thank you so much! yeah i think the main reason there's not many guides is because there's so many updates; that's why i purposefully made this one pretty applicable to any version
This was amazing, i learned so much just with this 4 minute video, the humour was really good and the editing was well done too. I honestly hope that this will blow up, since it covers alot and is a godsend to anyone trying to learn cowboy, or yomi in general. I really hope you make more! this kind of quality with easy and especially in-depth knowledge is basically non existent since the beginning of this game. I think yomi is a gold mine with the updates its been getting and how new it is, along with the fact that people are already starting to get pretty advanced/min maxing it.
i really appreciate your comment!! i definitely worked hard on this for a month or so and seeing positive feedback like this is awesome :D i've considered doing more guides, especially since the updates are finally starting to be a bit more spread out and change less things about characters. there's for sure a CRIMINALLY low amount of yomi guides or resources, and i'm glad this helped you!! stay tuned :)
you're right that almost all picks for grab, they're going to be at a range where it'll hit and beat anything slower than pommel, but i couldn't get a 1:1 rock paper scissors analogy for cowboys moveset thanks for the comment!
thanks for making me aware of this! the manual captions i made seem to be working as intended on my end, including the auto-translate for them. sorry they're not working for ya, but thanks so much for watching!!
@@DISKollection TBH I only know this from labbing a zero to death in solo play. Was the only way for me to extend the combo at one point. That and empty mag gun toss.
This was super helpful and the editing was great too! Ain’t too many other putting stuff like this out. Don’t leave us hanging! I wanna get into Ninja too!
ótimo vídeo introdutório do personagem, mas acho que também seria bom acrescentar que o temporal round e o 1000 cuts são cancelados se o cowboy levar qualquer dano
basically, draw just automatically shoots a bullet if your move misses. it protects you from being easily punished if someone walks away from your horizontal slash, for example. if the move connects, no bullet is taken :) hope this helped
hey thats cool! but u ever tried god of stickifghts? its like this but the game is really a fighting game and its better animated, if u never play it i can give u a key (I won a few)
it's just generally a good habit / ethic i'm used to from playing fighting games, any username could potentially be traced to someone's twitter or something
hey! i appreciate your feedback, and tried to address how i wanted to make this a more general guide within the first 15 seconds of the video, but could you please elaborate on what move usage i got incorrect?
@@DISKollection biggest problems propably idk im not cowboy main: -encouragin to block isnt very good, block is extremly unsafe and u can easily win most of matches without blocking on neutral at all -i appreciate the effort of making rock paper scisors image but did in any point of making that come to your mind that grab beats both block and attack, so that rps imaginary doesnt make any sense, yes this game has rps, but its mostly between minihop/grab/jab attack, which actually contains 3 moves countering each one of those losing to other one -saying that dash is comitial/understating its power in neutrak was wierd -i would like to laugh ur take about warp stance but ill give u past, it was new at that time, but yeah objectively worse than teleport was in nost cases -btw instant teleport is like one of the most imporant moves for cowboy in agressive playstyles so just ignoring it is also very weird -okay i might be wrong about patch because that has changed a lot but lslice is pretty good combo extender combined with teleport -also 3 combo is sick combo extender when u space it to just hit last hitbox There is some of them
Hi, i'm a High Level Cowboy Player and i loved the Editing and Humour, but the content itself don't address the general meta and cowboy most succesful playstyles, being quite misleading and leading people to playing worse in the long term. I recommend spending more time on the community servers and with the competitive playerbase to get a better sense on the characters before making guides for them, you should have a great understanding on them before making guides. If you want to keep the video up, i reccomend changing the title to say this is a Low Level Cowboy guide, and stop doing guides for now, come join the Cowboy Server and keep making videos tho!! i hope for the best, thanks for reading :)
i appreciate your feedback! definitely tried to keep the fact that i haven't gotten into the game at a high level pretty transparent, and wanted to point out how the guide aimed to be more general and concise since the game changes so much and has such a rapidly evolving meta. i can definitely see how a few people want a more in-depth and competitive focused guide, but i'm not really much for tournaments or "optimal" play in this game since i don't think that's the point of it for me really. who knows though, i might upload an in-depth first tournament run or competitive follow-up sometime! thanks for the comment :)
pingas
This is well edited. Also the this game needs more tutorials
thank you so much! yeah i think the main reason there's not many guides is because there's so many updates; that's why i purposefully made this one pretty applicable to any version
warp stance was in fact removed lol
This was amazing, i learned so much just with this 4 minute video, the humour was really good and the editing was well done too. I honestly hope that this will blow up, since it covers alot and is a godsend to anyone trying to learn cowboy, or yomi in general. I really hope you make more! this kind of quality with easy and especially in-depth knowledge is basically non existent since the beginning of this game. I think yomi is a gold mine with the updates its been getting and how new it is, along with the fact that people are already starting to get pretty advanced/min maxing it.
i really appreciate your comment!! i definitely worked hard on this for a month or so and seeing positive feedback like this is awesome :D
i've considered doing more guides, especially since the updates are finally starting to be a bit more spread out and change less things about characters. there's for sure a CRIMINALLY low amount of yomi guides or resources, and i'm glad this helped you!! stay tuned :)
@@DISKollection Exactly my thoughts, subscribed :)
It turned out great! Was super helpful.
can't thank you guys enough for the great feedback during production, it couldn't have turned out this nice otherwise ^^ tysm!
This video is heavily underrated to be honest
thank you!
