I don't think it's expensive and I don't think you'll see any performance drop. I don't have any numbers for you. But LUTs was the primary color correction method before updated Color Correction tools introduced in UE4+5. It's more about having inconsistencies across various monitor displays when using LUTs.
Thanks! Took some notes to practice. Appreciate the help.
👍 awesome
thanks for the video, please tell me -- how to calculate, or how do you feel how expensive is using Lut in real time for gpu or CPU?
I don't think it's expensive and I don't think you'll see any performance drop. I don't have any numbers for you. But LUTs was the primary color correction method before updated Color Correction tools introduced in UE4+5. It's more about having inconsistencies across various monitor displays when using LUTs.
@@WorldofLevelDesign thank you for such speed and completeness of the response
Can LUTs be used to create colorblind settings for your game