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Light Samples in maya and arnold renderer tutorial 2025 | Area light attributes explained | Part 2
How to use area light in arnold for maya in 2025. Area light all attributes explained in maya and arnold. How light samples work in maya and arnold. area light roundness and soft edge attributes in arnold for maya. maya area light for beginners.
Part 1 here:- th-cam.com/video/-qC_JNChgxY/w-d-xo.html
Follow me on
Artstation:- www.artstation.com/swathithirunal
Linked In:- www.linkedin.com/in/swathi-thirunal-59128883/ Facebook:- swathi4k/
Instagram:- swats_tuts
00:00 Topics covered
01:02 Logo
01:23 Spread attribute
03:26 Resolution
06:01 Roundness
07:03 Soft edge
09:43 Light sample
16:45 Cast volumetric shadows
17:23 Volume samples
17:43 Visibility
#arealight #arealightinarnold #arealightinarnoldrender #arealighttutorial #arealightinginmaya #arealightinmayatutorial #arnoldarealight #arnoldarealighttutorial #arealightattributes #lightsample #reducenoise #noiseinrender #arnoldlighting #photorealisticlighting #mayalighting
Music by www.bensound.com/free-music-for-videos
Artist: Benjamin Lazzarus
License code: J5C5LFE7HWSZXSYH
มุมมอง: 199

วีดีโอ

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ความคิดเห็น

  • @meta3dstudio181
    @meta3dstudio181 4 วันที่ผ่านมา

    Arnold render setting video

    • @Swatstuts
      @Swatstuts 4 วันที่ผ่านมา

      @@meta3dstudio181 on the list as well. Will be doing after the light attributes of all lights

  • @biswajitmukherjee1176
    @biswajitmukherjee1176 5 วันที่ผ่านมา

    It's really well explained

    • @Swatstuts
      @Swatstuts 4 วันที่ผ่านมา

      Thank you

  • @siddharthvajpai7284
    @siddharthvajpai7284 5 วันที่ผ่านมา

    Bro can you please make a video on technical AOVs and light passes with description. It'll be really helpful

    • @Swatstuts
      @Swatstuts 5 วันที่ผ่านมา

      @@siddharthvajpai7284 Sure! It's on the list 😊

  • @puchingballz
    @puchingballz 16 วันที่ผ่านมา

    Hey, could you make a video about aifacingratio shader and use it into tangent space? it could be used to make foil/holographic patterns if it drives a ramprgb or some other 0/1 color dependent node.

  • @Loffeklock
    @Loffeklock 20 วันที่ผ่านมา

    Good job ;) Well explained

    • @Swatstuts
      @Swatstuts 19 วันที่ผ่านมา

      @@Loffeklock Thank you

  • @UseYourIllusionss
    @UseYourIllusionss 24 วันที่ผ่านมา

    Very useful content as always! I'd love to see some videos about probability shading for groom if you have any experience with it, that would be much appreciated :) Have a nice day!

    • @Swatstuts
      @Swatstuts 23 วันที่ผ่านมา

      Hey, Thanks. I didn't quite understand the term probability shading. Could you please show some reference for that?

  • @Ahmad-1224
    @Ahmad-1224 25 วันที่ผ่านมา

    Thanks for this POST.

    • @Swatstuts
      @Swatstuts 25 วันที่ผ่านมา

      @@Ahmad-1224 you're welcome

  • @ODSA
    @ODSA 26 วันที่ผ่านมา

    Also a tutorial on how to achieve custom bokeh effects in arnold

    • @Swatstuts
      @Swatstuts 26 วันที่ผ่านมา

      @@ODSA I will keep this in mind. Thanks.

  • @ODSA
    @ODSA 26 วันที่ผ่านมา

    Sir plz create a tutorial on how to achieve redshift and octane type frosted glass shaders Which are used in motion graphics in trending pages in Behance

    • @Swatstuts
      @Swatstuts 26 วันที่ผ่านมา

      @@ODSA Can you share a link to the ones you are referring. Just to get an idea? Thanks

    • @ODSA
      @ODSA 25 วันที่ผ่านมา

      @@Swatstuts bro the links are getting deleted for some reason..try searching "Wes Cockx" in behance

  • @shaikhsahil5842
    @shaikhsahil5842 หลายเดือนก่อน

    Thanks for the helpful tutorial. It cleared most of my doubts on the measurement tool. Thank you again! ❤

    • @Swatstuts
      @Swatstuts หลายเดือนก่อน

      @@shaikhsahil5842 you're welcome ♥️

  • @keltart809
    @keltart809 หลายเดือนก่อน

    your caption got cut off on the last part. does that mean increasing the mip map bias will increase the blurriness?

