The cryptic hints were great back in the day. Having to ask friends and family what to do and trying to piece together knowledge and secrets was a blast. It felt like an adventure outside the game as well.
Kinfolk T.V. Ok first of all, some spelling errors, second of all, you don’t need to put a link when we can just click on your profile pick, and last but not least...EARN SUBS/VIEWS YOUR SELF AND STOP MOOCHING OF OTHER CHANNELS!
I just played through this game for the first time, without a guide. Granted, knowing to burn bushes and bomb walls is so common knowledge now it's impossible to avoid knowing and I've heard a lot of people complain about how obtuse finding level 7 is, so I knew that as well. All that was left to me was finding the exact walls and bushes to open up, which I found a lot of fun. Took me about 9-10 hours to get through and it was endlessly rewarding. I'll definitely be doing it again. Amazing game, might be my favourite in the series.
1for1 remakes? no. Spirtual remakes? **** yes. Botw is about exploration which is what the OG Zelda's goal was. Both also lack a story so there's that.
I remember playing windwaker HD and my Mom having seen it, then mentioning something about it being something that she played when she was a teenager. I personally find it amazing seeing how it bridges the generational gap, and does it so well.
I had to finally stop watching game grumps because they played Toejam & Earl and they didn't open a single one of the presents, which is the main mechanic of the fucking game, and they were talking about how boring the game was and where were all the weapons and powerups. Just RTFM jesus christ
@@rhaeven Yeeeah, Arin's honestly kind of a chode who refuses to actually _learn_ game mechanics because he would rather screech ineffectually at them.
Nice work I like how when you slip in humor you don’t take time to be like “hey guys notice my joke” like some other people, you just say it as if it’s completely normal, which makes it better
Darknuts aren't that hard if you know a few tricks how to handle them. You always want to stand in between the grid, you want to attack them while they walk from one grid-piece to the next so they can't rush you. You always want to stand diagonally to them. If there is a block in the room stand beneath it and strike upwards when they pass on the other side, free hits. Door is the safespot, and bomb hit more effective from certain sides (and they drop bombs as well). Cluster them to hit as many as possible. After a while you will also notice that they react to certain movements you do, so you can bait them around corners. They are still one of the hardest enemies in the game, but they can be beaten with these tactics. Wizzrobes are kinda similar, standing off-grid doesn't procc their shots and you always have to hover around them diagonally and let them ealk past your sword.
It's funny, because I just recently revisited this game. In the past few weeks, I've replayed it myself, and I've watched several blind Let's Plays. It actually surprised me just how well it conveys itself, and I don't think you're giving a guideless play enough credit. Level 1 will almost certainly be the first dungeon any player finds, and it will feel like it was just stumbled upon, but it's due to the map design. If a new player goes too far to the east or west in such a weak state, they'll run into harder enemies and die. When they try to go north, they will find that there's only one way to go, because the rest of the paths are blocked by water, trees, and rocks. Upon traveling north, the large bridge stands out and draws the attention, leading to the first dungeon and the establishment of the game's main objective, which is finding and beating these dungeons. Level 2 is indeed hard to find, unless you look at the manual. But with 4 heart containers and a boomerang, moblin-infested areas will be manageable, which is exactly where you need to go to find dungeons 2 and 3. In Level 3, an old man says "Did you get the sword from the old man at the top of the waterfall?" At this point, if you have beaten levels 1 and 2, then you have enough heart containers to pick up this sword. In level 4, an old man says "Walk into the waterfall". If you do so, there will be a "Pay me and I'll talk" lady, who tells you "Go up, up the mountain ahead" which unlocks level 5. You can't get any clearer than that. Level 5 is the first dungeon where bombing walls is required. The game teaches you this by locking you in a room with a bunch of Gibdos who drop bombs. It's possible to get trapped forever in there, but you'll be given 8 bombs in this room alone, so you'll probably figure out what to do, especially if you've played other Zelda games. Additionally, there's a man in dungeon 5 who will upgrade your bomb bag, but you won't find him unless you're paying close attention to the dungeon map and notice a missing space at the top-right corner. Also, now that you know walls can be bombed, you will be rewarded on a subsequent playthrough if you try bombing walls in the first few dungeons, and you will discover huge shortcuts that bypass most of the dungeons' challenges. In level 6, an old man says "There are secrets where fairies don't live" which is a clear hint to finding level 7. Level 7 gives you the red candle. Once you beat it, you are expected to go on a burning spree and try it on every bush in the game, which surprisingly doesn't take that long. Doing so will prove quite rewarding, as you'll find numerous rupees, secret shops, and perhaps most importantly, dungeon 8. The brilliance behind the red candle is that once you uncover these secrets, you can remember them for future runs and get to them using only the blue candle, giving you a ridiculous power boost at the very beginning of the game. Bomb-wall secrets are surprisingly intuitive to find on one's own. They lie at flat northern walls, often surrounded by non-flat walls, and will jump out to you as soon as you know what you're looking for. Plus, once you find a useful secret, that's even more power to you for a future play-through. The game does have some unreasonably-hidden secrets, but they are all optional, and were meant to be shared and gossipped about on the school playground, similar to the secret stars and coin blocks in Super Mario Bros. The players I watched, who played blindly, picked up on most of these patterns and beat the game in about 10 hours. Some struggled on blue darknuts, or got stumped trying to find the path to the boss in dungeon 7, but they pulled through. It takes patience, but I think the game holds up surprisingly well when playing guideless. That is, until the 2nd quest, which can go screw the hell off. I don't blame anyone for using a guide on the 2nd quest, I've never even beaten it myself.
You're the first person I've seen who's mentioned the patterns with the bombable walls. They're usually not randomly placed at all. In fact, I believe a lot of thought was put into their placement. I found many of them on my own simply becuase of the extremely subtle clues in the geometry. Also, I personally think the level 7 puzzle that leads to the boss is brilliant. It's easily one of the most cryptic puzzles, and at first it seems to go against everything you've learned, but it makes so much sense when you figure it out. And when you do, you realize there's so many more of these types of secrets hiding in the other dungeons too, which gives you incentive to revisit them. Even though I have to agree this game hasn't aged well, I still have a lot of respect for it.
Incredibly said. I love replaying Zelda and can beat it in a couple hours on a good play through without skipping items and stressing out about dying. You miss a lot of the adventure element using a guide and learning from your own experience is a very unique and satisfying one.
I played the game 2 months ago and I managed to beat it with only the title screen and the manual as my guides. The only thing that I looked up online was how to find the sword in the graveyard. It's definitely aged but not as much as I thought it would have. I do feel though it is weaker in the second half as you've pretty much by that stage explored nearly all of the overworld, which is half the fun.
