error. Subscribed.

  • @neptun3189
    @neptun3189 3 ปีที่แล้ว +1

    dude, youve seriously got all the questions answers to my (being a maya cg student) problems as a blender user

    • @neptun3189
      @neptun3189 3 ปีที่แล้ว

      thankyou

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว +1

      You’re welcome! Check my Maya to Blender survival guide.

    • @neptun3189
      @neptun3189 3 ปีที่แล้ว

      @@BlenderBob will do! also do you know of any resources for a modo user as well?

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      @@neptun3189 Nop. Sorry

    • @neptun3189
      @neptun3189 3 ปีที่แล้ว

      @@BlenderBob thats ok, i sincerely do appreciate your haelp in the blender community either way, and as it turns out im still using maya day to day anyways :P
      so keep up the good work :D

  • @dimtodim
    @dimtodim 3 ปีที่แล้ว +2

    great tuts :) thx

  • @alexandrearaujo4256
    @alexandrearaujo4256 3 ปีที่แล้ว +1

    Greetings from Brasil. Thank´s to Andrew Price, he sent an e-mail to the subscribers of his channel, telling about you and how amazing your videos are. I gave him a try and came here to check it. I am glad I made it. you are great. you explain things in a very nice way, thank you.

  • @HubertKnoblauch3DContentOnline
    @HubertKnoblauch3DContentOnline 3 ปีที่แล้ว +2

    Amazing Bob, learning so much!

  • @leongachuiri3626
    @leongachuiri3626 2 ปีที่แล้ว +1

    i love your channel especially the one for crowd simulation i would love to see more crowd stuff in blender.

  • @loopcut
    @loopcut 3 ปีที่แล้ว +3

    A deal is a deal, subscribed. You got me at the kangaroo. Well played! - Andrei

  • @CarlosEduardo-mg4ug
    @CarlosEduardo-mg4ug 3 ปีที่แล้ว +1

    Okay Blender Bob, you're my favorite Blender Channel now.

  • @csguru8211
    @csguru8211 3 ปีที่แล้ว +1

    I've already done all four things before watching the whole video cause your tutorials are great.

  • @nekrosarts2906
    @nekrosarts2906 3 ปีที่แล้ว +1

    this is gold

  • @Fireblats
    @Fireblats 2 ปีที่แล้ว +2

    I know I'm late, but you are THE MAN! Thanks for these! It's kind of hard to find the parts because of the playlist setup, but once you figure out a clean way to get to them its amazing. That's a like and subscribe from me boss!

  • @ByronKindig
    @ByronKindig 4 ปีที่แล้ว +1

    Thanks Bob, I always learn a lot from your videos, plus I like your jokes.😊

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว

      Thanks Byron! More to come this weekend (I hope)

  • @digitalcyclopsvideoproduct867
    @digitalcyclopsvideoproduct867 3 ปีที่แล้ว +1

    Wonderful! Beveling using multiples of 2... makes sense once you show it!

  • @markus.kaufmann
    @markus.kaufmann 3 ปีที่แล้ว +2

    This really helps a lot. Thanks for this video series!

  • @wadeeliason969
    @wadeeliason969 3 ปีที่แล้ว +1

    Great info. its great knowing the details about what is needed. thank you

  • @TheRealStructurer
    @TheRealStructurer 3 ปีที่แล้ว +1

    Great stuff presented in a great way 👍🏼 Keep them coming!

  • @cocamaster0
    @cocamaster0 4 ปีที่แล้ว +1

    I've been using that addon ever since I watched this video, it is awesome! thank you!

  • @ThadeousM
    @ThadeousM 3 ปีที่แล้ว +1

    The bevel theory I've been searching for!

  • @stylrart
    @stylrart 2 ปีที่แล้ว +1

    I'm already subscribed, already hit the notification bell and liked your video (again) - so here is your comment ;)
    Love your content!

  • @YuxAsakuras
    @YuxAsakuras 4 ปีที่แล้ว +1

    Thank your Bob, I can learn so much from these videos :D

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว

      Thanks YuxAsakuras!

  • @chlbrn
    @chlbrn ปีที่แล้ว +1

    45 species of kangaroos remind me of my undergraduate life, at that time, I had an environment course that required us categorizing species of animals and plants, and writing their names in Latin which really gave me a big headache...

