Base Building on the Rim

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • Thank you for watching!
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    The Empire has arrived. Their honor-bound culture wields hyper-advanced technology, while bowing to the ancient traditions of kings and queens. Their grand empire was destroyed by an unknown enemy. Now their refugee fleet settles the rimworld, and seeks allies.
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ความคิดเห็น • 479

  • @juniorthejust
    @juniorthejust  4 ปีที่แล้ว +259

    Some info given by a commenter "Bryan T":
    1 vital monitor can fit up to 4 beds. If you use this design you can use 1 vital monitor with maximum 8 hospital beds: rimworldwiki.com/wiki/File:8_hospital_beds_compact.png
    1 multi analyzer can attach up to 4 hi-tech research benches.
    I personally went in game and did this, the description of these items could be confusing so it is good that we have clarity. But stacking 8 hospital beds up against 1 vital monitor could look very weird and same with the multi analyzers, but for those of you wanted to save resources, take advantage of these cheesy strategies.

    • @kameliondude7173
      @kameliondude7173 4 ปีที่แล้ว

      You should do a combat extended vid

    • @Gamerad360
      @Gamerad360 4 ปีที่แล้ว +1

      @@kameliondude7173 CE doesn't work with most mods, so we don't use it.

    • @Issengrim
      @Issengrim 3 ปีที่แล้ว

      That's a really cosy layout.

    • @abcdeabcde5036
      @abcdeabcde5036 3 ปีที่แล้ว +1

      Barracks can hold loads of pawns with a minimal mood penalty if you make them impressive, this cna be easily done by com,bining it with your rec and dining room

    • @iuliumesesan7675
      @iuliumesesan7675 3 ปีที่แล้ว

      thats one of my last problems

  • @ambiguousamphibian
    @ambiguousamphibian 4 ปีที่แล้ว +1779

    This is a sick video - I've been coming back to this a lot - nice job man! Wish I could make my bases this aesthetic...

    • @theshirtman7232
      @theshirtman7232 3 ปีที่แล้ว +54

      Oh shit I love this guy. Hey Ambiguous

    • @orchidsb7004
      @orchidsb7004 3 ปีที่แล้ว +7

      yo you here

    • @joaopedroalkmim6925
      @joaopedroalkmim6925 3 ปีที่แล้ว +12

      "Coleston pie a fly cant bird but a bird can fly"

    • @noahmoen4561
      @noahmoen4561 3 ปีที่แล้ว

      Gulag doesn't have to be pretty just gulag

    • @AI4PrezLaughs
      @AI4PrezLaughs 3 ปีที่แล้ว

      Very well made

  • @julianmurillo4678
    @julianmurillo4678 4 ปีที่แล้ว +590

    Me: watches this video just after starting a colony.
    Also me: *slowly deletes savefile*

    • @RmzCrush
      @RmzCrush 3 ปีที่แล้ว +3

      TRUE

    • @NGRevenant
      @NGRevenant 3 ปีที่แล้ว +50

      Rimworld is similar to Cities:Skylines in that I love playing it but want to kill myself when everything inevitably falls apart midgame because I suck at planning

    • @neverrelax5754
      @neverrelax5754 2 ปีที่แล้ว +6

      Pro tip:
      Just move to a new colony

    • @vincemincevince
      @vincemincevince 2 ปีที่แล้ว

      hahahahah

    • @pinkliongaming8769
      @pinkliongaming8769 ปีที่แล้ว +2

      @@neverrelax5754 I consider doing that every four seconds

  • @ghost_ship_supreme
    @ghost_ship_supreme 4 ปีที่แล้ว +255

    I like the “$20 defense dlc” lol

  • @m11kire
    @m11kire 4 ปีที่แล้ว +1171

    you're wrong about dogs not providing benefits to the colony, a team of trained dogs can replace human haulers, and you can feed them the corpses of your dead enemies

    • @haeselian
      @haeselian 4 ปีที่แล้ว +161

      Exactly hauling and rescuing. And they have really low filth

    • @rimmey_v
      @rimmey_v 4 ปีที่แล้ว +123

      And nuzzleleng

    • @thiagofraga9277
      @thiagofraga9277 4 ปีที่แล้ว +71

      Cats and dogs give mood buffs faster aswell

    • @Dread_Maximus
      @Dread_Maximus 4 ปีที่แล้ว +47

      @@haeselian even less than that. pretty sure dogs actually have 0 filth. any uncleanliness they produce is just from tracking dirt in and whatnot.

    • @haeselian
      @haeselian 4 ปีที่แล้ว +7

      @@Dread_Maximus I thought that cats had zero and dogs really low. You could be right though

  • @akewlanima151
    @akewlanima151 4 ปีที่แล้ว +527

    YES JUNIOR, THE SCIENCE TEAM

  • @harambe8103
    @harambe8103 3 ปีที่แล้ว +107

    Only in RimWorld, you can send cargo pods filled with dead people to your neighbors and not make people mad at you.

