Star Citizen's Game-Changing Engineering Makes Space Disasters THRILLING

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
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    In this video, we dive deep into the revolutionary changes coming to Star Citizen's engineering, armor, and armor penetration systems. These updates promise to transform the game forever, adding unprecedented depth and engaging gameplay to multi-crew ships. Discover how these enhancements will make space disasters not just survivable, but thrilling and strategic! Join us as we explore the future of Star Citizen and what these changes mean for you and your crew.
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ความคิดเห็น • 67

  • @Hav0k
    @Hav0k  วันที่ผ่านมา +8

    Before I begin, I want to say that I completely understand the solo players argument. But I also believe that this should be added to give players who are fan of group play an option to actually be able to do things on large ships. And this game isn't just about one group of solo players, but about all of the players involved that want to see various different gameplay features add depth to the game. I believe that this will be something that will not be tedious and won't take a significant amount of time and that once AI blades and NPC's are added, solo players will still have a fun experience.
    In regards to armor and armor penetration, this is the piece that I believe will truly change what combat is like in Star Citizen and begin to actually paint a picture at what ship to ship combat will look like and finally start balancing the overwhelming strength that fighters currently have. But we'll get into that in our upcoming multi-series coming very shortly!
    What are your thoughts? Are you looking forward to engineering, armor and armor penetration?

    • @PsyEm-p1j
      @PsyEm-p1j 16 ชั่วโมงที่ผ่านมา

      Man great video and I completely forgot about sub-components! Nice work.
      I just can’t understand the players that desire to be able to solo massive ships in the game? I feel like it’s unrealistic to expect this and feels like quite an entitled view. Plus it supports the ‘pay to win’ argument. If you have the money but don’t have mates to play with then you can’t just roam around like a king pin destroying everything because you can afford to. That’s game ruining in my personal al opinion but hey, each to their own.
      I’ve been thinking about the whole big ship, multiplayer environment and so excited for this to come online. I’ve been thinking about what opportunities you might have as a solo player on a big ship that requires more crew to operate it and I can to this conclusion. Any ships that have a hangar or cargo space big enough to house a QT capable ship would be a great option for these players. Park up in the black in your big ship then take out your hangar vessel and go play around the areas. So, what hangar capable base of operations ship would you choose and what smaller ship would you choose to enjoy the game?

    • @CitizenGVN
      @CitizenGVN 12 ชั่วโมงที่ผ่านมา +1

      I do like the idea of engineering and it'll be a great feature for large multicrew ships, but as a solo player I really hope they find a way of solo being able to manage it too because I'd hate to be limited to only flying small single seat ships as solo player because I can't manage any of this myself.

    • @PsyEm-p1j
      @PsyEm-p1j 12 ชั่วโมงที่ผ่านมา

      @@CitizenGVN I think there will be a balance with positions filled by NPC’s and Blade AI’s. As long as these aren’t better than human players then I think that will keep the balance between incentivising multiplayer and keeping soloists in the game. It’s good and right that no one player can have it all.

    • @CitizenGVN
      @CitizenGVN 12 ชั่วโมงที่ผ่านมา +1

      @@PsyEm-p1j If that's the case I'd be happy. I don't go looking for trouble, but I'd at the very least like to know I have a chance of surviving it should it find me and without some sort of AI taking those posts I wouldn't stand a chance.

  • @momsspaghetti9571
    @momsspaghetti9571 23 ชั่วโมงที่ผ่านมา +4

    Man im praying for Npc Crews not only because it would be very helpful for solo players but just imagine having your own companions to fly with exploring vast empty space almost like mass effect crew havin people on deck, working etc it would make stuff so much more immersive and alive

    • @Hav0k
      @Hav0k  23 ชั่วโมงที่ผ่านมา

      If SC doesn't become a "true" MMO with tens of thousands of players on one shard, i hope that will be the case. I think that would be really cool. Obviously, we won't have any character development with them, but it would still be cool!

    • @Agresor_Arg
      @Agresor_Arg 21 ชั่วโมงที่ผ่านมา +1

      I want a multy crew ship fill whit real humans, not bots...

    • @Hav0k
      @Hav0k  21 ชั่วโมงที่ผ่านมา

      @Agresor_Arg me too honestly 😆

  • @Cornerboy73
    @Cornerboy73 22 ชั่วโมงที่ผ่านมา +3

    This is all great. I knew this is where we were headed and I'm 100% in - I just hope we aren't constantly mucking about on our ships trying to keep them from catching fire, etc. Sometimes, I just want to be able to jump in and fly around without headaches. So yeah - I'm excited for this, but I hope it's not a constant battle trying to keep everything in top condition as I don't want to need to deal with these kind of issues every time I log in. It's kind of like food and drink. You know every single time you log in to play that every 20-30 minutes, you are going to get thirsty. I don't want to be staring at my watch and thinking - uh oh, I may as well go pick up a fuse while buying some water as my power plant is due to catch fire any minute now. No, I don't want that.

