Who knows, maybe they'll get over their seige boner and move onto some other Heresy conflict. But they won't want to move backwards, so enjoy your souring focus with Ultramarines as the posterboys. You like nostalgia right? It's time for nostalgia for Matt Ward.
Your channel is one of the few that is ethical and unafraid to tell the truth. Most channels in this space are GW shills or pure advertising. Most of them just do a few videos on heresy when GW pimps product. I have appreciated your take on Heresy for years.
I’d like to see more stuff on community-driven additions to the hobby. We don’t need GW to tell us what we can and can’t do with some models and rules we bought from them at one point. The challenge is the lack of center, but that’s where you could do a lot of good.
I really hope the leak that they are locking wargear to what is in the box and removing right of war is fake or gets tossed out. The draw of the heresy is the flavor and there are so many people, like me, who fled 40k for 30k cause 10th removed so much of the customization, flavor, and fun. Not to mention I built my iron hands around building a company of bitter iron list, so if that is totally removed or immortals are limited to just bolters, then I got a lot of models that will never see play.
Same... I gave up on 40k with 10th (and am sticking with 9th and trying to update 4th now) due to the lack of wargear options (among many other things), so if they make Heresy go down the same route then I am DONE. I'm already barely giving GW any of my money (really I only do so for paints these days) and it would be fully dead to me if they did that.
I had an idea for fixing vehicles with house rules. If you increase hull points by 50% and change the vehicle damage table to just be a D6 roll that goes as follows: 1-4 no additional effects, 5 weapon destroyed, 6 immobilised, rolling another immobilised result on a vehicle that is already immobile results in an additional hull point of damage being taken. problem solved. You get rid of crew shaken, crew stunned, and getting instantly blown up off the damage table all together because they are the least satisfying results for the player with the tank. You can essentially crew shaken/stun a vehicle into being completely useless all game without ever blowing it up. This modified damage table I have proposed allows the person shooting the tank to still kill it with enough fire power, but if it lives, it will at least be able to fire back with something or continue playing in some capacity.
I think they should just do what Necromunda did and listen to the actual community, find out what house rules are popular and simply do an updated rulebook incorporating all the fixes.
Its so annoying being an Imperial Fist player because on one hand YES I WANT MORE MODELS who wouldnt!?? But at the same time, the overall management of the heresy in 2.0 has been so disastrous, Id be more happy to see literally anything else. Whats the point in a cool new model for one of my favourite factions if there is no one else to get excited with because they still dont have a legion preator. Its honestly embarrassing that a company so successful can go this long without release THE BARE MINIMUM thats actually needed. Its like going to the gym and only working on your left bicep. Where is the baseline plastic infantry we are missing? Where is the good rules writing? The campaign books about the faction they are meant to be written for? The legion specific units? Sisters of Silence units? Emperor model? Why does GW insist on overdeveloping the least needed factions, and then releasing some random bullshit like Blood angels weapons out of no where? Maybe Im in too deep at this point, but I dont even get excited thinking about the Heresy, it just stresses me out seeing how much of a shithole the company keeps digging for itself.
I don't mind the legion specific weapon kits, but so far they just suck balls. Like having 3 banestrike bolters and a random banestrike combi bolter noone can actually use. Or a single assault cannon, when need to take them in squads of 5-10. Plus perdition weapons kind of suck in terms of rules now, I think I would only ever take the axe on a angels tears sarge.
I've seen it hinted that they're going to bring mk7 into the Heresy with some of the new lore bits in the "martian" civil war book. Which considering they want to remove all the firstborn out of 40k in favor of bland primaris, I can see them doing
Feels like box locking units (new tacticals doesn't even have a bolt pistol for the sergeant, I swear someone at GW has a massive hard on for plasma pistols, they're forced in everywhere now) is a guaranteed way to make current HH players go to a community patched earlier edition of the game. I know they suffer from some of the biggest hubris on the planet but no way they actually believe squatting everyone's custom built models in their already niche borderline abandonware is gonna work.
GW are bringing in that swift edition cycle that serves 40k oh so well. Starter box after starter box that they can tell their shareholders they sold whilst not really bothering to fix or buildup an edition because it’s easier to say “fix it next edition “
Imagine the most popular armies being the strongest. Weird I got into 30k bc everyone said it wasn’t competitive. I think people just say that but you don’t see the fluff It’s all talk lmao
Heresy feels like an after thought. And the effort is low and all the releases feel random and disjointed. Someone in the room likes tanks and imperial fists more than anything else and the rest suffer for it
cawl rolls out his first primaris prototypes even though he hasn't been ordered to create them yet lmao. and he made so many of the prototypes that they are all you can get.