    • @ivansoto9723
      @ivansoto9723 2 ปีที่แล้ว +3

      With ideology, that's good food and leather that I'm sending to my neighbors lol

  • @danielt6856
    @danielt6856 4 ปีที่แล้ว +191

    Was surprised how many advanced tier tips you fit into this video. Been playing for like 300 hours but still learned some good stuff here! Noice.

    • @duende29
      @duende29 4 ปีที่แล้ว +10

      Looks like low difficulty bases TBH, there're many improvements to be made to the design of those bases. Like: double wall the freezer, 5x5 rooms with dirt floors and a flower patch make for good bedrooms from the start until late game, chairs on fast work stations like stoves slow you down, hauling dogs are great, you shouldn't pile batteries like that as it's a fire hazard and leads to super high temps in case of fire, the vitals monitors cover a 3x3 around them so you can have 8 beds around it using a single one, never grow potatoes in hydroponics when you can grow rice, the workshop should have doors straight to the warehouse with the 2 tool cabinets at the center...

    • @jimboblordofeskimos
      @jimboblordofeskimos 4 ปีที่แล้ว +3

      @@duende29 Yah, there is so much in here that is just bad tbh. 4x4 rooms with a basic sculpture or 2 are plenty. If you have the room, always double wall your fridge with an air gap in between the walls. If your base is somewhere hot/cold, airgap the whole damn base from the outside. Never strap too many batteries together, it just makes the fires bigger when they pop.
      Animals are amazing, they haul, they can fight, they can meat shield (tame and elephant or 2 and tell them their new home zone is the area right on that mech swarm that just dropped, then stand away and shoot down all the mechs as they swarm your ele) and if you get the right ones, they will live off corpses.
      Heavy weapons and armour should be stored by your defensive positions, not in some random store room you have to try and get your pawns to waddle to when the bullets start flying.
      Lighter weapons and armour should be worn, there is no reason for you to be taking a flak vest on and off to go to fights, they dont slow you down at all.
      The herbal meds will be rotting in the hospital.
      Keeping all of your explosives stored in their own area is half a good idea, splitting them up into about 5 is better.
      Sterile tiles make cleaning faster, they dont cut down on food poisoning at all.
      Stone autodoors are the worst of both worlds, more expensive to replace then normal stone and slower than wood or steel, you shouldnt use them.
      Wooden floors are ok, until you have a whole based burned down, then you never use them again.
      Honestly, any flooring is probably a waste of labour until you get very well established, an unclean dirt room can be better than a dirty floored one if you throw in a few statues.
      etc etc.

    • @gana4111
      @gana4111 4 ปีที่แล้ว +3

      @@jimboblordofeskimos you can put some of that things that pop smoke so it solves the batery problem

    • @jimboblordofeskimos
      @jimboblordofeskimos 3 ปีที่แล้ว +2

      @@cjstrashvideoemporium6484 wooden floors 100% burn.
      You can make traps with them if you are cunning. Im honestly not sure about sterility, I thought it was just filth that effected it in terms of floors, but I might be wrong.

    • @wujek7616
      @wujek7616 ปีที่แล้ว

      ​@@duende29🤓

  • @reinhards3158
    @reinhards3158 4 ปีที่แล้ว +132

    Ok here are some corrections:
    - For early game storage, make an extra outdoor storage for steel and stone blocks, because this stuff does not deteriorate
    - You dont need sterile tiles in your freezer and butcher room. Food poison is only happening when cooking in a dirty room, it doesent matter how the meals or the recources are stored. You can just butcher in the freezer with decreased work speed btw. Also food poison only happens if the room is "really" dirty, unfloored "dirtfloor" rooms are fine for earlygame cooking
    I would just build the stove in a regular working area, if its near the freezer
    - One multianalyzer is enough for more Hi-tech benches
    - The part with the energy consumption is confusing. Just follow a simple rule: 2 solar panels for one sunlamp + 1680W for the basins

    • @_tyrannus
      @_tyrannus 3 ปีที่แล้ว +1

      The required cleanliness of the kitchen basically depends on the cook's skill, a low level cook will require a significantly cleaner/more sterile room, whereas a high level one can basically cook anywhere causing hardly any food poisoning.

    • @reinhards3158
      @reinhards3158 3 ปีที่แล้ว +1

      @@_tyrannus I thought there are 2 fixed values: 1. Food poison because of lacking skill, reaching about 0,1% at some point. 2. Food poison because of a dirty room starting (?)lower% at -2 dirtiness and (?)very high% at -5 dirtiness(Max).
      The game will always tell which of the 2 things caused the food poison. So an unfloored room is fixed at -1 dirtyness and will never cause food poison because of a dirty kitchen.

