The uncharted thing contributes heavily to the adventure theme of the series, and although I never noticed it, I appreciate that they added this mechanic because the game would not be the same if you sat in one place throughout all the shootouts
I can remember moments in the uncharted games where I bunkered down and died over and over again. Then one attempt I decided to go all Rambo and run around more and for some reason it worked. Makes more sense now
Unless youre playing on brutal difficulty which pretty much force you to camp in a single spot. Almost like they put it on to have the opposite effect.
I somewhat disagree with the execution though. A lot of the things that effect things are like watching or interacting with things which aren't based on morality
@@DPowered2 I appreciate it's "hidden" but I have to agree with you a bit. Some mundane things give you morality points, like say...hearing a conversation or playing guitar, it's kind of silly
That's one thing that made me love old big box PC games. Most of them came with a decent amount of literature related to the game. I really kinda miss physical PC game releases. They have to put them on an SD card or USB drive that can't be overwritten though.
@@aninditapaul9291 When did I insult them directly, yet you've insulted me on other threads? "Seems like His Fanboys are out again" Has absolutely no name attached. Furthermore this channel isn't Falcons, you're not the one who owns "Gameranx" and why should i listen to you. Jake is better, deal with it, much like i still have to endure seeing Falcon videos uploaded.
the only hidden mechanic in my memory is Castlevania: Symphony of the Night. Where the entire magic system was basically hidden. i was blown when i learned there's a second half to the game, with the castle upside down. so yeah, so many things hidden in that game.
I figured it out rather quickly. You do something good/bad and you get a noise that's either positive or negative sounding... I thought it was obvious after the very first bullet you can give to a beggar. I had no idea it'd effect the ending though.
In Divinity Original Sin 2, You can combine your footwear with the nails to make sure you don't slip on an icy surface. No one told me to do that & I am sure if such a thing existed before the internet, only a handful of us would have figured that out.
Holy crap! That FFX entry is blowing my mind. Every time I played, I always got Rikku throwing Tidus the ball! Apparently the game quietly noticed she was my favorite character, by me talking to her first or whatever I guess?
In Monster Hunter, there's no problem comparing two weapons of the same class. If you are comparing weapons of two different classes, then in most MH games, you have to deal with the *Bloated* value, not Motion values. Motion values change the damage of attacks depending on which attack you are performing.
You NEED to know this is if you play Uncharted on explore mode(one with least gun shooting and more exploration) all the puzzles get harder to solve especially the water fountain level in Uncharted lost legacy and if you change it to normal mode it gets easy to solve..
I'd like to mention spell sync. in Dragon's Dogma. I know it's not a "BIG" game, but it's big for me and other dedicated fans. It's a hidden gem among RPGs. There is also more hidden mechanics in Dragon's Dogma. For example there are ways to teach pawns ( AI companions ) to behave certain way.
Its probably a LOT bigger than you realize. The spell sync isnt really hidden though, I know somewhere it tells you about it. The stacking of periapts would be more hidden.
the true number one is witcher 3, there's a secret mechanic that allows you to get significantly less damage or no damage at all when you fall small heights, all you need to do is press the jump button during the fall just before touching the ground to make a roll, I remember being at 100 hrs in my first playthrough when I realized it, feels bad
@@singleplayermoments Literally the first thing thats being talked abt in the vid is "bunkering down in one place" which is discouraged even by the devlopers themselves.
I'm not sure if you've included this in another video but Castlevania Symphony of Night had hidden spells. Left, right, up, down, attack summoned a ghost, hold up, roll to down summons multiple ghosts, left, roll to up and finally right casts dark metamorphosis which caused enemies that bleed to heal you when attacked. Also, many weapons had a special attack by rolling down to forward, attack.
Warframe has many systems it doesn’t tell you about, one example is how the exp system works. I suggest looking it up because I don’t think I can explain it that well.
The affection points is in Star Ocean 2 (playstation 1) , if you play with two characters in at least 100 battles (commonly a man and a women) they start to call the other for his name directly in fights when you die, here is useful because you have to do many new games with different interactions between characters to fill up the "voice collection" to 100%, also if im not wrong some items or accessories only can be obtained when you are in full friendship or affection with certain character; To complicate things even more, aside of the normal ending when you defeat the last boss, when you end the game you are "rewarded" with a specific ending showing us what happen to all characters time later, if you manage to "ship" two characters they will have their own ending living together; yeah the freaking game has at least +80 endings and some secrets one´s, totally nuts.
I always wondered how Artyom survived the second game to be on Metro Exodus. Turns out I got the bad ending for killing some bad guys that I were supposed to forgive.
