And yet in the end orochi ended up a way better character overall im fine with shinobi as is now tho but definitely better overall and never runs out of stamina
1:32 Alternatively, you can also input only 2/3 lights from Sickle Rain, and then input a backflip. This puts you at frame advantage, and allows you to safely initiate any further offensive pressure.
Gb would be too high of a punish for a bash than guarantees roughly 12 damage, plus plenty of ppl on pc and comp can react to 500 ms bashes so that would single handedly make bashes useless at that level of play. Recovery being slow enough to get hit by majority dodge attacks is perfect balance wise.
@@Chris-px7qf highlander kick- the singular kick- is useless against most people even sub 200 hours. I still hit it a ton from a little thing called- mind games, because it doesn’t matter if you can react if you physically can’t do anything about it
@@unintentionally_edgy5867 depends on who u r fighting and what a hero u r fighting. If ur not playing at top level, like i said, then they prob wont be able to react to the bash. Hl also gets countered by most of the cast so if the players arent using one of those heroes or dont know how to hard counter him then that also proves that its the players ur fighting not anything else.
18 heavy parry and 28 gb punish seems unreasonably high. Feels like an oversight, especialy cause Orochi's dmg output was adjusted when he got a confirmed combo light. Also kick being confirmed by the ninja stars is stupid.
yeah but orochi also got his dmg over nerfed his first light does 10 dmg if you dont combo and you cant recover as fast if you combo he also has some of the slowest lights in the game that combined with the other bad nerfs were too much. confirmed lights just shouldnt be in the game just make it one hit with proper dmg values to show for it.
@@sedication he has 500ms neutral lights but they have very obvious animations and he has the slowest chain lights in the game. While they are 500 ms they have such a slow chain link that they can be dodged on heavy hitstun and orochi cant shugoki gank because of this
*sees emblem on the back of ninja: “NoOOoOooOoOoOoooOoOooOooOOoOOOO!!!! You were the CHOSEN OONEE…. You were meant TO DESTROY SHINOBIS, NOT to join them!!!”
I have a question about the 3 hit rule. I forget if Freeze has a video on it specifically. But during the gang setups section. The Raider's first heavy of the first setup looked like it had reduced damage but there was still hit stun... which is what allows this to continue. Why is that?
@@fkkfreeze Thank you so much! And I found the video. It all makes sense now! Can't wait to tell my friends and have then get mad at me for trying to tell them exactly why something wasn't bullshit!
Freeze iv got a video of me getting hit with a teamsters fireflask and then(while still burning) being hit with an Enemy nail bomb with no effect.(didn't take damage) have you come across this issue? Also mainly when fighting as a Shinobi on B point near minions I'll do the repost after the Shinobi kick..and I'll see the Shinobi's weapon fly halfway across the screen with no damage to the opponent that I'm locked on. Do you think you could see why this happens? I think it would be an interesting video to see if you can mimic it or next time it happens I will record and see if I can send it your way, but this has happened to me probably...4-5 times since I have started playing Shinobi
I get the feeling ubi is gonna gut him again… I don’t think he needs a ton of nerfs, though there is DEFINITELY some tuning he needs. Stamina is practically infinite, just take away the regen during the start of backflip or make his moves take more stamina, either one should take make shinobi think a bit more about what they throw. The only other nerf I think are needed (aside from some damage tweaks) is making the riposte/deflect and dodge bashes punishable by lights if not recovery cancelled with backflip (and of course backflip can be guardbroken already) Edit: grammar
I can’t believe they removed the ranged attacks, it’s so fucking dumb, I was trying to get good and start maiming him before about a 5 month break, but now there is no point, it’s so fucking stupid.
Damage is overtuned. The made something called the "Core Combat Update" almost or actually a year ago. I don't remember the date but it's been quite a while. That was meant to lower damage across the board to make stuff like this not possible. And yet here we are. Big confusion...
I miss range heavy and gb. Made me play completely different way than others heroes, like ambushing players in unexpected places and ledge then in pit that they didn't even knew existed, I played For Honour like it's a stealth game.
