Raeleus
Raeleus
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Making a libGDX Jam game in one day!
Watch Raeleus make a game for the libGDX Jam of September 2024!
มุมมอง: 315

วีดีโอ

Hashtag DnD for AI Dungeon
มุมมอง 5857 ชั่วโมงที่ผ่านมา
Hashtag DnD is a scripted scenario for AI Dungeon. Try it out here: play.aidungeon.com/scenario/abge0AVNOr9s/hashtag-dnd Hashtag DnD brings a lot of features from tabletop games like Dungeons and Dragons and implements them in AI Dungeon. This solves the issue where adventures don’t seem to have any odds and the AI forgets basic things about your inventory and characters. It delivers on the pro...
libGDX Jam September 2024 Trailer
มุมมอง 29221 วันที่ผ่านมา
The libGDX Jam is a collaborative game jam to encourage libGDX developers to make awesome games and share them with the world! The next jam starts in September: Theme Submission: 9/8/24 - 9/10/24 Theme Voting: 9/12/24 - 9/14/24 Game Jam: 9/15/24 - 9/21/24. Participants will create their games based on the selected theme. The theme will be revealed at the beginning of the jam. Enter the jam on I...
AHK Macro Recorder
มุมมอง 861หลายเดือนก่อน
A guide to using my Macro Recorder built in AutoHotkey. Download the script here: github.com/raeleus/AHK-Macro-Recorder Install AutoHotkey v2: www.autohotkey.com/ See the original macro recorder by feiyue: www.autohotkey.com/boards/viewtopic.php?f=6&t=34184&sid=03fb579fcaef3c186e5568b72390ef9e
Raeleus Defeats the Crawl Tactics v2
มุมมอง 208หลายเดือนก่อน
Crawl Tactics is a tactical RPG made with libGDX. And I'm addicted to it! Get it on Steam: store.steampowered.com/app/1290750/Crawl_Tactics/ Learn some gameplay tips by watching Raeleus defeat it thoroughly.
GDX-Liftoff: libGDX Project Setup
มุมมอง 2.5K2 หลายเดือนก่อน
GDX-Liftoff is the official project setup of the libGDX game design framework. Learn how to create libGDX projects using this completely redesigned tool! libGDX: libgdx.com/ Wiki: libgdx.com/wiki/ GDX-Liftoff: github.com/libgdx/gdx-liftoff Semantic Versioning: semver.org/ Music by Jake Stevens: th-cam.com/users/jakery1295 00:00 Intro 1:03 Getting Started 3:06 Project 4:32 Add-Ons 4:52 Platforms...
libGDX Jam June 2024 Trailer
มุมมอง 7093 หลายเดือนก่อน
The libGDX Jam is a collaborative game jam to encourage libGDX developers to make awesome games and share them with the world! The next jam starts in June: Theme Submission: There are no theme submissions in this special jam Theme Voting: 6/13/24 - 6/15/24 Game Jam: 6/16/24 - 6/22/24. Participants will create their games based on the selected theme. The theme will be revealed at the beginning o...
Raeleus Defeats the AI Dungeon
มุมมอง 1403 หลายเดือนก่อน
Watch Raeleus and DragunQween play through the AI Dungeon! We're playing custom scenario Return of the Valkyrie Continues, part if the Evil Unicorn saga! Play AI Dungeon: aidungeon.com/
Themed Horror Jam #16 Review
มุมมอง 944 หลายเดือนก่อน
Watch Raeleus and Ace Skeleton hate review the horror-able Themed Horror Jam #16. Play the games here: itch.io/jam/themed-horror-game-jam-16
libGDX Jam March 2024 Trailer
มุมมอง 7796 หลายเดือนก่อน
The libGDX Jam is a collaborative game jam to encourage libGDX developers to make awesome games and share them with the world! The next jam starts in March: Theme Submission: 3/10/24 - 3/12/24 Theme Voting: 3/14/24 - 3/16/24 Game Jam: 3/17/23 - 3/23/24. Participants will create their games based on the selected theme. The theme will be revealed at the beginning of the jam. Enter the jam on Itch...