I just finished my first playthrough. As you said it took about 10hrs. It was hard, but rewarding. After 5 hrs of the game, I began to use official nintendo power map. The map doesn't spoil the experience as it not a full map. I used only two hints - in dungen 4, getting the ladder; and bomb the wall next to a room, like an birds eye, which on map looks 'empty'. After this I starded to bomb each wall and push each block, problem solved. I just imagined myself as a 9 year kid with single game to play, with planty of time, and much curiosity and will to win; Internet is not invented yet for hints, but with a nintendo power magazine for help. I feel so jealous to kids which played the game together , and shared their experiences as they progress, new secrets etc For me gameplay is was too similar to DarkSouls.
Here are my two cents. If you have the time and the patience, try to experience the game on its own, without a guide, and just explore to your heart's content. It creates a more memorable experience, as you become familiar with the entire overworld. Sure you can use a guide, but just going straight to each destination and not taking in everything cheapens the experience as a whole. Each screen was designed to make you think "I wonder what secrets are here" and the map gets ingrained into your psyche from the constant search to uncover every last detail. Of course I grew up with the game and got to play through it long before the internet was a thing and I got to experience it as intended. And it was a magical experience to say the least. But I can see how gamers nowadays just lack the time, patience and interest in general to try to complete such a marvel, partially because we have so many games to play, but also because we have games with better (abeit still not perfect) translations and easier to understand clues. Either way, it's a love it or hate it game, and it's one I absolutely adore.
metaltom2003 I agree, I 100% the game without a guide my first time through and it definitely made the experience more memorable. Plus it's still a short game, just under 7 hours on my playthrough.
metaltom2003 I completely agree with your points that you made. I for one loved this game, and I first play this game in 2016 on my 3Ds (through the virtual console) I personally find the world fun to navigate instead of confusing; especially since all of the secrets made sense to me.
I agree, 100%. Get out an original NES, dedicate the time, bring actual human friends over and over soda and pizzas beat the game the way it was meant to be played. Very few games, in all of history leave such a lasting impression like Zelda 1 beaten properly. No guides, no gamefaqs. Just you, your boys, the instruction manual, and sheets of graphing paper. DO NOT RUIN your experience with this game by choosing the "easy way out". And for God's sakes, listen to the clues and really go over them in your head, it's cryptic but nothing necessary to win is not in the game/instruction manual. Don't ignore what the old men say because you think it's babble. It's an adventure, take your time, it's fucking worth it. Make it to Gannon, slay that motherfucker, the experience really holds up if you play it properly.
No, don't take the easy way out. The cryptic secrets are fun, they're just simple riddles that if you write down at glance at occasionally you'll figure it out by exploring the geography of Hyrule. To say they're terrible is just nonsense that comes from a place of impatience.
Hi Scott, new subscriber here, I came across your channel by chance one day and I just love the hell out of your content, very informative and funny, my kind of youtuber, and I'm really happy that your channel is blowing up so fast lately. You deserve it, man, every single one of your videos is just gold. Please continue to be such a fantastic guy and godspeed! Also, I suffer from crippling depression too, so that's a plus. Or minus, I dunno.
Hello my name is Dianessa from KinfolkTv & I watched you video, like all of the creativity, looking for some help on getting to at least 2,000 views this month & 100 subs. Please show support like I do to everyone else on here Please. Everyone needs to start some where some how & someway. Here goes my link don't hesitate to leave me some of your opinions as well, would help ,a lot, I have to content coming soon. th-cam.com/channels/P75bZ9-XCh97ydEGmHBkRQ.html
My Dad played this game as a kid, he still knows everything about this game. He even had a neighbor that called him over to help with Zelda. Every time we play this game my Dad Just knows exactly what to do. I have had a very easy experience playing this thanks to him. And honestly I’m really happy I found a game my Dad, my brother, and me can all enjoy together in my room with my CRT TV. The Legend Of Zelda will always be magical for me and my Dad/brother. Such an amazing game that deserves to be played over. Sure we use Nintendo Power Magazines when our Dad isn’t home (Specifically Issue #1 because of its entire over world map) but overall I can easily say. That’s easily the best way to experience this masterpiece of a game.
I completely agree with the idea of not finishing this game, even with a walkthrough. I remember I got this on the 3DS virtual console and in one of the later dungeons, I got bugged into a wall because of the ladder. I had to restart and I hadn't saved since a few hours (and a couple dungeons) before. Needless to say, I haven't touched it since...
THEGREATMAX That's great man. I'm glad that's never happened to you. I must have had some bad luck when I played. But let's not whip out our insults if we don't have a good reason, alright friend? Alright. Now you have a Zelda-tastic day!!
THEGREATMAX Sorry to disappoint again, pal. I've never played Cuphead. Broke college life, y'know? Can't afford to buy many new games. And thanks for the rad nickname btw! I love cold weather!
@@BrendanJSmith Yes it is a swastika. Nazis just aren't the only people who used the symbol but it's always a swastika. The Nazis actually called it Hakenkreuz which means Hookcross
I've played this game fairly recently for the first time, and just for the heck of it (and probably because i'm masochistic) I tried to play it without a guide. What I did instead was I built a map (using Ms Paint), and marked off the location of every secret, traps, shops, and dungeons. I found it pretty enjoyable; though, I will agree that bombs should of been more plentiful, as I constantly ran out of bombs while trying to find secrets.
I did the exact same thing, but made myself a literal map by printing 8 separate pages and attaching them together, and making notes with a sharpie as I played. It made it a blast to play, plus when I played Hyrule Warriors for the Switch later down I already had everything written down for myself, and I didn’t feel guilty for using a guide because... I _did_ discover these things
Initially I thought it implied that he threw it in the toilet like with Chibi Robo Zip-Lash, but some people say it was from him... liking it a little too much... I'm not sure though
This and Pitfall were the first adventure games I played and i was in awe. You could just keep going and find new things. I'm old and bias but this game is incredible.
For me the Legend of Zelda is still a great game to play today. There's just a magic thing on just wondering around, drawing your map, finding secrets you even don't know they were there, gathering all the clues toguether. It's just incredible thinking there is an 80s game that make me feel the sense of adventure more than some games of today. And I find a great potential on just being so mysterious.
I remember having so much fun with the game. I thought it was gonna be super dated and not fun, but this is definitely my favorite NES game. I remember feeling so satisfied after finding secrets by myself without a guide. Then I got to dungeon six and went nope and haven't played it since.
You are my new favorite gaming channel. I’ve been gaming since the 2600. I got Zelda when I was 12 and was blown away. Played it for hours. Beat both quests.
I remember playing this at 6-years-old in 1986. It blew me away! It’s hard to see now, but this was the “Skyrim” of its time. And “Nintendo Power” wasn’t out yet! You had to use those cryptic clues and just try everything! Burn all the bushes and bomb everything!