@@caboosealmighty3735 Maybe, but the way they retconned it so the traitors got the blueprints for mark 7 armour right at the start of the Heresy makes that theory seem less likely to me, tbh.
Want 700 points paper weight? Legion Glaive... Volkite maingun with Heavy beam special rule: Draw 1" wide "beam area" from the turret to where ever you shooting at, if there's terrain piece in the "beam area", the beam gets stopped. TLDR put your infantry into crater, the beam gets stopped by the edge of the crater.
Fucking great vid, I hope 3.0 is not too soon because I have got fuck all out of 2.0 yet. Further to this I agree, Jenifer Connelly in real time was so good, Darcy really did miss out
Going to be honest: I don't dislike the scale change as rhe proportions are much cleaner now- the mk6 marines were much more human shaped and I'm here for that.
I'm DREADING for the future of BloodBowl when I see how much they are ruining everything else. Of all games, BB is the one that beneficiated the most from its stable rule set for the longest time and while the recent update was a good thing overall, pushing the game into the standard GW cycle, with a new edition every 2 or 3 years would totally destroy the game.
The funny thing about the command squad box is it provides exactly the level of bling I like to see on a *tactical* squad. I've built a couple of sergeants with these heads and shoulders, and I built out a few troop squads using this vexilla banner instead of the backpack ones. For an actual *comand* squad it's barely a starting point. It doesn't have enough of the bits you want and too much stuff you don't need. At least put in some pteruges or tilt shields or something to build out the torso. I did find a use for all the power swords in the two sets I picked up as Meridian swords for my burgeoning Custodes force. I cut the hands off half of them and atached them to the hands for the combat shields to make the left handed ones
Limited special/heavy weapons for tactical squads! Tactical squads were the backbone of the great crusade/horus heresy. They had support weapons organic to the squad. It is incredibly stupid to group squads into all bolters, all lascannons, all flamers. Make tactical squads customizable, so if I want a squad’s role to be anti-armor, I upgrade accordingly and the squad has a handful of bolters to support the big guns.
I quit 40k years ago when it just became ridiculous. 7th? I got back into the hobby with horus heresy just because of the new boxed set... I never played 1.0 so I have no bias. I like it so far :P
“I didn’t have 40 tactical marines I had 5 tactical marines 8 times” Also “Why can’t they just print whole marines like the clone marines from 2-3rd edition?”
It's not that hard a concept is it, if they're going to do monopose BS, make it quick and easy to assemble, rather than just as many parts and just as much assembly time only to be locked into one pose instead of multi-pose.
Hey I really like reactions, it makes it feel more reactive and cinematic. Legion reactions are really flavourful. I'd prefer alternating reactions. But why do you not like reactions?
I will say that there are enough rules in HH2.0 compared to 1.0 or 7th that I would enjoy using stuff like the Liber badab in order to play a campaign, but I agree there is a shit ton of stuff they should fix before hand.
90% of balance issues with gw games comes from the lack of a system of point’s allocation. Every change of a stat line changes dice outcomes and that can be expressed with a formula. It seems tedious but once a system is established then points calculation for units becomes easy. Also removing items from the game that change outcomes but cost no points like warlord traits, either cost them or remove them
But in all honesty the biggest issue amongst legions is the imbalance between legion rules. IF and NL, DG absurdly good RoW and innate rules are absurdly good. The top “tier legions” against the next Tier is a pretty wide gap. Whereas your middle of the range armies are all well balanced. There’s a massive skew with a few armies that can do everything and do it well. Not complaining by any means but it takes a lot of flavor away from some of the legions with lesser rules
Mate I was shattered when I realised that my alpha legion head hunters ( I’d been saving as a special project) wouldn’t work with the new kits. Ffs gw.
Mr. Circle, I had a question for you. I watched your legion ranking video back when you made it, and I remember how you said that the World Eaters were a strategically poor legion. Also now in current 40k, they are of often portrayed as being completely mindless berserkers, not even being able to use a boltgun. Yet I also hear that they aren’t always afflicted by the nails, that they can actually use tactics and ranged weapons. So which is it? Any insight into this would be very appreciated.
@@jamesespinosa690 I guess the reason I ask is because modern 40k can change things. Or it seems that the fans get an idea, and that idea is overblown and people just assume that that idea is actual lore. So I was just curious if that was going on, or WE were portrayed differently in the past.
