Secrets of NASCAR Thunder Discovered after 18 YEARS!

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  • เผยแพร่เมื่อ 23 ก.ค. 2021
  • This all started like 2 or 3 years ago as me brainlessly crashing cars in NASCAR Thunder 2004, so I think that's kinda funny. Ya'll like gaming secrets? Gaming mysteries? How about buzz words that you put in the description of a video to suck up to the algorithm like "gaming" and "NASCAR 21 Trailer"? Well we got all that and less, right here!
    Also below is that list of weak spots I talked about, you're welcome and also I love you.
    vvvvv Music Used vvvvv
    0:00 - 0:48
    Super Mario 64 Soundtrack - "Slider"
    0:49 - 1:22
    Motograter - "Down"
    1:24 - 2:55
    NASCAR Thunder 2004 - "SpeedZone Track 7"
    3:16 - 4:19
    Gran Turismo 1 (Western Ver.) - "My Home"
    4:20 - 4:49
    Sonic Adventure 1 - "Windy Valley 3"
    5:02 - 6:36
    Sonic Adventure 2 - "Rumbling Highway"
    7:56 - 9:13
    Iggy Pop and Sum 41 - "Little Know It All"
    8:56 - 8:57
    Sonic CD (JAP) - "Boss Theme"
    9:14 - 9:45
    Sonic Unleashed - "The World Adventure"
    10:08 - 12:33
    Mario Kart 8 - "Big Blue"
    12:47 - 13:07
    NASCAR Heat PS1 - "Main Menu"
    (at double speed)
    ^^^^^Music Used^^^^^
    Weak spots for Infield:
    Honestly, just go to an access road and screw around, you'll probably find a weak point without even trying. If that doesn't work, remember your training.
    Weak spots for leaving track:
    Atlanta: 6th Light Pole after Turn 2 caution light
    Bristol: Start/Finish Line
    California: Good fuckin' luck
    Chicagoland: Start/Finish Line
    Darlington: Start/Finish Line (must have exploring car face BACKWARDS, HIGHLY DIFFICULT!)
    Daytona: Near one of the yellow shirt guys at start of backstretch, right after the shade of the wall seems to change
    Dover: Even with the start of massive backstretch building, the 2nd of 2 fence posts that are close together
    Homestead: After Turn 2 exit where the wall changes from short segments to long segments, place car sideways and push through until car settles, then reverse without steering AT ALL to get away from wall
    Indianapolis: Near end of metal wall near pit exit
    Infineon: At the first 90° turn near the top of the track, go where the concrete wall turns into a barrier
    Kansas: Halfway down back stretch where there are 2 posts closer to each other than the rest, the 2nd post is a weak spot. You MUST push the car through sideways, no other method will work
    Las Vegas: Metal wall on backstretch
    Lowe's: At metal wall on backstretch, where 2 fence posts are standing closer together than the rest (face "exploring" car backwards)
    Martinsville: Start/Finish Line
    Michigan: N/A
    New Hampshire: End of Cup Racing banner on backstretch
    North Carolina: N/A
    Phoenix: At first section of backstretch where there is asphalt BEYOND the wall, there are TWO points where the track wall intersects with an out of bounds wall. The 2nd of those is the weak spot
    Pocono: Start/Finish
    Richmond: 3rd Red Shirt Backstretch
    Talladega: Finish Line
    Texas: Caution light at end of backstretch
    Watkins Glen: First opening in wall after Start/Finish, push through where the existing wall ends, just before the 2nd wall starts
    Daytona Beach: There are wooden posts supporting the walls, just after the 2nd post after the finish line is a weak spot
    Daytona Infield: Toward end of course there's a section with a walking bridge that goes over the track. At the VERY end of the wall underneath it, there's a weak spot
    Devil's Canyon: First trackside arrow after pits
    Dockside: Start/Finish line
    Homestead 2002: Turn 2 exit caution lights (close, but unsuccessful)
    Homestead Infield: Final braking landmark "1" before the final turn
    New York: Spot on the 2nd bridge, right in the middle where there ropes swing down, scrape along the wall all over that area. The place where the scrapes inexplicably drop down a little bit is the weak spot, I pushed through sideways for this one
    Phoenix Infield: At point nearest to entry of Turn 3 for the regular oval layout, at the end of the arrow barriers, push at the very start of the blue wall
    Pocono Infield: Right before backstretch where out of bounds rail connects to the outside wall
    Sawmill: There's a speed limit sign near Turn 1, go a car width or 2 after that for the spot
    Talladega Infield: After Turn 1, the end of that fencing is a weak spot
    Texas Infield: Easiest is the point in the Final turn (near Texas Turn 1) where the solid wall changes to a segmented wall
    Tiburon: Best shot is on backstretch in the very middle of where the big media suite is in the grandstands, right underneath the caution light. 3-Players was able to push through, but car would always pop back in after it fell

