[1.8.0] A Robot Combo Guide

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  • เผยแพร่เมื่อ 5 ม.ค. 2024
  • Finally, the people of this planet know EXACTLY the right and WRONG ways to combo, thanks to yours truly. No more shall we spam Try-Catch, or drop from Kick, this is a new era for Yomi Hustle Robots. This guide is everything EVERYONE needs and more. (real) If you [insert strong feelings here]ed the video, let me know!
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ความคิดเห็น • 42

  • @Brass319
    @Brass319 6 หลายเดือนก่อน +28

    great, now I just need to learn how not to lose at rock paper scissors

  • @Moss_Dude
    @Moss_Dude 6 หลายเดือนก่อน +14

    It's been really hard finding any good info on robot from after they removed his magnet (and down angled laser?) thanks for the help

  • @MrBellrick
    @MrBellrick 6 หลายเดือนก่อน +7

    I did not know most of this, thx. Now I can return and combo ninjas as the 100h+ robot main!

  • @trollman_2345
    @trollman_2345 4 หลายเดือนก่อน +3

    good 'ol wheelie/BOOST into flip. Never fails.

  • @gouki99999
    @gouki99999 5 หลายเดือนก่อน +4

    Robot player about 150+hour ,learned so much more, Thanks

    • @whimsnum
      @whimsnum  5 หลายเดือนก่อน +1

      Good to hear it's reaching the right ears! For reference I have 800 hours currently, so the routes should be accurate. (but let me know if you have any other questions)

  • @Magicjacken
    @Magicjacken 6 หลายเดือนก่อน +8

    LETS FUCKING GOOOOO

    • @whimsnum
      @whimsnum  6 หลายเดือนก่อน +1

      WE ARE SO BACK (it was not joever)

  • @NotANewbie.
    @NotANewbie. 6 หลายเดือนก่อน +3

    I don't need it, but it's a Whims vid so I have to watch this gem :>

    • @whimsnum
      @whimsnum  6 หลายเดือนก่อน

      Actual hero🙏
      Means a lot coming from the #1 stall player of all time 🙏🙏🙏

  • @CMRNhere
    @CMRNhere 6 หลายเดือนก่อน +4

    cool video, I will remember none of these

    • @whimsnum
      @whimsnum  6 หลายเดือนก่อน +4

      based and robotpilled

  • @friedchickenn975
    @friedchickenn975 6 หลายเดือนก่อน +2

    Tysm i really need this right now

    • @whimsnum
      @whimsnum  6 หลายเดือนก่อน

      No problem!

  • @XtheGAMEmaster
    @XtheGAMEmaster 6 หลายเดือนก่อน +2

    nobody tweakin jumpscare

  • @TempBlue-EB7559
    @TempBlue-EB7559 5 หลายเดือนก่อน

    Heres a random cowboy air combo, down slash, the natural one, and then horizontal, if you get it right, You might be able to do it till you reach the ground

  • @Zettabots-
    @Zettabots- 6 หลายเดือนก่อน +1

    great vid!

    • @whimsnum
      @whimsnum  6 หลายเดือนก่อน

      ^ 🐐🐐🐐^

  • @byrongordon1520
    @byrongordon1520 5 หลายเดือนก่อน +1

    很棒的用机器人! 我会用这.

  • @davidpuralocura
    @davidpuralocura 6 หลายเดือนก่อน +1

    great video that I ll prob never use but nice to have
    subscribed huuuuum

  • @vanilla5488
    @vanilla5488 5 หลายเดือนก่อน +1

    hey , robot main in training here, first: awesome video, i never knew you could actually chain loic and the throws. but two, are there any reliable ways to make use of remote bomb and that angled air grab robot has? The air grab specially is something i very rarely manage to find a usage for since it just automatically ends a combo , and i don't know if there's anyway to continue off of it or not.
    Also is there any way of telling when bounds check will throw the opponent into a wall and when it will slam them into it? i never can tell Which one it'll do and it trips me up any time it isn't the slam

    • @whimsnum
      @whimsnum  5 หลายเดือนก่อน +2

      Thanks for the comment! To answer both of your questions:
      1. Bomb isn't useful in any of Robot's combos, sadly. Not only is it hard to line up, but your opp's DI makes it hard to follow up even on a successful hit. The extra damage just isn't worth the added inconsistency. Also, sometimes you can land a shockwave after throw, but generally you want to stay away for similar reasons as above.
      2. Bounds check takes your opponent to the wall when hit outside of a combo (aka if it is the FIRST hit on your opponent) otherwise it will travel a short distance and throw them.

    • @vanilla5488
      @vanilla5488 5 หลายเดือนก่อน

      @@whimsnum ahh bummer, but also alright! ty very much!

  • @socute8947
    @socute8947 5 หลายเดือนก่อน +1

    What a pity that the developer removed the magnet from the robot(((

  • @MaeIsOkay
    @MaeIsOkay 6 หลายเดือนก่อน +2

    Very helpful and well made video 👍

    • @whimsnum
      @whimsnum  6 หลายเดือนก่อน +1

      Thanks much!