    • @_tyrannus
      @_tyrannus 3 ปีที่แล้ว

      @@reinhards3158 Oh well, I may be wrong or my knowledge may just be obsolete. I will have to pull up dev mode and check it out one of these days, so many things have changed. This game's mechanics are quite fascinating.

    • @reinhards3158
      @reinhards3158 3 ปีที่แล้ว +3

      @@_tyrannus Well some mechanics like cleaniness are very weird. I think it would make more sense, if it would be like you said. Or how not building floors works perfectly in this game, and saves a lot of cleaning time - cleaning can be a full time job for one pawn in a small colony. I think this needs rework/balance

    • @danibot3000
      @danibot3000 3 ปีที่แล้ว +2

      I would have wished this list would have casually gone on for 4 browser pages.

  • @symbiotesoda1148
    @symbiotesoda1148 3 ปีที่แล้ว +35

    Me: This is my wood shack. It is a nice wood shack.

  • @wu1ming9shi
    @wu1ming9shi 4 ปีที่แล้ว +60

    Me: "Ok, let's build a base."
    My brain: "No wait WAIT! We need to plan this thing first."
    Me: "Screw, planning I make it as I go!"
    My brain: "Sigh here we go again... -_-"
    *a few hours later after running out of space*
    Me: "Dangit, wish I planned this out better."
    My brain: "I FRIGGIN KNEW IT!"

  • @Slavalanche
    @Slavalanche 2 ปีที่แล้ว +34

    Wow... I watched it and realized I've been doing almost all of that for a long time (I play since A17). But firstly, from repeating the truth it doesn't become obsolete. And secondly, some of these things I had no idea about, so thank you for this masterpiece.
    For new players, I might be able to throw in some advices myself and support things said in the video.
    -I personally prefer mountain bases, as they have numerous advantages over normal bases. I usually build a segmented 2 tile corridor, and place the most valuable rooms and storages at the deepest point. Yeah it requires some moving of rooms from time to time as the base goes deeper and deeper, but it also ensures safety and multi-layered defence. In order to deal with infestations, just build the most gruesome, dirty and dark room in your life, preferably murder several prisoners in there so it just becomes a mix of rocks, dirt and blood... and don't clean it. Insect prefer to spawn there most of the times, but just a safety measure my base is segmented in such a way that I can completely seal one of them (sometimes with people still in there... yikes) and heat it up. Remember kids, your "priceless" possessions and several colonists aren't worth as much as the whole colony.
    -Always have several doctors behind the lines. One of my doctors is a great shooter, but he ALWAYS has the best gear, because just as in the real warfare, loosing a squad medic can lead to a very unpleasant end, and just in this case I have several junior medics on a standby during raid, so they can rescue people, and stabilize them enough so they don't die instantly, which ensures they are ready for a second pick up. One more advice. During the most intense battles, I usually lock up my hospital, and put several sleeping spots right after the entrance to my mountain base. So they can immediately drop injured people, patch them up and rush to rescue once again. Better move them to hospital later, than lose sometimes precious seconds to save the best shooter in the colony.
    -For late game, don't be greedy, and surround even the mountain base with 3-4 layers of walls. I might be paranoid, because I have VOID faction mod installed (ha ha... im in danger). But seriously, if you don't have killboxes, it can grant you precious time to create and think through your line of defence, including traps, positioning and equipment, because sometimes it's better to have at least 2-3h of game time to prepare, than to have none... which is... kinda obvious... right?
    Удачи, fellow colonists. And remember. War never changes.
    (BONUS STORY FOR THE MOST CURIOUS ONES. Has no meaning, just wanted to share) - I had a play through, where one of my best shooters/hunters got spine shattered after first our of playthrough and couldn't walk for literally 5 in-game years. colony just grew and grew. He got moved many times but never had a chance to walk by himself. Up until I got him a new spine and as a bonus a painkiller. He lived happily for a week, until the new raid came. Rimworld has no happy endings, so didn't this poor fella.
    He fought till the last drop of blood, and let his comrades get behind second line of defence inside the mountain. Raiders cut off his arm, cracked his skull, and delivered some permanent brain damage. Despite all this, he continued to fight, and never gave up, until he sustained maximum injuries his body was able to take. He single-handedly took out 4 raiders with his charge rifle and murdered 3 more with plasmasword as things went CQC. I want to believe, that these last days, were the happiest in his life. Almost from the beginning of the colony, where people struggled to survive, he saw what it grew into - a perfect place for anyone to stay, flourishing gardens and happy people. He didn't give away his life for nothing. He gave it away for future, and if not for him, who knows what would the outcome of the battle be. His name was Flusha The First, and he died on 21 of April, 2021 at approximately 16:30. I still remember him to this day as one of the most brave, and tough mfckers in any of my colonies. May his soul rest in peace...

