A full review of the Sonic Frontiers Final Horizon update and the polarity that it brought to the player base. I'm very tired. Support the channel through my Patreon here, if you'd like: / bickuribox12
Funny story, usually with content creators I tend to prefer, I don’t actually care about the wait for a new video. It usually comes, I’m happy, I watch it, and I move on with my life. I’ve never bothered with that hype wait that gets other people I’ve met. Cut to me checking every day for 6 months to see if this video was gonna drop. Every single day without fail. You are one of the most underrated TH-camrs I’ve ever had the pleasure of finding. I haven't even watched this video and I’m physically shaking over how hype merely seeing that it’s finally out. It’s actually shocking how you haven’t reached a million subs with this level of video quality. I cannot wait for your next video, I can’t wait to watch this one. You should be proud of what you’ve done, Mr. Bickuribox. You've secured a loyal follower.
@@bickuribox12 I've just on the cusp of finishing this video and if anything, I should be thanking you. This was every second worth the wait. The Superstars video will be amazing when it releases, I just know it.
just click the bell icon dude. dont get me wrong i also consider him to be one of the best game reviewers and im happy that you are enjoying his content as much as you seem to do but im just saying. you will just get a notification as soon as he uploads
Fun Fact: During the second phase of The End, if you're below 100 Rings and get hit by the orbs that cause the ring drain cutscene, you immediately lose and the cutscene changes slightly to reflect that. I learned that the hard way when I ended up wasting time and rings not hitting that stupid cable.
this happened to me and i was so confused i started treating it like a mash QTE on subsequent fights i thought they just forgot to add the ui elements 😭
30:23 “I’d rather have a short, boring fight than a long one, so I do consider it an improvement.” “More on that when I get to Superstars” That felt like a warning, and now I’m really curious and scared to hear what you think when you drop the Superstars video.
Them 3 final bosses are in a polite diss of their existence, I assume. They aren't really bad, but damn, we could have given more opportunities to hit them.
"Really keeps the player on their toes when functionality isn't guaranteed" just about sums up my entire experience with this DLC. I was on my toes so long I'm now qualified to be a world class ballerina.
Sonic Frontiers is ultimately a prototype. All the free updates and even the new characters to play with is all a test so that Sonic Team can choose the exact direction for the sequel. And Honestly I bet that the inclusion of Shadow in the Sonic Generations remastered is at least partially the same. Still if the prototype is this good. I can't wait to see what the sequel, now that they know what they want to do, will bring.
True but O feel bad for so many fans That don’t appreciate the game because of its Unfinished State it’s Fair to want more and I understand that But I just want everyone to be Happy be as they waited for So much of this to come back for so long
@@RaiginAnimator It just goes to show how important execution and polish can be. It makes perfect sense that, for many, it's not enough to just play a Sonic game for the sake of supporting Sega in their experimentation with old ideas. There has to be a certain level of quality and.. less jank, for their efforts to be appreciated-- _especially_ from the perspective of a consumer who's paying money to play it (I can't fault anyone for not wanting to play a "prototype" with so many obvious flaws when they can just spend their money on something more polished).
@@DLxxx Yup but Substitute Sega with Sonic team It’s just a minor pet level bc sonic Team develops the Games but so many people Say Sega the publisher instead of them Sega rushed the games out the door and Sonic team Tries to make them ready in time
The Master Coco Trail took me no joke 3 HOURS, because I refused to look up any strategies, being scared I would come across spoilers. I had fun just because I like games like Geometry Dash, where you have to start over many times. I might have masochistic tendences ngl
I don’t mind retrying the bosses per se, just the time spent climbing Giganto or chasing Wyvern. If it was back to back bossfights or it gave you a way to get rings in the climbing sequences it would’ve been a lot more bearable.
57:00 My greatest flex in video game history is doing it in 5 attempts on hard mode. No guides, no nothing. I made up my own strategy for DPS against Wyvern, did Knight first try, and it all took me around 50 minutes. I remember turning it to easy to see the phases then back to hard once I mastered Wyvern, it was a very viable strat.
it’s so weird that supreme’s scrapped qte’s were completely left out in both the update and the patch, you’d think they’d add it back since it looked nearly finished (but yeah it’s great to have you back!! big ups to you getting through this massive ordeal)
@@NotSoGenesiz Those were fully finished (at least the first one), and they didn’t add them in!? I’m starting to wonder if Sonic Team knows how to differentiate their beta from final products…
@@mrmelonman2893 I've heard somewhere that they added the other gun qte in the update, but the trigger for the qte is apparently very hidden. But I've yet to find any online proof of that qte ever being added in the base game, so I'm 99% sure that qte still remains unused, unfortunately. Which is odd, considering that they could've easily added it in with no changes at all.
43:33 a different review of Final Horizons put this into perspective for me: Parrying to defeat those spinny dudes is probably the intended way to beat them, not an alternate way to beat them, because it's supposed to train you to use perfect parry in the upcoming boss fights. They just didn't do a great job at it lol, because yeah, I like everyone else thought Cyloop was the intended way to beat them.
I actually ended up beating them in a pretty different way. I would cyloop them, start a combo, then right before my time was up, I would spindash into them and blast off. The spindash did fairly good damage, and helped me save time by not being knocked back.
Final Horizons was definetly the point where I knew that I don't think I wanna see sonic team try to implement RPG style attack and defense stats ever again. Along with other issues, it fundamentally compromises any potential in the games combat with extremely poor balancing. I never know what is the "right" level to fight enemies at and its so easy to overshoot it to the point that I wonder why combat is in this game at all.
Combat in Final Horizon was very secondary: the other characters trees were more focused on their plaforming abilities (which makes sense since this is a platformer, I'd rather get that part down before anything else), and most of the combat was skippable because you can get gears or the tower kokos by treasure spots (it's not ideal, but if someone wasn't feeling the combat, it's an alternative). I don't think having RPG stats is bad or shouldn't be revisited because of one game, I think the unbalace nature of final horizon's combat is a product of making the update in one year, while also working on the other 2 updates and other projects
Finally someone said it. It BAFFLES ME that nobody ever seems to bring up how _stupid_ the design of the new guardians are! They literally just shoot projectiles haphazardly to the point of being almost impossible to dodge without sheer dumb luck. This is not how you make enemies harder, its bad game design. It feels like baby's first Kaizo or something.
Dude your humor is so freaking dry yet enthusiastic, your usage of video essays to add your little nitpicks is just so awesome that I actively wait for your videos to come out
The final horizon stuff, even with all of its issues, is what finally sold me on the frontiers gameplay formula. Here's hoping they learn from this DLC and make something amazing out of the gate next time around. Great video man, keep up the great work!
Was debating whether or not to click on this video or add to watch later, watched the first 3 seconds, wasn’t disappointed. I’m glad I clicked now lol.
The way you described the frustration of perfect parry, the inconsistent attacks, and not knowing how to target the cable made me feel so validated. I enjoy Final Horizon a lot more now that I've played it a couple of times but I was so upset after beating it the first time cause I was so burnt out and frustrated after dealing with the bosses. This was a great review and keep up the good work.