  • @milo6102
    @milo6102 3 ปีที่แล้ว +1

    nice video :)

  • @badsitvfx652
    @badsitvfx652 3 ปีที่แล้ว

    control a is a great shortcut to bring up the options to apply scale :)

  • @Mainman0011
    @Mainman0011 4 ปีที่แล้ว +1

    ok. . . you got me at 3:12 in about loop tools + space. . . that's something I haven't used yet :) thank you for the video dude, like + subbed ;)

  • @RolandJVyens
    @RolandJVyens 2 ปีที่แล้ว +1

    I just learned a wood work technique

  • @okayest8978
    @okayest8978 3 ปีที่แล้ว +1

    Jokes on you, I was allready subscribed!, but good video tought!, I did learned a lot blender wise

  • @gottagowork
    @gottagowork 3 ปีที่แล้ว +1

    "I dare you to twist a triangle"? Lolwut? That's on par with edgeless cubes. :D

  • @aronseptianto8142
    @aronseptianto8142 3 ปีที่แล้ว +1

    i feel a lot of the problem shown on the right can just be solved by having backup of unbeveled mesh

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      That's why I prone modelling in hybrid mode. A model that can be use with or without subdivision.

  • @faustoart
    @faustoart 6 หลายเดือนก่อน +1

    Ok, you earn this comment

  • @KathTalia
    @KathTalia 3 ปีที่แล้ว +1

    I think that's called bait'n'switch xD - But I definitely learned more than four things! ^^

  • @ldl6053
    @ldl6053 3 ปีที่แล้ว +1

    OK here is your comment. Cool video by the way.

  • @Tarex_
    @Tarex_ 3 ปีที่แล้ว +1

    Lol for all of the edgeloops you can talk to josh gambrel :D that's his standard approach.. so this is my comment, already subscribed and a like is also there

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      Now that's funny because I started Blender Bob after seeing one of his clips and thinking he was totally wrong in his approach (doesn't mean it apply to all his clips though). Everybody has their own way of working. The end result is what counts. :-)

    • @Tarex_
      @Tarex_ 3 ปีที่แล้ว

      @@BlenderBob i came to Blender from Fusion360 for the mesh manipulation of my CAD files since there are some moves that are frustrating to do in cad, struggling my way through Blender, so trying any and all kinds of tutorials, the loopcut thing just doesn't work on imported geometry usually, but love your videos, we have similar humor :D and appreciate the experience you bring to the table

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      @@Tarex_ Well, check the next clip I'm going to post, hopefully this weekend, because it will be about dealing with CAD data. Thanks for the comments. Tarek? That sounds like a Vulcan name. Do you have pointed ears? (now let's see if we have the same sense of humour)

    • @Tarex_
      @Tarex_ 3 ปีที่แล้ว

      @@BlenderBob very definitely will be checking out your upcoming videos, can't wait, gave up when lattice bending a mesh with a reference photo, clipping and viewport rage happened there. And no the name is arabic, so yes hot blooded, the pointy ears come from me being half finnish though, more grinch than santa's helper, but the ladies usually like the vulcan greeting :D Shocker, i know ;) live long and prosper, till CAD Comment

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว +1

      @@Tarex_ You passed the test. Welcome to the club! :-)

  • @SHAMS-G2
    @SHAMS-G2 3 ปีที่แล้ว +1

    Alright a deal is a deal

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      That bevel clip brought me so many subscribers... :-)

  • @BO4s
    @BO4s 3 ปีที่แล้ว

    The song is The Girl from Ipanema.

  • @izvarzone
    @izvarzone 3 ปีที่แล้ว +2

    6:52 a lot of old tutorials teach that. But instead of knife I use insets on each smoothing group. Trick learned from polycount forum; there may be even scripts doing that automatically, but I havent find any for Blender yet, I know how to do it in Houdini (blender needs python for that, I dont know it yet)

    • @hectorescobar9450
      @hectorescobar9450 2 ปีที่แล้ว

      The problem with that technique is that the shape wont hold up when you add a subdivision modifier

  • @afrosymphony8207
    @afrosymphony8207 3 ปีที่แล้ว +6

    good lord, this whole thing made me sad cause i just realized i didnt know jack shit about something i thought was basic modelling. even with this explanation i still didnt understand half of it

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว +3

      Sorry I made you sad. I guess just watch it again so you will understand the other half. ;-)

  • @IGarrettI
    @IGarrettI 2 ปีที่แล้ว +1

    if your uvs are messing up with the subd modifier change the "uv smooth" in the advance section

    • @BlenderBob
      @BlenderBob  2 ปีที่แล้ว

      I've learned a lot since then. Too bad YT won't allow us to change videos like Vimeo.

    • @IGarrettI
      @IGarrettI 2 ปีที่แล้ว

      @@BlenderBob totally jumped the gun and didn't notice the video date. My bad !

    • @BlenderBob
      @BlenderBob  2 ปีที่แล้ว

      @@IGarrettI No, my bad. I should have done more research before posting the clip. But I really enjoy getting comments like this so I can get better and better. I've learned a lot since I started Blender Bob. So thank you. :-)

    • @IGarrettI
      @IGarrettI 2 ปีที่แล้ว

      @@BlenderBob no no, my bad , please 😄 thank you !