    • @Hav0k
      @Hav0k  22 ชั่วโมงที่ผ่านมา +1

      I've known this was the goal since the beginning. And I was always for it. I'm pretty excited that this coming next. I hope it's not a constant battle as well, but I think that it will be very well balanced based on what they said in ISC. I think the thirst and hunger system will change as we get closer to 1.0 because I know they won't want it to be as annoying. However, they do want it to matter if you crash land on a planet. This will finally make it more survival based.
      I hear the concerns though. And I'm with you on that for sure!

    • @inviktus1983
      @inviktus1983 20 ชั่วโมงที่ผ่านมา

      You just know that with CIGs inability to deliver a single feature that is without game breaking bugs, or get those bugs fixed in a timely manner, this engineering system has the potential to completely ruin the game.

    • @Hav0k
      @Hav0k  20 ชั่วโมงที่ผ่านมา

      @inviktus1983 what i know is that they focus on fixing game breaking bugs, but they don't focus on fixing all of the bugs for reasons such as they know something we don't. Such as how once they introduce other systems that are deeply connected with the various systems, it will just break those same features they put a lot of work into fixing.
      For what it's worth, we're literally the QA team on one of the most ambitious games of all time that will take a few more years to be released.
      Yes, they need to do better. And i will hold them accountable to their statements. I understand where they're coming from in a way, but i also want more forward progress. I would rather see a ton of features be added to the game with some bugs, than for them to focus on squashing all of the bugs.

  • @restwellcloud-ix8ee
    @restwellcloud-ix8ee 20 ชั่วโมงที่ผ่านมา +2

    The small components should be able to be changed by hand not everything with the a tractor beam.

    • @fearingalma1550
      @fearingalma1550 13 ชั่วโมงที่ผ่านมา

      The tractor beam is probably to save on the insane amount of animation work that a by-hand changeout would necessitate.

  • @2panzur
    @2panzur 22 ชั่วโมงที่ผ่านมา +2

    Wish you were able to join spacetomato and farrister. That would have been great

    • @Hav0k
      @Hav0k  22 ชั่วโมงที่ผ่านมา

      Me too! Maybe next time. I don't want to impose on Space Tomato though. He often likes to have a variety of people on his shows.

  • @PsyEm-p1j
    @PsyEm-p1j 16 ชั่วโมงที่ผ่านมา +1

    I’ll be at CitizenCon this year for the first time and can’t wait to see what will be revealed!

  • @vulcan4d
    @vulcan4d วันที่ผ่านมา +7

    Cant rely on Humans and the bug free gameplay to keep them online. My ship will be crewed by NPCs, nothing else. They will stand at their stations very proud.

    • @Hav0k
      @Hav0k  วันที่ผ่านมา +1

      I mean, as I said in the video, I'm hoping that it matters in much larger ships (Sub capital ships for example.) I do want to see people playing together more. But it does also depend on how many players are in a shard once Dynamic Server Meshing is in.

    • @arrclyde4325
      @arrclyde4325 10 ชั่วโมงที่ผ่านมา +1

      Yes, but that is still way off. Neither NPC crew nor blades arr in active development. And they will come with drawbacks, like a constant money drain (NPC crew and their lifeinsurance) or lack of utility (blades will have functions tied to them that are as useful or more to automating turrets).
      SC is not planned for solo players to fly big, capital ships all the time, no problem. There are games that allow that already, like NMS, ED and EVE. Star Citizen wants this very good gameplay of multicrewing with player groups in one ship. And that is their primary goal.
      Which is totally fine for me. Ships are not progession paths, more tools and gameplay for groups. There are enough ships (and more to come) for solo gameplay and small group gameplay.

    • @heru_ur6017
      @heru_ur6017 10 ชั่วโมงที่ผ่านมา

      Never happening, they are incapable of coding that level of npc ai.

    • @arrclyde4325
      @arrclyde4325 10 ชั่วโมงที่ผ่านมา

      @@heru_ur6017 sure..... because you said so. 🙄
      Gotta love those armchair devs and coding soecialists. Come on, tell us qhy they are not..... i bet now comes that stupid 12 year old argument "hhuhh huuuh, they are all T-posing on chairs".

    • @Hav0k
      @Hav0k  6 ชั่วโมงที่ผ่านมา +1

      I'm happy to sit back and watch all of the armchair devs begin making a game with this level of ambition.

