Flash Fencer for me is excellent as a first unlock-able class. It immediately feels powerful and fun to use, and it’s skills are still really useful into endgame despite not being as strong.
Dang seeing Ethel's character art makes me just realize how stinken good the character art it. The eyes on the physical 3D models have the eyebrows show through and even the eyes themselves have a hand painted design on them where at certain angles you can actually see the brush strokes in the irises and it's so cool!!!!
@@mcfluly7441 I know what you're talking about but she does also have a large personality too which I find incredible. Also the big buhunga hungas annoy me a little because the class jacket looks so cool on the guys but also makes them look like they have large chests which I think is an error with the bump map.
Fitting that the first hero class, whom your party idolizes and is a verifiable legend, is used as a building block with many powerful/useful skills throughout the game.
@@jomaq9233 Yes but Minoth, a character from 2, also uses dual guns. They could made it an agnus class referencing both 2 and x because it also lets you use dual guns and swords at the same time.
Flasher fencer Noah with unlimited sword would kill everything in seconds during the late game normal encounters by the time I got to origin he would just shred everything like cheese before It could even pose a threat. Definitely the best combo for just plain old grinding no super bosses
I really like Seraph Noah with Capable Hands, because he can self-damage until he gets awakening, then become invincible for a little while with Unlimited Sword.
The fact that every attack in unlimited sword mode has a chance to instantly kill anything that’s elite or lower, and that every single art is an aoe, makes it very nice to instantly finish annoying large group fights.
@@Allen_the_Fallen Only the attacker version does that, but yeah. It's a great way to train classes on everyone but Noah (who can still train the attacker classes at least), since it works a good amount of the time even if you're severely underleveled (the invincibility keeps you alive long enough, and you can use the accessory where canceled arts can't miss). For Noah's other classes, you'll have to do superboss chain attacks or the elites in that high level Cadensia cave or something.
@@PlazDreamweaver I'm pretty sure Lucky Seven has its own fixed crit rate and a built-in skill that ramps it. And it benefits from accessories (and I think gems), but not the skills you had before you used it, since it's a unique class.
7:59 I didn't know that Unlimited Sword has its own skills and ignores the class build's skills. I just learned that Unlimited Sword has a chance to inflict Doom (instant kill) on normal and elite enemies, so it sounds like we need a guide for Unlimited Sword.
I was noticing that I was inflicting Doom on my enemies whenever I used Unlimited Sword. Ngl, it was pretty awesome and made it easier to clear enemies, especially the elite ones so that I could focus on exploring.
That crap carried me all the way through Origin with those Enpedias guarding the defense towers. I only had to survive long enough to doom them, not actually win lol
Flash Fencer and FMJ are probably my two favorite Keves classes. Having such short cooldowns compared to some of the other classes makes them feel pretty good to play in my opinion.
These classes being one of the most fun Keves classes is very nice considering they reference Xenoblade X which in my opinion has better gameplay than 1.
@@Azurald55 I completely agree with you that X has better gameplay that XC1. I personally think X has the objectively better combat system compared to 1.
@@conorb.1901 Xenoblade 1 felt was a simpler and set the foundation of the combat system that Xenoblade x just improved on. It added a lot more things that made players focus on a lot more things during battles. Eventhough regular combat is pretty good overdrive is what really brings it a step further. It's such a shame that skell battles took a step back and made battles feel even more simpler than 1. I usually just spam every art when they are off cooldown. I prefer ground combat a lot more.
@@Azurald55 yeah, ground combat beats skell combat any day. Such a shame too, as mechs are really cool so of course I want to drive one. To be honest, I think the steps X took for more mechanical complexity were a great thing for the series as a whole, since every games past XC1 have some of the most fun and engaging combat systems Over ever played with. Gives me a bit of Bravely Default vibes with how you can set pretty much anyone up to do whatever you want.
@@conorb.1901 I do love how every game after 1 had combat be so much more customisable to the point where you can play the game multiple times and still not get bored because of how varied combat can be each playthrough. X was the first step and I'm glad Monolith soft haven't actually forgotten them eventhough people like to say they do. When they inevitable make an X port or sequel I hope they rework the skills so they're just as fun as ground combat.
Oh really? I always thought it was kind of super ugly on everyone other then Ethel. Only marginally better then lanz's coat which also like imo only looks good on Sena too.
Yeah, but speaking of story, that's probably the only disappointing part with Ethel. Like you can't recruit her after chp 3 for spoiler reasons until you met her asension condition, and the fact she has no side quests that's exclusive for her is a bummer imo.
It's too bad she doesn't get to fight alongside us for too long. That's been for other Heroes including Ino, Alexandria, Zeon, Valdi, Gray... How early they show up depends on your actions..
For future classes where the character may be a spoiler, you could always do one or more party members in that classes outfit for the thumbnail? Maybe the character who inherits the class first?
@@Kromeleon1 Probably just that you get her/her class. It'd be easy to come away from trailers thinking she might just be a recurring boss or something.
@@inoob26 OK, I am playing the game and in chapter 3, but I'm one of those people that skips all cutscenes and I don't care about spoilers. So my question is why does that matter? That occurs after you recruit her and inherit her class, right? So why is it a spoiler that specifically Ethel is the Flash Fencer when you recruit her the same way you recruit others?
Something worth noting about Flash Fencer is that it is the only class other than Signifer and maybe Soulhacker (IDK if it has a Power Charge art) with access to the combination of Cross Impact + Resonant Flag, which is quite useful utility to have and is useful as a get-out-of-jail card in chain attacks if you lose the power charge on a Signifer chain order. Definitely feels like a mid-game class in its primary intended role and faces a lot of competition from especially Incursor as a crit class. That said, I think it's one of the more versatile classes (really comparable to Seven in a lot of ways) and one that I think I'm probably going to experiment with a lot in the off-meta department. I would not be surprised if it becomes more common to make classes imitate other classes for sorta hybrid utility in rather specific challenge mode fast kill strategies down the line, given just how many arts you can inherit with master arts and the fact that not even talent arts are safe from inheritance, and I think that out of those classes this is one with the most potential to act as a hybrid attack/support for Signifer thanks to Cross Impact alone.