44:00 So i think this trial was made with the perfect parry in mind like you went on to mention a couple of minutes later. I think it was just designed to get us to practice that timing for when we needed to use the perfect parry in the final fight or in the final king koco trial.
I will say, despite the massive difficulty spike pre-patch, after all of the trial and errors, the difficult trial towers (Well, mainly the 2nd one, Snake's Trial), having to go through all if the platforming segments and story progression, in the end of it all, it's good to say that it feels rewarding after you finish the final boss in the DLC, knowing you managed to beat it, and being left with an ending that is just so wholesome it'd bring a tear to your eye as the vocal version of I'm With You starts playing.
I’m really glad that SEGA released an update for the Final Horizon that fixed a lot of the issues. Bugs, collision, power balancing, Knuckles’s gliding, that Dumb Titan Boss Rush. It really helped me get back into the game and allowed me to finish it. I really enjoyed the final horizon. Can’t wait to see what else Sega has planned this year. And great review, as usual. I also found Amy as my favorite on my first playthrough, since it was fun to become one with the eagles again. But after the update, I can’t choose a favorite anymore. The characters, despite their flaws, even each other out.
This is easily the definition of quality over quantity. Normally, I never watch videos this long, but this is amazing. As a Film student looking to be in Editing as my career, this is so good and entertaining to watch.
After months of daily checking your channel and patreon looking up to this video, it's finally here. Thank you for your videos. These are my favourite Sonic videos on this platform!
Small tip for the snake challenge with the umbrella guys, the challenge is specifically to test how fast you can parry between multiple attacks, that's why the challenge becomes wayyyyyy easier if you bait the umbrella attack, parry, hit it 3-4 times, parry again and repeat, you could even finish with time left
Man, I feel kinda proud of myself, 44:39 I thought the repeated parry for this challenge was what you HAD to do, because I instantly wrote off the other way as wrong, due to how bad it was!
It definitely was though. Cause there is NO WAY that repeatingly cylooping and punching the enemy was the intended solution in the parry based trials. Which are intended to prepare you for the perfect parry mechanic. So, no... that was DEFINITELY the intended solution.
ur right that is the right way to beat it. The entirety of the trials are designed to prepare you to use the perfect parry for the final boss, and while in concept it fails in some areas, this is how it was designed in concept.
1:12:51 You couldn't have better summarized my feelings with the final boss. After 45 minutes I just gave up and just watched a walkthrough cause of how fed up I was and just wanted to see how it ends.
I've genuinely been checking youtube daily just to see if you've uploaded, your writing and editing style is just fantastic, super excited to watch the video
50:12 My. Thoughts. EXACTLY. Wyvern is the absolute worst part of this ENTIRE trial, with its awful parry windows, tedious phases and fast attacks. Also, I'm *so* glad I'm not the only one who noticed that the missles blended in with the red rings. Like, DUDE.. I can *barely* see the missles heading in my direction.
Literally my most anticipated video for the past few months, I’m only like a quarter of a way through and he’s already addressed everything I expected to including how op the tornado is 😂
1:06:51 Never in my years of playing Sonic games, I have never seen a boss take Sonic out of his Super Form before. Sure we have seen him get damaged in his Super Form, but to outright get nullified from his Super Form was an immediate shock to me. This has never been done with the likes of Perfect Chaos, Time Eater, Egg Wizard, or even Solaris. The End really IS the most powerful villain in Sonic lore. And iirc, Super Sonic was in his most powerful version of himself after the Master King trial too. What a badass moment in Sonic history.
@TheCoolguymanly Plot-induced stupidity + it wasn't even a fight. Cause by that logic, Knuckles in base form could beat any Super Form along with any other enemy powered by the Chaos Emeralds. Stop taking that scene seriously. It was just to move the plot forward in the beginning of the game
@@StarForce99 Hahahaha I don’t disagree, but I’m just making a point that while I get you found the scene in Frontiers here cool, it’s undermined by a lot of how the franchise has done things. I don’t really take power level stuff in Sonic seriously ever. And the big cinematic presentation here doesn’t really change that.
Can we just step back and realise how ridiculous it is that he has to keep pausing what he’s talking about to spend ages talking about design inconsistencies or bugs, like this might be the most cobbled together Sonic game in a while
I found that you could still use the stomp in the second trial tower. Using the stomp required perfect spacing, speed, and timing to actually defeat those shielded enemies in a timely manner, but if you pull it off like I did, you could finish with a pretty massive time lead over the timer.
This is one of the videos I’ve been waiting for since the update came out, and I’m not disappointed. Talking points are all addressed and criticisms are fair. Comedy is very entertaining, it’s one of my favorite parts about your videos. Editing is very well implemented with taking points and comedy. All of that makes an enjoyable video in my book. Great work! Also, when I fought the revamped The End, I did get all those moments and it was awesome. I actually felt what others felt when they originally fought the original titans (I got all them spoiled because I got the game a month later). Again, great work!
Genuinely one of the only TH-camrs I can sit down and watch like a movie. I’ve been around since your rotmg stuff and I love the long form content so much man!
DEAR GOD WE HAVE LIFE 11:23 so this is the big thing that sincerely killed my enjoyment of knuckles. The damn camera on walls back in base was so damn awful *I am not joking* it clipped my sight into the pillars, jetted it out halfway and anytime I would move I was basically watching the camera have a seizure. This happened. Every. Single time 25:26 another issue I don't think was ever fixed. If you died at all to silver hammer as knuckles or any of the other amiigos _for some reason upon reloading the music tracks for the overworld and the silver hammer would stack on top of each other_ and it just sounds like a damn mess
Very nice video! I watched your original frontiers video when it came out and was impressed, good job man cant wait to see what bangers you cook up in the future
I really appreciate that you covered the initial update and the patch that followed, that insane production value alongside your genuinely amazing humor made this so worth wait. Hope you’re doing well man 🙏
Man, I've been waiting for this video eagerly and it was so worth it. Aside from your humor being as good as ever, your analysis is so thorough and specific, it really impressed me. The amount of stuff you brought up in Knuckles's section alone says it all! Really, the only unfortunate thing about this video is that most of it was written before the final patch, so it didn't go into too too many details about it. But it still gave it credit when it had to, of course, and overall it was just such a great video. Huge props to you! Can't wait to see what you'll make next! I wonder if the next upload will indeed probably be soon
I haven't played the final DLC for Sonic Frontiers yet, but I'm always in for a good bickuribox upload! I think Knuckle's start up glide animation looks pretty cool honestly. It makes the send off feel much more impactful. That said, I think if it had some beneficial gameplay merit, it could make up for the sluggishness it suffers from. Like, if in the start up animation, he was able to turn on a dime, it would make almost all of his wall climbing problems more bearable. Let's say you climb up a way, hit the ceiling, and you fall down, you can start gliding, then turn around while in the start up animation, and get back on the wall. Of course this would only help so much and doesn't fix the awkward corner collision issues, but it would be less annoying. In general, I think that messing up something that was already done well in the past (in this case, the control), is nothing new to the Sonic Series, but no less annoying. Ah well, as Sonic Fans, we take what we can get sometimes
My favorite thing about The Final Horizon is how BOLD it is. Frontiers had a lot of great ideas it felt like it went halfway on, whereas The Final Horizon doesn’t go halfway on anything. It full sends everything it does and I think these polarizing extremities can give everyone a better idea of what a Sonic game can and should be like. Cyberspace, for instance, is now genuinely my favorite platforming in any video game ever. Getting under a minute time in that bomb level while collecting the silver moon rings was one of the greatest feelings I have EVER gotten out of a Sonic stage. Seriously, the level design is buttery smooth, and Sonic’s control and moveset feels so free and just flows so well now. Even if they went back to just having normal stages, which I doubt they’ll do, if they continue to follow this design philosophy then we could have one of the best Sonic games ever on our hands, if not the best. The difficulty is another divisive thing, but I think pushing us too far and then finding a spot to crank it down to is a much better idea than slowly inching closer to the sweet spot. The combat definitely needs tweaking, but the Guardian fights like Silver Hammer definitely show some promise in terms of better enemy design.