I just beat this game again over the weekend. It was a blast--just went off of memory from elementary school, though I did cheat two times because I couldn't find a couple of the dungeons and I never did get the red ring. In any case, I don't think that it was nearly as hard as this review implies. Sure, it's cryptic but how hard can it be to think about stuff a bit?
@@luckygreentiger 10 year old me with no allowed access to the internet playing the Wiiware version of LoZ also figured things out well enough. I think all you need more of is patience and persistence, not really any skill in regards to the original game as I agree it definitely isn't hard.
Straw bale:well howdy there, we made a farm on planet a to discuss strategies, now we went to planet b to defeat jambandra's scientist in the icy part, and the flagmage on the cave section with ww84 vibes, Ganon was also there
6:42 "How would I know I have to burn this tree or this wall?" Trial an error. i figured it out when I was 5. Although when you're 5, you have a lot of time on your hands. "Oh wait, I can burn a tree? I'm going to try burning all of the trees!"
People say don't use a guide because they already know the game inside and out having played it for 50 hours as a small child with a small selection of like 7 games to choose from three of which were mario and the others being crap like Friday the 13th and Ghostbusters. Sure, when you don't have anything else to play, wandering around for hours and bombing every wall in sight might be fun. The point is, those people will play this game now and go straight for where they need to go, with no guide, because the guide is in their memories.
Or... people today do not have the patience or dedication to play a game w/o a guide. What you are saying is a common argument for all games that do not hold your hand. There were plenty of awesome games during the early NES and Master System era. I've played this game during the early 90s. I played, and finished, it again a couple of months ago. Do you really think I remembered much from back in the day? Finding an item that makes the game just a litle bit easier in the dungeons past the first one, feels great, especially if it is your own merit, not of some guide. I get the same feeling from today's games that do not help you.
@@gwenwalravens8030 its just boring to look for the wall that can explode tho its not a wow that was fun and difficult but im Proud i did it feeling its just luck if you get it or not wich makes it feel unfair and just not fun
Yeah I guess they're just called triforces in the first game because they're triangles, unless they were already planning to introduce the triforce of courage in II.
My grandfather is a huge zelda fan and he ended up drawing detailed maps of the whole world and the dungeons. Blows my mind but he got me into it and we still play them together.
I beat Legend of Zelda when I was 8 after months of grinding and playing with my mom. No guide was available in those early days, just the call center $2.99 per minute. I remember being on the other phone when my mom called them. We got as cryptic answer when we asked about where a dungeon was. The dude straight out said something like above the waterfall. Nothing else, just waterfall. We still beat it after like a year of playing nothing else and I was very young. I should be allowed to put that on resumes ffs. 😂
I played this game in late 1988 with my siblings, honestly we never needed a guide or thought it was overly cryptic. We beat it, with a bit of trial and error of course, but it was never frustrating. Castlevania 2, now that's some cryptic bullshit right there. So glad I picked RC Proam over Simon's Quest for my birthday the next year.
When I finally played Zelda 1 in like 2015 I managed to get through it with "just" the manual (and a bit of knowledge by osmosis over the years, but that was only that walls could be bombed... and I thought that was only dungeons.) There was a pretty cool "Wait what?!" moment when I lit a tree on fire (it was supposed to be a joke) but Scott is right, using a guide is gonna see you having an overall better time than I did, because finding the way forward past a certain point is beyond obscure. A very important early step in a great series, all the same.
Scott, this game came with a fold-out map that really helped you explore the overworld. It really added to the experience! (The Nintendo Power coverage didn't hurt either). I finished this game in elementary school, and still love it to this day.
Am i going crazy? I just noticed it says "straegic" instead of strategic on the Zelda box cover in your video, but when I click on the cover under your description of the video, it is spelled correctly. There has to be a story about that. Love your videos, Scott!
"Triforce" in the original context probably just referenced the fact that each one was shaped like a triangle, not the fact that there were two of them.
Loved the game. The confusion of not knowing where to go is fustrating, but rewarding when discovered. It surprised me to later find out that I skipped a few dungeons.
Glad to see you're starting to look at playing some Zelda games. I agree, their not the type of game you play for a week, forget about for a month, and come back to. Then again, once you get into one of the games, you'll have a hard time putting it down anyway. I remember when I was playing my first Zelda game, Twilight Princess, I was obsessed with it. The beginning was very calming, almost like playing Animal Crossing, and I loved every second of it. Once the actual story came into play, though, playing TP became part of my daily schedule. I went to school, did my chores, and spent the rest of the day playing Zelda.
As a kid from the 80s who had whole summers ahead of me, I found this enlightening. I think this is the first time I've heard the perspective of a younger person coming into this game cold. I take for granted the peers and magazines available to me when this game came out. For example, I can't remember at all _how_ I learned to push blocks, but I'm pretty sure that knowledge didn't come from the game. I _did_ discover walking through walls in the 2nd quest all on my own, though. :)
What’s missing here is how we used to play games in the 80s. We’d actually go to a friend’s house, or they’d come to ours, and we would play the game collaboratively. We’d have a notebook of hand drawn maps. We’d share clues and DIY guides at lunch. It was far more social back then. I mean, the internet has introduced social aspects we didn’t have then, but I mean the whole gaming culture was more about friends hanging out than snarking each other on subreddits. That’s what I miss most of all.
So you're saying you weren't a hopeless wimp that gave up in 5 minutes because there wasn't a lit up path or an owl telling you where to go every 10 seconds?
this may be a lot of work, but if you map out the entirety of the map by yourself and then use a guide to find every secret a second playthrough where you know the game very well is very satisfying and fun
Contrary to what many people say, I don't think that Nintendo should necessarily add a map. Adding a map maybe kinda destroys the point of the game, which is adventure and exploration without you knowing what comes next, the wonder at the unknown. But they could make navigating the world and controlling your character far easier. Attacking enemies at close range and avoiding being hit is a pain. The game feels really clunky and awkward to control nowadays. Also, give a coordinate to every square in the world, like H-6, so that we can write and remember the location of any interesting place that we stumbled upon. As it is, it's clunky to navigate really and to find again the places that we want to go again. The dungeons could remain fairly unchanged. The original Legend Of Zelda is still a game with some great stuff, but bogged down by limitations of the time. A remaster should provide a much smoother experience, fixing the dated aspects
Miyamoto created Zelda for its exploration and social discovery elements. As a seven year old, I would play with my cousins taking turns to take a crack at discovering a new secret that would finally help us progress. We would go to school the next day and talk to friends, sharing our discoveries and go back home trying to replicate what we heard. The only guide we had was the game’s manual, which also had cryptic hints. There was no internet, no cell phones, no store bought strategy guides, only our imagination and determination. Every new discovery was exhilarating, only (sometimes) to be let down with a minor rupee reward. This game was my favorite Zelda game up until Ocarina then all were bested by Breath of the Wild. I’ve played this game all the way through a few times since then and I still have memories of certain areas that we all used to be stuck at for days. I honestly feel bad for gamers who don’t get to experience the same thrills that us older gamers once felt.
i really hope this game gets a remake, like Link's Awakening. This game is just too outdated and is dying for it's most outdated frustrating mechanics to be fixed. I get that the cryptic aspect is this games schtick but they don't make some of the answers obvious enough. One secret is hidden by walking through a wall that looks exactly like the rest of it. I think an HD remake would make it more clear and a better game
@@jaredargento1511 It really is odd this game is this old and hasn't gotten a remake. Technically speaking even the original Mario games did with Super Mario All Stars
@@meandtheboyz4675 That’s literally the purpose of a remake; to bring new life to what would otherwise be a relic of the past, and make it more than that!
