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Raeleus
United States
เข้าร่วมเมื่อ 27 ก.ย. 2013
Making a libGDX Jam game in one day!
Watch Raeleus make a game for the libGDX Jam of September 2024!
มุมมอง: 315
วีดีโอ
Hashtag DnD for AI Dungeon
มุมมอง 5857 ชั่วโมงที่ผ่านมา
Hashtag DnD is a scripted scenario for AI Dungeon. Try it out here: play.aidungeon.com/scenario/abge0AVNOr9s/hashtag-dnd Hashtag DnD brings a lot of features from tabletop games like Dungeons and Dragons and implements them in AI Dungeon. This solves the issue where adventures don’t seem to have any odds and the AI forgets basic things about your inventory and characters. It delivers on the pro...
libGDX Jam September 2024 Trailer
มุมมอง 29221 วันที่ผ่านมา
The libGDX Jam is a collaborative game jam to encourage libGDX developers to make awesome games and share them with the world! The next jam starts in September: Theme Submission: 9/8/24 - 9/10/24 Theme Voting: 9/12/24 - 9/14/24 Game Jam: 9/15/24 - 9/21/24. Participants will create their games based on the selected theme. The theme will be revealed at the beginning of the jam. Enter the jam on I...
AHK Macro Recorder
มุมมอง 861หลายเดือนก่อน
A guide to using my Macro Recorder built in AutoHotkey. Download the script here: github.com/raeleus/AHK-Macro-Recorder Install AutoHotkey v2: www.autohotkey.com/ See the original macro recorder by feiyue: www.autohotkey.com/boards/viewtopic.php?f=6&t=34184&sid=03fb579fcaef3c186e5568b72390ef9e
Raeleus Defeats the Crawl Tactics v2
มุมมอง 208หลายเดือนก่อน
Crawl Tactics is a tactical RPG made with libGDX. And I'm addicted to it! Get it on Steam: store.steampowered.com/app/1290750/Crawl_Tactics/ Learn some gameplay tips by watching Raeleus defeat it thoroughly.
GDX-Liftoff: libGDX Project Setup
มุมมอง 2.5K2 หลายเดือนก่อน
GDX-Liftoff is the official project setup of the libGDX game design framework. Learn how to create libGDX projects using this completely redesigned tool! libGDX: libgdx.com/ Wiki: libgdx.com/wiki/ GDX-Liftoff: github.com/libgdx/gdx-liftoff Semantic Versioning: semver.org/ Music by Jake Stevens: th-cam.com/users/jakery1295 00:00 Intro 1:03 Getting Started 3:06 Project 4:32 Add-Ons 4:52 Platforms...
libGDX Jam June 2024 Trailer
มุมมอง 7093 หลายเดือนก่อน
The libGDX Jam is a collaborative game jam to encourage libGDX developers to make awesome games and share them with the world! The next jam starts in June: Theme Submission: There are no theme submissions in this special jam Theme Voting: 6/13/24 - 6/15/24 Game Jam: 6/16/24 - 6/22/24. Participants will create their games based on the selected theme. The theme will be revealed at the beginning o...
Raeleus Defeats the AI Dungeon
มุมมอง 1403 หลายเดือนก่อน
Watch Raeleus and DragunQween play through the AI Dungeon! We're playing custom scenario Return of the Valkyrie Continues, part if the Evil Unicorn saga! Play AI Dungeon: aidungeon.com/
Themed Horror Jam #16 Review
มุมมอง 944 หลายเดือนก่อน
Watch Raeleus and Ace Skeleton hate review the horror-able Themed Horror Jam #16. Play the games here: itch.io/jam/themed-horror-game-jam-16
libGDX Jam March 2024 Trailer
มุมมอง 7796 หลายเดือนก่อน
The libGDX Jam is a collaborative game jam to encourage libGDX developers to make awesome games and share them with the world! The next jam starts in March: Theme Submission: 3/10/24 - 3/12/24 Theme Voting: 3/14/24 - 3/16/24 Game Jam: 3/17/23 - 3/23/24. Participants will create their games based on the selected theme. The theme will be revealed at the beginning of the jam. Enter the jam on Itch...