the wait for this video for me felt like when i was waiting for the update i was excited everyday just hoping to see u upload and its honestly hilarious how this has become even longer than the other frontiers review. cant wait to see what u upload next
I happen to be really bad at timing. The final trial took me 9 hours(yes, nine)of constantly retrying, just because of wyvern and my refusal to change the difficulty. ... unfortunately, this had long led me to the realization that the stomp as super sonic is the best move for DPS, and of course, that cannot cut the cable during the final boss (and to be honest other attacks working is news to me, they sure didn't when I tried them), which as a result took me 3 hours of failing until I finally caved and looked up what to do. Good times.
The thing about the cinematic attacks in Frontiers is that they slow down the enemies. You'll deal much more damage by mixing the stomp attack with cyclone kick to maximize slowdowns and have longer openings against bosses. Less DPS, but longer openings, which result in overall more damage.
@@roiitzkovich4545 Didn't want to go into too much detail, but I did use the cyclone kick quite a bit as well. That being said, it was more of an input problem (since doing several stomps in a row could get tricky, alternating is much easier), or to generate more meter. I had to go through a lot of gigantos suffice to say, and stomp spam is extremely effective if done correctly, slowdown or not. Damage is also capped of course because of phase transitions, so once you've reached the max damage per opening(which stomp accomplishes), slowdowns become detrimental since you're on a timer. Of course, if you're at that point you can probably clear the trial easily regardless, if you don't have my timing issues. I was really just failing at wyvern over and over... and over.
@@CyclonSilver The stomp-cyclone kick strategy is especially useful on guardians. You can beat many bosses on their 1st phase with how long you can stretch the openings. Against titans though, I guess DPS matters more.
this is an amazing video, and im glad it was made because I'd never expect someone to make an entire hour long video on not Sonic Frontiers itself, but it's free DLC like that's just insane well done bro 👍
Tbh with you the soldier trial being the best was also for how it reminded me of the coolest part of the trailer,sonic standing on the border of everything as he glances at the hoard of soldiers as they sprint towards him as he clenches his fists runs into battle and beats them down one by one ending the battle with a smirk,another one of my most favorite things about the final horizon was without a doubt the love letter to idw fans,when supersonic 2 lands the grand slam attack it’s a straight up reference to idw issue 29 where he lands the exact beat down on zavok,great video man,can’t wait to see the superstars review whenever it’s posted ❤
One thing I'm surprised that you didn't mention was that in 4-G, the speedometer is oddly bugged with the Spindash, it'll instantly put you in top speed, I was very confused when playing the stage blind as I thought I got hit by a mine or something. Other than than, excellent nuanced perspective that I was hoping for!
It's not a bug, that's what it's meant to do. And actually, he got a small detail wrong; being in top speed alone doesn't make you explode, using the Spin Dash does. The Spin Dash instantly gets you into top speed, but it'll make you explode if you use it too long. Running normally does not cause that to happen.
literally 2 days ago I was going back through some of your older reviews thinking, "man I wonder when he's gonna upload again." Love the work you've done!
Bickuribox I always enjoy your view points. I too thought 4 I was 4-1 and ran it first. Though I have say I truly enjoyed the new cyberspace levels and the new end boss fight despite the issues with them. I actually think the delay for tails upwards movement is for the most part fine. It gives you a bit of time to fix and wrestle with teh camera
Yes we are back to Sonic Peak Also, the Tornado is so broken for some of the map challenges. Like, crazy! I love it. And Silver Hammer made me fall through the floor twice. Yeah.
It has been too long since I’ve encountered a longform video that actually required me to *watch it,* instead of leaving it on as background noise while I played a game. Well done. *Well done.* 👏🏻👏🏻👏🏻
Istg you have some of the worst luck imaginable, when it comes to experiencing bugs & glitches.😭 Fr though, this is some of the best Frontiers content on YT, like I just love how honest you are with your opinions, good & bad. You'll notice the hidden details & cool trivia we missed, whilst also being critical of the issues that impact this game. Truly fulfilling to watch. Think I might just boot up Frontiers on my XSX again, climb up those Towers again & maybe even rematch the Guardians as Sonic & the Titans.
I can agree that sonic froniters had an impact and that it is a good step in the right direction for the future of the series but im just done. I cant anymore. I dont even feel anger at this series anymore. feeling crummy about this series and where its going has become the basic state of mind and the few bright spots that exist get drowned out almost as soon as they appear. I wish it still made me mad to have sonic fail to me my expectations but I dont have any emotions towards this series anymore maybe some slight spite but even then it dosnt last. I wanted forces to WOW me really give me hope for the future of this series but all I saw was an identity crisis. honestly im glad people can enjoy this game but I'm sad ill never feel the same way. I said after Forces id never buy a sonic game again After the base game of frontiers i said id never play a sonic game again I wanted the DLC to make me eat my words prove I was wrong to feel this way and maybe bring me back in. at the end of it all I cant even muster anger anymore but I'm glad i gave this review a watch. I'm glad there was some good in the DLC that I missed I can at least go out and say hay yeah it had some good parts to it. Thanks for making this video. it gave me at least a bit of closure.
Literally all of this. This entire comment is my EXACT feelings about Sonic. Im not buying another Sonic game after Frontiers. To me, it just resembles everything i dont like about Sonic anymore. What was it that you personally didnt like about it and the DLC?
@@ddrxmanpkmaster4988 there was no one big thing in particular that got me. I would say it was death by 1000 cuts. But if i had to put it ibto words it would have been pointlessness. Every objective was a straight path to either pointless stats or ways to get keys. On top of that it just felt bad to play. The level desgin took a massive hit to incorporate combat that was style over substance and no fights actually made me engage with them enough for the combat to have destroyed the movement fluidity. Then the just repetative collecting of pointless dodads made me hate even the aspect of getting rewards. I stopped leveling stats to give myself a challenge but it had the opposite effect. Fights wernt harder they just took longer. I will say though giganto is the best supersonic fight we have ever had. It took the core gameplay mechanics and turned them up to 11 and when i played i died so i was stuck with 100 rings forcing that time crunch onto me really made me engage with the combat in a way nothing else in the game ever did including the kings trial. But after giganto fell snd i was thrown into the desert it hit me that "oh they have nothing else" and i was right it was 4 worlds that were the same as the first. I was done after the second. By the final world i was searching for purple coins so i didnt have to engage with the gameplay loop that took everything outta me. Then the final boss was just ikaruga for no reason. Im not against new gameplay styles but by the time i got to the end and i was forced to listen to a like 10 minute monolouge every time i died. Well the camels back was long broken. I needed sonic frontiers to be a miracle and it could just never be that. It was at best a "step in the right direction" but hay thats fine im done and i wish them the best. Ive found a high speed platformer to fill my needs and it hit every single one of them.