Most of us who watch your content are die hard Xeno fans so I’d wager a majority has beaten the game let alone got the first hero lol. Another great guide
It’s a great first class because you get it and immediately think ooo this is really strong, and what you carry over from it is too. It’s nice from a story perspective that what you learn from Ethel you’ll carry over to so many different classes, always with you
14:25 what a relatable mood. Also chiming in to say that anyone who would complain about Ethel in the thumbnail either has enough context that any spoilers wouldn't be spoilers anyways *or* simply doesn't understand what would be a spoiler and is parroting opinions they've seen. As someone who's beaten the game in its entirety, it took me a hot minute to realize why someone could in theory go "ehhhhh spoilers bro" about it. I think Seraph, Troubadour, and Machine Assassin (I feel bad for future you trying to do a video on that, poor debuffs) are the only three where the Hero in question is actually a twist, because of what the writing makes you think is going on with them up until you actually get them. Heck Machine Assassin's silhouette isn't even on the hero roster page in the system menu until you get them iirc. I guess there's two more that would also obviously fall under the spoiler category but those go without saying tbh.
Yeah i saw the contemplation on spoilers and was like "wouldn't the other classes be the same though?". Like I get Ethel has a bigger story impact than say Fiona or Valdi, but i mean, it seemed pretty obvious she'd join (plus outside of main 6 she's the first anyways so most people watching would already likely have her). The only 2 classes I think should have some form of "spoiler censorship" are the obvious 2 classes, the rest are probably fair game to everyone. Maybe seraph/troubador could have spoiler protection as well since they're pretty late game class unlocks with their heroes. I'm also aware of Ethel's special case in this game, but i don't think showing her really ruins THAT surprise for anyone. Still though nice to see you really considering what can be upsetting to new players for spoiler content, unlike some asshats who literally shove postgame classes in thumbnails/titles with no hesitation.
With regards to Seraph, yeah the Class menu really spoiled that for me. Like, the silhouette is obviously Cammuravi, coupled with the weapon icon being a spear. I really wish that Monolith didn't show any information about a class in the class menu until you unlocked that hero.
@@crystalcove99 The hero roster menu shows a bit too much at times. It doesn't help that Cammuravi is pretty distinct looking, unlike Troubador, who just wears the Agnian off-seer outfit dozens of npcs wear (Plus Mio's military uniform). Soulhacker is pretty distinct too and made me think for a bit before I got to the unlock quest, but that type of silhouette just makes you think questions rather than ruin any surprises.
Maybe next time if he wanted to avoid spoilers he could either have a photo of a character using the class or have them be a silhouette with the class logo in the middle of it.
@@crystalcove99 yeah I agree 100% I remember just gazing through the classes, getting to seraph and just going "oh shit... Well they didn't even try hiding that one"😂. I feel like the rest were actually pretty well hidden/vague enough, seraph was the only major issue I recall. Tbh I'm still impressed they even blocked postgame classes from showing up all game, I figured they would have just made those visible and ruined them too😂.
My main problem is that SPOILER . . . . . . . Getting Ethel back should've been a post game/Ng+ feature, cuz it kinda muddies both her story and last hurrah. Specially considering how... Unceremoniously easy she returns AND the class breaking is just randomly given to you.
i used the accessory which raises dmg when attacking an enemy inflicted with bleed status by a huge amount if bleed lands it rly is a noticable difference
This video is a great example of how cracked Sena is as a character, not just because Ogre is busted but because Sena specifically has such little TP that you can pick her multiple times and she won't crack 100. Such an incredible "utility dps" character.
I see you’ve embraced Miyabi, VERY GOOD Also obligatory you pronounced Qigong right, would’ve been hilarious to see you double down and pronounce it worse
looking forward to your Incursor guide whenever it happens. I had a lot of fun with Flash Fencer early in the game, so a lot of my characters had those master arts quick.
A note on Unlimited Sword. The effects of the arts are dependant on Noah's role, though I dont see the point of running it if you aren't in an attacker role.
Healer can be decent if the attacker version keeps getting aggro and dying, and defender can be good if you want to embrace the fact that you're going to get aggro and use the invincibility art to survive. But attacker is definitely the best one if you've got some combo support because the enemy won't be able to attack you anyway, and you can likely chain attack on a launch and kill anything.
i think this game could do with an increase from 3 skills and gems to 4 or even 5. 3 feels very limiting and makes a lot of more niche gems get ignored. skills suffer from the same problem most dps classes run critical strike and ultimate qigong. leading to along of the more niche or defensive skills to get ignored. tanks also suffer from this they can't afford defence skills or gems due to needing to invest in damage to keep aggro
Really? I just gave Mio an aggro increasing gem whenever I put her in a tank class and she worked just fine. Granted this is against regular mobs and story bosses, or is the problem you're talking about?
@@darkstorm2579 I think he means that although the other niche gems are good, there's some gems that are just way better than the others that you'll always want to have on. So this limits the amount of niche gems that you could be trying out
It's interesting how allowing players to swap characters mid battle has completely changed the flow of combat for me. Now I play the game like I would FF7R where I'm constantly swapping characters to make sure I'm getting out as many fusion arts and talent arts as efficiently as possible.
I just wish they had a menu similar to controlling the party's interlink in combat for switching characters, because it's annoying and time consuming to switch through every character to get to the one you want
A note on using raging force as a talent art is how it depletes your arts recharge. So you have to be wary of how/ when you use it. You cant do a cross impact into talent art at start because it will reset your already usable hidden thorn and null slash. You can unload all 3 arts at 1st then raging force but you can run into aggro issues at the start (and raging force damage will he not that high). I run some of the 3 recharge phys talent instead (either the smash one, the launch one or empyrean salvo) just so i wont have to run into this issue. But if you can manage your timings well (unlike me XD) then raging force will allow you faster maximazation of her skill (damage increase per talent art used).
Considering how Ultimate Qigong actually works, would you suggest using it instead of some of the skills you originally suggested on the first couple of classes you did guides for?
I’d been perusing these guides to prep for post-game on my first playthrough, usually just equipping the default gear/arts on each class since I keep switching them for the sake of leveling and can’t be bothered, but I finally used your setup here on Noah plus unlimited sword before the boss fight at the end of chapter 6. I had J down in under 30 seconds, melting 2/3 of his health bar off with a single instance of Final Lucky Seven. I had heard that combo was overpowered on regular enemies, but I drastically underestimated just how powerful Smash is.
Something I've done with Flash Fencer is using Cross Impact wtih Resonant Flag. It sounds odd but here's the reason. For one it spreads Power Charge to the entire team like how Signifer does with it. And if you have a healer built with less attacks and has Resonant Flag themselves in a way they become a Pseudo Signifer and can spread it whenever. And it can also be pretty useful in chain attacks in my experience. Just an idea :P
That's a fair point actually. You could probably have two tier lists based on what's worth mastering (making this S tier) and then what's worth USING (making it much lower).