One of my favorites was the Cancel system in the old DBZ Budokai fighting games. They had mechanic where certain single attacks could be charged to make them unblockable but you could hit guard and instantly cancel them to go back to a neutral position. This actually made it possible to make attack chains safe on block and to combo together entirely different attacks that normally couldnt do anything and made the game have a pretty complex system. Without it 99.9% of attacks lost to anyone blocking with it you suddenly had a complex system of mix-ups based on varying attack chains and cancel timing at different ranges and your damage potential easily quadrupled
Huh, so in Amnesia they let you run away...got to admit I've never noticed that. True, I've only ever watch let's plays of it, like many, but still never caught on whenever someone I was watching turned tail and ran they baddies were like "Ok, np I'll catch up to you in a minute, no need to rush not like you're leaving or anything."
Years ago in GTAV I remember that you could manipulate the stock market. You could invest into airlines like AirEmu and go to an airport and blow up/destroy the competitor airlines to force your stocks to go up.
That has never worked. You can use the stock market and fuck with it thru specific Lester missions. But just going and fucking with airlines outside of a mission will do nothing. This is a myth
I can’t believe that after 27 years, I finally found out how to do the “floating samus thing”. It sometimes appeared on the clips that are showed if you didn’t start a game. Oh man. Thank you Gameranx.
One thing I genuinely didn't know was leveling up giving you a dmg boost for 60 seconds in Borderlands 2 and I've been replaying tf out of that game for almost 6 years now
Kingdom Hearts 2 had revenge values. Each of your attacks has a certain value, and each boss has a limit of how much value you can inflict before they instabreak your combo with a counter attack. It severely balances against button mashing.
For the moral points in metro, I only realised they existed when artyom died at the end of last light, I knew about exodus (cuz I only played them recently) so I was really confused at how artyom would be in the next one, turned out it was the bad ending and the good one was the real one
Fairly certain at least *some* of the Pokémon move combos are explained throughout the generations, though I can see how newcomers wouldn't know about them.
Fun fact with FFX's affection system: If you grind out getting Tidus' final limit break in the water area where you dive down with Rikku (called ????), then NO ONE will through you the blitzball. It'll just appear magically all on its own for Tidus to kick. It's hilarious.
What Falcon said about Pokémon is on scratching the surface. There are a bunch of different effects. Like Sunny Day/Harsh sunlight makes healing does more damage while the opposite happens in rain. Also, if your opponent uses Dig and is hit with Earthquake, it goes extra damage. Same with Dive and Surf interaction. And he didn’t even go into the move Hidden Power.
I'm a Super Metroid Speedrunner and Rando player and I can tell you that there are so much tech in movement and execution it's unbelievable how difficult and complex the routes have become in just the past 10 yrs. I highly suggest looking up speedrunner Behemoth87 ANY% speedrun... It'll blow your mind...
Metro:Exodus for me was a wild ride. I remeber beating it then looking to see the alt ending... only to find out the ending I got was a secret ending on my first playthrough... the posted endings were the good and bad neither of which really were that great emotionally. But having gotten the secret ending fucked me up hard XD
@@xxZwei at the time when I beat it idk how it happened but neither the Good or bad ending were the ending I got. So I dont really know what to tell you. Unless they changed something and took an ending out for some reason.
funny thing when i played metro games i always got the good endings without ever knowing about the guides. I actually cried at the end of the last metro game, IDK why but i was soo attached to the characters and that dosent happen often, the only other person i can remember on top of my head that made me cry was in clannad after story, and that is a sad anime so yeah. Anyways nice video and love your channel man.
Quick question for all the fans does a game having a bunch of hidden mechanics have any bearing on what makes it considered good. I ask because I have a few friends who love dark souls as much as I do but say that one of the things that makes it better than other action RPG games is that it doesn't explain anything which I think is a lot different from not holding your hand.
Not necessarily. I don't care if a game has hidden mechanics or not, I like what I like. It's still interesting to find out that a game has these things but they don't influence me in any way.
Sometimes it can. While I usually like a game regardless, if it has crap hidden mechanics I wont like it. The same with the other way around, if I think I might return a game but I find a cool mechanic, I tend to keep playing.
The super metroid games had a statue near the entrance to the zone where the power-up was i thought, that displayed what the power-up did, in a way. Or i thought so.
Hearing falcon on gameranx is always a good thing. I can’t get into other channels despite content bc voice actors but you’ve always been enjoyable. Hope you keep making videos! Also I would love y’all to playlist videos by speakers
About the "motion values" from MH, heavy and slow attacks do more damage than light and fast ones... How is that a "hidden" mechanic ? That mechanic is basically in every game that includes fighting
Bad Research from a Guy who's a Degenerate. Nit many people Like Falcon, myself included. He finds anything remotely close to making content, no matter the value or authenticity.