Impressive work making such a thorough analysis of the dlc! I love your style of videos. They're very informative but you've also mastered the art of the comedic side comment. That pause you do before quickly sneaking in a joke before a jumpcut always puts me in a giggle fit. 😂
Another thing to mention is that in the final fight during the cutscene when the end throws that giant energy ball at you, if you had less than 100 rings before the cutscene started, you just straight up die. Since this isn’t explained at all, a lot of people had no idea why they died at that point or what they did wrong. I don’t know if this was addressed in the patch since I didn’t fight the boss again after it was released.
I think the dying if you have less than 100 rings is intentional, but it wasn't mentioned anywhere from my replays. So you still didn't know if you were experiencing the boss for the first time
There should've been a damn achievement for beating the master trial through hard mode BEFORE the patch. Took me a 2 whole HOURS to beat it! All i can say is im glad future players wont ever suffer like we did.
I just discovered your channel and I gotta say your editing has incredibly comedic timing. Whether it's the sardonic tone or out-of-nowhere slapstick, but this is the kind of humor that's enough to make me subscribe.
i have no idea how you managed to encapsulate my exact thoughts on the final horizon update so well but i'll be damned if this wasn't one of the most informative (and hilarious) videos i've ever watched. good to have you back man, love your content :)
1:09:24 even looking up what to do in this fight maybe it was just the source I found but it wasn't clear how I was supposed to sever the cord just that I had to do something, so I literally mashed every button for about 5 minutes until I did it Hell I still didn't know I was supposed to dodge mid combo until watching this section of this video
My god this video is amazing, you mention almost everything you can do. This is my favourite part of this game and yes there are questionable stuff there but has what I wanted 🎉🎉🎉
There are actually some points where the ninja enemies will create a shield, forcing you to dodge in order to attack their exposed back. I assume this was what they were going with when you need to break the cable, they really should’ve just added that same red shield effect to make it easier for players to make the connection that their attacks weren’t doing damage and they needed to do the same thing as before
That punching bag map puzzle actually isn't unbreakable at level 1! It's still bullshit, but if you use tails' charge wrench attack and his tornado laser attack you can hit the damage requirement! I thought it was fun to experiment with all the characters to find the solution!
That was a fantastic review. Enjoyed every second. Definitely worth the wait. Your brand of humor is delightful, and you stay respectful while being relatable. Perfect marks !
Hah i've been waiting for that one ! I've discovered your channel after playing Sonic Frontier for myself in late december early january. I really like your humor and edit jokes ! Good review !
Thank you all for your enduring patience while I worked on this endless project. It’s good to be back
The wait was easily worth it since I genuinely needed to know your thoughts on this update since it caused....SO MUCH buzz online in the community.
Great to have you back. Bow what is your thoughts on sonic x shadow?
Thrilled for your updates! Your Sonic content is 2nd to none!
My goat is back
THE LEGEND IS BACK LETS GOOOOOOOOOOOO
The beginning of the video sounds like Bickuri if he was merging into traffic without looking because Tails was on a billboard or something
Sometimes I wonder what bickuri would do if sonic came crashing through his window in the middle of the night...
@@gudmythman ill arrange that
those animals are pretty fucking funny after all
YOUR FREAKING PFP LMAO @@PowerMan87
@@PowerMan87Yeah, that pfp threw me for a second.
bickuribox jumpscare
the good kind of jumpscare
Nah you said it i was like, BICKURIBOX DROPPED A VID???
2 new sonic games and the final season of sonic prime have come out since he last uploaded 😭
Legit, just saw it appear from nowhere
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!
Dat Wuz scary, ngl
Beating Pre-Patch Final Horizons on Hard Mode on my First Playthrough was my biggest achievement last year.
@JediDrewsterT
Nice, same here!
Although, I beat it on Hard Mode in my second playthrough.
I did it on Extreme. Biggest achievement of my life.
Would not wish that even upon my worst enemies.
Thank you for your service
Same
I did that on extreme
The legend has returned from the hyperbolic time chamber.
Funny story, usually with content creators I tend to prefer, I don’t actually care about the wait for a new video. It usually comes, I’m happy, I watch it, and I move on with my life. I’ve never bothered with that hype wait that gets other people I’ve met.
Cut to me checking every day for 6 months to see if this video was gonna drop. Every single day without fail.
You are one of the most underrated TH-camrs I’ve ever had the pleasure of finding. I haven't even watched this video and I’m physically shaking over how hype merely seeing that it’s finally out. It’s actually shocking how you haven’t reached a million subs with this level of video quality.
I cannot wait for your next video, I can’t wait to watch this one. You should be proud of what you’ve done, Mr. Bickuribox. You've secured a loyal follower.
Thank you so much
@@bickuribox12 I've just on the cusp of finishing this video and if anything, I should be thanking you. This was every second worth the wait. The Superstars video will be amazing when it releases, I just know it.
110% same here
@MrH1pster this. This channel is the most unexpected, yet greatest gem the algorithm has ever gifted me.
just click the bell icon dude. dont get me wrong i also consider him to be one of the best game reviewers and im happy that you are enjoying his content as much as you seem to do but im just saying. you will just get a notification as soon as he uploads
Fun Fact: During the second phase of The End, if you're below 100 Rings and get hit by the orbs that cause the ring drain cutscene, you immediately lose and the cutscene changes slightly to reflect that.
I learned that the hard way when I ended up wasting time and rings not hitting that stupid cable.
I don't think there's any "good way" to learn about an instant kill that the game doesn't prepare you for, lol
Same thing happened to me but it didn't kill me the second time I tried I only had around 90 something rings and ended up beating the boss
this happened to me and i was so confused i started treating it like a mash QTE on subsequent fights i thought they just forgot to add the ui elements 😭
HE CAN ATTACK YOUR FRIENDS!!!!?????
I'm pretty sure it's on a timer, but he usually gets shredded to pieces before that
Peak referencing peak, love both of you
30:23
“I’d rather have a short, boring fight than a long one, so I do consider it an improvement.”
“More on that when I get to Superstars”
That felt like a warning, and now I’m really curious and scared to hear what you think when you drop the Superstars video.
Honestly, that little sneak peak just got me excited for it low-key, lol
Them 3 final bosses are in a polite diss of their existence, I assume. They aren't really bad, but damn, we could have given more opportunities to hit them.
fr Superstars spat in our faces with those bosses so I felt like I gave the game the ultimate middle finger when I beat them.