    • @Swatstuts
      @Swatstuts หลายเดือนก่อน

      @@keltart809 a value of 0 (default value) means it will take the actual resolution of the texture. It will not modify it. Increasing the value by 1, means decreasing the texture resolution by half. So if by default the texture resolutions is 2048x2048, then value 1 will give resolution 1024x1024. Changing the value to 2 will again reduce the resolution by half to 512x512. Does that answer your question? Its not actually blurring, its downscaling the texture resolution. Maya does not have any option to blur.

  • @Vishnu.s_Official
    @Vishnu.s_Official หลายเดือนก่อน

    bro arnold ile gpu rendering in patti onnu parayaamo

    • @Swatstuts
      @Swatstuts หลายเดือนก่อน

      Arnold GPU parayan mathram athra advancement onnum ith vare undayitilla. Ipozhum camera samples mathram athil work cheyyolloo. indirect samples work cheyyilla. indirect noise kurakkanamenkilum cmara samples thanne koottanam. nammude graphic card nu ram ethra undo athil kollunna scene files mathre render cheyyan patoo. scene ithiri heavy anel polum chilapo hang avum, render avilla. ithrayokke anu njan kandekkunnath. njan adikam use cheyyan poyitilla.

    • @Vishnu.s_Official
      @Vishnu.s_Official หลายเดือนก่อน

      @Swatstuts bro appol ee studios il arnold vechu heavy scene okke cpu render cheyyan ethra time edukkum? Atho vere render engine aano use cheyyne?

    • @Swatstuts
      @Swatstuts หลายเดือนก่อน

      @Vishnu.s_Official ath vary cheyyum. Ori studio yum avarude preferable render engine avan use cheyyunnath. Vray. Renderman, octane etc. and render time um scene. Ethra heavy anu alennathine anusarich irikkum. Polycount, number of textures, shaders, texture resolution, render resolution etc. pinne studios nu mikkavarum render farms kanum, Nammude pole artist nte machine il thanne render cheythedukkunna paripadi illa

  • @control.animator
    @control.animator หลายเดือนก่อน

    Hi! How to get the key light to hit the left side only with the intensity at 1 and the exposure at 0?

    • @Swatstuts
      @Swatstuts หลายเดือนก่อน

      @@control.animator if you are specifying particular exposure and intensity values, then I doubt it is bright enough to hit anywhere given the distance from the light to the object is more. You will have to increase the exposure to the required amount. Else you will have to move the light closer. But then the chances are bottom part will not get the light if the light is placed above the subject. In that case you will have to scale the light enough to cover the entire subject.

  • @amitrana1051
    @amitrana1051 หลายเดือนก่อน

    That’s an amazing video! It helped me a lot. Could you also make a tutorial on creating ocean or water textures? That would be super helpful!

    • @Swatstuts
      @Swatstuts หลายเดือนก่อน

      @@amitrana1051 Thank you. I will keep that in my list

  • @MCDesign199
    @MCDesign199 2 หลายเดือนก่อน

    Arnold does have caustics, and has had for a while now. Also, there is no need to enable or disable opaque anymore. Its a depreciated setting that does nothing. Arnold automatically determines whether an object is opaque or not. As for Caustics, its simply further down in your shader's settings under the 'advanced' tab. You're also not getting any shadows on your glass because your transparency depth is too high, for a simple glass like that, a transparency depth of 1 or 2 is suggested. Now Arnold's caustics are not perfect and its pretty much the only thing it cannot do, but it has them to a decent degree. Then again accurate caustics are literally only possible with Corona Renderer (Due to its photon scattering mode and fine control of those settings within the camera) Further, to get your caustics to render more realistically in Arnold, you can select your mesh, go to the attribute editor, under visibility tick 'self shadows' which will brighten the caustic reflections. Just wanted to make suggest those minor corrections. Otherwise, this is an awesome tutorial and the kind of thing I wish I could have come accross years ago when I was a student. Your use of the aiTriplanar for the scratches is great, no need to drag it into substance painter, same with the Fractal Noise for the bump. Keep up the good work!