Scene2D UI Tutorial 4 TextFields and TextAreas
มุมมอง 4386 หลายเดือนก่อน
Learn about TextFields and TextAreas in libGDX Scene2D! Follow along with the text version of this tutorial: github.com/raeleus/skin-composer/wiki/TextField-and-TextArea Previous video: th-cam.com/video/COTsQgcKI54/w-d-xo.html 0:00 Intro 0:47 TextFieldStyle 0:55 MessageFont 1:22 Background, Focused, and Disabled 2:16 Cursor 2:37 Selection 2:58 Use TextFieldStyle for TextArea 3:12 TextField and ...
Game Jolt API for libGDX
มุมมอง 6217 หลายเดือนก่อน
Game Jolt is a great way to upload and promote your game, but it also has a fantastic API to upload high-scores, award trophies, and save data to the cloud! Use the Game Jolt API to implement these features in your libGDX game. Full transcript and tutorial: github.com/raeleus/game-jolt-api/wiki Game Jolt API for libGDX: github.com/raeleus/game-jolt-api?tab=readme-ov-file#game-jolt-api Game Jolt...
GDX Particle Editor
มุมมอง 1.2K8 หลายเดือนก่อน
Learn how to create particle effects in libGDX! GDX Particle Editor is the new official editor. This tutorial is an in-depth overview of all the features and how to create your own effects. GDX Particle Editor: github.com/libgdx/gdx-particle-editor#gdx-particle-editor Text version of this tutorial: github.com/libgdx/gdx-particle-editor/wiki/In‐Depth-Guide 2D Particle Effects in libGDX: libgdx.c...
libGDX Jam December 2023 Trailer
มุมมอง 5959 หลายเดือนก่อน
libGDX Jam December 2023 Trailer
Raeleus Defeats the Themed Horror Jam #14 Review
มุมมอง 289ปีที่แล้ว
Raeleus Defeats the Themed Horror Jam #14 Review
libGDX Jam September 2023 Trailer
มุมมอง 476ปีที่แล้ว
libGDX Jam September 2023 Trailer
Scene2D UI Tutorial 3: Labels and TextTooltips
มุมมอง 788ปีที่แล้ว
Scene2D UI Tutorial 3: Labels and TextTooltips
Scene2D UI Tutorial 2: CheckBoxes, Radio Buttons, and ButtonGroups
มุมมอง 643ปีที่แล้ว
Scene2D UI Tutorial 2: CheckBoxes, Radio Buttons, and ButtonGroups
Raeleus Defeats the Geometry Wars
มุมมอง 139ปีที่แล้ว
Raeleus Defeats the Geometry Wars
Raeleus Defeats the Themed Horror Jam #13 Review
มุมมอง 97ปีที่แล้ว
Raeleus Defeats the Themed Horror Jam #13 Review
libGDX Jam June 2023 Trailer
มุมมอง 706ปีที่แล้ว
libGDX Jam June 2023 Trailer
Scene2D UI Tutorial 1: Buttons
มุมมอง 1.7Kปีที่แล้ว
Scene2D UI Tutorial 1: Buttons
Raeleus Defeats The Themed Horror Jam #12
มุมมอง 193ปีที่แล้ว
Raeleus Defeats The Themed Horror Jam #12
Raeleus Defeats the Raeleus
มุมมอง 125ปีที่แล้ว
Raeleus Defeats the Raeleus
UnBox2D for libGDX
มุมมอง 2.3Kปีที่แล้ว
UnBox2D for libGDX
Raeleus Defeats the Themed Horror Game Jam #11
มุมมอง 121ปีที่แล้ว
Raeleus Defeats the Themed Horror Game Jam #11
libGDX Jam March 2023 Trailer
มุมมอง 803ปีที่แล้ว
libGDX Jam March 2023 Trailer
Raeleus Defeats the Themed Horror Jam #10
มุมมอง 144ปีที่แล้ว
Raeleus Defeats the Themed Horror Jam #10
Scene2D UI Tutorial 0: Scene2D Primer
มุมมอง 3.8Kปีที่แล้ว
Scene2D UI Tutorial 0: Scene2D Primer
libGDX Jam December 2022 Trailer
มุมมอง 725ปีที่แล้ว
libGDX Jam December 2022 Trailer

ความคิดเห็น

  • @pacskie9207
    @pacskie9207 วันที่ผ่านมา

    Last couple of weeks I have been checking out AI dnd since I don't have anyone to play dnd with. Thank you for this, If everything goes well, I'll keep an eye out for more updates.

