Tutorial: Rig A Wheel In Blender 2.83

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  • เผยแพร่เมื่อ 19 ก.ย. 2024
  • Learn how to easily rig a wheel in Blender 2.83. This tutorial is only for rigging, so I assume you already have a wheel you want to rig, if not you can easily get a free one on Blendswap :-)
    $1 Asset on Gumroad:
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    Patreon► / pixxo3d

ความคิดเห็น • 125

  • @sharn377
    @sharn377 2 ปีที่แล้ว +6

    Yooooo. Thanks, man. You're the only one who's created a video about rigging a rotating item. I've searched for hours and this video is the best. Thanks so much.

  • @SimFiftyFifty
    @SimFiftyFifty 2 ปีที่แล้ว +6

    Great tutorial thanks ! Little tip : if you rotate the wheel on z axis, then the wheel might not roll as fast as it should be, to fix this, on the bone with the transformation modifier, add a second transformation modifier, with barely the same settings as the first but this time you map from X location to Y rotation, and you change the Y source axis to X.

    • @PixelStick
      @PixelStick 2 ปีที่แล้ว +1

      you saved my life, thanks!

    • @ZakuInATopHat
      @ZakuInATopHat 7 หลายเดือนก่อน

      Exactly what I was looking for. Thank You 🙏

    • @jatnika
      @jatnika 7 หลายเดือนก่อน

      when i rotate the wheel 180d on z axis (facing -Y or -X), it started rotating backwards. do you have any solution for that?

  • @PIXXO3D
    @PIXXO3D  4 ปีที่แล้ว +3

    Rigging starts at 1:45 for anyone who wants to get right into it.

  • @GrischaTheissen
    @GrischaTheissen 2 ปีที่แล้ว +4

    I am pretty sure you can calculate the values correctly with the diameter of the wheel.
    Set y location to
    min 0
    max: pi*(diameter of the wheel)
    Rotation
    min 0
    max 360

    • @indieartsmidwest4042
      @indieartsmidwest4042 2 ปีที่แล้ว

      Are you talking about the transform tool? If so I totally agree. Would you happen to have a solution for mapping those similar values from the Z rotation of an empty. You know like a car doing donut drifts.

    • @Thyros
      @Thyros 2 ปีที่แล้ว +2

      yes this works perfectly
      only by the Rotation you have to set
      min 0
      max -360
      so it rotates correctly

    • @indieartsmidwest4042
      @indieartsmidwest4042 2 ปีที่แล้ว +2

      @@Thyros Awesome thank you!

    • @GrischaTheissen
      @GrischaTheissen 2 ปีที่แล้ว +1

      @@indieartsmidwest4042 I guess that needs to be animated by hand as there is actually no "distance" you move. You might still be able to do the same thing but plug in a value you can animate by hand for that scenario.

    • @realfaker
      @realfaker 2 ปีที่แล้ว +1

      @@GrischaTheissen Thank you Biiiiiiiig time Grischa, it helps alot

  • @serhatosma
    @serhatosma 3 ปีที่แล้ว +8

    Nearly all animation is for one axis direction. Could you make a tutorial for when turun 90degrees in Z axis?

  • @UV-ANIMATION
    @UV-ANIMATION ปีที่แล้ว +6

    Then what is the purpose of the bone that you added in the beginning which is pointing upwards. I don't see the use of that bone in the video.

  • @lalithaananthan3023
    @lalithaananthan3023 ปีที่แล้ว +2

    what im learning is you are showing us many tools and its functions ! Its a kind of educational video. thanks for teaching bro.

  • @demetriusharris2169
    @demetriusharris2169 2 ปีที่แล้ว +1

    The blender community truly are hero's for procrastinative people like me.

  • @norbertaust5620
    @norbertaust5620 3 ปีที่แล้ว +3

    Nice setup, but it does work when the wheel moves along the x-axis only. If you rotate the model by 90 degrees around z-axis so it would roll along the y-axis, the wheel does not turn. I buildt it in Blender 2.83 and followed the tutorial down to the minute.

    • @MENIAC404
      @MENIAC404 3 ปีที่แล้ว +1

      Yeah I have the same problem any answers?

  • @EdLrandom
    @EdLrandom 3 ปีที่แล้ว +1

    I forgot how to recalculate roll so I searched for this video again, thanks!

