@ Gornog gives a permanent +1/0 per Coward, per opponent per combat phase. If each opponent has one creative, when you go wide and get a permanent +3/0. If there is an additional combat phase, your total stat buff is +6/0. Your 2/2 warriors are now 8/2, permanently. Removing Gornog , changing the creature type, or Ending the Turn doesn’t change or remove the stat buff. Wincon as a Commander, “win-more” in the 99.
Cowards always are there. 😮 Whenever a player cries when u attack him....coward. Whenever a player ask to take backsies...extra coward. Whenever a player concede when you destroy his commander...coward. They always be there, but now Cowards cant block. 😂
that was reversed actually! it still says postcombat. there was a bunch of negative feedback and they said that they would not go through with the errata, but any new cards in that vein would probably say second main phase
LETS GOOOOOOO
🥳🥳🥳🥳
The stat buff does not have the “end of turn” clause either.
Exactly! It's great!
Does this mean that when you attack and they have 2 cowards you get +2. Would you then get an additional +2 next combat?
@ Gornog gives a permanent +1/0 per Coward, per opponent per combat phase.
If each opponent has one creative, when you go wide and get a permanent +3/0. If there is an additional combat phase, your total stat buff is +6/0. Your 2/2 warriors are now 8/2, permanently. Removing Gornog , changing the creature type, or Ending the Turn doesn’t change or remove the stat buff.
Wincon as a Commander, “win-more” in the 99.
@@derrickwarner1 thank you!
Bruh. This dude looks super good for Warrior aggro. Yikes. Also, are we gonna see Shroofus?!
Yeah i love how they added warriors. I completely forgot about that one. Will definetly have to make a video for it
So najeela her Secret commander 😂
Reupload alert? Still a fun video :)
Yeah the other video messed up with the images. So i had to re-edit it!
Cowards always are there. 😮 Whenever a player cries when u attack him....coward. Whenever a player ask to take backsies...extra coward. Whenever a player concede when you destroy his commander...coward.
They always be there, but now Cowards cant block. 😂
Neheb, sadly, can't give you mana for infinite combats since it was errated to give mana only on your second mainphase, not postcombat.
x.com/WotC_Matt/status/1816524547551900126
They fixed it
that was reversed actually! it still says postcombat. there was a bunch of negative feedback and they said that they would not go through with the errata, but any new cards in that vein would probably say second main phase