Been loving the guides so far! And also just in-case you didn't know yet if you do a NG+ you can get multiple sets of the Legacy of the Founders accessories.... I mean it took me 100 more hours to get that information but hey, it may be good for people to know when trying to optimize classes without compromises.
Flash Fencer is one of my favorite classes to use, which is kinda fitting given that Ethel is my favorite Hero character (aside from the two you get in post-game).
while i was browsing the tips menu i found something that i missed on my initial playthrough, the force boost in chain attacks gives a free 5 tp if the character you select matches with the nation of the order being keves or agnus
Shout-out to the community for vehemently corrected the man on Qigong's pronunciation INSTANTLY and yet we've been letting him get away with brooch for this long (it's pronounced "broach").
Hi, I have watched all the character guides you have presented. My feedback to you is as follows. - summary screenshot at the end. With the most important points - a Balance graphic with positiv and negativ aspects would be nice since your videos are really long and I don’t like sifting through videos later on to filter your very good and valid I formation. - instead of a tier list altogether, I would like to see a tier list for specific characters and the recommended class - as mentioned in another video - team composition would be a nice video topic too. -
I really like acceleration because the speed boost allows you to spam arts constantly, its pretty insane. More arts means more chances to crit. And more arts means faster talent arts means faster 200% dmg boost. What sucks is that with the ridiculous damage you end up getting aggro and that 25% increased damage taken means you basically die.
More than just "more arts means faster talent arts", everything in the game (Acceleration, Awakening, Ring o' Roses, "when aggro is not on defenders" skills/accessories, etc.) that speeds up art cooldowns also speeds up talent art cooldowns. So not only are you getting your positional arts back faster, your talent art will charge more from each use.
pretty sure the existence of ethel and being able to acquire her class isnt much of a spoiler, especially once you find out how the class system even works, you're obviously gonna be like "oh ok when I meet new characters theyll give me their class too"
I had a build of high crit, bleed, extra damage while bleeding, boosted debuff time/power, 30 critical bonus dmg, accessories for more crit and damage, but one that goes "deal 60% more damage, but take 20% more" and the numbers were high. Lets not forget cross impact and cancelled into a Smash talent art with a launched character while bleeding
Oh this isn't a spoiler, I really like your content too I'm still a bit on edge as I don't know where the spoiler line would be, but I'm glad you try to be considerate of others Great thumbnail!
Aww I am learning so much from your videos. I was playing this as an auto attacking(auto attack accessory) bleeder(275%Bleed accessory) I really have no idea what am doing but I will give this a go. I need to look up how to get the Qigong skill too. Thanks dude.
the class itself I don't run in late game boss fights at all because alot of classes out damge it, but its arts are super useful on other classes. the best example of this is giving the talent art to the ogre class so it can do tons of damage.
What I like about "First Move Wins" and how quick you get talent up with Flashy Flash is how quick you can power charge and let off an Infinity Blade. So early on when dealing with little trash groups you can just line it up and one shot the whole stack
FF is a great early game Class for Noah, so you can unlock *SPOILER TALENT ART* quicker than you would otherwise. Once you Rank 20 it, though, that’s when it starts to fall short.
I had a very strange set up with this class. Deflector field as the talent art, since you can draw aggro easier at the beginning of fights and you’ll already have the talent art fully charged. Then cross impact+resonant flag to pass awakening and power charge to the entire party. It’s probably not the best but it does let the party (and your smashes) do big numbers
Not strange at all! I have the same set up. Awakening is super powerful, and Flash Fencer is pretty great at spreading it around, especially since you can get double use out of resonant flag with cross impact anyways. It's a class with surprisingly good utility in addition to doing ludicrous damage, so I like it a lot.
Lmfao just straight up decided to put her front and center. Not like everyone didn't see Ethel joining the party coming from a mile away, even without that one website leak
As an attacker Hero, Ethel sure is one; i guess! she has low defenses but a hero stealing your aggro should *never* happen. as for arts, well; for the first hero they sure are simple. just damage, and a actually decent stance for making sure her Talent art is up regularly. Mostly just contributing decent damage and not much else. Smash is there though i guess, and shes your first way to access it. In chain attacks she's got a really good chain order, and a really garbage chain affect. guaranteed crits can be amazing; especially since building around it frees up a lot of accessory slots across the team; but her heroic chain just being a stronger version of the dps chain affect leaves a lot to be desired. this basically means she has nothing impressive to contribute during chain attacks, as heroes need amazing affects to compete with party members during those. but hey a guaranteed 60 tp in one attack so long as she's first to go and under a damage order isnt nothing? if you just want to clear the order in two attacks she's definitely got that covered.
I was pleasantly surprised that ethel as the first hero you unlock, was expecting riku and manana to be the first since they already had been traveling with you. also bizarre question, but is it just me or did it feel like there was some sexual tension between her and Cammuravi with their fight in chapter 4? SPOILERS AHEAD although that vibe its definitely gone with the events and side quests that take place after colony omega. the vibe i got between them was more of a parental father - daughter thing.
I really like Flash Fencer, but in all honesty by the time I got to Late-Game, it just got outclassed by Incursor which is essentially the Agnus Critical Attacker who gets to take everything good about Flash Fencer and put it on itself lol
Hey Enel, im sure you know but i dont find it in any guides so will leave some info here and mayby you will put it sowhere. Fiusoion skills execute form basic skills to master skills so if you have gun medic with daze and you give burst skill in master skill on same level - your fusion skill will first daze and then burst target -> if you do same trick in throubadour but now master skill is daze and burst in regular skill, character in fuision skill frist do burst then daze so in chain combo its much worst option. YES you can brake topple on one character and then daze and burst in another and do 4-6 burst combos in one chain attack. for farming materials its super great option.
This class is really good if you want to farm CP and Exp in endgame Spoilers: In the Cadensia Region there is a cave with level 98-100 + enemies (most of them elites). Noah has to have this class at level 20 and you need to equip the special attack with the lucky seven art, that boosts and changes your attacks. Since he has this class, his special attack is at 100% for each battle you start. When engaging, immidiately use it and since every single attack has the ability to 1 shot every normal and elite enemy, u can just Spam the attack which is stronger in front of enemies and they either die because of that or because of the New special attack, that appears once you use lucky seven. Its so broken and makes grinding so much easier.