  • @Agresor_Arg
    @Agresor_Arg 21 ชั่วโมงที่ผ่านมา +1

    Look what they do to my deemer.. Why CIG? Whyyyyyy!!!!

    • @Hav0k
      @Hav0k  20 ชั่วโมงที่ผ่านมา

      Temporary nerf. I think it will change with armor.

  • @shanehorvath7670
    @shanehorvath7670 17 ชั่วโมงที่ผ่านมา +1

    Looks like I'm goona need a bigger crew... Roola

    • @Hav0k
      @Hav0k  17 ชั่วโมงที่ผ่านมา +1

      Hopefully we get AI NPCs at some point lol

  • @scottgust9709
    @scottgust9709 6 ชั่วโมงที่ผ่านมา

    im laughing hearing a noob say "we could one day soon" sorry man,its been 12 years...at this point i just sit back with popcorn and watch the dumpster fire

  • @imhodor
    @imhodor 23 ชั่วโมงที่ผ่านมา +1

    You look like a Vulcan. o7

    • @Hav0k
      @Hav0k  22 ชั่วโมงที่ผ่านมา

      Live long and Proper, Friend. 🖖o7

  • @Haegemon
    @Haegemon 19 ชั่วโมงที่ผ่านมา

    Solo players need to find a ship they can manage by themselves. If they want to own a large capital ship and solo fly it is up to them, but no way they can be as efficient as a whole crew of players. It's the difference between Taxi a ship and use a ship.

  • @DarTame
    @DarTame 19 ชั่วโมงที่ผ่านมา

    Star Tedium for solo players

  • @antoniopaivadasilva2716
    @antoniopaivadasilva2716 13 ชั่วโมงที่ผ่านมา

    What about shields? How effective will they be? I really hope they don't diminish their effectiveness. And if your a single player, if I heard correctly, will there be AIs helping you with all that stuff about damage control so that you can at least focus on the battle? From the looks of it so far, I would have to do everything myself, even when my ship will get constantly ripped apart.

    • @Hav0k
      @Hav0k  8 ชั่วโมงที่ผ่านมา

      There will not be any AI crew for a long time. And it's doubtful that they'll be so advanced you'll want them always focusing on engineering. The simple fact of the matter is that they aim to offer people who want group play to have gameplay aboard ships as they've always intended. Large ships simply won't be easily solo flown for long durations. Unless you're talking about a cargo ship like a Hull-C or C2.
      And no they haven't stated that that health of the component will reduce the effectiveness of ship systems. Just that they will go offline.

  • @Omaricon
    @Omaricon 12 ชั่วโมงที่ผ่านมา

    I slightly disagree that it will "fail at any moment", they've been quite clear that it happens due to age or damage. So for the solo argument I'd actually say you have more to do during quantum travel and other activities. It also makes combat more meaningful.

    • @Hav0k
      @Hav0k  9 ชั่วโมงที่ผ่านมา

      I mean the whole argument is that it makes a lot of things more meaningful. If our ships no longer soft death, which is what they stated will happen, players are possibly going to have their ships longer to where we see the ship actually show it's wear and tear. And as ships and components are, they degrade, which i made sure to clearly state.
      Also, the solo argument isn't something that I'm stating. This is what other solo players are stating. I'm simply providing context as to the concerns those solo players have.

  • @PluckMe
    @PluckMe 21 ชั่วโมงที่ผ่านมา

    So wait... They bring the floor down drastically on flight model and add essentially four flight modes but will make engineering rocket science? Yup, makes sense 🤦‍♀

    • @Hav0k
      @Hav0k  20 ชั่วโมงที่ผ่านมา

      Doesn't sound like rocket science. I'm kinda confused on the "four flight modes" though. SCM and Nav modes are the only flight modes. But the flight model needs tuning and refining for sure.

  • @TheStumafoo
    @TheStumafoo วันที่ผ่านมา

    I can see it maybe when there is actual gameplay.. not fully crewing a polaris to go do bunkers!! or even SPK.. game needs gameplay to support badly...so 10 more years yea

    • @Hav0k
      @Hav0k  23 ชั่วโมงที่ผ่านมา

      I mean, I see a Polaris being perfect for group ERT's and what not. But they'll need to increase the payout. Armor will really make things more interesting and finally create a balance if it's made so that certain sizes are effective up to a certain armor level.

  • @kevinm3751
    @kevinm3751 7 ชั่วโมงที่ผ่านมา

    We have very different ideas of what makes a game thrilling!

    • @Hav0k
      @Hav0k  6 ชั่วโมงที่ผ่านมา

      And that's okay. There's nothing wrong with that. It's important to give gameplay loops depth for more than just one type of player.

