Vanilla Expanded: Security! Rimworld Mod Showcase

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  • เผยแพร่เมื่อ 21 ต.ค. 2024
  • The second video of my 'vanilla expanded' series, this one adds in many new and unique security features to the game. It's seemingly an amalgamation of many old mods, and many new ones, done expertly well.
    'Vanilla Furniture Expanded - Security module, a spiritual successor to More Vanilla Turrets, is a result of hours upon hours of hard work. It has been a long time since we began working on this mod, and with a team of brilliant programmers, I am now honored to present to you a Vanilla Expanded approach to base defenses. Every word and every stat in this mod have been carefully prepared to be as balanced and as “vanilla” as possible.
    Introducing new defenses for every era of the game - starting with hastily built neolithic cavalry spikes, medieval catapults and ballistas, industrial turrets, submersible defenses and artillery, and ending on spacer shield generators and advanced spacecraft railguns.
    Several new types of structures you never knew you needed - short walls, acting like a balanced embrasure, trenches allowing your pawns to quickly traverse the battlefield whilst under the high cover from enemy fire and many, many more are waiting for you to explore.
    This module introduces 27 new defense structures, all neatly filling up the Security tab in the Architect menu. With research technologies spread out across all stages of the game, this mod itself is enough to provide you with hours of entertainment.'
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    Thank you to those who support me on Patreon: / barky
    Twitch: / barky
    Merch: www.designbyhu...
    Discord: / discord
    Twitter: / barkystreams
    Facebook: / barkystreams
    TH-cam: / barky
    Snapchat: BarkyPlays
    Free First Uber Ride Code: adamb11695ue
    Subreddit: / barky
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Link: steamcommunity...

ความคิดเห็น • 109

  • @5katz
    @5katz 4 ปีที่แล้ว +181

    the spotlight actually does something tangible, it gives a big -80% efficiency on the eyes of raiders in the light, meaning they will have a hard time shooting back accurately, but it also blinds your guys if they are in the circle, for example when going into melee

    • @sossololpipi9633
      @sossololpipi9633 4 ปีที่แล้ว +8

      it also allows you to make an actual sun, blinding people for literally 0 reason

    • @axious9613
      @axious9613 2 ปีที่แล้ว

      @Trần Hoàng Quân I think bionic eyes are unaffected

  • @Canaris3
    @Canaris3 5 ปีที่แล้ว +134

    That spotlight turret would be amazingly useful for someone playing with Darker Nights mod.

    • @noogai3212
      @noogai3212 4 ปีที่แล้ว +8

      And/or in the Forsaken Crags.

    • @Tainted_Delusion
      @Tainted_Delusion ปีที่แล้ว

      slight problem with them tho is that if you have more than 1 they almost always go for the same target

  • @MrLatinco
    @MrLatinco 5 ปีที่แล้ว +69

    Hey BaRKy, viewer 57 here.
    Thanks for asking what's up but there isn't that much going on today as it's a lazy sunday.
    I won't play RimWorld today as my colony is getting a heavy raid at the moment and i don't wanna spoil the rest of my day by loosing colonists in it. But i managed to do some housechores like vacuuming the apartment and preparing some tasty meal.
    hope you have a wonderful day too and i'll see you around!
    cheers, 57

    • @BaRKy
      @BaRKy  5 ปีที่แล้ว +5

      Lmao, congrats on doing some chores. Need to do my own actually!

  • @golling3334
    @golling3334 4 ปีที่แล้ว +6

    I came back to the game after a long while and installed a ton of the vanilla expanded mods, didn't even realize some of this was from the mod and not the base game.

  • @lukesteele3329
    @lukesteele3329 5 ปีที่แล้ว +37

    I love all the content Barkey! Keep it coming

    • @BaRKy
      @BaRKy  5 ปีที่แล้ว +1

      Thank you!

  • @rjsandford
    @rjsandford 4 ปีที่แล้ว +4

    i can just imagine mods that add in super bases that you can raid, get supported by artillery, do pre-planning by scouting it, it would be awesome.