    • @doctorsmiles4530
      @doctorsmiles4530 2 ปีที่แล้ว +2

      Good stuff!

    • @exittierone
      @exittierone 2 ปีที่แล้ว +3

      May you forever fight in Valhalla, Flusha the First

    • @degenyakuza
      @degenyakuza ปีที่แล้ว +3

      ayo best story i’ve ever read thanks for the tips

    • @Синджед
      @Синджед 3 หลายเดือนก่อน +1

      После стены текста на английском я сначала даже не обратил внимания на "удачи")

    • @Slavalanche
      @Slavalanche 3 หลายเดือนก่อน +1

      @@Синджед Скрытое послание)

  • @darthamarr
    @darthamarr 4 ปีที่แล้ว +3

    The only flaw I d like to point out is at 7:03. Huskies and Labs can be trained to haul and having a bunch of them around to haul significantly reduces the task load on your pawns and frees them up to do other stuff. Bonus: They'll eat anything including corpses and produce 0 animal filth. Give it a try sometime.

  • @adityapermana9651
    @adityapermana9651 4 ปีที่แล้ว +36

    Quality over Quantity..
    Tbh this video make me wanna play the rimworld again ._.

    • @gkagara
      @gkagara 4 ปีที่แล้ว +3

      You should it is upgraded to 1.2

  • @cactuscraze4877
    @cactuscraze4877 4 ปีที่แล้ว +58

    JuniorTheJust: "Dont use a barracks past the beginning" Me: Has a room filled with the maximum amount of beds for 6 pawns with no decorations. Still pretty happy if you drug them up.

    • @richardcagle5475
      @richardcagle5475 3 ปีที่แล้ว +1

      Yeah but you only get inspirations when they wake up basically full so it definitely comes in handy to keep them as happy as possible. My game 1/3 of my pawns are usually on an inspiration

    • @chrisw6164
      @chrisw6164 2 ปีที่แล้ว

      Yeah I pack 20 in a barracks all the time. Double beds too, they don’t mind giving the rest of the colony a show.

  • @SilliestGoober999
    @SilliestGoober999 3 ปีที่แล้ว +9

    Might be a weird request, but a guide specifically for Mountain Bases would be wonderful? I've always messed up with room sizes and organization for such bases, and constantly struggle to avoid those nasty cave-ins. I've tried to look for a guide video for Mountain Bases, but only find basic guides that don't talk about it much so I'd love it if it was taken into consideration.

    • @CAMSLAYER13
      @CAMSLAYER13 2 ปีที่แล้ว +1

      Mountain bases are a pain , you end up with infestations all the time. You can mitigate this by digging large amounts of tunnels or if you wanna cheese place sleeping spots in all empty space. If you make a giant room leave the center un mined.

  • @pooto9321
    @pooto9321 4 ปีที่แล้ว +23

    these videos are so good even tho they take a long time to make i just want more of them

  • @andyle497
    @andyle497 3 ปีที่แล้ว +2

    Most underrated video on TH-cam. I always struggle with how I should do my rooms, especially storage/kitchen and bedrooms! This helps immensely, thank you.
    Hopefully you have some ideas for the Ideology DLC!!

  • @hodajucidjedtv
    @hodajucidjedtv 2 ปีที่แล้ว +2

    Nice video format. Short but loaded with tips and tricks, great!

  • @elliejohnson2786
    @elliejohnson2786 4 ปีที่แล้ว +1

    I never make or research TVs because I'm not very good, but I had a colonist who had an unlucky lancer shot that literally missed, passed three corners, and one-tapped this guy's spine. I had to keep him in bed for over four years, forcing me to make a TV and better medical equipment just for him to stay sane while I grinded towards bionic spines.

  • @petermaltzoff1684
    @petermaltzoff1684 4 ปีที่แล้ว +7

    Came for the bases, stayed for the memes.

  • @CallumLowe318
    @CallumLowe318 4 ปีที่แล้ว +5

    I don't normally comment on videos but good god this was amazing, so many useful tips and examples for me to "borrow" from in my next build! Keep up the great work dude!

  • @personapromedio4781
    @personapromedio4781 4 ปีที่แล้ว +15

    I love your videos, it is a pity that there are few interested in this game currently because with your style you could have many subscribers. Your videos motivate me to keep playing and create my experiences

  • @hoodysaintz
    @hoodysaintz 2 ปีที่แล้ว

    good shit bro. this guide underrated AF. THE required Rimworld room must have!

  • @aaronsound
    @aaronsound 4 ปีที่แล้ว +10

    The end tables only give a buff when placed to the head of the bed, so like shown in the superstructure base 5:35, just rotate the 2 upper ones to the end tables.
    Great vid :P

    • @juniorthejust
      @juniorthejust  4 ปีที่แล้ว +1

      Yea I didn’t place ones on the top row because of the shelves but the ones below it are fine

    • @qwertyerror601
      @qwertyerror601 4 ปีที่แล้ว

      i think they cant see the tv if we rotate those beds since tjey can omly see in front and right?