Scene2D UI Tutorial 4 TextFields and TextAreas
มุมมอง 4386 หลายเดือนก่อน
Learn about TextFields and TextAreas in libGDX Scene2D! Follow along with the text version of this tutorial: github.com/raeleus/skin-composer/wiki/TextField-and-TextArea Previous video: th-cam.com/video/COTsQgcKI54/w-d-xo.html 0:00 Intro 0:47 TextFieldStyle 0:55 MessageFont 1:22 Background, Focused, and Disabled 2:16 Cursor 2:37 Selection 2:58 Use TextFieldStyle for TextArea 3:12 TextField and ...
Game Jolt API for libGDX
มุมมอง 6217 หลายเดือนก่อน
Game Jolt is a great way to upload and promote your game, but it also has a fantastic API to upload high-scores, award trophies, and save data to the cloud! Use the Game Jolt API to implement these features in your libGDX game. Full transcript and tutorial: github.com/raeleus/game-jolt-api/wiki Game Jolt API for libGDX: github.com/raeleus/game-jolt-api?tab=readme-ov-file#game-jolt-api Game Jolt...
GDX Particle Editor
มุมมอง 1.2K8 หลายเดือนก่อน
Learn how to create particle effects in libGDX! GDX Particle Editor is the new official editor. This tutorial is an in-depth overview of all the features and how to create your own effects. GDX Particle Editor: github.com/libgdx/gdx-particle-editor#gdx-particle-editor Text version of this tutorial: github.com/libgdx/gdx-particle-editor/wiki/In‐Depth-Guide 2D Particle Effects in libGDX: libgdx.c...
Raeleus Defeats the Themed Horror Jam #14 Review
มุมมอง 289ปีที่แล้ว
Raeleus Defeats the Themed Horror Jam #14 Review
Scene2D UI Tutorial 3: Labels and TextTooltips
มุมมอง 788ปีที่แล้ว
Scene2D UI Tutorial 3: Labels and TextTooltips
Scene2D UI Tutorial 2: CheckBoxes, Radio Buttons, and ButtonGroups
มุมมอง 643ปีที่แล้ว
Scene2D UI Tutorial 2: CheckBoxes, Radio Buttons, and ButtonGroups
Raeleus Defeats the Themed Horror Jam #13 Review
มุมมอง 97ปีที่แล้ว
Raeleus Defeats the Themed Horror Jam #13 Review
Raeleus Defeats The Themed Horror Jam #12
มุมมอง 193ปีที่แล้ว
Raeleus Defeats The Themed Horror Jam #12
Raeleus Defeats the Themed Horror Game Jam #11
มุมมอง 121ปีที่แล้ว
Raeleus Defeats the Themed Horror Game Jam #11
Raeleus Defeats the Themed Horror Jam #10
มุมมอง 144ปีที่แล้ว
Raeleus Defeats the Themed Horror Jam #10
Last couple of weeks I have been checking out AI dnd since I don't have anyone to play dnd with. Thank you for this, If everything goes well, I'll keep an eye out for more updates.
@@pacskie9207 that's great! The fantastic thing about AID is that you can meet and play with others online. I've played scenarios with folks across the world
This is really impressive, thanks for sharing it! ❤
@@SirNightmareFuel thank you very much!
So in a hobby based on your collaboration and interaction with people, you... Remove the other people? Why?
@@Milk-unfunny AI Dungeon is multiplayer. I didn't make AI Dungeon, btw.
Hi, I was wondering how can I do infinite playbacks. Like it just keeps looping until I press f1 again
@@thuy446 Yes, you'll see that when you edit the macro, everything is in one big loop block. You can change the loop number to anything you want or erase the number to loop forever. Pressing F1 again will stop the macro.
@@raeleuseverything seems to work, but the sleep times are very off and it seem really sped up. I enabled the setting for recording sleep too
Keep AI out of tabletop, cheers.
Sooo, how is your group schedule mate? Good? Good. Now imagine people can not for the life of it find time with their group. Maybe they still want to play? Why is that a bad thing?
@@thomasthetankengine2281 i think if you're substituting 'AI' for activities built around human interaction, you're doing it wrong I'd rather a single one-shot a year, than 365 GPT driven ones
This is exactly what I needed
nice
nice to see your works every jam. Really inspiring.
@@universalniy4elovek thank you so much!
awesome work sir. I can steal some clean codes here.