@@MrHalonoob117 The true answer is both, the nails didn't always take over all the time but its a war of wills. This is portrayed in the novel betrayer, with kharn explaining how the nails give strength but take reason. There is even a bit where the world eaters fight like a normal legion for a while instead of just charging in all cuckoo. Of course it doesn't last long and they get worse as khorne exerts his influence on them.
@@Zanname interesting. It kinda reminds me of the one guard quote about not understanding Orks (it’s been years since I’ve heard it, so I don’t remember exactly how it goes). But I guess you could say WE are like that. Don’t underestimate them because they might do something other than run directly at you with a chainaxe. Thank you for your reply, and for the book suggestion! I think I’ll check it out when I get the chance.
Come on macca. You have 22 flavours of marines (banana custards are marines lets be real) and only what, five non-marine factions? Its power armour all the way down
Flavours also apply to Solar, Militia and Mechanicum if you really want to class each legion as a full faction, in which case Militia alone brings like 30 factions....
Honestly, NL are fine when played narratively. It's when people cheese meta choices that it gets negative - which is the same for most middle-to-top Legions. The biggest problem is people, they don't have the ability to self-restrain army construction, or have any recognisable impulse control anymore. Either rules writers (clearly hard for IF) or players. Like everyone knows how ridiculous Contemptors are, but there are always 2-3 in each army. Same for Lascannon Squads or Scorpius. NL have expensive and fragile special units that all want to do the same job and are relatively poorly equipped to deal with 2+ Sv, especially when compared to loyalist units. Atramentar and Contekar are a bit of a mess rules wise. Terror Assault (my go to rite since early-days 1.0) limits heavy support choices and whilst you can buy this out with Fast Attack and Elites, it means you can't stock up on some seriously potent stuff. Same for no LOW. Basic rules synergy also means most players take tanks to get advantage from A Talent For Murder in heavy support. Tanks aren't strong this edition. Not to mention you still need to actively do something to gain benefit from the legion rules, be it pinning, outnumbering etc. It's not always on like Fists, or Iron Warriors. What annoys me is the fact they went from a melee-biased army to a shooting-centric one, for very little real reason, and this doesn't seem to align with their special units, which are all virtually melee-focused. Hence no LOW in Terror Assault. Curze being a buffer does well enough for the Legion, against the lore somewhat, but you can't just give them Night Vision as a core rule like in 1.0 because of the changes to Night Fighting. Also NL lost Teleportation Transponder this edition, only IF and Custodes have it now IIRC? I personally hope they retain their fear and night fighting schenanigans, but refocus on ganger melee again for 3.0. I also hope GW address IF, RG, DA (BA to some specifics) with the same levels of nerf that they ultimately will with the Traitors - almost all of their stuff is undercosted or overruled when compared to literally anything traitor.
@@TheOuterCircle it would be hilarious but utterly I fathomable. Even the staunchest of GW shills get cut off at the merest whiff of a comment that isn’t overwhelmingly positive.
On the character debate, you have to remember alot of people will play this gane because of the characters. Personally I'm all about the characters because of my love of the books and don't have any interest in filling my army out with anything I didn't read about.
Id say yes and no. I think ideally everyone WANTS a perfectly balanced game, but realistically, if its not perfect people will let it slide. Most lists are focused more narratively, but people want their lists to be viable. I think thats the key word. Viability. In 2.0, there are so many unplayable units and rules that cost a premium in points and real money to acquire that its not worth the time. Why spend hundreds of dollars on 10-20 resin models for your themed list if it is going to loose you every game. That may not bother as many people, but you want games to feel like each side has a mostly fair chance at winning if built or played correctly. Obviously not every unit combination will work, there are too many variables, but for. most units to feel OK I think is a good goal. The narrative imbalance aspect should come from mission types in campaigns. Recreating battles where the conditions were unfair for one side, in order to lean the narrative in one direction. If the underdogs win, its a memorable battle that was unexpected and hard fought, if not, its historically accurate, and a noble last stand. I feel like a lot of people get mission imbalance mixed up with rule imbalance when considering heresy.
Internal balance should matter, there should be a perfect reason to take anything that isn't in a contemptor chassis other than "I just think they're neat"
You have to be retarded if you think having different movement values is too difficult. You must also think having more than one attack is difficult. 🤔 Please explain to me why a dreadnought walks as fast as infantry. Explain why marines move the same speed as humans and Orks. I honestly don't give a fuck anymore about your whining. You jumped onboard 2.0 and defended it. And now 2 years later you're complaining that theyre repeating the same shit they've been doing for decades. Can we grow up please. We all knew reactions were dumb, and you defended them.