    • @jnuck6177
      @jnuck6177 4 ปีที่แล้ว +1

      yeah i hate how all factions look exactly the same , and its kinda stupid for example the empire has high tier cataphract armors but barely has a machining bench

  • @happy_turtle1270
    @happy_turtle1270 ปีที่แล้ว +1

    There are trenches, barbed wire, machine gun,artillery, and the decoys. Man this shii bouta be WW1 pt2

  • @michakrzyzanowski8554
    @michakrzyzanowski8554 4 ปีที่แล้ว +4

    Vanilla expanded mod series have the most balanced mods and they're awasome!

    • @RWM_
      @RWM_ 4 ปีที่แล้ว +1

      It's overpowered like hell, then raiders have zero chance do anything.

    • @needleb33
      @needleb33 4 ปีที่แล้ว +4

      Paul, it makes combat more fun, especially when making battlefields with trenches, barb wire, and embrasures (separate mod)

    • @troylow6229
      @troylow6229 4 ปีที่แล้ว +1

      I actually think they are pretty overpowered its definitely not balanced haha

    • @michakrzyzanowski8554
      @michakrzyzanowski8554 4 ปีที่แล้ว +2

      Paul vanilla is too
      killboxes and chain shotgun

  • @maxscott3349
    @maxscott3349 5 ปีที่แล้ว +17

    Actually, in a situation like that, drugs can save your life. Like they did there.

  • @BaRKy
    @BaRKy  5 ปีที่แล้ว +22

    500 likes, you are all amazing. Seriously.

  • @Ghastly_Grinner
    @Ghastly_Grinner 4 ปีที่แล้ว +15

    I really like this mod the flame turret is amazing for high count mobs I put a wood floor in the zone where the turret can aim so it catches fire stopping mobs

    • @Kaarl_Mills
      @Kaarl_Mills 4 ปีที่แล้ว +1

      Good for infestations as long as you can keep the fire line going

  • @TheFirstEdenKill
    @TheFirstEdenKill 4 ปีที่แล้ว +4

    "Doesn't effect your colonists, you can see mine is totally fine" 𝘳𝘢𝘷𝘦𝘯𝘰𝘶𝘴𝘭𝘺 𝘩𝘶𝘯𝘨𝘳𝘺

  • @gordal6866
    @gordal6866 5 ปีที่แล้ว +3

    This is cool, definitely gonna be a must have, gonna add this to the list, thanks BaRKy :)

  • @Mega_vegeta
    @Mega_vegeta ปีที่แล้ว +1

    The spikes are pretty good for slowing and doing a bit of dmg , i think they are much better then just traps you need to constantly replace

  • @eternal8559
    @eternal8559 5 ปีที่แล้ว +11

    9:40 From what i know raiders don't have mental breakdowns anymore

  • @EthernalOynuyor
    @EthernalOynuyor 3 ปีที่แล้ว +3

    Target world tile button isnt there for me and i tried either steel artillery or the heavy one
    NVM: It was because Combat Extended Overrides These, is there any way to bring it back tho please ?

    • @persiljakorva
      @persiljakorva 3 ปีที่แล้ว

      Up for answer.
      I'm not into combat, so I like to fist my enemies from safe distance.
      Plz, gimme my ballistic missiles

  • @meromerorey
    @meromerorey 5 ปีที่แล้ว +14

    Keep 'em coming!

  • @mommyrome2000
    @mommyrome2000 3 ปีที่แล้ว +1

    wow this defenses are very amazing

  • @steveherman9419
    @steveherman9419 5 ปีที่แล้ว +9

    Is there a point to destroying an enemy base or just for fun? Can you go pillage it afterwards or is it just a dead tile?

    • @justiceforjoggers2897
      @justiceforjoggers2897 5 ปีที่แล้ว +6

      Eliminating factions, finding loot, and if you're a horrible salvager like me free resources from dismantling the entire base

  • @JunRozenovich
    @JunRozenovich 3 ปีที่แล้ว +3

    In 300-350 hours playing with this mod i dont even saw archotech shield, little to rare?