He actually does say wut he thinks on Superstars in a video (not his own), not gonna tell tho in case u don't want spoilers
@@user-xy3gs4in7zTell whose video it was, I don't care for spoilers at this point
Wyvern waking the beast inside was like waking up sandy cheeks during hibernation
"Really keeps the player on their toes when functionality isn't guaranteed" just about sums up my entire experience with this DLC. I was on my toes so long I'm now qualified to be a world class ballerina.
Video timecodes:
Intro: 0:00
Amy's gameplay: 2:50
Knuckles's Gameplay: 5:17
Tails's Gameplay: 16:35
Skill Tree: 19:28
Guardians Bosses: 24:27
Collectables: 30:38
Puzzles: 33:07
Trial Towers: 36:09
Master Trials: 42:32
Master King's Trial: 47:02
Final battle: 1:03:04
Some problems: 1:15:05
Cyberspace stages: 1:17:57
Conclusion: 1:38:23
Your welcome!
Thank you for the time stamps. Always like to rewatch certain parts of the video every time I come back
Thank you for your service good sir
Thanks man
This totally needs to be put in the description or pinned, good stuff.
I feel like they should be a section dedicated to wyvern 😂
"Thank you so much for watching my longest review ever..."
- Bickurbox12, one year ago
Three Frontiers updates later...
"Man, does time really fly..."
Sonic Frontiers is ultimately a prototype.
All the free updates and even the new characters to play with is all a test so that Sonic Team can choose the exact direction for the sequel.
And Honestly I bet that the inclusion of Shadow in the Sonic Generations remastered is at least partially the same.
Still if the prototype is this good. I can't wait to see what the sequel, now that they know what they want to do, will bring.
True but O feel bad for so many fans That don’t appreciate the game because of its Unfinished State it’s Fair to want more and I understand that But I just want everyone to be Happy be as they waited for So much of this to come back for so long
@@RaiginAnimator It just goes to show how important execution and polish can be. It makes perfect sense that, for many, it's not enough to just play a Sonic game for the sake of supporting Sega in their experimentation with old ideas. There has to be a certain level of quality and.. less jank, for their efforts to be appreciated-- _especially_ from the perspective of a consumer who's paying money to play it (I can't fault anyone for not wanting to play a "prototype" with so many obvious flaws when they can just spend their money on something more polished).
@@DLxxx Yup but Substitute Sega with Sonic team
It’s just a minor pet level bc sonic Team develops the Games but so many people Say Sega the publisher instead of them Sega rushed the games out the door and Sonic team Tries to make them ready in time
Oh absolutely I agree with this
@@DLxxx frontiers is probably the most fun and janky good game you could possibly get nowadays honestly
"Didn't know I'm Here was from the Titan's perspective."
🎶 In my hands, I hold the ones I love 🎶
*(holding a gun)*
Supreme loves his gun confirmed
XD
@@WolflaChan Seems so, yeah.
My favourite part about these reviews, that I'm glad to see return, is easily the Bickuribox12 Firearm Arc
It's here, the most anticipated video of all time
The hype was worth it, we survived the long winter
@@beatblocksgaming should've been longer. Lol
The Master Coco Trail took me no joke 3 HOURS, because I refused to look up any strategies, being scared I would come across spoilers.
I had fun just because I like games like Geometry Dash, where you have to start over many times.
I might have masochistic tendences ngl
By any chance, do you enjoy dark souls?
I loved so much the bosses on hard that I got mad when they "fixed" it
I don’t mind retrying the bosses per se, just the time spent climbing Giganto or chasing Wyvern. If it was back to back bossfights or it gave you a way to get rings in the climbing sequences it would’ve been a lot more bearable.
@@silentnight6810 I love the series! Yes! Elden Ring is one of my favourite games of all time!
That's wild I also have masochistic tendancies in geometry dash (I think I had a mental breakdown trying to beat electrodynamix that one time)
57:00 My greatest flex in video game history is doing it in 5 attempts on hard mode. No guides, no nothing. I made up my own strategy for DPS against Wyvern, did Knight first try, and it all took me around 50 minutes. I remember turning it to easy to see the phases then back to hard once I mastered Wyvern, it was a very viable strat.
That could only be luck
Get on my level. This only took me 3 🥱
8:01 a mention of Code Lyoko always brightens my day
1 hour, 39 minutes, and 33 Seconds...
Gosh... I just wanted to watch a Movie!
This is great!!!
54:14 "He breaks through it all" I see what you did there😂
😂😂 I was looking for that comment
...WHAT COMES AROUND.
COMES BACK AROUND AGAIN
@@tsyumamatsuthehavenofguard32AND IF WE DON'T CALM DOWN, WE'LL BE LOST IN THE RAIN
it’s so weird that supreme’s scrapped qte’s were completely left out in both the update and the patch, you’d think they’d add it back since it looked nearly finished
(but yeah it’s great to have you back!! big ups to you getting through this massive ordeal)
What was the scrapped QTE?
@@NotSoGenesiz Those were fully finished (at least the first one), and they didn’t add them in!?
I’m starting to wonder if Sonic Team knows how to differentiate their beta from final products…
they did add one back in i think
@@mrmelonman2893 I've heard somewhere that they added the other gun qte in the update, but the trigger for the qte is apparently very hidden.
But I've yet to find any online proof of that qte ever being added in the base game, so I'm 99% sure that qte still remains unused, unfortunately.
Which is odd, considering that they could've easily added it in with no changes at all.
@@fransiscayulianita68 According to what you’ve heard, what is that trigger?
43:33 a different review of Final Horizons put this into perspective for me: Parrying to defeat those spinny dudes is probably the intended way to beat them, not an alternate way to beat them, because it's supposed to train you to use perfect parry in the upcoming boss fights.
They just didn't do a great job at it lol, because yeah, I like everyone else thought Cyloop was the intended way to beat them.
I actually ended up beating them in a pretty different way. I would cyloop them, start a combo, then right before my time was up, I would spindash into them and blast off. The spindash did fairly good damage, and helped me save time by not being knocked back.
Glad to have you back man! And to see you safe ❤ :)
it’s finally here! glad to hear from my favorite creator again!!
Final Horizons was definetly the point where I knew that I don't think I wanna see sonic team try to implement RPG style attack and defense stats ever again. Along with other issues, it fundamentally compromises any potential in the games combat with extremely poor balancing. I never know what is the "right" level to fight enemies at and its so easy to overshoot it to the point that I wonder why combat is in this game at all.
Combat in Final Horizon was very secondary: the other characters trees were more focused on their plaforming abilities (which makes sense since this is a platformer, I'd rather get that part down before anything else), and most of the combat was skippable because you can get gears or the tower kokos by treasure spots (it's not ideal, but if someone wasn't feeling the combat, it's an alternative). I don't think having RPG stats is bad or shouldn't be revisited because of one game, I think the unbalace nature of final horizon's combat is a product of making the update in one year, while also working on the other 2 updates and other projects
Finally someone said it. It BAFFLES ME that nobody ever seems to bring up how _stupid_ the design of the new guardians are! They literally just shoot projectiles haphazardly to the point of being almost impossible to dodge without sheer dumb luck. This is not how you make enemies harder, its bad game design. It feels like baby's first Kaizo or something.
congrats on finishing!