Thanks! I'd take caution copying code from this game. It was clearly made by a sleep deprived mad man hah hah
Amazing guide thank you
i get error "script file not found" if i press f1 seems it not found the file ~Record1.ahk I edited the script and now i get: 316: title := WinGetTitle() when i open the cmd while recording
Did you make sure to record a macro first? Long hold f1 until it says record on the screen
I'm not making games anymore, but Aurelien Ribon's (good) old gdx gui brings back some memories. Thanks for the update guys, i would like to make some games again
@@javi..... I think started when Aurelien's gui was being phased out. Thanks for sharing!
Awesome Job. * Couple of idea's - Extend the F1 time out, between recording and showing source as its hard to hit those it seems IMO. - VS Code could be in multiple locations depending on how you installed it, so "open source" didn't work for me until I edited it. ( ms store, user install, system wide ) - After it opens source it no longer provides on the onscreen recording prompt/notification, or something isn't always triggering it? - Maybe a tip for when the screen is playing, like during the recording so you know when its done? Thank you so much for your hard work.
Raeleus is the professional! Thanks for the amazing video again.
That extremely handy script! many thanks!
very confusing. where do i download the script in github?
Sorry about that. I forget how much extra nonsense there is on a github repo. I added a release and a readme to hopefully make it easier to follow. You can see the release page here: github.com/raeleus/AHK-Macro-Recorder/releases Thanks!
I have two questions: 1. why Table allows its children to be big enough to cross its bounds? 2. why there's no way to get the size of a Table child with applied "grow"? Sorry if my questions sound passively aggressive, I'm just a native android dev and even XML View system (not to mention Compose) on Android seems like a God-tier tool for me each time I touch scene2d... and I've been trying to nail it for months now...
Pure cinema! Bravo! 👏👏👏👏👏👏👏
great video
im writing and clicking but i need it to be done the same speed as i did before, and it only goes soo fast
@@linzika i talk about that in the video. Long press the key to edit the script. Remove the comments from the sleep lines. Or change the sleep oprion at the top and record again.
Hello, can u help me? ive changed to RecordSleep:=true on Record.ahk but still when i press F1 it does so fast, why?
Hello. The line should be ;RecordSleep=true No colon because I'm a filthy Java programmer. Save the script, then record your macro again. Sorry!
Raelus, will you make a video about networking in libgdx in future?
@@mrblazer149 I'm not any good at networking. Sorry!
@@raeleus damn you are fast, thanks for response, its just that libgdx networking looks really hard
Easy to use and really helpful. Incredible job!
Thanks for trying it out!
Hello, is there a way to make animated Menus with scene composer or you should create your own actor with animation in the draw method?
There isn't a way to do animations in Scene Composer directly. You should look up Actions in the wiki. Also, my TenPatch library can so frame by frame animations.
Really useful, man! THANKS!
Good stuff. I've been trying to implement corner correction like this in JBump: th-cam.com/video/tW-Nxbxg5qs/w-d-xo.html Do you think using the slide would work or would I need to define a custom response?
@@faith2d I've moved on to box2d unfortunately. There were unrepairable issues I encountered in jbump. One of which was smooth sliding across tiles. Consider looking into my video on Unbox2D
@@raeleus Wow, Unbox2D looks nice! It would certainly tidy up the code. I avoided using Box2D for a platformer because I thought it was overkill but yeah those edge cases can be real dead ends. So make everything that moves a kinematic body and apply linear impulses. I'll give it a try and see how it feels. Thanks!
Thank you for your excellent tutorials. I'm working on a project that involves rendering complex Hindi text in LibGDX. I've been encountering difficulties with properly displaying half consonants and ligatures, which are crucial for accurate text representation. It would be immensely helpful to have a tutorial specifically addressing this aspect of font rendering in LibGDX. Example text like कंप्यूटर,दोस्त,एकत्र करें etc Could you consider creating a tutorial on how to manage and render Hindi fonts accurately in LibGDX? Your tutorials are always so clear and informative, and I believe this topic would be a valuable addition for many developers, including myself. Thank you once again for your excellent work and for considering this request.
@@virendrapatel5413 Thanks for your comments! I unfortunately do not know a solution for that. I'd suggest visiting the libGDX Discord and asking around there.