    • @raeleus
      @raeleus วันที่ผ่านมา

      @@pacskie9207 that's great! The fantastic thing about AID is that you can meet and play with others online. I've played scenarios with folks across the world

  • @SirNightmareFuel
    @SirNightmareFuel วันที่ผ่านมา

    This is really impressive, thanks for sharing it! ❤

    • @raeleus
      @raeleus วันที่ผ่านมา

      @@SirNightmareFuel thank you very much!

  • @Milk-unfunny
    @Milk-unfunny วันที่ผ่านมา

    So in a hobby based on your collaboration and interaction with people, you... Remove the other people? Why?

    • @raeleus
      @raeleus วันที่ผ่านมา

      @@Milk-unfunny AI Dungeon is multiplayer. I didn't make AI Dungeon, btw.

  • @thuy446
    @thuy446 วันที่ผ่านมา

    Hi, I was wondering how can I do infinite playbacks. Like it just keeps looping until I press f1 again

    • @raeleus
      @raeleus วันที่ผ่านมา

      @@thuy446 Yes, you'll see that when you edit the macro, everything is in one big loop block. You can change the loop number to anything you want or erase the number to loop forever. Pressing F1 again will stop the macro.

    • @thuy446
      @thuy446 วันที่ผ่านมา

      @@raeleuseverything seems to work, but the sleep times are very off and it seem really sped up. I enabled the setting for recording sleep too

  • @TheDrgustaf
    @TheDrgustaf 2 วันที่ผ่านมา

    Keep AI out of tabletop, cheers.

    • @thomasthetankengine2281
      @thomasthetankengine2281 5 ชั่วโมงที่ผ่านมา

      Sooo, how is your group schedule mate? Good? Good. Now imagine people can not for the life of it find time with their group. Maybe they still want to play? Why is that a bad thing?

    • @TheDrgustaf
      @TheDrgustaf 5 ชั่วโมงที่ผ่านมา

      @@thomasthetankengine2281 i think if you're substituting 'AI' for activities built around human interaction, you're doing it wrong I'd rather a single one-shot a year, than 365 GPT driven ones

  • @bobtheoutbuilder8552
    @bobtheoutbuilder8552 2 วันที่ผ่านมา

    This is exactly what I needed

  • @celmavicente5953
    @celmavicente5953 2 วันที่ผ่านมา

    nice

  • @universalniy4elovek
    @universalniy4elovek 2 วันที่ผ่านมา

    nice to see your works every jam. Really inspiring.

    • @raeleus
      @raeleus 2 วันที่ผ่านมา

      @@universalniy4elovek thank you so much!

  • @bon_playground
    @bon_playground 2 วันที่ผ่านมา

    awesome work sir. I can steal some clean codes here.

    • @raeleus
      @raeleus 2 วันที่ผ่านมา

      Thanks! I'd take caution copying code from this game. It was clearly made by a sleep deprived mad man hah hah

  • @MrMrDrunkvideos
    @MrMrDrunkvideos 6 วันที่ผ่านมา

    Amazing guide thank you

  • @marcocarloni3676
    @marcocarloni3676 10 วันที่ผ่านมา

    i get error "script file not found" if i press f1 seems it not found the file ~Record1.ahk I edited the script and now i get: 316: title := WinGetTitle() when i open the cmd while recording

    • @raeleus
      @raeleus 10 วันที่ผ่านมา

      Did you make sure to record a macro first? Long hold f1 until it says record on the screen

  • @javi.....
    @javi..... 13 วันที่ผ่านมา

    I'm not making games anymore, but Aurelien Ribon's (good) old gdx gui brings back some memories. Thanks for the update guys, i would like to make some games again

    • @raeleus
      @raeleus 13 วันที่ผ่านมา

      @@javi..... I think started when Aurelien's gui was being phased out. Thanks for sharing!

  • @nodswal
    @nodswal 16 วันที่ผ่านมา

    Awesome Job. * Couple of idea's - Extend the F1 time out, between recording and showing source as its hard to hit those it seems IMO. - VS Code could be in multiple locations depending on how you installed it, so "open source" didn't work for me until I edited it. ( ms store, user install, system wide ) - After it opens source it no longer provides on the onscreen recording prompt/notification, or something isn't always triggering it? - Maybe a tip for when the screen is playing, like during the recording so you know when its done? Thank you so much for your hard work.