Still waiting for Lawbringer Rework Buff. Lawbringer's supposed "High Damage" Parry punishes being outclassed by a character with better offesive pressure and Defensive Utility. Really makes you wonder if Lawbringer is even in a "Playable" state. But I guess "Im in the Minority, means I am Correct" edgelords no longer have a reason to deny a Lawbringer rework now.
Me too I remember when everyone lost there shit over his hyperarmor shove, which is still super easy to dodge. I miss playing lawbro but feels like I have to try so freaking hard every time I play him lol
Ubi: we nerfed Orochi because too safe
also Ubi:
Right?
Orochi was nerfed because complaints not because too safe.
@@fancysynonym6888 Complaints of being too safe
@@jimmysimbs8705 no complaints from people getting tagged tf up lol
And yet in the end orochi ended up a way better character overall im fine with shinobi as is now tho but definitely better overall and never runs out of stamina
1:32 Alternatively, you can also input only 2/3 lights from Sickle Rain, and then input a backflip. This puts you at frame advantage, and allows you to safely initiate any further offensive pressure.
He mentions it at 9:00
Watch the full video next time
First time watching a freeze video within a minute of it being uploaded
I hope they adjust some stuff on Shinobi soon. Current version is a tad too strong, I'd say
"A tad"
One great change would be to completely delete him
@@Oznerol1234 I mean, his chain pressure is infinite and unreactable.
Bullshit he’s still weak asf I kill them all the time.
I think they should increase the recoveries on the bashes so you can still get a GB if you make a right read, but still let them dodge dodge attacks
Gb would be too high of a punish for a bash than guarantees roughly 12 damage, plus plenty of ppl on pc and comp can react to 500 ms bashes so that would single handedly make bashes useless at that level of play. Recovery being slow enough to get hit by majority dodge attacks is perfect balance wise.
@@Chris-px7qf highlander kick- the singular kick- is useless against most people even sub 200 hours. I still hit it a ton from a little thing called- mind games, because it doesn’t matter if you can react if you physically can’t do anything about it
@@unintentionally_edgy5867 depends on who u r fighting and what a hero u r fighting. If ur not playing at top level, like i said, then they prob wont be able to react to the bash. Hl also gets countered by most of the cast so if the players arent using one of those heroes or dont know how to hard counter him then that also proves that its the players ur fighting not anything else.
18 heavy parry and 28 gb punish seems unreasonably high. Feels like an oversight, especialy cause Orochi's dmg output was adjusted when he got a confirmed combo light. Also kick being confirmed by the ninja stars is stupid.
yeah but orochi also got his dmg over nerfed his first light does 10 dmg if you dont combo and you cant recover as fast if you combo he also has some of the slowest lights in the game that combined with the other bad nerfs were too much. confirmed lights just shouldnt be in the game just make it one hit with proper dmg values to show for it.
@@tonk8628 "Some of the slowet lights in the game" lol ???
@@sedication he has 500ms neutral lights but they have very obvious animations and he has the slowest chain lights in the game. While they are 500 ms they have such a slow chain link that they can be dodged on heavy hitstun and orochi cant shugoki gank because of this
While Gladiator out there loosing his unbalance and GB punish is 22 or 23dmg with 12dmg heavy parry
Well his heavy parry double light is 16 now.
They're really not gonna do anything about the stamina?
*sees emblem on the back of ninja:
“NoOOoOooOoOoOoooOoOooOooOOoOOOO!!!!
You were the CHOSEN OONEE….
You were meant TO DESTROY SHINOBIS,
NOT to join them!!!”
I was literally scouring the internet for current SHINOBI guide. Didn’t exist until now.