@@raeleus thank you for replying.
Oracle killed Java by having fight with Google. All awesome frameworks that are java based are dying slowly.
I followed your steps but i used Android Studio instead of IntelliJ and there is no "application folder" on the graddle window to run and it is showing this message: "Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0"
In Android Studio, tasks are no longer shown by default. Go to Settings -> Experimental and uncheck Do not build Gradle task list during Gradle sync. Then sync the project via File -> Sync Project with Gradle Files. The deprecated gradle features warning is unrelated and unavoidable.
@@raeleus Hi, thank you for the answer but i'm using Android Studio Koala's last version and there is no "Do not build Gradle task list during Gradle sync" option to uncheck. The only options that exist are "Enable parallel Gradle Sync" and "Optimize build for target device API level only".
Is there a way to make the new lwjgl3 module work with libGDX tools (in my case TexturePacker)? It was possible with the old Gradle setup.
@@ThomasCreutzenberg we'll actually have that implemented in the next version. Make sure to check for updates later on
@@raeleus Great, thanks!
I just randomly found about this. Looks very cool, good job!
need more examples for creating games for iOS
@@veldan1202 we've created a wiki team and we're revamping thw entire wiki. In time we'll be able to address this. Thanks!
Looks amazing! Thanks for the great job making this software and the comprehensive video. I will definitely rewatch this before making my new libGDX project.
The migration info is nice. I always wondered what the best way would be to update the gradle files to the latest version. It is not perfect but in my opinion a good enough way to do it, especially if you already have a git repository with a commit to identify the changes. Thanks for the video! :)
It doesn't work with android studio! The files appear red!
Всё прекрасно работает. Настройте нормально версии jdk и gradle.
Noiiceeee. Thank you guys for all your work. It is appreciated.
Am I the only one who finds it more complicated?🥴
@@jadotati7641 there are many more options now so it's natural to consider it more complicated. What is it about the software that you would specifically want to change?
@@raeleusthe software looks fine, but what do you mean by choosing java version? I am using OpenJDK 17, is there a specific java version I have to choose? Or what did you add this field for? I just found the versions choosing at the end complicated since I did never have to choose versions, but the other features are really useful (thanks for the developers!).
This looks amazing, well done guys big proud xxx
@@CarlisleFox thanks!
Delicious! the launch platform has been brought into modernity 😌👌 I can only imagine the number of rockets it will see reaching for the stars Great work guys! thanks for the love you pour into this ❤ The deployments section at the end was the cherry on top 🤤 And the ending was the cherry on top of the cherry 🤣
Amazing! I have to check project migration option! 🎉
Dude, the new UI looks outstanding. You guys are doing excellent job. Especially how the community is growing.
@@PhilipModDev thank you so much!
I haven't used a project setup tool in a long time since I just reuse my jam templates. But thank the libGDX Gods for this. The OG setup tool was a nothing but headaches for newcomers. This was much needed. Great work guys! Also, great video breakdown. I'll take some time and mess with it when I can.
@@OnlyTrueBob thank you so much! We appreciate that.
This looks fantastic! Can't wait to use it!
can I create project using command?, I'm broke as hell and only have phone that's why I'm relying on termux terminal to generate libgdx project
@@bon_playground I'm afraid not. You can get someone to generate a project for you, then you can copy paste that project for all your future projects.
@@raeleus sir androidIDE doesn't work on libgdx-liftoff project structure when I downloaded the demo project. Please don't remove the old gdx-setup.jar tool on the official documentation because androidIDE works perfectly fine with the old setup tool
I remember no setup app ! I was there Gandalf ! I was there when OpenGL 1 support was dropped. More seriously this app is great !
CZZB and TE and the Zebra man. Epic names.
Great 🎉
Концовка видео в самое сердечко😢
Does the libgdx kotlin language support HTML5?
@@Indiedude there is an experimental TeaVM backend that can do that. It doesn't support as many features as GWT soes just yet.
@@raeleus I have a project write in kotlin language, it can't support html5 at that time. Can't wait to see it happen in the future. Good job.
Ухт. Симпатично сделали. По мне, добавить темплейты и вообще супер будет. Один раз натыкал и потом выбирай, да введи название с именем пакета и пили проект.