@@haven_art haha ya I'm pretty sure u can use It to lock anything to a position. Not really sure how heavy it makes your rig, but it think it's usually fine
I was actually gonna ask something similar a while back. I made a rig from your tutorial series and then used it as a template for other rigs but when I edited the new rigs and imported all of them into the same scene they all used the same colour palette and the master controllers didn't work (the deformations were random and not what I created in the MCs). I think it was because I created the original template with the master controller as well, whereas I should have saved it without the MC. Haven't got around to trying it without the MC yet but saw this and thought I might as well ask. The colour palettes thing is still unclear anyway... Probably have to colour each rig from scratch or something
hi! ya palettes and master controllers are always abit complicated. But ya you would need to create a completely new palette for each rig, this recolour method just helps speed up the recolouring process. For the MCs, I would have to see the rigs to get a better idea of what is going on, but I think as long as teh master controllers are in character group it should be fine.
Hey Fabio ! Where do you find freelance for Rigging? There’s practically nothing on upwork .. what should I do or where to look for it ?? sorry a lil out of topic question.
Hi! good question. Linkedin is a good place to look for small and large studios looking for rigging work. Also on the toonboom discord there is a section where people post jobs that they need to fill. Ya I have never had any success on upwork and fiver
Damn it's really useful
ya I hope it can help the next time you make a rig
Bake WHAT!? WHAT!? was not aware of the static transformations functionality!
@@haven_art haha ya I'm pretty sure u can use It to lock anything to a position. Not really sure how heavy it makes your rig, but it think it's usually fine
Love this
@@jbishop72 ya we tested it out on a live stream awhile back. It's actually so useful.
I was actually gonna ask something similar a while back. I made a rig from your tutorial series and then used it as a template for other rigs but when I edited the new rigs and imported all of them into the same scene they all used the same colour palette and the master controllers didn't work (the deformations were random and not what I created in the MCs). I think it was because I created the original template with the master controller as well, whereas I should have saved it without the MC. Haven't got around to trying it without the MC yet but saw this and thought I might as well ask. The colour palettes thing is still unclear anyway... Probably have to colour each rig from scratch or something
hi! ya palettes and master controllers are always abit complicated. But ya you would need to create a completely new palette for each rig, this recolour method just helps speed up the recolouring process. For the MCs, I would have to see the rigs to get a better idea of what is going on, but I think as long as teh master controllers are in character group it should be fine.
@ nice one thanks dude!
@@jonmarkdoyle ya let me know if it works
Hey Fabio ! Where do you find freelance for Rigging? There’s practically nothing on upwork .. what should I do or where to look for it ?? sorry a lil out of topic question.
Hi! good question. Linkedin is a good place to look for small and large studios looking for rigging work. Also on the toonboom discord there is a section where people post jobs that they need to fill. Ya I have never had any success on upwork and fiver
@ Thank you so much Fabio ! I’ll check it out and join the discord too! Thank you for sharing!!
@@Neutralneuu nice, do you have a rigging demo reel btw?