@@discometaphore Yeah, I kinda regret not being around for when libGDX was at its largest. Something like the Wild West I imagine. Thanks for checking it out!
I haven't used a project setup tool in a long time since I just reuse my jam templates. But thank the libGDX Gods for this. The OG setup tool was a nothing but headaches for newcomers. This was much needed. Great work guys! Also, great video breakdown. I'll take some time and mess with it when I can.
Looks amazing! Thanks for the great job making this software and the comprehensive video. I will definitely rewatch this before making my new libGDX project.
Delicious! the launch platform has been brought into modernity 😌👌 I can only imagine the number of rockets it will see reaching for the stars Great work guys! thanks for the love you pour into this ❤ The deployments section at the end was the cherry on top 🤤 And the ending was the cherry on top of the cherry 🤣
@@raeleus would you recommend using this new tool for refreshing old projects? I have been working on a project for a couple years but generated with the original start tool.
@@altnation3074 yeah, it's certainly worth doing if you want to take advantage of Construo or if you need a newer versuon of gradle or something. I give some migration tips at the end of the video. If your game is working fine as is, it's probably not a good idea to upgrade.
Пожалуй соглашусь с зёброй)) есть золотое правило инженерии - "работает - не трогай", ну а коли хочется небольших приключений и жжения чуть ниже поясницы, бегом обновлялся,только обязательно в отдельной ветке гит репозитория))
The migration info is nice. I always wondered what the best way would be to update the gradle files to the latest version. It is not perfect but in my opinion a good enough way to do it, especially if you already have a git repository with a commit to identify the changes. Thanks for the video! :)
Ухт. Симпатично сделали. По мне, добавить темплейты и вообще супер будет. Один раз натыкал и потом выбирай, да введи название с именем пакета и пили проект.
I followed your steps but i used Android Studio instead of IntelliJ and there is no "application folder" on the graddle window to run and it is showing this message: "Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0"
In Android Studio, tasks are no longer shown by default. Go to Settings -> Experimental and uncheck Do not build Gradle task list during Gradle sync. Then sync the project via File -> Sync Project with Gradle Files. The deprecated gradle features warning is unrelated and unavoidable.
@@raeleus Hi, thank you for the answer but i'm using Android Studio Koala's last version and there is no "Do not build Gradle task list during Gradle sync" option to uncheck. The only options that exist are "Enable parallel Gradle Sync" and "Optimize build for target device API level only".
@@raeleus sir androidIDE doesn't work on libgdx-liftoff project structure when I downloaded the demo project. Please don't remove the old gdx-setup.jar tool on the official documentation because androidIDE works perfectly fine with the old setup tool
@@jadotati7641 there are many more options now so it's natural to consider it more complicated. What is it about the software that you would specifically want to change?
@@raeleusthe software looks fine, but what do you mean by choosing java version? I am using OpenJDK 17, is there a specific java version I have to choose? Or what did you add this field for? I just found the versions choosing at the end complicated since I did never have to choose versions, but the other features are really useful (thanks for the developers!).
The revamped UI is just amazing! I wish libGDX had such well made project initializer years ago.
@@discometaphore Yeah, I kinda regret not being around for when libGDX was at its largest. Something like the Wild West I imagine. Thanks for checking it out!
I haven't used a project setup tool in a long time since I just reuse my jam templates. But thank the libGDX Gods for this. The OG setup tool was a nothing but headaches for newcomers. This was much needed. Great work guys! Also, great video breakdown. I'll take some time and mess with it when I can.
@@OnlyTrueBob thank you so much! We appreciate that.
Dude, the new UI looks outstanding. You guys are doing excellent job. Especially how the community is growing.
@@PhilipModDev thank you so much!
This looks fantastic! Can't wait to use it!
Looks amazing! Thanks for the great job making this software and the comprehensive video. I will definitely rewatch this before making my new libGDX project.
Noiiceeee. Thank you guys for all your work. It is appreciated.
Delicious! the launch platform has been brought into modernity 😌👌 I can only imagine the number of rockets it will see reaching for the stars
Great work guys! thanks for the love you pour into this ❤
The deployments section at the end was the cherry on top 🤤
And the ending was the cherry on top of the cherry 🤣
I just randomly found about this. Looks very cool, good job!