As someone who followed competitive Pokemon battle for years, I'm surprised that Rapid Spin removing hazards isn't more well known. It was a standard move you'd have somewhere on your team for quite a while.
I know The affection thing in FFX did have an effect on something gameplay wise, but I can't remember what it was. I do know it was oddly specific. either had something to do with the ultimate weapon side quests, or using a certain move with a certain character, or something. I remember reading you had to have a high affection stat with a certain character to do something. it's been awhile, tho.
In The Witcher 3, if you play on any difficulty more than "Just the Story", in story boss fights (like Imlerith) If you try to use light attack without holding X on Xbox or square on Playstation, you don't hurt the enemy.
That level up boost in Borderlands is so simple and so inspired. And I also like the tweaks in Amnesia to make it easier to not die is also really inspired.
I have the Plat in the first two Metro games, which require you getting enough moral points to see the good endings...so I definitely knew about them. But I can understand someone who's just playing them to play them and not getting trophies or achievements wouldn't really notice past asking why the screen is flashing, but even then after several screen flashes I would have hit the internet to ask why it's happening.
If I'm not mistaken, in Alien Isolation, the xenomorph will wise up to you if you keep using the same distractions. Like the noise maker distracts it for less, the flamethrower require more fuel the more you spam it etc. I recall near the end of the game, I could not get more than 10 seconds of breathing room no matter what distraction I used and I was out of fuel at the time. I had never used the flare up to that point, and when I threw it, he stared at it as if it was the most amazing thing it's ever seen.
I find the moral in the Metro really good, and in game it makes sense for the ending. It's not just being good or bad, it's also about understanding the world around you and good thing about it that make it worth being saved for. The only thing I find not great is the name, as it's not a pure moral thing.
Maybe it's better called something like humanity, or humaneness, or civility, or empathy? I don't know.
2 ปีที่แล้ว
Dragon age also has a really great affection and relationship mechanism, which somehow affect the endings, like if someone likes you enough, they will join to help you in the final battle
I didn't realize they do a zhit ton of research for these lists and considering they do them every day that's a lot. Good on you Falcon a d the rest of the team!
8:30 speaking of dark souls, in dark souls 2, in the demo, you could reflect certain projectiles(there are a few mobs that throw axes, for example), which was actually showed off during one of its game play releases, however i'm 100% sure if its in game
I'm pretty sure level up boost is also in BL3. I was aware of it in 2 and looked for it in 3. I think it's not as potent in 3? maybe? But I did notice that it was still around
Out of all the games in both lists I have either known or noticed the systems. Except Borderlands damage boost. Being one who played all of them, multiple times, I mentally went back and had the "hmmmm" moments I just realized I had done a pretty significant part of all my levels have been gained post battle or after quest turn-ins. Man had I known this I would have put my levels to happen right before or during larger battles to clear stuff faster... Well crap.
To follow up with the Monster Hunter fact Monsters also have secret interactions with items you can carry. Heres an easy example, Nargacuga instantly go mad if you use Sonic Pod/Bomb
On the pokemon entry I thought you would talk about the pledge moves the starters could learn. Grass pledge Water pledge Fire pledge The second move has also a base power of 150 Water + fire cause a rainbow which causes that the chances secondary effects of moves that cause stat drops or status are doubled If Water Pledge and grass pledge are used in the same turn, the ally moving second will use Grass Pledge with a power of 150, and create a swamp on the target's side of the field for four turns. This swamp quarters the Speed of all Pokémon on that side of the field. If Fire Pledge and grass pledge are used in the same turn, the ally moving second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the field for four turns. The sea of fire damages all non-fire type Pokémon on that side of the field for 1/8 of their maximum HP at the end of each turn. Source bulbapedia
Destiny might not be the only game to do this, but as a long time fan I have call it out on this; keeping weapon stats and mod descriptions obscure, some of which aren’t even visible in game.
Any Pokémon player worth their salt is aware of the move mechanics. It’s literally explained in the games if you actually are the person who reads about the moves and switches them up in game.
@@reptilez13 I know. That’s why I said worth their salt. I got yellow when I was like 7 years old and got really into it so it’s been a thing for me and a few friends ever since. I’m sure it’s diffferent for kids who are hopping in now, but as a kid who started with yellow and then followed each gen release we were always reading everything in the game, talking to all npcs, and exploring every new change that was made available that lead to what we now have today
A Monster Hunter Rise mechanic a lot of even high rank people don't know is you can aim any throwing item including the Kuni by holding LZ [Used to aim wirebug] and then Y [use item] and its incredibly useful for throwing things in fights that requires good aim/moving and using a throwable item.