Yeah… I’ve been trying to figure out how to shoot the gun.
ivy sly after updating each characters moveset every single patch
Thank you this was really useful
glad to hear someones still getting use out of a 10 month old guide lol! thanks for the comment :)
1:37 horizontal slash does not beat grab though
you're right that almost all picks for grab, they're going to be at a range where it'll hit and beat anything slower than pommel, but i couldn't get a 1:1 rock paper scissors analogy for cowboys moveset
thanks for the comment!
very cool very swag i like it
Ah, the best neutral tool in the game: GUN
so true
For his neutral special, he wields a gun
lol implying pug cowboys will ever stop just immediately pressing hslash on round start
i didn't know it was possible to be a masher in a turn-based game...
hey, just wanted to say that the captions are not working, they are all appearing at the first seconds. Good video!
thanks for making me aware of this! the manual captions i made seem to be working as intended on my end, including the auto-translate for them. sorry they're not working for ya, but thanks so much for watching!!
Impale can be extended with burst too. If you want to get silly with a wall combo
oh yeah i knew this as well lol just didn't think it was worth mentioning since it's SO not worth it practically
i 100% do it all the time though lol
@@DISKollection TBH I only know this from labbing a zero to death in solo play. Was the only way for me to extend the combo at one point. That and empty mag gun toss.
nice!
ah yes the wild west where every cowboy was armed with a gun and... a sword???
This was super helpful and the editing was great too! Ain’t too many other putting stuff like this out.
Don’t leave us hanging! I wanna get into Ninja too!
thanks so much! stay tuned :)
When the steam release doesn’t allow you to play anymore…
A NEW HUSTLE!!!!
Who else up Corning they dog
me af
@@limescube so true
ótimo vídeo introdutório do personagem, mas acho que também seria bom acrescentar que o temporal round e o 1000 cuts são cancelados se o cowboy levar qualquer dano
oh true!
Thanks! Will you be making more of these?
i've made a few draft thumbnails for new projects like these for fun, but i'm unsure. thanks for the comment! stay tuned :)
Ninjas on first move often drop kick be aware of this its very easy too counter just hard to read.
Could you have a link to the flashcards in a drive or something? It would be helpful to print
hey sorry i didn't see this!! thanks for the comment :)
mega.nz/folder/sJRmVBZS#DaEQMSjFtA1fchk12v138g
@@DISKollection awesome thanks!
Can someone please explain what the drawn option was that was mentioned?
basically, draw just automatically shoots a bullet if your move misses. it protects you from being easily punished if someone walks away from your horizontal slash, for example. if the move connects, no bullet is taken :) hope this helped
@@DISKollection oh very helpful! Is there any draw(nopunintended)back?
@@Corvothing24 it can potentially waste bullets, which you only get 6 of per round with no way to get any of them back
thanks for the comment!
I love you
‼
Anyone know what foresight does?
At 1:09 when cowboy slide can’t he free cancel for a counter or not?
how is quick draw a 50/50?
out of quick draw, you can either shoot (shoot/shoot dodge) or not shoot (holster/dodge). thanks for the question!
@@DISKollection thanks for the reply!
of course :)
hey thats cool! but u ever tried god of stickifghts? its like this but the game is really a fighting game and its better animated, if u never play it i can give u a key (I won a few)
i havent! thanks for the offer
how do you get your bullets back?
you only have 6 for every game!
@@DISKollection o i c
what does the draw switch actually do??
if your attack whiffs, draw will automatically shoot a bullet
very good tutorial! although I think you mumble your words together JUST A LITTLE, so maybe just try and speak more clearly.
appreciate the feedback!! thanks for the watch :)
Why do you censor your opponent's name?
it's just generally a good habit / ethic i'm used to from playing fighting games, any username could potentially be traced to someone's twitter or something
sadly, and i mean it when i say sadly, u got many things wrong considering the actual usage of moves and cowboy meta.... good try and editing tho
hey! i appreciate your feedback, and tried to address how i wanted to make this a more general guide within the first 15 seconds of the video, but could you please elaborate on what move usage i got incorrect?
@@DISKollection biggest problems propably idk im not cowboy main:
-encouragin to block isnt very good, block is extremly unsafe and u can easily win most of matches without blocking on neutral at all
-i appreciate the effort of making rock paper scisors image but did in any point of making that come to your mind that grab beats both block and attack, so that rps imaginary doesnt make any sense, yes this game has rps, but its mostly between minihop/grab/jab attack, which actually contains 3 moves countering each one of those losing to other one
-saying that dash is comitial/understating its power in neutrak was wierd
-i would like to laugh ur take about warp stance but ill give u past, it was new at that time, but yeah objectively worse than teleport was in nost cases
-btw instant teleport is like one of the most imporant moves for cowboy in agressive playstyles so just ignoring it is also very weird
-okay i might be wrong about patch because that has changed a lot but lslice is pretty good combo extender combined with teleport
-also 3 combo is sick combo extender when u space it to just hit last hitbox
There is some of them
Hi, i'm a High Level Cowboy Player and i loved the Editing and Humour, but the content itself don't address the general meta and cowboy most succesful playstyles, being quite misleading and leading people to playing worse in the long term.
I recommend spending more time on the community servers and with the competitive playerbase to get a better sense on the characters before making guides for them, you should have a great understanding on them before making guides.
If you want to keep the video up, i reccomend changing the title to say this is a Low Level Cowboy guide, and stop doing guides for now, come join the Cowboy Server and keep making videos tho!!
i hope for the best, thanks for reading :)
i appreciate your feedback! definitely tried to keep the fact that i haven't gotten into the game at a high level pretty transparent, and wanted to point out how the guide aimed to be more general and concise since the game changes so much and has such a rapidly evolving meta. i can definitely see how a few people want a more in-depth and competitive focused guide, but i'm not really much for tournaments or "optimal" play in this game since i don't think that's the point of it for me really. who knows though, i might upload an in-depth first tournament run or competitive follow-up sometime! thanks for the comment :)