    • @aaronsound
      @aaronsound 4 ปีที่แล้ว +1

      @@qwertyerror601 no, they can't.

    • @qwertyerror601
      @qwertyerror601 4 ปีที่แล้ว

      well another tv will just cause cascading black outs, but thats better than no tables

  • @lsswappedcessna
    @lsswappedcessna 3 ปีที่แล้ว +1

    *needs 4580 watts for one hydroponic room*
    Rimatomics: *"I'm about to start this man's whole career"*

  • @gustavs3n396
    @gustavs3n396 2 ปีที่แล้ว +1

    Thx so much for this guide. It's really helpful

  • @foxlaszlo
    @foxlaszlo 4 ปีที่แล้ว

    I've needed this guide for several years now!!! thank you!!!

  • @bilbodrone7897
    @bilbodrone7897 4 ปีที่แล้ว +6

    Wow, I have 500 hours and I had no clue that I could send corpses to other factions to improve relations. Thanks for the video!

    • @gana4111
      @gana4111 4 ปีที่แล้ว

      lol me too

    • @schademaghan6065
      @schademaghan6065 3 ปีที่แล้ว

      Even better, make masterwork hats and send them.

    • @EvelIncarnated
      @EvelIncarnated 3 ปีที่แล้ว

      They like it even better when you harvest the organs and send those back instead.

  • @joshusdog7677
    @joshusdog7677 3 ปีที่แล้ว +4

    I've been playing this game forever and i figured out most of the stuff in this video, but dude, i still learned so much and the dark humor turns me on.

  • @gg_sam7847
    @gg_sam7847 3 ปีที่แล้ว

    The grey filter over Rimworld gameplay is really cool

  • @amanofnoreputation2164
    @amanofnoreputation2164 11 หลายเดือนก่อน

    I like to use a combination of a barracks and seperate rooms: I can save the rooms for greedy or unhappy colonists while keeping the more chill and easy to please colonists in the barracks to save space and resources. I also like to put double beds in all the single rooms to maximize the use of space for when pawns get married. A barracks isn't as bad as it seems at first because the more optimal use of space also gives better access to recreation and beauty which cna often make up for the debuffs anyway.

  • @katsaints2728
    @katsaints2728 3 ปีที่แล้ว

    This is top tier rim content, made me more in the mood for a good old fashioned tailoring of human leather hats

  • @cookies23z
    @cookies23z ปีที่แล้ว

    My first mountain base, had a couple as my starter pawns kept them alive, gave them a gold bed, they had a separate ultra nice room from the plebs, I loved them
    Bugs spawned IN their room, destroying all my work and my little couple I was attached to, I felt awful, the scrub pawns were too far away to help, my base was overrun, I had them near the crafting room since the husband was the main crafter, my workbenches all got destroyed... I started a new colony after that and avoided the mountains for a while, usually doing the trick of building alongside the mountain and only digging in a little (before I learned the mechanics)

  • @wolf_flank373
    @wolf_flank373 2 ปีที่แล้ว

    I've watched your rimworld vids about 3 times each now, they're awesome dude, great work always!

  • @elvenmemer6259
    @elvenmemer6259 3 ปีที่แล้ว

    I didn’t expect this to be so helpful

  • @ritenger87
    @ritenger87 4 ปีที่แล้ว +85

    may i have a kiss juniorthejust.. a small peck on the cheek, sire

    • @TheRealKiRBEY
      @TheRealKiRBEY 4 ปีที่แล้ว +2

      simp

    • @decrypto5571
      @decrypto5571 4 ปีที่แล้ว +4

      Phillip Playz It ain’t simping if it’s gay ;)

    • @TheRealKiRBEY
      @TheRealKiRBEY 4 ปีที่แล้ว +1

      @@decrypto5571 simp

    • @akewlanima151
      @akewlanima151 4 ปีที่แล้ว +2

      yall simping for Junior. Good job, lets all kidnap and *eat his skin*

  • @petloverspy
    @petloverspy 4 ปีที่แล้ว +17

    “Easily accessible with autodoors” *shows stone autodoor* Those are still. So. Slow. Pawns gonna die man

    • @sixyty
      @sixyty 2 ปีที่แล้ว

      Just leave the door open... Unless your hospital is outside of your base

  • @heraissilly
    @heraissilly 3 ปีที่แล้ว

    I love mountain bases. For defenses, Ill usually build 1 main entrance hallway 3 wide, 45 long. yes, 45 long. This is the max range of a sniper, so if my out defenses (a couple bunkers) are overwhelmed, i fall back and force them into a killzone. I also place 2 dudes in alcoves around midway in the hallway with assault rifles to further reinforce the killzone

  • @kingoflynx7588
    @kingoflynx7588 2 ปีที่แล้ว

    This is the only great video i’ve found on this! Thank you so much!