Capable Hands seems to me to be almost a necessity if you want to use Noah's unique talent art in an attacker role on hard mode because it's just so dang slow to build up. After a certain point in the game, I would just kill any enemy I was fighting long before I had the opportunity to fill up the talent art gauge on my attackers (even on talent arts with much faster cooldowns).
So true. Noah's base class, especially, sucks with trying to build up his Unique Art, mainly Unlimited Sword. There were times I literally couldn't use the Art because there was no way for me to fill it up.
I use this class as my active character and my main dps . I use bracelet for 100% charge of fusion arts at start and the rings that give 100% fusion art dmg and attack%. Such a fun character to play but my only problem is I can’t draw aggro well enough to stop them from dying
Something you could do that I utilize a lot is to interlink right before you die. You can't die once you start interlinking and depending on the character you can do some support or damage arts while you wait for a tank to get more agro, then after a bit just cancel the interlink so if you get agro again you can quick switch into it. Of course this has the downside of making it harder to get a level 3 interlink but unless you're using sena/lanz in my opinion its not really a big issue. I like using this on attackers so I can burst off my arts at the start for good damage, then after gaining agro interink, use glorious wing or feather sanctuary for support, then cancel after a bit and you get out scot free with some buffs
@@tripleB60 that sounds like a good strategy but it really sucks breaks the flow of battle if I’m being honest I don’t really like ourbourous outside of level 3 and chain attacks as it just feels very sluggish
I would put maximum and cross impact on the same part so when you get power charge you will also get maximum for the best up time on the damage with your next two fusion arts
Lady Morag 2.0, I am using this class on Mio and using the lonis ring and a level 5/6 gem for evasion, not fully kitted out, but had very decent results.
I feel like I almost always end up with at least one of flash fencers master arts equipped whenever I'm in an Agnus class lol. Some of the best general use arts for most classes
One thing to note about the spoiling on hero classes. Those silhouettes for the heroes are painfully obvious on who they are, so thumbnails to the specific hero isn't too bad I believe. (Curious what you're going to do on the hidden ones though.)
I imagine something like the Catalyst Scimitar blade guide or Seven guide from the other games would probably work fine. The class selection screen itself spoils class names, and anyone who hasn't played the game to see that is already spoiling themselves watching these videos
I don’t think that heroes are “spoilery” as long as it’s not a mayor story character, like that counsel member I saw whilst trying to figure out why my party wasn’t getting the hero roles I am salty, thank you for asking
You could also do the smash damage boost and launched enemies boost accessory’s which I think would probably be better in chain attacks for the smash damage
It is still early in the game's life, but I swear the community will find a way to abuse and optimize the game's mechanics with this and other classes. The reminds me of XC2 with Crit Heal + Lightspeed Flurry Mythra builds and how that broke the main game.
Just a quick question, will you go over in depth about Noah's Unlimited Sword talent art? I've had amazing success using Capable Hands Thaumagure Noah with it and Healer Unlimited Sword is actually insane, it even gives allies who faint invincibility whenever they get up! It also makes Tachyon Slash + Harmonic Wave practically a full heal when it hits, alongside getting a regen ring art!
I find it funny how flash fencer and seraph both have this issue with hitting like a Mack truck, taking aggro, and then dying. Even with aggro down arts and everything I still get rinsed because of just how meaty some of the hits are
Early game, using flash fencer can be nuts with infinity blade. Null slash to fill talent move from 80% to full, cross impact for power charge, and cancel into infinity blade. Deletes or damn near deletes most early game enemies to help with farming xp post chap 2
While I understand not wanting the best parts of the class to be tranferrable, I can't beging to comprehend how vastly different the game would be if they weren't
Flash Fencer for me is excellent as a first unlock-able class. It immediately feels powerful and fun to use, and it’s skills are still really useful into endgame despite not being as strong.
Dang seeing Ethel's character art makes me just realize how stinken good the character art it. The eyes on the physical 3D models have the eyebrows show through and even the eyes themselves have a hand painted design on them where at certain angles you can actually see the brush strokes in the irises and it's so cool!!!!
It's quite sad that some characters don't get that kinda art like Cammuravi and Isurd.
Dont forget her big personality 🤭
@@Azurald55 bro it don't matter, nobody compares to ye ye pirate himself!! With such luscious character art!!
(Jk that sucks I didn't realize that)
@@mcfluly7441 I know what you're talking about but she does also have a large personality too which I find incredible. Also the big buhunga hungas annoy me a little because the class jacket looks so cool on the guys but also makes them look like they have large chests which I think is an error with the bump map.
@@kingdanett4043 thats why you use the jacket on eunie, sena, and mio, for a charisma boost.
Fitting that the first hero class, whom your party idolizes and is a verifiable legend, is used as a building block with many powerful/useful skills throughout the game.
Dual swords are the coolest weapon type. If only dual gun could've been an agnus class so we could truly be full metal jaguar.
Honestly surprised it wasn’t.
Since every other City character gives an Agnus class
Didn’t X still use the timed cooldown system, so maybe that’s why it would be made into a Keves class in gameplay?
@@jomaq9233 Yes but Minoth, a character from 2, also uses dual guns. They could made it an agnus class referencing both 2 and x because it also lets you use dual guns and swords at the same time.
I'd be awesome but I believe full metal jaguar would be so unbelievably overpowered if it was an agnus class because of the mega heckin lasers
Flasher fencer Noah with unlimited sword would kill everything in seconds during the late game normal encounters by the time I got to origin he would just shred everything like cheese before It could even pose a threat. Definitely the best combo for just plain old grinding no super bosses
I really like Seraph Noah with Capable Hands, because he can self-damage until he gets awakening, then become invincible for a little while with Unlimited Sword.
The fact that every attack in unlimited sword mode has a chance to instantly kill anything that’s elite or lower, and that every single art is an aoe, makes it very nice to instantly finish annoying large group fights.
@@Allen_the_Fallen Only the attacker version does that, but yeah. It's a great way to train classes on everyone but Noah (who can still train the attacker classes at least), since it works a good amount of the time even if you're severely underleveled (the invincibility keeps you alive long enough, and you can use the accessory where canceled arts can't miss). For Noah's other classes, you'll have to do superboss chain attacks or the elites in that high level Cadensia cave or something.
@@lued123 I use it with Incursor so his Unlimited Blade arts crit and do tons of damage.