This looks amazing, well done guys big proud xxx
@@CarlisleFox thanks!
CZZB and TE and the Zebra man. Epic names.
awesome stuff!
Thanks!
@@raeleus would you recommend using this new tool for refreshing old projects? I have been working on a project for a couple years but generated with the original start tool.
@@altnation3074 yeah, it's certainly worth doing if you want to take advantage of Construo or if you need a newer versuon of gradle or something. I give some migration tips at the end of the video. If your game is working fine as is, it's probably not a good idea to upgrade.
Пожалуй соглашусь с зёброй)) есть золотое правило инженерии - "работает - не трогай", ну а коли хочется небольших приключений и жжения чуть ниже поясницы, бегом обновлялся,только обязательно в отдельной ветке гит репозитория))
Great job! Thank you for the informations!
The migration info is nice. I always wondered what the best way would be to update the gradle files to the latest version. It is not perfect but in my opinion a good enough way to do it, especially if you already have a git repository with a commit to identify the changes.
Thanks for the video! :)
Amazing! I have to check project migration option! 🎉
I remember no setup app ! I was there Gandalf ! I was there when OpenGL 1 support was dropped.
More seriously this app is great !
Концовка видео в самое сердечко😢
yay! liftoff
Ухт. Симпатично сделали. По мне, добавить темплейты и вообще супер будет. Один раз натыкал и потом выбирай, да введи название с именем пакета и пили проект.
It doesn't work with android studio! The files appear red!
Всё прекрасно работает. Настройте нормально версии jdk и gradle.
I followed your steps but i used Android Studio instead of IntelliJ and there is no "application folder" on the graddle window to run and it is showing this message: "Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0"
In Android Studio, tasks are no longer shown by default. Go to Settings -> Experimental and uncheck Do not build Gradle task list during Gradle sync. Then sync the project via File -> Sync Project with Gradle Files.
The deprecated gradle features warning is unrelated and unavoidable.
@@raeleus Hi, thank you for the answer but i'm using Android Studio Koala's last version and there is no "Do not build Gradle task list during Gradle sync" option to uncheck. The only options that exist are "Enable parallel Gradle Sync" and "Optimize build for target device API level only".
Is there a way to make the new lwjgl3 module work with libGDX tools (in my case TexturePacker)? It was possible with the old Gradle setup.
@@ThomasCreutzenberg we'll actually have that implemented in the next version. Make sure to check for updates later on
@@raeleus Great, thanks!
can I create project using command?,
I'm broke as hell and only have phone that's why I'm relying on termux terminal to generate libgdx project
@@bon_playground I'm afraid not. You can get someone to generate a project for you, then you can copy paste that project for all your future projects.
@@raeleus sir androidIDE doesn't work on libgdx-liftoff project structure when I downloaded the demo project. Please don't remove the old gdx-setup.jar tool on the official documentation because androidIDE works perfectly fine with the old setup tool
Great 🎉
Does the libgdx kotlin language support HTML5?
@@Indiedude there is an experimental TeaVM backend that can do that. It doesn't support as many features as GWT soes just yet.
@@raeleus I have a project write in kotlin language, it can't support html5 at that time. Can't wait to see it happen in the future. Good job.
need more examples for creating games for iOS
@@veldan1202 we've created a wiki team and we're revamping thw entire wiki. In time we'll be able to address this. Thanks!
New liftoff 1.13.0 has virus warnings... i know its probably a false positive, but i cannot download at all
@@monneratrj TEtinger is workingon a solution. I believe he's rolling back to a previous version of libGDX for now while LWJGL gets sorted.
@@raeleus thanks
Am I the only one who finds it more complicated?🥴
@@jadotati7641 there are many more options now so it's natural to consider it more complicated. What is it about the software that you would specifically want to change?
@@raeleusthe software looks fine, but what do you mean by choosing java version? I am using OpenJDK 17, is there a specific java version I have to choose? Or what did you add this field for?
I just found the versions choosing at the end complicated since I did never have to choose versions, but the other features are really useful (thanks for the developers!).
Oracle killed Java by having fight with Google.
All awesome frameworks that are java based are dying slowly.
Nope, java still alive. It just changes name from Java SE to OpenJDK
@@Destroyer2134
Agree.
My point is by fighting Google, Oracle made Java second class in Android development.