@@jamesespinosa690 It's not that it's too difficult, it's unnecessary book keeping. Thing is the 6" value works because it's a multiple of both what you can roll on the dice and the distances of weapons and the tabletop as a whole. 6" movement on a 12" deployment zone with a 24" no-mans land with a 12 opposing deployment zone on a 48" x 72" table with 12", 24", 36" and 48" being the standard weapon ranges, Run will be D6 and not more than 6", difficult terrain would be 2D6 picking the highest and not more than 6" etc. Now, units cross the table faster, so need to be shut down faster, so they increase firepower game-wide, however if they made all the weapons stronger, they need to make units more resilient or else they die too quickly, and the whole balance of the last 30 years is botched by something as simple as 1". The Heresy Butterfly Effect.
@@TheOuterCircle "it's unnecessary book keeping. " That's just flat out retarded. Sounds like 40k is more your speed champ. "Now, units cross the table faster, so need to be shut down faster, so they increase firepower game-wide" Bollocks. Tactical stupidity doesn't work on me Macca. You and I both know that we can simply increase the points cost of fast moving units. Units that already tend to be overcosted anyways. Remember how every bat rep on TH-cam had a drop pod leviathan in it??? And a Spartan Deathstar? That was because too many other playstyles weren't correctly points balanced or stat balanced. This has always been a systemic issue in 40k. "the whole balance of the last 30 years is botched by something as simple as 1" Mate. None of the problems in 2.0 are caused by the movement characteristic. 0%. (as long as we're not qualifying your personal grievance). What's my evidence??? Which are the most powerful legions??? NOT WHITE SCARS. And thats even with the new system where they get longer charge distances. Even when the Evil Sunz used to get +1M, they were still under powered. Even when the 'Red Paintjob' gave +1M, it never made a meaningful difference. Youre malarky about the game being based on a 6" system is just cope. We have volkite weapons. They aren't breaking the game now are they??? Just come off it mate. You're emotional. Take the L.
I hope the next edition doesn't feature Imperial fists in every campaign book.
Ahh. To dream the impossible dream.
Sure they will! But this time them getting wrecked by iron warriors or whoever else.
Plot twist, you get more SoH instead.
Who knows, maybe they'll get over their seige boner and move onto some other Heresy conflict. But they won't want to move backwards, so enjoy your souring focus with Ultramarines as the posterboys. You like nostalgia right? It's time for nostalgia for Matt Ward.
Your channel is one of the few that is ethical and unafraid to tell the truth. Most channels in this space are GW shills or pure advertising. Most of them just do a few videos on heresy when GW pimps product. I have appreciated your take on Heresy for years.
stop sucking his dick so hard. he constantly whines and bitches while doing nothing but dividing the community
The irony is they're doing it for free new realses because GW has slowly raised the prices to the point where they don't buy much themselves
You make that 1.5 HH Ruleset and I will play it. Just fix the Blackshield points and Fear. Maybe bring back No Retreat for fearless units.
I’d like to see more stuff on community-driven additions to the hobby. We don’t need GW to tell us what we can and can’t do with some models and rules we bought from them at one point. The challenge is the lack of center, but that’s where you could do a lot of good.
I really hope the leak that they are locking wargear to what is in the box and removing right of war is fake or gets tossed out.
The draw of the heresy is the flavor and there are so many people, like me, who fled 40k for 30k cause 10th removed so much of the customization, flavor, and fun.
Not to mention I built my iron hands around building a company of bitter iron list, so if that is totally removed or immortals are limited to just bolters, then I got a lot of models that will never see play.
this!
Same... I gave up on 40k with 10th (and am sticking with 9th and trying to update 4th now) due to the lack of wargear options (among many other things), so if they make Heresy go down the same route then I am DONE. I'm already barely giving GW any of my money (really I only do so for paints these days) and it would be fully dead to me if they did that.
Hope is the first step on the road to disappointment.
Community rules would prevail in this scenario
Locking wargear to the box makes no sense in light of special weapons kits releases
2/3rds of the Sisters of Silence have rules for half their range and no models
Heresy 3? Can they maybe finish heresy 2 first?
They'd need to start it first
You get what you deserve for supporting 2.0
No
They need to finish heresy 1...