@@PlazDreamweaver I'm pretty sure Lucky Seven has its own fixed crit rate and a built-in skill that ramps it. And it benefits from accessories (and I think gems), but not the skills you had before you used it, since it's a unique class.
7:59 I didn't know that Unlimited Sword has its own skills and ignores the class build's skills. I just learned that Unlimited Sword has a chance to inflict Doom (instant kill) on normal and elite enemies, so it sounds like we need a guide for Unlimited Sword.
I was noticing that I was inflicting Doom on my enemies whenever I used Unlimited Sword. Ngl, it was pretty awesome and made it easier to clear enemies, especially the elite ones so that I could focus on exploring.
That crap carried me all the way through Origin with those Enpedias guarding the defense towers. I only had to survive long enough to doom them, not actually win lol
Flash Fencer and FMJ are probably my two favorite Keves classes. Having such short cooldowns compared to some of the other classes makes them feel pretty good to play in my opinion.
These classes being one of the most fun Keves classes is very nice considering they reference Xenoblade X which in my opinion has better gameplay than 1.
@@Azurald55 I completely agree with you that X has better gameplay that XC1. I personally think X has the objectively better combat system compared to 1.
@@conorb.1901 Xenoblade 1 felt was a simpler and set the foundation of the combat system that Xenoblade x just improved on. It added a lot more things that made players focus on a lot more things during battles. Eventhough regular combat is pretty good overdrive is what really brings it a step further.
It's such a shame that skell battles took a step back and made battles feel even more simpler than 1. I usually just spam every art when they are off cooldown. I prefer ground combat a lot more.
@@Azurald55 yeah, ground combat beats skell combat any day. Such a shame too, as mechs are really cool so of course I want to drive one. To be honest, I think the steps X took for more mechanical complexity were a great thing for the series as a whole, since every games past XC1 have some of the most fun and engaging combat systems Over ever played with. Gives me a bit of Bravely Default vibes with how you can set pretty much anyone up to do whatever you want.
@@conorb.1901 I do love how every game after 1 had combat be so much more customisable to the point where you can play the game multiple times and still not get bored because of how varied combat can be each playthrough.
X was the first step and I'm glad Monolith soft haven't actually forgotten them eventhough people like to say they do.
When they inevitable make an X port or sequel I hope they rework the skills so they're just as fun as ground combat.
Using capable hands to draw lucky 7 at the start of battle and tear everything in the final dungeon was the most fun I’ve had in the game
The best thing about this class is the outfit. I don’t think it’s possible to look bad in that silver coat
Sometimes I put the whole squad in either this or lanz's outfit.
Oh really? I always thought it was kind of super ugly on everyone other then Ethel. Only marginally better then lanz's coat which also like imo only looks good on Sena too.
The only outfits I find good are Ghondor's and Teach's
@@Itsukazutrap Teach’s Kung Fu attire is pretty badass too
I think it looks cool theoretically but for some reason it makes it look like Noah has feminine womanly boobs idk maybe im crazy
Ethel is awesome; her class is fun for what it is.
Honestly; the story alone has made me just want to use it for the love of the hero.
Yeah, but speaking of story, that's probably the only disappointing part with Ethel. Like you can't recruit her after chp 3 for spoiler reasons until you met her asension condition, and the fact she has no side quests that's exclusive for her is a bummer imo.
It's too bad she doesn't get to fight alongside us for too long. That's been for other Heroes including Ino, Alexandria, Zeon, Valdi, Gray...
How early they show up depends on your actions..
For future classes where the character may be a spoiler, you could always do one or more party members in that classes outfit for the thumbnail? Maybe the character who inherits the class first?
Why was Ethel a spoiler? Was she in previous games or something?
@@Kromeleon1 spoilers below so only click "read more" if you don't plan on watching the game or playing it
Ethel dies
@@Kromeleon1 Probably just that you get her/her class. It'd be easy to come away from trailers thinking she might just be a recurring boss or something.
@@Kromeleon1 When they showed off the hero menu in the XC3 direct, they censored Ethel.
@@inoob26 OK, I am playing the game and in chapter 3, but I'm one of those people that skips all cutscenes and I don't care about spoilers. So my question is why does that matter? That occurs after you recruit her and inherit her class, right? So why is it a spoiler that specifically Ethel is the Flash Fencer when you recruit her the same way you recruit others?
Something worth noting about Flash Fencer is that it is the only class other than Signifer and maybe Soulhacker (IDK if it has a Power Charge art) with access to the combination of Cross Impact + Resonant Flag, which is quite useful utility to have and is useful as a get-out-of-jail card in chain attacks if you lose the power charge on a Signifer chain order. Definitely feels like a mid-game class in its primary intended role and faces a lot of competition from especially Incursor as a crit class. That said, I think it's one of the more versatile classes (really comparable to Seven in a lot of ways) and one that I think I'm probably going to experiment with a lot in the off-meta department.
I would not be surprised if it becomes more common to make classes imitate other classes for sorta hybrid utility in rather specific challenge mode fast kill strategies down the line, given just how many arts you can inherit with master arts and the fact that not even talent arts are safe from inheritance, and I think that out of those classes this is one with the most potential to act as a hybrid attack/support for Signifer thanks to Cross Impact alone.
Can't wait for Martial Artist class to be covered! One of my favorite classes for how fast it is!
Most of us who watch your content are die hard Xeno fans so I’d wager a majority has beaten the game let alone got the first hero lol. Another great guide
I straight up no-lifed the game and have over 150 hrs in it XD
@@dinotaco4651 I got 136 homie. I ain’t to far behind 😂
It’s a great first class because you get it and immediately think ooo this is really strong, and what you carry over from it is too. It’s nice from a story perspective that what you learn from Ethel you’ll carry over to so many different classes, always with you
14:25 what a relatable mood.
Also chiming in to say that anyone who would complain about Ethel in the thumbnail either has enough context that any spoilers wouldn't be spoilers anyways *or* simply doesn't understand what would be a spoiler and is parroting opinions they've seen. As someone who's beaten the game in its entirety, it took me a hot minute to realize why someone could in theory go "ehhhhh spoilers bro" about it. I think Seraph, Troubadour, and Machine Assassin (I feel bad for future you trying to do a video on that, poor debuffs) are the only three where the Hero in question is actually a twist, because of what the writing makes you think is going on with them up until you actually get them. Heck Machine Assassin's silhouette isn't even on the hero roster page in the system menu until you get them iirc.
