GUNMETAL Devlog - 02 Thrusters

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  • เผยแพร่เมื่อ 2 ม.ค. 2025

ความคิดเห็น • 4

  • @AORaiMechWork
    @AORaiMechWork 9 หลายเดือนก่อน +1

    Is it Volumetric? i seem to cant get Thruster right

    • @KamalAfiq98
      @KamalAfiq98  8 หลายเดือนก่อน

      No volumetrics! Just niagara mesh renderers and sprites within Unreal. Layering multiple "teardrop" meshes together with a scrolling texture and randomized sizing allowed me to get the multi-color look I wanted. A Normal map distortion sprite on top gives off that heat haze affect.
      You can take a look at these free assets on the marketplace to see how they set it up. I learnt a lot by deconstructing the free vfx that come with their models. The rest is art direction.
      www.unrealengine.com/marketplace/en-US/profile/Vigilante

    • @KamalAfiq98
      @KamalAfiq98  8 หลายเดือนก่อน

      Another thing I find important is the "shape" of the jet. I found that teardrops or cones work best. You can combine them together with different sizes to get that multilayer look

    • @AORaiMechWork
      @AORaiMechWork 8 หลายเดือนก่อน

      I see thank