    • @Swatstuts
      @Swatstuts หลายเดือนก่อน

      Thank you for pointing out those things. Really appreciate it. Although I notice some work arounds may not be the way it should be when you want to create shader to mimic real world physics. I agree that Arnold do have caustics up to a degree but they themselves have admitted that since its a unidirectional path tracer render engine, caustics that gets created from small lights which creates the sharp focused light patterns are not possible in Arnold. You can check out the documentation here:- help.autodesk.com/view/ARNOL/ENU/?guid=arnold_for_maya_shading_am_Refractive_Caustics_using_an_Emissive_Shader_html Its really a limitation of the render engine. And they admit it. Also its not just corona render that can create accurate caustics, I have seen both in Vray and Renderman create the reflective and refractive caustics. Although I am not sure about Vray being physically accurate, Renderman is for sure is as its a bi-directional path tracer which can accurately mimic it. As for the transparency depth - it is given for the number of times the ray can pass through the transparent object and for accurate results, I don't think we should limit it to lower numbers. As in the real-world the transparent surfaces does not do this to the light rays, to get the accurate result, we should use the maximum number of bounces needed on the transparency and transmission depth values. They are only there to limit the render time if incase we needed to, not to limit the physical accuracy of the lighting and shading calculations. Also I would disagree on turning off the self shadows as its a hack to get more brighter caustics. That also is breaking the physicality. real-world objects won't do this. Thanks for the info on the opaque attribute. I haven't really noticed why the glass works even if the opaque is on. I have wondered about this before but I thought it might be some bug in my Arnold version. Thank you again!!

    • @MCDesign199
      @MCDesign199 หลายเดือนก่อน

      @Swatstuts I'm sorry but you are simply wrong with some of the things you've stated. Yes there are other render engines that have caustics, it doesn't mean they're all accurate. One of them that is for instance is Disnsey's in-house Hyperion renderer which I have had the pleasure of using. Vray is far from accurate, Renderman is impressive, true. I know Arnold is an omni-direcrional rendere and I know it struggles with caustics, I mentioned that in my comment. Turning self-shadows off is actually an important step, an object that is transparent is not going to cast a shadow onto itself. (On thin or flat sides) If you take a glass or bottle and render it, notice how the base of the glass on the inside will not have a reflection, turn shelf shadows off, it will. Again, turning your transparency depth up high removes all contact shadows and depth from the scene. I am a lecturer and I have a whole library to depict the difference in one of the lessons I created whilst studying Arnold extensively. The documentation actually states that you should only use high transparency depth when you have many transparent objects overlapping each other. (Best viewed when rendering vegetation) Transmission depth is also based on the complexity of your model. If it has 4 sides that are exposed to air, you need a minimum transmission depth of 4. And again, if you crank your transparency depth past even 1 on simple objects, you lose all shadows, it looks like your object is floating mid air AND exaggerates caustics to a hugely inaccurate level with no variation in darkness or colour based on the width or depth of your transparent object. (If the glass has a colour, this is exaggerated further) Case in point i.imgur.com/Q7BwZn4.jpeg Transparency depth of 2 i.imgur.com/kn9j3oQ.jpeg Transparency depth of 1 Notice the subtle shadows and variation

    • @Swatstuts
      @Swatstuts หลายเดือนก่อน

      @@MCDesign199 Hey, this is interesting. I would like to get more theoretical info on the transparency depth attribute of the Arnold if possible. I tried what you have shared and also looked at the real reference. That makes a difference. Although I am not sure about the self shadow. Because the shader algorithm handles the surface properties and we shouldn't be altering the shape attributes for that. And the results I am getting with the self shadows off / on, I feel like keeping the self shadows on is the right choice. By the logic that any transmissive object won't cast shadow to his own surface, it shouldn't be casting any shadows to others surfaces as well. But since it casts shadows to the floor, some of that will be casted onto itself as well. It should make sense. And about the accuracy of the render engine, none of them says physically accurate. The more accurate word they use is physically plausible. Thanks for sharing this. Worth for a second part of the tutorial.