My friend has been trying to platinum all Uncharted games and he's been having a really hard time because he does stay hidden in one place lol not gonna tell him about this though
Now I can say that in borderlands 3 if you level up it doesn’t boost ur damage for 60 Secs one great thing is if you use a skill point for a perk in the skill tree that boosts damage it basically doubles it
Monster Hunter was pulling their tricks long before Soulsbourne were concepts. And like 80% of Pokemon mechanics are "Goodluck finding out without the internet"
Can't believe they said "shooter stats will be skewed in your favor UNLESS IT'S COMPETITIVE" and they didn't mention MW2019 sbmm and accuracy/hitscan nerfs to good players.
Damage boost after levelling up is still a thing in Borderlands 3
Remember bonehead just stompings us
If anything it seems more pronounced, especially early game
The uncharted thing contributes heavily to the adventure theme of the series, and although I never noticed it, I appreciate that they added this mechanic because the game would not be the same if you sat in one place throughout all the shootouts
After he mention it I realised so many games did this
I can remember moments in the uncharted games where I bunkered down and died over and over again. Then one attempt I decided to go all Rambo and run around more and for some reason it worked. Makes more sense now
Unless youre playing on brutal difficulty which pretty much force you to camp in a single spot. Almost like they put it on to have the opposite effect.
@@mrdejavu101 , sweet name, by the way...
To be fair, many games do this naturally. It's a rule of real life firefights, too.
This guy can talk about the weather and i would still be entertained.
I guess im old cuz the weather is interesting to me 😅
The most interesting thing about this guy is how many times he says basically and actually
Jake is better.
Falcon needs to be fired.
@@mranderson6983 That's not interesting at all, he's just American.
@@rukitomikutochi8764 Aww, did mommy kick you out of her basement?
I like the idea of hiding the morality system in the metro series, that's a neat immersion factor
And if you're into the story, you figure out that once you do a good deed, there's a weird lighting effect
I somewhat disagree with the execution though. A lot of the things that effect things are like watching or interacting with things which aren't based on morality
@@DPowered2 I appreciate it's "hidden" but I have to agree with you a bit. Some mundane things give you morality points, like say...hearing a conversation or playing guitar, it's kind of silly
Not really hidden if it gives you a positive or negative sounding noise + flash the second you do something good or bad...
@@alexanwhat well this is a pretty bleak world, playing the guitar maybe just made that day a little brighter for someone.
Am I the only one who misses the books that used to come with games?
manuals?
That's one thing that made me love old big box PC games. Most of them came with a decent amount of literature related to the game. I really kinda miss physical PC game releases. They have to put them on an SD card or USB drive that can't be overwritten though.
Nope! I miss them so much. Just like those little books that give lore, character info, pictures, etc.
I miss physical game guides but with everything online it's a useless money spender.
I had one for fallout 3 and gta sa. Good times
Every vid is entertaining even though I sometimes don’t like the games
Thats what I'm sayin
Information is great, just not Falcon.
Then again, Seems like his fanboys are out today.
@@rukitomikutochi8764 Then don't watch his videos. You don't have to insult him or his fans.
@@rukitomikutochi8764 whats wrong with falcon? He talks to a mic about games. What Could he have possibly done to make you hate him? Get a life lol
@@aninditapaul9291
When did I insult them directly, yet you've insulted me on other threads?
"Seems like His Fanboys are out again"
Has absolutely no name attached.
Furthermore this channel isn't Falcons, you're not the one who owns "Gameranx" and why should i listen to you.
Jake is better, deal with it, much like i still have to endure seeing Falcon videos uploaded.
Gameranx just keep getting better over time.
Much like the the jar of toenail clippings that I keep.
“Hidden mechanic one: enemies throw grenades”
Hidden Mechanic: 1 Players: 0
Absolutely fucking not
@@goinggone1530 Yeah LOL 😂
the only hidden mechanic in my memory is Castlevania: Symphony of the Night.
Where the entire magic system was basically hidden.
i was blown when i learned there's a second half to the game, with the castle upside down. so yeah, so many things hidden in that game.
I believe a lot of RPG and RTS games have these types of mechanics. I'd be happy to see more of this in a part 3 video
Sup
I only ever figured out the moral points in metro when my brother and I got different endings in last light
So who was the morally right one?
@@NoName-hh9md at the time me, I tried to play the whole game stealthy he just run and gunned everything
@@wappadoodaddlydoogen3284 I'd do the same honestly
I noticed when I did another play through of exudes and duke lived I was confused
I figured it out rather quickly. You do something good/bad and you get a noise that's either positive or negative sounding... I thought it was obvious after the very first bullet you can give to a beggar. I had no idea it'd effect the ending though.