  • @antoinepfen9904
    @antoinepfen9904 2 ปีที่แล้ว

    Something that works very well for the kitchen setup (especially for early tribals where your cook is going to spend a lot of time making pemmican) is setting up two 1-tile storage zones on each side of the working spot, one for meat and one for vegetables, and set them to a higher priority than your main food storage space. You can also set the pemmican recipe to "drop on floor" so there is no downtime in your cook's working time.
    It used to be possible to accelerate the process even faster by putting stools on both mini-storage zones so that the cook didn't have to take a step in each direction and so could spend 100% of his time actually cooking, but this is no longer possible. It's still really efficient though.

  • @seb9995
    @seb9995 3 ปีที่แล้ว

    Separating explosives, fuel etc from flamable material is a hard learned lesson I got on one on my first colony.
    Great times all around

  • @disappointedidealist1989
    @disappointedidealist1989 2 ปีที่แล้ว

    I've started playing this game recently and there is so much to take in. It's almost overwhelming, and this was very helpful.

    • @memeoususer2704
      @memeoususer2704 2 ปีที่แล้ว

      And mods even the ligth ones like infestations spawns in dark makes mountain base even better due to just putting ligths and they prevent bugs in places you dont wanna too

  • @justanotheryoutubechannel
    @justanotheryoutubechannel 2 ปีที่แล้ว +1

    Cat and dogs are great colony animals because they can be trained to haul your stuff around.

  • @crunky_jager7417
    @crunky_jager7417 4 ปีที่แล้ว +3

    this video was really good, I found this style of video much better

  • @SillyUwUBilly
    @SillyUwUBilly 3 ปีที่แล้ว +1

    You're probably the best RimWorld youtuber in the enteire internet . Pls , never stop making new ones , I love you vids man .

  • @arraypad8344
    @arraypad8344 3 ปีที่แล้ว +1

    youtubers like junior are esential im still learning more things even tho ive played 300+ hours
    thx junior

  • @saveliy4319
    @saveliy4319 4 ปีที่แล้ว +1

    Very good quality video bro, u deserve more broski

  • @wujek7616
    @wujek7616 ปีที่แล้ว +1

    Bro imagine building a hospital instead of tending to your colonist in an outhouse that i wouldn't wish my worst enemy to take a shit in

  • @amarynte
    @amarynte 3 ปีที่แล้ว

    Mountains bases teams are those who survive the longer, especially with a river inside a mountain, and sterile floor is expensive, and a little plus for kitchen

  • @BickSnarf
    @BickSnarf หลายเดือนก่อน

    really cool idea with the backup batteries

  • @vitorf2918
    @vitorf2918 3 ปีที่แล้ว

    Watching this video made me remember when I started on the Rim right after watching a video on mountain bases and I was saddened and angry by infestations on my first game, I quickly found out the scenario editor and the "Disable Incident" button, let's just say that my base became a first world rim base.

  • @xavierzlotorowiez316
    @xavierzlotorowiez316 3 ปีที่แล้ว

    man the montage is just pure GOLD!!

  • @froschreiniger2639
    @froschreiniger2639 3 ปีที่แล้ว +1

    you can make infestation proof mountain base by forcing the insects to spawn in 1 particular room and put fire ied there.

  • @TobiasTHolmes
    @TobiasTHolmes 2 ปีที่แล้ว

    I assumed this would be satire, or a comedic take on the community.
    But it's just good, well put together.

  • @Noobert
    @Noobert 4 ปีที่แล้ว

    great video mate. loved the guide.

  • @hanky6369
    @hanky6369 4 ปีที่แล้ว +2

    Dang, i like the editing of this video😲

  • @thomasdick6797
    @thomasdick6797 3 ปีที่แล้ว

    Quality memes. I'll definitely be retesting my colony thanks to you

  • @Tylerncm1022
    @Tylerncm1022 3 ปีที่แล้ว +4

    I personally keep my rec room and dining room separate, so that they can get two buffs for “good rec room” and “good dining room”

    • @EvelIncarnated
      @EvelIncarnated 3 ปีที่แล้ว +2

      They can get both from the same room.

  • @boredguy_gaming
    @boredguy_gaming 8 หลายเดือนก่อน

    it has been 3 years i keep coming back really good video

  • @TheNowerianRaven
    @TheNowerianRaven 4 ปีที่แล้ว +1

    I knew that second picture looked familiar. I havent played Rimworld in a while and almost didnt recognise my own colony.

