This is how its done! When she's got a body like that..... lol -- Absolute mandatory watch for folks just stepping into plasticity / CAD workflow. Curves are def. ninja powers!!! Thank you Ryuu for always providing the most useful content out there.
Once you create your model in Plasticity getting it into Blender is simple as they provide a bridge program that works seamlessly and instantly 'converts' your model ready for texturing etc.
Thanks for your videos they are great !!!! Please make a full course on modeling in Plastisitу. And then export to Blender, where there will be texture customization, adding small details, cables, rendering and final compositing.
Have you guys had a chance to try the new public alpha for ConjureSDF yet? It's an SDF modeling plugin for Blender. It's not perfect and still requires Blender 3.3 right now, but I'm excited for the future. It's got a lot of potential, I think. Of course, a dedicated SDF program will still probably offer a lot more control and flexibility, but being able to do SDF modeling in Blender feels pretty awesome
►► The Hard Surface Academy - www.blenderbros.com/academy
I bought the full version today. After decades using blender this is fking amazing.
This is how its done! When she's got a body like that..... lol -- Absolute mandatory watch for folks just stepping into plasticity / CAD workflow. Curves are def. ninja powers!!! Thank you Ryuu for always providing the most useful content out there.
cheers mate!
Once you create your model in Plasticity getting it into Blender is simple as they provide a bridge program that works seamlessly and instantly 'converts' your model ready for texturing etc.
Thanks for your videos they are great !!!! Please make a full course on modeling in Plastisitу. And then export to Blender, where there will be texture customization, adding small details, cables, rendering and final compositing.
Yup, the course is coming, and I am sure it will be more than just one.
Plasticity is amazing for organic architecture... and is so much more accessible than grasshopper (rhino).
Bridge curve is awesome, you can use it also similar to cablerator in Blender to create cables between faces.
Damn man this is absolute gold. Thank you.
Another great tutorial. And your not alone in liking curvaceous subjects, lol.
miss ur knowledge and channel much
Have you guys had a chance to try the new public alpha for ConjureSDF yet? It's an SDF modeling plugin for Blender. It's not perfect and still requires Blender 3.3 right now, but I'm excited for the future. It's got a lot of potential, I think. Of course, a dedicated SDF program will still probably offer a lot more control and flexibility, but being able to do SDF modeling in Blender feels pretty awesome
Not interested atm tbh, but ya i saw it, it's kind of in the realm what Chipp Walters was trying to do with the magic tool.
I’d really love a tutorial on how you actually made the spacecraft in the thumbnail!
well if you were a member of our Academy 2.0 program, then you would have been able to watch me do it, since it was live streamed.
@@PonteRyuurui Damn, that’s a good sales pitch 😂 Are those streams archived?
@@joelmulder no, but weekly Q&A calls are
top tier way of starting a video lmfao
this software looks so smooth for hard surface modeling, it would take so long to create what you did in Blender
hogwash www.artstation.com/artwork/kQkZ4y
Neuron Activation....
Any workflow to remesh CAD models to quads ?
depends on the model, organic shapes - quadremehser, for angular stuff - use the bridge and then maual labour, i'd outsource it if you can
Not a blender bro any more, jumping on the plasticity band wagon now too 😂 🤦♂️ @ponteryuurui