  • @Blue.4t2
    @Blue.4t2 4 ปีที่แล้ว

    Hey Barky. Good to see you back with the mod reviews. Hope uni is going ok.

  • @Dedmort612
    @Dedmort612 5 ปีที่แล้ว +2

    im not sure of this but can you make an review on the mod save our ship? is in steam workshop

  • @jimothyworldbuilding3664
    @jimothyworldbuilding3664 9 หลายเดือนก่อน

    Regarding floor turrets: have a power cable on its own and unpowered, with reconnection range to that turret. Make it reconnect back and forth to power it on and off without needing a pawn to go and turn it off/on.

  • @spacecolossus9562
    @spacecolossus9562 4 ปีที่แล้ว +52

    "vanilla"
    * shoots bullets to another colony *

    • @McZx21
      @McZx21 4 ปีที่แล้ว +4

      >imagine playing vanilla

    • @liesdamnlies3372
      @liesdamnlies3372 4 ปีที่แล้ว +5

      Well, all the Vanilla Expanded mods are primarily focused on expanding vanilla gameplay in interesting ways, while adhering very closely to the vanilla _art style._ So...eh. This makes sense from that perspective.
      Still prefer Rimatomics for shelling other colonies though.

    • @liesdamnlies3372
      @liesdamnlies3372 4 ปีที่แล้ว

      @Gabriel Amaral Definitely a fair point. Seems to me the best intention would be fire-support. Maybe you'd need something like RimWar to have this make any real sense. I have no idea how the AI behaves in RimWar though, and that's in (very) beta.

    • @liesdamnlies3372
      @liesdamnlies3372 4 ปีที่แล้ว

      @Gabriel Amaral Ah, now _that_ I'm pretty sure is in RimWar, if interested.

    • @liesdamnlies3372
      @liesdamnlies3372 4 ปีที่แล้ว

      @Gabriel Amaral FWIW, AMD’s line-up is absolutely killing it for value now if you decide to upgrade. And since Rimworld is really CPU-bound that’s the place to do it.

  • @Ghastly_Grinner
    @Ghastly_Grinner 4 ปีที่แล้ว

    the land mines put in serious work so much better than IEDs

  • @anasheigod1324
    @anasheigod1324 3 ปีที่แล้ว

    thanks for showing me this mod :)

  • @Brandon-jd6pf
    @Brandon-jd6pf 5 ปีที่แล้ว

    Glad to see you back bruh

  • @DrownedLamp
    @DrownedLamp 4 ปีที่แล้ว +1

    Hey Barky, just moved Rinworld to my SSD, then I see you're doing Mod Showcases again.
    IIRC They removed the light accuracy bonus in B16-17, before I started on B18. Your melee (maybe ranged) colonists won't get the "in darkness" debuff.

    • @nash-p
      @nash-p 4 ปีที่แล้ว +1

      Really? I didn't know that either. But why did they

    • @DrownedLamp
      @DrownedLamp 4 ปีที่แล้ว

      @@nash-p I think the light bonus was removed because it was too easy to always have in your favour.
      1. Light near your cover
      2. Roof over enemy's side
      3. ???
      4. Leather Hats

  • @irvinjeancarloavelinosanch8288
    @irvinjeancarloavelinosanch8288 4 ปีที่แล้ว +2

    I got a question, how do i load the catapult? when i order a pawn to operate it, it says there is no available obus

    • @j.r3987
      @j.r3987 2 ปีที่แล้ว

      little bit late, but it's stone chunks from your dumping stockpile

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 2 ปีที่แล้ว

    I love a spam of military turrets, very dtrong

  • @FirelordJade
    @FirelordJade 5 ปีที่แล้ว +2

    Does this mod work with the artillery accuracy based on intelligence mod?

