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Grab a grenade and then Wonderwing. Not only does it deal extra damage while not hurting Banjo, but if an enemy tries to grab Banjo at pretty much any moment in the move it's a good punish since damage is inevitable. And if anything it'll keep smarter players from trying to run your fade through the end frames if they managed to block (the grenade usually blows up just before you can attack again I thiiiink-still need practice with it tbh).
If the explosion did just a bit more sheild damage, holding eggbomb while dashing with wonderwing might break a shield I've done it 1ce before. But only after I pressured my oponents sheild with ftilt.
@@jermjerm610Maybe if you use Wonderwing as close as possible to get the max damage out of it before the bomb explodes? In co-op your teammate could also stand by to finish the break.
I like banjos infinite recovery. Its like snake, but requires a lot of skill to use. In return, it does less self damage and you are unlikely to kill yourself with it.
A nice technique I learned is his dair, which smacks them into the ground. If you hit the opponent dead on and they didnt fly far, you can immediately go for an up smash. The first hit will guarentee the second hit if they didnt fly far from the hitbox. Its also a good way to switch position of who's juggling.
When grounding someone with a down grab and jumping for an attack, go for a nair instead of a fair. It gives them a smaller window to air dodge and your attack last longer than a fair that it will at least guarentee some damage
iliya193 I like to down throw side smash. It reaches most medium to large size characters by the time they jump out of the dirt. Another is to jump and side b after down throw
Very solid top of mid/bottom of high tier character with good match ups. That is my prediction through all my playing with him. Also its worth mentioning his down b is a great ledge option to make it back on stage. And if you down throw someone at zero you can always try an up air. It works sometimes and even if it misses it usually requires them to air dodge putting them in a bad situation.
Used for keeping bulky enemies that's very grabby away since at closer range the eggs have a knock back effect regardless of percentages that can be used to juggle. Then maybe a Nair once you have them in the air?
You have to be moving in the direction you will trow the granade. Example: you are moving to the right, you have to trow the granade to the right by pressing down B but the stick just a little to the left.
I found something I'm dubbing the Breegull Stack. If you're somehow really closeto your opponent while Banjo has Kazooie out like a gun, you can Neutral B, immediately jump, Neutral B, immediately jump again and Neutral B once more. I can't seem to get it a fourth time though
Bruh you can falling neutral b (holding kazooie) then hit another one jumping then jump neutral b neutral b jump and on heavies you can hit 5 but your better off just fairing, if you buffer fair then dont fast fall then you get no end lag
He could be right below kirby and ill still main him ive been a kirby main i have a thing i main my favavorits so ive used alot of kiby and mario but from now on its all banjo
Theses are some great techs! Too bad I watched this video after I made it to Elite Smash with Banjo lol. And I hate mashing, there's really no point after getting grabbed at 120%, they can have my stock!
I come back to this video a year later, and all I can say is that I wish Down Throw - Jab - Down Throw - Jab infinite was true. I just want to meme on bad players
For those complaining about Wonderwing Credit goes to WizardGeno: 1) The move is unsafe on shields and laggy: The move is -54 on shield, meaning it is incredibly unsafe, and fast characters can punish it with practically anything, especially since the move stalls at the ledge 2) The move is predictable depending on your playstyle: The startup of the move is Frame 18. It is barely reactable by itself, and less so with online input lag, but if you play predictably, no amount of input lag is gonna save you from a punishment that’ll end your stock. 3) The move isn’t invincible against all forms of grabs: Any and every grab in the game can interrupt your Wonderwing, effectively wasting a Golden Feather on top of a hard punish. This includes all grabs, all command grabs, all hit grabs like Isabelle’s Fishing Rod and Terry’s Buster Wolf, and the Final Smashes of Young Link, Toon Link and Incineroar. 4) The number of Golden Feathers are limited: The move is not only a good KOing move, but also a good recovery move, as you can ignore most edgeguard attempts with your invincibility (with the exception of Isabelle’s Fishing Rod). This means every time you waste a feather, you’re wasting a valuable resource. 5) Some projectiles’ hitlag stall Wonderwing, making it even more punishable: A lot of projectiles in the game slow down Banjo to the point where the opponent can figure out a KO or combo setup while Banjo is still in the lag. As a result, Wonderwing is a move you’d only want to use to get out of bad situations, to recover when really far from the stage, or to secure a KO when you know you’re opponent’s gonna flub. It is also important that you use the move at close-range, since the sourspot doesn’t KO as well.
i came up with this trash combo that basically never works in a real battle, but go in front of your opponent, drop a grenade, grab, pummel once, backthrow, then grenade will explode to a fair or wonder wing followup, wonder wing is more consistant and deals more damage, from 0 it goes up to about 55.
