"If you ever wanted to watch a bear smack people with a bird he keeps in his backpack" yes that's actually my favorite part. Other than when you win he pulls out a banjo and performs a diddy
Same, but tbh i rewatch it every once in a while, sometimes high level moves and complex combos can make the basics a little fuzzy and just a quick refresher is nice
Would you be able to do these for Yoshi, K Rool, and Piranha Plant as well? I'd love to see some secrets of my other three mains I may not have found already.
There really isn't a "right" way to use the duo. I play characters that I played on their original game, it sort of forces one to play then how they were intended (I dunno, just my mindset). They are so well rounded, it's up to you as the player to use their tool kit with your play style and make it your own, which I love.
For those complaining about Wonderwing Credit goes to WizardGeno: 1) The move is unsafe on shields and laggy: The move is -54 on shield, meaning it is incredibly unsafe, and fast characters can punish it with practically anything, especially since the move stalls at the ledge 2) The move is predictable depending on your playstyle: The startup of the move is Frame 18. It is barely reactable by itself, and less so with online input lag, but if you play predictably, no amount of input lag is gonna save you from a punishment that’ll end your stock. 3) The move isn’t invincible against all forms of grabs: Any and every grab in the game can interrupt your Wonderwing, effectively wasting a Golden Feather on top of a hard punish. This includes all grabs, all command grabs, all hit grabs like Isabelle’s Fishing Rod and Terry’s Buster Wolf, and the Final Smashes of Young Link, Toon Link and Incineroar. 4) The number of Golden Feathers are limited: The move is not only a good KOing move, but also a good recovery move, as you can ignore most edgeguard attempts with your invincibility (with the exception of Isabelle’s Fishing Rod). This means every time you waste a feather, you’re wasting a valuable resource. 5) Some projectiles’ hitlag stall Wonderwing, making it even more punishable: A lot of projectiles in the game slow down Banjo to the point where the opponent can figure out a KO or combo setup while Banjo is still in the lag. As a result, Wonderwing is a move you’d only want to use to get out of bad situations, to recover when really far from the stage, or to secure a KO when you know you’re opponent’s gonna flub. It is also important that you use the move at close-range, since the sourspot doesn’t KO as well.
Why don’t you show relevant clips with your voice over? I don’t get it. It’s so simple and you just give up after the intro every time like we won’t notice
I'd argue that even if it didn't sell more than 64, Banjo out did it in terms of quality. To the point that Odyssey took a page out of banjo's book to innovate 64's game style.
As a Banjo main, I think Banjo is really underrated. He is powerful, he can survive for a long time.
1:30
“Or an edgy character straight out of an anime”
>proceeds to give Joker the ANIME CLAW SWIPE
5:45 That Ganondorf was trying to quit but you wouldn't let him lol
1:56 Perfect Musical Timing
"If you ever wanted to watch a bear smack people with a bird he keeps in his backpack" yes that's actually my favorite part. Other than when you win he pulls out a banjo and performs a diddy
2:32 video starts here
Banjo: smashes kazooies head into the ground and crushes it on the stage
My inner child: woke
Real answer: set the stock limit as high as possible for maximum Wonderwings
This is how you truly play banjo
I’m a banjo main and it looks like this will help me
After watching the video: I know everything now
I love how they don't have Gimmicks
Banjo Kazooie? Who else can they add? MINECRAFT??
This aged super well😎
I did not learn a single thing, the guide was very generic. I guess it might be aimed for more beginners to the game.
down throw jab infinite at higher percents
If you want a REAL Banjo guide, go watch Team ZENMA's video; provides frame data and everything
Did you even read the title?
Don Pepe yeah the title was literally “how to get started with banjo and kazooie”
Same, but tbh i rewatch it every once in a while, sometimes high level moves and complex combos can make the basics a little fuzzy and just a quick refresher is nice
Would you be able to do these for Yoshi, K Rool, and Piranha Plant as well? I'd love to see some secrets of my other three mains I may not have found already.