  • @JamestheKilljoy
    @JamestheKilljoy 23 ชั่วโมงที่ผ่านมา +9

    It's always great to listen to someone else who gets it and isn't complaining about having to do things in a video game. I swear there are way too many old men who just wanna solo fly their huge ships, floating mindlessly through space, and taking screen shots all day 😂

    • @Hav0k
      @Hav0k  23 ชั่วโมงที่ผ่านมา +3

      I mean, I kinda get where they're coming from in some ways with wanting to be able to just play for a little bit and then sign off. I've got a wife and 4 kids to spend time with too. But I LOVE group gameplay and having roles on large ships. If I could stand on the bridge and strategize with other players in my group and make decisions on what our ship or battlegroup should do next, that would be the most epic experience in my mind. Especially since I'm not a super amazing pilot. Yet 😂

    • @JamestheKilljoy
      @JamestheKilljoy 23 ชั่วโมงที่ผ่านมา +2

      @@Hav0k I agree wholeheartedly. That's why they should use the smaller ships when they want quick gameplay. Or like you said, get out of their pilot seat and fix the thing themselves.

    • @Hav0k
      @Hav0k  21 ชั่วโมงที่ผ่านมา

      @@JamestheKilljoy I absolutely agree with you.

    • @SvalbardSleeperDistrict
      @SvalbardSleeperDistrict 9 ชั่วโมงที่ผ่านมา

      Not sure why anyone would assume it's "old men" who are calling for an arcadey design where you don't have to worry about effort. If one takes a look at streams of simulator games, most of the playerbases there are older people.

    • @JamestheKilljoy
      @JamestheKilljoy 9 ชั่วโมงที่ผ่านมา

      @@SvalbardSleeperDistrict I'm in an Org. It's the old men complaining about having to do things. Obviously, being hyperbolic. Regardless, they think like an old man even if they are not one

  • @NyssaW-c8q
    @NyssaW-c8q 21 ชั่วโมงที่ผ่านมา

    Engineer has me concerned. Hardcore social players might like it, but mmo need a healthy player base and that means accessibility to more casual players that can’t afford to spend 5 hours playing a game at a time. Expecting most most players to operate in a org isn’t going to fly. The NPC AI is going to have to be good enough to actually fulfill roles. It needs to be able to handle fires, not get stuck in pathfinding, handle maintenance, be capable of deciding and replacing physicalized parts. If it can’t this game is going to suffer with the implementation of engineering. We can say “Just stick to small ships.” Yeah and then you are cutting off a major grind incentive of larger ships and people will just leave.

    • @NyssaW-c8q
      @NyssaW-c8q 21 ชั่วโมงที่ผ่านมา

      You also need people that actually want to be engineers, and I don’t see it being a popular role.

    • @Hav0k
      @Hav0k  20 ชั่วโมงที่ผ่านมา

      There's a lot people, in my org especially, that are really excited about being engineers. There's a lot of people that want the ability to do multiple things. And the way they're designing it doesn't seem overwhelming. They talked about this a lot in ISC.

    • @Haegemon
      @Haegemon 19 ชั่วโมงที่ผ่านมา +2

      No, the major incentive of the game is not to have a large ship. The only reason a solo player might have one is for exposition, but it's totally unusable due to its size and the amount of work it requires. Even if later than sooner NPC crews appear, these aren't expected to be for free. These will cost salaries and upkeep, enough to make NPC crews less attractive in large numbers.

    • @NyssaW-c8q
      @NyssaW-c8q 15 ชั่วโมงที่ผ่านมา

      How are you going to pretend upgrading ships isn’t an incentive in the game that people strive for? Someone interest in gameplay of type starting with a prospector is obviously going to want to take on bigger jobs eventually using something like a mole.
      Your second isnt even something I’m arguing. I don’t expect npcs to free. They obviously have cost. My argument is if npcs cant fulfill their role well enough, then things like engineering will kill this games longevity of maintaining a player base.
      Casual players WILL see working towards larger ships for bigger as goal. Casual players are not going to be able to do the org life. Casual players want to enjoy a game with their limited time and not sit around managing tedious chores keeping them from flying around and doing a job.
      NPCs need to be competent enough to do everything it takes to run a ship. They just shouldn’t be as good as an actual player were doing the task instead.

    • @Hav0k
      @Hav0k  6 ชั่วโมงที่ผ่านมา

      Because the goal is for the game to be deeper than just pursuing larger ships. Many don't intend to run larger ships without groups. They're looking to have medium sized ships with a small group of friends. So yeah, it's not THE incentive. It's just one of the many that will be coming.