This was all stuff I found out day 1 with banjo. But I guess it's nice to see a use for sideB when you've run out of wonderwing. Even if it's something small I can add it to my gameplay
This very badly needs updated. As a Banjo main in the top 3% Hes the only character i ever use and only character i have in elite smash. Trust me. Update this!!!!
This is the first dlc character i care about. Joker, not from batman, but apparently from some japanese series persona. No idea. Dragonquest hero, again no impact here, whatever. Even terry, idk who that is, idc. Banjo is the only one that makes me happy, hes been requested since melee.
I actually didn't know much about Joker or Terry. But the DLC made me check some of their games. I really recommend Persona 5 if you like JRPGs, tho I wasn't a fan myself yet I enjoyed Persona 5. Fatal Fury is fun as a fighting game xd. Tho I knew what Dragon Quest was but it's not my thing XD, but the fighter is fun
It's pretty niche, context specific and not the most viable but you can use it to launch opponents in the air and chain a combo. When up close, land the first regular egg, then the second with the egg gun. This will shoot the opponent into the air (unless they have super armor like, Bowser). Jump in the air with them while still stunning them with the egg gun, quickly switch out, then land an arial.
As a banjo main i can confirm that half of these “tips” are worthless. Id say the most important “tip” to learn is to be able to pull off the shotgun kazooie to up tilt combo. It kills almost every character in the game when they are past 110%
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Z Drop C-O-M-B-O-S Guide POR FAVOR
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ProGuides Super Smash Bros Ultimate Tips can you do kirby
A tip: watch movies on flixzone. I've been using it for watching all kinds of movies these days.
@Aron Matthias yup, been watching on flixzone for since december myself :D
Any Character with good recovery: "Hehe, a button...cute"
Snake: " Nobody else has *I N F I N I T E R E C O V E R Y* "
Banjo: "Hold my Jiggy"
Link: *cries in Hyaaah*
Banjo: hold my banjo
Grab a grenade and then Wonderwing. Not only does it deal extra damage while not hurting Banjo, but if an enemy tries to grab Banjo at pretty much any moment in the move it's a good punish since damage is inevitable. And if anything it'll keep smarter players from trying to run your fade through the end frames if they managed to block (the grenade usually blows up just before you can attack again I thiiiink-still need practice with it tbh).
If the explosion did just a bit more sheild damage, holding eggbomb while dashing with wonderwing might break a shield I've done it 1ce before. But only after I pressured my oponents sheild with ftilt.
@@jermjerm610Maybe if you use Wonderwing as close as possible to get the max damage out of it before the bomb explodes?
In co-op your teammate could also stand by to finish the break.
4:02 What in the hell I have not seen this concept anywhere else. What a hilarious meme option that might actually have some niche applications.
(Plz control the language. "hell" is not appropriately used. Sorry)
@@kay.e9014 get off TH-cam if you don't want to hear curse words as simple as "hell".
@@sonic_jukebox but
it was a
j o k e
@@maxammocrate8457 his name is "the child of God" so I can't be sure if it's a joke or not.
@@sonic_jukebox ah i didnt see their username my bad i see now.
Banjo’s face when he doing down throw is so funny XD
"he has two double jumps"
Just call it a triple jump?
Yeah two double jumps is like double jump squared which implies 4 jumps
I'm not racist, but no a double jump is a jump you can do after jumping so two double jumps would be mathematically 3 jumps max
@@Shlappz I think you have a great username
I'm not racist, but black Banjo is best Banjo.
@@justaguy7003 HOW DARE YOU. POLAR BEAR BANJO IS BEST BANJO. but black is good too lol.
I like banjos infinite recovery. Its like snake, but requires a lot of skill to use. In return, it does less self damage and you are unlikely to kill yourself with it.
HA! I have a tech not even you can get! You hold forward and press B!
I'm over here looking at these crispy guides wondering when the Plant guide is coming out
Up As great kill moves 😂
Use b
I found neutral B to be a good gimping tool.
I have so many saved videos where I’ve gimped someone on the ledge who regrabbed in which I defeated w neutral B 😂😂😂
I honestly have a hard time doing Attack Cancel and Rar using Joycon Controls. Saving up for Controller.