This is what GW do. Book spam, edition spam, more book spam, repeat.
They never even play-tested Heresy 2, let's go back to 1.
I had an idea for fixing vehicles with house rules. If you increase hull points by 50% and change the vehicle damage table to just be a D6 roll that goes as follows: 1-4 no additional effects, 5 weapon destroyed, 6 immobilised, rolling another immobilised result on a vehicle that is already immobile results in an additional hull point of damage being taken. problem solved. You get rid of crew shaken, crew stunned, and getting instantly blown up off the damage table all together because they are the least satisfying results for the player with the tank. You can essentially crew shaken/stun a vehicle into being completely useless all game without ever blowing it up. This modified damage table I have proposed allows the person shooting the tank to still kill it with enough fire power, but if it lives, it will at least be able to fire back with something or continue playing in some capacity.
This is great i will be 100% using this at house games thanks mate.
@firemango9107 we have been trying different things and seeing what works. Honestly one of the easiest fixes was just removing sunder from lascannons.
I think they should just do what Necromunda did and listen to the actual community, find out what house rules are popular and simply do an updated rulebook incorporating all the fixes.
Its so annoying being an Imperial Fist player because on one hand YES I WANT MORE MODELS who wouldnt!?? But at the same time, the overall management of the heresy in 2.0 has been so disastrous, Id be more happy to see literally anything else. Whats the point in a cool new model for one of my favourite factions if there is no one else to get excited with because they still dont have a legion preator. Its honestly embarrassing that a company so successful can go this long without release THE BARE MINIMUM thats actually needed. Its like going to the gym and only working on your left bicep. Where is the baseline plastic infantry we are missing? Where is the good rules writing? The campaign books about the faction they are meant to be written for? The legion specific units? Sisters of Silence units? Emperor model? Why does GW insist on overdeveloping the least needed factions, and then releasing some random bullshit like Blood angels weapons out of no where? Maybe Im in too deep at this point, but I dont even get excited thinking about the Heresy, it just stresses me out seeing how much of a shithole the company keeps digging for itself.
I don't mind the legion specific weapon kits, but so far they just suck balls. Like having 3 banestrike bolters and a random banestrike combi bolter noone can actually use. Or a single assault cannon, when need to take them in squads of 5-10. Plus perdition weapons kind of suck in terms of rules now, I think I would only ever take the axe on a angels tears sarge.
I've seen it hinted that they're going to bring mk7 into the Heresy with some of the new lore bits in the "martian" civil war book. Which considering they want to remove all the firstborn out of 40k in favor of bland primaris, I can see them doing
Feels like box locking units (new tacticals doesn't even have a bolt pistol for the sergeant, I swear someone at GW has a massive hard on for plasma pistols, they're forced in everywhere now) is a guaranteed way to make current HH players go to a community patched earlier edition of the game. I know they suffer from some of the biggest hubris on the planet but no way they actually believe squatting everyone's custom built models in their already niche borderline abandonware is gonna work.
GW are bringing in that swift edition cycle that serves 40k oh so well.
Starter box after starter box that they can tell their shareholders they sold whilst not really bothering to fix or buildup an edition because it’s easier to say “fix it next edition “
Imagine the most popular armies being the strongest. Weird I got into 30k bc everyone said it wasn’t competitive. I think people just say that but you don’t see the fluff
It’s all talk lmao
Heresy feels like an after thought. And the effort is low and all the releases feel random and disjointed. Someone in the room likes tanks and imperial fists more than anything else and the rest suffer for it
Horus heresy 3.0 will feature primaris marines, mark my words.
more like MK7 and MK8 because GW loves retcon
cawl rolls out his first primaris prototypes even though he hasn't been ordered to create them yet lmao. and he made so many of the prototypes that they are all you can get.
@@warhounds Yeah, I love MK7 and dislike how they're discontinuing so much of it in 40k, but retconning it so much in 30k isn't the way to go.
@@Wanten-the-stormtrooperunless they just ignore the heresy and just do the scouring instead....
@@caboosealmighty3735 Maybe, but the way they retconned it so the traitors got the blueprints for mark 7 armour right at the start of the Heresy makes that theory seem less likely to me, tbh.
Want 700 points paper weight? Legion Glaive... Volkite maingun with Heavy beam special rule: Draw 1" wide "beam area" from the turret to where ever you shooting at, if there's terrain piece in the "beam area", the beam gets stopped. TLDR put your infantry into crater, the beam gets stopped by the edge of the crater.