;))))))
@@gudmythman Gudman my goat
Dude your humor is so freaking dry yet enthusiastic, your usage of video essays to add your little nitpicks is just so awesome that I actively wait for your videos to come out
"This game is a rubix cube of poor decisions" is an incredible line 😂
It gave me a chuckle.
XD
You have become the designated SonicTuber for all-things on Sonic games that are considered divisive and I'm all here for it.
The long-awaited finale has finally dropped, and HO-LY, I can see why it took so long.
Godspeed Bickuribox, Always to new horizons.
THE RETURN OF THE KING
What a perfect way to start my morning. Welcome back and I’m excited to listen to your thoughts on this game once again!
Good to see you here, Mr Pasquale!
The final horizon stuff, even with all of its issues, is what finally sold me on the frontiers gameplay formula. Here's hoping they learn from this DLC and make something amazing out of the gate next time around. Great video man, keep up the great work!
Was debating whether or not to click on this video or add to watch later, watched the first 3 seconds, wasn’t disappointed. I’m glad I clicked now lol.
Haha I appreciate it 👍
I’ve been waiting for this longer than my own birthday. Yea. And so far. It’s been so worth the wait
Facts
Mr.needle mouse? Didnt expect to find you here
@@gapfmmadeira8339 What can I say I watch peak
It’s been 84 years…
The way you described the frustration of perfect parry, the inconsistent attacks, and not knowing how to target the cable made me feel so validated. I enjoy Final Horizon a lot more now that I've played it a couple of times but I was so upset after beating it the first time cause I was so burnt out and frustrated after dealing with the bosses. This was a great review and keep up the good work.
44:00 So i think this trial was made with the perfect parry in mind like you went on to mention a couple of minutes later. I think it was just designed to get us to practice that timing for when we needed to use the perfect parry in the final fight or in the final king koco trial.
I will say, despite the massive difficulty spike pre-patch, after all of the trial and errors, the difficult trial towers (Well, mainly the 2nd one, Snake's Trial), having to go through all if the platforming segments and story progression, in the end of it all, it's good to say that it feels rewarding after you finish the final boss in the DLC, knowing you managed to beat it, and being left with an ending that is just so wholesome it'd bring a tear to your eye as the vocal version of I'm With You starts playing.
I’m really glad that SEGA released an update for the Final Horizon that fixed a lot of the issues. Bugs, collision, power balancing, Knuckles’s gliding, that Dumb Titan Boss Rush. It really helped me get back into the game and allowed me to finish it. I really enjoyed the final horizon. Can’t wait to see what else Sega has planned this year. And great review, as usual. I also found Amy as my favorite on my first playthrough, since it was fun to become one with the eagles again. But after the update, I can’t choose a favorite anymore. The characters, despite their flaws, even each other out.
This is easily the definition of quality over quantity. Normally, I never watch videos this long, but this is amazing. As a Film student looking to be in Editing as my career, this is so good and entertaining to watch.
Glad you enjoyed it, thank you!
that cyberspace blunder bonanza had me in stitches dude
I'd imagine it'd be frustrating to experience over and over, but for a sizzle reel? very funny
After months of daily checking your channel and patreon looking up to this video, it's finally here. Thank you for your videos. These are my favourite Sonic videos on this platform!
Small tip for the snake challenge with the umbrella guys, the challenge is specifically to test how fast you can parry between multiple attacks, that's why the challenge becomes wayyyyyy easier if you bait the umbrella attack, parry, hit it 3-4 times, parry again and repeat, you could even finish with time left
Yooo a new Bickuribox12 video?? we cookin good
Man, I feel kinda proud of myself, 44:39 I thought the repeated parry for this challenge was what you HAD to do, because I instantly wrote off the other way as wrong, due to how bad it was!
It definitely was though.
Cause there is NO WAY that repeatingly cylooping and punching the enemy was the intended solution in the parry based trials.
Which are intended to prepare you for the perfect parry mechanic.
So, no... that was DEFINITELY the intended solution.
ur right that is the right way to beat it. The entirety of the trials are designed to prepare you to use the perfect parry for the final boss, and while in concept it fails in some areas, this is how it was designed in concept.
@@fransiscayulianita68well they sure fucked up, because i did it the boring way and had just enough time to finish
1:12:51
You couldn't have better summarized my feelings with the final boss. After 45 minutes I just gave up and just watched a walkthrough cause of how fed up I was and just wanted to see how it ends.
i LOVE YOU BRO. So happy to see you finish Frontiers, I've been waiting for this for ages, I'm fed, I'm happy.
I've genuinely been checking youtube daily just to see if you've uploaded, your writing and editing style is just fantastic, super excited to watch the video
I was just re-watching all your videos yesterday and wondering when the next one will be. Thanks for the all amazing content!
50:12
My. Thoughts. EXACTLY.
Wyvern is the absolute worst part of this ENTIRE trial, with its awful parry windows, tedious phases and fast attacks.
Also, I'm *so* glad I'm not the only one who noticed that the missles blended in with the red rings.
Like, DUDE.. I can *barely* see the missles heading in my direction.
Literally my most anticipated video for the past few months, I’m only like a quarter of a way through and he’s already addressed everything I expected to including how op the tornado is 😂
1:06:51 Never in my years of playing Sonic games, I have never seen a boss take Sonic out of his Super Form before. Sure we have seen him get damaged in his Super Form, but to outright get nullified from his Super Form was an immediate shock to me. This has never been done with the likes of Perfect Chaos, Time Eater, Egg Wizard, or even Solaris. The End really IS the most powerful villain in Sonic lore. And iirc, Super Sonic was in his most powerful version of himself after the Master King trial too. What a badass moment in Sonic history.
knuckles has entered the chat
Sonic unleashed intro be like 👀
Knuckles knocks him out of Super Form at the start of Sonic 3 yeah, it’s not too special ahaha
@TheCoolguymanly Plot-induced stupidity + it wasn't even a fight. Cause by that logic, Knuckles in base form could beat any Super Form along with any other enemy powered by the Chaos Emeralds.
Stop taking that scene seriously. It was just to move the plot forward in the beginning of the game
@@StarForce99 Hahahaha I don’t disagree, but I’m just making a point that while I get you found the scene in Frontiers here cool, it’s undermined by a lot of how the franchise has done things. I don’t really take power level stuff in Sonic seriously ever. And the big cinematic presentation here doesn’t really change that.
I literally JUST searched you yesterday to see if you posted this review yet. Glad I only had to wait a day!
Can we just step back and realise how ridiculous it is that he has to keep pausing what he’s talking about to spend ages talking about design inconsistencies or bugs, like this might be the most cobbled together Sonic game in a while
I found that you could still use the stomp in the second trial tower. Using the stomp required perfect spacing, speed, and timing to actually defeat those shielded enemies in a timely manner, but if you pull it off like I did, you could finish with a pretty massive time lead over the timer.
This is one of the videos I’ve been waiting for since the update came out, and I’m not disappointed.