In Divinity Original Sin 2, You can combine your footwear with the nails to make sure you don't slip on an icy surface.
No one told me to do that & I am sure if such a thing existed before the internet, only a handful of us would have figured that out.
I was today years old when I learned this!
Hehe he, I'm pretty sure the game tells you about it the first couple of times you find nails around
I just accidentally discovered the bomb cluster in Super Metroid yesterday, after 26 years.
Holy crap! That FFX entry is blowing my mind. Every time I played, I always got Rikku throwing Tidus the ball! Apparently the game quietly noticed she was my favorite character, by me talking to her first or whatever I guess?
Plus the different ending based on whether or not Yuna whistled in the soul landscape.
Fear was fucking phenomenal. I'd give my left testie for a remastered trilogy
why left? why not right?
It helps when you don’t use them.
@@wasiqulislam42 I'm right handed
I'll buy it at a high price!
@@VeryUselessPerson You must be a collector. Got Adolfs too?
In Monster Hunter, there's no problem comparing two weapons of the same class. If you are comparing weapons of two different classes, then in most MH games, you have to deal with the *Bloated* value, not Motion values. Motion values change the damage of attacks depending on which attack you are performing.
After all these years I never knew Metroid had secret abilities! Imagine how much more fun and easier some combat scenarios could've been!
You NEED to know this is if you play Uncharted on explore mode(one with least gun shooting and more exploration) all the puzzles get harder to solve especially the water fountain level in Uncharted lost legacy and if you change it to normal mode it gets easy to solve..
I'd like to mention spell sync. in Dragon's Dogma.
I know it's not a "BIG" game, but it's big for me and other dedicated fans. It's a hidden gem among RPGs.
There is also more hidden mechanics in Dragon's Dogma.
For example there are ways to teach pawns ( AI companions ) to behave certain way.
Its probably a LOT bigger than you realize. The spell sync isnt really hidden though, I know somewhere it tells you about it. The stacking of periapts would be more hidden.
the true number one is witcher 3, there's a secret mechanic that allows you to get significantly less damage or no damage at all when you fall small heights, all you need to do is press the jump button during the fall just before touching the ground to make a roll, I remember being at 100 hrs in my first playthrough when I realized it, feels bad
The same is true for Dark Souls if I remember correctly : Rolling right as you touch the ground reduces damage.
@Connor, the android sent by CyberLife yea: sure you do
This is such a common mechanic how can this even be considered secret in any shape or form. Unless I guess you’re like 10 I guess so there’s that.
falcon and jake both seriously have the BEST voices for video commentation. pleasant on the ears and not at all annoying. very much appreciated
There should be animals in COD that go after campers.
That's a good idea 😆
What does that have anything to do with the video?
@@singleplayermoments It doesn't neccesarily have to have anything to do with the video... nowhere does it state that.
@@singleplayermoments Literally the first thing thats being talked abt in the vid is "bunkering down in one place" which is discouraged even by the devlopers themselves.
0:08 Hey Vsauce Micheal here!
I'm not sure if you've included this in another video but Castlevania Symphony of Night had hidden spells. Left, right, up, down, attack summoned a ghost, hold up, roll to down summons multiple ghosts, left, roll to up and finally right casts dark metamorphosis which caused enemies that bleed to heal you when attacked. Also, many weapons had a special attack by rolling down to forward, attack.
Warframe has many systems it doesn’t tell you about, one example is how the exp system works. I suggest looking it up because I don’t think I can explain it that well.
Its briefly explained in the tooltips in the loading screen
@@Noreceipts400 wait really, I never noticed.
The affection points is in Star Ocean 2 (playstation 1) , if you play with two characters in at least 100 battles (commonly a man and a women) they start to call the other for his name directly in fights when you die, here is useful because you have to do many new games with different interactions between characters to fill up the "voice collection" to 100%, also if im not wrong some items or accessories only can be obtained when you are in full friendship or affection with certain character; To complicate things even more, aside of the normal ending when you defeat the last boss, when you end the game you are "rewarded" with a specific ending showing us what happen to all characters time later, if you manage to "ship" two characters they will have their own ending living together; yeah the freaking game has at least +80 endings and some secrets one´s, totally nuts.
"Final Fantasy 10 is now over 20 years old"
Why you gotta do me dirty like that Gameranx?
monster hunter damage also depends on which part of each specific weapon you hit the monster with.