    • @AndyWarhols_Eyebrow
      @AndyWarhols_Eyebrow 6 หลายเดือนก่อน +1

      W pfp

    • @MaeIsOkay
      @MaeIsOkay 6 หลายเดือนก่อน

      @@AndyWarhols_Eyebrow thank you :)

  • @bloodybladenum1920
    @bloodybladenum1920 หลายเดือนก่อน +1

    watched entire video
    did not learn any combos
    learned you can drive out of propel

  • @MrRick-er5rp
    @MrRick-er5rp 2 หลายเดือนก่อน

    pls make more videos

  • @MalignantAffliction
    @MalignantAffliction หลายเดือนก่อน +1

    why would first combo work? wouldnt opp just grab/pommel, beating concussive?

    • @whimsnum
      @whimsnum  หลายเดือนก่อน

      you can also do this while your opponents are in hitstun (aka they can't act), or if you just win rps by clicking concussive (which happens more then you would think!)

    • @MalignantAffliction
      @MalignantAffliction หลายเดือนก่อน

      @@whimsnum I think the issue with them already being in hitstun is that the combo may not connect anymore.
      I guess you could win in RPS with CB, but your opp would be passing over their throw and their 4f punch/pommel, or just a block.
      you yourself are in danger from a bunch of moves too! seems wasteful to commit armor to it too... but i guess theres a chance it works!
      Its an interesting combo, i just dont see it in play cause the situation doesnt come up

    • @whimsnum
      @whimsnum  หลายเดือนก่อน

      There are spacings where a grab/4f jab does not connect, and conc is incredibly powerful in that range. It also becomes a 4f move at +1 (ties with jabs) and beats grabs at +2. And it works better into block then keypunch, while still beating slow options, and is parried for less often. Plus, the combo works off of common-hitting moves (step, chainsaw, tclap, etc). Overall, there are TONS of good things about conc, and I highly recommend using it more if you aren't already. (but aso never spend armor on conc)

    • @MalignantAffliction
      @MalignantAffliction หลายเดือนก่อน +1

      @@whimsnum i usually use conc heaps in combos, its so good for that, the damage is nice and it just gives you so many frames! I do use it to start combos, i think i like to propel>conc? but looking at the numbers, it seems so silly to leave yourself open to a jab/throw if youre in the range for it (as in the scenario in the video), if youre using conc youre really just punishing a jump/GB, right? and you could have done that with KP, which would at least clash with their jab too? or am i missing something there?

    • @whimsnum
      @whimsnum  หลายเดือนก่อน

      Jabs and grabs aren't clicked as often as you're saying, as there are a lot of downsides to both of those moves (short range, most often played around, low reward, etc). Most characters actually get little to nothing off of BOTH jab and throw if you shorthop in RPS (and DI correctly). Wizard doesn't have a jab, and Robot, Cowboy, and Mutant all lead to pretty mid outcomes. Newer players often think getting hit is the worst outcome, which is why getting grabbed or jabbed seem so scary, but eating a 4k combo into wakeup pressure is much scarier. (keypunch vs conc)
      The short of it is this: Safer options (keypunch) have less reward, and that safety isn't worth giving up the reward that riskier moves (concussive) give.

  • @kevinz8619
    @kevinz8619 6 หลายเดือนก่อน +1

    Much appreciated video! Aspiring robot main here with a question.
    The bread and butter combo concuss into hop into saw, I don't really see this combo used in your olympus qualifier video, but maybe I've missed it?
    Has something changed in the game since then, or is there something I'm not understanding? I feel like concuss is too hard to land in my games (it's slower than most jabs, and shorter than most poke), but that's probably just player skill issue?
    EDIT: Cause I realized the question sounded a bit combative. Might still be a bit accusatory but I'm just genuinely confused. 🥲

    • @whimsnum
      @whimsnum  6 หลายเดือนก่อน +1

      No problem!
      However, I did actually use it in my Olympus run! At 1:51 I use the BnB after parrying an attack.
      At 4:03 in the Olympus video you can see the only other time I try for the BnB, where the Chainsaw is immediately bursted. Something I didn't cover in this video is how to actually start a combo or avoid being bursted out of one. What you've pointed out (landing Conc is hard!) is a real problem, but not something that should be covered by this video. I want to make one that covers how to win neutral but, honestly, that's my weakest area as a player. Still, the BnB is consistent and has worked for me for a long time, so I'm certain of its efficacy!
      Let me know if you have any other questions!

    • @kevinz8619
      @kevinz8619 6 หลายเดือนก่อน +1

      @@whimsnum Thanks for the reply! I feel like I understand more of when concussive is a good tool now that I've tried using it more, movement/momentum can extend the specific range in which it's useful.
      Especially after a jab clank on spin cycle and sometimes (though rarely) on grab clank I've found myself in a good place where another jab from the opponent wouldn't hit, but a 6f move like hori-slash or kick also would not. Which means concussive actually beats all their moves :)