  • @deadlymind2622
    @deadlymind2622 3 ปีที่แล้ว

    The projekt melody bit got you a sub

  • @bananaboy8416
    @bananaboy8416 3 ปีที่แล้ว +2

    The fact that he accidentally called his pawns, prisoners, says a lot about how he plays

  • @midnighttoker8663
    @midnighttoker8663 3 ปีที่แล้ว +2

    Would've been good to show the entire base at the end so we can ̶c̶o̶p̶y̶
    get inspired!

  • @subliminal9144
    @subliminal9144 2 ปีที่แล้ว

    14 days left to finish my 2 years old preparation exam, afterwards I'll have time to finally play Rimworld. Best game ever

  • @SherrifOfNottingham
    @SherrifOfNottingham หลายเดือนก่อน

    The Labrador Retriever can both Nuzzle (providing a positive moodlet) AND be fully trained in Guard, Attack, Rescue and Haul, arguably the best pet in the game.

  • @Soldier842
    @Soldier842 3 ปีที่แล้ว

    Aight, many of the comments here are great but they don’t TRULY capture the brilliance of this video.
    This is a S-tier video.
    The amount of game knowledge, pop culture references connected very well to the topics of the video, the timing of the jokes, the delivery by voice, the ungodly amount of effort and love that clearly shows in this video... it’s a masterwork.
    The video STARTS OUT with a Rimworld tutorial, within a Bob Ross meme, within a spongebob meme, within a reference to asking for subscribe. Like, damn dude!
    Also it’s so amazing to see your “newbie youtuber” voice of videos from 2 years ago, and then compare it to the delivery of the line “it can easily be burned down” at 0:50: you’ve grown so much.
    Anyway, that’s all. I felt it had to be said.

  • @totally_ahuman_person2684
    @totally_ahuman_person2684 3 ปีที่แล้ว +2

    Barracks are great through the entire game. The -3 from disturbed sleep is negligble compared to the amount of space you save from bedrooms. You can combine with your rec room and dining room for maximum impresiveness. Also theres a mood buff when you get a good enough barracks. However still have some bedrooms for your sad colonists

  • @StinkySkunk100
    @StinkySkunk100 4 ปีที่แล้ว

    Good video and great editing, proud of you son

  • @the_jingo
    @the_jingo 3 ปีที่แล้ว +1

    The real end game power source is the power core that come with the mechanoid

  • @rjsandford
    @rjsandford 4 ปีที่แล้ว +1

    with mountainous bases: resistent to toxic fallout, and bug hordes are problems.
    me, a kriegsmen: ONE IS A BENEFIT AND THE OTHER IS A BENEFICIAL PROBLEM.

  • @Joshua-xn4ml
    @Joshua-xn4ml 3 ปีที่แล้ว

    Cows are the most underrated animal in the rimworld, each cow can feed 1 pawn permanently, they consume grass so in most of the scenarios they might be fine. With the same number of cows and pawns you will never have to cook and no debufs from nutrient past or raw food :)

  • @MrDKSS10
    @MrDKSS10 3 ปีที่แล้ว +1

    I don't even have his game, yet I watch it with satisfaction :)

  • @mikeburgess1688
    @mikeburgess1688 3 ปีที่แล้ว +2

    You make this game look easy and fun. Wish I had the same for my play throughs. I don't do well on this game.

  • @wilddara2792
    @wilddara2792 4 ปีที่แล้ว

    I find it best to separate dining and rec room because you can get separate moodlits for impressive dinning/rec rooms

  • @anaalileipa4589
    @anaalileipa4589 3 ปีที่แล้ว

    So much good info I didn't even think about and I've been playing this game since I was a teen

  • @tchao1995
    @tchao1995 3 ปีที่แล้ว

    I recognise a few of those maps. One of those is the Sparta map, yeah? Dude left us those update pics that really inspired me to take my bases from a bunch of boring rectangles to a more artistic colony

  • @dracololp6777
    @dracololp6777 4 ปีที่แล้ว +14

    Back when you could overlap work spots for PEAK EFFICIENCY

    • @soyj1239
      @soyj1239 4 ปีที่แล้ว +3

      One chair 2 people

  • @plumbum9688
    @plumbum9688 3 ปีที่แล้ว +1

    I always put one anti-fire foam thingy (srry i'm not eng speaker i don't know how it's called) in every hydroponic room... in small room with stone walls a short circuit can make an oven real quick. at least from my expirience, i've got a pawn trying to extinguish the fire and collapsing of heatstroke while it was still burning....