As a relic from the past I love this game, and I love plugginh it in every 10 years and pretend I'm a little kid again getting it for christmas (following a guide naturally) and then how I would have told everyone in the schoolyard the following day about this amazing new adventure game.
I gotta say, one thing that I've always liked about the older Zelda games was the art. I just love that '80s and early '90s anime look. I would pore over the Link's Awakening instruction book for hours, just admiring the character designs. It kind of went away after that game, only really coming back in the Oracle games, and then the cartoon look was monopolized by future handheld Zelda games like Minish Cap and Four Swords.
I remember, I believe it was in a promo video for BOTW, that Miamoto started the first Zelda is best enjoyed as a "multiplayer experience" either with friends on the couch next to you bouncing ideas off the wall, or just meeting up with a friend to see what bush leads to what shop.
I can almost guarantee someone else has said this, but part of the design of the first LOZ was to get players to talk to each other to discuss secrets they found. Friends would spend their afternoons playing and then get together at school to discuss what they found.
The way scott plays the game laying on the floor is... adorable, and gives me heavy nostalgia.
8:50 And to believe this gag was referenced way later in his 2019 Christmas special. Scott truly is a legend.
Nice
It also got mentioned in borderline Forever
WHY IS IT ALWAYS WET!?
My first early video of the channel. You're officially part of my thing I wait patiently for.
Agreed.
Death?
Jason Beard no it’s Britta
The slayer Of mediocrity lol
Omg, scott read the comment
The cryptic hints were great back in the day. Having to ask friends and family what to do and trying to piece together knowledge and secrets was a blast. It felt like an adventure outside the game as well.
You asked your dad where the bomb walls were?
@@Ryu1ify my mother actually. She loved this game and I would always grab her if I was stuck.
@@madmonkey642 Okay, with the context added, that's pretty sweet
All here
Hey Scott
Nikola Drums Lol wut? Stop advertising.
...what did I do?
******Y'ALL****** You're new here.
Kinfolk T.V. Ok first of all, some spelling errors, second of all, you don’t need to put a link when we can just click on your profile pick, and last but not least...EARN SUBS/VIEWS YOUR SELF AND STOP MOOCHING OF OTHER CHANNELS!
Hey Noah E.
th-cam.com/video/In0XIfZTgMU/w-d-xo.html
He says
“All here
Hey Scott”
I just played through this game for the first time, without a guide. Granted, knowing to burn bushes and bomb walls is so common knowledge now it's impossible to avoid knowing and I've heard a lot of people complain about how obtuse finding level 7 is, so I knew that as well. All that was left to me was finding the exact walls and bushes to open up, which I found a lot of fun. Took me about 9-10 hours to get through and it was endlessly rewarding. I'll definitely be doing it again. Amazing game, might be my favourite in the series.
This needs a full-fledged remake. Like in the style of the Wonderboy remake
@@Chad_Eldridge no
1for1 remakes? no.
Spirtual remakes? **** yes.
Botw is about exploration which is what the OG Zelda's goal was.
Both also lack a story so there's that.
Tyler Houston it’s more of a reimagining.
No. Learn from Disney's blunders and leave the classics alone.
@@jdolaktv This isn't about movies. Know your place.
I remember playing windwaker HD and my Mom having seen it, then mentioning something about it being something that she played when she was a teenager. I personally find it amazing seeing how it bridges the generational gap, and does it so well.
Ey I thought you'd never bring Tales from the Backlog back! Can't wait to see which other games you have yet to play. Great video, Scott.
Nice
He stopped doing so
@@Pigmcginnyrig ah, he must have finished the backlog.
@@HoraceInkling "Tales from the Backlog" is now part of Scott's backlog.
fun times
ok
Wow this inspired me to be an artist
I like the style of video you make and wish you luck in the future.
And subs
Joshua Joestar thankfully relax alax have him a shout out!
Joshua Joestar me too
Josh! I’m from the year 2019 and Scott has officially reached 611,000 subscribers!
Noah Da. Ark jesus. 40k in 3 weeks
well Here he is now......
Using a manual to know how to play any games is not cheating.
I had to finally stop watching game grumps because they played Toejam & Earl and they didn't open a single one of the presents, which is the main mechanic of the fucking game, and they were talking about how boring the game was and where were all the weapons and powerups.
Just RTFM jesus christ
@@rhaeven Yeeeah, Arin's honestly kind of a chode who refuses to actually _learn_ game mechanics because he would rather screech ineffectually at them.
Huh, didn't know that, since I never saw that video. They should've read the manual.
Yes, that's just bad/bad aged game design, it it's needed to play. If not, depanding on player, game and situation.
@referral madness even if there's no manual online, someone has written up an FAQ for whatever game it is
Nice work I like how when you slip in humor you don’t take time to be like “hey guys notice my joke” like some other people, you just say it as if it’s completely normal, which makes it better
Darknuts and Wizzrobes are the bane to my existence.
Especially the blue ones
Darknuts aren't that hard if you know a few tricks how to handle them. You always want to stand in between the grid, you want to attack them while they walk from one grid-piece to the next so they can't rush you. You always want to stand diagonally to them. If there is a block in the room stand beneath it and strike upwards when they pass on the other side, free hits. Door is the safespot, and bomb hit more effective from certain sides (and they drop bombs as well). Cluster them to hit as many as possible.
After a while you will also notice that they react to certain movements you do, so you can bait them around corners.
They are still one of the hardest enemies in the game, but they can be beaten with these tactics.
Wizzrobes are kinda similar, standing off-grid doesn't procc their shots and you always have to hover around them diagonally and let them ealk past your sword.