You used to be able to throw the weapon I just got on after years can someone please tel me if it’s still in the game and how to do it I’m on ps4
So i dont understand the lock off outa stam punish im suppose to whiff the light after locking off right cause i tried that but it always hits them
Orochi: Becomes meta
Shinobi: Hold my beer
That 49 damage OS punish though 0:
I have a question about the 3 hit rule. I forget if Freeze has a video on it specifically. But during the gang setups section. The Raider's first heavy of the first setup looked like it had reduced damage but there was still hit stun... which is what allows this to continue. Why is that?
the ranged heavy is a reset somehow.
then the followup bashes fall within the window of being in neutral, but too late to dodge.
@@fkkfreeze Thank you so much! And I found the video. It all makes sense now! Can't wait to tell my friends and have then get mad at me for trying to tell them exactly why something wasn't bullshit!
@@fkkfreeze Could it be because ranged heavies are technically bashes? (Do bashes reset hitstun?)
Freeze iv got a video of me getting hit with a teamsters fireflask and then(while still burning) being hit with an Enemy nail bomb with no effect.(didn't take damage) have you come across this issue?
Also mainly when fighting as a Shinobi on B point near minions I'll do the repost after the Shinobi kick..and I'll see the Shinobi's weapon fly halfway across the screen with no damage to the opponent that I'm locked on. Do you think you could see why this happens? I think it would be an interesting video to see if you can mimic it or next time it happens I will record and see if I can send it your way, but this has happened to me probably...4-5 times since I have started playing Shinobi
highlander buff?
Freeze, you forgot mention how to get two heavys off during Shinobi sickle rain when ganking. :(
They tested shinobi like 3 times this version of him was the most "balanced" version
It's because they keep adding shit without letting us test it.
Wait what about the deflect??
How much damage is it and how do you input it?
24 dmg currently and with bash button.
Now we need a video on how to punish shinobi, he's a slippery little bastard lol
Same as most, no fancy rules.
OCE can’t compete in the tourney RIP
I get the feeling ubi is gonna gut him again… I don’t think he needs a ton of nerfs, though there is DEFINITELY some tuning he needs. Stamina is practically infinite, just take away the regen during the start of backflip or make his moves take more stamina, either one should take make shinobi think a bit more about what they throw. The only other nerf I think are needed (aside from some damage tweaks) is making the riposte/deflect and dodge bashes punishable by lights if not recovery cancelled with backflip (and of course backflip can be guardbroken already)
Edit: grammar
Can anyone tell me how to sickle throw please
If ur talking about the ranged attack they took it out lol it was retarded.
It is long removed to those curious, it was removed in the rework mentioned at the start of the video.
nice
I can’t believe they removed the ranged attacks, it’s so fucking dumb, I was trying to get good and start maiming him before about a 5 month break, but now there is no point, it’s so fucking stupid.
LETS GOOO
Dont even play the game. Just like watching your vids.
ASMR video next pls🙏🙏🙏🙏
His dmg is so overtuned idk why they nerfed orochis raiders and shugokis dmg but let shinobis stay like it is
Damage is overtuned. The made something called the "Core Combat Update" almost or actually a year ago. I don't remember the date but it's been quite a while. That was meant to lower damage across the board to make stuff like this not possible. And yet here we are. Big confusion...
@@patrickmusulin7892 yeah I meant so not no sorry
I wish shinobi didn't gave 1 shot ganks
I miss range heavy and gb. Made me play completely different way than others heroes, like ambushing players in unexpected places and ledge then in pit that they didn't even knew existed, I played For Honour like it's a stealth game.
Still waiting for Lawbringer Rework Buff. Lawbringer's supposed "High Damage" Parry punishes being outclassed by a character with better offesive pressure and Defensive Utility. Really makes you wonder if Lawbringer is even in a "Playable" state. But I guess "Im in the Minority, means I am Correct" edgelords no longer have a reason to deny a Lawbringer rework now.
Mald
The game is in a mess rn
Me too I remember when everyone lost there shit over his hyperarmor shove, which is still super easy to dodge. I miss playing lawbro but feels like I have to try so freaking hard every time I play him lol
@@fourfingthing to be fair that shove was the very essence of a cancerous move. Armored dodge bashes are catch-alls.
@@beaux6251 Agree. Its pretty much an Option Select.
Ridiculously broken character