No they are not. Sc1 and sc2 interceptors both have leash distance of 11 but in sc2 interceptors can only acquire a new target in the range of 8 where as in sc2 they can acquire a target in the range of 11
The one thing i always hate about playing carriers is trying to find the sweet spot cause the range for interceptors is greater when fully released so i back away after they are out.
If only my opponent would AFK for the next 30 seconds and stay still, not doing any amount of basic micro like stutter step forward then yeah, Carriers are not completely useless.
Can't, you need time to release the inceptors, you need something that can tank the interceptors long enough for all 8 of them to be released. And you also need that something to be close to the enemy target for this trick to work, which almost never happens.
@@transitcombine9057 Nope, i tested it. Immortals even when fully upgraded with the barrier died like 3x faster than a Nexus. And i did it with 20 carriers, which is less than the 33 in the video and it only managed to release about 2-3 interceptors per carrier. Against the fully upgraded Nexus its about 7-8. With 33 carriers, even a Nexus isn't enough to fully release them, as you can see in the video that after the Nexus falls and the carrier engage the Thors, interceptors are still being released. You need high armor structures like the destructible rocks or the Zerg cocoon to tank long enough for all interceptors to be fully pre launched. This micro is basically unrealistic, you won't get the full inceptors pre launch unless your carrier count is low. And if its low, its not worth it micro it anyway, especially when you have to throw away a 4 supply Immortal which is probably as valuable than the pre launch interceptor benefits. This is why you almost never see pro players doing this. Its only useful if you have a destructible rock nearby the area you are going to engage, and you need the right timing to do that too. Your opponent may be moving their army a tad bit too far away and all the interceptors will return to the carriers. The only time i think its consistent is when you fly your carriers fleet into the enemy base or forward recall with your mothership and you start firing at enemy structures, and when opponent returns to defend they will have to deal with the fully launched interceptors. Which is why if you can successfully sneak your carriers into opponent's base, most people would just base trade instead of defending.
This has been the Carrier standard in SC1 for over two decades already. How did SC2 players NOT know, let alone TRY this back when the game first released?
Sc2 players know this. It’s just harder to execute in sc2 because interceptors are faster and can return to hanger if they aren’t attacking unlike in BW where interceptors can fly back to carriers but can’t dock if carriers are moving. So attacking your own structure and flying to a base or attacking a army wouldn’t work since interceptors would’ve docked already unless you’re in range of said enemy.
Because you don't always have a target to prerelease the interceptors. Even if there are destructible rocks, you can only use them once and chances are you don't always have battles near them. More so, opponents can always kite away until your interceptors are out of range and reengage after the interceptors return to the carriers. Carriers used to be the best unit in the game with the graviton catapult upgrade that launch all interceptors at once. But ever since that upgrade is removed, carriers is one of the worst tier 3 units.
I always did this with opponent buildings but using your own nexus is next level
it is for easy example. :D
never let them know your next move
the captain came up with it a couple years ago
holy shit that is not a big difference that is borderline broken in comparison. Is like sc2 carriers suddenly became sc1 carriers
BC's have Yamato canon and can blink into any location?
@@-_MR666_-typical balance complainer, ready to complain at all times to an unrelated comment
@@-_MR666_-they’re also trash as a unit lol
No they are not. Sc1 and sc2 interceptors both have leash distance of 11 but in sc2 interceptors can only acquire a new target in the range of 8 where as in sc2 they can acquire a target in the range of 11
That's because sc1 carriers have this same trick of prelaunching interceptors but they can keep them spawned for way longer
holy crap you have to A-click twice???? insane micro
I wonder how this matchup would turn out if carriers had graviton catapult upgrade (fast interceptor release)
that upgrade hasn't existed for a while...
might remove some of the micro, but not really needed as this exists
@@Batmane812 if...
Wouldn't the Thors in "muta mode" rekt interceptors immediately?
If you do burst damage (using mines) then yes
its not reliable and you arent trading with the carriers if you do that
@@kaiser2261 you either attack the carriers directly or the interceptors. There are strategies for both.
@@kristopherleslie8343why not both? When carriers are far away, EP shredder. If they come close, haha, smart servos go brrrr
@@inzynierkaczka this isn’t always A move
THANKS MATE i will destroy my nexus next game
The one thing i always hate about playing carriers is trying to find the sweet spot cause the range for interceptors is greater when fully released so i back away after they are out.
Damn you
😂 - Terran Dominion
Wish carrier had a version of the purification beam in game. 😅😅 Would be cool having them attack as well
How the hell does mass Thor area affect not one shot all those interceptors?There’s like 80 interceptors on one pixel.