  • @motivationpluzz3927
    @motivationpluzz3927 2 หลายเดือนก่อน

    so instructive, big help for mastering material

    • @Swatstuts
      @Swatstuts 2 หลายเดือนก่อน

      @@motivationpluzz3927 Thank you ♥️

  • @XciteBot
    @XciteBot 2 หลายเดือนก่อน

    Thanks for the the video very Informative. I have some request 1. Can you more video about ARNOLD NODES and SHADERS and how can we use in our scenes. 2. I like to see more video how you created "Misty ride" really love the breakdown process 3. Can we see some Photorealistic scene like "Photorealistic LEGO Heads" really loved it and how to Approach and Kinda like workflow thing. Really Appreciate For Videos and Information

    • @Swatstuts
      @Swatstuts 2 หลายเดือนก่อน

      @@XciteBot Thank you. And yes, I will try to upload more contents regarding shading nodes and photorealistic shading and lighting.

  • @Marssen
    @Marssen 3 หลายเดือนก่อน

    Hello, I wanted to ask you something. I've been watching videos about Autodesk Maya and Arnold for a while now, but I can't seem to find exactly what I'm looking for. Since I don't have much knowledge about these programs, I'm also not sure how to search for it. Here's my question: I want to model and render abstract nature scenes. For example, in C4D (Cinema 4D), you can easily create colorful plants and greenery, and abstract renders can be achieved effortlessly. For my architecture project, I need to model and render an abstract environment/nature. Is it possible to get abstract renders in Maya and Arnold just like in C4D? Also, how can we model environments? Do we have to model trees ourselves, or is there an easier way to add elements like trees, flowers, grass, rocks, etc., as in Twinmotion/Lumion?I would really love it if you could make a video about this.

    • @Swatstuts
      @Swatstuts 3 หลายเดือนก่อน

      @@Marssen One of the drawbacks or area of improvement that I wanted in Maya is to have these kind of assets library. We have to get free models from outside if we want to work on some projects. There was a paint effects library which had a few trees and plants, I have seen that in earlier versions. I am not sure whether maya still has it. And when it comes to creating an output, it totally depends upon you. I don't believe that any software is dominating over other when it comes to creating any output. Ofcourse there will be minor limitations depending upon the render engine. For example, Arnold render doesn't support physically accurate caustics. But we can be creative and find work arounds for that. Other than that, its only the confidence and skill of the artist. Maya and arnold is one of the many software which is widely used in vfx and cg pipelines. It has the power to create amazing outputs. But if you are more comfortable and confident in C4D you can definitely continue on that. But I am sure, given it enough time to learn, you can have the same level of confidence in Maya and Arnold as well. The way is always to keep learning new things.

    • @Marssen
      @Marssen 3 หลายเดือนก่อน

      @@Swatstuts thank you

    • @Swatstuts
      @Swatstuts 3 หลายเดือนก่อน

      @@Marssen Welcome!

  • @HOTD108_
    @HOTD108_ 3 หลายเดือนก่อน

    "Light is lighter, and dark is darker"

    • @Swatstuts
      @Swatstuts 3 หลายเดือนก่อน

      @@HOTD108_ Light has less, Dark has more (melanin) 🤷🏻

  • @cryptonian7509
    @cryptonian7509 3 หลายเดือนก่อน

    Thanks for this great tutorial !!

    • @Swatstuts
      @Swatstuts 3 หลายเดือนก่อน

      @@cryptonian7509 Thank you ♥️

  • @SahulikarBabu
    @SahulikarBabu 3 หลายเดือนก่อน

    superb technique!Thanks

    • @Swatstuts
      @Swatstuts 3 หลายเดือนก่อน

      @@SahulikarBabu Thank you!

  • @akiroe
    @akiroe 3 หลายเดือนก่อน

    🙌

    • @Swatstuts
      @Swatstuts 3 หลายเดือนก่อน

      @@akiroe ♥️

  • @SahulikarBabu
    @SahulikarBabu 3 หลายเดือนก่อน

    please also add english translation of all three episode of lighting series

    • @Swatstuts
      @Swatstuts 3 หลายเดือนก่อน

      @@SahulikarBabu This one has already English version available in the channel. And only 2 videos I have done only in Malayalam language. Those have English subtitles added to it. You can watch with the subtitles. Rest all in English language

  • @gamerShaik
    @gamerShaik 4 หลายเดือนก่อน

    Thanks , audio is low a bit , but usefull

    • @Swatstuts
      @Swatstuts 4 หลายเดือนก่อน

      Thank you

  • @YanBlanco
    @YanBlanco 4 หลายเดือนก่อน

    that was super helpful for me, thank you so much!