Like- Likes: IM ABOUT TO END THIS MAGICAL SHEILDS CAREER
Deez Darknuts
@Drew Taylor Yeah that too
It's funny, because I just recently revisited this game. In the past few weeks, I've replayed it myself, and I've watched several blind Let's Plays. It actually surprised me just how well it conveys itself, and I don't think you're giving a guideless play enough credit.
Level 1 will almost certainly be the first dungeon any player finds, and it will feel like it was just stumbled upon, but it's due to the map design. If a new player goes too far to the east or west in such a weak state, they'll run into harder enemies and die. When they try to go north, they will find that there's only one way to go, because the rest of the paths are blocked by water, trees, and rocks. Upon traveling north, the large bridge stands out and draws the attention, leading to the first dungeon and the establishment of the game's main objective, which is finding and beating these dungeons.
Level 2 is indeed hard to find, unless you look at the manual. But with 4 heart containers and a boomerang, moblin-infested areas will be manageable, which is exactly where you need to go to find dungeons 2 and 3.
In Level 3, an old man says "Did you get the sword from the old man at the top of the waterfall?" At this point, if you have beaten levels 1 and 2, then you have enough heart containers to pick up this sword.
In level 4, an old man says "Walk into the waterfall". If you do so, there will be a "Pay me and I'll talk" lady, who tells you "Go up, up the mountain ahead" which unlocks level 5. You can't get any clearer than that.
Level 5 is the first dungeon where bombing walls is required. The game teaches you this by locking you in a room with a bunch of Gibdos who drop bombs. It's possible to get trapped forever in there, but you'll be given 8 bombs in this room alone, so you'll probably figure out what to do, especially if you've played other Zelda games. Additionally, there's a man in dungeon 5 who will upgrade your bomb bag, but you won't find him unless you're paying close attention to the dungeon map and notice a missing space at the top-right corner. Also, now that you know walls can be bombed, you will be rewarded on a subsequent playthrough if you try bombing walls in the first few dungeons, and you will discover huge shortcuts that bypass most of the dungeons' challenges.
In level 6, an old man says "There are secrets where fairies don't live" which is a clear hint to finding level 7.
Level 7 gives you the red candle. Once you beat it, you are expected to go on a burning spree and try it on every bush in the game, which surprisingly doesn't take that long. Doing so will prove quite rewarding, as you'll find numerous rupees, secret shops, and perhaps most importantly, dungeon 8. The brilliance behind the red candle is that once you uncover these secrets, you can remember them for future runs and get to them using only the blue candle, giving you a ridiculous power boost at the very beginning of the game.
Bomb-wall secrets are surprisingly intuitive to find on one's own. They lie at flat northern walls, often surrounded by non-flat walls, and will jump out to you as soon as you know what you're looking for. Plus, once you find a useful secret, that's even more power to you for a future play-through. The game does have some unreasonably-hidden secrets, but they are all optional, and were meant to be shared and gossipped about on the school playground, similar to the secret stars and coin blocks in Super Mario Bros.
The players I watched, who played blindly, picked up on most of these patterns and beat the game in about 10 hours. Some struggled on blue darknuts, or got stumped trying to find the path to the boss in dungeon 7, but they pulled through. It takes patience, but I think the game holds up surprisingly well when playing guideless.
That is, until the 2nd quest, which can go screw the hell off. I don't blame anyone for using a guide on the 2nd quest, I've never even beaten it myself.
You're the first person I've seen who's mentioned the patterns with the bombable walls. They're usually not randomly placed at all. In fact, I believe a lot of thought was put into their placement. I found many of them on my own simply becuase of the extremely subtle clues in the geometry.
Also, I personally think the level 7 puzzle that leads to the boss is brilliant. It's easily one of the most cryptic puzzles, and at first it seems to go against everything you've learned, but it makes so much sense when you figure it out. And when you do, you realize there's so many more of these types of secrets hiding in the other dungeons too, which gives you incentive to revisit them.
Even though I have to agree this game hasn't aged well, I still have a lot of respect for it.
Incredibly said. I love replaying Zelda and can beat it in a couple hours on a good play through without skipping items and stressing out about dying. You miss a lot of the adventure element using a guide and learning from your own experience is a very unique and satisfying one.
Fanboy alert
I played the game 2 months ago and I managed to beat it with only the title screen and the manual as my guides. The only thing that I looked up online was how to find the sword in the graveyard. It's definitely aged but not as much as I thought it would have. I do feel though it is weaker in the second half as you've pretty much by that stage explored nearly all of the overworld, which is half the fun.
I just finished my first playthrough. As you said it took about 10hrs. It was hard, but rewarding. After 5 hrs of the game, I began to use official nintendo power map. The map doesn't spoil the experience as it not a full map. I used only two hints - in dungen 4, getting the ladder; and bomb the wall next to a room, like an birds eye, which on map looks 'empty'. After this I starded to bomb each wall and push each block, problem solved.
I just imagined myself as a 9 year kid with single game to play, with planty of time, and much curiosity and will to win; Internet is not invented yet for hints, but with a nintendo power magazine for help. I feel so jealous to kids which played the game together , and shared their experiences as they progress, new secrets etc
For me gameplay is was too similar to DarkSouls.
This will always be one of my favorite games
Here are my two cents. If you have the time and the patience, try to experience the game on its own, without a guide, and just explore to your heart's content. It creates a more memorable experience, as you become familiar with the entire overworld. Sure you can use a guide, but just going straight to each destination and not taking in everything cheapens the experience as a whole.
Each screen was designed to make you think "I wonder what secrets are here" and the map gets ingrained into your psyche from the constant search to uncover every last detail.
Of course I grew up with the game and got to play through it long before the internet was a thing and I got to experience it as intended. And it was a magical experience to say the least. But I can see how gamers nowadays just lack the time, patience and interest in general to try to complete such a marvel, partially because we have so many games to play, but also because we have games with better (abeit still not perfect) translations and easier to understand clues.
Either way, it's a love it or hate it game, and it's one I absolutely adore.
metaltom2003 I agree, I 100% the game without a guide my first time through and it definitely made the experience more memorable. Plus it's still a short game, just under 7 hours on my playthrough.
metaltom2003 I completely agree with your points that you made.
I for one loved this game, and I first play this game in 2016 on my 3Ds (through the virtual console)
I personally find the world fun to navigate instead of confusing; especially since all of the secrets made sense to me.
I agree, 100%. Get out an original NES, dedicate the time, bring actual human friends over and over soda and pizzas beat the game the way it was meant to be played. Very few games, in all of history leave such a lasting impression like Zelda 1 beaten properly. No guides, no gamefaqs. Just you, your boys, the instruction manual, and sheets of graphing paper. DO NOT RUIN your experience with this game by choosing the "easy way out".
And for God's sakes, listen to the clues and really go over them in your head, it's cryptic but nothing necessary to win is not in the game/instruction manual. Don't ignore what the old men say because you think it's babble. It's an adventure, take your time, it's fucking worth it.