3:12 E G G
Tbh I respect anyone who mains Banjo and Kazooie
Thanks 🙏
Thos video got me hyped to play more banjo in smash. Thank you :]
A nice technique I learned is his dair, which smacks them into the ground. If you hit the opponent dead on and they didnt fly far, you can immediately go for an up smash. The first hit will guarentee the second hit if they didnt fly far from the hitbox. Its also a good way to switch position of who's juggling.
When grounding someone with a down grab and jumping for an attack, go for a nair instead of a fair. It gives them a smaller window to air dodge and your attack last longer than a fair that it will at least guarentee some damage
finally a channel that will explain how to do the tech other than just doing it!
Down throw -> up tilt is not a confirm at 115% against anyone who can mash even okay. Up tilt is just a little too slow
iliya193 I like to down throw side smash. It reaches most medium to large size characters by the time they jump out of the dirt. Another is to jump and side b after down throw
Forsure up tilt has a lame hit box to. Banjos best kill confirm is shotgun kazooie ~~> up tilt it kills anyone in the game at 115%
4:40 lettuce know
"BANJO relies heavily on HIS..." Ima stop you right there. Banjo is NOTHING without Kazooie. How dare you disrespect her like that!
Very solid top of mid/bottom of high tier character with good match ups. That is my prediction through all my playing with him.
Also its worth mentioning his down b is a great ledge option to make it back on stage. And if you down throw someone at zero you can always try an up air. It works sometimes and even if it misses it usually requires them to air dodge putting them in a bad situation.
What about slimecicles special banjo tech
Quite a few errors but a decent guide. I did not think about getup attack when out of feathers, thanks!
More banjo videos please!
Ah, yes, I was always wondering how to handle the grenade egg.
Though I'll need to practice the technique.
Jury’s out on the viability of bird blaster
Used for keeping bulky enemies that's very grabby away since at closer range the eggs have a knock back effect regardless of percentages that can be used to juggle. Then maybe a Nair once you have them in the air?
I’m having trouble with picking up the grenade in the air without air dodging. Any tips?
Press grab when the bomb reaches banjo's feet
You have to be moving in the direction you will trow the granade. Example: you are moving to the right, you have to trow the granade to the right by pressing down B but the stick just a little to the left.
Could you do a Lucas video? I'm trying to get better with him.
just pk freeze :)
liq thanks! I feel like a better player already! 🤣❄️
l0l
Can't wait to try these out.
Banjo and Kazooie's down taunt is game breaking powerful and it's shocking that you didn't address that at all
I really have to go back to work and save money to get the DLC pass.
Dash attack into fair oml👌👌
The best technique is down grab since it can combo
Well this video was very helpful thank you Pro Guides
Have you guys thought about making a character guide for Joker?
Epic Guide! So Helpful
What about down grab and then up smash
Great video guys, I never even consider half of the grenade combo possibilities.
BTW, what's the name of the song in the video?
Found it!
It's Tangiers - Senchi.
th-cam.com/video/3plTvrcq-Fk/w-d-xo.html
I found something I'm dubbing the Breegull Stack. If you're somehow really closeto your opponent while Banjo has Kazooie out like a gun, you can Neutral B, immediately jump, Neutral B, immediately jump again and Neutral B once more. I can't seem to get it a fourth time though
You can often get a true up air after the third hit
@@ianwilson9961 Thanks. I'll lab that out.
Bruh you can falling neutral b (holding kazooie) then hit another one jumping then jump neutral b neutral b jump and on heavies you can hit 5 but your better off just fairing, if you buffer fair then dont fast fall then you get no end lag
having trouble mastering his infinite, how do u grab the bomb in midair without using my neutral?
Try a z-grab
Thank you. Now I need the nest ways to play against banjo
I love to edgeguarding using bombs
He could be right below kirby and ill still main him ive been a kirby main i have a thing i main my favavorits so ive used alot of kiby and mario but from now on its all banjo
I thought this was an ad for some restaurant the longer I listened
Banjo & Kazooie mains rise up!!!
dthrow uptilt only rly works at like 130+% against opponents with good mash.
Theses are some great techs! Too bad I watched this video after I made it to Elite Smash with Banjo lol. And I hate mashing, there's really no point after getting grabbed at 120%, they can have my stock!