    • @Swatstuts
      @Swatstuts 4 หลายเดือนก่อน

      You're welcome. Glad that it helped.

  • @hsinpingchou1829
    @hsinpingchou1829 4 หลายเดือนก่อน

    Wow, impressive work! Do you have a tutorial on the Nuke post-process, like the one at the end of this video, that I could watch or purchase?🥰

    • @Swatstuts
      @Swatstuts 4 หลายเดือนก่อน

      @@hsinpingchou1829 Unfortunately I don't. But I am planning to do one from scratch soon. So keep an eye on the channel.

    • @hsinpingchou1829
      @hsinpingchou1829 4 หลายเดือนก่อน

      @@Swatstuts Understood! Can't wait!!😄

    • @Swatstuts
      @Swatstuts 4 หลายเดือนก่อน

      @@hsinpingchou1829 Will try my best to post soon 🙂

  • @elinhulldin5926
    @elinhulldin5926 4 หลายเดือนก่อน

    Something interesting about metal colors that I hadn't thought about until I learned it in a graphics class is that metals shimmer in their own color. Most other glossy materials only shimmer in white. For gray metals it doesn't really matter, but it makes a big difference between gold and orange yellow. (Edit: I incorrectly said all instead of most other materials.)

    • @Swatstuts
      @Swatstuts 4 หลายเดือนก่อน

      @@elinhulldin5926 its not only metals that have coloured speculars. Certain objects because of its materials protestors also exhibit this behaviour. One example would be iridescence.

    • @elinhulldin5926
      @elinhulldin5926 4 หลายเดือนก่อน

      @@Swatstuts Okay, I'm far from an expert on this. I'm really just trying to explain what gold looks like. All I learned about this was that if it's a metal I put it's colour in a variable and otherwise I put white there. We didn't learn to render iridescent objects.

    • @Swatstuts
      @Swatstuts 4 หลายเดือนก่อน

      @@elinhulldin5926 Cool. I just didn't want you to think that only metals have coloured reflections. That would be like close minded thinking. There exist a lot of other objects which have similar material properties which are also interesting. As artists, I believe we should always be open to the possibilities.

    • @elinhulldin5926
      @elinhulldin5926 4 หลายเดือนก่อน

      @@Swatstuts So would it be correct to say that MOST objects have white reflections? Are there other materials that reflect just like metals in a single color? I'd like to fix my original comment but I'm not sure how yet. I'm not an artist by the way. I'm an IT student. Maybe I should have specified the class was computer graphics for civil engineers. I really know very little about this so I'm grateful for your correction. (But I'm also a bit offended by the close minded part)

    • @Swatstuts
      @Swatstuts 4 หลายเดือนก่อน

      @@elinhulldin5926 sorry if that offended you. But now that you have said that you are from another field, I am not sure how to explain it to you. Sccientifically all the dielectric materials will have white reflection( or the color of the light) and metallic should have colored reflections. Also there are some elements which exhibits metallic specular properties. Iridescenece is a one of that example. Also silk clothes also have this specific property other than metal. So what I wanted to say was that it not a property which is exclusive to metal. But I don't have the vast knowledge to categorise all the materials either. I have enough to create it inside a 3d software. so it's limited. I hope you get the point.

  • @ayush_panwar7575
    @ayush_panwar7575 4 หลายเดือนก่อน

    Insane😮

    • @Swatstuts
      @Swatstuts 4 หลายเดือนก่อน

      @@ayush_panwar7575 ♥️

  • @gratefulpixels928
    @gratefulpixels928 5 หลายเดือนก่อน

    Hello Sir , I had Another Question... We Used AiRange and Stuff to Controll the Details , can't we Use a Mask to Make it Visible at Specific Places ? Let Say Stains Only at Top of Glass. I tried Using Ramp Node on Stain's Mix(ailayerrgba), but that Didn't Work. And.. should we Work with Denoiser On ? I have 3060 /16gb Laptop

    • @Swatstuts
      @Swatstuts 5 หลายเดือนก่อน

      @@gratefulpixels928 ofcourse you can use masks for that. And masks and ramp works in uv space, so make sure you have proper uvs for the objects before proceeding. And denoiser is used to see faster iterations of the changes we make, without waiting for the final render. If you are already getting faster renders without denoiser, you can definitely disable it. Its always upto us whether to use it or not use it.