They were in assault mode, high damage to massive but not area damage anymore
Expensive space ship. But the best.
That’s some advanced Protoss micro
If only my opponent would AFK for the next 30 seconds and stay still, not doing any amount of basic micro like stutter step forward then yeah, Carriers are not completely useless.
I don’t see the carriers moving backwards.
What can the thors do against this?
Thanks, Harstem.
isnt it better to micro em like in sc1 ?
Extending the range
Now imagine if the Thors microed 😅
Can you hallucinate and then attack your own hallucination?
You can, but it dies too quickly. You need something strong enough to allow for all the interceptors to release.
@@conelord1984 seems like a good use of the mothership.
Imagine if Thor focus fire as well
ur right, buff carrier
Now units must not attack interceptors first, so
Can i just sacrifice a probé or zealots for this? 🥺
Can't, you need time to release the inceptors, you need something that can tank the interceptors long enough for all 8 of them to be released. And you also need that something to be close to the enemy target for this trick to work, which almost never happens.
@@skychaos87 an inmortal seems a option..
@@transitcombine9057 Nope, i tested it. Immortals even when fully upgraded with the barrier died like 3x faster than a Nexus. And i did it with 20 carriers, which is less than the 33 in the video and it only managed to release about 2-3 interceptors per carrier. Against the fully upgraded Nexus its about 7-8. With 33 carriers, even a Nexus isn't enough to fully release them, as you can see in the video that after the Nexus falls and the carrier engage the Thors, interceptors are still being released. You need high armor structures like the destructible rocks or the Zerg cocoon to tank long enough for all interceptors to be fully pre launched.
This micro is basically unrealistic, you won't get the full inceptors pre launch unless your carrier count is low. And if its low, its not worth it micro it anyway, especially when you have to throw away a 4 supply Immortal which is probably as valuable than the pre launch interceptor benefits. This is why you almost never see pro players doing this. Its only useful if you have a destructible rock nearby the area you are going to engage, and you need the right timing to do that too. Your opponent may be moving their army a tad bit too far away and all the interceptors will return to the carriers.
The only time i think its consistent is when you fly your carriers fleet into the enemy base or forward recall with your mothership and you start firing at enemy structures, and when opponent returns to defend they will have to deal with the fully launched interceptors. Which is why if you can successfully sneak your carriers into opponent's base, most people would just base trade instead of defending.
ya thors can manually target fire and win lol
another thing is split vs splash DMG.-.
Terran could counter micro by instantly targeting individual Carrier.
Why thors are so overpowered
It says 90 units remaining I thought you said 33 verse 33...
Probably is counting the interceptors too
@@52392danerooooo dude ur prob right ... man I feel like a noob lol I should've known that
Look at the bottom left, it says 33 in both clips.
Wtf. Noice
Protoss a click
Oh, yeah, sure, let protoss' on the ladder be even more annoying, thanks a lot, uT
Terran v Protoss is broken. Completely broken.
mfw micro carriers vs no micro thors win
I think carrier sc1 more op
This has been the Carrier standard in SC1 for over two decades already. How did SC2 players NOT know, let alone TRY this back when the game first released?
Sc2 players know this. It’s just harder to execute in sc2 because interceptors are faster and can return to hanger if they aren’t attacking unlike in BW where interceptors can fly back to carriers but can’t dock if carriers are moving. So attacking your own structure and flying to a base or attacking a army wouldn’t work since interceptors would’ve docked already unless you’re in range of said enemy.
poor Nexus..
this is so broken i'm shocked i've never seen a pro use this, and as a toss main i've watched a lot of golden armada matches.
Because you don't always have a target to prerelease the interceptors. Even if there are destructible rocks, you can only use them once and chances are you don't always have battles near them. More so, opponents can always kite away until your interceptors are out of range and reengage after the interceptors return to the carriers.
Carriers used to be the best unit in the game with the graviton catapult upgrade that launch all interceptors at once. But ever since that upgrade is removed, carriers is one of the worst tier 3 units.
Carriers are broken enough!!!
Jesus I feel stupid
But you lose a nexus 😅 cause what are the odds rocks will just be right there when you need them
Stop giving them advice!
how are these micros possible (types in silver brain)
Sc2 cryiers sc1 carryies
Yeah but... thor does air splash damage, you just destroy all the interceptors
You need a dictionary to check the meaning of prolong
Wtf
Stop spreading this 😂 we already have enough noob carrier lovers
Thor's suck
carriers SUCK at A move.
The worst game unit ever, most annoying.