I guess there's two more that would also obviously fall under the spoiler category but those go without saying tbh.
Yeah i saw the contemplation on spoilers and was like "wouldn't the other classes be the same though?". Like I get Ethel has a bigger story impact than say Fiona or Valdi, but i mean, it seemed pretty obvious she'd join (plus outside of main 6 she's the first anyways so most people watching would already likely have her). The only 2 classes I think should have some form of "spoiler censorship" are the obvious 2 classes, the rest are probably fair game to everyone. Maybe seraph/troubador could have spoiler protection as well since they're pretty late game class unlocks with their heroes.
I'm also aware of Ethel's special case in this game, but i don't think showing her really ruins THAT surprise for anyone. Still though nice to see you really considering what can be upsetting to new players for spoiler content, unlike some asshats who literally shove postgame classes in thumbnails/titles with no hesitation.
With regards to Seraph, yeah the Class menu really spoiled that for me. Like, the silhouette is obviously Cammuravi, coupled with the weapon icon being a spear. I really wish that Monolith didn't show any information about a class in the class menu until you unlocked that hero.
@@crystalcove99 The hero roster menu shows a bit too much at times. It doesn't help that Cammuravi is pretty distinct looking, unlike Troubador, who just wears the Agnian off-seer outfit dozens of npcs wear (Plus Mio's military uniform). Soulhacker is pretty distinct too and made me think for a bit before I got to the unlock quest, but that type of silhouette just makes you think questions rather than ruin any surprises.
Maybe next time if he wanted to avoid spoilers he could either have a photo of a character using the class or have them be a silhouette with the class logo in the middle of it.
@@crystalcove99 yeah I agree 100% I remember just gazing through the classes, getting to seraph and just going "oh shit... Well they didn't even try hiding that one"😂. I feel like the rest were actually pretty well hidden/vague enough, seraph was the only major issue I recall.
Tbh I'm still impressed they even blocked postgame classes from showing up all game, I figured they would have just made those visible and ruined them too😂.
My main problem is that
SPOILER
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Getting Ethel back should've been a post game/Ng+ feature, cuz it kinda muddies both her story and last hurrah. Specially considering how... Unceremoniously easy she returns AND the class breaking is just randomly given to you.
i used the accessory which raises dmg when attacking an enemy inflicted with bleed status by a huge amount if bleed lands it rly is a noticable difference
This video is a great example of how cracked Sena is as a character, not just because Ogre is busted but because Sena specifically has such little TP that you can pick her multiple times and she won't crack 100. Such an incredible "utility dps" character.
I see you’ve embraced Miyabi, VERY GOOD
Also obligatory you pronounced Qigong right, would’ve been hilarious to see you double down and pronounce it worse
Not even the Flash Fencer is flashier than Enel's dashingly handsome looks.
I love this class. Another great video Enel.
looking forward to your Incursor guide whenever it happens. I had a lot of fun with Flash Fencer early in the game, so a lot of my characters had those master arts quick.
This class is clearly meant as a rushdown and very good at that, so very strong agains a lot of normal enemies and weaker elites, less against bosses
A note on Unlimited Sword. The effects of the arts are dependant on Noah's role, though I dont see the point of running it if you aren't in an attacker role.
Healer can be decent if the attacker version keeps getting aggro and dying, and defender can be good if you want to embrace the fact that you're going to get aggro and use the invincibility art to survive. But attacker is definitely the best one if you've got some combo support because the enemy won't be able to attack you anyway, and you can likely chain attack on a launch and kill anything.
Ashera in these videos so much I almost thought she was ouroboros too, another great guide beautiful lad
This is my personal favourite class even if it's outclassed by some other attackers. The auto-attack sequence and Arts animations is so clean
i think this game could do with an increase from 3 skills and gems to 4 or even 5. 3 feels very limiting and makes a lot of more niche gems get ignored.
skills suffer from the same problem most dps classes run critical strike and ultimate qigong. leading to along of the more niche or defensive skills to get ignored.
tanks also suffer from this they can't afford defence skills or gems due to needing to invest in damage to keep aggro
Really? I just gave Mio an aggro increasing gem whenever I put her in a tank class and she worked just fine. Granted this is against regular mobs and story bosses, or is the problem you're talking about?
@@darkstorm2579 I think he means that although the other niche gems are good, there's some gems that are just way better than the others that you'll always want to have on. So this limits the amount of niche gems that you could be trying out
It's interesting how allowing players to swap characters mid battle has completely changed the flow of combat for me. Now I play the game like I would FF7R where I'm constantly swapping characters to make sure I'm getting out as many fusion arts and talent arts as efficiently as possible.
I just wish they had a menu similar to controlling the party's interlink in combat for switching characters, because it's annoying and time consuming to switch through every character to get to the one you want
A note on using raging force as a talent art is how it depletes your arts recharge. So you have to be wary of how/ when you use it. You cant do a cross impact into talent art at start because it will reset your already usable hidden thorn and null slash. You can unload all 3 arts at 1st then raging force but you can run into aggro issues at the start (and raging force damage will he not that high). I run some of the 3 recharge phys talent instead (either the smash one, the launch one or empyrean salvo) just so i wont have to run into this issue. But if you can manage your timings well (unlike me XD) then raging force will allow you faster maximazation of her skill (damage increase per talent art used).
I enjoyed my time with this class. It was fun instantly charging the talent art at the start of the battle.
Considering how Ultimate Qigong actually works, would you suggest using it instead of some of the skills you originally suggested on the first couple of classes you did guides for?
I’d been perusing these guides to prep for post-game on my first playthrough, usually just equipping the default gear/arts on each class since I keep switching them for the sake of leveling and can’t be bothered, but I finally used your setup here on Noah plus unlimited sword before the boss fight at the end of chapter 6. I had J down in under 30 seconds, melting 2/3 of his health bar off with a single instance of Final Lucky Seven. I had heard that combo was overpowered on regular enemies, but I drastically underestimated just how powerful Smash is.
Something I've done with Flash Fencer is using Cross Impact wtih Resonant Flag. It sounds odd but here's the reason. For one it spreads Power Charge to the entire team like how Signifer does with it. And if you have a healer built with less attacks and has Resonant Flag themselves in a way they become a Pseudo Signifer and can spread it whenever. And it can also be pretty useful in chain attacks in my experience. Just an idea :P
That's a fair point actually. You could probably have two tier lists based on what's worth mastering (making this S tier) and then what's worth USING (making it much lower).