  • @ty_teynium
    @ty_teynium 4 ปีที่แล้ว

    I love the things I can do with the bones constraints.

  • @0zyris
    @0zyris ปีที่แล้ว +7

    What about when you want to steer the car?

  • @Heyheyheyhere
    @Heyheyheyhere 4 ปีที่แล้ว +2

    Amazing tutorial!

  • @electricanimation3379
    @electricanimation3379 4 ปีที่แล้ว +1

    Loving these

  • @af.tatchell
    @af.tatchell 3 ปีที่แล้ว +3

    I presume the trick to getting the scale perfect is to set your min & max source location values to half the circumference of your wheel?

  • @3DreamAnimation
    @3DreamAnimation 17 วันที่ผ่านมา

    Thanks it help me in my project!

  • @imvaknin
    @imvaknin ปีที่แล้ว +4

    hello my friend, but what's happen if I want to rotate the wheel left or right and keep drive... the wheel stop spinning

  • @dubegamer231
    @dubegamer231 2 ปีที่แล้ว +1

    SMART RIG ...KEEP UP AND THANKS

  • @in3432
    @in3432 6 หลายเดือนก่อน +2

    Good video thanks, but you said interpolate when you pressed the t extrapolate button. Sorry for being picky.

  • @lwk2891
    @lwk2891 3 ปีที่แล้ว +2

    2.93 works perfect but, this is so complicated!!

  • @Huguillon
    @Huguillon 4 ปีที่แล้ว +9

    The real question is: "Can it make a 90º turn and still work?"

    • @3mpt161
      @3mpt161 4 ปีที่แล้ว +1

      You have the bone structure parented to the wheel so where the wheel faces the bones faces, so i think it sould work... Did you test it?

    • @Huguillon
      @Huguillon 4 ปีที่แล้ว +1

      @@3mpt161 I followed the tutorial, and test it rotating 90º in Z axis. don't work... but looks like it could be possible, maybe someone with more brains than me can figure it out easily, maybe with "look at" or something like that

    • @johanninong
      @johanninong 4 ปีที่แล้ว

      You can use drivers

    • @richardreevs6653
      @richardreevs6653 3 ปีที่แล้ว

      I found the way, it's using data path.. when the control always adding value, it will rotate the wheels instead of using axis..

  • @iratewatcher
    @iratewatcher 3 ปีที่แล้ว +4

    Can't do 2 things in Blender 2.91
    1. ctrl+p - keep offset (there is just no such option)
    2. recalculate roll - again such option can not be found in F3 menu (i found it in preferences and saw short cut "shift+n" but it still doesn't work idk why)

    • @abdi1985
      @abdi1985 3 ปีที่แล้ว +1

      if uwant to use f3 use hold FN+f3

    • @reggieisnotadog4841
      @reggieisnotadog4841 9 หลายเดือนก่อน

      1. Yes there is
      2. Yes there is

  • @lacai527
    @lacai527 3 ปีที่แล้ว +2

    if yar wheels have that much wobble. change them! car wheel wobble tolerance should be really small! thats why we have sets where the center cap sits, and how bolts are positioned! it it wobbles it will destroy yar car. it its not tire itself, but that tells that the tire is bad, and swap it.

  • @CheerleaderTW5566
    @CheerleaderTW5566 3 ปีที่แล้ว

    you can use "Add driver" as well

    • @cristiandanielrios1978
      @cristiandanielrios1978 3 ปีที่แล้ว +1

      is that useful to rotate the wheel and still work? im having that issue

  • @shanerobertson3684
    @shanerobertson3684 4 ปีที่แล้ว +2

    Awesome! Thank you! May I ask a further question? The wheel works perfectly but when I add a follow path constraint to the control bone, the rig moves along but it doesn't rotate the wheel. (Maybe because follow path moves an object without affecting it's location?)

    • @hydra_2005
      @hydra_2005 3 ปีที่แล้ว

      I have had the same problem but it works if it drives forward along the x axis and rotates the bone on the y axis but when moving on the y axis it breaks and doesnt do anything.

  • @jkartz92
    @jkartz92 4 ปีที่แล้ว +1

    Thanks for sharing rigging tips, much appreciated and pretty much needed!!

  • @autobeemations5913
    @autobeemations5913 3 ปีที่แล้ว

    thank you for showing me how to do this.