  • @peterrandall6761
    @peterrandall6761 5 หลายเดือนก่อน

    do you have any advice for getting rid of the background banding?

    • @Swatstuts
      @Swatstuts 5 หลายเดือนก่อน

      @@peterrandall6761 you mean you get it on the render? Which file extension are you remdering? Exr or jpg, png etc? If you are rendering in 8 bit formats like jpg or png, you will get banding. Use exr or tuff, tga which are 16 amd 32 bit formats

    • @peterrandall6761
      @peterrandall6761 5 หลายเดือนก่อน

      @@Swatstuts I've used both exr and pmg but I still get pretty bad banding after exporting from AE. I posted a WIP test render on my channel if you want to see what I'm referring to

    • @Swatstuts
      @Swatstuts 5 หลายเดือนก่อน

      @@peterrandall6761 is the problem in 3d render or in the after effects render?

    • @peterrandall6761
      @peterrandall6761 5 หลายเดือนก่อน

      @@Swatstuts it's barely notcable in 3d and in the aftereffects viewport, only when I export from aftereffects does it become visible

    • @Swatstuts
      @Swatstuts 5 หลายเดือนก่อน

      @@peterrandall6761 could be the movie format. Try rendering it in any uncompressed format. Mov possibly

  • @gratefulpixels928
    @gratefulpixels928 5 หลายเดือนก่อน

    Bro i am stuck while removing the transmission for smudges , it just doesnt seems to work, am using maya 2023. Is it a glitch? Cause i followed every steps and the node setup also seems fine to me. Please help .

    • @Swatstuts
      @Swatstuts 5 หลายเดือนก่อน

      @@gratefulpixels928 are you connecting the right channel? It should be either r g or b. If you are connecting the alpha channel, it won't work.

    • @Swatstuts
      @Swatstuts 5 หลายเดือนก่อน

      If its some other issue, send me screenshots on instagram. @Swats_tuts.

    • @gratefulpixels928
      @gratefulpixels928 5 หลายเดือนก่อน

      @@Swatstuts Thanks i got it solved. I was messing with Contrast /min and max values in ai-Range , way too much!. Regardless will ping you in instagram.

    • @Swatstuts
      @Swatstuts 5 หลายเดือนก่อน

      @@gratefulpixels928 cool. Great that you have figured it out yourself.

  • @gratefulpixels928
    @gratefulpixels928 5 หลายเดือนก่อน

    Hey Man , Could You post something on photoreal Glass Shading And Render?

    • @Swatstuts
      @Swatstuts 5 หลายเดือนก่อน

      @@gratefulpixels928 th-cam.com/video/vRjZVt_KTVA/w-d-xo.htmlsi=4iCS0oemcpGbQviv

  • @EstherThresia
    @EstherThresia 5 หลายเดือนก่อน

    👍

  • @paritosh21
    @paritosh21 5 หลายเดือนก่อน

    WoW! Thank you very much.

    • @Swatstuts
      @Swatstuts 5 หลายเดือนก่อน

      You're welcome.

  • @kakalookastudio715
    @kakalookastudio715 6 หลายเดือนก่อน

    Your tuts are massive! Thanks man and keep it going:)

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      Thank you

  • @evandrovsilva
    @evandrovsilva 6 หลายเดือนก่อน

    Thanks, that was really helpful! I will try and reproduce this! ❤

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      Thank you!

  • @ACES-BRAZIL
    @ACES-BRAZIL 6 หลายเดือนก่อน

    No...

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      ???

    • @ACES-BRAZIL
      @ACES-BRAZIL 6 หลายเดือนก่อน

      @@Swatstuts another way

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      @@ACES-BRAZIL I'm sorry, I don't understand what you are trying to say.

  • @antstar1005
    @antstar1005 6 หลายเดือนก่อน

    Great Tutorial. Thanks so much.

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      @@antstar1005 Thank you!

