The rules of Bul makes more sense: a peace goes forward, captures the enemy and returns scorting the enemy to the jail that locates in the place of who captured,
I was taught that 1 marked stick would still mean 1 move instead of 0 and that you change direction upon capture. Could be that thats a whole seperate game, though.
It appears that those rules are the variant called "Bul" - sources vary. It does seem more logical to change direction upon capture. Thanks for your comments!
What happens when a piece reaches the enemy base without prisoners? I suppose he's simply returned to its home base or does it have to "walk" the distance in reverse?
I have assumed that a lone piece returns home by itself. I check eight different on-line sources for Puluc rules and only one was clear on the subject: "Any counter that travels the entire distance of the board one way without capturing or being captured is returned back to the stock of its owner and may be reentered into the game at a later turn." I did find one how-to video that said an empty piece would start walking home, but could capture on the return trip. Pick your favorite rule, I guess!
The best way I found is that pieces can move backwards or forwards once they leave the city. That way you have greater choice in what to play and adds more strategy to the game.
They are nearly ubiquitous. R.C. Bell notes in his 2-volume masterwork "Board and Table Games from Many Civilizations" that casting sticks one of the most prolific methods of randomization ever. They're found in various forms (wood, bone, ivory) from Korea to Egypt to South Africa to the Americas and more.
I do not see the reazon to forbeed two or more friendely peaces ocupy the same place. The game goes well without that rule. IF two friendly pieces were in the same house both Will be captured. Thid imput more dramaticity for the game .
Actually, the first time I played it was as you describe and I liked it, but when I re-read the rules in prep for the video, I discovered the one-at-a-time rule. Play it how you like it!
The rules of Bul makes more sense: a peace goes forward, captures the enemy and returns scorting the enemy to the jail that locates in the place of who captured,
I agree that makes more sense thematically.
Yes. This is a better rule and adds more depth.
I was taught that 1 marked stick would still mean 1 move instead of 0 and that you change direction upon capture. Could be that thats a whole seperate game, though.
It appears that those rules are the variant called "Bul" - sources vary. It does seem more logical to change direction upon capture. Thanks for your comments!
I was looking for a copy of this game the other day! I was unsuccessful.
What happens when a piece reaches the enemy base without prisoners? I suppose he's simply returned to its home base or does it have to "walk" the distance in reverse?
I have assumed that a lone piece returns home by itself. I check eight different on-line sources for Puluc rules and only one was clear on the subject: "Any counter that travels the entire distance of the board one way without capturing or being captured is returned back to the stock of its owner and may be reentered into the game at a later turn." I did find one how-to video that said an empty piece would start walking home, but could capture on the return trip. Pick your favorite rule, I guess!
The best way I found is that pieces can move backwards or forwards once they leave the city. That way you have greater choice in what to play and adds more strategy to the game.
Love the new intro
Thanks. I figured once a year I should work up something new!
How many places around the World use the Stick Die ?
They are nearly ubiquitous. R.C. Bell notes in his 2-volume masterwork "Board and Table Games from Many Civilizations" that casting sticks one of the most prolific methods of randomization ever. They're found in various forms (wood, bone, ivory) from Korea to Egypt to South Africa to the Americas and more.
I’ve seen an Indian game use them
As I have come to understand, there are several different rule sets and ways to play the game, as is the situation with most ancient games.
Casting sticks must be way easier then using the bean or corn that is seen in some versions
WAY easier. Thanks for watching!
I do not see the reazon to forbeed two or more friendely peaces ocupy the same place. The game goes well without that rule. IF two friendly pieces were in the same house both Will be captured. Thid imput more dramaticity for the game .
Actually, the first time I played it was as you describe and I liked it, but when I re-read the rules in prep for the video, I discovered the one-at-a-time rule. Play it how you like it!