  • @deeplyseated7427
    @deeplyseated7427 2 ปีที่แล้ว +2

    Only thing I dont get is the reasoning for all the other bones. what does the upright bone at right angle to turning bone do, I can see what it does when moving but why was it needed?

    • @foodlfg
      @foodlfg 2 ปีที่แล้ว +2

      yeh. same here.
      the bone pointing upwards is probably not needed at all. try it yourself.
      the top bone can be any other object, i guess. i have seen people using arrows, plains and all kinds of objects for the main control object. esp when inverz kinematics is involved to indicate witch objects the animator can interact with.

  • @rafaelcristan69
    @rafaelcristan69 4 ปีที่แล้ว +1

    Nice tutorial yo! :D

  • @stenplayz4468
    @stenplayz4468 4 ปีที่แล้ว +3

    Liked and subbed

  • @namanaggarwal2163
    @namanaggarwal2163 3 ปีที่แล้ว +1

    Ty bro 🤜

  • @mastermind9711
    @mastermind9711 4 ปีที่แล้ว +1

    Thanks buddy

  • @Lex-u5w
    @Lex-u5w 2 ปีที่แล้ว

    hi! love your videos. very valuable ones! appreciate if you could make a tutorial on how to make 4 wheel rigging at ones and following the path/curve. Based on your tutorial I managed to get wheels rotating, but unfortunately, I can't perceive how to force them to move along the curve and keep rotating. Parenting "follow path" forces rig and wheels follow path in Pose mode, but wheels do not rotate

  • @stubbornsoul1649
    @stubbornsoul1649 3 ปีที่แล้ว

    you're my hero !

  • @apktube2882
    @apktube2882 3 ปีที่แล้ว +1

    so nice

  • @jatnika
    @jatnika 7 หลายเดือนก่อน +1

    the wheel is rotating backwards when i rotated the main controller 180deg on z axis. does anyone know how to fix that?

  • @TheMikelmendizabal
    @TheMikelmendizabal 3 ปีที่แล้ว

    very good!! Thanks!!

  • @codeBlock786
    @codeBlock786 4 หลายเดือนก่อน +1

    why it is way more complex in Blender as compared to Cinema 4d?

  • @N015iA
    @N015iA 4 ปีที่แล้ว +1

    Hey! I did that for my car rig. I did it to only 2 wheels and i mirrored them. This means that i was left with only 2 bones. I then created a empty cube which i parented to the car so the empty moves with the car. I parented one of my bones to the empty cube and it worked. However i couldnt parent the other one to the empty cube too. It says that parenting is overloaded or smth like that or when one of the bones parents to the empty cube the other one releases its parenting. So i simply am struggling to parent both of my bones to the empty cube which i want to use to control the entirety of my car. Do you know any ways of fixing that or any ways i can parent the bones to an object that i can control the entire car with.

  • @victorpdesenvolvedor8088
    @victorpdesenvolvedor8088 2 ปีที่แล้ว +1

    hi, could give me a help, I want to make a ball walk in various directions, the player will be the ball, but I know how, has how to do this with your tutorial?

    • @albertbozesan
      @albertbozesan 2 ปีที่แล้ว

      Are you working on a game? Which engine? Blender used to have a game engine, but that's no longer the case.

  • @thegozr9588
    @thegozr9588 4 ปีที่แล้ว +2

    it wont show the rotating of the bone when i try to rotate it

    • @staskravcenko7324
      @staskravcenko7324 3 ปีที่แล้ว +1

      Try doing the wheel spin with driver. Transform value of distance between 2 obj into one of the bone axis.

  • @YKUTT4
    @YKUTT4 4 ปีที่แล้ว +5

    1:45

  • @slawomirmiazga3728
    @slawomirmiazga3728 หลายเดือนก่อน

    How to make wheel folow path, keeping roling, folow dirrection?

  • @sl8roni134
    @sl8roni134 3 ปีที่แล้ว

    How would one go about rigging on of those magnetic spherical tires (like the ones by Goodyear?)

