No volumetrics! Just niagara mesh renderers and sprites within Unreal. Layering multiple "teardrop" meshes together with a scrolling texture and randomized sizing allowed me to get the multi-color look I wanted. A Normal map distortion sprite on top gives off that heat haze affect. You can take a look at these free assets on the marketplace to see how they set it up. I learnt a lot by deconstructing the free vfx that come with their models. The rest is art direction. www.unrealengine.com/marketplace/en-US/profile/Vigilante
Another thing I find important is the "shape" of the jet. I found that teardrops or cones work best. You can combine them together with different sizes to get that multilayer look
Is it Volumetric? i seem to cant get Thruster right
No volumetrics! Just niagara mesh renderers and sprites within Unreal. Layering multiple "teardrop" meshes together with a scrolling texture and randomized sizing allowed me to get the multi-color look I wanted. A Normal map distortion sprite on top gives off that heat haze affect.
You can take a look at these free assets on the marketplace to see how they set it up. I learnt a lot by deconstructing the free vfx that come with their models. The rest is art direction.
www.unrealengine.com/marketplace/en-US/profile/Vigilante
Another thing I find important is the "shape" of the jet. I found that teardrops or cones work best. You can combine them together with different sizes to get that multilayer look
I see thank