Game Design Doc example | How to create a GDD

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 11

  • @netywapa2431
    @netywapa2431 2 ปีที่แล้ว +1

    Awesome. Thank you, Rahul, for such content. I am a CS bachelor student from Russia and u are one of my favourite gamedev TH-camrs)

  • @Casual_Posts
    @Casual_Posts 7 หลายเดือนก่อน

    13:25 sir, which chart are you talking about there that one you said very very important?? B chart or something that sounds like?? If anyone get it reply me here.. Thanks in advance

  • @shaktisagarmohapatra4403
    @shaktisagarmohapatra4403 2 ปีที่แล้ว

    i want to join backstage pass institute but is the campus good?

  • @rohitchaoji
    @rohitchaoji 9 หลายเดือนก่อน

    A better question would be "what was the person who designed that Yeti smoking?"

  • @czjmaster
    @czjmaster ปีที่แล้ว

    GG, Thx

  • @shubhambengale6839
    @shubhambengale6839 2 ปีที่แล้ว +3

    I clicked on this thinking this is something interesting but most of it is crap. You created a GDD of 50 pages for a AAA game??? I work on mobile games and I have written Specs(GDD) for features which have went above 60 pages. It's a good thing that you're trying to be an educator, but most of it is outdated. The key to achieving a successful GDD is just making it readable by everybody, making it simple enough that even kids from 12th grade can read and understand what the designer wants to propose. Making it understandable for artists, dev's, animators and QA is the approach!

    • @feiyunslopebulletinboard7217
      @feiyunslopebulletinboard7217 ปีที่แล้ว +4

      What cloud are you sitting on that elevates you above the rest of us that lets you leave a paragraph of hateful content. You're an influencer not a programmer, you're clearly looking for classes through TH-cam after your faked your way into Gameloft.

    • @rohitchaoji
      @rohitchaoji 9 หลายเดือนก่อน

      @@feiyunslopebulletinboard7217What influencer is he anyway? I've never heard of his name.