Kobe Bryant - Complete Shooting Form Breakdown
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- เผยแพร่เมื่อ 5 ก.ค. 2024
- A full breakdown of Kobe Bryant's shooting form. Learn about all the pieces that made up Kobe's jumper including how he held the ball, which way his feet point, his stance, set point, how he releases the ball, which fingers he shoots with and more.
In his career, Kobe averaged 25 ppg, 44.7% from the field, 32.9% from 3, and 83.7% from the free throw line.
00:00 - Intro
00:42 - Footwork and Stance
04:31 - Grip and Hand Placement
05:09 - The Catch and Shot Pocket
06:46 - Set Point
10:08 - Release
12:50 - Legs and Timing - กีฬา
my new favorite shooting form channel!
great work!
If you looking to master the game you look at the very best or 2nd best since both have same bag and no weaknesses, and both had work ethic beyond human
from 2008 - 2020 i would judge a basketball game based on how closely they replicated kobe's jumper. if they got his jumper down pretty good i knew the game would be realistic if his jumper looked fugly, the rest of the game would also be fugly. here's my list of great kobe jumpers in video games:
1. NBA 2k11. they had his sweep and sway down but also the form on his release was super realistic. also happens to be my favorite simulation basketball game of all time. nba live 09 got the cadence to his jump shot down better. but fadeaways, contested pull ups all in favor of 2k11.
2. NBA Live 09. perfect rhythm and sweep and sway for kobe's jumper. kicked right leg out further, upon landing his right foot would be angled to the right , his body slightly leaning back with the sway. the only issue with the jumper is his hands upon release. not entirely kobe's form. if you took nba 2k20-2k24's release form and put it on live 09 sweep and sway animation it'd be the perfect replication of kobe's jumper from top to bottom.
3. nba 2k14, 2k19, 2k20, 2k24: his upper release is damn near spot on in these newer 2ks. only issue is his lower base is not kobe like. he just basically jumps straight up and down legs slightly moving forward. i feel his upper release in 2k24 paired with his sweep and sway from live 09 or 2k11 would be the perfect kobe jumper. in fact i often modify his jumper in todays 2k games to resemble a blend of 2k11 and 2k24 kobe's jumper . usually find the john wall base or what used to be jump shot base 70 in 2k20 to be pretty accurate for his sweep and sway (either covington or culver have it now for their base). it gives kobe a more 2006-2010 looking kobe jumper where he jumped higher and kicked his legs forward for power on deep shots.
nba 2k16 and 17 with the weird after shot animations kinda ruins the realism of kobe's shots (he wasnt doing emotes after every jumper) nba elite 11 is obviously not gunna make the cut. nba 2k12 and 2k13 although great games overall kinda went away from making kobe's jumper look super realistic which for me often times brought me outta the immersion.
Great stuff
Great video, please can you make same video about Ray Allen?
Oh 100%. Ray Allen was my biggest shooting influence growing up so I will for sure. Thanks for the rec
Good job man, Keep working!
GL
Thanks I appreciate it!
disect kyrie's bro this one is a good one
Thanks I'll add Kyrie to the list
The ball gather off the dribble is the hardest part for me, wish it was added but overall great breakdown.
Thanks. Which part of the ball gather were you curious about?
@@DZShooting24 that first dribble off of the triple threat then into a pullup/fadeaway shot, the gather between those.
@@galaxybrainjimmy1520 I think the most important part of that is really pounding the ball on that first dribble. A - you sell the drive, B - you create some momentum to explode upwards into the pullup with. And then with repetition you're able to gather the ball right into your hands and shot pocket perfectly each time
@@galaxybrainjimmy1520 Kobe usually fakes the defender off the triple threat looking for ways the defender might bite and move a foot. he always depends on the defenders balance where he wants to go. if he jabs right foot to right and the defender bites he goes to the left and vice versa. wherever the defenders hips is facing he goes the opposite way. the foot work is when you jab right then you want to go left. you pound dribble with your left hand going to the left with the right foot then left to create the one-two step then pull up. if you jab left and he bites dribble with right hand but extend ur left foot to the right 1st then right foot for the 1-2 step then pull up.
Why does he make his knees go inwards?
Great question...I'm not too sure! A lot of players do this to an extent with one or both knees but Kobe's is by far the most exaggerated I've seen
if ever the defender closes out when he is bending both knees he's already loaded up to step and move either way since his knees are already loaded