Secrets of NASCAR Thunder Discovered after 18 YEARS!
ฝัง
- เผยแพร่เมื่อ 23 ก.ค. 2021
- This all started like 2 or 3 years ago as me brainlessly crashing cars in NASCAR Thunder 2004, so I think that's kinda funny. Ya'll like gaming secrets? Gaming mysteries? How about buzz words that you put in the description of a video to suck up to the algorithm like "gaming" and "NASCAR 21 Trailer"? Well we got all that and less, right here!
Also below is that list of weak spots I talked about, you're welcome and also I love you.
vvvvv Music Used vvvvv
0:00 - 0:48
Super Mario 64 Soundtrack - "Slider"
0:49 - 1:22
Motograter - "Down"
1:24 - 2:55
NASCAR Thunder 2004 - "SpeedZone Track 7"
3:16 - 4:19
Gran Turismo 1 (Western Ver.) - "My Home"
4:20 - 4:49
Sonic Adventure 1 - "Windy Valley 3"
5:02 - 6:36
Sonic Adventure 2 - "Rumbling Highway"
7:56 - 9:13
Iggy Pop and Sum 41 - "Little Know It All"
8:56 - 8:57
Sonic CD (JAP) - "Boss Theme"
9:14 - 9:45
Sonic Unleashed - "The World Adventure"
10:08 - 12:33
Mario Kart 8 - "Big Blue"
12:47 - 13:07
NASCAR Heat PS1 - "Main Menu"
(at double speed)
^^^^^Music Used^^^^^
Weak spots for Infield:
Honestly, just go to an access road and screw around, you'll probably find a weak point without even trying. If that doesn't work, remember your training.
Weak spots for leaving track:
Atlanta: 6th Light Pole after Turn 2 caution light
Bristol: Start/Finish Line
California: Good fuckin' luck
Chicagoland: Start/Finish Line
Darlington: Start/Finish Line (must have exploring car face BACKWARDS, HIGHLY DIFFICULT!)
Daytona: Near one of the yellow shirt guys at start of backstretch, right after the shade of the wall seems to change
Dover: Even with the start of massive backstretch building, the 2nd of 2 fence posts that are close together
Homestead: After Turn 2 exit where the wall changes from short segments to long segments, place car sideways and push through until car settles, then reverse without steering AT ALL to get away from wall
Indianapolis: Near end of metal wall near pit exit
Infineon: At the first 90° turn near the top of the track, go where the concrete wall turns into a barrier
Kansas: Halfway down back stretch where there are 2 posts closer to each other than the rest, the 2nd post is a weak spot. You MUST push the car through sideways, no other method will work
Las Vegas: Metal wall on backstretch
Lowe's: At metal wall on backstretch, where 2 fence posts are standing closer together than the rest (face "exploring" car backwards)
Martinsville: Start/Finish Line
Michigan: N/A
New Hampshire: End of Cup Racing banner on backstretch
North Carolina: N/A
Phoenix: At first section of backstretch where there is asphalt BEYOND the wall, there are TWO points where the track wall intersects with an out of bounds wall. The 2nd of those is the weak spot
Pocono: Start/Finish
Richmond: 3rd Red Shirt Backstretch
Talladega: Finish Line
Texas: Caution light at end of backstretch
Watkins Glen: First opening in wall after Start/Finish, push through where the existing wall ends, just before the 2nd wall starts
Daytona Beach: There are wooden posts supporting the walls, just after the 2nd post after the finish line is a weak spot
Daytona Infield: Toward end of course there's a section with a walking bridge that goes over the track. At the VERY end of the wall underneath it, there's a weak spot
Devil's Canyon: First trackside arrow after pits
Dockside: Start/Finish line
Homestead 2002: Turn 2 exit caution lights (close, but unsuccessful)
Homestead Infield: Final braking landmark "1" before the final turn
New York: Spot on the 2nd bridge, right in the middle where there ropes swing down, scrape along the wall all over that area. The place where the scrapes inexplicably drop down a little bit is the weak spot, I pushed through sideways for this one
Phoenix Infield: At point nearest to entry of Turn 3 for the regular oval layout, at the end of the arrow barriers, push at the very start of the blue wall
Pocono Infield: Right before backstretch where out of bounds rail connects to the outside wall
Sawmill: There's a speed limit sign near Turn 1, go a car width or 2 after that for the spot
Talladega Infield: After Turn 1, the end of that fencing is a weak spot
Texas Infield: Easiest is the point in the Final turn (near Texas Turn 1) where the solid wall changes to a segmented wall
Tiburon: Best shot is on backstretch in the very middle of where the big media suite is in the grandstands, right underneath the caution light. 3-Players was able to push through, but car would always pop back in after it fell
A developer of the old EA NCAA football games once told this story on Twitter of how the NASCAR team had to put a field goal underneath the tracks inorder to get the game working because of some leftover Madden code deep within the game's engine. Maybe that's what's up with those fenceposts in the middle of the tracks.
I have to say the hell pole at Darlington is the reason why we had the 2003 photo finish there irl
The animated ship's wheel is so odd, but I love that kind of shit.
it makes one wonder: What secrets/mysteries have yet to be unearthed/solved in every single NASCAR game?
This video makes me wanna buy another controller JUST to explore, surprised this video hasn't gotten much exposure. The "Great Beyond" honestly made me laugh, you got a sub.
Always been curious about the field goal post thing, and I guess they just redesigned that item and gave it the same file name.
As someone who unfortunately never played NT 2004. The damage model and fire is pretty cool compared to newer nascar titles
This video was a fucking gem, why have I never seen this channel before? The meme ability you got here is god tier
At one point, when playing the game a while back, I ended up discovering an exploit to guarantee wins. This was when I was playing relatively short races in career mode so I don't know how easy it would be to pull off in longer races.
This is basically the same exact “under the map” glitch from Need For Speed Most Wanted. And it really ties the two games together by their developers. That game, and this game are each considered the best of their series and it’s made by the same people!
Your videos are pretty awesome man. Definitely deserves more views
I'm glad I'm not the only one who still plays this game, this much.
Subscribed man! Great content!
This is incredible!!! Great work 👍🏻👍🏻
Didn't expect to see my gameplay in here but glad to be a part of the video!
Old nascar is kinda niche but this video was hilarious and great. I cant believe you dont have much more views
The random fenceposts, ship wheel, and yellow block is amost certianly what is called a "dev cube," its basically an object that has a bunch of logic atrached to it and its placed somewhere thats easy to go in and access during development. They could make these objects transparent when they are done with the game but since they are usually placed under a map or in an out of bounds location a lot of devs end up not bothering to hide them.
When I played NASCAR 99 back in the day just fooling around, and when I had the damage off or limited I can push a car onto pit road and eventually it would come to pitroad for service in the psx version of nascar 99
This reminds me of going in photo mode on NASCAR 15 and breaking out of bounds
You need more subs bro!!