This only applies to Great Sword and long sword, both for the same part of the qeapon being rhe middle of the blade
1:13 Idk why but when Falcon was saying that part all that went through my head was "When I move you move, just like that"
I always wondered how Artyom survived the second game to be on Metro Exodus. Turns out I got the bad ending for killing some bad guys that I were supposed to forgive.
One of my favorites was the Cancel system in the old DBZ Budokai fighting games. They had mechanic where certain single attacks could be charged to make them unblockable but you could hit guard and instantly cancel them to go back to a neutral position. This actually made it possible to make attack chains safe on block and to combo together entirely different attacks that normally couldnt do anything and made the game have a pretty complex system. Without it 99.9% of attacks lost to anyone blocking with it you suddenly had a complex system of mix-ups based on varying attack chains and cancel timing at different ranges and your damage potential easily quadrupled
I have just over 700 hours in Borderlands 2 & I never knew about the double-damage upon level up. Neato
Same here! This explains why I have leveled up in the middle of a major fire fight and found myself suddenly kicking butt.
Huh, so in Amnesia they let you run away...got to admit I've never noticed that. True, I've only ever watch let's plays of it, like many, but still never caught on whenever someone I was watching turned tail and ran they baddies were like "Ok, np I'll catch up to you in a minute, no need to rush not like you're leaving or anything."
Falcon’s head on the skinny guy at the end made me laugh
I love when they do that
Most of these games I don't play, but I always enjoy the videos of Gameranx.
Years ago in GTAV I remember that you could manipulate the stock market. You could invest into airlines like AirEmu and go to an airport and blow up/destroy the competitor airlines to force your stocks to go up.
That has never worked. You can use the stock market and fuck with it thru specific Lester missions. But just going and fucking with airlines outside of a mission will do nothing. This is a myth
liar
I can’t believe that after 27 years, I finally found out how to do the “floating samus thing”. It sometimes appeared on the clips that are showed if you didn’t start a game. Oh man. Thank you Gameranx.
Trying to get the good endings in the Metro games was surprisingly harder than I thought. Love those games so much.
Metro (which I only played the last of) is one of the best games I've played in my 30yo life
One thing I genuinely didn't know was leveling up giving you a dmg boost for 60 seconds in Borderlands 2 and I've been replaying tf out of that game for almost 6 years now
Not just leveling, when you get a second wind your damage gets boosted as well, but I think it's only about 10 or so seconds
Here too????
This guy is everywhere
Go too sleep.
at this point im gonna ask : whats wrong with your life man ?
Kingdom Hearts 2 had revenge values. Each of your attacks has a certain value, and each boss has a limit of how much value you can inflict before they instabreak your combo with a counter attack. It severely balances against button mashing.
Fallout 4's cover system. You can hide behind cover and shoot from it by aiming down the sights or the scope.
The Gravity Star in Titanfall 2 can be used to curve bullets. With enough practice, you can hit people behind walls with this
For the moral points in metro, I only realised they existed when artyom died at the end of last light, I knew about exodus (cuz I only played them recently) so I was really confused at how artyom would be in the next one, turned out it was the bad ending and the good one was the real one
so much more goes into making a game than i could ever imagine!!!...just like one of these vids...... probably???????
Actually..you basically just edit
Most people have no idea what goes into making video games. It’s insane.
I'm glad I knew about all the hidden pokemon mechanics. Being with the series for 25 years I should have
Fairly certain at least *some* of the Pokémon move combos are explained throughout the generations, though I can see how newcomers wouldn't know about them.
Fun fact with FFX's affection system: If you grind out getting Tidus' final limit break in the water area where you dive down with Rikku (called ????), then NO ONE will through you the blitzball. It'll just appear magically all on its own for Tidus to kick. It's hilarious.
What Falcon said about Pokémon is on scratching the surface. There are a bunch of different effects. Like Sunny Day/Harsh sunlight makes healing does more damage while the opposite happens in rain. Also, if your opponent uses Dig and is hit with Earthquake, it goes extra damage. Same with Dive and Surf interaction.
And he didn’t even go into the move Hidden Power.
i was about to watch the part 1 a year ago but the part 2 is releasing now 😂
Most desired Gameranx video:
How Falcon Became a Bird
❤️
I'm only ever here to hear Falcon talk. It doesn't matter what it is.
He does have an exceptionally good voice for this kind of work.
Fucking disgusting, dude should be fire.
@@rukitomikutochi8764
Why should he be fired?
Well basically, he actually just talks
I'm a Super Metroid Speedrunner and Rando player and I can tell you that there are so much tech in movement and execution it's unbelievable how difficult and complex the routes have become in just the past 10 yrs. I highly suggest looking up speedrunner Behemoth87 ANY% speedrun... It'll blow your mind...