Make it to Gannon, slay that motherfucker, the experience really holds up if you play it properly.
Jack Fake no. do take the easy way out. the cryptic secrets aren't fun, they're just terrible design choices.
No, don't take the easy way out. The cryptic secrets are fun, they're just simple riddles that if you write down at glance at occasionally you'll figure it out by exploring the geography of Hyrule. To say they're terrible is just nonsense that comes from a place of impatience.
This game ruled my life in the 80's. I was obsessed with it. Good memories
Hi Scott, new subscriber here, I came across your channel by chance one day and I just love the hell out of your content, very informative and funny, my kind of youtuber, and I'm really happy that your channel is blowing up so fast lately. You deserve it, man, every single one of your videos is just gold. Please continue to be such a fantastic guy and godspeed!
Also, I suffer from crippling depression too, so that's a plus. Or minus, I dunno.
Hey Scott, new sub here
@@glocky9134 Hey new sub, Scott here
Scott the woz Is my 2nd favorite TH-camr 1 dead meat
token battel bruh you watch dead meat too? I luv their kill counts
Dude where’s your Zelda II video this was 2 years ago man.
One of your videos popped up randomly in my feed, I watched it and now I've been binge watching your channel. Thanks ❤️
your videos are greatly under viewed, you have great theories/reviews/news with a good bit of humor involved
so glad that i found you
Hello my name is Dianessa from KinfolkTv & I watched you video, like all of the creativity, looking for some help on getting to at least 2,000 views this month & 100 subs. Please show support like I do to everyone else on here Please. Everyone needs to start some where some how & someway. Here goes my link don't hesitate to leave me some of your opinions as well, would help ,a lot, I have to content coming soon. th-cam.com/channels/P75bZ9-XCh97ydEGmHBkRQ.html
Sam Bauer agreed!
"Your videos are greatly underveiwed" boy only if you knew
My Dad played this game as a kid, he still knows everything about this game. He even had a neighbor that called him over to help with Zelda. Every time we play this game my Dad Just knows exactly what to do. I have had a very easy experience playing this thanks to him. And honestly I’m really happy I found a game my Dad, my brother, and me can all enjoy together in my room with my CRT TV. The Legend Of Zelda will always be magical for me and my Dad/brother. Such an amazing game that deserves to be played over. Sure we use Nintendo Power Magazines when our Dad isn’t home (Specifically Issue #1 because of its entire over world map) but overall I can easily say. That’s easily the best way to experience this masterpiece of a game.
I completely agree with the idea of not finishing this game, even with a walkthrough. I remember I got this on the 3DS virtual console and in one of the later dungeons, I got bugged into a wall because of the ladder. I had to restart and I hadn't saved since a few hours (and a couple dungeons) before. Needless to say, I haven't touched it since...
Alex Villari SONIC SAYS TOUCHING IS N O G O O D
THEGREATMAX That's great man. I'm glad that's never happened to you. I must have had some bad luck when I played. But let's not whip out our insults if we don't have a good reason, alright friend? Alright. Now you have a Zelda-tastic day!!
Whatever you say, snowflake. Be honest with me though... are you just Dean Takahashi larping on youtube?
THEGREATMAX Sorry to disappoint again, pal. I've never played Cuphead. Broke college life, y'know? Can't afford to buy many new games. And thanks for the rad nickname btw! I love cold weather!
Alex Villari Just want to say bravo for not sinking to THEGREATMAX's level. I hope you have a Zelda-tastic day as well!
8:02 Nice dungeon map.
It’s actually not a swastika. It’s a different symbol that’s been around for hundreds of years.
@@BrendanJSmith Monke sign
@@BrendanJSmith Yes it is a swastika. Nazis just aren't the only people who used the symbol but it's always a swastika. The Nazis actually called it Hakenkreuz which means Hookcross
@@hijo1998 yeah I meant it’s only a Nazi swastika when its endpoints are going in a clockwise direction.
I hope you meant that sarcastically
I've played this game fairly recently for the first time, and just for the heck of it (and probably because i'm masochistic) I tried to play it without a guide. What I did instead was I built a map (using Ms Paint), and marked off the location of every secret, traps, shops, and dungeons. I found it pretty enjoyable; though, I will agree that bombs should of been more plentiful, as I constantly ran out of bombs while trying to find secrets.
thepuzzlemaster64 Cool!
I did the exact same thing, but made myself a literal map by printing 8 separate pages and attaching them together, and making notes with a sharpie as I played. It made it a blast to play, plus when I played Hyrule Warriors for the Switch later down I already had everything written down for myself, and I didn’t feel guilty for using a guide because... I _did_ discover these things
Still 2+ years later and we still have no clue why fling smash is wet.
You figure out after 3 lol
Initially I thought it implied that he threw it in the toilet like with Chibi Robo Zip-Lash, but some people say it was from him... liking it a little too much... I'm not sure though
Man he needs to keep making tales from the backlog and do all the Zeldas
This game made me a fan for the rest of my life. I still remember where things are 30+ years later.
Dude where’s your Zelda II video this was 2 years ago man.
Or just a Zelda video
Brock ikr?
gussstavo ?
3 years ago today lol
Was really looking forward to Twilight princess bruh
This and Pitfall were the first adventure games I played and i was in awe. You could just keep going and find new things. I'm old and bias but this game is incredible.
For me the Legend of Zelda is still a great game to play today. There's just a magic thing on just wondering around, drawing your map, finding secrets you even don't know they were there, gathering all the clues toguether.
It's just incredible thinking there is an 80s game that make me feel the sense of adventure more than some games of today. And I find a great potential on just being so mysterious.
I hope Scott brings this series back sometime soon.
I remember having so much fun with the game. I thought it was gonna be super dated and not fun, but this is definitely my favorite NES game. I remember feeling so satisfied after finding secrets by myself without a guide. Then I got to dungeon six and went nope and haven't played it since.
You are my new favorite gaming channel. I’ve been gaming since the 2600. I got Zelda when I was 12 and was blown away. Played it for hours. Beat both quests.
The original legend of Zelda is a game that needs a remake
Hard agree! Seriously, it makes no sense that Nintendo has remade the first two Metroid games but NOT Zelda 1!
I remember playing this at 6-years-old in 1986. It blew me away! It’s hard to see now, but this was the “Skyrim” of its time. And “Nintendo Power” wasn’t out yet! You had to use those cryptic clues and just try everything! Burn all the bushes and bomb everything!
Fun fact:
It’s dangerous to go alone.
BROJANGSTER Especially in Detroit.There some scary monsters.
BROJANGSTER *punches you* take this
FUCKED. That's me alright!
This isn't fun at all
Wow!