  • @빵빵빵-m1o
    @빵빵빵-m1o 18 วันที่ผ่านมา

    Raeleus is the professional! Thanks for the amazing video again.

  • @leo853
    @leo853 20 วันที่ผ่านมา

    That extremely handy script! many thanks!

  • @farmerbob-oc9qu
    @farmerbob-oc9qu 22 วันที่ผ่านมา

    very confusing. where do i download the script in github?

    • @raeleus
      @raeleus 22 วันที่ผ่านมา

      Sorry about that. I forget how much extra nonsense there is on a github repo. I added a release and a readme to hopefully make it easier to follow. You can see the release page here: github.com/raeleus/AHK-Macro-Recorder/releases Thanks!

  • @the_void856
    @the_void856 22 วันที่ผ่านมา

    I have two questions: 1. why Table allows its children to be big enough to cross its bounds? 2. why there's no way to get the size of a Table child with applied "grow"? Sorry if my questions sound passively aggressive, I'm just a native android dev and even XML View system (not to mention Compose) on Android seems like a God-tier tool for me each time I touch scene2d... and I've been trying to nail it for months now...

  • @LuisFrontanilla
    @LuisFrontanilla 23 วันที่ผ่านมา

    Pure cinema! Bravo! 👏👏👏👏👏👏👏

  • @josemiguelhpz
    @josemiguelhpz 23 วันที่ผ่านมา

    great video

  • @linzika
    @linzika 25 วันที่ผ่านมา

    im writing and clicking but i need it to be done the same speed as i did before, and it only goes soo fast

    • @raeleus
      @raeleus 25 วันที่ผ่านมา

      @@linzika i talk about that in the video. Long press the key to edit the script. Remove the comments from the sleep lines. Or change the sleep oprion at the top and record again.

  • @linzika
    @linzika 25 วันที่ผ่านมา

    Hello, can u help me? ive changed to RecordSleep:=true on Record.ahk but still when i press F1 it does so fast, why?

    • @raeleus
      @raeleus 22 วันที่ผ่านมา

      Hello. The line should be ;RecordSleep=true No colon because I'm a filthy Java programmer. Save the script, then record your macro again. Sorry!

  • @mrblazer149
    @mrblazer149 หลายเดือนก่อน

    Raelus, will you make a video about networking in libgdx in future?

    • @raeleus
      @raeleus หลายเดือนก่อน

      @@mrblazer149 I'm not any good at networking. Sorry!

    • @mrblazer149
      @mrblazer149 หลายเดือนก่อน

      @@raeleus damn you are fast, thanks for response, its just that libgdx networking looks really hard

  • @divaythfyr575
    @divaythfyr575 หลายเดือนก่อน

    Easy to use and really helpful. Incredible job!

    • @raeleus
      @raeleus หลายเดือนก่อน

      Thanks for trying it out!

  • @mrblazer149
    @mrblazer149 หลายเดือนก่อน

    Hello, is there a way to make animated Menus with scene composer or you should create your own actor with animation in the draw method?

    • @raeleus
      @raeleus หลายเดือนก่อน

      There isn't a way to do animations in Scene Composer directly. You should look up Actions in the wiki. Also, my TenPatch library can so frame by frame animations.

  • @demm9000
    @demm9000 หลายเดือนก่อน

    Really useful, man! THANKS!

  • @faith2d
    @faith2d หลายเดือนก่อน

    Good stuff. I've been trying to implement corner correction like this in JBump: th-cam.com/video/tW-Nxbxg5qs/w-d-xo.html Do you think using the slide would work or would I need to define a custom response?

    • @raeleus
      @raeleus หลายเดือนก่อน

      @@faith2d I've moved on to box2d unfortunately. There were unrepairable issues I encountered in jbump. One of which was smooth sliding across tiles. Consider looking into my video on Unbox2D

    • @faith2d
      @faith2d หลายเดือนก่อน

      @@raeleus Wow, Unbox2D looks nice! It would certainly tidy up the code. I avoided using Box2D for a platformer because I thought it was overkill but yeah those edge cases can be real dead ends. So make everything that moves a kinematic body and apply linear impulses. I'll give it a try and see how it feels. Thanks!