    • @coolbath8313
      @coolbath8313 5 ปีที่แล้ว +1

      Yup it works wonders for fire support across maps too

  • @EwariDiaz
    @EwariDiaz 5 ปีที่แล้ว

    Barley finally your back in my recomended

  • @berniegran4785
    @berniegran4785 5 ปีที่แล้ว +4

    When making combat mods videos pls add if they are compatible with Combat Extended

  • @littleraptor9898
    @littleraptor9898 3 ปีที่แล้ว

    umm, my shield generator seems to jusr decide to DIE whenever my pawns start shooting. is the balancing factor that even your own pawns bullets damage the shield? my pawns start shooting, the enemy doesnt shoot back yet but the shield starts taking damage......

    • @axious9613
      @axious9613 2 ปีที่แล้ว

      If they shoot from inside it will not damage it, however it can block all shots from even friendly colonists/turrets

  • @deathdoes5286
    @deathdoes5286 ปีที่แล้ว

    Does anyone know how to adjust the bombardment range in the config files?

  • @Joaosantos22114
    @Joaosantos22114 5 ปีที่แล้ว +4

    10:44
    Artillery isn't a weapon...
    *It's a weapon system*

  • @TheTSense
    @TheTSense 10 หลายเดือนก่อน

    It is a real shame this one doesn't work anymore. It says it is updated to 1.4, but it will brick your savefile

  • @fontainebreaks
    @fontainebreaks 3 ปีที่แล้ว

    Hi!
    I've bombarding a base, I used like 15 mortar shells and the settlement doesn't disappear, any tips?

    • @Conartist666
      @Conartist666 3 ปีที่แล้ว

      As far as i've observed the shells hit randomly on a map. I like to send a few people over there to watch the carnage. Also keep in mind he bombed that outpost with multiple antigrain shells. Not the normal ones, they dont do much damage.
      ...i've already bombarded an outpost with about 30 normal shells and only a few actually hit. It happens.

  • @ryuno_katsu
    @ryuno_katsu 5 ปีที่แล้ว +1

    i love your videos BaRKy
    when can you stream again

  • @namvo3013
    @namvo3013 4 ปีที่แล้ว +3

    The shield generator randomly catch fire if my pawn shooting enemy from the inside. Floor turret is too weak. Sentry gun is good for use with mechanoid mod. Only laser turret and double autocannon worth using in defense, flame turret get sniped by mechanoid in no time.

  • @andreas4384
    @andreas4384 3 หลายเดือนก่อน

    That music sounds so familiar...

  • @bushit123456
    @bushit123456 2 หลายเดือนก่อน

    So, what's the best turret?

  • @jules4209
    @jules4209 4 ปีที่แล้ว +1

    The flame turret cares not for your mortal walls

  • @vionartikitaki0159
    @vionartikitaki0159 4 ปีที่แล้ว

    Steel artilery what ammunition do you use?

  • @nihilisticabsurdism1565
    @nihilisticabsurdism1565 4 ปีที่แล้ว

    What mod allows you to spawn things without using any resources up? At 4:30

    • @robob4465
      @robob4465 4 ปีที่แล้ว

      it's devmode from the vanilla gmae

  • @splincer5644
    @splincer5644 4 ปีที่แล้ว

    This mod is great, but I can't seem to find the ammo for the steel artillery....

    • @levimckenna8344
      @levimckenna8344 4 ปีที่แล้ว

      i think it uses mortar shells

    • @eezaak21
      @eezaak21 4 ปีที่แล้ว

      Uses regular mortar shells.

    • @splincer5644
      @splincer5644 4 ปีที่แล้ว

      Ah, thanks just had a mod that replaced the vanilla game's shells with 81mm shells, removed it and got the steel artillery working again..

  • @willybos122
    @willybos122 5 ปีที่แล้ว

    ps m8 the arttillery is compateble white the nukes mod en addroid tiers swarm shell

  • @pendantblade6361
    @pendantblade6361 5 ปีที่แล้ว +2

    These set of mods are properly balanced, unlike garbage like Glittertech.

    • @Zlyde007
      @Zlyde007 4 ปีที่แล้ว +1

      @yeet me papi it feels balanced when the enemy have them and raiding my ass 3 times a day

  • @mikkel066h
    @mikkel066h 3 ปีที่แล้ว

    Mixed this with rimhammer 40k mod. Now you can play Death korps
    If krieg more accurately with artillery and trenches.