Can even be something as small as a bit of sand bags
Yup, any terrain piece...
Fucking great vid, I hope 3.0 is not too soon because I have got fuck all out of 2.0 yet.
Further to this I agree, Jenifer Connelly in real time was so good, Darcy really did miss out
One of the stupid easy to fix things they missed was that hibbu khan can't join any units in a shattered legions army due to having the kharash rule
Going to be honest: I don't dislike the scale change as rhe proportions are much cleaner now- the mk6 marines were much more human shaped and I'm here for that.
I'm DREADING for the future of BloodBowl when I see how much they are ruining everything else.
Of all games, BB is the one that beneficiated the most from its stable rule set for the longest time and while the recent update was a good thing overall, pushing the game into the standard GW cycle, with a new edition every 2 or 3 years would totally destroy the game.
The funny thing about the command squad box is it provides exactly the level of bling I like to see on a *tactical* squad. I've built a couple of sergeants with these heads and shoulders, and I built out a few troop squads using this vexilla banner instead of the backpack ones.
For an actual *comand* squad it's barely a starting point. It doesn't have enough of the bits you want and too much stuff you don't need. At least put in some pteruges or tilt shields or something to build out the torso.
I did find a use for all the power swords in the two sets I picked up as Meridian swords for my burgeoning Custodes force. I cut the hands off half of them and atached them to the hands for the combat shields to make the left handed ones
They might use pyramid shaped bonding studs for MK5 similar to some of the CSM plastics to solve the moulding issue
Limited special/heavy weapons for tactical squads!
Tactical squads were the backbone of the great crusade/horus heresy. They had support weapons organic to the squad. It is incredibly stupid to group squads into all bolters, all lascannons, all flamers.
Make tactical squads customizable, so if I want a squad’s role to be anti-armor, I upgrade accordingly and the squad has a handful of bolters to support the big guns.
I actually run an Iron Warriors bike squad sometimes.
A fast moving melta with Wrack and Ruin is not useless.
If they delete one of the Night Lords Characters we'll have two.
I quit 40k years ago when it just became ridiculous. 7th? I got back into the hobby with horus heresy just because of the new boxed set... I never played 1.0 so I have no bias. I like it so far :P
Ironically, I chose Night Lords as my army before even reading their rules... I wanted to play an army I'd never played
“I didn’t have 40 tactical marines I had 5 tactical marines 8 times”
Also
“Why can’t they just print whole marines like the clone marines from 2-3rd edition?”
It's not that hard a concept is it, if they're going to do monopose BS, make it quick and easy to assemble, rather than just as many parts and just as much assembly time only to be locked into one pose instead of multi-pose.
Hey I really like reactions, it makes it feel more reactive and cinematic. Legion reactions are really flavourful.
I'd prefer alternating reactions. But why do you not like reactions?
It seems GW is totally incapable of foucing on more than one thing at a time.
Close combat weapons box, WE generic characters, and a new Angron would make my day.
New dorn model? Where the fuck is jaghatai on a jetbike already
I will say that there are enough rules in HH2.0 compared to 1.0 or 7th that I would enjoy using stuff like the Liber badab in order to play a campaign, but I agree there is a shit ton of stuff they should fix before hand.
This will be when they turn it into the style of 40k
90% of balance issues with gw games comes from the lack of a system of point’s allocation. Every change of a stat line changes dice outcomes and that can be expressed with a formula. It seems tedious but once a system is established then points calculation for units becomes easy.
Also removing items from the game that change outcomes but cost no points like warlord traits, either cost them or remove them
I've demonstrated this very fact and even shown the formula.
I’m very listened to about 8 minutes now and don’t think I’ve heard a single rumor yet. Am I misunderstanding the title of this post?
Sounds like something Russ would do.
But in all honesty the biggest issue amongst legions is the imbalance between legion rules. IF and NL, DG absurdly good RoW and innate rules are absurdly good. The top “tier legions” against the next
Tier is a pretty wide gap. Whereas your middle of the range armies are all well balanced. There’s a massive skew with a few armies that can do everything and do it well.
Not complaining by any means but it takes a lot of flavor away from some of the legions with lesser rules
Have you thought of trying to mod 3rd edition for HH
Mate I was shattered when I realised that my alpha legion head hunters ( I’d been saving as a special project) wouldn’t work with the new kits. Ffs gw.
Glad I never spent a cent on HH2.
Mr. Circle, I had a question for you.