Scott! You are the current Creator on the Rise! Congrats, man! You've grown a hell of a lot since Alax introduced me to you. Keep it going!
Love your content! The endings are always hilarious 😂
I just beat this game again over the weekend. It was a blast--just went off of memory from elementary school, though I did cheat two times because I couldn't find a couple of the dungeons and I never did get the red ring.
In any case, I don't think that it was nearly as hard as this review implies. Sure, it's cryptic but how hard can it be to think about stuff a bit?
I'm still curious how I learned this game when with no guide back in the day.
Word of mouth and watching others helped. I remember when you discovered something, you went and told everyone and vice versa.
You played it. It's not as hard as others make it out to be.
@@luckygreentiger 10 year old me with no allowed access to the internet playing the Wiiware version of LoZ also figured things out well enough. I think all you need more of is patience and persistence, not really any skill in regards to the original game as I agree it definitely isn't hard.
4:02 Funny you say that.
My best friend got stuck because she didn’t know where the wooden sword was. She was wandering Hyrule Aimlessly.
crazy to think he doubled his subs in like a week
DAcheekO yeah
DAcheekO Actually, before the Relax Alax shoutout, he wasn't even at 2k. More than TWENTY TIMES. 2,000%.
I doubled my subs from 1 to 2 in a matter of mere seconds
@@Jdb63 congrats on 20 subs
Straw bale:well howdy there, we made a farm on planet a to discuss strategies, now we went to planet b to defeat jambandra's scientist in the icy part, and the flagmage on the cave section with ww84 vibes, Ganon was also there
6:42 "How would I know I have to burn this tree or this wall?" Trial an error. i figured it out when I was 5. Although when you're 5, you have a lot of time on your hands. "Oh wait, I can burn a tree? I'm going to try burning all of the trees!"
Nintendo should really remaster this game for either 3Ds or Switch. THIS WOULD BE AMAZING! Just imagine LOZ in HD that plays a lot like ALBW.
People say don't use a guide because they already know the game inside and out having played it for 50 hours as a small child with a small selection of like 7 games to choose from three of which were mario and the others being crap like Friday the 13th and Ghostbusters. Sure, when you don't have anything else to play, wandering around for hours and bombing every wall in sight might be fun.
The point is, those people will play this game now and go straight for where they need to go, with no guide, because the guide is in their memories.
Or... people today do not have the patience or dedication to play a game w/o a guide. What you are saying is a common argument for all games that do not hold your hand. There were plenty of awesome games during the early NES and Master System era.
I've played this game during the early 90s. I played, and finished, it again a couple of months ago. Do you really think I remembered much from back in the day? Finding an item that makes the game just a litle bit easier in the dungeons past the first one, feels great, especially if it is your own merit, not of some guide. I get the same feeling from today's games that do not help you.
@@gwenwalravens8030 people should play a game how ever they find it to be fun, with or without a guide.
@@gwenwalravens8030 its just boring to look for the wall that can explode tho its not a wow that was fun and difficult but im Proud i did it feeling its just luck if you get it or not wich makes it feel unfair and just not fun
Yeah I guess they're just called triforces in the first game because they're triangles, unless they were already planning to introduce the triforce of courage in II.
8:53 OHHH, THAT’s where that joke from the bankruptcy video came from
My grandfather is a huge zelda fan and he ended up drawing detailed maps of the whole world and the dungeons. Blows my mind but he got me into it and we still play them together.
I beat Legend of Zelda when I was 8 after months of grinding and playing with my mom. No guide was available in those early days, just the call center $2.99 per minute. I remember being on the other phone when my mom called them. We got as cryptic answer when we asked about where a dungeon was. The dude straight out said something like above the waterfall. Nothing else, just waterfall.
We still beat it after like a year of playing nothing else and I was very young. I should be allowed to put that on resumes ffs. 😂
4:54 Oh thank God, I thought I was the only one that was confused by this.
I played this game in late 1988 with my siblings, honestly we never needed a guide or thought it was overly cryptic. We beat it, with a bit of trial and error of course, but it was never frustrating. Castlevania 2, now that's some cryptic bullshit right there. So glad I picked RC Proam over Simon's Quest for my birthday the next year.
Probually the best youtuber I’ve almost watched all videos
You're featured on the trending "Creator on the Rise"
Guess they weren't wrong :)
The Legend of Zelda is my favorite game series so its nice to see where it all began
Scott, great news. Your channel was featured on the trending tab as a “creator on the rise”
He sure was 'on the rise'.
I feel you Scott I’m the same way. I pick it up for an hour, love and then come back in a week and am lost
GOD DAMN you already have 33k?
Your such a good TH-camr bro!
When I finally played Zelda 1 in like 2015 I managed to get through it with "just" the manual (and a bit of knowledge by osmosis over the years, but that was only that walls could be bombed... and I thought that was only dungeons.)
There was a pretty cool "Wait what?!" moment when I lit a tree on fire (it was supposed to be a joke) but Scott is right, using a guide is gonna see you having an overall better time than I did, because finding the way forward past a certain point is beyond obscure.
A very important early step in a great series, all the same.
5:15 Wonder what they took inspiration from for the shape of the dungeon...
Scott, this game came with a fold-out map that really helped you explore the overworld. It really added to the experience! (The Nintendo Power coverage didn't hurt either). I finished this game in elementary school, and still love it to this day.
Hey Scott, are you ready to hit 100k subs yet?
4:50 those underground areas are meant the be a side view. That’s how I’ve always seen it as
Am i going crazy? I just noticed it says "straegic" instead of strategic on the Zelda box cover in your video, but when I click on the cover under your description of the video, it is spelled correctly. There has to be a story about that. Love your videos, Scott!
Playing this game with no guide as a kid around 2010 was one of the best gaming times ever Scott's opinion is definitely debatable here
I feel like zelda one and two using a guide is okay but link to a past on you don't need one
Doe Zelda two I don't understand why you would need a guide there's a brown path that shows you where to go.
This was the first video of yours that I ever watched back in the day.
Why was this attached to an ad for an NES ROM?
You to
@@wibbybibby8977 yeah.
same
Me too
"Triforce" in the original context probably just referenced the fact that each one was shaped like a triangle, not the fact that there were two of them.
0:25 is honestly one of my favourite Scott gags of all time.
It was an amazing thing to hear that Zelda theme for the first time.
there was a time when you were a poor kid and figured out everything on your own
Loved the game. The confusion of not knowing where to go is fustrating, but rewarding when discovered. It surprised me to later find out that I skipped a few dungeons.
