depth of field in Arnold for maya tutorial | Animate focus

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • Easily shift depth of field focus in Maya and Arnold!
    In this tutorial, learn how to accurately move your focus to any point in your scene using the Measure Tool and Expressions. Say goodbye to tedious adjustments and hello to seamless focus shifts!
    Key Takeaways:
    -- Accurately move your focus to any point using a locator
    -- Create easy-to-use expressions for smooth focus shifts
    -- Animate your focus with ease, saving you time and effort
    Whether you're a beginner or an experienced artist, this tutorial will help you take your rendering skills to the next level. So, watch now and start focusing like a pro!
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    #depthoffield #maya #arnoldrenderer

ความคิดเห็น • 6

  • @shaikhsahil5842
    @shaikhsahil5842 หลายเดือนก่อน

    Thanks for the helpful tutorial. It cleared most of my doubts on the measurement tool.
    Thank you again! ❤

    • @Swatstuts
      @Swatstuts  หลายเดือนก่อน +1

      @@shaikhsahil5842 you're welcome ♥️

  • @Vishnu.s_Official
    @Vishnu.s_Official หลายเดือนก่อน

    bro arnold ile gpu rendering in patti onnu parayaamo

    • @Swatstuts
      @Swatstuts  หลายเดือนก่อน

      Arnold GPU parayan mathram athra advancement onnum ith vare undayitilla. Ipozhum camera samples mathram athil work cheyyolloo. indirect samples work cheyyilla. indirect noise kurakkanamenkilum cmara samples thanne koottanam. nammude graphic card nu ram ethra undo athil kollunna scene files mathre render cheyyan patoo. scene ithiri heavy anel polum chilapo hang avum, render avilla. ithrayokke anu njan kandekkunnath. njan adikam use cheyyan poyitilla.

    • @Vishnu.s_Official
      @Vishnu.s_Official หลายเดือนก่อน

      @Swatstuts bro appol ee studios il arnold vechu heavy scene okke cpu render cheyyan ethra time edukkum? Atho vere render engine aano use cheyyne?

    • @Swatstuts
      @Swatstuts  หลายเดือนก่อน +1

      @Vishnu.s_Official ath vary cheyyum. Ori studio yum avarude preferable render engine avan use cheyyunnath. Vray. Renderman, octane etc. and render time um scene. Ethra heavy anu alennathine anusarich irikkum. Polycount, number of textures, shaders, texture resolution, render resolution etc. pinne studios nu mikkavarum render farms kanum, Nammude pole artist nte machine il thanne render cheythedukkunna paripadi illa