Thanks for the the video very Informative. I have some request 1. Can you more video about ARNOLD NODES and SHADERS and how can we use in our scenes. 2. I like to see more video how you created "Misty ride" really love the breakdown process 3. Can we see some Photorealistic scene like "Photorealistic LEGO Heads" really loved it and how to Approach and Kinda like workflow thing. Really Appreciate For Videos and Information
Hello, I wanted to ask you something. I've been watching videos about Autodesk Maya and Arnold for a while now, but I can't seem to find exactly what I'm looking for. Since I don't have much knowledge about these programs, I'm also not sure how to search for it. Here's my question: I want to model and render abstract nature scenes. For example, in C4D (Cinema 4D), you can easily create colorful plants and greenery, and abstract renders can be achieved effortlessly. For my architecture project, I need to model and render an abstract environment/nature. Is it possible to get abstract renders in Maya and Arnold just like in C4D? Also, how can we model environments? Do we have to model trees ourselves, or is there an easier way to add elements like trees, flowers, grass, rocks, etc., as in Twinmotion/Lumion?I would really love it if you could make a video about this.
@@Marssen One of the drawbacks or area of improvement that I wanted in Maya is to have these kind of assets library. We have to get free models from outside if we want to work on some projects. There was a paint effects library which had a few trees and plants, I have seen that in earlier versions. I am not sure whether maya still has it. And when it comes to creating an output, it totally depends upon you. I don't believe that any software is dominating over other when it comes to creating any output. Ofcourse there will be minor limitations depending upon the render engine. For example, Arnold render doesn't support physically accurate caustics. But we can be creative and find work arounds for that. Other than that, its only the confidence and skill of the artist. Maya and arnold is one of the many software which is widely used in vfx and cg pipelines. It has the power to create amazing outputs. But if you are more comfortable and confident in C4D you can definitely continue on that. But I am sure, given it enough time to learn, you can have the same level of confidence in Maya and Arnold as well. The way is always to keep learning new things.
That’s an amazing video! It helped me a lot. Could you also make a tutorial on creating ocean or water textures? That would be super helpful!
@@amitrana1051 Thank you. I will keep that in my list
Thanks for the the video very Informative.
I have some request
1. Can you more video about ARNOLD NODES and SHADERS and how can we use in our scenes.
2. I like to see more video how you created "Misty ride" really love the breakdown process
3. Can we see some Photorealistic scene like "Photorealistic LEGO Heads" really loved it and how to Approach and Kinda like workflow thing.
Really Appreciate For Videos and Information
@@XciteBot Thank you. And yes, I will try to upload more contents regarding shading nodes and photorealistic shading and lighting.
Hello, I wanted to ask you something. I've been watching videos about Autodesk Maya and Arnold for a while now, but I can't seem to find exactly what I'm looking for. Since I don't have much knowledge about these programs, I'm also not sure how to search for it. Here's my question: I want to model and render abstract nature scenes. For example, in C4D (Cinema 4D), you can easily create colorful plants and greenery, and abstract renders can be achieved effortlessly. For my architecture project, I need to model and render an abstract environment/nature. Is it possible to get abstract renders in Maya and Arnold just like in C4D? Also, how can we model environments? Do we have to model trees ourselves, or is there an easier way to add elements like trees, flowers, grass, rocks, etc., as in Twinmotion/Lumion?I would really love it if you could make a video about this.
@@Marssen One of the drawbacks or area of improvement that I wanted in Maya is to have these kind of assets library. We have to get free models from outside if we want to work on some projects. There was a paint effects library which had a few trees and plants, I have seen that in earlier versions. I am not sure whether maya still has it. And when it comes to creating an output, it totally depends upon you. I don't believe that any software is dominating over other when it comes to creating any output. Ofcourse there will be minor limitations depending upon the render engine. For example, Arnold render doesn't support physically accurate caustics. But we can be creative and find work arounds for that. Other than that, its only the confidence and skill of the artist. Maya and arnold is one of the many software which is widely used in vfx and cg pipelines. It has the power to create amazing outputs. But if you are more comfortable and confident in C4D you can definitely continue on that. But I am sure, given it enough time to learn, you can have the same level of confidence in Maya and Arnold as well. The way is always to keep learning new things.
@@Swatstuts thank you
@@Marssen Welcome!