Talking points are all addressed and criticisms are fair. Comedy is very entertaining, it’s one of my favorite parts about your videos. Editing is very well implemented with taking points and comedy. All of that makes an enjoyable video in my book. Great work!
Also, when I fought the revamped The End, I did get all those moments and it was awesome. I actually felt what others felt when they originally fought the original titans (I got all them spoiled because I got the game a month later).
Again, great work!
Been excited for this video for a while. Congrats on getting it out Bickuri! I know you had to put some WORK into this, here's to brighter horizons!
i was checking your channel for this vid for months! after the holidays went by i forgot to check your channel for a while and... Yes. ty bickuri
Genuinely one of the only TH-camrs I can sit down and watch like a movie. I’ve been around since your rotmg stuff and I love the long form content so much man!
DEAR GOD WE HAVE LIFE
11:23 so this is the big thing that sincerely killed my enjoyment of knuckles.
The damn camera on walls back in base was so damn awful *I am not joking* it clipped my sight into the pillars, jetted it out halfway and anytime I would move I was basically watching the camera have a seizure. This happened. Every. Single time
25:26 another issue I don't think was ever fixed. If you died at all to silver hammer as knuckles or any of the other amiigos _for some reason upon reloading the music tracks for the overworld and the silver hammer would stack on top of each other_ and it just sounds like a damn mess
YES THATS WHAT HAPPENED TO ME
Very nice video! I watched your original frontiers video when it came out and was impressed, good job man cant wait to see what bangers you cook up in the future
So glad to see you grow! been a fan for a while now, miss your realm content but always here to watch! Great video as always
Was waiting for this final episode❤ thank you
I have been waiting so long. Glad to see you back
I really appreciate that you covered the initial update and the patch that followed, that insane production value alongside your genuinely amazing humor made this so worth wait. Hope you’re doing well man 🙏
Man, I've been waiting for this video eagerly and it was so worth it. Aside from your humor being as good as ever, your analysis is so thorough and specific, it really impressed me. The amount of stuff you brought up in Knuckles's section alone says it all! Really, the only unfortunate thing about this video is that most of it was written before the final patch, so it didn't go into too too many details about it. But it still gave it credit when it had to, of course, and overall it was just such a great video. Huge props to you! Can't wait to see what you'll make next! I wonder if the next upload will indeed probably be soon
I haven't played the final DLC for Sonic Frontiers yet, but I'm always in for a good bickuribox upload! I think Knuckle's start up glide animation looks pretty cool honestly. It makes the send off feel much more impactful. That said, I think if it had some beneficial gameplay merit, it could make up for the sluggishness it suffers from. Like, if in the start up animation, he was able to turn on a dime, it would make almost all of his wall climbing problems more bearable. Let's say you climb up a way, hit the ceiling, and you fall down, you can start gliding, then turn around while in the start up animation, and get back on the wall. Of course this would only help so much and doesn't fix the awkward corner collision issues, but it would be less annoying. In general, I think that messing up something that was already done well in the past (in this case, the control), is nothing new to the Sonic Series, but no less annoying. Ah well, as Sonic Fans, we take what we can get sometimes
My favorite thing about The Final Horizon is how BOLD it is. Frontiers had a lot of great ideas it felt like it went halfway on, whereas The Final Horizon doesn’t go halfway on anything. It full sends everything it does and I think these polarizing extremities can give everyone a better idea of what a Sonic game can and should be like.
Cyberspace, for instance, is now genuinely my favorite platforming in any video game ever. Getting under a minute time in that bomb level while collecting the silver moon rings was one of the greatest feelings I have EVER gotten out of a Sonic stage. Seriously, the level design is buttery smooth, and Sonic’s control and moveset feels so free and just flows so well now. Even if they went back to just having normal stages, which I doubt they’ll do, if they continue to follow this design philosophy then we could have one of the best Sonic games ever on our hands, if not the best.
The difficulty is another divisive thing, but I think pushing us too far and then finding a spot to crank it down to is a much better idea than slowly inching closer to the sweet spot. The combat definitely needs tweaking, but the Guardian fights like Silver Hammer definitely show some promise in terms of better enemy design.
the wait for this video for me felt like when i was waiting for the update i was excited everyday just hoping to see u upload and its honestly hilarious how this has become even longer than the other frontiers review. cant wait to see what u upload next
Thank you for putting effort into these kind of videos. I always rewatch them when I'm eating ect. ❤
Literally got jumpscared by this notification!!!
Same!
I happen to be really bad at timing. The final trial took me 9 hours(yes, nine)of constantly retrying, just because of wyvern and my refusal to change the difficulty.
... unfortunately, this had long led me to the realization that the stomp as super sonic is the best move for DPS, and of course, that cannot cut the cable during the final boss (and to be honest other attacks working is news to me, they sure didn't when I tried them), which as a result took me 3 hours of failing until I finally caved and looked up what to do.
Good times.
The thing about the cinematic attacks in Frontiers is that they slow down the enemies. You'll deal much more damage by mixing the stomp attack with cyclone kick to maximize slowdowns and have longer openings against bosses. Less DPS, but longer openings, which result in overall more damage.
@@roiitzkovich4545 Didn't want to go into too much detail, but I did use the cyclone kick quite a bit as well. That being said, it was more of an input problem (since doing several stomps in a row could get tricky, alternating is much easier), or to generate more meter.
I had to go through a lot of gigantos suffice to say, and stomp spam is extremely effective if done correctly, slowdown or not.
Damage is also capped of course because of phase transitions, so once you've reached the max damage per opening(which stomp accomplishes), slowdowns become detrimental since you're on a timer.
Of course, if you're at that point you can probably clear the trial easily regardless, if you don't have my timing issues. I was really just failing at wyvern over and over... and over.
@@CyclonSilver The stomp-cyclone kick strategy is especially useful on guardians. You can beat many bosses on their 1st phase with how long you can stretch the openings. Against titans though, I guess DPS matters more.
this is an amazing video, and im glad it was made because I'd never expect someone to make an entire hour long video on not Sonic Frontiers itself, but it's free DLC like that's just insane
well done bro 👍
Tbh with you the soldier trial being the best was also for how it reminded me of the coolest part of the trailer,sonic standing on the border of everything as he glances at the hoard of soldiers as they sprint towards him as he clenches his fists runs into battle and beats them down one by one ending the battle with a smirk,another one of my most favorite things about the final horizon was without a doubt the love letter to idw fans,when supersonic 2 lands the grand slam attack it’s a straight up reference to idw issue 29 where he lands the exact beat down on zavok,great video man,can’t wait to see the superstars review whenever it’s posted ❤
One thing I'm surprised that you didn't mention was that in 4-G, the speedometer is oddly bugged with the Spindash, it'll instantly put you in top speed, I was very confused when playing the stage blind as I thought I got hit by a mine or something. Other than than, excellent nuanced perspective that I was hoping for!
It's not a bug, that's what it's meant to do. And actually, he got a small detail wrong; being in top speed alone doesn't make you explode, using the Spin Dash does.
The Spin Dash instantly gets you into top speed, but it'll make you explode if you use it too long. Running normally does not cause that to happen.