I watched your legion ranking video back when you made it, and I remember how you said that the World Eaters were a strategically poor legion. Also now in current 40k, they are of often portrayed as being completely mindless berserkers, not even being able to use a boltgun. Yet I also hear that they aren’t always afflicted by the nails, that they can actually use tactics and ranged weapons.
So which is it? Any insight into this would be very appreciated.
If you think about it, just a little bit. Then you'll figure it out.
Hint. You answered your question, with your question.
@@jamesespinosa690 I see I see. Thank you.
@@jamesespinosa690 I guess the reason I ask is because modern 40k can change things. Or it seems that the fans get an idea, and that idea is overblown and people just assume that that idea is actual lore. So I was just curious if that was going on, or WE were portrayed differently in the past.
@@MrHalonoob117 The true answer is both, the nails didn't always take over all the time but its a war of wills.
This is portrayed in the novel betrayer, with kharn explaining how the nails give strength but take reason. There is even a bit where the world eaters fight like a normal legion for a while instead of just charging in all cuckoo. Of course it doesn't last long and they get worse as khorne exerts his influence on them.
@@Zanname interesting. It kinda reminds me of the one guard quote about not understanding Orks (it’s been years since I’ve heard it, so I don’t remember exactly how it goes). But I guess you could say WE are like that. Don’t underestimate them because they might do something other than run directly at you with a chainaxe.
Thank you for your reply, and for the book suggestion! I think I’ll check it out when I get the chance.
I feel attacked. Ps russ killed him
Come on macca. You have 22 flavours of marines (banana custards are marines lets be real) and only what, five non-marine factions? Its power armour all the way down
Flavours also apply to Solar, Militia and Mechanicum if you really want to class each legion as a full faction, in which case Militia alone brings like 30 factions....
Honestly, NL are fine when played narratively. It's when people cheese meta choices that it gets negative - which is the same for most middle-to-top Legions. The biggest problem is people, they don't have the ability to self-restrain army construction, or have any recognisable impulse control anymore. Either rules writers (clearly hard for IF) or players. Like everyone knows how ridiculous Contemptors are, but there are always 2-3 in each army. Same for Lascannon Squads or Scorpius.
NL have expensive and fragile special units that all want to do the same job and are relatively poorly equipped to deal with 2+ Sv, especially when compared to loyalist units. Atramentar and Contekar are a bit of a mess rules wise. Terror Assault (my go to rite since early-days 1.0) limits heavy support choices and whilst you can buy this out with Fast Attack and Elites, it means you can't stock up on some seriously potent stuff. Same for no LOW. Basic rules synergy also means most players take tanks to get advantage from A Talent For Murder in heavy support. Tanks aren't strong this edition. Not to mention you still need to actively do something to gain benefit from the legion rules, be it pinning, outnumbering etc. It's not always on like Fists, or Iron Warriors.
What annoys me is the fact they went from a melee-biased army to a shooting-centric one, for very little real reason, and this doesn't seem to align with their special units, which are all virtually melee-focused. Hence no LOW in Terror Assault. Curze being a buffer does well enough for the Legion, against the lore somewhat, but you can't just give them Night Vision as a core rule like in 1.0 because of the changes to Night Fighting. Also NL lost Teleportation Transponder this edition, only IF and Custodes have it now IIRC?
I personally hope they retain their fear and night fighting schenanigans, but refocus on ganger melee again for 3.0. I also hope GW address IF, RG, DA (BA to some specifics) with the same levels of nerf that they ultimately will with the Traitors - almost all of their stuff is undercosted or overruled when compared to literally anything traitor.
Heard a rumor from northern exile that GW is thinking of bringing the emperor back into 40k. Have you guys heard anything?
They will eventually most likely a fantasy end times think. But they will milk the primarchs first.
They have been hinting the return of his loyal and traitor sons once there all there what elese can you do but the end times.
@@ghr501able they can make the emperor...an empress
@@hoyeryou jest, but the way things have been going.
@@Pat0p ….between you and me…I hope I only jest. But the video from northern…..
Only AL and IF get to used breachers
Can someone tldr?
Game sux, gw sux, gamers have the willpower and taste of a 2 year old
3.0 is effectively turn HH into 40k and AoS from a rules and army building perspective.
Change of direction for the channel? Macca trying to get free stuff from GW.
Could you imagine if they did lol
@@TheOuterCircle it would be hilarious but utterly I fathomable.
Even the staunchest of GW shills get cut off at the merest whiff of a comment that isn’t overwhelmingly positive.