  • @EvilNecroid
    @EvilNecroid 5 ปีที่แล้ว

    is there a weapon or trap that just chops off legs only?

    • @jnuck6177
      @jnuck6177 4 ปีที่แล้ว

      bear trap

  • @Azzu90._
    @Azzu90._ 2 ปีที่แล้ว

    Can I add to exciting file?

  • @SirAroace
    @SirAroace 5 ปีที่แล้ว +1

    Looks good, the artillery's range is a bit to long / OP however

    • @dylanmcshane9976
      @dylanmcshane9976 4 ปีที่แล้ว

      Its stupid as hell. imo. howd he think bombing other settlements was a good idea? three shots no settlement. thats not OP thats retarded.

    • @dylanmcshane9976
      @dylanmcshane9976 4 ปีที่แล้ว

      @Mercb3ast ofc we aint. why would we use something we find retarded? were insulting its inclusion. it better cost 9999999999 plasteel

    • @youzhou3001
      @youzhou3001 3 ปีที่แล้ว

      @@dylanmcshane9976 I know it's been a year, but just to let you know, he was using antigrain warheads, which are extremely rare and only obtainable via quests. (I haven't seen one from a quest yet)

    • @dylanmcshane9976
      @dylanmcshane9976 3 ปีที่แล้ว

      @@youzhou3001 I mod that game until its s
      A massive abomination of things I can barely comprehend. When its done. I believe what you said though. I'm just trying to reason why I didn't already know that. Years ago. Lol

  • @rickysmyth
    @rickysmyth 2 ปีที่แล้ว

    All mods should work with Combat Extended. After all, mechanoid centipedes should take damage from heat weapons since they are like tanks and small arms should have no effect. More realistic using the games various types of heat weapons

  • @erik5078
    @erik5078 5 ปีที่แล้ว +1

    Is there a direct Download link?

    • @pendantblade6361
      @pendantblade6361 5 ปีที่แล้ว +1

      It's on Steam Workshop.

    • @jnuck6177
      @jnuck6177 4 ปีที่แล้ว +1

      thats a "hmmmm" moment if you ask me

  • @eezaak21
    @eezaak21 4 ปีที่แล้ว

    Oh shit.....chemfuel barrel paired with landmine or IED.

  • @fuzz353
    @fuzz353 4 ปีที่แล้ว

    Guy did yayo and destroyed the turret. Take note kids.

  • @wernervisser5606
    @wernervisser5606 4 ปีที่แล้ว

    What creative mod do you use

    • @wernervisser5606
      @wernervisser5606 4 ปีที่แล้ว

      @VTR I realise later sorry but still is there a mod that makes develop easier

    • @wernervisser5606
      @wernervisser5606 4 ปีที่แล้ว

      It's quite hard to find things and I know there is a search bar but I it's still a complete mess

  • @hatTtop
    @hatTtop ปีที่แล้ว

    Good idea, let’s do drugs while being shot by railgun.

  • @matthewpelham1431
    @matthewpelham1431 ปีที่แล้ว

    6:26 volume up

  • @meferswift
    @meferswift 5 ปีที่แล้ว

    Ih my, d-day landing.

  • @akikotachibana
    @akikotachibana 5 ปีที่แล้ว

    I love you Senpai

  • @jet-fury
    @jet-fury 5 ปีที่แล้ว +1

    Ubk. Ohu dropship

  • @fynflorentine3342
    @fynflorentine3342 4 ปีที่แล้ว

    The shield fucking sucks. Dont use it and download the other shield mods.
    It has just 750 HP and lasted just a few seconds against a mech raid. A drop raid came it, it stopped only 2 pods.
    For something s costly, don't build it.

  • @ashtoni8683
    @ashtoni8683 5 ปีที่แล้ว

    First

    • @BaRKy
      @BaRKy  5 ปีที่แล้ว

      Thanks for being first