  • @lsneiva
    @lsneiva 2 ปีที่แล้ว

    Excelente! 🙂

  • @dilmurod_cg1539
    @dilmurod_cg1539 2 ปีที่แล้ว +1

    lets go

  • @thelonghairedcanadiangamer3919
    @thelonghairedcanadiangamer3919 3 ปีที่แล้ว

    hey I need some help I'm making a game in unity that me and my buddies have been concepting for a couple of years and this video really helped me cause I didn't want have to animate the wheel movement myself but when I export it to unity the wheels stop moving when I move the control bone when moving it in unity is there a way to import the functionality to unity, thanks in advance for any help

  • @stanleykariuki1595
    @stanleykariuki1595 4 ปีที่แล้ว +3

    why does it only work in one axis(x
    )

    • @staskravcenko7324
      @staskravcenko7324 3 ปีที่แล้ว

      Coz it's transforms only x into rotation.

    • @rustythefoxcoon5143
      @rustythefoxcoon5143 3 ปีที่แล้ว

      If you want rotation, you should add another bone like the one for turning, but going forward with deform off. Make it track another bone like one just below the bone facing in front of the wheel causing it to turn, and lock that bone to only move on the Y axis in the given situation. It's be similar to an eye rig with just a single axis restraint.

    • @seshadarling933
      @seshadarling933 3 ปีที่แล้ว

      Or follow curve

  • @ryashimura
    @ryashimura 4 ปีที่แล้ว

    Thank U

  • @jkartz92
    @jkartz92 4 ปีที่แล้ว +1

    how to finalize for an entire automobile? with multi tyres?

    • @PIXXO3D
      @PIXXO3D  4 ปีที่แล้ว

      I don't know if I could explain that process properly in the comments section, but you would probably make a set up like this for each wheel, then parent the four main control bones to one master control that your car body would be assigned to.

    • @MightySpaceman
      @MightySpaceman 3 ปีที่แล้ว

      @@PIXXO3D i thought the same thing, but it doesn't seem to be working, the wheels don't rotate

  • @thefluffles6384
    @thefluffles6384 10 หลายเดือนก่อน +1

    makes this easier cuz i have restarted so many times 1:45

  • @X27_05Stanley
    @X27_05Stanley 6 หลายเดือนก่อน

    helpful

  • @Druv106
    @Druv106 4 ปีที่แล้ว +3

    why doesn't it work in object mode

    • @cnkrue
      @cnkrue 4 ปีที่แล้ว

      did you found the answer?

    • @Druv106
      @Druv106 4 ปีที่แล้ว

      @@cnkrue r u making a car, using wheels for it, if so, i found a better way

    • @cnkrue
      @cnkrue 4 ปีที่แล้ว

      Naman Kumar im trying to rig a trains wheels, no luck so far,

    • @Druv106
      @Druv106 4 ปีที่แล้ว

      @@cnkrue I used this vid after

  • @lucakoehler
    @lucakoehler 2 ปีที่แล้ว +1

    The main bone controls not the rotaition bone Blender 2.93.5

  • @dusleratasoy7025
    @dusleratasoy7025 10 หลายเดือนก่อน

    How do i parent my main bone to body it doesn't work though

  • @MrSaemichlaus
    @MrSaemichlaus 3 ปีที่แล้ว

    I tried it with just one parent bone and it doesn't work. I don't understand why.

  • @ruleamormedia3747
    @ruleamormedia3747 ปีที่แล้ว +1

    Shift + N @4:14 for MacBook users

  • @aeducationalplatform654
    @aeducationalplatform654 ปีที่แล้ว +1

    Is it work in all axis like x, y, z

    • @shinjiikarir
      @shinjiikarir ปีที่แล้ว +1

      Yes because he made it local

  • @easylearning3993
    @easylearning3993 4 ปีที่แล้ว

    Can I move it right left ?

  • @milgo467
    @milgo467 หลายเดือนก่อน

    the vertical bone is not needed

  • @FlyingAroundOz
    @FlyingAroundOz 2 ปีที่แล้ว

    This is a useful tutorial, but there are some things that make it unnecessarily complicated.
    First: The upright bone and the bone in front of the wheel are totally unnecessary
    Second: In the constraints setup, He uses -6 for the max location and +6 for the min location? Why? Because in the rotations he uses -360 for the max rotation and 360 for the min rotation.
    If the max location is set to 6 and the min location is set to -6 and the max rotation is set to 360 and the min rotation is set to -360, the rig still works.
    I don't understand why this rig was made so complicated.