Metro:Exodus for me was a wild ride. I remeber beating it then looking to see the alt ending... only to find out the ending I got was a secret ending on my first playthrough... the posted endings were the good and bad neither of which really were that great emotionally. But having gotten the secret ending fucked me up hard XD
Uhm... There is not secret ending in metro exodus. Only 2 endings. The good and the bad one.
I've watched both endings and neither were the ending i had.
@@xxZwei at the time when I beat it idk how it happened but neither the Good or bad ending were the ending I got. So I dont really know what to tell you. Unless they changed something and took an ending out for some reason.
funny thing when i played metro games i always got the good endings without ever knowing about the guides. I actually cried at the end of the last metro game, IDK why but i was soo attached to the characters and that dosent happen often, the only other person i can remember on top of my head that made me cry was in clannad after story, and that is a sad anime so yeah. Anyways nice video and love your channel man.
That bomb spread in super Metroid is extremely useful in exactly one part of the old route speed run if you don't get fast pillars. :D
Quality content as always
Quick question for all the fans does a game having a bunch of hidden mechanics have any bearing on what makes it considered good. I ask because I have a few friends who love dark souls as much as I do but say that one of the things that makes it better than other action RPG games is that it doesn't explain anything which I think is a lot different from not holding your hand.
Not necessarily. I don't care if a game has hidden mechanics or not, I like what I like. It's still interesting to find out that a game has these things but they don't influence me in any way.
Sometimes it can. While I usually like a game regardless, if it has crap hidden mechanics I wont like it. The same with the other way around, if I think I might return a game but I find a cool mechanic, I tend to keep playing.
The super metroid games had a statue near the entrance to the zone where the power-up was i thought, that displayed what the power-up did, in a way. Or i thought so.
Hearing falcon on gameranx is always a good thing. I can’t get into other channels despite content bc voice actors but you’ve always been enjoyable. Hope you keep making videos! Also I would love y’all to playlist videos by speakers
wow that super metroid thing is kinda cool been playing the game since i was 7 had no idea you could've done the healing thing. Thx gameranx.
About the "motion values" from MH, heavy and slow attacks do more damage than light and fast ones...
How is that a "hidden" mechanic ?
That mechanic is basically in every game that includes fighting
Bad Research from a Guy who's a Degenerate.
Nit many people Like Falcon, myself included.
He finds anything remotely close to making content, no matter the value or authenticity.
As someone who followed competitive Pokemon battle for years, I'm surprised that Rapid Spin removing hazards isn't more well known. It was a standard move you'd have somewhere on your team for quite a while.
I enjoy the videos more when FALCON is the narrator and not the other staff members from Gameranx
Still a great channel keep up the work guys!!!
I know The affection thing in FFX did have an effect on something gameplay wise, but I can't remember what it was. I do know it was oddly specific. either had something to do with the ultimate weapon side quests, or using a certain move with a certain character, or something. I remember reading you had to have a high affection stat with a certain character to do something. it's been awhile, tho.
In The Witcher 3, if you play on any difficulty more than "Just the Story", in story boss fights (like Imlerith) If you try to use light attack without holding X on Xbox or square on Playstation, you don't hurt the enemy.
That level up boost in Borderlands is so simple and so inspired. And I also like the tweaks in Amnesia to make it easier to not die is also really inspired.
This guy's top 10 videos are just Amazing even though there are games i haven't even played.
Great video as always Gameranx. Entertaining and informative
I like your video commentary the most. Thanks for the Falcon 😁
I have the Plat in the first two Metro games, which require you getting enough moral points to see the good endings...so I definitely knew about them. But I can understand someone who's just playing them to play them and not getting trophies or achievements wouldn't really notice past asking why the screen is flashing, but even then after several screen flashes I would have hit the internet to ask why it's happening.
If I'm not mistaken, in Alien Isolation, the xenomorph will wise up to you if you keep using the same distractions. Like the noise maker distracts it for less, the flamethrower require more fuel the more you spam it etc. I recall near the end of the game, I could not get more than 10 seconds of breathing room no matter what distraction I used and I was out of fuel at the time. I had never used the flare up to that point, and when I threw it, he stared at it as if it was the most amazing thing it's ever seen.
The legendary Barrel in Sonic 3's Carnival Night Zone and how easy it is to pass that part that most weren't aware of back then lol.
I find the moral in the Metro really good, and in game it makes sense for the ending. It's not just being good or bad, it's also about understanding the world around you and good thing about it that make it worth being saved for. The only thing I find not great is the name, as it's not a pure moral thing.
Maybe it's better called something like humanity, or humaneness, or civility, or empathy?
I don't know.