8:30 Tell that to those of us who played this in 1990, we'd disagree with you. :)
8:00
Glad to see you're starting to look at playing some Zelda games. I agree, their not the type of game you play for a week, forget about for a month, and come back to. Then again, once you get into one of the games, you'll have a hard time putting it down anyway. I remember when I was playing my first Zelda game, Twilight Princess, I was obsessed with it. The beginning was very calming, almost like playing Animal Crossing, and I loved every second of it. Once the actual story came into play, though, playing TP became part of my daily schedule. I went to school, did my chores, and spent the rest of the day playing Zelda.
Please do more Zelda videos!
As a kid from the 80s who had whole summers ahead of me, I found this enlightening. I think this is the first time I've heard the perspective of a younger person coming into this game cold. I take for granted the peers and magazines available to me when this game came out. For example, I can't remember at all _how_ I learned to push blocks, but I'm pretty sure that knowledge didn't come from the game.
I _did_ discover walking through walls in the 2nd quest all on my own, though. :)
It led you to trying everything. The first time you have to do it in a dungeon you're basically at a dead end with one block in the room.
What’s missing here is how we used to play games in the 80s. We’d actually go to a friend’s house, or they’d come to ours, and we would play the game collaboratively. We’d have a notebook of hand drawn maps. We’d share clues and DIY guides at lunch. It was far more social back then. I mean, the internet has introduced social aspects we didn’t have then, but I mean the whole gaming culture was more about friends hanging out than snarking each other on subreddits. That’s what I miss most of all.
So you're saying you weren't a hopeless wimp that gave up in 5 minutes because there wasn't a lit up path or an owl telling you where to go every 10 seconds?
@@cmdrfunk boo-hO whY CaN'T tHe GaMe leT mE Be free and Make mE sPEnd YEARS WIThouT knoWinG WhAT tO dO geN Z BAAaADd!1!1!
@@cmdrfunk Wow. Is it windy on that egotistical high-horse you’ve built for yourself?
@@cmdrfunk Learn to accept that your opinions are not the only ones that matter in this world.
this may be a lot of work, but if you map out the entirety of the map by yourself and then use a guide to find every secret a second playthrough where you know the game very well is very satisfying and fun
Yeah this game hasn't aged too well. It is the birth of the Zelda series though, so it gets brownie points for that.
Contrary to what many people say, I don't think that Nintendo should necessarily add a map. Adding a map maybe kinda destroys the point of the game, which is adventure and exploration without you knowing what comes next, the wonder at the unknown. But they could make navigating the world and controlling your character far easier. Attacking enemies at close range and avoiding being hit is a pain. The game feels really clunky and awkward to control nowadays. Also, give a coordinate to every square in the world, like H-6, so that we can write and remember the location of any interesting place that we stumbled upon. As it is, it's clunky to navigate really and to find again the places that we want to go again. The dungeons could remain fairly unchanged. The original Legend Of Zelda is still a game with some great stuff, but bogged down by limitations of the time. A remaster should provide a much smoother experience, fixing the dated aspects
Miyamoto created Zelda for its exploration and social discovery elements. As a seven year old, I would play with my cousins taking turns to take a crack at discovering a new secret that would finally help us progress. We would go to school the next day and talk to friends, sharing our discoveries and go back home trying to replicate what we heard.
The only guide we had was the game’s manual, which also had cryptic hints. There was no internet, no cell phones, no store bought strategy guides, only our imagination and determination. Every new discovery was exhilarating, only (sometimes) to be let down with a minor rupee reward.
This game was my favorite Zelda game up until Ocarina then all were bested by Breath of the Wild. I’ve played this game all the way through a few times since then and I still have memories of certain areas that we all used to be stuck at for days. I honestly feel bad for gamers who don’t get to experience the same thrills that us older gamers once felt.
i really hope this game gets a remake, like Link's Awakening. This game is just too outdated and is dying for it's most outdated frustrating mechanics to be fixed. I get that the cryptic aspect is this games schtick but they don't make some of the answers obvious enough. One secret is hidden by walking through a wall that looks exactly like the rest of it. I think an HD remake would make it more clear and a better game
Agreed! Seriously, I don’t understand in the slightest why the first two Metroid games got remakes, but NOT Zelda 1!
@@jaredargento1511 It really is odd this game is this old and hasn't gotten a remake. Technically speaking even the original Mario games did with Super Mario All Stars
what do you think a remake would add to this game? The game is a relic of past. A faithful remake is just a time waste.
@@meandtheboyz4675 That’s literally the purpose of a remake; to bring new life to what would otherwise be a relic of the past, and make it more than that!
@@jaredargento1511 You add anything to this game and it will become link's awakening or link to the past. It's literally impossible to remake this.
Another video to watch instead of doing my job. thanks Scott
The game is built so you have to use a guide. It was Nintendo’s way of selling Nintendo Power and guide books back in the day.
As a relic from the past I love this game, and I love plugginh it in every 10 years and pretend I'm a little kid again getting it for christmas (following a guide naturally) and then how I would have told everyone in the schoolyard the following day about this amazing new adventure game.
What A Weird Ad "Retro Game Contra Mario Tetris | Retro Games(nES/FC Emulator)" But Ok
Same
I gotta say, one thing that I've always liked about the older Zelda games was the art. I just love that '80s and early '90s anime look. I would pore over the Link's Awakening instruction book for hours, just admiring the character designs. It kind of went away after that game, only really coming back in the Oracle games, and then the cartoon look was monopolized by future handheld Zelda games like Minish Cap and Four Swords.
You look like Tom holland
You're not wrong
Scotty-Man! Scotty-Man! Does what ever a Wozniak can!
Hey Scott! Vt2 here, and oh boy I am damn well prepared to request for more Zelda game reviews.
0:06 Oh okay, any relation to Steve Wozniak?
I don’t get it
@@lowfatmilk-sm4xqlast name
I don’t know about anyone else but the title theme of this game gives me chills.(In a good way!)
8:06 is that a swastika?!
I remember, I believe it was in a promo video for BOTW, that Miamoto started the first Zelda is best enjoyed as a "multiplayer experience" either with friends on the couch next to you bouncing ideas off the wall, or just meeting up with a friend to see what bush leads to what shop.
8:36. The map 💀
I think playing zelda with a map adds to the immersion of the game I love staring at a detailed map and planning my route like a real adventurer would
LoZ needs a remake treatment
Ala zero mission
Agreed. I cannot comprehend why Nintendo refuses to do that, even to this day.
@@jaredargento1511 you said the word "Nintendo" you know the reasons lol
I can almost guarantee someone else has said this, but part of the design of the first LOZ was to get players to talk to each other to discuss secrets they found. Friends would spend their afternoons playing and then get together at school to discuss what they found.
In my opinion Kirby's adventure is the best looking nes game
Well, coming out so late into the console’s lifespan will do that.
Refreshing to see the faith take on retro games from a naughties kid that grew up with the more 'modern' systems