I've been waiting for this, Ethel is my favorite.
Power Charge into Raging Force with all arts available is like a mini-nuke.
Been loving the guides so far! And also just in-case you didn't know yet if you do a NG+ you can get multiple sets of the Legacy of the Founders accessories....
I mean it took me 100 more hours to get that information but hey, it may be good for people to know when trying to optimize classes without compromises.
Flash Fencer is one of my favorite classes to use, which is kinda fitting given that Ethel is my favorite Hero character (aside from the two you get in post-game).
Thanks!
while i was browsing the tips menu i found something that i missed on my initial playthrough, the force boost in chain attacks gives a free 5 tp if the character you select matches with the nation of the order being keves or agnus
Shout-out to the community for vehemently corrected the man on Qigong's pronunciation INSTANTLY and yet we've been letting him get away with brooch for this long (it's pronounced "broach").
Glad u figured it out, thank you Blunz.
The god of Jiggle Physics
Could’ve been an opportunity to make the city characters different mechanically from both keves and agnus.
Hi, I have watched all the character guides you have presented. My feedback to you is as follows.
- summary screenshot at the end. With the most important points
- a Balance graphic with positiv and negativ aspects would be nice since your videos are really long and I don’t like sifting through videos later on to filter your very good and valid I formation.
- instead of a tier list altogether, I would like to see a tier list for specific characters and the recommended class
- as mentioned in another video - team composition would be a nice video topic too.
-
I really like acceleration because the speed boost allows you to spam arts constantly, its pretty insane. More arts means more chances to crit. And more arts means faster talent arts means faster 200% dmg boost.
What sucks is that with the ridiculous damage you end up getting aggro and that 25% increased damage taken means you basically die.
More than just "more arts means faster talent arts", everything in the game (Acceleration, Awakening, Ring o' Roses, "when aggro is not on defenders" skills/accessories, etc.) that speeds up art cooldowns also speeds up talent art cooldowns. So not only are you getting your positional arts back faster, your talent art will charge more from each use.
pretty sure the existence of ethel and being able to acquire her class isnt much of a spoiler, especially once you find out how the class system even works, you're obviously gonna be like "oh ok when I meet new characters theyll give me their class too"
I had a build of high crit, bleed, extra damage while bleeding, boosted debuff time/power, 30 critical bonus dmg, accessories for more crit and damage, but one that goes "deal 60% more damage, but take 20% more" and the numbers were high.
Lets not forget cross impact and cancelled into a Smash talent art with a launched character while bleeding
Oh this isn't a spoiler, I really like your content too
I'm still a bit on edge as I don't know where the spoiler line would be, but I'm glad you try to be considerate of others
Great thumbnail!
Aww I am learning so much from your videos. I was playing this as an auto attacking(auto attack accessory) bleeder(275%Bleed accessory) I really have no idea what am doing but I will give this a go. I need to look up how to get the Qigong skill too. Thanks dude.
The Quigong skill is from Thaumaturge (sorry for spelling)
Enel da goat Fr 🐐💯
the class itself I don't run in late game boss fights at all because alot of classes out damge it, but its arts are super useful on other classes. the best example of this is giving the talent art to the ogre class so it can do tons of damage.
One of the best classes to play, short cooldowns so fun class
Thumbnail is great and honestly not a spoiler great videos as always enel keep them up
Mio long hair with flash fencer clothing is like ethel's gormotti twin.
What I like about "First Move Wins" and how quick you get talent up with Flashy Flash is how quick you can power charge and let off an Infinity Blade. So early on when dealing with little trash groups you can just line it up and one shot the whole stack
Sir, i followed your Flash Fencer build and it is wrecking those monsters hard. And i'm only on Chapter 5 still. Queen's muppet! Lol.
Probably the best Attacker class to grind out moster matierals, Since it can quickly kill monsters in less than 30 seconds
FF is a great early game Class for Noah, so you can unlock *SPOILER TALENT ART* quicker than you would otherwise.
Once you Rank 20 it, though, that’s when it starts to fall short.
I had a very strange set up with this class. Deflector field as the talent art, since you can draw aggro easier at the beginning of fights and you’ll already have the talent art fully charged. Then cross impact+resonant flag to pass awakening and power charge to the entire party. It’s probably not the best but it does let the party (and your smashes) do big numbers
Not strange at all! I have the same set up. Awakening is super powerful, and Flash Fencer is pretty great at spreading it around, especially since you can get double use out of resonant flag with cross impact anyways. It's a class with surprisingly good utility in addition to doing ludicrous damage, so I like it a lot.
It's certainly not the best way to give Awakening to the party, but it's pretty good, on top of giving Power Charge to the party on-command.
2:50 you've got mail
Lmfao just straight up decided to put her front and center. Not like everyone didn't see Ethel joining the party coming from a mile away, even without that one website leak
As an attacker Hero, Ethel sure is one; i guess! she has low defenses but a hero stealing your aggro should *never* happen. as for arts, well; for the first hero they sure are simple. just damage, and a actually decent stance for making sure her Talent art is up regularly. Mostly just contributing decent damage and not much else. Smash is there though i guess, and shes your first way to access it.
In chain attacks she's got a really good chain order, and a really garbage chain affect. guaranteed crits can be amazing; especially since building around it frees up a lot of accessory slots across the team; but her heroic chain just being a stronger version of the dps chain affect leaves a lot to be desired. this basically means she has nothing impressive to contribute during chain attacks, as heroes need amazing affects to compete with party members during those.
but hey a guaranteed 60 tp in one attack so long as she's first to go and under a damage order isnt nothing? if you just want to clear the order in two attacks she's definitely got that covered.
Thank you for the guide!
I was pleasantly surprised that ethel as the first hero you unlock, was expecting riku and manana to be the first since they already had been traveling with you.
also bizarre question, but is it just me or did it feel like there was some sexual tension between her and Cammuravi with their fight in chapter 4?
SPOILERS AHEAD
although that vibe its definitely gone with the events and side quests that take place after colony omega. the vibe i got between them was more of a parental father - daughter thing.
I really like Flash Fencer, but in all honesty by the time I got to Late-Game, it just got outclassed by Incursor which is essentially the Agnus Critical Attacker who gets to take everything good about Flash Fencer and put it on itself lol
Yep, that's one of the main issues with this class, everything that makes it really good is stuff that can be passed. Very ironic.