  • @kevinearaujo6082
    @kevinearaujo6082 3 ปีที่แล้ว

    Right angles Hyper efficiency and maximum automation seems to be paradise for me

  • @crazyslime422
    @crazyslime422 4 ปีที่แล้ว

    Best TH-camr on base building 👌

  • @circlestv6636
    @circlestv6636 4 ปีที่แล้ว +1

    oh shit! thats my base defense at the end of the video! very last screenshot of the river defense killbox, posted it on reddit

  • @nobinobito
    @nobinobito 4 ปีที่แล้ว +7

    some tips that can help
    -make your dining area near or center the bedrooms, even better place it at the center of your base
    -make a small dining area near your defense zone, get a stack of packaged meal in those area too so you won't need refrigeration there, and some drugs like wake up and go juice would also help (in case of multiple raids)
    - if you are building a mountainous base, better to make another cave, dig somewhere far from your actual mountain base so that infestation would rather spawn there instead of inside your base (this will not be always the case, it just lowers the chance for it to spawn in your base)
    - for the dead raider bodies, make a room of stone blocks, remove from home area and make a stockpile for dead bodies there, just chuck a molotov if it gets full and lock the door, OR make it as a feeding area for your animals
    - if you have a pawn that is only good at shooting/ melee make that your cleaner and hauler pawn
    there's some more tips i could give but i'll stop there

  • @JarneroGD
    @JarneroGD 4 ปีที่แล้ว +1

    HOLY MOTHER OF GOD. WHAT A GOOD VIDEO!

  • @baileyballs8895
    @baileyballs8895 4 ปีที่แล้ว

    nice video junior keep it up :D

  • @juniordurant8787
    @juniordurant8787 4 ปีที่แล้ว

    My boy is back with the science team

  • @dianawinters1411
    @dianawinters1411 2 ปีที่แล้ว

    You only need to have the kitchen be sanitary; the food storage area itself doesn't need to be sterile

  • @Munsu64
    @Munsu64 4 ปีที่แล้ว

    U are my favorite rimworld youtuber. Amazing videos.

  • @Shovel________________
    @Shovel________________ 10 หลายเดือนก่อน

    meanwhile my basebuilding: ah shit, we're out of rooms. just add a random box to the side, im sure it will be perfectly fine there
    *me watching my colonists slowly walk across the whole base to get to that room about 3 hours later*

  • @tuankhaichu7350
    @tuankhaichu7350 4 ปีที่แล้ว

    Your video style is excelent!

  • @theoheinrich529
    @theoheinrich529 4 ปีที่แล้ว +1

    Makes me want to return to Rimworld after a month break.

  • @ahmataevo
    @ahmataevo 3 ปีที่แล้ว

    Regarding hydroponics - to minimize the danger of zzzt events, separate the sunlamps from the main grid and connect them to a separate solar grid with 4 batteries to keep the lamps on for their full duration. I'm running two 3x3 and one 2x2 sunlamp zones this way. No more zzzzt events hitting my store room like an antigrain shell.

  • @zhunjiang5718
    @zhunjiang5718 3 ปีที่แล้ว

    Dining room, play room, and throne room can all be combined though.

  • @thedemonhater7748
    @thedemonhater7748 6 หลายเดือนก่อน

    The “good for your Neanderthal colonists” line confused me until I saw how old this video is lol

  • @Ricardoromero4444
    @Ricardoromero4444 3 ปีที่แล้ว

    Don't use barracks beyond early game?
    I make a superbarrack combined with dining and rec room and put all my decor in it.
    You get spacious interior and 3 extremely impressive buffs for the price of building 1 big ass room (much cheaper than extremely impressive 3 rooms) and that more than makes up for the sleep and barrack debuff. You'll have pretty good moods without adding a lot of wealth, and you'll save a ton of electricity in heating

  • @rukna3775
    @rukna3775 4 ปีที่แล้ว

    How do u make an armory like that and how do u set them that they change normal clothes to armored gear?

    • @juniorthejust
      @juniorthejust  4 ปีที่แล้ว

      Just make shelves and set the shelves to put armor and weapons in them and set the shelves to a high priority.

    • @rukna3775
      @rukna3775 4 ปีที่แล้ว

      @@juniorthejust but how to insta change from normal clothes to armored?

  • @sergiu5029
    @sergiu5029 3 ปีที่แล้ว

    6:02 👍🤣👌 sadistic moment

  • @cookies23z
    @cookies23z ปีที่แล้ว

    Oh, dogs and cats give mood bonus by "nuzzling" actually! So its nice to keep a mascot dog or cat, altho multiple means more frequent nuzzles on more colonists, too many will just drain your food, plus you can train at least dogs to haul, good for moving corpses so pawns dont have to move rotting bodies, plus dogs can always chow down on the dead badguys
    And barracks are actually viable late game, a very impressive barracks with your dining and rec room together will provide way more mood in a much more space efficient layout then the -3 for disturbed sleep, since pawns mood hits for barracks go down when it is very impressive or getting there

  • @josepheyraud4887
    @josepheyraud4887 4 ปีที่แล้ว

    Editing is 10/10 bro. As is the content

  • @bigredzed3374
    @bigredzed3374 4 ปีที่แล้ว

    Loved it subbed in, keep em coming boy