  • @amintajoseph2626
    @amintajoseph2626 6 หลายเดือนก่อน

    Malayaalam plz

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      @@amintajoseph2626 Malayalam version full video is in the channel

  • @amintajoseph2626
    @amintajoseph2626 6 หลายเดือนก่อน

    Polli

  • @amintajoseph2626
    @amintajoseph2626 6 หลายเดือนก่อน

  • @kakalookastudio715
    @kakalookastudio715 6 หลายเดือนก่อน

    Great tuts. Take care man!

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      @@kakalookastudio715 Thank you

  • @davidanthony4786
    @davidanthony4786 6 หลายเดือนก่อน

    Great tutorial, thank you! you explain everything very well. I like the glass on the left. The details are sharper and look more realistic to me.

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      @@davidanthony4786 Thank you so much David!

  • @arr3659
    @arr3659 6 หลายเดือนก่อน

    thanks for valuable knowledge am expecting a lot from you in future man 💥 keep doing this..!

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      @@arr3659 Thank you so much!

  • @МихаилШульга-э1з
    @МихаилШульга-э1з 6 หลายเดือนก่อน

    Thank you. great lesson! Can you give this scene a workout?

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      Sorry, I didn't get you. Could you please explain what you meant?

    • @МихаилШульга-э1з
      @МихаилШульга-э1з 6 หลายเดือนก่อน

      @@Swatstuts I meant the scene in autodesk maya in *.ma(or mb) format

    • @Swatstuts
      @Swatstuts 6 หลายเดือนก่อน

      @@МихаилШульга-э1з You need the scene file?

    • @МихаилШульга-э1з
      @МихаилШульга-э1з 6 หลายเดือนก่อน

      @@Swatstuts yes

  • @DiweshGupta-CGLightingArtist
    @DiweshGupta-CGLightingArtist 7 หลายเดือนก่อน

    detailed video..bro..nyc.. & Thanks

    • @Swatstuts
      @Swatstuts 7 หลายเดือนก่อน

      Thank you!

  • @rezaulkorim9082
    @rezaulkorim9082 7 หลายเดือนก่อน

    want some interior exterior lighting tutorial

    • @Swatstuts
      @Swatstuts 7 หลายเดือนก่อน

      Its in the plan for future!

  • @roshink6465
    @roshink6465 7 หลายเดือนก่อน

    Was waiting for part 3❤

    • @Swatstuts
      @Swatstuts 7 หลายเดือนก่อน

      💌

    • @Vishnu.s_Official
      @Vishnu.s_Official หลายเดือนก่อน

      @@Swatstuts bro pc spec onnu parayamo ?

    • @Swatstuts
      @Swatstuts หลายเดือนก่อน

      @Vishnu.s_Official i9 9900k 8 core, 64gb ram, rtx2080

  • @mikhailnesterov7734
    @mikhailnesterov7734 8 หลายเดือนก่อน

    Thank you very much for this tutorial! It’s quite rare to find lessons with such a deep level of knowledge of the program! This is simply a lifesaver for large render sizes! I've always wondered if it's even possible to animate a rendering region. I often render an over 4K image with a static camera, a character moves in the frame, and rendering such a frame took up to 5 minutes per frame (1x GPU rtx2070). For example, if you render a 4K frame for about 2 minutes of such animation, you can save a ton of time; in my case, this allows me to speed up the rendering up to 10 times. Typically, in such cases, my rendering difficulties boiled down to the following: I started rendering only the area, but the rendering area had to be moved manually, making it a little larger than the character itself, so that there was a margin for moving around this area, then I moved the area and again for rendering. And here’s another very important point: if suddenly my Maya crashes, then I had to set up the render region for quite a long time before sending it to batch rendering, and in this case everything is saved! Great lesson!

    • @Swatstuts
      @Swatstuts 8 หลายเดือนก่อน

      Thank you. Happy that it is being helpful! ♥️

  • @doityourselfpakistan6535
    @doityourselfpakistan6535 8 หลายเดือนก่อน

    how to get scracthes oveer glass to ake it more real in arnold ?

    • @Swatstuts
      @Swatstuts 8 หลายเดือนก่อน

      th-cam.com/video/vRjZVt_KTVA/w-d-xo.htmlsi=-ij2op_j3ExyUWNY watch the flu video. I have explained it in that.