Glad to see you changed your pfp to miyabi
I just got her and cammuravi,
Damn throwing Blunz under the bus lmao. Also are you planning on doing guides on the Ouroboros’s?
I may do a general video for ouroboros forms soon.
@@EnelXC that’s good to know thanks.
Hey Enel, im sure you know but i dont find it in any guides so will leave some info here and mayby you will put it sowhere. Fiusoion skills execute form basic skills to master skills so if you have gun medic with daze and you give burst skill in master skill on same level - your fusion skill will first daze and then burst target -> if you do same trick in throubadour but now master skill is daze and burst in regular skill, character in fuision skill frist do burst then daze so in chain combo its much worst option. YES you can brake topple on one character and then daze and burst in another and do 4-6 burst combos in one chain attack. for farming materials its super great option.
I'm aware of this but current classes haven't been able to make much use of it yet.
I really like the costume you get from flash fencer on eunie, for two big... reasons.
This class is really good if you want to farm CP and Exp in endgame
Spoilers:
In the Cadensia Region there is a cave with level 98-100 + enemies (most of them elites). Noah has to have this class at level 20 and you need to equip the special attack with the lucky seven art, that boosts and changes your attacks. Since he has this class, his special attack is at 100% for each battle you start. When engaging, immidiately use it and since every single attack has the ability to 1 shot every normal and elite enemy, u can just Spam the attack which is stronger in front of enemies and they either die because of that or because of the New special attack, that appears once you use lucky seven. Its so broken and makes grinding so much easier.
Loving the videos. Would really like to see a master skill and art tier list
Capable Hands seems to me to be almost a necessity if you want to use Noah's unique talent art in an attacker role on hard mode because it's just so dang slow to build up. After a certain point in the game, I would just kill any enemy I was fighting long before I had the opportunity to fill up the talent art gauge on my attackers (even on talent arts with much faster cooldowns).
So true. Noah's base class, especially, sucks with trying to build up his Unique Art, mainly Unlimited Sword. There were times I literally couldn't use the Art because there was no way for me to fill it up.
I use this class as my active character and my main dps . I use bracelet for 100% charge of fusion arts at start and the rings that give 100% fusion art dmg and attack%. Such a fun character to play but my only problem is I can’t draw aggro well enough to stop them from dying
Something you could do that I utilize a lot is to interlink right before you die. You can't die once you start interlinking and depending on the character you can do some support or damage arts while you wait for a tank to get more agro, then after a bit just cancel the interlink so if you get agro again you can quick switch into it. Of course this has the downside of making it harder to get a level 3 interlink but unless you're using sena/lanz in my opinion its not really a big issue.
I like using this on attackers so I can burst off my arts at the start for good damage, then after gaining agro interink, use glorious wing or feather sanctuary for support, then cancel after a bit and you get out scot free with some buffs
@@tripleB60 that sounds like a good strategy but it really sucks breaks the flow of battle if I’m being honest I don’t really like ourbourous outside of level 3 and chain attacks as it just feels very sluggish
I really like this class it feels like the other half of full metal jaguar
from Xenoblade Chronicles X or Seven
Spoiler sort of:
This class with Noah's unlimited sword is pretty busted (honestly any attack class with unlimited sword + capable hands is busted)
I would put maximum and cross impact on the same part so when you get power charge you will also get maximum for the best up time on the damage with your next two fusion arts
Flash fencer is my favorite class so great video
16:13 oh, look, it's Noah's "eye of shining justice"!!!
Lady Morag 2.0, I am using this class on Mio and using the lonis ring and a level 5/6 gem for evasion, not fully kitted out, but had very decent results.
Sounds like Flash Fencer would be a lot better if crit-healing was in the game, or something like Mythra's whole party evasion buff.
Geez dude I just got it this afternoon
Ahh i see, new profile picture, troubador class coming soon!
I feel like I almost always end up with at least one of flash fencers master arts equipped whenever I'm in an Agnus class lol. Some of the best general use arts for most classes
yeah power charge is op and the bleed art does a lot of fricking damage
Hmm, I'd like to a "Lucky Seven" guide, like the ins and outs of Unlimited Sword
One thing to note about the spoiling on hero classes. Those silhouettes for the heroes are painfully obvious on who they are, so thumbnails to the specific hero isn't too bad I believe. (Curious what you're going to do on the hidden ones though.)
I imagine something like the Catalyst Scimitar blade guide or Seven guide from the other games would probably work fine. The class selection screen itself spoils class names, and anyone who hasn't played the game to see that is already spoiling themselves watching these videos
I don’t think that heroes are “spoilery” as long as it’s not a mayor story character, like that counsel member I saw whilst trying to figure out why my party wasn’t getting the hero roles
I am salty, thank you for asking
I NEVER thought to use power charge on my smashes
Finally, Sword Mommy's time to shine
This is your friendly reminder that Ethel has red pupils.
You could also do the smash damage boost and launched enemies boost accessory’s which I think would probably be better in chain attacks for the smash damage
It is still early in the game's life, but I swear the community will find a way to abuse and optimize the game's mechanics with this and other classes. The reminds me of XC2 with Crit Heal + Lightspeed Flurry Mythra builds and how that broke the main game.
Just a quick question, will you go over in depth about Noah's Unlimited Sword talent art? I've had amazing success using Capable Hands Thaumagure Noah with it and Healer Unlimited Sword is actually insane, it even gives allies who faint invincibility whenever they get up! It also makes Tachyon Slash + Harmonic Wave practically a full heal when it hits, alongside getting a regen ring art!
I may but it'll be a bit if I do.
Brooo did you spoil??? Not cool man i’m only 5 seconds into the game and you really just did that! I’m soo angry 😡😡😡
This is the “go up to random elites and use lucky seven to doom everything” class
I find it funny how flash fencer and seraph both have this issue with hitting like a Mack truck, taking aggro, and then dying. Even with aggro down arts and everything I still get rinsed because of just how meaty some of the hits are
Curious case of the class's biggest weakness being that it gives other classes access to all its best tools.
Early game, using flash fencer can be nuts with infinity blade. Null slash to fill talent move from 80% to full, cross impact for power charge, and cancel into infinity blade. Deletes or damn near deletes most early game enemies to help with farming xp post chap 2
While I understand not wanting the best parts of the class to be tranferrable, I can't beging to comprehend how vastly different the game would be if they weren't
I feel like it’s honestly the perfect class for Noah, it lets him spam infinity blade or draw lucky seven in the start of battle