  • @talktime_s
    @talktime_s ปีที่แล้ว

    Does it work for games?

  • @MrSaemichlaus
    @MrSaemichlaus 3 ปีที่แล้ว +1

    Just do this:
    FROM min 0 max pi*diameter
    TO min 0 max 360

  • @reenTV
    @reenTV 3 ปีที่แล้ว

    damn i did everything and it doesnt rotate, not sure what i fucked up on

  • @neoint
    @neoint 2 ปีที่แล้ว

    How can i change position of orange. point to center on the objek ?

    • @lovelife8360
      @lovelife8360 2 ปีที่แล้ว

      click at the wheel go to edit mode choose the whole wheel Click shitf + s choose cursor to selected now go back to object mod right click the wheel and choose origine to 3D cursor

    • @lovelife8360
      @lovelife8360 2 ปีที่แล้ว

      i hope that helps

    • @neoint
      @neoint 2 ปีที่แล้ว

      @@lovelife8360 thanks a lot it's really helpful😀😀

    • @lovelife8360
      @lovelife8360 2 ปีที่แล้ว +1

      @@neoint You're Welcome ☺

  • @blue_phoenix7488
    @blue_phoenix7488 3 ปีที่แล้ว +1

    Really working but try to tell more simplistic way bro ✌🏻

  • @user-boomnuts
    @user-boomnuts 10 หลายเดือนก่อน

    Pls link from 3d model wheel

  • @peepo641
    @peepo641 ปีที่แล้ว

    there's no keep offset in ctrl+p

    • @peepo641
      @peepo641 ปีที่แล้ว

      i realized i have multiple armatures. i needed to have only 1

  • @user-boomnuts
    @user-boomnuts 10 หลายเดือนก่อน

    Pls I want the wheel just link pls

  • @roryjones346
    @roryjones346 4 ปีที่แล้ว +1

    There Is no Recalculate Roll

    • @MEEVOTUTORIALS
      @MEEVOTUTORIALS 4 ปีที่แล้ว

      You have to go to edit mode first

  • @sadatsayem1369
    @sadatsayem1369 4 ปีที่แล้ว

    I couldnt find recalculate roll in search option😑😑

    • @kevwi
      @kevwi 4 ปีที่แล้ว

      then you are on the wrong blender version

  • @Chammigamageinc
    @Chammigamageinc 3 ปีที่แล้ว +1

    its not working 2.91

  • @skilbhumen2875
    @skilbhumen2875 4 ปีที่แล้ว +1

    🤯🥴

  • @Geoffroxx
    @Geoffroxx 3 ปีที่แล้ว +14

    Wheel RIGGING in BLENDER is IMPOSSIBLE, DON'T ARGUE, I KNOW IT IS, THIS VIDEO IS PROPAGANDA

    • @noelpuig
      @noelpuig ปีที่แล้ว +3

      tf u saying

    • @EddyTheLion
      @EddyTheLion 5 หลายเดือนก่อน

      Facts

  • @NekarXenos
    @NekarXenos 4 ปีที่แล้ว

    Ctrl shift c doesn't bring up any panel 4:52

    • @Random-sm5gi
      @Random-sm5gi 4 ปีที่แล้ว +1

      You can do same thing by going to side and adding constraint

    • @accesscreative7563
      @accesscreative7563 4 ปีที่แล้ว

      Make sure you are in Pose Mode (iirc)

  • @stenplayz4468
    @stenplayz4468 4 ปีที่แล้ว

    10th

  • @trentburrell
    @trentburrell 2 ปีที่แล้ว +2

    Hard to follow.

  • @mrhollywood1173
    @mrhollywood1173 3 ปีที่แล้ว

    That's because there not a ROYCE

  • @sydcorp_innovation_asf9338
    @sydcorp_innovation_asf9338 4 ปีที่แล้ว +7

    step by step, none of this shit worked.

  • @amirhosseindoostmoradi5181
    @amirhosseindoostmoradi5181 2 ปีที่แล้ว +4

    so much fuss for a very easy task. u doing lots of extra work for nothing

    • @TheBaribob
      @TheBaribob 2 ปีที่แล้ว +4

      for professional animation this is usually mandatory

  • @andrebullitt7212
    @andrebullitt7212 3 ปีที่แล้ว

    This is just to complicated. Forget it.