@@SneeakieReally? So I don’t have to worry about holding down R2/RT/ZR for long periods in that stage?
@@TheDMan2003 nope
@@SneeakieI wondered why I wasn’t combusting to pieces when I held Boost for so long when going for the Hidden Goal…
I was waiting for this video to come out since the trailer
I was just rewatching your other reviews, this is awesome!
literally 2 days ago I was going back through some of your older reviews thinking, "man I wonder when he's gonna upload again."
Love the work you've done!
Bickuribox I always enjoy your view points. I too thought 4 I was 4-1 and ran it first. Though I have say I truly enjoyed the new cyberspace levels and the new end boss fight despite the issues with them. I actually think the delay for tails upwards movement is for the most part fine. It gives you a bit of time to fix and wrestle with teh camera
Yes we are back to Sonic Peak
Also, the Tornado is so broken for some of the map challenges. Like, crazy! I love it.
And Silver Hammer made me fall through the floor twice. Yeah.
It has been too long since I’ve encountered a longform video that actually required me to *watch it,* instead of leaving it on as background noise while I played a game.
Well done.
*Well done.* 👏🏻👏🏻👏🏻
I always find myself excited to see whatever you put out next. Your humor is delightful and your voice is nice.
Istg you have some of the worst luck imaginable, when it comes to experiencing bugs & glitches.😭
Fr though, this is some of the best Frontiers content on YT, like I just love how honest you are with your opinions, good & bad.
You'll notice the hidden details & cool trivia we missed, whilst also being critical of the issues that impact this game.
Truly fulfilling to watch.
Think I might just boot up Frontiers on my XSX again, climb up those Towers again & maybe even rematch the Guardians as Sonic & the Titans.
I can agree that sonic froniters had an impact and that it is a good step in the right direction for the future of the series but im just done. I cant anymore. I dont even feel anger at this series anymore. feeling crummy about this series and where its going has become the basic state of mind and the few bright spots that exist get drowned out almost as soon as they appear. I wish it still made me mad to have sonic fail to me my expectations but I dont have any emotions towards this series anymore maybe some slight spite but even then it dosnt last. I wanted forces to WOW me really give me hope for the future of this series but all I saw was an identity crisis. honestly im glad people can enjoy this game but I'm sad ill never feel the same way.
I said after Forces id never buy a sonic game again
After the base game of frontiers i said id never play a sonic game again
I wanted the DLC to make me eat my words prove I was wrong to feel this way and maybe bring me back in. at the end of it all I cant even muster anger anymore but I'm glad i gave this review a watch. I'm glad there was some good in the DLC that I missed I can at least go out and say hay yeah it had some good parts to it. Thanks for making this video. it gave me at least a bit of closure.
Literally all of this. This entire comment is my EXACT feelings about Sonic. Im not buying another Sonic game after Frontiers. To me, it just resembles everything i dont like about Sonic anymore. What was it that you personally didnt like about it and the DLC?
@@ddrxmanpkmaster4988 there was no one big thing in particular that got me. I would say it was death by 1000 cuts. But if i had to put it ibto words it would have been pointlessness. Every objective was a straight path to either pointless stats or ways to get keys. On top of that it just felt bad to play. The level desgin took a massive hit to incorporate combat that was style over substance and no fights actually made me engage with them enough for the combat to have destroyed the movement fluidity. Then the just repetative collecting of pointless dodads made me hate even the aspect of getting rewards. I stopped leveling stats to give myself a challenge but it had the opposite effect. Fights wernt harder they just took longer. I will say though giganto is the best supersonic fight we have ever had. It took the core gameplay mechanics and turned them up to 11 and when i played i died so i was stuck with 100 rings forcing that time crunch onto me really made me engage with the combat in a way nothing else in the game ever did including the kings trial. But after giganto fell snd i was thrown into the desert it hit me that "oh they have nothing else" and i was right it was 4 worlds that were the same as the first. I was done after the second. By the final world i was searching for purple coins so i didnt have to engage with the gameplay loop that took everything outta me. Then the final boss was just ikaruga for no reason. Im not against new gameplay styles but by the time i got to the end and i was forced to listen to a like 10 minute monolouge every time i died. Well the camels back was long broken. I needed sonic frontiers to be a miracle and it could just never be that. It was at best a "step in the right direction" but hay thats fine im done and i wish them the best. Ive found a high speed platformer to fill my needs and it hit every single one of them.
bro i missed you so much
the wait was worth it tbh
i checked every time if you had a new video out and i am not disappointed at all
Impressive work making such a thorough analysis of the dlc! I love your style of videos. They're very informative but you've also mastered the art of the comedic side comment. That pause you do before quickly sneaking in a joke before a jumpcut always puts me in a giggle fit. 😂
Another thing to mention is that in the final fight during the cutscene when the end throws that giant energy ball at you, if you had less than 100 rings before the cutscene started, you just straight up die. Since this isn’t explained at all, a lot of people had no idea why they died at that point or what they did wrong. I don’t know if this was addressed in the patch since I didn’t fight the boss again after it was released.
I think the dying if you have less than 100 rings is intentional, but it wasn't mentioned anywhere from my replays. So you still didn't know if you were experiencing the boss for the first time
its intentional
There should've been a damn achievement for beating the master trial through hard mode BEFORE the patch. Took me a 2 whole HOURS to beat it! All i can say is im glad future players wont ever suffer like we did.
i played post-patch and still describe the master trial as "punch-in-the-dick difficult"
I just discovered your channel and I gotta say your editing has incredibly comedic timing. Whether it's the sardonic tone or out-of-nowhere slapstick, but this is the kind of humor that's enough to make me subscribe.
i have no idea how you managed to encapsulate my exact thoughts on the final horizon update so well but i'll be damned if this wasn't one of the most informative (and hilarious) videos i've ever watched. good to have you back man, love your content :)
1:09:24 even looking up what to do in this fight maybe it was just the source I found but it wasn't clear how I was supposed to sever the cord just that I had to do something, so I literally mashed every button for about 5 minutes until I did it
Hell I still didn't know I was supposed to dodge mid combo until watching this section of this video
My god this video is amazing, you mention almost everything you can do. This is my favourite part of this game and yes there are questionable stuff there but has what I wanted 🎉🎉🎉
That was a really great video, it's crazy how fast everything went for this game. Keep up the good work! 💪
Your style of presentation is so freaking good as always!
There are actually some points where the ninja enemies will create a shield, forcing you to dodge in order to attack their exposed back. I assume this was what they were going with when you need to break the cable, they really should’ve just added that same red shield effect to make it easier for players to make the connection that their attacks weren’t doing damage and they needed to do the same thing as before
That punching bag map puzzle actually isn't unbreakable at level 1! It's still bullshit, but if you use tails' charge wrench attack and his tornado laser attack you can hit the damage requirement! I thought it was fun to experiment with all the characters to find the solution!
That was a fantastic review. Enjoyed every second. Definitely worth the wait. Your brand of humor is delightful, and you stay respectful while being relatable. Perfect marks !
Hah i've been waiting for that one ! I've discovered your channel after playing Sonic Frontier for myself in late december early january. I really like your humor and edit jokes ! Good review !