Warhammer 40K: Darktide, - Unlocked and Loaded - Itemization Rework Q&A Part 2 - Dev Blog

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  • เผยแพร่เมื่อ 10 พ.ย. 2024
  • Zug goes through the new QA about itemization

ความคิดเห็น • 8

  • @alemander_01
    @alemander_01 2 หลายเดือนก่อน +2

    That was me who wrote the question about the plasma gun, revolver and knife needing to be nerfed! JK. Totally agree with you and I was LMAO when you responded. Tired of seeing the "too easy" comments everywhere.

    • @BroadsideGamingTV
      @BroadsideGamingTV  2 หลายเดือนก่อน

      Ha!! You had me there for a moment ! Yeah, man, those types of comments are just dumb. Also, they give off "ooh ooh teacher pick me pick me" vibes.

  • @bridesbiscuit
    @bridesbiscuit 2 หลายเดือนก่อน

    I know you said a few times in this video to hold on to Melk money and Plasteel/Diamantine until crafting update. But also to bank Blessings on preferred weapons to auto achieve mastery in these weapons at update specifically level 3 and 4 since fatshark floated having all 3 and 4 level blessings might achieve mastery (or possibly 70-80% of blessings across all tiers). I feel the two best ways to get level 3 or 4 blessings (aside from emperor rewards which has more rng as the weapons are random) is through consecrating existing weapons or ones bought through Brunt, or purchasing Melk items which have the best chance of level 3 and 4 blessings on weapons. Of course you know this involves spending Melk money and/or plasteel/diamantine. Trying to find the balance between spending/grinding resources, and saving resources for post update grinds. I would very much like to play on day one of update for a change instead of grinding like I have the past two years. Any ideas? ( I do have a lot of resources, just not sure what a safe bank should be) Thx!

    • @thomasparker6124
      @thomasparker6124 2 หลายเดือนก่อน

      We don't know the answer for certain at this point.
      I think "Spend dockets to buy blues with blessings you don't have from hourly shop... BUT hold onto Plasteel, Diamantine and Melk Bucks" is probably a good rule of thumb.
      The aforementioned advice about collecting Blessings before the update so it's converted to Mastery might be good advice but this also does sound a bit like "Grind now to skip the grind of playing the game after it's been improved"
      But note you can also do this after the update because you can feed any weapon to Hadron to advance a Mastery XP track.
      (My assumption is that weapons with blessings to add to your blessing bank before the update will be worth more but I don't have any evidence of this.)

    • @bridesbiscuit
      @bridesbiscuit 2 หลายเดือนก่อน

      @@thomasparker6124 Thanks for the insight, I know even Fatshark didn't confirm the exact requirements for mastery but regarding farming blessings the hourly shop will only provide for level 1 or 2 blessings and not 3 and 4 which is what fatshark suggested might be weighted more and honestly the ones I would want on an end game weapon as well. I could use it to farm those lower level blessings in any event which could help with progression, so there's that. I'm also trying to weigh the "value" of farming blessings through Hadron pre update vs. post, it sounds like the best advice is to turn them in before the update which I will probably do.

  • @thomasparker6124
    @thomasparker6124 2 หลายเดือนก่อน

    From my understanding.
    There is still RNG with what modifier bars look like when fully upgraded to 380 - but given the 80% modifier bar cap…
    … It means the variance will be limited from exactly 76% in all five modifier bar to 80% maxed in four bars and 60% in the dump stat bar. Most weapons will obviously fall between these extremes.
    I can certainly envisage a certain type of player insisting they always want to use 4 maxed and 60% in the dump stat of their choice (probably mobility) despite it being no practical difference to an "almost perfect" one.
    So yes, still RNG but you don't need to roll both the high base rating AND for the 5 modifiers bars to be in the right distribution. A high base rating will be a head start but less needed.
    So far more weapons you see in the armoury/Melk shop/Emperor's gift will have good distribution and we don't need to care as much about the perks and blessings already on them with the locks gone. Before you need to spam Brunt.
    There is a question of how much it'll cost to be fully upgraded Which I think is 500 power = 380 base rating and the full 100 modification points.
    One can stare at exactly 00:47 at the trailer for a hint: which costs 6000 dockets, 175 plasteel and 180 diamantine to go from 420 Power to 430 Power… and this is the same amount for a similar image in the Dev Blog going from 490 to 500.
    So I think adding 100 power to a weapon will cost 60,000 dockets, 1750 Plasteel and 1800 diamantine.
    I am also a little unsure about how well some players will take to being limited to what perks can be selected by their Progression along the Mastery track. Likewise the maximum power you can upgrade a weapon to (and so the modification points) are based on the Mastery.
    Although Strawhat has confirmed that a maxed out weapon (500 power?) will be able to be fully upgraded to 380 base rating and have two tier 4 blessings and two tier 4 perks.