Dragon age also has a really great affection and relationship mechanism, which somehow affect the endings, like if someone likes you enough, they will join to help you in the final battle
I didn't realize they do a zhit ton of research for these lists and considering they do them every day that's a lot. Good on you Falcon a d the rest of the team!
a shooter game where you have to play a guitar
🙄
I've played Borderlands 2 & Pokemon like 200 times and had no idea about some of those.
8:30 speaking of dark souls, in dark souls 2, in the demo, you could reflect certain projectiles(there are a few mobs that throw axes, for example), which was actually showed off during one of its game play releases, however i'm 100% sure if its in game
(I didn't know ANY of those special moves in Metroid existed and now I feel like my childhood wasn't even real.)
I've never played a Metroid game, and I predate home video games.
I'm pretty sure level up boost is also in BL3. I was aware of it in 2 and looked for it in 3. I think it's not as potent in 3? maybe? But I did notice that it was still around
Out of all the games in both lists I have either known or noticed the systems. Except Borderlands damage boost. Being one who played all of them, multiple times, I mentally went back and had the "hmmmm" moments I just realized I had done a pretty significant part of all my levels have been gained post battle or after quest turn-ins. Man had I known this I would have put my levels to happen right before or during larger battles to clear stuff faster... Well crap.
I don’t think DMC3 explains jump cancelling at all and it’s one of the primary reasons the depth of those games is on another level
To follow up with the Monster Hunter fact
Monsters also have secret interactions with items you can carry. Heres an easy example, Nargacuga instantly go mad if you use Sonic Pod/Bomb
I've never played any of these games but Amnesia looks insane, very interesting to watch
Where’s the salt at? Jake didn’t give us any yesterday 🧂
On the pokemon entry
I thought you would talk about the pledge moves the starters could learn.
Grass pledge
Water pledge
Fire pledge
The second move has also a base power of 150
Water + fire cause a rainbow which causes that the chances secondary effects of moves that cause stat drops or status are doubled
If Water Pledge and grass pledge are used in the same turn, the ally moving second will use Grass Pledge with a power of 150, and create a swamp on the target's side of the field for four turns. This swamp quarters the Speed of all Pokémon on that side of the field.
If Fire Pledge and grass pledge are used in the same turn, the ally moving second will use Fire Pledge with a power of 150, and create a sea of fire on the target's side of the field for four turns. The sea of fire damages all non-fire type Pokémon on that side of the field for 1/8 of their maximum HP at the end of each turn.
Source bulbapedia
Lol the dying in a horror game to make it less scary trick is my go to technique for when I'm too scared to play a game lol
Destiny might not be the only game to do this, but as a long time fan I have call it out on this; keeping weapon stats and mod descriptions obscure, some of which aren’t even visible in game.
Any Pokémon player worth their salt is aware of the move mechanics. It’s literally explained in the games if you actually are the person who reads about the moves and switches them up in game.
Dude, Pokemon is huge. Most people dont pay a single iota of attention to "meta." Most dont even know what it means in reference to Pokemon lol
@@reptilez13 I know. That’s why I said worth their salt. I got yellow when I was like 7 years old and got really into it so it’s been a thing for me and a few friends ever since. I’m sure it’s diffferent for kids who are hopping in now, but as a kid who started with yellow and then followed each gen release we were always reading everything in the game, talking to all npcs, and exploring every new change that was made available that lead to what we now have today
I've know about the weather move combos but never heard about defence curl and rollout. Thats pretty cool.
A Monster Hunter Rise mechanic a lot of even high rank people don't know is you can aim any throwing item including the Kuni by holding LZ [Used to aim wirebug] and then Y [use item] and its incredibly useful for throwing things in fights that requires good aim/moving and using a throwable item.
#4 - Did the same thing in Zelda Twilight Princess. Super satisfying parrying arrows while running towards a Goblin.
My friend has been trying to platinum all Uncharted games and he's been having a really hard time because he does stay hidden in one place lol not gonna tell him about this though
I'm not sure about Borderlands 3, but I do know that in Borderlands 1 you get a double damage boost after leveling up, but it only lasts 30 seconds.
Now I can say that in borderlands 3 if you level up it doesn’t boost ur damage for 60
Secs one great thing is if you use a skill point for a perk in the skill tree that boosts damage it basically doubles it
Monster Hunter was pulling their tricks long before Soulsbourne were concepts.
And like 80% of Pokemon mechanics are "Goodluck finding out without the internet"
This was a great idea for a video and quite helpful as well
Can't believe they said "shooter stats will be skewed in your favor UNLESS IT'S COMPETITIVE" and they didn't mention MW2019 sbmm and accuracy/hitscan nerfs to good players.
Can't miss with any of this vids