ความคิดเห็น • 61

  • @andi36356
    @andi36356 3 ปีที่แล้ว +83

    A developer of the old EA NCAA football games once told this story on Twitter of how the NASCAR team had to put a field goal underneath the tracks inorder to get the game working because of some leftover Madden code deep within the game's engine. Maybe that's what's up with those fenceposts in the middle of the tracks.

  • @Mazule24
    @Mazule24 2 ปีที่แล้ว +20

    I have to say the hell pole at Darlington is the reason why we had the 2003 photo finish there irl

  • @IamTheShermanator
    @IamTheShermanator 2 ปีที่แล้ว +33

    The animated ship's wheel is so odd, but I love that kind of shit.

  • @suzynenechek8817
    @suzynenechek8817 2 ปีที่แล้ว +7

    it makes one wonder: What secrets/mysteries have yet to be unearthed/solved in every single NASCAR game?

  • @cyanidegaming9617
    @cyanidegaming9617 2 ปีที่แล้ว +9

    This video makes me wanna buy another controller JUST to explore, surprised this video hasn't gotten much exposure. The "Great Beyond" honestly made me laugh, you got a sub.

  • @jc1424
    @jc1424 2 ปีที่แล้ว +6

    Always been curious about the field goal post thing, and I guess they just redesigned that item and gave it the same file name.

  • @Jbates180

    As someone who unfortunately never played NT 2004. The damage model and fire is pretty cool compared to newer nascar titles

  • @Twinspinner
    @Twinspinner ปีที่แล้ว +2

    This video was a fucking gem, why have I never seen this channel before? The meme ability you got here is god tier

  • @AlexLikesToons
    @AlexLikesToons 2 ปีที่แล้ว +6

    At one point, when playing the game a while back, I ended up discovering an exploit to guarantee wins. This was when I was playing relatively short races in career mode so I don't know how easy it would be to pull off in longer races.

  • @yfi62dortoh

    This is basically the same exact “under the map” glitch from Need For Speed Most Wanted. And it really ties the two games together by their developers. That game, and this game are each considered the best of their series and it’s made by the same people!

  • @AmericanRadass0
    @AmericanRadass0 2 ปีที่แล้ว +6

    Your videos are pretty awesome man. Definitely deserves more views

  • @johncraven8043
    @johncraven8043 2 ปีที่แล้ว +1

    I'm glad I'm not the only one who still plays this game, this much.

  • @natedog24639
    @natedog24639 2 ปีที่แล้ว +4

    Subscribed man! Great content!

  • @Diecastbuffet
    @Diecastbuffet 3 ปีที่แล้ว +7

    This is incredible!!! Great work 👍🏻👍🏻

  • @MoNeenja
    @MoNeenja 2 ปีที่แล้ว +2

    Didn't expect to see my gameplay in here but glad to be a part of the video!

  • @TwoBarBills

    Old nascar is kinda niche but this video was hilarious and great. I cant believe you dont have much more views

  • @guac7222

    The random fenceposts, ship wheel, and yellow block is amost certianly what is called a "dev cube," its basically an object that has a bunch of logic atrached to it and its placed somewhere thats easy to go in and access during development. They could make these objects transparent when they are done with the game but since they are usually placed under a map or in an out of bounds location a lot of devs end up not bothering to hide them.

  • @Mattgotsdagreenlight
    @Mattgotsdagreenlight 2 ปีที่แล้ว +3

    When I played NASCAR 99 back in the day just fooling around, and when I had the damage off or limited I can push a car onto pit road and eventually it would come to pitroad for service in the psx version of nascar 99

  • @ADRENALINE7TRUSH
    @ADRENALINE7TRUSH ปีที่แล้ว +1

    This reminds me of going in photo mode on NASCAR 15 and breaking out of bounds

  • @_Redyoshi
    @_Redyoshi 3 ปีที่แล้ว +5

    You need more subs bro!!