  • @virendrapatel5413
    @virendrapatel5413 หลายเดือนก่อน

    Thank you for your excellent tutorials. I'm working on a project that involves rendering complex Hindi text in LibGDX. I've been encountering difficulties with properly displaying half consonants and ligatures, which are crucial for accurate text representation. It would be immensely helpful to have a tutorial specifically addressing this aspect of font rendering in LibGDX. Example text like कंप्यूटर,दोस्त,एकत्र करें etc Could you consider creating a tutorial on how to manage and render Hindi fonts accurately in LibGDX? Your tutorials are always so clear and informative, and I believe this topic would be a valuable addition for many developers, including myself. Thank you once again for your excellent work and for considering this request.

    • @raeleus
      @raeleus หลายเดือนก่อน

      @@virendrapatel5413 Thanks for your comments! I unfortunately do not know a solution for that. I'd suggest visiting the libGDX Discord and asking around there.

    • @virendrapatel5413
      @virendrapatel5413 หลายเดือนก่อน

      @@raeleus thank you for replying.

  • @axthd
    @axthd หลายเดือนก่อน

    Oracle killed Java by having fight with Google. All awesome frameworks that are java based are dying slowly.

  • @neoriko579
    @neoriko579 หลายเดือนก่อน

    I followed your steps but i used Android Studio instead of IntelliJ and there is no "application folder" on the graddle window to run and it is showing this message: "Deprecated Gradle features were used in this build, making it incompatible with Gradle 9.0"

    • @raeleus
      @raeleus หลายเดือนก่อน

      In Android Studio, tasks are no longer shown by default. Go to Settings -> Experimental and uncheck Do not build Gradle task list during Gradle sync. Then sync the project via File -> Sync Project with Gradle Files. The deprecated gradle features warning is unrelated and unavoidable.

    • @neoriko579
      @neoriko579 หลายเดือนก่อน

      @@raeleus Hi, thank you for the answer but i'm using Android Studio Koala's last version and there is no "Do not build Gradle task list during Gradle sync" option to uncheck. The only options that exist are "Enable parallel Gradle Sync" and "Optimize build for target device API level only".

  • @ThomasCreutzenberg
    @ThomasCreutzenberg 2 หลายเดือนก่อน

    Is there a way to make the new lwjgl3 module work with libGDX tools (in my case TexturePacker)? It was possible with the old Gradle setup.

    • @raeleus
      @raeleus 2 หลายเดือนก่อน

      @@ThomasCreutzenberg we'll actually have that implemented in the next version. Make sure to check for updates later on

    • @ThomasCreutzenberg
      @ThomasCreutzenberg 2 หลายเดือนก่อน

      @@raeleus Great, thanks!

  • @mrblazer149
    @mrblazer149 2 หลายเดือนก่อน

    I just randomly found about this. Looks very cool, good job!

  • @veldan1202
    @veldan1202 2 หลายเดือนก่อน

    need more examples for creating games for iOS

    • @raeleus
      @raeleus 2 หลายเดือนก่อน

      @@veldan1202 we've created a wiki team and we're revamping thw entire wiki. In time we'll be able to address this. Thanks!

  • @cnTrueLight
    @cnTrueLight 2 หลายเดือนก่อน

    Looks amazing! Thanks for the great job making this software and the comprehensive video. I will definitely rewatch this before making my new libGDX project.

  • @Quillraven
    @Quillraven 2 หลายเดือนก่อน

    The migration info is nice. I always wondered what the best way would be to update the gradle files to the latest version. It is not perfect but in my opinion a good enough way to do it, especially if you already have a git repository with a commit to identify the changes. Thanks for the video! :)

  • @jadotati7641
    @jadotati7641 2 หลายเดือนก่อน

    It doesn't work with android studio! The files appear red!

    • @ex-format
      @ex-format 2 หลายเดือนก่อน

      Всё прекрасно работает. Настройте нормально версии jdk и gradle.

  • @bxdda
    @bxdda 2 หลายเดือนก่อน

    Noiiceeee. Thank you guys for all your work. It is appreciated.