Only “TRY” spiking with down air off stage if you have a good stock lead
Yes! Thank you! Love the video and all of the smash guides you guys put out! We'll be waiting for a more advanced guide to Banjo&Kazooie 😉
Wolfe’s video was in this and you didn’t even give credit for it
Oh nah bro. I was the editor for the video
:DDDD hai Wolfe!
Remember me a couple streams ago?
@@themobidud344 Ye
Wanna play smash together!
Guess not :(
Thanks for this guide I really want to use Banjo and Kazooie correctly!!!
There really isn't a "right" way to use the duo. I play characters that I played on their original game, it sort of forces one to play then how they were intended (I dunno, just my mindset). They are so well rounded, it's up to you as the player to use their tool kit with your play style and make it your own, which I love.
Love all of your guys content! Thank you!!
Whoa whoa whoa whoa wait--
I didn't know there was COACHING for Smash Bros.! That's actually amazing!! I might need to look into this 👀
was it really worth it
For those complaining about Wonderwing
Credit goes to WizardGeno:
1) The move is unsafe on shields and laggy: The move is -54 on shield, meaning it is incredibly unsafe, and fast characters can punish it with practically anything, especially since the move stalls at the ledge
2) The move is predictable depending on your playstyle: The startup of the move is Frame 18. It is barely reactable by itself, and less so with online input lag, but if you play predictably, no amount of input lag is gonna save you from a punishment that’ll end your stock.
3) The move isn’t invincible against all forms of grabs: Any and every grab in the game can interrupt your Wonderwing, effectively wasting a Golden Feather on top of a hard punish. This includes all grabs, all command grabs, all hit grabs like Isabelle’s Fishing Rod and Terry’s Buster Wolf, and the Final Smashes of Young Link, Toon Link and Incineroar.
4) The number of Golden Feathers are limited: The move is not only a good KOing move, but also a good recovery move, as you can ignore most edgeguard attempts with your invincibility (with the exception of Isabelle’s Fishing Rod). This means every time you waste a feather, you’re wasting a valuable resource.
5) Some projectiles’ hitlag stall Wonderwing, making it even more punishable: A lot of projectiles in the game slow down Banjo to the point where the opponent can figure out a KO or combo setup while Banjo is still in the lag.
As a result, Wonderwing is a move you’d only want to use to get out of bad situations, to recover when really far from the stage, or to secure a KO when you know you’re opponent’s gonna flub. It is also important that you use the move at close-range, since the sourspot doesn’t KO as well.
yes
Where’s the song from at :21?
That jab did about 50 damage lmao
Me when I saw rear egg for the first time: wow that seems super useless
GUH-HUH
CK
so basically his side-special is flare blitz or Squirtle's side b but 100x better
10:18 I beg to differ
i found this option from playing against someone playing as banjo and i picked this up myself: at high percentage, go down throw into side B
pretty sure you can down throw jab infinite at high percents
the thing i need in a smash character is either fast or fun
what stage is that at 3:31
Sorry I'm late but it's the stage that came with hero for dlc
I'm working in my Pokemon trainer, Wolf and Joker. Any content about those would be useful
Tip: everyone will hate you for playing those characters, so be prepared to watch people SD do they don't have to play with you
The best you can do with those characters is learning to run back and space as well as jump to bait options.
GUH-BRUH. My other main along with the croc
When will Crash Bandicoot get an invitation to smash... Or to go karting with Mario
Do Luigi guide
Please do some videos on Little Mac.
As a solo Banjo main, this video is practically pr0n to me.
I mean it's been a month.
im so sold
Not sure who needs to hear this but video starts at 2:33 ...........
down throw jab infinite
I only watched this to get rid of them once and for all
just side b looolllllllllll
I am a kid
Why don’t you show relevant clips with your voice over? I don’t get it. It’s so simple and you just give up after the intro every time like we won’t notice
IM THE 1 thousand that likeed
Banjo is bad...
look i like Banjo-Kazooie but the games were nowhere near as big as mario 64. the difference in sales between mario 64 and banjo is not even close.
I'd argue that even if it didn't sell more than 64, Banjo out did it in terms of quality. To the point that Odyssey took a page out of banjo's book to innovate 64's game style.
Banjo Kazooie sold 12 million copies worldwide🗿
Hey
GUH-HUH
CK