On the character debate, you have to remember alot of people will play this gane because of the characters. Personally I'm all about the characters because of my love of the books and don't have any interest in filling my army out with anything I didn't read about.
nnnoooOOOOOOOO SPAAAHHHSSE BOOOOK
Do you think that the whole "it's a narrative game, balance shouldn't matter" is just a massive cope?
Id say yes and no. I think ideally everyone WANTS a perfectly balanced game, but realistically, if its not perfect people will let it slide. Most lists are focused more narratively, but people want their lists to be viable. I think thats the key word. Viability. In 2.0, there are so many unplayable units and rules that cost a premium in points and real money to acquire that its not worth the time. Why spend hundreds of dollars on 10-20 resin models for your themed list if it is going to loose you every game. That may not bother as many people, but you want games to feel like each side has a mostly fair chance at winning if built or played correctly. Obviously not every unit combination will work, there are too many variables, but for. most units to feel OK I think is a good goal.
The narrative imbalance aspect should come from mission types in campaigns. Recreating battles where the conditions were unfair for one side, in order to lean the narrative in one direction. If the underdogs win, its a memorable battle that was unexpected and hard fought, if not, its historically accurate, and a noble last stand. I feel like a lot of people get mission imbalance mixed up with rule imbalance when considering heresy.
balance doesn't matter in GW games, and it shouldn't matter to you either
@@heresyhobbyist nobody wants a balanced game. thats what points and house rules are for.
@heresyhobbyist In my experience a "narrative list" is when people bring their primarch deathstar to pickup games.
Internal balance should matter, there should be a perfect reason to take anything that isn't in a contemptor chassis other than "I just think they're neat"
i can see this being a possibility since 2.0 was terrible
would be nice losing the dumpster fire known as HH 2.0
The changes to movement are one of the only improvements in 2.0.
Macca is a grumpy old whiner who struggles to count past 6.
You have to be retarded if you think having different movement values is too difficult. You must also think having more than one attack is difficult. 🤔
Please explain to me why a dreadnought walks as fast as infantry. Explain why marines move the same speed as humans and Orks.
I honestly don't give a fuck anymore about your whining. You jumped onboard 2.0 and defended it. And now 2 years later you're complaining that theyre repeating the same shit they've been doing for decades. Can we grow up please. We all knew reactions were dumb, and you defended them.
@@jamesespinosa690 It's not that it's too difficult, it's unnecessary book keeping. Thing is the 6" value works because it's a multiple of both what you can roll on the dice and the distances of weapons and the tabletop as a whole. 6" movement on a 12" deployment zone with a 24" no-mans land with a 12 opposing deployment zone on a 48" x 72" table with 12", 24", 36" and 48" being the standard weapon ranges, Run will be D6 and not more than 6", difficult terrain would be 2D6 picking the highest and not more than 6" etc.
Now, units cross the table faster, so need to be shut down faster, so they increase firepower game-wide, however if they made all the weapons stronger, they need to make units more resilient or else they die too quickly, and the whole balance of the last 30 years is botched by something as simple as 1". The Heresy Butterfly Effect.
@@TheOuterCircle "it's unnecessary book keeping. "
That's just flat out retarded. Sounds like 40k is more your speed champ.
"Now, units cross the table faster, so need to be shut down faster, so they increase firepower game-wide"
Bollocks. Tactical stupidity doesn't work on me Macca. You and I both know that we can simply increase the points cost of fast moving units. Units that already tend to be overcosted anyways.
Remember how every bat rep on TH-cam had a drop pod leviathan in it??? And a Spartan Deathstar? That was because too many other playstyles weren't correctly points balanced or stat balanced. This has always been a systemic issue in 40k.
"the whole balance of the last 30 years is botched by something as simple as 1"
Mate. None of the problems in 2.0 are caused by the movement characteristic. 0%. (as long as we're not qualifying your personal grievance). What's my evidence??? Which are the most powerful legions??? NOT WHITE SCARS. And thats even with the new system where they get longer charge distances. Even when the Evil Sunz used to get +1M, they were still under powered. Even when the 'Red Paintjob' gave +1M, it never made a meaningful difference.
Youre malarky about the game being based on a 6" system is just cope. We have volkite weapons. They aren't breaking the game now are they???
Just come off it mate. You're emotional. Take the L.
Wallets at the ready heresy fans. GW has some old rope to sell you
🦍🦍
You make that 1.5 HH Ruleset and I will play it. Just fix the Blackshield points and Fear. Maybe bring back No Retreat for fearless units.