Ey is this Keith Alan?? It sounds like him but I’m not sure
I come back to this video a year later, and all I can say is that I wish Down Throw - Jab - Down Throw - Jab infinite was true. I just want to meme on bad players
Amazing video
Nice voice.Nice music. Nice tech.
personally have a hard time trying to catch the grenade... and then use it before it explodes :/
For those complaining about Wonderwing
Credit goes to WizardGeno:
1) The move is unsafe on shields and laggy: The move is -54 on shield, meaning it is incredibly unsafe, and fast characters can punish it with practically anything, especially since the move stalls at the ledge
2) The move is predictable depending on your playstyle: The startup of the move is Frame 18. It is barely reactable by itself, and less so with online input lag, but if you play predictably, no amount of input lag is gonna save you from a punishment that’ll end your stock.
3) The move isn’t invincible against all forms of grabs: Any and every grab in the game can interrupt your Wonderwing, effectively wasting a Golden Feather on top of a hard punish. This includes all grabs, all command grabs, all hit grabs like Isabelle’s Fishing Rod and Terry’s Buster Wolf, and the Final Smashes of Young Link, Toon Link and Incineroar.
4) The number of Golden Feathers are limited: The move is not only a good KOing move, but also a good recovery move, as you can ignore most edgeguard attempts with your invincibility (with the exception of Isabelle’s Fishing Rod). This means every time you waste a feather, you’re wasting a valuable resource.
5) Some projectiles’ hitlag stall Wonderwing, making it even more punishable: A lot of projectiles in the game slow down Banjo to the point where the opponent can figure out a KO or combo setup while Banjo is still in the lag.
As a result, Wonderwing is a move you’d only want to use to get out of bad situations, to recover when really far from the stage, or to secure a KO when you know you’re opponent’s gonna flub. It is also important that you use the move at close-range, since the sourspot doesn’t KO as well.
I am not paying Pre Guides without knowing if these guides and coaching are guarantee.
it's not, they don't offer refund
Awoken One I knew it.
What freakin scammers they are. >=(
Vernias sent me. So, subbed.
As a Banjo Main, just down throw into side b, kill confirms at 100
i came up with this trash combo that basically never works in a real battle, but go in front of your opponent, drop a grenade, grab, pummel once, backthrow, then grenade will explode to a fair or wonder wing followup, wonder wing is more consistant and deals more damage, from 0 it goes up to about 55.
GUH HUH
Update: introducing *g u n*
Z?
What about a pro controller?
Can’t you explain it without just a GameCube controller?
You probably figured it out by now (or just don't care anymore), but Z is the grab button on the GCC.
This was all stuff I found out day 1 with banjo. But I guess it's nice to see a use for sideB when you've run out of wonderwing. Even if it's something small I can add it to my gameplay
My favorite B&K combo is Down Throw into Side B
This very badly needs updated. As a Banjo main in the top 3% Hes the only character i ever use and only character i have in elite smash. Trust me. Update this!!!!
Favorite tech .. The fact they finally made it after 20 years of smash when they should have been included in melee at the latest
He can double jump twice. You mean triple jump? Lol
make a sheik video plz
Yo u got discord I got u I secondary sheik
Why does this channel feel like WatchMojo?
This is the first dlc character i care about. Joker, not from batman, but apparently from some japanese series persona. No idea. Dragonquest hero, again no impact here, whatever. Even terry, idk who that is, idc. Banjo is the only one that makes me happy, hes been requested since melee.
I actually didn't know much about Joker or Terry. But the DLC made me check some of their games. I really recommend Persona 5 if you like JRPGs, tho I wasn't a fan myself yet I enjoyed Persona 5. Fatal Fury is fun as a fighting game xd. Tho I knew what Dragon Quest was but it's not my thing XD, but the fighter is fun
Z Drop C-O-M-B-O-S POR FAVOR
Daaaamn is banjo egg gun that useless that u didn't even bring it up ?
It's pretty niche, context specific and not the most viable but you can use it to launch opponents in the air and chain a combo. When up close, land the first regular egg, then the second with the egg gun. This will shoot the opponent into the air (unless they have super armor like, Bowser). Jump in the air with them while still stunning them with the egg gun, quickly switch out, then land an arial.
As a banjo main i can confirm that half of these “tips” are worthless. Id say the most important “tip” to learn is to be able to pull off the shotgun kazooie to up tilt combo. It kills almost every character in the game when they are past 110%
My favorite advanced Banjo tech is ➡️🅱️
lip sync battle
Here's banjo's advance technique.⬇️⬇️⬇️
*Press Side B*
Too damn bad hes about the shittiest dlc in the game