  • @Elyakim_binenstock
    @Elyakim_binenstock 2 ปีที่แล้ว +1

    I’ve learned 2 things

  • @MarCuseus
    @MarCuseus 3 ปีที่แล้ว +1

    Challenge, how to make chiseled 3D text with clean topology?

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      That's actually the subject for next week! Be patient my young padawan.

  • @petebateman143
    @petebateman143 3 ปีที่แล้ว +1

    When do we get the video about the Red Red Robin?

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      Sorry, copyright issues.... ;-)

  • @BlenderDaily
    @BlenderDaily 4 ปีที่แล้ว +2

    the walnut forced me to write this comment

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว

      I worked! :-) I just subscribed to your channel!

  • @yourpersonalspammer
    @yourpersonalspammer 3 ปีที่แล้ว +1

    are the "good triangles" also good for models for games?

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      Game engine only use triangles Well, Unreal does. Not sure about Unity.

  • @vrSpeechless
    @vrSpeechless 4 ปีที่แล้ว +1

    Remastered are amazing.
    Was wondering about AA. Do you have some thoughts on what is the reason that some 3D graphics respond better to AA (FAA/TAA/MSAA) while others better to SSAA. Is it something to do with how they make their models, 'dirty or clean' based on your vfx industry etiquette recommendations?

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว

      I'm unfamiliar with FAA TAA and MSAA. Maybe it applies to the gaming industry only?

    • @vrSpeechless
      @vrSpeechless 4 ปีที่แล้ว

      @@BlenderBob I guess so, I am just understanding that now. The gaming industry is realtime 3D where fps is king, so jaggies abound, and anti-aliasing (AA) is necessary. And in the movie industry, each frame is rendered to perfection, so AA is a mute point, unless you are upscaling/downscaling, at which point the 3D geometry is not relevant, because you are in post production.

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว

      @@vrSpeechless I know what antialiasing is. I just don't know about the different kinds you were mentioning. We rarely upscale in the film industry. If we do, it will be for thing like smoke or fire. Things that don't have any sharp edges.

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว

      Ok I just checked, These AA settings are only for hardware rendering, so, gaming.

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว

      But I guess I will need to learn about them because the film industry is changing with virtual studios and we are in the process of jumping into that train.

  • @Uradamus
    @Uradamus 3 ปีที่แล้ว +1

    By chance, did you just not know about edge crease before making this? Support loops are for chumps who don't know better, heh. =P

    • @BlenderBob
      @BlenderBob  2 ปีที่แล้ว +1

      Creases are great as long s you stay inside the same software. It's more problems when you have to convert stuff from one software to another

    • @Uradamus
      @Uradamus 2 ปีที่แล้ว

      ​@@BlenderBob I suppose. These days my stuff is always either in Blender or Godot, and I have to apply my mods when I move things to Godot, so any subd I might have been using is baked in and the edge creases job is done at that point.

  • @mvp4168
    @mvp4168 3 ปีที่แล้ว +1

    Had to Sub, even If i use c4d 😱🙄😢🥺

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      Resistance is futile. You will be assimilated.

  • @m.dambro8057
    @m.dambro8057 3 ปีที่แล้ว +1

    Deal^^....when you are singing you sound like sponge bob. Are you related?

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว

      Non, Bob is my first name, Sponge is his last name.

  • @spiritofmax
    @spiritofmax 3 ปีที่แล้ว +1

    which pie addon you are using for these custom pie menus?

    • @BlenderBob
      @BlenderBob  3 ปีที่แล้ว +1

      Pie menu editor. See my Maya to Blender survival guide for more info

    • @spiritofmax
      @spiritofmax 3 ปีที่แล้ว

      @@BlenderBob thanks for your reply, I am a big fan of your work. Blender Guru suggested your channel and I am watching your video back to back. Thanks again.

  • @ojonasdev
    @ojonasdev 3 ปีที่แล้ว +1

    lil commentary.

  • @jaspermori
    @jaspermori 3 ปีที่แล้ว +1

    I created another yt channel just to subscribe two times

  • @enkifury1838
    @enkifury1838 3 ปีที่แล้ว +1

    😂😂 5 things +

  • @esbjornmonteliusrisberg6834
    @esbjornmonteliusrisberg6834 3 ปีที่แล้ว +1

    The obligatory comment

  • @phalhappy8612
    @phalhappy8612 4 ปีที่แล้ว +1

    Question: do you keep modifiers in final render or you apply them all before rendering?

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว +1

      If I stay in Blender, I usually keep them. If I need to export the models to another software, then obviously I need to bake them.

  • @willdebause5418
    @willdebause5418 4 ปีที่แล้ว +1

    I was forced to to comment.

    • @BlenderBob
      @BlenderBob  4 ปีที่แล้ว +1

      Great! Were you forced to subscribe and turn on notifications too? ;-)

    • @willdebause5418
      @willdebause5418 4 ปีที่แล้ว +1

      @@BlenderBob it was in the deal I had to