  • @jadotati7641
    @jadotati7641 2 หลายเดือนก่อน

    Am I the only one who finds it more complicated?🥴

    • @raeleus
      @raeleus 2 หลายเดือนก่อน

      @@jadotati7641 there are many more options now so it's natural to consider it more complicated. What is it about the software that you would specifically want to change?

    • @jadotati7641
      @jadotati7641 2 หลายเดือนก่อน

      ​​@@raeleusthe software looks fine, but what do you mean by choosing java version? I am using OpenJDK 17, is there a specific java version I have to choose? Or what did you add this field for? I just found the versions choosing at the end complicated since I did never have to choose versions, but the other features are really useful (thanks for the developers!).

  • @CarlisleFox
    @CarlisleFox 2 หลายเดือนก่อน

    This looks amazing, well done guys big proud xxx

    • @raeleus
      @raeleus 2 หลายเดือนก่อน

      @@CarlisleFox thanks!

  • @LuisFrontanilla
    @LuisFrontanilla 2 หลายเดือนก่อน

    Delicious! the launch platform has been brought into modernity 😌👌 I can only imagine the number of rockets it will see reaching for the stars Great work guys! thanks for the love you pour into this ❤ The deployments section at the end was the cherry on top 🤤 And the ending was the cherry on top of the cherry 🤣

  • @SpaceSTG
    @SpaceSTG 2 หลายเดือนก่อน

    Amazing! I have to check project migration option! 🎉

  • @PhilipModDev
    @PhilipModDev 2 หลายเดือนก่อน

    Dude, the new UI looks outstanding. You guys are doing excellent job. Especially how the community is growing.

    • @raeleus
      @raeleus 2 หลายเดือนก่อน

      @@PhilipModDev thank you so much!

  • @OnlyTrueBob
    @OnlyTrueBob 2 หลายเดือนก่อน

    I haven't used a project setup tool in a long time since I just reuse my jam templates. But thank the libGDX Gods for this. The OG setup tool was a nothing but headaches for newcomers. This was much needed. Great work guys! Also, great video breakdown. I'll take some time and mess with it when I can.

    • @raeleus
      @raeleus 2 หลายเดือนก่อน

      @@OnlyTrueBob thank you so much! We appreciate that.

  • @evieraines1333
    @evieraines1333 2 หลายเดือนก่อน

    This looks fantastic! Can't wait to use it!

  • @bon_playground
    @bon_playground 2 หลายเดือนก่อน

    can I create project using command?, I'm broke as hell and only have phone that's why I'm relying on termux terminal to generate libgdx project

    • @raeleus
      @raeleus 2 หลายเดือนก่อน

      @@bon_playground I'm afraid not. You can get someone to generate a project for you, then you can copy paste that project for all your future projects.

    • @bon_playground
      @bon_playground 2 หลายเดือนก่อน

      @@raeleus sir androidIDE doesn't work on libgdx-liftoff project structure when I downloaded the demo project. Please don't remove the old gdx-setup.jar tool on the official documentation because androidIDE works perfectly fine with the old setup tool

  • @JulienBertozzi
    @JulienBertozzi 2 หลายเดือนก่อน

    I remember no setup app ! I was there Gandalf ! I was there when OpenGL 1 support was dropped. More seriously this app is great !

  • @icefill2941
    @icefill2941 2 หลายเดือนก่อน

    CZZB and TE and the Zebra man. Epic names.

  • @solidfuel0
    @solidfuel0 2 หลายเดือนก่อน

    Great 🎉

  • @ex-format
    @ex-format 2 หลายเดือนก่อน

    Концовка видео в самое сердечко😢

  • @Indiedude
    @Indiedude 2 หลายเดือนก่อน

    Does the libgdx kotlin language support HTML5?

    • @raeleus
      @raeleus 2 หลายเดือนก่อน

      @@Indiedude there is an experimental TeaVM backend that can do that. It doesn't support as many features as GWT soes just yet.

    • @Indiedude
      @Indiedude 2 หลายเดือนก่อน

      @@raeleus I have a project write in kotlin language, it can't support html5 at that time. Can't wait to see it happen in the future. Good job.

  • @ex-format
    @ex-format 2 หลายเดือนก่อน

    Ухт. Симпатично сделали. По мне, добавить темплейты и вообще супер будет. Один раз натыкал и потом выбирай, да введи название с именем пакета и пили проект.